Something to point about the Radar Booster: it's the only purchasable item that attracts static electricity, which means you can use it as a lighting rod trap; Drop it on a stormy moon with Eyeless dogs, lure them by pinging the Booster's name (Ping "Radar's name") and wait for them to be struck by lighting.
Edit: stop telling me weight has nothing to do with damage I've been corrected several times already. The weapons do more damage the heavier they are, so signs do more damage, yield signs yielding the most (since they are hevaies for some reason) Or so ive been told Side note, the weight in this game makes no sense. Why the hell does a hair brush weigh like 15 pounds
Idk about the damage on the weight, but yeah absolutely shovels weigh less. Signs also sell for more than what a shovel costs. So really I'd only hang on to them until day 0 and then sell them off and replace then with shovels
The Inhaler allows you to run for around 20-30 seconds and gives you a boost on speed, that’s if you inhale it for long enough, however in exchange your vision will become blurry and foggy. It can be used to escape from quick enemies in close situations when you have no means to stun it or whatsoever.
@@thetable8175 It depends on how long you inhale it for. If you inhale it until you’re nearly blind it can last up to 32 seconds. If you inhale it for a little bit the effect will be so minimum you won’t see a change.
stun grenade is crazy good for one reason, after you used it you can pick it back up, although it doesn’t stun it can still be thrown.. on mines. You just got yourself a landmine remover for 50 credits. Just throw it onto the mine and keep distance.
I don't know if some of you have figured this out. But boom box stops jellies in their tracks, makes them "dance". If you want to halt a jelly/slime, put down the boom box and they stop moving.
@@4ndr3w1431 no sorry I can see how what I said can be misconstrued. The coil head stops in its tracks when you look at it. The boombox stops jellies like the coilhead stops when you look at it.
My team usually has someone stay back at the ship (usually me) and we find the horn to be pretty useful, we made a code (one honk= enemy nearby on cams, two honks = enemy at ship, three honks = loot nearby, one long honk = return to ship) it ends up helping a lot since we burn through Walkie-Talkies and usually have no other comms
i guess this point is fair, but also walkie talkies have a longer battery life than the day so I would personally just give one to each teammate and save some money there but i like the strat ngl
@@AquathStuff Walkies to everyone is a rich move. At first we usually just get two and the guy at the ship talks with our guide, which we follow and protect. (most of the times)
@@maybe4549 Rich? it's the cheapest item in the game... you can literally start the first quota by giving everyone a walkie, and have starter money to spare...
@@That_Lamer Very true, however for the peeps that enjoy eating Inverse Teleporters for breakfast; the Horn is a decently reliable tool to communicate when you can't otherwise with Inverse Tele Users at the start*. Also having that one inventory slot freed up from a walkie is nice for a multitude of reasons- Not saying that the walkie should be ditched, its just that other tools in the arsenal can mildly fill that gap if used properly and offer decent benefits for doing so.
Just a point towards the Boombox, bringing it into the building and leaving it at Main allows you to hear where and how close to Main you are whenever you’re in a pinch! It can be really handy this way, however it doesn’t have infinite charge so it’s not permanent.
Because of the charge of it I like to use the radar booster with someone at the ship, but I'm not sure if hoarding bugs also grab boomboxes or not so that would be something to consider as well ig :D
Jetpack is S tier imo if you're really comfortable with it. Getting to the entrance for any planet other than titan in just a few seconds. Essentially gives you an extra hour or 2 with small items, and you can move tools and loot so efficiently. If you aren't comfortable with it, then yeah, like C tier or worse. Completely cutting out the danger of tree titans is pretty valuable
In titan you can get to the entrance in just a few seconds too. I don't understand why you specified "other than titan", maybe because titan's entrance is already close to the ship? But no, maybe it's close, but there's zig-zag staircase that slows pedestrians.
Jetpack is B at most tier. There are multiple reasons it cant be higher. 1. Controlling the jetpack. You can get better at it but its really hard. 2. Cost of the jetpack. 700 is a lot. If you're comfortable spending that much on a single item you're probably already on titan which might be the worst moon for it. 3. Jetpacks damaging you. Its almost impossible to use the jetpack and not get damaged. It might come from me not being good at it, but when i get damaged for just turning it on there's clearly something wrong. 4. You cant transport two-handed objects with it. Jetpacks main use is transporting items so that downside brings it down a lot. 5. Jetpacks are completely useless inside the facility.
@@Ketrab- 1. and 3. reasons are not valid. 4. reason is half true half false. Answers to your arguements 1. This is easy to control jetpack if you practice for at least 1 minute. 2. You are right, but titan is the most lethal moon due to lack of space between the ship and entrance. I personally prefer Dine. 3. Git gud. In v45 bug with jetpack when you fall from height in v40 would damage you but not in v45, you get damaged when you click LMB. So just land soft. 4. If you have jetpack instead of transporting 100 lb (3 small items, 1 big item) for ages, you can transport small items first and then big items without extra weight. This method speeds up transporting 2 or 3 times, especially useful in solo. 5. True.
It's worth noting that the shovel is lighter than the stop sign, making it a straight upgrade as far as movement is concerned. Price isn't that expensive either, and signs can sell for a decent amount, so the money saved isn't that high. I think it's worth using a stop sign for a little while at the start but once you're at the company building you should sell it off and get shovels instead. Shovel definitely deserves A imo, but I understand the reasoning.
I played with a guy named Trahsbag last night (he told me to credit him lol) he used the extension ladder as a plank near the main entrance on Titan. He takes loot and drops it ALL THE WAY to the bottom of stairs which saves tons of time. For that reason alone I would put extension ladder in S tier
Also if you go to Dine, there's a emergency exit like literally next to the ship and the only way to get to it is the extension ladder, which that alone is S tier along with the Titan thing
yea this guy is 100% sleeping on extension ladder, the fire exit on offense is also extension ladder only but it has access to walk onto the pipe and going right next to the ship to bypass almost all monster infested terrain
So something to mention, the boombox while playing attracts slimes towards IT rather than towards players. Which can be very useful for getting it out of the way, or locking it away inside a dead-end room.
I would always rather consider a shovel just because it is lighter, so in the end you are paying to save more time, which potentially gives you more money in the end. Stun grenades are literally one time use version of a zap gun, using it when I don't want to risk the zap gun, or just in the beginning, esp when it is on sale. Would put inhaler higher, considering that it can be good on the first two of difficult moons, both saves time and makes avoiding monsters easier, when you know that you just want to go to the entrance and back for ex.
