This was my grandfather’s favorite game. He had an NES at his house with this and Mario/duck hunt. As kids we tried to get him into other stuff, but he said they were too difficult. Even when he started getting senile he still knew where to get some secret items. I would try to play for him while he directed me, but I wasn’t as good as he was at Karnov. I have no idea what drew him to this game. RIP Trinidad Hilario
Data East's games are like campy B movies. Not particularly amazing in any way, but just kitschy and competent enough to be a fun time. Only they would look at this fat shirtless Russian and see a star.
I always thought of them as the Denny's of games. You dont go out specifically for them, but you end up there. They're the games at the arcades you play when waiting for the top tier ones to have an opening
@@JeremyParish I'd love to see a deep dive into these developers. Why is data east exactly like this? Why did Sega have that one producer who always drank old milk and complained of stomach pains? I'm a little surprised there hasn't been a movie or show like Silicon Valley but all about the original Nintendo game days. Shifting from Love hotels all the way to a bad dinner with Sony and Phillips for a season finale of the Playstation launch. Sega doing the photo booth machines evolving into more games etc. Jeremy- In the big wide world, I truly look forward to seeing your work and it bring a bright spot in my day. Thank you.
@@AVUltra You might find this round table discussion with Data East staff interesting. shmuplations.com/dataeast/ Among other things, it includes the detail that Karnov was based on a certain boss from the company (which certainly pairs interestingly with the revelation that Karnov was a terrible person in need of redemption), and part of why their games were so strange is that they would closely adhere to their planning documents and not really make changes along the way, so whatever the strange idea they started with was what they ended with, rather than iterating and improving along the way. It sounds pretty wild, anyway.
I am completely hung up on the fact that the story implies this takes place after the other Data East works Karnov appears in. So, there's like, an entire Data East cinematic universe with a chronology and everything. I'm not sure what to do with this revelation
This seems to be a relatively common thing with Japanese arcade publishers. SNK ended up bashing everything except Metal Slug into the KOF universe (Ikari Warriors is canon to KOF nowadays), Capcom has MVC, Namco has implied that everyone from their classic games exists in the same universe, and now Data East. I wonder when we'll see the Jaleco universe.
Maybe it's better you didn't finish. I enjoyed the game but when I completed it I recall the ending just said thanks for playing or something equally short. I was pretty offended after the challenge of the game.
@@anon-soso-anon I have never forgotten to this day the extremely horrible ending of this game. I have always used this game as an example of an absolutely awful ending. It was terrible and so unfulfilling after slugging through this mostly shitty game. I was so mad as a kid seeing that pathetic ending screen.
Karnov was one of the first NES games that my family had and, as a result, one of the games against which I judge all other games. It’s a weird standard since Karnov is bad, but the amount of Secrets and Wackadoo creativity makes it one of the most advanced video games ever made in that area. It feels like absolutely anything can happen in Karnov. If someone told me they found a secret portal that teleported them to the future where they play tiddlywinks against Satan, I would be like, “yeah alright. That makes sense. I could see that.”
Ah Karnov, you shall forever be etched in my memory as one of the countless titles I rented as a child based solely upon the mysterious box art and my curiosity as to what sort of game it was.
I don't know what's more ridiculous: Karnov's walk cycle that makes him look like he's constantly pulling up his pants, or the angel wings lifting the meathead into the air.
I never played Karnov but the speedruns of it always came across as a game that was extremely ambitious, if on the graceless/messy side of things. They knew they didnt really have a lot of clever elegant solutions to things they wanted to get across, so they just implemented them as straightforward as possible, such as all power ups appearing as floating same-looking tiles everywhere scattered around like they were fired from a shotgun. But they definitely had the idea of a lot more things to DO with their power-ups rather than just Bigger Gun, which was a step up for the era
You might be surprised, actually. Carnaval is actually an incredibly meticulous game. Well the power ups may look scattershot, it has to do with the fact that the latter item is limited. So every time you deploy the ladder, it has to be on exactly the right square or you will not get all the power ups. This makes every cluster of Power ups into a bit of a puzzle. Where do you put the ladder in order to get the most?
