Totally agree that pacing was THE problem. The game was constantly interrupting us making us do different stuff rather than just let us enjoy the story. I'm surprised no other CC brought this up. Games like Genshin and Wuwa didn't have this problem since you could just ignore those side quests and feature unlocks for a while till you were ready for them.
@@saturna1576 you mean there was supposed to be more? I just got to interknock 32 and i feel like im pretty much dropping the game and going back to Wuwa. I hate that even the hollow zero has the TV mode. I hate it. Not to mention the "skip dialogue" was a lie. Only certain scenes can be skipped. Most of the side quest you still need to spam through all the dialogues instead of outright skip all just like in Wuwa.
@@Ronteque bro i cant believe people even calls it puzzle, like bro it's not even puzzle but pure annoyance, they even think they got iq level & exquisite sense of taste of higher being because they enjoy it lmao, omg they're coping with having next level mix of anti social, narcissism, center of the universe syndrome.
"combat is its main appeal" just...doesn't help me to take this game seriously when i see how it is in reality. It doesn't help that the overdose of marketing this game had makes me thing "wide as an ocean, deep as a puddle".
my thought is that the TVs are a system to delay the burn of the story, because reallistically.. you only have like 1 or 2 fights there, and not significant enough then. So it was either getting critized for the annoying TV system, or for shallow or lacking content, which they prefered to have the first one
isn't it the same with every gacha game? you walk there talk to npc fight for like 30 sec walk back hand in the quest listen to dialouge and repeat TV system is just walk there and talk to the npc
@@Rat_Fบcker the only gripe i have with the system is that some animations are slow af, which drags it on, but the concept makes sense since you the characer is using the hdd to navigate for the teams inside the hollow so its in theme
@@vanexrexa9473 i can see that perhap they should add even more fast forward speed and some people also complain about flashing light which i agree it's dangerous for photo sensitive people
especially if you use the mouse. Hell, you can't even send the bangboo too far if there's a certain type of tv in front of it, cause it simply slams its head against the tv instead of going forward, even though there's no interaction in it and no dialogue trigger. Annoying as hell
As a persona player, i like the concept of going about with your daily life and all the interactions that come with improving your characters. As a ys player, i dig the combat with the timed evade and counter, along with the tag teaming. As a story enjoyer, as well as anime/manga addict, i love the story, art styles and dubs. As a puzzle lover, the exploration is fine and gives me the sense of achievement when solving them perfectly. But tbh i still don't quite get how the tv system relates to the lore of the story. I close one eye and just roll with it. At least it's enjoyable in its own way.
I find ZZZ timed dodges and whatnot are easier to pull off than the ones in Ys. Funny enough my intro to Ys was Lacrimosa of Dana and I fell in love at the title screen music. Falcom games typically have really good ost.
One of my biggest gripes with the game is that the UI is a pain to navigate. It’s really not as intuitive and takes a while to get used to. Visually the UI looks amazing but if navigating just confuses the user, it’s going to sour the experience no matter how good it looks.
i agree alot of the resources for improving characters and what not is almost an exact carbon copy of honkai star rail yet for the life of mean I can't seem to figure out what I need because finding where its at is like navigating with a broken compass.
Oh my god. This is the first person that ACTUALLY recognises the actual issue. It's the story pacing. Story pacing in ZZZ is ridiculous. It takes over 8 HOURS to get to hollow zero if you didnt skip any voiced story. There is also about 3 minutes of TV to 2 minutes of combat in the story missions, and the loading screens and buffers are too much to deal with. Every time you interact with something in the TV, you get a loading buffer. It's way too much interruptions and hiccups in the pacing.
?? It took me like 2 hours to get to hollow zero and I have no issues with the TV, it just feels like the pov of the proxies, being people that sit behind a screen and guide people
Its marketed as s combat game, im not tryna play puzzles every single time with 1/8 of it being combat, majority of the game is quests cutscenes and TV with minimal fights or anything else to do
@@Dreadhead0000 TVs give more fights, single battle missions gave me less. Idk what people are complaining about? I'd only complain about shit like the story being slow af at the start and constantly having to do normal life side of things. I don't wanna play snake game.
@@akeemnereida6119 yea if HI3 added side quest that mainly combat forcus like ZZZ and something need to farm daily like relic in hsr it may have more player playing it
Things I personally don’t like about zzz: -combats too short -cutscenes are too frequent -quest menu kinda odd -The tv system being overused for not much Things I do like: -the combat -the “abyss” -character building and design -skip
i just played because i preferred the art style over any gacha game atm. not even a gacha game person whatsoever. just wanna press buttons and see cool shit happen 😂
A good game doesn't have to give you every damn flavor there is. What makes one game great doesn't make another. I actually love how ZZZ is different from WuWa and GI and HSR. If I want exploration I go and play GI and WuWa but if I want a roguelike experience with fun upgrades and challenges then I prefer HSR and ZZZ. It's that simple lol. ZZZ has the best animation imo and a very comforting linear experience when it coems to story and the general overworld stuff. My ADHD mind is relaxed when playing ZZZ funnily enough lol.
i feel the same way, i personally don't have many complaints about ZZZ *at all*, i like the tv system it gives me time to relax a bit after a battle and i find the puzzles and traversing the tvs fun too. i really don't get the hate the game is getting just because it isn't similar enough to other gacha games
The problem is that zzz doesn't advertise itself well zzz is advertised as some super action combat focused game but for most of your playtime your not even in combat lol your in dialogue,cutscenes and TV sections.
Yeah I agree, but I wish the rogue like part is not using TV simulator. I love the small world interaction tho, it reminds me of Persona. I already got burn out with open world after playing GI and WuWa.
I agree so much!!! Legit ZZZ doesnt NEED to be like other games- if it was people would get bored of it so quickly... I think ZZZ is probably gonna get their own following seperate of HSR and Genshin. (Maybe more people from Hi3)
I mostly agree: I think the absolute core problem is that you spend less than 20% of your play time as your gacha characters. I timed it in one session and it was actually only 15% of that particular one. People throw the hate for that onto the TV because it's the most obvious aspect of downtime but there's an absolute ton of them (dialogue, cutscenes, loading, transitions, wandering town, eating noodles, drinking coffee, navigating menus, photographing cats and many, many more that I can't recall off the top of my head.) It's like the devs were afraid that if they made the players spend more than 2 minutes doing a single activity they'd get distracted by passing squirrels or something. I wanted some dungeon crawling as the gacha characters (aka simply running about in a dungeon, opening chests, flipping switches and seamlessly going into and out of combat. Doesn't need to be an open world or even non-linear... I just want to play as my characters) and as if to insult me and folk with similar desires, they put exactly that as a limited activity after level 25: Rally missions. Most of us won't make it there because we'll be so done with the game we'll quit before we even get close. Thing is, even if I sucked it up and brute forced my way to the Rally missions, they're all one-shot so I'd eventually complete the handful there are and be left with only short-session style combat modes all over again with massive chunks of downtime between them (again, there's a heck of lot more downtime than just the TVs.) I guess I'm glad there are people that are enjoying what the game actually is, but I feel like they're going to lose a whole lot of people who could've been easy customers if they'd committed to making Rally mode the prominent gameplay style rather than trying to cheap out with TVs and stubbornly sticking to it despite the CBT feedback you mentioned. The irony, all these people being angry at the game is a GOOD thing because it means people actually care. The alternative is that people are completely apathetic which would genuinely doom it to obscurity. Again, I hope those who ARE enjoying it, don't let the negativity get to them... they should just play the game instead of wasting time getting bogged down in silly fights here, but the fact so many are bothered indicates there still might be more customers they can reach if they act fast and streamline the game a bit. Right now it's a bit too much of an ADHD simulator as they try and pepper you with as many short and quick activities as possible.
The problem is there are idiots in the people angry about the game. What I mean is they complain there is too much talkin in a just released game with a story to it so duh there will be talking. Not just that but this game should not be compared to WuWa because they are very different games targeting different audiences. Hoyo probably knew many did not like the exploration of Genshin/WuWa ( yes 2 hours collecting flowers or rocks to rank up one character, not for me.) and made ZZZ to lean more toward puzzles with the TVs and action combat. That is why I like it so far and as long as the same dev team that handles Genshin is not in charge then there is hope. Currently only the action combat links those two games and pretty much all other aspects are different, either exploration or the puzzles of ZZZ. Every game has a target audience and if people prefer more open world exploration then of course ZZZ will not be very entertaining to you but they also fail to understand there is the other side to that preference. As always my normal reaction to this crap is if you are not having fun then find something else but be respectful to those that like it
@@blazeyprime4470 I'm guessing you mentioned WuWa because other folk tend to bring it up as something to measure ZZZ against. I tend to just try and approach each game as it's own experience. I think trying to compare games all the time is just an unfortunate way of guaranteeing some form of disappointment as there'll always be elements one game does better than another :3 Open worlds are interesting, but I'd actually prefer a more concise and repeatable form of exploration like a dungeon. Again, rather like what the Rally commisions provide. I've actually heard that there's plans to include a lot more rally content going forward and possibly even plans to go back and change the original story missions to rally types too and I'd definitely come back to the game to check it out if that actually happens. Anyhoo, despite all that and the negativity stuff from other folk, I'm glad you're having fun with ZZZ :D
This. I don't know why they aren't using Persona/SMT style dungeon crawling for ZZZ. It would work wonderfully, but I understand how it would be too similar to their other games.
@@Geminosity I think hoyo has always been trying to appeal to a more casual player base since genshin. I really think people should start looking into honkai impact third if they want more of a dungeon crawler or more combat. And in hi3 there's so many different combat modes that are all really interesting. I play both zzz and hi3 for the combat. And imo hi3 does it better.
I personally like the TVs as a concept, there are moments esp in the story where it sort of adds to the immersion. Like in the Belobog story where you're trying to hunt down the robots, it feels like the characters are involved and you can see them interacting with things. The minimalist top down POV makes said characters feel more vulnerable, since as a Proxy you have a responsibility to navigate them around the Hollow. The commissions Dana gives you where it turns the board into turn-based version of PvZ or a shmup is a genuinely cool and clever use of the system, and i hope we get see more of that creativity. What i don't like about the TVs (aside from how unnecessarily long/tedious some stages are, like Bangboo Golden Town) is when it fails at the immersion. Like you can never tell that a set of screens is meant to be an actual physical place until they outright tell you or when you're dropped into combat
i think its just familiarity, even in hollow zero i kinda get confused on what some tiles do. but mostly coz it just came out and i havent familiarized them yet
I kinda enjoy the TV system, I don't think it's too much I think it serves to immerse the player in the protagonist role of analyzing the hollows from OUTSIDE of the agents perspective; If they were to remove the TV system they'd have to come up with some way to audio-visually convey the proxy's work without damaging the existing combat experience Mayhaps the correct way to do this would be to have the entire level laid out as both Physical and TV representations, where you can swap on-command between Proxy and Agents to complete the challenges, that would be kinda nice
I totally like your take. The MCs being strictly the Overseer of the missions gives the TV system its purpose. But yeah its too repetitive and the transition/cohesion with combat parts really need to be looked at
Yeah, but the thing is they didn't even tell the players about the TV system. They didn't advertise it or include it in their special program because they knew people would not download it or play it which means they wouldn't get the sales. You don't lie to you're consumers who keep the business flowing.
@KoledaBiggestSimp So I stand correct they did not advertise the TV system because they knew people would not play the game, the only players who knew about the TV system were from CBT or the ones who watched leaks and they complained about how much time it takes up
@nerveinz6453 Some of us like the TV System. Much in the same way some people like Turn-based games. If the TV system is not something you can libe with, go play a different game.