Stun grenades stun for longer and only require a hit, zop gun stuns as long as the electricity is going (i think, it didnt stun the thumper after the beam but slowed it down during)
Stun grenades are 5 pounds and can stun literally everything but ghost girl and probably jester otherwise there is zero times a stun grenade cannot be a get out of jail free card.
Stun gun changes the game alot once you get a feel for it. Killing enemies is alot more efficient then running sense the time limit to loot is so low getting chased away from the loot snd having areas blocked off can end a run. The stun gun makes most enemies killable, thumpers and spiders and even flowerman are no longer a threat you can easily kill them with the stun gun and a shovel. Making earlier moons basically free of risk because you can kill everything
YEA I AGREE WITH THIS HARD!!!!! great points, a lot of people mention the zap gun's price and the fact that you can just run but a. get it on sale or b. stop running and FIGHT DAMNIT
I agree for the most part but the zap gun consistently locks and then immediately unlocks after you stun a teamate, its grand for forest giants since you can not only save someone but also yourself since it drops whoever was grabbed, but it consistently gets me killed in the building because of the lock on bug
I feel like there are a lot of important points missed in this such as the fact that the teleported make you drop all your stuff making it much less worth it
but even with that disadvantage, having the ability to save your teammates, and if not save then pick up their bodies for basically no cost is still a big deal. makes carrying over credits from previous rounds much easier.
@kinazura590 saving teammates with them are great in general. I love saving during the titan munching on them. They 100% think theyre dead till last second 😂
Ship horn is A-S tier and I’ll tell you why: it’s the only thing in the game that can be heard throughout the bunker, so if a teammate does an invert teleporter run and you want to communicate, you can setup a series of commands based off the horn itself. This ofc only works with friends or quick learning randoms but it’s super useful when all you need to do to tell them where to go is a series of horn honks. Especially useful in order to call everyone back to the ship in case time is running out.
A point for the inhaler: It gives you a set amount of movement speed and stamina cost reduction depending on how long you inhale it. But it also screws up your vision and makes your controls feel slippery. It works great when hauling a cash register, apparatus or have a full heavy-weight inventory. It also lets you outrun forest giants, circuit bees and angry loot bugs.
After my first (and only as when writing this) match, the horn can be quite helpful for those who are clueless like me, also my team decided to make a horn system. One long horn means getting back to the ship immediately, one short horn means someone has died, and 2 horns means there are hostiles on the ship, quite a cool system if ya ask me, so I'd bump it up to B-tier if used like this.
The 5lbs is light compared to advantages the Pro Light gives. The brightness and battery mainly. The video underestimates the normal flashlight, it should be a C tier item.
Considering the miniscule downside you should either only get pro flashlights and use them wisely or just go in blind and rely on infos from camera guy. We almost always do it and steam leaks apart it's pretty money efficient. I can fight almost anything with a shovel and a rail so running through the dark hallways is no issue for me.
tbh base flashlight gets shit on way more than it should, it has about 2x less battery life than pro and worse illumination but its cheap price and no mobility debuff makes it a decent throwaway item for me to carry in facilities especially when they go on for sale for 10-3 credits each
The Zap Gun is amazing. It costs a lot, but pair it with a teammate with a shovel and you can easily kill any indoor enemy except coilheads/jesters/blobs without needing a railing or pipe. It also makes disposing of dogs and hawks possible if necessary.
"everybody knows the basic use of a shovel" - Proceeds to describe a completely different use than the main one (digging). Great vid though! very helpful!!
The loud horn is more useful because it will put a horn at front(which is bascially behind the terminal) of the ship so if eyeless dogs comes inside the ship, you can use horn to get them out and away from the ship so the enterance is clear for your teammates to enter. for that reason it is very useful when you are going in a weathered moon like eclipse or something
Ladder on titan is op for people who go down with items and can be used as a ramp , how many people die escaping a monster cause they enter from the side? A lot. So it can be used as an easy access ramp. Also rain scenarios having the person on the ship being a support for incoming players.
When it comes to shovels and signs, it’s often a good idea to sell the signs you collect and use the money to buy a shovel instead. Shovels are pretty cheap, so most of the time you’ll make profit this way and still have a weapon.
You can re-use a used-stun grenade as a mine detonator from what I hear, one probably needs decent aim, I am not sure if it makes enough sound to distract dogs or if a hoarder will take it and leave the player alone. (the already used ones that is, duds)
signs weigh a ton so a shovel is a lighter weight alternative the yeild sign weighs 46 pounds and stop is like 26 while a regular shovel only weighs 14lbs. same reason why you would use a regular flashlight instead of a pro because a pro is 5 pounds while a regular flashlight is 0
The normal flashlight has merit - 5lb doesnt seem like much but because it slows you down and makes you use more energy, you become a lot less speedy with it. I'll usually opt for the regular flashlight if I know i'm not going very deep, or if I have someone on the monitor helping to guide me. (Otherwise pro is usually better)
The ladder is absurdly good on titan. You can drop items down the first ladder at the top then put the extension ladder in the corner of that platform. When you drop items off it they land right in front of your ship. Saves minutes which is crucial on titan, especially since I play solo.
Argument for the shovel over the stop and yield sign: It costs 30 credits at most while the stop sign and yield sign have a higher average, it weighs slightly less than the stop sign and significantly less than the yield sign, selling the signs will help with quota, and most importantly the shovel won't disappear if all of the team dies.
Horn is clutch asf if you're a computer guy dealing with dogs. When you yank it the sound causes the dogs to go away from the door and towards the front of the ship
Bought the game yesterday and after seeing all the videos on this game i knew exactly what not to do lol. Already got my teleporter and have just been using my friend as my computer guy while I walk through the bunker taking stuff and throwing it outside
Radar booster is D tier for me. Totally useless if playing solo, kinda useless when playing with a duo (because we both go in the facility). Maybe useful with a full team and a designated guy on the ship, but it still expensive. Lockpicker is also D tier for me. Just save whatever keys you come across on your maps. Doesn't cost anything (well other than an inventory slot), and won't take 30s to open a door. Jetpack is definitely S tier. I still haven't got used to it, but it can save you SO much time traveling outside, and you're almost completely safe when doing so, just remember to recharge it every time you come back to the ship.
Pretty decent tier list, but you seem to have forgotten weight is a factor. Even with just 5lbs, that reduces your sprint time by 4-6 seconds and also generally slows you down. A lot of the items high on your tier list are way too heavy for their own good sometimes..
