I thought that eternal Knight was one of the best among the 2-key phohies along with that floating ball, because the eternal Knight is dimensional, and the floating ball has HP and a lot of attack.
Cassowary can strike out of nowhere with 2 ranged charge but can only strike once, and eternal knight is a piece of meat to bait enemy heavy phobies but it's weaker because they easily be dealt with by ending it with a 1 key. The best 2 key I don't have are Unicorn, Creep and Gesundheit in most cases.
@@Simsimoussei think Quagmire is better than Alley-gator (Also known as charizard) Because it is the same type, and has almost the same status as the charizard, and even costs less keys.
Im starting to see how Stabby can be a very useful against the dangerous 7’s I’m having to kind of sacrifice him but I took on big Croc and Eratic with just him and Klepto and he facilitated the win. On the other side poisoning a dimensional Can be a great move if you can’t afford any damage attacking it, it’ll just spin itself when it croaks.
There's a little mistake in the starter pack section, getting the starter pack you recommended is impossible. Generally though, the packs to look for are the two following: Contortio, Cassowary, Eternal Knight, Stabby, Unbearable, Staremaster, Fishtank, and, Cowbell, k-9000 gesundheit, stabby, primate #9, heavo, alleygator. Among the two, the first I mentioned is generally better because Cassowary is incredibly powerful, but the second one is close in quality because heavo is extremely versatile
For the ppl simplest term I can help U guys 1.More health counter with more DMG 2.movement counter with big health 3. Always put the highest HP Infront and highest DMG behind 4.sometimes it good to take back step for more DMG to give per turn
4:27 I see what you're trying to say but this here is sort of a bad example. Its not likely that your opponent will have that many keys stored up in order to make such a devastating counterattack like that. I do believe there are good times and bad times to push your opponents heart. Because direct damage to their heart is a good way to put an early end to a match and come out victorious. However, you've gotta be aware of what your enemy has going on. Do they have enough keys to create a counter? Is it even worth it? Are you going to lose a unit in the process? All that stuff needs to be considered when making a push for the enemy heart. I think it's inaccurate to say that you shouldn't push too far into enemy territory like that because every situation and match is different. Sometimes it's completely necessary and very effective. It is dangerous though so it's worth being aware of that for sure. 5:08 I've also discovered a strategy that helps take out enemies like Erratic and other high hit point targets like him and it involves setting up a trap with 3 phobies. The first one is stabby (the guy that has the 30% thorns damage) and then 2 long range guys like the jar and flying skull guy. You get stabby to tank the attacks from the target while the long range guys pummel him from a safe distance. I've taken out several tanky phobies with that strategy so far and I've only played 15-16 matches. I've caught on quickly though and I feel like I've got the hang of things for as long as I've been playing. I've been beating people even when it seems like they've got me backed into a corner. Turning matches around at the very end when we've only got a few units left. Stuff like that. I binged the game for at least 5-6 hours straight yesterday and came out with a 94% win percentage and even ranked up twice. The two matches I lost could have went the other way too. The losses came from me making a single costly mistake that decided the battle. The second loss came from me making a stupid error just as I was about to gain all the momentum and be in a check mate scenario basically. It was down to the wire and my heart was one shot away from defeat, but i had summoned a 7 key unit and had taken over all the stress points or whatever they're called. The units I had on the field would have easily taken out his last 3 units. However, I overlooked the fact that his jar phobie was close enough to hit my heart. On my turn I took out a phobie to claim a point thinking i was safe as long as i had all the points. So i ended my turn with the upmost confidence in the ensuing come back victory. Then I watched in disbelief as he landed a hit with his jar dude and destroyed my heart! I was shocked and kinda pissed that i overlooked that because i had the win in the bag otherwise. 😢If I had taken out that jar guy instead of taking out the clown to claim the spot then I would have won. Cause I think I had enough hearts hp to take a single hit from the stress point,but not enough to take a shot from jar guy. That was such w bummer! Anyways, thanks for the tips bro! Even though I've learned most of that from experience already. ✌️ Have a good one!