Yeah, but you can re-collect the ladder by climbing back down to the bottom, so you can deploy it again. I do agree, though, Data East had a lot of ideas yet not necessarily the talent to pull them off, but I'm happy they tried anyway.
Karnov was definitely a NES game that I enjoyed playing in the late 1980s/early 1990s. I like that Data East had villainous cameos of Karnov in other games like Bad Dudes (which I've heard was not a good NES port). Hearing the in-game music makes me nostalgic.
My siblings and I poured a lot of hours into beating this game just to get slapped with the black "Congratulations" ending screen. Still have a weird place in my heart for it!
One of the best things about NES Works is finally learning the origin of all the various foes from Abobo's Big Adventure I could never quite pin down. Now if only I could understand why Karnov was made a mini-boss in the water level when swimming seems such a minimal part of the game from the footage Jeremy shows. Maybe the image of a Huskie Ruskie darting through the sea is just inherently funny.
I didn't have it growing up, nor did I ever play it - all I ever saw of Karnov was footage on those "How to Win at NES" tapes I'd find at the lesser-visited rental shop in town (or spotting him in Bad Dudes). But I know a lot of folks were big on nostalgia for it while working at FuncoLand. I've definitely come to appreciate the odd charm over the years.
Karnov is only a so-so game, but I’ve always loved the character. Maybe because he was in bad dudes, and several other games as a villain. I guess karnov takes place after all those games
Just stopped by to like and comment. I'll watch on Friday. That was the day my young self used to go to the video store and rent new games so it is still kind of NES day. Love the vids
Only played this on PC through some weird multi game cd. I was a kid, there was no manual and never got past the first stage because it www so weird. Good memories
Nice Vid. Karnov always felt exotic to a young kid living in VERY rural Maine. Same with Rygar, another favorite. Young tastes before Final fantasy and Dragon Warrior came along....
I always thought it was weird that Data East kinda hitched their wagon to Karnov as a mascot character for a bit, having him show up in other games like Bad Dudes.
Can't say I was expecting this, but it was a great watch, as usual. It was nice to see Rygar, along with it's weirdly fast music (I'm in the UK, so our PAL ones are SLOW in the music department.) And I like the the new styled pop-up infoboxes!
You're making this game sound a lot more interesting than I ever gave it credit. I'll have to fire it up again and give it another go. I never did get the hang of the item bar system, so that's probably what I was missing.
Those dilapidated buildings in the first stage fascinated me back then much like the town backgrounds in Simon's Quest or the cabins in Goonies II. I had a weird fixation on eerie run down buildings as a kid for some reason. Probably had to do with me and my cousin snooping around the abandoned houses in the woods by my grandma's house. lol
I have a love/hate relationship with this game. I bought it around the time it came out and found it intimidatingly difficult. But it was weirder than any NES game I'd played up to that point, which kept me coming back to it. I wanted to see what sort of bizarre enemy would show up next.
I remember renting Karnov when it came out very well. Absolutely loved it. Back then, I was 100% down for any game that wasn't completely terrible. Still enjoy some Karnov tho. Much prefer Rygar. If Karnov had been given a similar treatment, I probably would have liked it a lot more. In the arcades, Karnov was the better game. But, I wanted my games at home to be a lot more in depth than the quick fix, designed to rapidly drain your pockets arcade games I was used to.
A bald, obese (or muscular, if you will) fire-breathing Russian who fights mythical monsters in a fantasy land and teleports in and out of stage via thunderbolt. Because why not?
Its so crazy this episode paired these games. I say this because, i had a family friend that used to babysit me back in the day and he had an nes and the only games he had were yes, Karnov and Rushn Attack. Everytime I went there i was sure to play them both. Just thought this was a cool coincidence.