The fact that the ladder is lower than the boombox is not fathomable to me. ladder is so good on titan for dropping items off from the top to mates on the ship, and get to the fire exits on dine, offense and assurance(not needed but faster for assurance)
I love how you replied to most the comments with good feed back! Love that you care, I feel like you kinda missed a lot of good points on some items and rated some thing wonky but it’s ur tier list not mine!
To be fair, info on this game is hard to realize if it's actually factual or just lies spreading around. Plus, he likely hasn't used items like the boom box as much as the walkie-talkie or flash light.
Being able to use both teleporters to skip the outdoors would be invaluable on basically all special conditions. You can skip the monsters on eclipses. You can skip the lightning in storms. You can skip the water in floods.
Except for the fact that you can't. You still need to bring your items back to the ship, which are dropped when TPd back and if you just get TPd inside, with how generic the map is, apart from enemies, good luck finding your way out. Hoping that you can't get teleported into locked dead ends. That would just be fucked up.
shovels are less heavier than signs by a long shot. signs I think are 42lbs, and shovels are 19lbs as seen. makes a lot of difference when trying to run from a tree monster or something.
I agree with some of the placements on this tier list but not all. Tzp, jetpack and extendo ladder all deserve to be higher, B at a minimum for a couple of reasons. Tzp has a 20 second puff time and to get the effect you have to hold it for 5, and the longer you puff the better the effects get. I think it's I high skill item considering it blocks your vision but for min/max runs it's great especially on certain maps like rend where both entrances are quite far away. Jetpack is crazy useful once you learn it, you can ignore all enemies and carry 3 small items back to the ship, it's price justifies it's usefulness tenfold if you know how to use it, pretty much perma tzp for outside. Extendo ladder is almost.a requirement for dine and incredibly useful for other maps and in the building considering it has 0 weight, especially offense with the safe pipe back, which is incredibly valuable because you can cover more ground and get more loot faster, also putting it next to the boombox is like disrespectful to the ladder lol, It had so many more uses
Stun grenade: Counters literally everything Counters some things that are uncounterable in any other case Is 5 pounds Goes on sale A LOT you can buy almost 3 for 2 dollars less than one or 4 for 8 dollars more
Something to note even though it'll attract them using the horn can tell your team dogs or giants are nearby without needing to close the door and using walkie-talkie
I'd disagree about the usefulness of the horn. The 2 best methods to use the horn are to alert your team about imminent danger around the ship, such as a wolf, giant or flooding that would make it harder for them to get back safely. The other use is to alert those in the facility around 4 hours before midnight that they should start looking for an exit / coming back to the ship as some of the facilities are incredibly massive in size and length that it will take longer than the default hour before warning that the game sends out to make it back to the ship.
Yes, and the signs usually sell for more than the shovel is worth making it mostly an upgrade. I’ve heard that since signs weigh more they supposedly do more damage but I’m not sure that’s true or verified though.
I like the green flashlight, while it's much weaker than the pro in every way, it doesn't weigh anything whereas the pro weighs 5 lbs. A marginal difference but I like every edge I can get when I'm getting chased lol
i say shovels are better than signs due to that they are lighter and weight means EVERYTHING in this game, the heavier the stuff you carry, the slower you move and the more stamina you drain for sprinting
Extendo Ladder in C tier is CRIMINAL, on Dine you can use it to get to the fire exit which saves soo much time and helps you from becoming dog food. on Titan you can use it off the edge of the main entrance to drop items straight to the ground, also saving lots of time.
Some aspects like the horn and shovels have already been pointed out even if I do think that how good the reduced weight of the shovel is has not been conveyed enough. The flashlight however I have not seen brought up a whole lot, with a lot of experience you can play the game without a flashlight at all. Some of the jumps seem risky at first in bunkers but they are perfectly doable consistently without a source of light, most enemies have very clear audio cues or are visible without a light source - spider can be iffy but are typically a non issue with their nests.
I'd put horn in A because when ta teammate doens't understands "SHUT" and talks just a bit too much so a dog gets inside the ship, horn can save your life since it attracts them to the front
Friend group picked up this game. New player _"knows"_ a shovel is a waste because of "signs." People only died to snare fleas. Everyone quit. 1-2% spawn chance for yield signs... less than 5% for stop signs... If a basic piece of equipment is used in 99% of runs _(signs or shovels),_ like the _flashlight;_ don't equate it to unnecessary novelty items like the jet pack.
I like buying the horn so that I can lure dogs to the front of the ship while my team is running look to the back of the ship, can't believe it's in C tier, I find it very useful, I basically use it like a less memey boom box.
The zapgun should be with the green flashlight, not only it can lock on your teammate if he close to you and actually kill him, but if you are ganked by multiple enemies, you are just standing prey. Best option is always running, except against thumpers, spiders and hoarder bugs which you can easily kill with a shovel, thumper and spider ai glitches when you get on a railing so you can smack them easily till they drop, and hoarder bugs are just weak in general. The only use of a zap gun is killing a braken but what's the point since they are barely a threat if you don't have tunnel vision and actually check your back once every minute, and slimes are just easy to juke, you can even trap them in rooms and they won't ever get out.
i suppose i was pretty generous considering the 400 price tag, but also the zap gun when you have even just one teammate with a shovel can help you make the bunker a lot safer and hard clear things like the bracken and the thumper without having to worry about railings or the thumper's speed. I think the lowest I'd personally put it is c but its got such a variety of situations in which its actually a life saver so its one of the harder ones to rank for me lol
I strongly disagree. A D tier item should either be worthless or so niche that it is worthless 90% of the time. I have played this game for about 30 hours with friends and I have saved myself and teammates countless times. Its especially good now that it can stun giants while they are eating someone. I think I would personally put it at B tier. Combined with a shovel, it makes bunker spiders no more problem and hoarding bugs are free kills.
Well you can also stun eyeless dogs, forest keepers and those headcrab fuckers. Now idk about you but ive died to keepers and dogs more than any other enemie in this fucking game.
@@lucaguida4286 most of my deaths are all outside the base, died so many times to random lightnings I refuse to go in stormy planets, The only monsters that are scary for me to go up against are coil heads + any other monster, it's one hell of a deadly combo, monsters that require a level of awareness like brakens and the ceiling bastards are easily avoidable, unless you don't know if a braken is around the corner and you bump into the bro. Blind dogs are easy to deal with too, annoying thing is when they spawn in front of you or out of nowhere and you die instantly cuz you did not expect that shit, and same thing for the forest keepers too since if you are far away from the ship you are dead instantly. Had one spawn under the bridge just as my friend was getting scraps to the ship and it snatched his ass.