Same, i'm playing since release and so far i didn't encounter mission with recycled TV thing segments but i did have couple that introduced new mechanics like bombs, making paths or avoiding fights by using a teammate you need to push around it's actually really fun
They really did innovate when making that tv system. It's just sad that it drags more often than it stimulates. I did enjoy a few of the TV modes, intermittently. I'm just a little below lvl 40 inter-knot. One of the TV modes I just recently did was one of my least favorite ones of them. Anytime you gotta spend more than 15 mins to work on a thing, when you'd rather spend less than 3, doesn't make for a fun experience. Zenless is very lucky that the combat is exceptional. It's not too easy. It has a very low entry-point, with a higher skill-ceiling than people think. :)
I personally think that the place where TV fits the best is in Hollow Zero. They shouldn't have added it in so many places, but in Hollow Zero it is straight up fun imo.
their whole problem is: setting wrong expefctation 1. why called it a combat focuse game when half of the time you dont even do combat? 2. why say you get 100 pull just by logging in, when you lkitearally have to finished the game to get them? If people would have known what they getting into before they getting into it, they would have no complaint. look at Tectone, we all expected the guy to hate the game, but since he coming in thinking it will be a casual little kid game, he was having fun. I was the same, I heard what he has to say before the game came out, I expect a casual kid game, and that is exactly what I got. now I can play it when I am donw with my Wuthering Waves daiy activities. its perfect.
One way to know your wrong, you referenced Tec who is in no way a source for real info. That man will ignore or verbally beat down anyone who has a different opinion than him.
@LostWallet Nope, all his bs is online, unlike you, I look into CCs past because some are seriously disgusting and disturbing individuals. I'd never want to endorse people like that.
I feel like if the TV system was replaced by a 3D version where you control the Bangboo in a 3D space and give players rewards for doing the puzzles but let them skip them if they don't mind losing out on rewards. then it'd be perfect and potentially more creative. I have nothing against the TV 2D dungeon exploring/ puzzles, but that's just me personally.
@drastia2246 yea, I'm saying the transitions between "explore mode" and battles would be more seamless. I think it would be better, maybe faster this way. AKA you can keep moving while characters or fairy talk.
Yeah i agree, if You Say the Main focus is combat, the tv system may look like a chore before the actual game. But, If i see the tv system as part of the game and i like it, then i'm not doing the tv parts thinking about the next combat im already having fun
@@sirmeowmeow7319 Not really, the TV mode is fun. Specially during later levels, they get really creative with it. It's not cope to like the game just because YOU don't like it. lmao
@@gianni.sacciloto its like filler episodes in anime. they do it because the combat has nothing else to offer. so instead of having an engaging combat, its TVs. Yey! spend more time on TVs than combat
I love how the characters look, I like the music and animations. I actually like how the main characters look. It's just.. from what I see, you play the main character, TV mode, and the characters you actually pull, the ones you pay for? You only play them for a couple minutes. Instead of entering a dungeon with random rooms and running around with the characters, you just do a minimalistic version of it via the TV mode. Yeah I would actually enjoy it more if it were set in an open world in a city because that shit is untapped when it comes to anime-styled games (hopefully Project Mugen will be good), but I could've seen myself enjoying it if I could actually... play with the characters I got for most of the game.
I found WuWa boring, and I didn't want another Genshin Impact game, so ZZZ is a cool break from HSR for me. I like that they're trying to be creative, and I like the style. The story is entertaining enough for me to pay attention sometimes, and that's all I need. The people who criticize the game, should keep doing it, I think Mihoyo will do something sooner or later :3
It's mihoyo, don't have too much high hope or you will be disappointed, as much as I love their games this is something I learned from it is not having high hopes
@@flor9014 don't say anything then if nothing happens, listening and doing something about it are 2 different things, also the guy incharge of genshin incharge of zzz so that's why I said what I said
It always boils down to exactly "ZZZ does X, Y, and Z exactly like all these other games I like, therefore I don't like it." which isn't a point a thinking human creature can make while maintaining integrity.
Ah yes all other gachas give barely any gacha currency to spend, spend hrs to get to the good part of the game via power grinding to lvl 30, have tons of lolis and furries as bait, button mash combat that was advertised as the most integral and innovative part of their game only to be tvs until lvl 30 and are 60 gbs on release with no open world or anything to warrant such a size
@@Kirraii This is a comprehension issue, a very large amount of people don't understand their own points and their own opinions, because they've chosen to be clueless and not think, so it's really hard to reason with them. But here, in order of appearance: 1. It gives plenty of currency. Maybe not as much as Wuwa, but I haven't checked the numbers. I know ZZZ gives around 170 limited pulls in 1.0, though. 2. Almost all gachas are like this, you spend dozens of hours doing easy AF story content before you have the chance to even attempt end-game. Wuwa being a rare exception, since you can do holograms pretty early. 3. Fanservice = bad..? Is everything you don't like objectively bad and everything you like objectively good? Or do you just think your personal opinion is somehow an argument? (this is a perfect example of what I mean when I say people don't understand their own opinions) 4. Button mash is every single one of Hoyo's games, all 3d gacha I've played, in fact almost every single game I've played can be boiled down to button mash. Not to mention most gachas play without any user input at all. Adding onto that, none of these gacha games have even a modicum of difficulty early on. I can wipe my arse with all early Genshin content with c0 Fischl phys dps spamming basic attacks. Wuwa is the same, 1 Encore skill wipes every mob and mini-boss, the bosses take 2 skill uses, I can sit still and spam E until it's all dead. HSR, same, it's a very stat-check-y game, so even if you could do end-game early on, you'd just get wiped. 5. The TVs are a fair point, since they are different from the usual fetch quest sloggatron 9000 formula, and unfamiliarity is terrifying. The unfortunate part of this argument is that it's always extremely overstated. TVs aren't all that bad, I don't see what's there to dislike about them aside from a couple tiny UI hiccups, and personally find them quite fun. Certainly more fun than walking around between irrelevant NPCs in an open world. 6. ZZZ is 20GB on mobile which matches up with others pretty well. It's 52? 53? on PC, so if you have a small notebook or your only internet is a limited mobile data plan, fair enough.
Another big downgrade of the game is not letting you control your characters in the open world, like wth? It's a gacha game, ofc ppl want to Wander around with the character they just pulled, the characters are the core aspect of a gacha, yet they lock you to only play them in combat, seriously, who thought this would be a good idea?
Tbf u can encounter them around the map, and lvl their trust to unlock main menu screens with those characters. Its like any other gatcha tbf. Its just less sitting in the menus cos u walk as a proxy around the map lol.
How in the world do the TVs break pacing when in Genshin I have to run around a pointless open world for 3 minutes to go watch an unskipable cutscene for 5 minutes?
@@forgottempest6983 and the fact that if the internet stutters even once, you are likely to spend around 5 times as long so 3 minute unskippable cutscene booms to around a half hour and just gets worse and worse with each new run needing you to load even more and increasing the workload and chance of needing to repeat the cutscene until you just force quit and leave the game alone for 3 hours to reset your ping...
I am totally in love with the art and the animation of the game. The combat feels simple and complicated at the same time it feels weird, a different take on what HI3 and GS did. However, there are glaring issues that can easily be seen: --The 180 pulls is simply a bait, it takes a long time to get them all and at lvl25 as I am im still far away from getting all that 180 pulls. --The rewards economy is bad, like really bad. Even Genshin had more early game freebies than ZZZ. I'm 50 pulls into Ellen banner and it felt like I'm playing a filler patch like Genshin 1.5 or HSR 1.1 and scraping for every dripple of gems. --I'm Interknot lvl 25 and has like 12 Battery (Fragile resin). Thats extremely low for a gacha game. GS and HSR had like 40+ when you reach mid game. --The point behind the TV system is that, we as the mission overseer sees and directs the mission differently than those who are on the field. I had no problems with it but I can easily see why people are mad with this. They need to trim down the ammount of TV time in story mode and add in some way to progress the story from the OnField team PoV (like run around do some puzzle open some doors or some levers?).
@@augustuslunasol10thapostle And some people scrap together every single 1 and 0 in the damned game and make Lore Compendiums spanning decades... Yes some people speedrun the games, but they are in my opinion insane for doing that... its like saying "Okay so I only got 3 hours of free time, lets fit a 9 hour game into it? what do you mean that is impossible, no I'll beat a 9 hour game in 3 hours..." I am personally a Lore compiler, so spending a bunch of time doing every side quest and logging the gathered data into notes is fun for me, also because I find the bits of stories attached to things endearing I tend to get invested and COME BACK to a game rather than speed run it, ruin the game for myself, and drop it because I have the attention span smaller than 1 grain of rice... if you like to speed run games, cool Gacha games are notorious for breaking speed runners do to unskippable cutscenes...
edit: to all the people who claim me as a skill issue; english or spanish? tbh wuwa doesnt even feel sweaty…. it just feels like “oh i lost 95% of my health due to this enemy’s unpredictable attack which isnt animated that well. guess ill restart” (good luck fighting against swarms, you just outright die with no reason) honestly wuwa isnt worth playing anyways (longevity is actually really bad with wuwa) enjoy this rant which is now placed your comment
Me playing the game on a mid smartphone, takes 20s-1m for a loading to finish, so basically i spend most times on tvs and loading screens lol, but i'll still wait till 2.0 see if i'll drop it
I think people don't understand that TVs are just basically level select in this game. All they're missing is buffs and route choice. I personally don't understand. TV sections give me more battles than one battle mission.
6:30 Aside from the Tv, they also do the lazy part of not even animating the dialogues, doing low budget of this dubbed pictures and doing combat in a box simulator, and still rake lots of money from it. It's like they're saying, the community always eats anything that is branded by Hoyo, so they're now brave enough to throw every shit they can since everyone will still eat it nonetheless.
"they also do the lazy part of not even animating the dialogues" Lmao, it seems u haven't played the game or u just skipped everything. There's plenty of nicely, high quality, smoothly animated cutscenes in the story mode, way more polished than in any gatcha game or even in some AAA games, and no, interactions are animated, genshin was nothing but a stiff fest with 3 chin holding animations. Cope harder.
Advertised as a combat focused game, has barely any challenging combat till the endgame, hoyo really shot themselves in the foot this time. I just turn my brain off and enjoy the game.
Zzz has a lot of combat-only content in the game. But I do agree that story mode, “simulated universe” and exploration quests have way less combat and way more TVs. It’s just that, as you said, the majority of combat in the game is in mid/endgame. I’m level 31 and I see a lot of those.
People who played genshin: First time? Repetitive gameplay: check (literally you press skill buttons to buff your DPS and then go MONKE). Progression wall: check (road to IL 30 is a grindfest) Weak story: because they skipped it. Chapter 1 story is Persona 5, Chapter 2 story is fucking Tengen Toppa Gurren Lagann second arc. How can't you love that kind of storytelling? Artifact RNG, Energy limits, W-Engine sucks, leveling progression sucks: agreed, really. There's too much emphasis in energy consumption once you unlocked the 'farming zones' and most of the time the upgrade doesn't match with the energy wasted. Even the free daily 60 energy refresh doesn't do jack shit because it will only cover 1 try at agent/skill upgrading, BUT: - unlike in Genshin you can rerun missions/domains for free. - unlike in Genshin/HSR weekly bosses doesn't cost stamina. - unlike in Genshin/HSR there is no 'high rolls or 'low rolls' on Drivers which means less RNG overall. People who complains about the 'TV system' doesn't consider that it is SIMPLIFYING exploration progress. Have you wandered around in Genshin/WuWa with attention deficit syndrome, triggering puzzles and opening chests left and right thus ended up forgetting why are you getting there in first place? I did. With ZZZ's exploration model you cut away those unnecessary bloat with having everything coded as simple blocky dungeon crawler minigame: heck as someone who has grown with Dragon Quest and other dungeon exploration style games like Etrian Odyssey and Digimon World 2 I'd prefer this style of exploration compared to the need to comb every single point of interest in the open world map. To sum it with comparison: Genshin sacrifices fluidity and image quality in order to get open world. HSR sacrifices realtime battles to achieve model fluidity and detailed image quality/character models. ZZZ sacrifices exploration to achieve realtime battles with fluidity PLUS detailed environment and character models.
