Unreal Engine 5: GASP DAO - Copy Motion (V1.27 Overview)

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 8

  • @unrealdevop
    @unrealdevop  2 หลายเดือนก่อน

    I am currently not blending out of the Linked Anim Layers, that was an oversight on my part, in the next update I'll have fixed that.
    Another oversight, I forgot that the Anim Montages use a specific slot setup for the DAO and that doesn't exist on the Copy Motion so for now, the firing animations and such won't be playing. I'll fix that in the next update though.

  • @AL3XG8
    @AL3XG8 2 หลายเดือนก่อน

    I have seen a few FPS conversions of the GASP, and to possibly fix the aim rotation and turn in place. You can go into the UpdateRotation function inside of the sandbox character BP and and set the RotationRate to -1(the top one that is set to 200). Then in the animBP, inside the Get_OffsetRootRotationMode function, set the return value in the return node from accumulate to release. As well in the ShouldTurnInPlace function of the animBP, set it to greater or equal to 5-15 (Anything between 5 and 15, I like 5). You'll want to maybe only do this while aiming, but if I didn't explain it very well, you can just watch any FPS Gasp tutorial and only focus on where they handle rotation. I hope this helps a little!

  • @hesamsadat4288
    @hesamsadat4288 2 หลายเดือนก่อน +1

    OMG🤯🤯🤯🤯🤯🤯🤯🤯. this is Phenomenal ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤. THANK U

  • @shingAMarie
    @shingAMarie 2 หลายเดือนก่อน +1

    Can you do a tutorial on ragdoll impact hits?

    • @unrealdevop
      @unrealdevop  2 หลายเดือนก่อน +2

      I've kind of got my hands full with a lot of stuff right now, but perhaps I'll do a video on something like that in the future. I have done a video on Physical Animation in the past if you want to go check that out.

    • @shingAMarie
      @shingAMarie 2 หลายเดือนก่อน

      @@unrealdevop ok thanks, looking forward to it