@onionbrotm570 forest keepers are my biggest weakness. Cant outrun them, they spot you through walls sometimes and theyre hard to locate even with the loud ass stomping.
I personally think the lock pick should be a C, as if you save keys from the start of the game which is pretty easy to do. Then keep one or 2 on your team in later runs, there is essentially no use in buying the lock pick.
With all due respect, lockpick should have not been ranked so highly, at most a C since it weighs a whopping 20 pounds, takes up one inventory space and also consumes time to lock pick doors, and honestly just use keys at that point. it’s one time use but it saves you a item slot. Ladders should also be way higher, it is very useful for saving time meaning more loot and less dangerous situations, it is almost essential for titan and Dine and can also be used for assurance and offense. Easy S tier. Further more jet packs are very essential for specifically titan and very useful if you are playing solo, outside of that it is extremely expensive but buy it on sale, a easy B maybe A
i feel like flashlights are mostly useless after you learn how all the rooms look which is not that hard, and you use radar a lot to find snare fleas, turrets and items . Moving in most pitch black places is also not a problem since there are no places to fell there. You don't even need to worry about the jumps because if you use radar a couple of times you can notice light reflecting from metal. After I stopped using flashlights I spend maybe like 3 moons to get used to the dark and now I just have one more free slot for whatever I need to carry.
you have to think about the weight and if its usfull for your 1 item slot like the shovel its 2-7 pounds less then the signs and flash grenade its a 1 time use and not really made for many monsters same with the pro flashlight weights 5 pounds and takes an item slot and as EVERY THING ELSE but you only think of its uses those 2 things are almost more important then its uses
Shovel should be s tier, signs sell for more than shovels cost, so you profit, plus signs are way heavier. I hear in an update soon shovels are only going to weigh 8 pounds and get a range increase, so if not already s tier they will be very soon
the only pro of an simple flashlight its it doesnt weight you down by some lbs which the pro does, so if you are needing a bit more unce to speed just deal with the 2m battery life and dont waste battery when not needed. alternatively just dont bring an flashlight if someone else has one or dont at all if you're desperate for loot
Pro flashlight is a waste of weight and money from what I’ve seen, the reg flashlight can work fine if you tap it on in major locations, plus if you have a huge haul it makes it faster to split it in two and recharge the flashlight after dropping two items off
Default flashlight weighs nothing and as long as your brightness is on high and you tap the light is the super dark areas, you will never run out of charge. Easily S tier as long as you can manage the usage.
I wish they would add glow sticks, for people that get lost easily can mark a trail or mark a room you already checked. Make it cost money and you can use it to fuck with friends marking a trail to a dead end 😁.
Something to point about the Radar Booster: it's the only purchasable item that attracts static electricity, which means you can use it as a lighting rod trap; Drop it on a stormy moon with Eyeless dogs, lure them by pinging the Booster's name (Ping "Radar's name") and wait for them to be struck by lighting.
okay this one's dope
Damn thats really smart ngl
I’ve had my pro flashlight collect static and kill me (holding nothing else)
@@thievingRL Pro flashlights don't attract static, you just got hit by a random lighting strike or you had another item in your inventory.
dont shovels attract?
Signs are heavier than shovels. This alone makes shovels good to buy. Sell the sign and then buy a shovel. 95% of the time you profit
Edit: stop telling me weight has nothing to do with damage I've been corrected several times already.
The weapons do more damage the heavier they are, so signs do more damage, yield signs yielding the most (since they are hevaies for some reason)
Or so ive been told
Side note, the weight in this game makes no sense. Why the hell does a hair brush weigh like 15 pounds
Idk about the damage on the weight, but yeah absolutely shovels weigh less. Signs also sell for more than what a shovel costs. So really I'd only hang on to them until day 0 and then sell them off and replace then with shovels
@@prototypex8217 a whole ass engine weighs like 16lbs and then a piece of scrap metal worth almost nothing is like 24lbs lol
@@banuner_ hairbrushes wearing like over 12 pounds
@@prototypex8217 those hairbrushes must be made of titanium
The Inhaler allows you to run for around 20-30 seconds and gives you a boost on speed, that’s if you inhale it for long enough, however in exchange your vision will become blurry and foggy.
It can be used to escape from quick enemies in close situations when you have no means to stun it or whatsoever.
Pretty useful for haul duty.
Do you by chance know how long it's effects last for?
It also makes whoever inhaled it. mic sound high pitch. happened to my brother I was playing with.
@@thetable8175 It depends on how long you inhale it for. If you inhale it until you’re nearly blind it can last up to 32 seconds. If you inhale it for a little bit the effect will be so minimum you won’t see a change.
Do you inhale it while running or inhale it before running
stun grenade is crazy good for one reason, after you used it you can pick it back up, although it doesn’t stun it can still be thrown.. on mines. You just got yourself a landmine remover for 50 credits. Just throw it onto the mine and keep distance.
Why have I never thought of that 😂
Wait, that’s genius
Wtf that works?
@@vambach2947 if you have an empty stun grenade it's not spending anything...
@vambach2947 that's not how monsters work, bunker monsters seem to be entirely pre-spawned and are not related to noise.
ship horn can attract enemies to the front of the ship so it’s essential for the player who stays on the terminal
It didn't know it brought them specifically to the front of the ship, that's actually helpful
@@Cyancat123It only does if you also place it on the front of the ship
@@jorisd6584THE HORN is at the front of the ship the noise dosnt come from the rope :/
You can also do that by just standing at the front corner of the ship
I don't know if some of you have figured this out. But boom box stops jellies in their tracks, makes them "dance". If you want to halt a jelly/slime, put down the boom box and they stop moving.
Cool, but usually you would want that slime to move so you can lure it away from where you actually wanna go
@@maybe4549or keeping it in a spot to prevent it from guarding the door
@@TrueHeyeither that or leave it where there is a railing to climb over it
wait the boombox stops the coilheads?
@@4ndr3w1431 no sorry I can see how what I said can be misconstrued. The coil head stops in its tracks when you look at it. The boombox stops jellies like the coilhead stops when you look at it.
My team usually has someone stay back at the ship (usually me) and we find the horn to be pretty useful, we made a code (one honk= enemy nearby on cams, two honks = enemy at ship, three honks = loot nearby, one long honk = return to ship) it ends up helping a lot since we burn through Walkie-Talkies and usually have no other comms
i guess this point is fair, but also walkie talkies have a longer battery life than the day so I would personally just give one to each teammate and save some money there but i like the strat ngl
@@AquathStuff Walkies to everyone is a rich move. At first we usually just get two and the guy at the ship talks with our guide, which we follow and protect. (most of the times)
@@maybe4549 Rich? it's the cheapest item in the game... you can literally start the first quota by giving everyone a walkie, and have starter money to spare...