Normal people don't want to "simplify content", if the content is just boring and not good enough to be played, you should just cut it out or automate it. And if you simply cut TV out of the game without giving anything in return, even in this case it would only get better.
people were doom posting how bad HSR was on launch just like this months later people suddenly love HSR! who cares come back in a few months all this drama is over, people are out tutorial state of the game and love it
Hsr lacked content but had good gameplay, zzz doesnt lack content and lacks in gameplay, I'd rather afk in hsr than button mash in zzz inbetween my tv gameplay lmao, theres nothing the breaks your immersion of story and gameplay in hsr it all flows together, in zzz we have over 6 gameplay styles going on at once with ingame animations, full cutscenes, comic cutscenes, semi open world, combat, and tv gameplay all sporadically interchanging
HSR is turn based gameplay not many people like turn based unless they a fan of yugioh/summoners war. zzz the tv simulation+puzzle just disconnected player from engagement.
@@Grande_Vtr its the best earning gacha game for about 3 months in a row bro And by the best, its even gap the 2nd game by twice in term of earning🤣 Sounds like every devs would like their game to be "dead" like them
Have been hearing this multiple times: "the tv system is so bad!" but "the tv system in hollow 0 is enjoyable...". Bruh, do people even understand it is basically just the tv system in the main story (which people keep complaining btw) but without the story part? In that case, do they actually hate the tv system itself or they hate the story keeps them from braindead smashing buttons? It is almost certainly people have been playing the game with an attention span less than a tiktok video and skip literally everything and yet for some reason expect to have fun playing like this. This is crazy.
In my group of friends we hate the Tv system for story bc it the exploration has no effect on your gameplay. Tv system in hollow 0 has impact on your gameplay but it is still very dragging that you have to explore a stupidly childish puzzle. It takes unecessary time and it could be faster by making it like HSR's simulated universe.
@@clearlyboosted1164in the roguelike of zzz (i forgor the name) the tv system does affect the gameplay since wrong move could cause hollow corruption (enemy get stronger)
This is true enough for me actually. I think the tv system is kinda fun, but I dislike how slow it feels when the story is told *through* the tv system. I’d rather the story be told separately from the tv system, even at the expense of the story being shorter. At least then it’d feel short but sweet.
@@liamd8918 which is kinda the main problem, we aa the mc controling the bangbo remotely, the choices are either open world like where we walk around as bangbo (wherr i think would be more annoying), or this tv system.
@@yosefsts7977it don’t matter fr gameplay too easy, I could have max corruption it really doesn’t affect my skills, they literally made this game for people who have skills of a 5 yr old and brain
I couldn't even install it because it took me a week to download it only to reset to 0% because they updated it. But I can say what one of my friends think: Bro I downloaded 50gb to play the classic hit NOKIA game Snake.
2:36 exactly, even if you want to do a puzzle, they are boring. And doing a puzzle breaks the mood for combat, then combat breaks the mood for puzzles.
I just don't like it That simple. It's boring for me. But the game looks pretty. I give you that. If you like it, play it, if not, don't. Plan and simple
Like it or hate it the game will do just fine. Personally I like, and since I like it I choose to stay away from the gacha/drama community. Have a blessed day to all the haters and players out there🙏.
But...I actually like the TV system. It gives me a break from the constant fighting and fighting and fighting. That's just me, but if I wanted a game where it's just combat after combat, get something like Bayonetta or Kingdom Hearts where the story doesn't matter as much. Since it's a gacha game, I wanna see how well they made the characters, and I did get invested in the Cunning Hares in the first chapter like watching a saturday morning show. A group of people finding themselves in deeper trouble than they bargained for, a mysterious AI and unknown parties after it, and a pair of siblings trying to survive on both sides of the law. I wanna see where it goes, and the combat gets in the way of that if there's too much of it.
Personally the mix of Combat while Raiding the Hollows, the Story weaving between everything you do each Day, and the Character interactions throughout all of it... well it all slots together in an interesting way that to me fits what some have said. Its a playable anime, and it FEELS that way while still not being cheesy.. or not TOO cheesy at least...
Wait, people think the scenes are too long? What do they even play these games for if not the characters? Just to walk around and press a button at a monster? Wild.
I am used to playing games that requires too much grinding. Just recently I tried Wuwa, a game different from what I usually play. I did give it a try for a couple of days and start to enjoy it. Roaming around the map was something I enjoyed. There were several things I could do from killing monsters, to doing puzzles and mini games. The gameplay was challenging as well. I like it and it suits my taste. Then I heard about Zzz, it would be launching soon. I was excited to try it as well. I was one of those who played it when it was launched. Until now I am still playing it but I just can't enjoy playing it, mainly because of the tv. It's puzzling? Maybe, but for me it's irritating. I guess it's just not my thing. The combat is flashy but not very rewarding. It is very deceptive like you are manually playing it but it feels like you are doing it in auto mode. It's fine but not fun. I have forced myself to enjoy it but I just can't. I'm uninstalling it.
Finally someone who gives some valid criticism, but also EXPLAINS why it doesnt work for them... Hope you get whatever WuWa banner char you going for... I tried it, but it basically was Genshin Impact 2.0 for me, and well Genshin was more interesting to me at the time...
i agree with the tv criticism being boring and immersion breaking for some, but the story, the voice acting, the writing, animations is actually pretty good. I also find the combat really enjoyable specially with the parry mechanic in it. Also, it was never advertised as an open world game so i dunno what people were expecting. Another thing, they have cutscenes in the story and they're actually well- animated
I played ZZZ and let's just say, it just feels like a lesser HI3. They just applied a formula from ages ago. The Gacha is boring af. Also the gameplay is tiring and not at all engaging.
Heck it said tv need to solve puzzle well.. Genshin main quest have puzzle, hsr have puzzle too and even wuwa story have puzzle thats not a valid argument dude
I'm enjoying the TV system. I do wish I could run around more with the characterss that we have or had a Open world city where the hallows would appear and you'd have to fight or ssomething but the TV reminds me of Person 4 so much that I'm right at home with no qualms. MY issue is that Hoyo verses gacha system feels unrewarding. After Kurogame and other gacha systems pulling for characters weapons and Boo's don't feel like anything. even when I get an S rank.
Genshin: Too much freedom for me, I lose track of shit, feel lost and the gacha system is horendous. HSR: I enjoy this one, good combo of freedom and proper mission guidance, not always down for turn-based combat, prefer more action sometimes. Wuthering Waves: Characters were generic, world was generic, beginner gifts and support were anemic, combat was good though. Zenless Zone Zero: Loving the combat, the story focus, cultural references, the characters, the animations that just make each character feel alive. Sure, the open world is lacking, but the rest of the game is just right up my ally, plus the beginner bonuses are amazing.
After seeing the limited characters in WuWa, I wonder how some ppl are either blind or just blatantly lying about playing the game. Also I wonder if TH-cam is deleting comments
Holy shit the glazing. Had to downplay all top three games with bias, inconsistant takes to portray ZZZ in good light. And not to mention all three games have different genres to ZZZ.
personally i really enjoy the tv system it feels like im exploring but at the same time it sorta feels like theres a limit to what i see until i go into combat also the puzzles they provide sometimes are nice idk i find it fun i like the game the only main gripe i got is that theres waaay to many currencies my head doesnt grasp it all yet lol
The tv's can fuck off. The lack of gameplay can also fuck off. It is a bit hypocritical though because I don't see an outcry at how there's borderline zero combat in the ridiculously long story patches in HSR. It's supposed to be a video game based around combat and it's okay to be a story driven game but you have to remember that it IS actually a fucking video game.
It's a fucking gacha game by Hoyo (80% yapping and 20% game.), so it's really people's problem that they thought it will be only about combat. And the TVs are just your exploration and puzzles from Genshin's open world.
@@justanotherstarcoshipper8641 TellTale games... is that another HoYo studio? if so then it must be pretty poor business... if NOT a HOYO studio, then comparing it is like comparing Pokemon and Elden Ring... yes both have fights, yest both have monster, yes you come back after defeat, but does that mean Pokemon(TellTale) is identical to Elden Ring (HOYO)??? NOPE!
@@justanotherstarcoshipper8641 Sorry, 3 days no sleep... mind is scattered a bit. was saying that HOYO tends to do things differently than most... and it can be annoying at times how often people compare things in one game to another company... like comparing card games to a movie... both are entertainment, both probably are liked by the target audience but are they the same thing? nope...
I personally really like the tv sections, I think it preserves the soul of honkai Impact and make it feel a little more immersive with the sound effects and such
The challenge mode ("more suited for hardcore players") has to be one of the biggest lies I've seen in a gacha LMAO I don't get why they marketed the game as combat focused and even added an optional "hardcore mode" if at the end of the day it was just a lie. Very weird decision.
The game IS actually combat focused and has lots to offer: combos, team-specific mechanics, etc. But you know why it doesn't work? Because the game doesn't punish you for button mashing and playing it wrong until like interknot level 25-30. Hoyo always makes the games very casual at start but I feel like this time they've overdone it. But this game wasn't lying, it's just that the "early game" is too long for many people. I think they should punish players more for mistakes even in early parts but again not overdo it. I really hope they can find some balance between casual start and actually letting players know that combos actually matter A LOT. I heard some people didn't even know there was a combo list in the pause menu. Also it's rather odd that agent tutorials are completely optional.
Because challenge mode in story mode is still supposed to be easily doable by the paywhales - actual hard content is elsewhere; there is no mmo on the marked in which the story content is hard.
Even tho the TV issues were brought up in CBT 1. There are so many voice lines and hours on references to what's going on that TV system that it cannot and would not be able to be changed. Animating the first chapter 1 and part of chapter 2 would put the game into a year or years delay. I'm sure there will be less TV's for future patches and new content.
@@Artonecylet's goooo keep on hating my man, let the anger consume ur brain and rewire ur personality to look for negative things, let's continue this thread 🧵⬅️😮
ZZZ is kinda like seeing an Ad about 12 piece spicy chicken wings, you buy it then find out it's a box of 12 piece brussels sprouts. IF Hoyo just advertised it for what it is, a super casual hack and slash, people probably wouldn't have been so critical, except they didn't, they wouldn't shup up about the combat, how satisfying it is, street fighter collab, they portrayed ZZZ as an entirely different game in their advertising.
2 of my friends quit because of the pacing too. And they didn't like the combat either but thats probably just because they didn't get that far in the game.
The problem with the TV Mode is the TV mode itself, it's like taking one of the puzzles that you usually do to open a door or open a locked chest, and making it THE way you play the game, which gets boring reeeeally fast, not to mention all the other problems of disconection and passing. Tbh there's a lot of problems and quality of life issues in this game, from the Combat to the UI, and there's not really a problem with that since it's a new release, but you would think Mihoyo would know how to properly ship a game WITH those improvements instead of adding them later to make people think "They're listening".
Imo why they stubbornly keep the TV is to reduce size. making a level layout for a 3d level and animation for story(with zzz quality) will take alot of space. we now with its current animation event with the tv system the game took 50GB, now if they replace the tv with 3d asset it will easily take almost 100GB. also the TV is very reusable and making it more easy to develop so the resource can be put to develop more important things like combat and animation.
@@why7654 wdym by this how could it be improved? mine should be less or just make the interruptions faster in the tv, and less yapping IN the tv system, if your gonna yap, yap in the VN style conversation... tho i do understand its kind of not needed when wise will just say 1 line of dialouge,but when hes just telling you a very obvious thing you would do, it gets annoying
plus, do you want to run through empty hallways for.. I think the TVs are around 20-30 meters of area... so if a TV chain is 10 TVs long... around 200-300 meters of empty area with just scenery and no combat in a game advertised as combat being a main part? Also the game has us play as someone GUIDING people through it, yes we get to play as Characters during such a time, but beyond that it is 'boring time keeping the people from getting lost'... plus I think most complaining about the TV system don't realize the Scenery for potentially 1 use scenes would drop the game size to around 200 GB for CHAPTER 1 ALONE, and would add around 3 years of work before it catches up with what the TV version as of Chapter 2 starting... and with Chapter 4 coming up, the game would NEVER catch up... There will likely be less TVs but in exchange far more cutscenes and quicker to the chase missions...