This is a cool guide but there is one issue, you used some keywords in the game that new players probably haven't heard about, snowball for example, i wouldn't know what it means if I didn't see Snowball being a phobie that rush panic point extremely fast
I think he's using snowball in the generic, everyday use to mean like a snowball rolling down a hill getting bigger and bigger. It's typically used to talk about getting an early advantage and that growing into a bigger and bigger one. Like if your opponent gets all the early pressure points and you then have to play catch up trying to push into the pressure points and take less ideal exchanges or risk getting bled out from the damage every turn. I didn't even know there was a phobie called snowball and it made sense to me 😅
@@Counter_curious I don't know what a LoL term is, but if you ask me he ment it figuratively. That's not confusing. If someone extends an early lead to a greater lead that's just snowballing. Doesn't just apply to games. Pretty sure grades can snowball aswell for example.
No you Cant. However right after opening this starter pack the game forces you to complete 2 games to buy an uneasy pack which gives you a guaranteed common phobie. This pack can also give you a higher rarity phobie, even an ultra rare.
I thought that eternal Knight was one of the best among the 2-key phohies along with that floating ball, because the eternal Knight is dimensional, and the floating ball has HP and a lot of attack.
Cassowary can strike out of nowhere with 2 ranged charge but can only strike once, and eternal knight is a piece of meat to bait enemy heavy phobies but it's weaker because they easily be dealt with by ending it with a 1 key.
The best 2 key I don't have are Unicorn, Creep and Gesundheit in most cases.
Wow finally someone explains how to play the game properly 😊
You can also get Quagmire as a starting phobie, but Heavo is still the best 5 key from the three.
Are you talking about the 1000 tear pack?
@@greedincarnated700 Yes, it was from the tear pack. It's a nerfed Alley-gator for 2 keys less.
@@Simsimoussei think Quagmire is better than Alley-gator (Also known as charizard) Because it is the same type, and has almost the same status as the charizard, and even costs less keys.
@@chara5046ofc I also think he's better, alleygator is just a waste of keys
Im starting to see how Stabby can be a very useful against the dangerous 7’s I’m having to kind of sacrifice him but I took on big Croc and Eratic with just him and Klepto and he facilitated the win. On the other side poisoning a dimensional Can be a great move if you can’t afford any damage attacking it, it’ll just spin itself when it croaks.
He’s one of the best Phobies in the game in my opinion
Actually a good guide.
Stabby and bomangles are BOTH amazing. Great video though.
Fr but what rlly is hard for me to kill and is just a nightmare is... Stabby... Omg, getting rid of him is an immense pain.
There's a little mistake in the starter pack section, getting the starter pack you recommended is impossible. Generally though, the packs to look for are the two following: Contortio, Cassowary, Eternal Knight, Stabby, Unbearable, Staremaster, Fishtank, and, Cowbell, k-9000 gesundheit, stabby, primate #9, heavo, alleygator. Among the two, the first I mentioned is generally better because Cassowary is incredibly powerful, but the second one is close in quality because heavo is extremely versatile
Overall, the video is amazing.
For the ppl simplest term I can help U guys
1.More health counter with more DMG
2.movement counter with big health
3. Always put the highest HP Infront and highest DMG behind
4.sometimes it good to take back step for more DMG to give per turn
4:27 I see what you're trying to say but this here is sort of a bad example. Its not likely that your opponent will have that many keys stored up in order to make such a devastating counterattack like that. I do believe there are good times and bad times to push your opponents heart. Because direct damage to their heart is a good way to put an early end to a match and come out victorious. However, you've gotta be aware of what your enemy has going on. Do they have enough keys to create a counter? Is it even worth it? Are you going to lose a unit in the process? All that stuff needs to be considered when making a push for the enemy heart. I think it's inaccurate to say that you shouldn't push too far into enemy territory like that because every situation and match is different. Sometimes it's completely necessary and very effective. It is dangerous though so it's worth being aware of that for sure.