@@That_Lamer Very true, however for the peeps that enjoy eating Inverse Teleporters for breakfast; the Horn is a decently reliable tool to communicate when you can't otherwise with Inverse Tele Users at the start*. Also having that one inventory slot freed up from a walkie is nice for a multitude of reasons-
Not saying that the walkie should be ditched, its just that other tools in the arsenal can mildly fill that gap if used properly and offer decent benefits for doing so.
@@That_Lamer well are you REALLY gonna wait every 2 hours to order new one? Specially if you have 2 guy that happen to be monster magnets?
Just a point towards the Boombox, bringing it into the building and leaving it at Main allows you to hear where and how close to Main you are whenever you’re in a pinch! It can be really handy this way, however it doesn’t have infinite charge so it’s not permanent.
wow I never even thought of doing this. Amazing idea lol thanks.
Because of the charge of it I like to use the radar booster with someone at the ship, but I'm not sure if hoarding bugs also grab boomboxes or not so that would be something to consider as well ig :D
@@AquathStuffthey do
@@hmseagle1101 yea then I'll personally stick with the radar hehehefhhg
what you mean the overcharged boombox as charges instead of being... infinite?
The boombox is the best item in my heart
Increases the mood by 200%
the toilet is the best hahahaha
Jetpack is S tier imo if you're really comfortable with it. Getting to the entrance for any planet other than titan in just a few seconds. Essentially gives you an extra hour or 2 with small items, and you can move tools and loot so efficiently. If you aren't comfortable with it, then yeah, like C tier or worse. Completely cutting out the danger of tree titans is pretty valuable
FInally someone who see's the value. I always move the small stuff while the other loot. wanted to comment that too
Not to mention you can use it to lure dogs and giants away from the ship
In titan you can get to the entrance in just a few seconds too. I don't understand why you specified "other than titan", maybe because titan's entrance is already close to the ship? But no, maybe it's close, but there's zig-zag staircase that slows pedestrians.
Jetpack is B at most tier. There are multiple reasons it cant be higher.
1. Controlling the jetpack. You can get better at it but its really hard.
2. Cost of the jetpack. 700 is a lot. If you're comfortable spending that much on a single item you're probably already on titan which might be the worst moon for it.
3. Jetpacks damaging you. Its almost impossible to use the jetpack and not get damaged. It might come from me not being good at it, but when i get damaged for just turning it on there's clearly something wrong.
4. You cant transport two-handed objects with it. Jetpacks main use is transporting items so that downside brings it down a lot.
5. Jetpacks are completely useless inside the facility.
@@Ketrab- 1. and 3. reasons are not valid. 4. reason is half true half false.
Answers to your arguements
1. This is easy to control jetpack if you practice for at least 1 minute.
2. You are right, but titan is the most lethal moon due to lack of space between the ship and entrance. I personally prefer Dine.
3. Git gud. In v45 bug with jetpack when you fall from height in v40 would damage you but not in v45, you get damaged when you click LMB. So just land soft.
4. If you have jetpack instead of transporting 100 lb (3 small items, 1 big item) for ages, you can transport small items first and then big items without extra weight. This method speeds up transporting 2 or 3 times, especially useful in solo.
5. True.
Im glad morale boosting was considered a plus for the boombox. My team loses their shit when our boombox is lost lol
It's worth noting that the shovel is lighter than the stop sign, making it a straight upgrade as far as movement is concerned. Price isn't that expensive either, and signs can sell for a decent amount, so the money saved isn't that high. I think it's worth using a stop sign for a little while at the start but once you're at the company building you should sell it off and get shovels instead. Shovel definitely deserves A imo, but I understand the reasoning.
Imo Shovel is an easy S tier. As someone who rarely runs in with flashlights and primarily plays solo.
I played with a guy named Trahsbag last night (he told me to credit him lol) he used the extension ladder as a plank near the main entrance on Titan. He takes loot and drops it ALL THE WAY to the bottom of stairs which saves tons of time. For that reason alone I would put extension ladder in S tier
That's a strat that has a guide already in Steam. I'm not sure why would he want to get credited for something that has a guide already lol
Also if you go to Dine, there's a emergency exit like literally next to the ship and the only way to get to it is the extension ladder, which that alone is S tier along with the Titan thing
yea this guy is 100% sleeping on extension ladder, the fire exit on offense is also extension ladder only but it has access to walk onto the pipe and going right next to the ship to bypass almost all monster infested terrain
you can do that without a ladder tho
Yeah extension ladder is goated
So something to mention, the boombox while playing attracts slimes towards IT rather than towards players. Which can be very useful for getting it out of the way, or locking it away inside a dead-end room.
Ive never disagreed more with a tierlist but I understand youre thought process at least and the vid was well made. 👍
This is a based comment, to disagree without saying there are outright wrong 🎉
@@inodawaewong1385 youtube comments, the good ending.
@@inodawaewong1385don’t be a weeb
I double this
I would always rather consider a shovel just because it is lighter, so in the end you are paying to save more time, which potentially gives you more money in the end.
Stun grenades are literally one time use version of a zap gun, using it when I don't want to risk the zap gun, or just in the beginning, esp when it is on sale.
Would put inhaler higher, considering that it can be good on the first two of difficult moons, both saves time and makes avoiding monsters easier, when you know that you just want to go to the entrance and back for ex.
Stun grenades stun for longer and only require a hit, zop gun stuns as long as the electricity is going (i think, it didnt stun the thumper after the beam but slowed it down during)
Stun grenades are 5 pounds and can stun literally everything but ghost girl and probably jester otherwise there is zero times a stun grenade cannot be a get out of jail free card.
@@the_dogeboi243actually they can stun the jester afaik. So stuns are incredibly useful tools
Stun gun changes the game alot once you get a feel for it. Killing enemies is alot more efficient then running sense the time limit to loot is so low getting chased away from the loot snd having areas blocked off can end a run. The stun gun makes most enemies killable, thumpers and spiders and even flowerman are no longer a threat you can easily kill them with the stun gun and a shovel. Making earlier moons basically free of risk because you can kill everything
YEA I AGREE WITH THIS HARD!!!!! great points, a lot of people mention the zap gun's price and the fact that you can just run but a. get it on sale or b. stop running and FIGHT DAMNIT
@@AquathStuffthe same can be done with a stun grenade for cheap if you don’t have the credits to afford the gun yet, for early missions.