@@Cocobanni It seems that zzz players get irritated by simply mentioning "wuwa" it's a good bait for anger, besides many of them mentioned that zzz would bury wuwa and that the combat of their game would embarrass them, but look at the reaction now, it seems that they are no longer so happy to be compared
@@kami761 I saw comments from that community on various zzz networks and groups, the zzz community is still the hoyoverse community, therefore it is the same...
My only issue with the game is I can't wander around as any of the cool characters I get. I have to be the boring manager. Let me run around as Lycaon! I got lucky enough to pull him, I want to be able to use him in more than just combat.
I actually like the tv part very much! I think changing between cutscenes, main world, tv minigame and battles is very refreshing and makes it less repetitive. Most of farming is just combat, so I think the tv problem is just for the start of the game where people just want to constantly fight.
honestly impressed they removed a lot of the tv shit, but it really goes to show how shit it is when it's still a problem. cutscenes drag on for too long, the constant cutting between action and non-action, the combat itself was way too easy even on challenge mode and it was hard to even recognize when your actually taking damage and it will only jump from ez to spend money difficulty anyway because gacha, the bloated dialogue which i'm now convinced mihoyo writers get paid for every word, couldn't stand fairy's voice who i now have to listen to while doing the tv shit, i wasn't spending any more time trying to engage with the game with all these factors piled on, i'll stick to star rail.
This reminds me of the exact same hate HSR got for being turn based and not being completely open world. Its a different game of course it has different mechanics. If it was open world people would complain it is too close to gensin. I like the exploration tv missions personally. It looks like they are trying to create something between the level of focus required for gensin and HSR
I’m kinda in this weird place where I get what they’re doing, but I kinda don’t like it. It isn’t the worst, and the dialogue at least isn’t nearly as long as HSR and Genshin, and WuWa, but it’s still kinda tedious
@@brawler5760 The dialogue isn't bad. Genshin have no good running jokes, WuWa probably has that One Piece intro reference. But next to Genshin and WuWa, HSR and ZZZ humor is definitely on another level.
Alongside reminding you that you are NOT the people in the hollow, but instead are trying to GUIDE Those people OUT of there before they die and can't pay you their fee... the TV only matches the fact that each TV screen would be use running a render difference in Genshin, or an entire map section in HSR... and most of it be empty and boring... yes there might be some bits of lore you could squeeze in, but I think people having to run through 10-20 empty zones would literally kill any support the game has..
I actually like the tv system however i do agree it breaks the flow. They need to be separated and luckily towards the endgame it is sorta like that. Exploration is usually just tv stuff with weird mechanics which are enjoyable and combat is just combat. The "simulated universe" of this game is where they are still a thing together but I dont mind it there cause they are usually linked in some way making choosing if you go to a tile or not meaningful. The big issue is that story *also* has both of these and its alot of the game so i can understand why people would be turned off. Either way its no big deal, my bigger issue is the abysmal drop rates lmao
the problem is with the people nowadays being addicted to quick and easy dopamine, pacing of everything but short form videos is too long for everyone now
Disagree to a point, I’d say some people do that, but at the same time, it’s the creators job to keep you invested. I find dialogue in the game monotone and uninteresting, there’s a lot of dialogue that doesn’t provide anything other then filling up the time. So there’s the combat left to enjoy, but there isn’t much of it, at all, I’ve “played” for about two hours today and played for about 15 minutes, the rest was watching cutscenes and slideshows that doesn’t interest me much. So, of course all that is subjective, but I really don’t like this trend of shaming and blaming people for simply disliking a product, maybe it’s just not that good of a product, and maybe you should up your standards.
there is just SOOOO much uninteresting yapping, combined with so much text ,and differrent items, buffs, debuffs, resonances etc. it's all textual overload. All the mini animations in the TV system, it makes it all so tedious, especially when in it's essence the puzzles aren't that hard or rewarding. (same goes for the combat)
I find it funny how they find the TV system in this a "pace breaker" and yet you have HSR's story which has seemlingly endless dialouge sections containing unbelievable ammounts of boring exposition. Now THAT is a pace breaker.
the biggest clowns are the ones hating on the TV system yet sucking on WuWa ball when the story quest is LITERALLY the same but worst quest start > long ass boring story dialogue > 5 min of running to point B > more talking > another 5 min of running to objective > 10+ min wasted on easy ass fight because there are multiple waves of mobs > repeat from step 1
Same in Genshin, story in Fontaine boiled down to teleporting between locations to listen to 15min of dialogue that lead to nothing and watch a cutscene, even whole trial thing they introduced was just more boring dialogue it was hardly a gameplay. And yet you see never ending praises towards recent Genshin's story and hate towards ZZZ that for a change doesn't throw hours of exposition at you. I'm convinced people are making up bad faith criticism because they think ZZZ somehow threatens other Hoyo games even tho it's the same company.
@@GarethXL But in WW you can skip the text and it doesn't force you into a fixed path, if it says "go to point B" you can go the other way, climb a mountain and slay a magical tiger, in ZZZ before story quests it literally gives you a warning that before you accept, you have to be prepared for a lengthy sequence that's gonna take 30 min to an hour. Don't underestimate the freedom of doing what you want, but if you think that even the fights are a wasted time, then neither Wuwa or zzz are for you, not even genshin
Let me know what you think!
The game is good, but I think it would be better if it wasn’t a gacha but simply a normal game… like, persona, yknow? It even already looks like it.
Game is too stingy brainless gameplay aside, where were my rewards for my suffering
wuwa could never
Gacha stamina grind game with sprinkles of action on it
Totally agree that pacing was THE problem. The game was constantly interrupting us making us do different stuff rather than just let us enjoy the story. I'm surprised no other CC brought this up. Games like Genshin and Wuwa didn't have this problem since you could just ignore those side quests and feature unlocks for a while till you were ready for them.
“They removed 80% of the TVs.”
80%!?!! Was there even a game outside the TVs in the Beta?
Went from 80% to 50%, it scares me imagining what TVs would've been like if every beta tester did not complain about it
@@saturna1576 you mean there was supposed to be more? I just got to interknock 32 and i feel like im pretty much dropping the game and going back to Wuwa. I hate that even the hollow zero has the TV mode. I hate it. Not to mention the "skip dialogue" was a lie. Only certain scenes can be skipped. Most of the side quest you still need to spam through all the dialogues instead of outright skip all just like in Wuwa.
@@Ronteque bro i cant believe people even calls it puzzle, like bro it's not even puzzle but pure annoyance, they even think they got iq level & exquisite sense of taste of higher being because they enjoy it lmao, omg they're coping with having next level mix of anti social, narcissism, center of the universe syndrome.
except the Prophecy commision, explosive experiments, and that RGB number, it makes sense to deliever them in TV format
@@eurekadiaz3771you sound corny asf right now
Dev : main thing is combat
Player : welcome to tv simulator
That is what I'm saying
"combat is its main appeal" just...doesn't help me to take this game seriously when i see how it is in reality.
It doesn't help that the overdose of marketing this game had makes me thing "wide as an ocean, deep as a puddle".
Funny. I did mostly combat missions this weekend.
90% TV
10% combat
@@anthonycrayne2835 They don't know what you mean because they didn't pass the tutorial, they are just parroting big name crybabies.
my thought is that the TVs are a system to delay the burn of the story, because reallistically.. you only have like 1 or 2 fights there, and not significant enough then. So it was either getting critized for the annoying TV system, or for shallow or lacking content, which they prefered to have the first one
isn't it the same with every gacha game? you walk there talk to npc fight for like 30 sec walk back hand in the quest listen to dialouge and repeat
TV system is just walk there and talk to the npc
@@Rat_Fบcker the only gripe i have with the system is that some animations are slow af, which drags it on, but the concept makes sense since you the characer is using the hdd to navigate for the teams inside the hollow so its in theme
@@vanexrexa9473 i can see that perhap they should add even more fast forward speed and some people also complain about flashing light which i agree it's dangerous for photo sensitive people
@@Rat_Fบcker don't they put a warning for that in the start or is that just genshin/hi3?
@@vanexrexa9473 actually the warning is a standard for every game now a day no matter the graphic
I'm fed up with seeing the loading screen every time I open a door.
all that game size and still has tons of loading screens. classic bloatware games
Game is approved by Bethesda. It just works.
What loading screens? I dont see any. Maybe your device is trash?
@@user-yw9ei6gf5b stop lying Hoyobot
@@user-yw9ei6gf5b nc try Hoyobot
THAT ENVIOSITY CLIP ALWAYS GETS ME HAHAHAHHAHAHAHHAHAH
The whiny twit became a giant joke and a meme after his mask off.
@edyl7393 Just watch the video man its on the start
@edyl7393 0:16
It never gets old
Its a legendary clip for sure
my only problem with tv is the movement lock on every talk/pickup, its every 10 seconds that it locks you for 3 seconds
especially if you use the mouse. Hell, you can't even send the bangboo too far if there's a certain type of tv in front of it, cause it simply slams its head against the tv instead of going forward, even though there's no interaction in it and no dialogue trigger. Annoying as hell
As a persona player, i like the concept of going about with your daily life and all the interactions that come with improving your characters. As a ys player, i dig the combat with the timed evade and counter, along with the tag teaming. As a story enjoyer, as well as anime/manga addict, i love the story, art styles and dubs. As a puzzle lover, the exploration is fine and gives me the sense of achievement when solving them perfectly. But tbh i still don't quite get how the tv system relates to the lore of the story. I close one eye and just roll with it. At least it's enjoyable in its own way.
I think the TV system is a visual representation of how proxies navigate hollows
First of all look at how the HDD looks like, second of all its a visual representation of the proxy navigating for the people in the hollows
Persona 4 fan here, the way the tv system is represented here reminds me a lot of the game and i think they potrayed it well as in p4!
I find ZZZ timed dodges and whatnot are easier to pull off than the ones in Ys. Funny enough my intro to Ys was Lacrimosa of Dana and I fell in love at the title screen music. Falcom games typically have really good ost.
@@littleplague5988 I agree, kind of feel bad coz I pirated most of their sht. Was just kid back then
One of my biggest gripes with the game is that the UI is a pain to navigate. It’s really not as intuitive and takes a while to get used to. Visually the UI looks amazing but if navigating just confuses the user, it’s going to sour the experience no matter how good it looks.
is it me or is it abit too stiumulating
It reminds me of Persona 5. They made the UI way more stylish than navigable
Same. It’s still confusing and I have had many times where I click to the wrong menu or screen instead of the one I want
Exactly that that, the UI is too flashy and confusing to navigate.
i agree alot of the resources for improving characters and what not is almost an exact carbon copy of honkai star rail yet for the life of mean I can't seem to figure out what I need because finding where its at is like navigating with a broken compass.
Oh my god. This is the first person that ACTUALLY recognises the actual issue. It's the story pacing. Story pacing in ZZZ is ridiculous. It takes over 8 HOURS to get to hollow zero if you didnt skip any voiced story. There is also about 3 minutes of TV to 2 minutes of combat in the story missions, and the loading screens and buffers are too much to deal with. Every time you interact with something in the TV, you get a loading buffer. It's way too much interruptions and hiccups in the pacing.
Even in the gameplay you get interrupted by the switch mechanic lol
?? It took me like 2 hours to get to hollow zero and I have no issues with the TV, it just feels like the pov of the proxies, being people that sit behind a screen and guide people
@@LordOfChkns You skipped a ton of story. I specifically said that if you didnt skip any voiced story, it would be 8+ hours.
@kuratse205 I didn't tho? I just enjoyed the game and played through the sections of actual gameplay at a decent pace
hhahhahahaha pretenders abound
everytime i see an explore mission i just sigh and cry a little
Same! The combat and city missions are fine but this exploration mission no
it's actually my fav part lmao i think they shouldn't have advertised zzz as a combat heavy game but rather a dungeon crawler.
Skill issue
@@nou3027 yeah describes your parents ability to raise you
@@augustuslunasol10thapostle cope
“Because it’s not the exact same as Genshin or HSR, it’s a bad game”
-Gacha Community, 2024
Honestly.
