I never said I was feeding real data into. Neither do I think it's necessary to feed real data into, just like photorealistic art is not really a photo.
@@bradleyanimation120 Still. I consider this the most significant drawback of Geometry Nodes, making it for my projects almost unusable. If you want to know what I mean, just look at the animations I have made with Animation Nodes, on my Konrad Swart channel, and on my 'The Virtual Musician' channel. I make animations based on music and midi files. Animation Nodes has a script node. This script node allows me to put data into Animation Nodes. In an indirect way I can also put data into Geometry Nodes, _through_ Animation Nodes. I can use Animation Nodes to generate a collection of Objects. These ojects can then have measurements derived from midi data. This indirect way can also be used by using the script editor to generate objects into a collection. Doing this, I can use the 'Collection Info' node' of Geometry Nodes, to get the objects into Geometry Nodes in the form of a mesh, or meshes. And _then_ I can move this copy collection as a whole, and make the notes 'light up' in sync with the music notes, by making use of Shader Nodes. I have made a material that is sensitive to the length in the x-direction of the objects, and where they are. Still, I am now working on a midi animation which is, I think, _absolutely impossible_ to create in Geometry Nodes. I find this a pity, because Geometry Nodes is superior to Animation Nodes in one aspect. One can change a lot of nodes into one node, allowing to modular graphical programming. This is also possible in Shader Nodes, but, alas, _not_ in Animationn Nodes! It would be so nice if there would be a script node in Geometry Nodes. But every time I suggested this, it was brushed away as something they definitely didn't want to do! Let alone make midi nodes! (Animation Nodes has midi nodes! As it stands now, Geometry Nodes is a very primitive attempt to be like Houdini. Houdini is a far more superior to both Animation Nodes and Geometry Nodes. I have started to learn Houdini, becaue I became fed up with the many prolems I constantly encountered in make midi animations with Blender. Nice if you want to make art. But as soon as you try something more practical, Blender just kept frustrating me endlessly! By the way. Your videos are excellent. I have given this vidoe also a like! Thanks for your response.
How can you feed _real data_ into this Stork Market B curve?
And if this is impossieble, why this video?
I never said I was feeding real data into. Neither do I think it's necessary to feed real data into, just like photorealistic art is not really a photo.
@@bradleyanimation120 Still. I consider this the most significant drawback of Geometry Nodes, making it for my projects almost unusable.
If you want to know what I mean, just look at the animations I have made with Animation Nodes, on my Konrad Swart channel, and on my 'The Virtual Musician' channel.
I make animations based on music and midi files.
Animation Nodes has a script node. This script node allows me to put data into Animation Nodes.
In an indirect way I can also put data into Geometry Nodes, _through_ Animation Nodes.
I can use Animation Nodes to generate a collection of Objects. These ojects can then have measurements derived from midi data. This indirect way can also be used by using the script editor to generate objects into a collection.
Doing this, I can use the 'Collection Info' node' of Geometry Nodes, to get the objects into Geometry Nodes in the form of a mesh, or meshes. And _then_ I can move this copy collection as a whole, and make the notes 'light up' in sync with the music notes, by making use of Shader Nodes. I have made a material that is sensitive to the length in the x-direction of the objects, and where they are.
Still, I am now working on a midi animation which is, I think, _absolutely impossible_ to create in Geometry Nodes.
I find this a pity, because Geometry Nodes is superior to Animation Nodes in one aspect. One can change a lot of nodes into one node, allowing to modular graphical programming. This is also possible in Shader Nodes, but, alas, _not_ in Animationn Nodes!
It would be so nice if there would be a script node in Geometry Nodes. But every time I suggested this, it was brushed away as something they definitely didn't want to do! Let alone make midi nodes! (Animation Nodes has midi nodes!
As it stands now, Geometry Nodes is a very primitive attempt to be like Houdini. Houdini is a far more superior to both Animation Nodes and Geometry Nodes.
I have started to learn Houdini, becaue I became fed up with the many prolems I constantly encountered in make midi animations with Blender.
Nice if you want to make art. But as soon as you try something more practical, Blender just kept frustrating me endlessly!
By the way. Your videos are excellent. I have given this vidoe also a like!
Thanks for your response.