@@AquathStuff Meanwhile, me singlehandendly ending every form of life in the facility with a shovel and a rail to stand on:💀
I agree for the most part but the zap gun consistently locks and then immediately unlocks after you stun a teamate, its grand for forest giants since you can not only save someone but also yourself since it drops whoever was grabbed, but it consistently gets me killed in the building because of the lock on bug
@@maybe4549now this didn't age well
I feel like there are a lot of important points missed in this such as the fact that the teleported make you drop all your stuff making it much less worth it
Yeah good point, I definitely should have included more on both teleporters in general as they're completely game changing, but also incredibly risky
but even with that disadvantage, having the ability to save your teammates, and if not save then pick up their bodies for basically no cost is still a big deal. makes carrying over credits from previous rounds much easier.
@kinazura590 saving teammates with them are great in general. I love saving during the titan munching on them. They 100% think theyre dead till last second 😂
Ship horn is A-S tier and I’ll tell you why: it’s the only thing in the game that can be heard throughout the bunker, so if a teammate does an invert teleporter run and you want to communicate, you can setup a series of commands based off the horn itself. This ofc only works with friends or quick learning randoms but it’s super useful when all you need to do to tell them where to go is a series of horn honks. Especially useful in order to call everyone back to the ship in case time is running out.
Sounds like you could do morse code with it.
The drop pod also makes noise inside the facility when it’s called.
A point for the inhaler: It gives you a set amount of movement speed and stamina cost reduction depending on how long you inhale it. But it also screws up your vision and makes your controls feel slippery. It works great when hauling a cash register, apparatus or have a full heavy-weight inventory. It also lets you outrun forest giants, circuit bees and angry loot bugs.
After my first (and only as when writing this) match, the horn can be quite helpful for those who are clueless like me, also my team decided to make a horn system. One long horn means getting back to the ship immediately, one short horn means someone has died, and 2 horns means there are hostiles on the ship, quite a cool system if ya ask me, so I'd bump it up to
B-tier if used like this.
I'm actually mixed on the proflash vs flash, because of the extra 5lbs of weight from the proflash. Might be me but I do feel it in my runspeed
Im with you on this one
The 5lbs is light compared to advantages the Pro Light gives. The brightness and battery mainly.
The video underestimates the normal flashlight, it should be a C tier item.
Considering the miniscule downside you should either only get pro flashlights and use them wisely or just go in blind and rely on infos from camera guy. We almost always do it and steam leaks apart it's pretty money efficient. I can fight almost anything with a shovel and a rail so running through the dark hallways is no issue for me.
tbh base flashlight gets shit on way more than it should, it has about 2x less battery life than pro and worse illumination but its cheap price and no mobility debuff makes it a decent throwaway item for me to carry in facilities especially when they go on for sale for 10-3 credits each
The Zap Gun is amazing. It costs a lot, but pair it with a teammate with a shovel and you can easily kill any indoor enemy except coilheads/jesters/blobs without needing a railing or pipe. It also makes disposing of dogs and hawks possible if necessary.
1:06 9:38
Turn on subtitles
PFFFFFFF
Hehe, C um
"everybody knows the basic use of a shovel" - Proceeds to describe a completely different use than the main one (digging). Great vid though! very helpful!!
The loud horn is more useful because it will put a horn at front(which is bascially behind the terminal) of the ship so if eyeless dogs comes inside the ship, you can use horn to get them out and away from the ship so the enterance is clear for your teammates to enter. for that reason it is very useful when you are going in a weathered moon like eclipse or something
Ladder on titan is op for people who go down with items and can be used as a ramp , how many people die escaping a monster cause they enter from the side? A lot. So it can be used as an easy access ramp. Also rain scenarios having the person on the ship being a support for incoming players.
Extension ladder is one of the best items for killing your teammates :3
When it comes to shovels and signs, it’s often a good idea to sell the signs you collect and use the money to buy a shovel instead. Shovels are pretty cheap, so most of the time you’ll make profit this way and still have a weapon.
You can re-use a used-stun grenade as a mine detonator from what I hear, one probably needs decent aim, I am not sure if it makes enough sound to distract dogs or if a hoarder will take it and leave the player alone. (the already used ones that is, duds)
signs weigh a ton so a shovel is a lighter weight alternative the yeild sign weighs 46 pounds and stop is like 26 while a regular shovel only weighs 14lbs. same reason why you would use a regular flashlight instead of a pro because a pro is 5 pounds while a regular flashlight is 0
The normal flashlight has merit - 5lb doesnt seem like much but because it slows you down and makes you use more energy, you become a lot less speedy with it.
I'll usually opt for the regular flashlight if I know i'm not going very deep, or if I have someone on the monitor helping to guide me. (Otherwise pro is usually better)
zap gun + shovel is extremely op for clearing an entire bunker safe and the only enemies left would be the jester, ghost girl and the coil heads
The ladder is absurdly good on titan. You can drop items down the first ladder at the top then put the extension ladder in the corner of that platform. When you drop items off it they land right in front of your ship. Saves minutes which is crucial on titan, especially since I play solo.
Argument for the shovel over the stop and yield sign: It costs 30 credits at most while the stop sign and yield sign have a higher average, it weighs slightly less than the stop sign and significantly less than the yield sign, selling the signs will help with quota, and most importantly the shovel won't disappear if all of the team dies.
Horn is clutch asf if you're a computer guy dealing with dogs. When you yank it the sound causes the dogs to go away from the door and towards the front of the ship
Bought the game yesterday and after seeing all the videos on this game i knew exactly what not to do lol. Already got my teleporter and have just been using my friend as my computer guy while I walk through the bunker taking stuff and throwing it outside
I’m lovin the “sigurds” and the “new guys” in the chat going back and forth
Radar booster is D tier for me. Totally useless if playing solo, kinda useless when playing with a duo (because we both go in the facility). Maybe useful with a full team and a designated guy on the ship, but it still expensive. Lockpicker is also D tier for me. Just save whatever keys you come across on your maps. Doesn't cost anything (well other than an inventory slot), and won't take 30s to open a door. Jetpack is definitely S tier. I still haven't got used to it, but it can save you SO much time traveling outside, and you're almost completely safe when doing so, just remember to recharge it every time you come back to the ship.
well the game is made to be played with 4 people teams
Pretty decent tier list, but you seem to have forgotten weight is a factor. Even with just 5lbs, that reduces your sprint time by 4-6 seconds and also generally slows you down. A lot of the items high on your tier list are way too heavy for their own good sometimes..