Its marketed as s combat game, im not tryna play puzzles every single time with 1/8 of it being combat, majority of the game is quests cutscenes and TV with minimal fights or anything else to do
@@Dreadhead0000 TVs give more fights, single battle missions gave me less. Idk what people are complaining about? I'd only complain about shit like the story being slow af at the start and constantly having to do normal life side of things. I don't wanna play snake game.
literally the shape of ZZZ's world is the same as HI3rd's
A Downgrade version of HI3RD
@@akeemnereida6119 yea if HI3 added side quest that mainly combat forcus like ZZZ and something need to farm daily like relic in hsr it may have more player playing it
@@akeemnereida6119favoritism on Honkai Impact 3rd and despise ZZZ
@@akeemnereida6119 Better
@@akeemnereida6119 just newer, to each their own.
Watch out bro tectone is coming for you cause u have a different opinion on ZZZ. Brace yourself.
You mean hes coming to make his channel bigger?
is the same opinion man
King content thief Kektone
then Mtashed is gonna come to his rescue and call him a rat afterwards.
@miiko7859 no he's coming fro him :)
Things I personally don’t like about zzz:
-combats too short
-cutscenes are too frequent
-quest menu kinda odd
-The tv system being overused for not much
Things I do like:
-the combat
-the “abyss”
-character building and design
-skip
Might as well change the title to Yapping Zone Zero.
Ironically at the same time it also made you Zzz~ 😴
When you reach later level you would wish it got short because they are only damage sponge
@@R4GNAR0Gthat's why skip is a pro,cuz if it didn't exist sleeping pills would be out of business due to how boring the game is
Everyone: Hating ZZZ
Me: *don't care and keeps playing it*
Type shit 🤝
I love the game.❤ I even bought joystick extension just to play it. I dont mine the tv at all. I help with the game pacing.
@@inugi I prefer this game over genshin tbh
@@forgottempest6983 🤝
i just played because i preferred the art style over any gacha game atm. not even a gacha game person whatsoever. just wanna press buttons and see cool shit happen 😂
Maybe my friends and me are weird, but we enjoy and like the TV system.
I am weird as well I guess, but I am a furry playing an anime game.
I also enjoy it.
Same here.
Edit: not the furry part tho.
I don't like it but I don't hate it either
Same , me and friends think its a very fresh and unique concept in a gacha game. Guess my friend circle wierd too
A good game doesn't have to give you every damn flavor there is. What makes one game great doesn't make another. I actually love how ZZZ is different from WuWa and GI and HSR. If I want exploration I go and play GI and WuWa but if I want a roguelike experience with fun upgrades and challenges then I prefer HSR and ZZZ. It's that simple lol. ZZZ has the best animation imo and a very comforting linear experience when it coems to story and the general overworld stuff. My ADHD mind is relaxed when playing ZZZ funnily enough lol.
i feel the same way, i personally don't have many complaints about ZZZ *at all*, i like the tv system it gives me time to relax a bit after a battle and i find the puzzles and traversing the tvs fun too. i really don't get the hate the game is getting just because it isn't similar enough to other gacha games
Same. Game is just a vibe.
The problem is that zzz doesn't advertise itself well zzz is advertised as some super action combat focused game but for most of your playtime your not even in combat lol your in dialogue,cutscenes and TV sections.
Yeah I agree, but I wish the rogue like part is not using TV simulator.
I love the small world interaction tho, it reminds me of Persona. I already got burn out with open world after playing GI and WuWa.
I agree so much!!! Legit ZZZ doesnt NEED to be like other games- if it was people would get bored of it so quickly... I think ZZZ is probably gonna get their own following seperate of HSR and Genshin. (Maybe more people from Hi3)
I mostly agree: I think the absolute core problem is that you spend less than 20% of your play time as your gacha characters. I timed it in one session and it was actually only 15% of that particular one. People throw the hate for that onto the TV because it's the most obvious aspect of downtime but there's an absolute ton of them (dialogue, cutscenes, loading, transitions, wandering town, eating noodles, drinking coffee, navigating menus, photographing cats and many, many more that I can't recall off the top of my head.)
It's like the devs were afraid that if they made the players spend more than 2 minutes doing a single activity they'd get distracted by passing squirrels or something.
I wanted some dungeon crawling as the gacha characters (aka simply running about in a dungeon, opening chests, flipping switches and seamlessly going into and out of combat. Doesn't need to be an open world or even non-linear... I just want to play as my characters) and as if to insult me and folk with similar desires, they put exactly that as a limited activity after level 25: Rally missions. Most of us won't make it there because we'll be so done with the game we'll quit before we even get close. Thing is, even if I sucked it up and brute forced my way to the Rally missions, they're all one-shot so I'd eventually complete the handful there are and be left with only short-session style combat modes all over again with massive chunks of downtime between them (again, there's a heck of lot more downtime than just the TVs.)
I guess I'm glad there are people that are enjoying what the game actually is, but I feel like they're going to lose a whole lot of people who could've been easy customers if they'd committed to making Rally mode the prominent gameplay style rather than trying to cheap out with TVs and stubbornly sticking to it despite the CBT feedback you mentioned.
The irony, all these people being angry at the game is a GOOD thing because it means people actually care. The alternative is that people are completely apathetic which would genuinely doom it to obscurity. Again, I hope those who ARE enjoying it, don't let the negativity get to them... they should just play the game instead of wasting time getting bogged down in silly fights here, but the fact so many are bothered indicates there still might be more customers they can reach if they act fast and streamline the game a bit. Right now it's a bit too much of an ADHD simulator as they try and pepper you with as many short and quick activities as possible.
The problem is there are idiots in the people angry about the game. What I mean is they complain there is too much talkin in a just released game with a story to it so duh there will be talking. Not just that but this game should not be compared to WuWa because they are very different games targeting different audiences. Hoyo probably knew many did not like the exploration of Genshin/WuWa ( yes 2 hours collecting flowers or rocks to rank up one character, not for me.) and made ZZZ to lean more toward puzzles with the TVs and action combat. That is why I like it so far and as long as the same dev team that handles Genshin is not in charge then there is hope.
Currently only the action combat links those two games and pretty much all other aspects are different, either exploration or the puzzles of ZZZ. Every game has a target audience and if people prefer more open world exploration then of course ZZZ will not be very entertaining to you but they also fail to understand there is the other side to that preference. As always my normal reaction to this crap is if you are not having fun then find something else but be respectful to those that like it
@@blazeyprime4470 I'm guessing you mentioned WuWa because other folk tend to bring it up as something to measure ZZZ against.
I tend to just try and approach each game as it's own experience. I think trying to compare games all the time is just an unfortunate way of guaranteeing some form of disappointment as there'll always be elements one game does better than another :3
Open worlds are interesting, but I'd actually prefer a more concise and repeatable form of exploration like a dungeon. Again, rather like what the Rally commisions provide.
I've actually heard that there's plans to include a lot more rally content going forward and possibly even plans to go back and change the original story missions to rally types too and I'd definitely come back to the game to check it out if that actually happens.
Anyhoo, despite all that and the negativity stuff from other folk, I'm glad you're having fun with ZZZ :D
Holy
This. I don't know why they aren't using Persona/SMT style dungeon crawling for ZZZ. It would work wonderfully, but I understand how it would be too similar to their other games.
@@Geminosity I think hoyo has always been trying to appeal to a more casual player base since genshin.
I really think people should start looking into honkai impact third if they want more of a dungeon crawler or more combat. And in hi3 there's so many different combat modes that are all really interesting.
I play both zzz and hi3 for the combat. And imo hi3 does it better.
I personally like the TVs as a concept, there are moments esp in the story where it sort of adds to the immersion. Like in the Belobog story where you're trying to hunt down the robots, it feels like the characters are involved and you can see them interacting with things. The minimalist top down POV makes said characters feel more vulnerable, since as a Proxy you have a responsibility to navigate them around the Hollow.
The commissions Dana gives you where it turns the board into turn-based version of PvZ or a shmup is a genuinely cool and clever use of the system, and i hope we get see more of that creativity.
What i don't like about the TVs (aside from how unnecessarily long/tedious some stages are, like Bangboo Golden Town) is when it fails at the immersion. Like you can never tell that a set of screens is meant to be an actual physical place until they outright tell you or when you're dropped into combat
i think its just familiarity, even in hollow zero i kinda get confused on what some tiles do. but mostly coz it just came out and i havent familiarized them yet
The tvs are horrendous and making people not want to play
I kinda enjoy the TV system, I don't think it's too much
I think it serves to immerse the player in the protagonist role of analyzing the hollows from OUTSIDE of the agents perspective; If they were to remove the TV system they'd have to come up with some way to audio-visually convey the proxy's work without damaging the existing combat experience
Mayhaps the correct way to do this would be to have the entire level laid out as both Physical and TV representations, where you can swap on-command between Proxy and Agents to complete the challenges, that would be kinda nice
I totally like your take. The MCs being strictly the Overseer of the missions gives the TV system its purpose.
But yeah its too repetitive and the transition/cohesion with combat parts really need to be looked at
Yeah, but the thing is they didn't even tell the players about the TV system. They didn't advertise it or include it in their special program because they knew people would not download it or play it which means they wouldn't get the sales. You don't lie to you're consumers who keep the business flowing.
@@Niddy_Gritty theres tons of gameplay from the beta test on internet with the tv system so you cant say that players didnt know about this
@zozyzozy2113 do you really think a lot of people saw the beta test? A lot of people were avoiding leaks and spoilers and were not aware
@KoledaBiggestSimp So I stand correct they did not advertise the TV system because they knew people would not play the game, the only players who knew about the TV system were from CBT or the ones who watched leaks and they complained about how much time it takes up
They have HI3, PGR, DMC to learn from and the best they can pull is TV System. It's boring af
As a PGR player and content creator, PGR is too hard for casual normies.
@@guardiansoulblade2673Haha I agree!
It's just a different style of game. As you said, those other games exist, people can go and play those.
@@ziitania9939 They knew the TV were killing players, they still put it in the game lmao
@nerveinz6453 Some of us like the TV System. Much in the same way some people like Turn-based games. If the TV system is not something you can libe with, go play a different game.
I thought I will hate the Tv System but I find it really good in the end and actually very creative how different each one is.
They did a great job at making them different from each other, each telling its own story with its own events and interactions.
Same, i'm playing since release and so far i didn't encounter mission with recycled TV thing segments but i did have couple that introduced new mechanics like bombs, making paths or avoiding fights by using a teammate you need to push around it's actually really fun
They really did innovate when making that tv system. It's just sad that it drags more often than it stimulates. I did enjoy a few of the TV modes, intermittently. I'm just a little below lvl 40 inter-knot. One of the TV modes I just recently did was one of my least favorite ones of them. Anytime you gotta spend more than 15 mins to work on a thing, when you'd rather spend less than 3, doesn't make for a fun experience.
Zenless is very lucky that the combat is exceptional. It's not too easy. It has a very low entry-point, with a higher skill-ceiling than people think. :)
I personally think that the place where TV fits the best is in Hollow Zero. They shouldn't have added it in so many places, but in Hollow Zero it is straight up fun imo.
their whole problem is: setting wrong expefctation
1. why called it a combat focuse game when half of the time you dont even do combat?
2. why say you get 100 pull just by logging in, when you lkitearally have to finished the game to get them?
If people would have known what they getting into before they getting into it, they would have no complaint. look at Tectone, we all expected the guy to hate the game, but since he coming in thinking it will be a casual little kid game, he was having fun. I was the same, I heard what he has to say before the game came out, I expect a casual kid game, and that is exactly what I got. now I can play it when I am donw with my Wuthering Waves daiy activities. its perfect.
One way to know your wrong, you referenced Tec who is in no way a source for real info. That man will ignore or verbally beat down anyone who has a different opinion than him.
@@blazeyprime4470 lmao, might as well saying that I am wrong because Im white and bald
No its because you get your info from a baby who can't stand his own opinion being challenged and will have mods block you if you try.