5:08 I've also discovered a strategy that helps take out enemies like Erratic and other high hit point targets like him and it involves setting up a trap with 3 phobies. The first one is stabby (the guy that has the 30% thorns damage) and then 2 long range guys like the jar and flying skull guy. You get stabby to tank the attacks from the target while the long range guys pummel him from a safe distance. I've taken out several tanky phobies with that strategy so far and I've only played 15-16 matches. I've caught on quickly though and I feel like I've got the hang of things for as long as I've been playing. I've been beating people even when it seems like they've got me backed into a corner. Turning matches around at the very end when we've only got a few units left. Stuff like that. I binged the game for at least 5-6 hours straight yesterday and came out with a 94% win percentage and even ranked up twice. The two matches I lost could have went the other way too. The losses came from me making a single costly mistake that decided the battle. The second loss came from me making a stupid error just as I was about to gain all the momentum and be in a check mate scenario basically. It was down to the wire and my heart was one shot away from defeat, but i had summoned a 7 key unit and had taken over all the stress points or whatever they're called. The units I had on the field would have easily taken out his last 3 units. However, I overlooked the fact that his jar phobie was close enough to hit my heart. On my turn I took out a phobie to claim a point thinking i was safe as long as i had all the points. So i ended my turn with the upmost confidence in the ensuing come back victory. Then I watched in disbelief as he landed a hit with his jar dude and destroyed my heart! I was shocked and kinda pissed that i overlooked that because i had the win in the bag otherwise. 😢If I had taken out that jar guy instead of taking out the clown to claim the spot then I would have won. Cause I think I had enough hearts hp to take a single hit from the stress point,but not enough to take a shot from jar guy. That was such w bummer!
Anyways, thanks for the tips bro! Even though I've learned most of that from experience already.
✌️ Have a good one!
I upgrade all even if I don't use them i have a lot of XP all the time
Before this video i did tip 8 and 9
This is a cool guide but there is one issue, you used some keywords in the game that new players probably haven't heard about, snowball for example, i wouldn't know what it means if I didn't see Snowball being a phobie that rush panic point extremely fast
I think he's using snowball in the generic, everyday use to mean like a snowball rolling down a hill getting bigger and bigger. It's typically used to talk about getting an early advantage and that growing into a bigger and bigger one. Like if your opponent gets all the early pressure points and you then have to play catch up trying to push into the pressure points and take less ideal exchanges or risk getting bled out from the damage every turn.
I didn't even know there was a phobie called snowball and it made sense to me 😅
Yeah and begginers prob dont have snowball
I don't think he ment that.
@@fireshadowdark5462 what else can it be? This guide is realistically *worse* if he uses a LoL term, it's even more confusing for beginners that way
@@Counter_curious I don't know what a LoL term is, but if you ask me he ment it figuratively. That's not confusing. If someone extends an early lead to a greater lead that's just snowballing. Doesn't just apply to games. Pretty sure grades can snowball aswell for example.
I have rerolled 5 times and yet I have not gotten primate #8, heaveo or alleygator
Thx
Thanks! 👏🏻👏🏻👏🏻🇧🇷🇧🇷
Damn I got the weakest starter kit possible except for cowbell :(
I almost have all of them but I'm missing stabby unbearable and staremaster
So I just seen the ad and ...is this up to date as in month and year?
Its still same
I thought you could get creep from the 2 keys starter pack... can someone answer?!
No you Cant. However right after opening this starter pack the game forces you to complete 2 games to buy an uneasy pack which gives you a guaranteed common phobie. This pack can also give you a higher rarity phobie, even an ultra rare.
@@JoniFortnite i see. It must be a misunderstanding.
The pair thingy for the 2 key monsters ain't true
I got everyone except cowbell
❤❤❤
The game is not easy
Its fun tho
I ged fleshcaryer