Yea that's why most of the time I prefer the normal flashlight to the pro one
The fact that the ladder is lower than the boombox is not fathomable to me. ladder is so good on titan for dropping items off from the top to mates on the ship, and get to the fire exits on dine, offense and assurance(not needed but faster for assurance)
I love how you replied to most the comments with good feed back! Love that you care, I feel like you kinda missed a lot of good points on some items and rated some thing wonky but it’s ur tier list not mine!
>makes an item tier list
>doesnt know everything each item does
ok
To be fair, info on this game is hard to realize if it's actually factual or just lies spreading around. Plus, he likely hasn't used items like the boom box as much as the walkie-talkie or flash light.
The Loud Horn is so hilarious
Being able to use both teleporters to skip the outdoors would be invaluable on basically all special conditions. You can skip the monsters on eclipses. You can skip the lightning in storms. You can skip the water in floods.
Except for the fact that you can't. You still need to bring your items back to the ship, which are dropped when TPd back and if you just get TPd inside, with how generic the map is, apart from enemies, good luck finding your way out. Hoping that you can't get teleported into locked dead ends. That would just be fucked up.
extension ladder is so useful in our playthroughs, i could never place it lower than a tier
shovels are less heavier than signs by a long shot. signs I think are 42lbs, and shovels are 19lbs as seen. makes a lot of difference when trying to run from a tree monster or something.
I agree with some of the placements on this tier list but not all. Tzp, jetpack and extendo ladder all deserve to be higher, B at a minimum for a couple of reasons. Tzp has a 20 second puff time and to get the effect you have to hold it for 5, and the longer you puff the better the effects get. I think it's I high skill item considering it blocks your vision but for min/max runs it's great especially on certain maps like rend where both entrances are quite far away. Jetpack is crazy useful once you learn it, you can ignore all enemies and carry 3 small items back to the ship, it's price justifies it's usefulness tenfold if you know how to use it, pretty much perma tzp for outside. Extendo ladder is almost.a requirement for dine and incredibly useful for other maps and in the building considering it has 0 weight, especially offense with the safe pipe back, which is incredibly valuable because you can cover more ground and get more loot faster, also putting it next to the boombox is like disrespectful to the ladder lol, It had so many more uses
Boombox can attract slimes to their location which can make them more manageable
teleporters can also save a solo player if they have a snareflea(?) on their face
The jetpack is a must have in solo cuz you need to get items fast to the ship to save some time
Stun grenade:
Counters literally everything
Counters some things that are uncounterable in any other case
Is 5 pounds
Goes on sale A LOT you can buy almost 3 for 2 dollars less than one or 4 for 8 dollars more
The boombox attracts gloopy sloopies
Something to note even though it'll attract them using the horn can tell your team dogs or giants are nearby without needing to close the door and using walkie-talkie
I still think it's c though
I'd disagree about the usefulness of the horn. The 2 best methods to use the horn are to alert your team about imminent danger around the ship, such as a wolf, giant or flooding that would make it harder for them to get back safely. The other use is to alert those in the facility around 4 hours before midnight that they should start looking for an exit / coming back to the ship as some of the facilities are incredibly massive in size and length that it will take longer than the default hour before warning that the game sends out to make it back to the ship.
arent signs heavier and thus reduce your movement speed? making the shovel a better option in that way
Yes, and the signs usually sell for more than the shovel is worth making it mostly an upgrade. I’ve heard that since signs weigh more they supposedly do more damage but I’m not sure that’s true or verified though.
Radar booster Should always be S tier for the simple fact you can set them up for dinner dates at the Romantic Table
WAIT YEAH HOOKING UP MY MANS GILBERT AND STEWART AT THE TABLE I DIDNT EVEN THINK OF THATTTT
I like the green flashlight, while it's much weaker than the pro in every way, it doesn't weigh anything whereas the pro weighs 5 lbs. A marginal difference but I like every edge I can get when I'm getting chased lol
i say shovels are better than signs due to that they are lighter and weight means EVERYTHING in this game, the heavier the stuff you carry, the slower you move and the more stamina you drain for sprinting
Walkies also serve as a time clock, since their battery life is only slightly longer than a day
from what I've seen, the boom-box can prevent the giant from killing you
idk if its a feature or a bug tho
What do u mean? If you hold a boombox it doesnt kill you?
@@mrmoodymule949 if you hold/ near a working boom-box they don't kill you
@@Explooss maybe need to test more but it didn't seem to work when i was holding one he just ate me :p
The giants are farsighted, lure them away from the ship having it chase someone to the edge of the map then tp them
@@connermagel639 not as easy when your stamina is 3 seconds worth of cartoon running
Extendo Ladder in C tier is CRIMINAL, on Dine you can use it to get to the fire exit which saves soo much time and helps you from becoming dog food. on Titan you can use it off the edge of the main entrance to drop items straight to the ground, also saving lots of time.
Some aspects like the horn and shovels have already been pointed out even if I do think that how good the reduced weight of the shovel is has not been conveyed enough.
The flashlight however I have not seen brought up a whole lot, with a lot of experience you can play the game without a flashlight at all. Some of the jumps seem risky at first in bunkers but they are perfectly doable consistently without a source of light, most enemies have very clear audio cues or are visible without a light source - spider can be iffy but are typically a non issue with their nests.
I'd put horn in A because when ta teammate doens't understands "SHUT" and talks just a bit too much so a dog gets inside the ship, horn can save your life since it attracts them to the front
All items are F tier. We rawdog it every time 😈
Best take I've seen 😈
Awesome video. Loved seeing it all laid out. Good shit man
You forgot the GOD of all items, the one thing to surpass all tier list......the mighty RAIL
8:23 I was just messing around with the big forest guy and I dropped one of these right before he picked me up and I was able to survive
Friend group picked up this game. New player _"knows"_ a shovel is a waste because of "signs."
People only died to snare fleas. Everyone quit.
1-2% spawn chance for yield signs... less than 5% for stop signs...
If a basic piece of equipment is used in 99% of runs _(signs or shovels),_ like the _flashlight;_ don't equate it to unnecessary novelty items like the jet pack.
I like buying the horn so that I can lure dogs to the front of the ship while my team is running look to the back of the ship, can't believe it's in C tier, I find it very useful, I basically use it like a less memey boom box.