@@blazeyprime4470 sound like someone get banned from chat :P
@LostWallet Nope, all his bs is online, unlike you, I look into CCs past because some are seriously disgusting and disturbing individuals. I'd never want to endorse people like that.
I feel like if the TV system was replaced by a 3D version where you control the Bangboo in a 3D space and give players rewards for doing the puzzles but let them skip them if they don't mind losing out on rewards. then it'd be perfect and potentially more creative. I have nothing against the TV 2D dungeon exploring/ puzzles, but that's just me personally.
please not this, sometimes tv's are a drag but these are more of a drag
I rather have a TV than this, we have genshin and wuwa puzzles. The only problem with the TV is the constant pause because of fairy intercepting
Oh hell nah, I'll stick with the TV over this any day.
lmao😂
@drastia2246 yea, I'm saying the transitions between "explore mode" and battles would be more seamless. I think it would be better, maybe faster this way. AKA you can keep moving while characters or fairy talk.
Yeah i agree, if You Say the Main focus is combat, the tv system may look like a chore before the actual game. But, If i see the tv system as part of the game and i like it, then i'm not doing the tv parts thinking about the next combat im already having fun
thats called coping
TV system is just for story telling once you done with the story quest there will be barely any more of it
But that's what Hoyo advertised the game as. Literal combat and hack and slash.
@@sirmeowmeow7319 Not really, the TV mode is fun. Specially during later levels, they get really creative with it.
It's not cope to like the game just because YOU don't like it. lmao
@@gianni.sacciloto its like filler episodes in anime. they do it because the combat has nothing else to offer. so instead of having an engaging combat, its TVs. Yey! spend more time on TVs than combat
I love how the characters look, I like the music and animations. I actually like how the main characters look. It's just.. from what I see, you play the main character, TV mode, and the characters you actually pull, the ones you pay for? You only play them for a couple minutes. Instead of entering a dungeon with random rooms and running around with the characters, you just do a minimalistic version of it via the TV mode.
Yeah I would actually enjoy it more if it were set in an open world in a city because that shit is untapped when it comes to anime-styled games (hopefully Project Mugen will be good), but I could've seen myself enjoying it if I could actually... play with the characters I got for most of the game.
they would have made another genshin and i dont think it would be a good thing
It's genshin but with a different game
I found WuWa boring, and I didn't want another Genshin Impact game, so ZZZ is a cool break from HSR for me. I like that they're trying to be creative, and I like the style. The story is entertaining enough for me to pay attention sometimes, and that's all I need.
The people who criticize the game, should keep doing it, I think Mihoyo will do something sooner or later :3
It's mihoyo, don't have too much high hope or you will be disappointed, as much as I love their games this is something I learned from it is not having high hopes
@@depressoexpresso8469 I mean, they do listen to feedback (In HSR at least), so I'll keep my hopes up
@@flor9014 don't say anything then if nothing happens, listening and doing something about it are 2 different things, also the guy incharge of genshin incharge of zzz so that's why I said what I said
@@depressoexpresso8469 yikes 😭 zzz players are cooked😭😭😭
It always boils down to exactly "ZZZ does X, Y, and Z exactly like all these other games I like, therefore I don't like it." which isn't a point a thinking human creature can make while maintaining integrity.
Ah yes all other gachas give barely any gacha currency to spend, spend hrs to get to the good part of the game via power grinding to lvl 30, have tons of lolis and furries as bait, button mash combat that was advertised as the most integral and innovative part of their game only to be tvs until lvl 30 and are 60 gbs on release with no open world or anything to warrant such a size
@@Kirraii This is a comprehension issue, a very large amount of people don't understand their own points and their own opinions, because they've chosen to be clueless and not think, so it's really hard to reason with them.
But here, in order of appearance:
1. It gives plenty of currency. Maybe not as much as Wuwa, but I haven't checked the numbers. I know ZZZ gives around 170 limited pulls in 1.0, though.
2. Almost all gachas are like this, you spend dozens of hours doing easy AF story content before you have the chance to even attempt end-game. Wuwa being a rare exception, since you can do holograms pretty early.
3. Fanservice = bad..? Is everything you don't like objectively bad and everything you like objectively good? Or do you just think your personal opinion is somehow an argument? (this is a perfect example of what I mean when I say people don't understand their own opinions)
4. Button mash is every single one of Hoyo's games, all 3d gacha I've played, in fact almost every single game I've played can be boiled down to button mash. Not to mention most gachas play without any user input at all.
Adding onto that, none of these gacha games have even a modicum of difficulty early on. I can wipe my arse with all early Genshin content with c0 Fischl phys dps spamming basic attacks. Wuwa is the same, 1 Encore skill wipes every mob and mini-boss, the bosses take 2 skill uses, I can sit still and spam E until it's all dead. HSR, same, it's a very stat-check-y game, so even if you could do end-game early on, you'd just get wiped.
5. The TVs are a fair point, since they are different from the usual fetch quest sloggatron 9000 formula, and unfamiliarity is terrifying. The unfortunate part of this argument is that it's always extremely overstated. TVs aren't all that bad, I don't see what's there to dislike about them aside from a couple tiny UI hiccups, and personally find them quite fun. Certainly more fun than walking around between irrelevant NPCs in an open world.
6. ZZZ is 20GB on mobile which matches up with others pretty well. It's 52? 53? on PC, so if you have a small notebook or your only internet is a limited mobile data plan, fair enough.
Another big downgrade of the game is not letting you control your characters in the open world, like wth? It's a gacha game, ofc ppl want to Wander around with the character they just pulled, the characters are the core aspect of a gacha, yet they lock you to only play them in combat, seriously, who thought this would be a good idea?
majority of gachas don't let you do that though. It was one of the reasons why Genshin was different and able to get into mainstream.
Tbf u can encounter them around the map, and lvl their trust to unlock main menu screens with those characters. Its like any other gatcha tbf. Its just less sitting in the menus cos u walk as a proxy around the map lol.
How in the world do the TVs break pacing when in Genshin I have to run around a pointless open world for 3 minutes to go watch an unskipable cutscene for 5 minutes?
Ong like atleast the cutscenes in this game are entertaining to read/watch
Yeah, I'd rather spent 1 min in TVs and watch nicely animated cutscene than whatever genshin has, stiff and boring yapping u skip anyway...
@@Sub5_77 with multiple camera angles 💀
@@forgottempest6983 and the fact that if the internet stutters even once, you are likely to spend around 5 times as long so 3 minute unskippable cutscene booms to around a half hour and just gets worse and worse with each new run needing you to load even more and increasing the workload and chance of needing to repeat the cutscene until you just force quit and leave the game alone for 3 hours to reset your ping...
@@jakeforgey5378 insanely intense clicking later
0:32 Ahem allow me to introduce...
Punishing : Gray Raven
I am totally in love with the art and the animation of the game. The combat feels simple and complicated at the same time it feels weird, a different take on what HI3 and GS did.
However, there are glaring issues that can easily be seen:
--The 180 pulls is simply a bait, it takes a long time to get them all and at lvl25 as I am im still far away from getting all that 180 pulls.
--The rewards economy is bad, like really bad. Even Genshin had more early game freebies than ZZZ. I'm 50 pulls into Ellen banner and it felt like I'm playing a filler patch like Genshin 1.5 or HSR 1.1 and scraping for every dripple of gems.
--I'm Interknot lvl 25 and has like 12 Battery (Fragile resin). Thats extremely low for a gacha game. GS and HSR had like 40+ when you reach mid game.
--The point behind the TV system is that, we as the mission overseer sees and directs the mission differently than those who are on the field. I had no problems with it but I can easily see why people are mad with this. They need to trim down the ammount of TV time in story mode and add in some way to progress the story from the OnField team PoV (like run around do some puzzle open some doors or some levers?).
we have to see about the reward it's launch so obviously only launch event no extra reward i'll take this over genshin 1.0 that shit was dry af
"GS and HSR had like 40+ when you reach mid game" the game came out 4 days ago, you cant say that you reach mid game
@@Turnokk would you be surprised if i told you people do speed run games
@@augustuslunasol10thapostle And some people scrap together every single 1 and 0 in the damned game and make Lore Compendiums spanning decades... Yes some people speedrun the games, but they are in my opinion insane for doing that... its like saying "Okay so I only got 3 hours of free time, lets fit a 9 hour game into it? what do you mean that is impossible, no I'll beat a 9 hour game in 3 hours..." I am personally a Lore compiler, so spending a bunch of time doing every side quest and logging the gathered data into notes is fun for me, also because I find the bits of stories attached to things endearing I tend to get invested and COME BACK to a game rather than speed run it, ruin the game for myself, and drop it because I have the attention span smaller than 1 grain of rice... if you like to speed run games, cool Gacha games are notorious for breaking speed runners do to unskippable cutscenes...
as a 9-5 working guy, I preffer ZZZ over wuwa because on how casual and fast the dailies are. I have no more time for sweaty gaming 😅
edit: to all the people who claim me as a skill issue; english or spanish?
tbh wuwa doesnt even feel sweaty….
it just feels like “oh i lost 95% of my health due to this enemy’s unpredictable attack which isnt animated that well. guess ill restart” (good luck fighting against swarms, you just outright die with no reason)
honestly wuwa isnt worth playing anyways (longevity is actually really bad with wuwa)
enjoy this rant which is now placed your comment
@@stego- this is a genuine skill issue
Maybe you should take some rest and sleep and play wuwa on weekends, you don't need to endlessly do stuff
@@stego- which hemorrhoid ass did you pull out the poor longevity point, i'm really curious
sounds like skill issues to me
"longevity is actually really bad with wuwa" lmao pgr still going strong after 5 years. You just pull bs outa your ass
Me playing the game on a mid smartphone, takes 20s-1m for a loading to finish, so basically i spend most times on tvs and loading screens lol, but i'll still wait till 2.0 see if i'll drop it
You might need a better phone cause it'll take longer
Then its not games issue, its the hardware. My phone can handle it in 10 sec. Steam Deck even less. And on PC I have no loading screens at all.
I think people don't understand that TVs are just basically level select in this game. All they're missing is buffs and route choice.
I personally don't understand. TV sections give me more battles than one battle mission.
6:30 Aside from the Tv, they also do the lazy part of not even animating the dialogues, doing low budget of this dubbed pictures and doing combat in a box simulator, and still rake lots of money from it.
It's like they're saying, the community always eats anything that is branded by Hoyo, so they're now brave enough to throw every shit they can since everyone will still eat it nonetheless.
"they also do the lazy part of not even animating the dialogues" Lmao, it seems u haven't played the game or u just skipped everything. There's plenty of nicely, high quality, smoothly animated cutscenes in the story mode, way more polished than in any gatcha game or even in some AAA games, and no, interactions are animated, genshin was nothing but a stiff fest with 3 chin holding animations. Cope harder.
Just wanted a selector to play with an unit that I wanted... 300 pulls to get a selector is messed up
isn't it the same with Star rail?
@@Rat_Fบcker and wuwa?
@@heppelhopv2 no wuwa has a first 5 star selector in 90 or less pulls if i remember correctly... still got it in like 80 pulls but eh
@@heppelhopv2 Wuwa literally give you a standard char of your choice for free in the separated banner
@@Kastienburg i see,very good
Advertised as a combat focused game, has barely any challenging combat till the endgame, hoyo really shot themselves in the foot this time. I just turn my brain off and enjoy the game.
Zzz has a lot of combat-only content in the game. But I do agree that story mode, “simulated universe” and exploration quests have way less combat and way more TVs. It’s just that, as you said, the majority of combat in the game is in mid/endgame. I’m level 31 and I see a lot of those.
I'm at 30, the game becomes gear check since enemies get far more hp scaling than damage scaling. You either have good character or grind your shit
@@eir3831 Yeah this is true, I wished they, hoyo increased the dmg from enemies and them attacking more than increasing their hp.
sounds like you're just hating to jump on the hate trend
wuwa combat isnt challenging lol.
no strategy just rng with parries or swarm rng
People who played genshin: First time?
