[Labyrinth of Refrain] True End% WR |

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • Labyrinth of Refrain: Coven of Dusk True End% Speedrun
    Labyrinth of Refrain/Galleria Discord Server: / discord
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ความคิดเห็น • 21

  • @attenzionepickpocket
    @attenzionepickpocket 2 ปีที่แล้ว +8

    Peeped this to see how the fuck I am supposed to defeat the dronya poppet and got skill issued so bad. Good job btw

    • @tractie_
      @tractie_  2 ปีที่แล้ว +3

      Thank you :D
      Dronya Puppet is no slouch at all!
      Definitely one of the harder fights of the game, especially if she decides to use two Blue Lightnings in a single turn 😅

    • @attenzionepickpocket
      @attenzionepickpocket 2 ปีที่แล้ว

      @@tractie_ I mean I didn't have a hard time fighting Furfur and Zlavec but Dronya just spiked me so idk, Do you have any tips? You seem pretty good at the game to speedrun it so fast

    • @tractie_
      @tractie_  2 ปีที่แล้ว +2

      @@attenzionepickpocket Generally against Zlavec and Furfur defensive Brigades (Tanks + Heals) with loads of physical attackers (Asters + Gothics) are very strong
      But against postgame bosses most of the time you need way more fast dmg
      Mazes really shine doing exactly that! You can use the Witch Brigade, White Rose and Mezzaluca Pact and fill them with Mazes (even the supporter slots because their innate ability "Donum Master" also works while being supporter)

    • @tractie_
      @tractie_  2 ปีที่แล้ว +2

      @@attenzionepickpocket Also we have a discord server dedicated to this game
      discord.gg/FJauUugknr
      Feel free to ask all of your questions there :D There is always someone to help

  • @Antiyoukai
    @Antiyoukai 5 หลายเดือนก่อน +2

    Wow I didn't think it's possible to beat a game this grindy in just four hours, even in the easiest difficulty.
    Guess if you know what to build from the start, you don't need any soul transfer to kill the postgame boss.

    • @tractie_
      @tractie_  5 หลายเดือนก่อน

      Yeah, some base classes are just really good, so soul transfering isn't needed. Also knowing where to good instead of exploring all the dungeon floors saves tons of time :D

  • @yukimizu4041
    @yukimizu4041 ปีที่แล้ว +3

    Will you be playing the new one Labyrinth of Galleria?

    • @tractie_
      @tractie_  ปีที่แล้ว +2

      I am already playing it but it will take a lot of time to gain the knowledge to do a proper speedrun!

    • @yukimizu4041
      @yukimizu4041 ปีที่แล้ว +2

      ​@@tractie_ totally get you. Have you been enjoying the new game?

    • @tractie_
      @tractie_  ปีที่แล้ว +1

      @@yukimizu4041 Yeah it's nice so far but I feel like there is a looot more to discover :D

    • @Antiyoukai
      @Antiyoukai 5 หลายเดือนก่อน

      @@tractie_ There's only one speedrun and it's only up to the bad ending lul.

    • @tractie_
      @tractie_  5 หลายเดือนก่อน

      @@Antiyoukai Yeah sadly I haven't even completed the true ending of LoG, because I wasn't a big fan of how the postgame was designed. The game isn't bad but I didn't fall in love with it, like I did with LoR. I might look into running the game in the future, but there is not really anyone else doing that so it would be kinda lonely and a lot of work.
      It's more likely I am trying to do a LoR Normal difficulty run

  • @ans-dq9xh
    @ans-dq9xh ปีที่แล้ว

    Bro is there a spot for mana post game ?

    • @tractie_
      @tractie_  ปีที่แล้ว

      How far are you into the game?
      And what do you need the mana for?

  • @SolMrBadGuy
    @SolMrBadGuy ปีที่แล้ว

    lol why gentle... its a speedrun, wheres the challenge in gentle?

    • @tractie_
      @tractie_  ปีที่แล้ว +11

      Because it's the fastest way to beat the game... That's it.
      If you think it's not a real challenge, you can beat my time :D

    • @blasterman1000
      @blasterman1000 ปีที่แล้ว +1

      Uh... it's a speedrun. The challenge is to complete the game as quickly as possible. That's literally the challenge. Being able to tweak difficulty for a cost is a pretty common mechanic in NIS games, raising enemy level to make them drop more exp for farming but then decreasing the difficulty to make progress is pretty much the expected strategy.
      But since this is a speedrun and there's no farming involved really, since they're trying to go as fast as possible, softening the enemies up so they take less time to kill is the natural conclusion here.

    • @blasterman1000
      @blasterman1000 ปีที่แล้ว +3

      Also; considering the premise of the game is literally exploring several labyrinthian mazes, there's a lot of skill that goes into memorizing all of the potential shortcuts involved and ensuring you can afford to take them. This run makes my head spin. Just because the difficulty was lowered, it's no less impressive