Does it always lure to the front of the ship, regardless of its positioning inside?
@@maybe4549 yes
This is very subjective, Boombox can be use to put at entrances so people find their way back to the entrances.
The zapgun should be with the green flashlight, not only it can lock on your teammate if he close to you and actually kill him, but if you are ganked by multiple enemies, you are just standing prey.
Best option is always running, except against thumpers, spiders and hoarder bugs which you can easily kill with a shovel, thumper and spider ai glitches when you get on a railing so you can smack them easily till they drop, and hoarder bugs are just weak in general.
The only use of a zap gun is killing a braken but what's the point since they are barely a threat if you don't have tunnel vision and actually check your back once every minute, and slimes are just easy to juke, you can even trap them in rooms and they won't ever get out.
i suppose i was pretty generous considering the 400 price tag, but also the zap gun when you have even just one teammate with a shovel can help you make the bunker a lot safer and hard clear things like the bracken and the thumper without having to worry about railings or the thumper's speed. I think the lowest I'd personally put it is c but its got such a variety of situations in which its actually a life saver so its one of the harder ones to rank for me lol
I strongly disagree. A D tier item should either be worthless or so niche that it is worthless 90% of the time. I have played this game for about 30 hours with friends and I have saved myself and teammates countless times. Its especially good now that it can stun giants while they are eating someone. I think I would personally put it at B tier. Combined with a shovel, it makes bunker spiders no more problem and hoarding bugs are free kills.
Well you can also stun eyeless dogs, forest keepers and those headcrab fuckers. Now idk about you but ive died to keepers and dogs more than any other enemie in this fucking game.
@@lucaguida4286 most of my deaths are all outside the base, died so many times to random lightnings I refuse to go in stormy planets,
The only monsters that are scary for me to go up against are coil heads + any other monster, it's one hell of a deadly combo, monsters that require a level of awareness like brakens and the ceiling bastards are easily avoidable, unless you don't know if a braken is around the corner and you bump into the bro.
Blind dogs are easy to deal with too, annoying thing is when they spawn in front of you or out of nowhere and you die instantly cuz you did not expect that shit, and same thing for the forest keepers too since if you are far away from the ship you are dead instantly.
Had one spawn under the bridge just as my friend was getting scraps to the ship and it snatched his ass.
@onionbrotm570 forest keepers are my biggest weakness. Cant outrun them, they spot you through walls sometimes and theyre hard to locate even with the loud ass stomping.
W music choice too when the c418 detrion smiled as soon as I heard that bih come on
Started getting chills at one point while watching the video and realized it was because of the Minecraft music in the background
I personally think the lock pick should be a C, as if you save keys from the start of the game which is pretty easy to do. Then keep one or 2 on your team in later runs, there is essentially no use in buying the lock pick.
30 seconds per door is the actual issue. Might as well comeback later with a key.
@@maybe4549 seriously
With all due respect, lockpick should have not been ranked so highly, at most a C since it weighs a whopping 20 pounds, takes up one inventory space and also consumes time to lock pick doors, and honestly just use keys at that point. it’s one time use but it saves you a item slot. Ladders should also be way higher, it is very useful for saving time meaning more loot and less dangerous situations, it is almost essential for titan and Dine and can also be used for assurance and offense. Easy S tier. Further more jet packs are very essential for specifically titan and very useful if you are playing solo, outside of that it is extremely expensive but buy it on sale, a easy B maybe A
One thing he didn't touch on about the teleporters. If you have any items on you will drop all of it if teleported.
boomboxes are a pretty much a get free out of jail card for dogs
i feel like flashlights are mostly useless after you learn how all the rooms look which is not that hard, and you use radar a lot to find snare fleas, turrets and items . Moving in most pitch black places is also not a problem since there are no places to fell there. You don't even need to worry about the jumps because if you use radar a couple of times you can notice light reflecting from metal. After I stopped using flashlights I spend maybe like 3 moons to get used to the dark and now I just have one more free slot for whatever I need to carry.
you should definetly make a video abt the monsters bro
you have to think about the weight and if its usfull for your 1 item slot like the shovel its 2-7 pounds less then the signs and flash grenade its a 1 time use and not really made for many monsters same with the pro flashlight weights 5 pounds and takes an item slot and as EVERY THING ELSE but you only think of its uses those 2 things are almost more important then its uses
Shovel should be s tier, signs sell for more than shovels cost, so you profit, plus signs are way heavier. I hear in an update soon shovels are only going to weigh 8 pounds and get a range increase, so if not already s tier they will be very soon
Ship horn also keeps mobs like the tree giant and dogs away from teammates
horn is really useful for getting rid of eyeless dogs what do you mean???
the only pro of an simple flashlight its it doesnt weight you down by some lbs which the pro does, so if you are needing a bit more unce to speed just deal with the 2m battery life and dont waste battery when not needed. alternatively just dont bring an flashlight if someone else has one or dont at all if you're desperate for loot
Pro flashlight is a waste of weight and money from what I’ve seen, the reg flashlight can work fine if you tap it on in major locations, plus if you have a huge haul it makes it faster to split it in two and recharge the flashlight after dropping two items off
Default flashlight weighs nothing and as long as your brightness is on high and you tap the light is the super dark areas, you will never run out of charge. Easily S tier as long as you can manage the usage.
I put all flashlights in D ladder should definitely be higher up because it’s the only way to enter fire exit on offense- one of two tier 2 moons
Lethal company is S tier.
Should I get the buyable shotgun you can get off nutcrackers? Like the mod
I wish they would add glow sticks, for people that get lost easily can mark a trail or mark a room you already checked. Make it cost money and you can use it to fuck with friends marking a trail to a dead end 😁.
Walkie battery life doubles as a clock. It lasts one day.
this tierlist died at the first thing, boombox is S+ Tier 🎶🎶
the pro-flashlight seems to attract lightning, so perhaps you might want to take a normal flashlight if you are on a stormy planet
Or don't play stormy planets when you need to carry metal stuff. Why do you play them anyway, you basically can't get your loot back safely.
ladder saves time for titan, dine, assurance, offence so i would put it as B-A tier. way over the shitty jet pack
putting normal flashlights at the bottom is kinda harsh imo. They do their job well for its cheap price
Loved the video, but putting the item in A tier first only to put it in intended tier later only make people confused
One time the inverse teleporter put me in a locked room with 3 turrets aiming at me🥶
Saying you can just get a sign so shovel is only B tier meanwhile lockpick is A tier even though I literally have 8 spare keys every run
Diggin these vids🫡🙏