Repetitive gameplay: check (literally you press skill buttons to buff your DPS and then go MONKE).
Progression wall: check (road to IL 30 is a grindfest)
Weak story: because they skipped it. Chapter 1 story is Persona 5, Chapter 2 story is fucking Tengen Toppa Gurren Lagann second arc. How can't you love that kind of storytelling?
Artifact RNG, Energy limits, W-Engine sucks, leveling progression sucks: agreed, really. There's too much emphasis in energy consumption once you unlocked the 'farming zones' and most of the time the upgrade doesn't match with the energy wasted. Even the free daily 60 energy refresh doesn't do jack shit because it will only cover 1 try at agent/skill upgrading, BUT:
- unlike in Genshin you can rerun missions/domains for free.
- unlike in Genshin/HSR weekly bosses doesn't cost stamina.
- unlike in Genshin/HSR there is no 'high rolls or 'low rolls' on Drivers which means less RNG overall.
People who complains about the 'TV system' doesn't consider that it is SIMPLIFYING exploration progress. Have you wandered around in Genshin/WuWa with attention deficit syndrome, triggering puzzles and opening chests left and right thus ended up forgetting why are you getting there in first place? I did. With ZZZ's exploration model you cut away those unnecessary bloat with having everything coded as simple blocky dungeon crawler minigame: heck as someone who has grown with Dragon Quest and other dungeon exploration style games like Etrian Odyssey and Digimon World 2 I'd prefer this style of exploration compared to the need to comb every single point of interest in the open world map.
To sum it with comparison:
Genshin sacrifices fluidity and image quality in order to get open world.
HSR sacrifices realtime battles to achieve model fluidity and detailed image quality/character models.
ZZZ sacrifices exploration to achieve realtime battles with fluidity PLUS detailed environment and character models.
Hsr being turnbased doesn't seem like a disadvantage to me.Its called branching out with other genres
Good take but that doesn't make it more engaging to play if you are stuck in doing the tv system and falsely advertised as a combat game
Normal people don't want to "simplify content", if the content is just boring and not good enough to be played, you should just cut it out or automate it. And if you simply cut TV out of the game without giving anything in return, even in this case it would only get better.
for a game thats meant to "achieve realtime battles", it fails to deliver on these "battles".
Nice one, interesting point of view :)
people were doom posting how bad HSR was on launch just like this months later people suddenly love HSR! who cares come back in a few months all this drama is over, people are out tutorial state of the game and love it
Hsr lacked content but had good gameplay, zzz doesnt lack content and lacks in gameplay, I'd rather afk in hsr than button mash in zzz inbetween my tv gameplay lmao, theres nothing the breaks your immersion of story and gameplay in hsr it all flows together, in zzz we have over 6 gameplay styles going on at once with ingame animations, full cutscenes, comic cutscenes, semi open world, combat, and tv gameplay all sporadically interchanging
HSR is turn based gameplay not many people like turn based unless they a fan of yugioh/summoners war.
zzz the tv simulation+puzzle just disconnected player from engagement.
And hsr is currently dead so they were right
@@Grande_Vtr no it's not 💀
@@Grande_Vtr its the best earning gacha game for about 3 months in a row bro
And by the best, its even gap the 2nd game by twice in term of earning🤣
Sounds like every devs would like their game to be "dead" like them
Have been hearing this multiple times: "the tv system is so bad!" but "the tv system in hollow 0 is enjoyable...". Bruh, do people even understand it is basically just the tv system in the main story (which people keep complaining btw) but without the story part? In that case, do they actually hate the tv system itself or they hate the story keeps them from braindead smashing buttons? It is almost certainly people have been playing the game with an attention span less than a tiktok video and skip literally everything and yet for some reason expect to have fun playing like this. This is crazy.
In my group of friends we hate the Tv system for story bc it the exploration has no effect on your gameplay. Tv system in hollow 0 has impact on your gameplay but it is still very dragging that you have to explore a stupidly childish puzzle. It takes unecessary time and it could be faster by making it like HSR's simulated universe.
@@clearlyboosted1164in the roguelike of zzz (i forgor the name) the tv system does affect the gameplay since wrong move could cause hollow corruption (enemy get stronger)
This is true enough for me actually.
I think the tv system is kinda fun, but I dislike how slow it feels when the story is told *through* the tv system. I’d rather the story be told separately from the tv system, even at the expense of the story being shorter.
At least then it’d feel short but sweet.
@@liamd8918 which is kinda the main problem, we aa the mc controling the bangbo remotely, the choices are either open world like where we walk around as bangbo (wherr i think would be more annoying), or this tv system.
@@yosefsts7977it don’t matter fr gameplay too easy, I could have max corruption it really doesn’t affect my skills, they literally made this game for people who have skills of a 5 yr old and brain
I couldn't even install it because it took me a week to download it only to reset to 0% because they updated it.
But I can say what one of my friends think: Bro I downloaded 50gb to play the classic hit NOKIA game Snake.
Dang it really took a week? 😱
Your friend is a bit stupid, that is like 0.1% of the game
i was gonna say get better internet but if it was that bad you might need to move to other country
Your friend might be a bit special.. thats like 0.1% of the game, literally just a little side thing you can do once in a while
That's on you...Took like 2 hours to install on my PC
2:36 exactly, even if you want to do a puzzle, they are boring. And doing a puzzle breaks the mood for combat, then combat breaks the mood for puzzles.
I just don't like it
That simple. It's boring for me. But the game looks pretty. I give you that. If you like it, play it, if not, don't. Plan and simple
as a game dev, i appreciate you for sharing this and pointing out this issue
Like it or hate it the game will do just fine. Personally I like, and since I like it I choose to stay away from the gacha/drama community. Have a blessed day to all the haters and players out there🙏.
But...I actually like the TV system. It gives me a break from the constant fighting and fighting and fighting. That's just me, but if I wanted a game where it's just combat after combat, get something like Bayonetta or Kingdom Hearts where the story doesn't matter as much. Since it's a gacha game, I wanna see how well they made the characters, and I did get invested in the Cunning Hares in the first chapter like watching a saturday morning show. A group of people finding themselves in deeper trouble than they bargained for, a mysterious AI and unknown parties after it, and a pair of siblings trying to survive on both sides of the law. I wanna see where it goes, and the combat gets in the way of that if there's too much of it.
Personally the mix of Combat while Raiding the Hollows, the Story weaving between everything you do each Day, and the Character interactions throughout all of it... well it all slots together in an interesting way that to me fits what some have said. Its a playable anime, and it FEELS that way while still not being cheesy.. or not TOO cheesy at least...
Wait, people think the scenes are too long? What do they even play these games for if not the characters? Just to walk around and press a button at a monster? Wild.
It is free so I don't get why people ignore the story and characters. It's a free interactive anime at least.
I Hope every one know that this game just started and will be patchs and changed to improve.
What? The TV system is nice
I agree
played until level 29 and could not take it anymore, uninstalled the game because of the tv system
I am used to playing games that requires too much grinding. Just recently I tried Wuwa, a game different from what I usually play. I did give it a try for a couple of days and start to enjoy it. Roaming around the map was something I enjoyed. There were several things I could do from killing monsters, to doing puzzles and mini games. The gameplay was challenging as well. I like it and it suits my taste.
Then I heard about Zzz, it would be launching soon. I was excited to try it as well. I was one of those who played it when it was launched. Until now I am still playing it but I just can't enjoy playing it, mainly because of the tv. It's puzzling? Maybe, but for me it's irritating. I guess it's just not my thing. The combat is flashy but not very rewarding. It is very deceptive like you are manually playing it but it feels like you are doing it in auto mode. It's fine but not fun. I have forced myself to enjoy it but I just can't. I'm uninstalling it.
Finally someone who gives some valid criticism, but also EXPLAINS why it doesnt work for them... Hope you get whatever WuWa banner char you going for... I tried it, but it basically was Genshin Impact 2.0 for me, and well Genshin was more interesting to me at the time...
I didn't play the game, but the TV looks like it would've been a fun system for a side content minigame
Waiting for the bald guy to attack this one
Bro has to sk their dcks while he's under secret NDA contract for promoting the game
i agree with the tv criticism being boring and immersion breaking for some, but the story, the voice acting, the writing, animations is actually pretty good. I also find the combat really enjoyable specially with the parry mechanic in it.
Also, it was never advertised as an open world game so i dunno what people were expecting.
Another thing, they have cutscenes in the story and they're actually well- animated
I played ZZZ and let's just say, it just feels like a lesser HI3. They just applied a formula from ages ago. The Gacha is boring af. Also the gameplay is tiring and not at all engaging.
STORY COMMISION =TV
EXPLORATION COMMISION =TV
COMBAT (C O M B A T?!?!?) =TV
if they only left the tv part for the story, then it would have been good
lmao tv system bad but when doing genshin puzzle is hard and then i hate walking in open world so tiring
Heck it said tv need to solve puzzle well.. Genshin main quest have puzzle, hsr have puzzle too and even wuwa story have puzzle thats not a valid argument dude
I rather play Zenless than go through another open world gacha tbh
I am tired of needing to open interactive maps.
So... You wanna stop playing open world gacha games... But you still want to play one of mihoyo games? Dude...
This game feels like I am tabbing between episodes of a late 90's anime and an excel spreadsheet.
I'm enjoying the TV system. I do wish I could run around more with the characterss that we have or had a Open world city where the hallows would appear and you'd have to fight or ssomething but the TV reminds me of Person 4 so much that I'm right at home with no qualms. MY issue is that Hoyo verses gacha system feels unrewarding. After Kurogame and other gacha systems pulling for characters weapons and Boo's don't feel like anything. even when I get an S rank.
Genshin: Too much freedom for me, I lose track of shit, feel lost and the gacha system is horendous.
HSR: I enjoy this one, good combo of freedom and proper mission guidance, not always down for turn-based combat, prefer more action sometimes.
Wuthering Waves: Characters were generic, world was generic, beginner gifts and support were anemic, combat was good though.
Zenless Zone Zero: Loving the combat, the story focus, cultural references, the characters, the animations that just make each character feel alive. Sure, the open world is lacking, but the rest of the game is just right up my ally, plus the beginner bonuses are amazing.
Cope harder
After seeing the limited characters in WuWa, I wonder how some ppl are either blind or just blatantly lying about playing the game. Also I wonder if TH-cam is deleting comments
Beginner bonuses amazing in ZZZ? That's just a lie
Holy shit the glazing. Had to downplay all top three games with bias, inconsistant takes to portray ZZZ in good light. And not to mention all three games have different genres to ZZZ.
@@shevek5185 100 free pulls is amazing, especially when compared to other similar games, add to that a guaranteed SR, it's a great start.
I think I would like the TV traversal mechanic if it happened less. Currently it feels way too often and it's forced onto you.
The TV is so bad, even the wishing animation reminds you of it, so you wont forget. Music is great though.
personally i really enjoy the tv system
it feels like im exploring but at the same time it sorta feels like theres a limit to what i see until i go into combat
also the puzzles they provide sometimes are nice
idk i find it fun i like the game the only main gripe i got is that theres waaay to many currencies my head doesnt grasp it all yet lol
The tv's can fuck off. The lack of gameplay can also fuck off. It is a bit hypocritical though because I don't see an outcry at how there's borderline zero combat in the ridiculously long story patches in HSR. It's supposed to be a video game based around combat and it's okay to be a story driven game but you have to remember that it IS actually a fucking video game.
It's a fucking gacha game by Hoyo (80% yapping and 20% game.), so it's really people's problem that they thought it will be only about combat. And the TVs are just your exploration and puzzles from Genshin's open world.
Tell that to TellTale games
@@justanotherstarcoshipper8641 TellTale games... is that another HoYo studio? if so then it must be pretty poor business... if NOT a HOYO studio, then comparing it is like comparing Pokemon and Elden Ring... yes both have fights, yest both have monster, yes you come back after defeat, but does that mean Pokemon(TellTale) is identical to Elden Ring (HOYO)??? NOPE!
@@jakeforgey5378 Cool story bro
@@justanotherstarcoshipper8641 Sorry, 3 days no sleep... mind is scattered a bit. was saying that HOYO tends to do things differently than most... and it can be annoying at times how often people compare things in one game to another company... like comparing card games to a movie... both are entertainment, both probably are liked by the target audience but are they the same thing? nope...
I personally really like the tv sections, I think it preserves the soul of honkai Impact and make it feel a little more immersive with the sound effects and such
The challenge mode ("more suited for hardcore players") has to be one of the biggest lies I've seen in a gacha LMAO
I don't get why they marketed the game as combat focused and even added an optional "hardcore mode" if at the end of the day it was just a lie. Very weird decision.
Also if you die they lower the difficulty
The producer said the game is easier now on purpose. Over time they're going to ramp up the difficulty.
The game IS actually combat focused and has lots to offer: combos, team-specific mechanics, etc. But you know why it doesn't work? Because the game doesn't punish you for button mashing and playing it wrong until like interknot level 25-30. Hoyo always makes the games very casual at start but I feel like this time they've overdone it. But this game wasn't lying, it's just that the "early game" is too long for many people. I think they should punish players more for mistakes even in early parts but again not overdo it. I really hope they can find some balance between casual start and actually letting players know that combos actually matter A LOT. I heard some people didn't even know there was a combo list in the pause menu. Also it's rather odd that agent tutorials are completely optional.
I like the game personally, but I do have to say that I forgot that I had "challenge" mode turned on
Because challenge mode in story mode is still supposed to be easily doable by the paywhales - actual hard content is elsewhere; there is no mmo on the marked in which the story content is hard.
I would like the TV stuff to be on an endgame instead of the actual main story
Even tho the TV issues were brought up in CBT 1. There are so many voice lines and hours on references to what's going on that TV system that it cannot and would not be able to be changed. Animating the first chapter 1 and part of chapter 2 would put the game into a year or years delay. I'm sure there will be less TV's for future patches and new content.
Zzz is just honkai impact but with ads
When will u make a doompost video on wuwa revenue?
nobody gives a fuck about revenue you shills
@@ArtonecyCry is free😢
@@ChocoVision retard is free
@@Artonecylet's goooo keep on hating my man, let the anger consume ur brain and rewire ur personality to look for negative things, let's continue this thread 🧵⬅️😮
@@ChocoVision bro you made no point you're just an idiot and you will be made fun of for the rest of your life
I really like the tv system bruh
me too
ZZZ is kinda like seeing an Ad about 12 piece spicy chicken wings, you buy it then find out it's a box of 12 piece brussels sprouts. IF Hoyo just advertised it for what it is, a super casual hack and slash, people probably wouldn't have been so critical, except they didn't, they wouldn't shup up about the combat, how satisfying it is, street fighter collab, they portrayed ZZZ as an entirely different game in their advertising.
2 of my friends quit because of the pacing too. And they didn't like the combat either but thats probably just because they didn't get that far in the game.
I'm having fun. That's what matters to me. I'll be over it in a couple weeks
Japan having top 1 on july at for ps5
And having higest revenue on July.
So
This video is a cap.
The problem with the TV Mode is the TV mode itself, it's like taking one of the puzzles that you usually do to open a door or open a locked chest, and making it THE way you play the game, which gets boring reeeeally fast, not to mention all the other problems of disconection and passing.
Tbh there's a lot of problems and quality of life issues in this game, from the Combat to the UI, and there's not really a problem with that since it's a new release, but you would think Mihoyo would know how to properly ship a game WITH those improvements instead of adding them later to make people think "They're listening".
Imo why they stubbornly keep the TV is to reduce size. making a level layout for a 3d level and animation for story(with zzz quality) will take alot of space. we now with its current animation event with the tv system the game took 50GB, now if they replace the tv with 3d asset it will easily take almost 100GB.
also the TV is very reusable and making it more easy to develop so the resource can be put to develop more important things like combat and animation.
Good points however they could had exucuted the tvs way way better than what the game currently have
@@why7654 wdym by this how could it be improved? mine should be less or just make the interruptions faster in the tv, and less yapping IN the tv system, if your gonna yap, yap in the VN style conversation... tho i do understand its kind of not needed when wise will just say 1 line of dialouge,but when hes just telling you a very obvious thing you would do, it gets annoying
plus, do you want to run through empty hallways for.. I think the TVs are around 20-30 meters of area... so if a TV chain is 10 TVs long... around 200-300 meters of empty area with just scenery and no combat in a game advertised as combat being a main part?
Also the game has us play as someone GUIDING people through it, yes we get to play as Characters during such a time, but beyond that it is 'boring time keeping the people from getting lost'... plus I think most complaining about the TV system don't realize the Scenery for potentially 1 use scenes would drop the game size to around 200 GB for CHAPTER 1 ALONE, and would add around 3 years of work before it catches up with what the TV version as of Chapter 2 starting... and with Chapter 4 coming up, the game would NEVER catch up... There will likely be less TVs but in exchange far more cutscenes and quicker to the chase missions...
96 million... brother this video is ass
nobody gives a fuck about revenue besides the company you moron LMAO
@@Artonecyso players are paying for a game they hate?
@@FelipeSilva-jm8yg no when did I say everyone hates the game?
@@Artonecy Right, the fact that players sunk 96 million dollars into the damn game is not indicative of people actually enjoying it?
Cope harder bruv
@@Artonecy isn't this very video about how ZZZ is oh so hated, unlike WuWa, aka the most beloved game of all time for kektone satelites like you?
Short Answer : Trash
Long Answer : Trash
I find honkai impact 4 really fun but its not gonna beat Wuwa Kekw
Why does it need to beat wuwa?
@@Cocobanni it doesnt, these people have to always put the games against eachother, its dumb
@@Cocobanni It seems that zzz players get irritated by simply mentioning "wuwa" it's a good bait for anger, besides many of them mentioned that zzz would bury wuwa and that the combat of their game would embarrass them, but look at the reaction now, it seems that they are no longer so happy to be compared
@@MakotoP3 Not ZZZ players. Just HoYo players
@@kami761 I saw comments from that community on various zzz networks and groups, the zzz community is still the hoyoverse community, therefore it is the same...
My only issue with the game is I can't wander around as any of the cool characters I get. I have to be the boring manager. Let me run around as Lycaon! I got lucky enough to pull him, I want to be able to use him in more than just combat.
I guess thats kinda true
I am enjoying ZZZ 1.0 more than HSR 1.0 and I feel it has potential to become even better
I actually like the tv part very much! I think changing between cutscenes, main world, tv minigame and battles is very refreshing and makes it less repetitive. Most of farming is just combat, so I think the tv problem is just for the start of the game where people just want to constantly fight.
honestly impressed they removed a lot of the tv shit, but it really goes to show how shit it is when it's still a problem.
cutscenes drag on for too long, the constant cutting between action and non-action, the combat itself was way too easy even on challenge mode and it was hard to even recognize when your actually taking damage and it will only jump from ez to spend money difficulty anyway because gacha, the bloated dialogue which i'm now convinced mihoyo writers get paid for every word, couldn't stand fairy's voice who i now have to listen to while doing the tv shit, i wasn't spending any more time trying to engage with the game with all these factors piled on, i'll stick to star rail.
So when people dislike things it's subjective, but when you like it it's a good system. Makes sense.
Its a good system FOR YOU its subjective BECAUSE ITS FOR U AND U ONLY.
I think you're a little too young to get it what I said but thats fine
How people can play ZZZ and not be bored is beyond me
How people can play Genshin and not be bored is beyond me
Maybe because people can have different tastes and opinions ?
The TV exploration is similar to blue archive so i didn't mind it
This reminds me of the exact same hate HSR got for being turn based and not being completely open world. Its a different game of course it has different mechanics. If it was open world people would complain it is too close to gensin.
I like the exploration tv missions personally. It looks like they are trying to create something between the level of focus required for gensin and HSR
I’m kinda in this weird place where I get what they’re doing, but I kinda don’t like it. It isn’t the worst, and the dialogue at least isn’t nearly as long as HSR and Genshin, and WuWa, but it’s still kinda tedious
But bad mechanics exist.
@@brawler5760 The dialogue isn't bad. Genshin have no good running jokes, WuWa probably has that One Piece intro reference. But next to Genshin and WuWa, HSR and ZZZ humor is definitely on another level.
Alongside reminding you that you are NOT the people in the hollow, but instead are trying to GUIDE Those people OUT of there before they die and can't pay you their fee... the TV only matches the fact that each TV screen would be use running a render difference in Genshin, or an entire map section in HSR... and most of it be empty and boring... yes there might be some bits of lore you could squeeze in, but I think people having to run through 10-20 empty zones would literally kill any support the game has..
Your the one person I seen so far talking about this as I think that's the reason this is getting hate
I agree with what is being said,If they can adjust just a bit abd I think it's fine
I actually like the tv system however i do agree it breaks the flow. They need to be separated and luckily towards the endgame it is sorta like that. Exploration is usually just tv stuff with weird mechanics which are enjoyable and combat is just combat. The "simulated universe" of this game is where they are still a thing together but I dont mind it there cause they are usually linked in some way making choosing if you go to a tile or not meaningful. The big issue is that story *also* has both of these and its alot of the game so i can understand why people would be turned off. Either way its no big deal, my bigger issue is the abysmal drop rates lmao
The TV system looks more like a hacker mini-game.
I would've settled for a simple linear hack'n'slash.
the problem is with the people nowadays being addicted to quick and easy dopamine, pacing of everything but short form videos is too long for everyone now
Disagree to a point, I’d say some people do that, but at the same time, it’s the creators job to keep you invested.
I find dialogue in the game monotone and uninteresting, there’s a lot of dialogue that doesn’t provide anything other then filling up the time.
So there’s the combat left to enjoy, but there isn’t much of it, at all, I’ve “played” for about two hours today and played for about 15 minutes, the rest was watching cutscenes and slideshows that doesn’t interest me much.
So, of course all that is subjective, but I really don’t like this trend of shaming and blaming people for simply disliking a product, maybe it’s just not that good of a product, and maybe you should up your standards.
They should add the function to skip past the Tv parts in the story than maybe people will stay
there is just SOOOO much uninteresting yapping, combined with so much text ,and differrent items, buffs, debuffs, resonances etc. it's all textual overload. All the mini animations in the TV system, it makes it all so tedious, especially when in it's essence the puzzles aren't that hard or rewarding. (same goes for the combat)
I feel like hoyoverse made this game just to see how many jokes they could fit in without being considered offensive
I find it funny how they find the TV system in this a "pace breaker" and yet you have HSR's story which has seemlingly endless dialouge sections containing unbelievable ammounts of boring exposition. Now THAT is a pace breaker.
can you skip text in HSR?
Genshin has just as much dialogue as hsr
the biggest clowns are the ones hating on the TV system yet sucking on WuWa ball when the story quest is LITERALLY the same but worst
quest start > long ass boring story dialogue > 5 min of running to point B > more talking > another 5 min of running to objective > 10+ min wasted on easy ass fight because there are multiple waves of mobs > repeat from step 1
Same in Genshin, story in Fontaine boiled down to teleporting between locations to listen to 15min of dialogue that lead to nothing and watch a cutscene, even whole trial thing they introduced was just more boring dialogue it was hardly a gameplay. And yet you see never ending praises towards recent Genshin's story and hate towards ZZZ that for a change doesn't throw hours of exposition at you.
I'm convinced people are making up bad faith criticism because they think ZZZ somehow threatens other Hoyo games even tho it's the same company.
@@GarethXL But in WW you can skip the text and it doesn't force you into a fixed path, if it says "go to point B" you can go the other way, climb a mountain and slay a magical tiger, in ZZZ before story quests it literally gives you a warning that before you accept, you have to be prepared for a lengthy sequence that's gonna take 30 min to an hour.
Don't underestimate the freedom of doing what you want, but if you think that even the fights are a wasted time, then neither Wuwa or zzz are for you, not even genshin