To me, both Joe & Mac and Karnov were the evidence that Data East knew how to make great arcade games, but just couldn't seem to get them to fully work when squeezed onto a home console cartridge. That distinct solid charm is always there, though! Kinda makes me wonder how they would fair if they ever made games for Neo Geo.
I've had a soft spot for this game for years. I know it's janky as hell (that seems to be typical for Data East isn't it?) but I still think it's pretty fun.
Glad you brought this up. I remember playing this as a kid, but for the life of me, I could never remember the name, and no one else online that I've found has been able to identify it based on my description. Huzzah, another mystery solved!
I like the brief appearance of the C64 version. It's a notoriously bad port from the Speccy, not using hardware sprites at all and suffering from severe slowdown. It's the version that I played, though, and despite the technical shortcomings, I found C64 Karnov a moderately fun experience, especially because of the powerup system that gave the game a bit of depth.
@@JeremyParish We should really really look into transhumanizing you so you can keep making these for hundreds of years. robo-parish talking about the last game released on the ps5 on 2750.
The meeting might have gone as following: Data East employee 1: Hey, what would happen if we put Big Bad Boss as a protagonist? Data East employee 2: Dude, that's so raaadddd, we should absolutely do that. Marketing team: DON'T DO IT Other employees: WE WILL ANYWAYS
I don't get this narrative that arcade games needed to be something else. They were very good at doing what they did best: simple to learn, hard to master gameplay, flashy graphics and great sound for its time.
@@JeremyParish But you are implying that this perspective is inherently inferior. Just by like calling Rastan "vapid" when in reality you cant progress farther than stage 2 without learning and understating the gameplay mechanics, even credit feeding wont save you due to the way checkpoints work, at least in the arcade version.
Noticed a couple errors on the thumbnail Taito didn't publish Karnov in the U.S. but Data East U.S.A themselves and there is a JP next to the north American release month instead of NA
That brief glimpse of the c64 Karnov suggests it a straight port of the spectrum version. Not many c64 games were done like this, incredibly lazy. Often in those days a single programmer would be told "Do the c64 version" and off he'd go, unsupervised. I'm guessing that happened here and when the publishers saw what a disaster it was they canned it and just ported the speccy version in a week or two to avoid delays.
It's gone. It was only meant to be a one-time joke, and I just kept it. I finally accepted that asking people to sit through 30 seconds of music in a 10-minute video for a teaser of the next episode AND relying on copyrighted music do not make a winning combination.
This was my grandfather’s favorite game. He had an NES at his house with this and Mario/duck hunt. As kids we tried to get him into other stuff, but he said they were too difficult. Even when he started getting senile he still knew where to get some secret items. I would try to play for him while he directed me, but I wasn’t as good as he was at Karnov. I have no idea what drew him to this game.
RIP Trinidad Hilario
Fun fact: Karnov was the end level boss on the first level of Dragon Ninja/Bad Dudes. His musical theme plays, too!
I really like Data East - they walk that fine line between janky and solid gameplay that results in a surprisingly fun experience in many cases
This is a very good way to describe them, yeah.
Data East's games are like campy B movies. Not particularly amazing in any way, but just kitschy and competent enough to be a fun time. Only they would look at this fat shirtless Russian and see a star.
I always thought of them as the Denny's of games. You dont go out specifically for them, but you end up there. They're the games at the arcades you play when waiting for the top tier ones to have an opening
@@JeremyParish I'd love to see a deep dive into these developers. Why is data east exactly like this? Why did Sega have that one producer who always drank old milk and complained of stomach pains? I'm a little surprised there hasn't been a movie or show like Silicon Valley but all about the original Nintendo game days. Shifting from Love hotels all the way to a bad dinner with Sony and Phillips for a season finale of the Playstation launch. Sega doing the photo booth machines evolving into more games etc.
Jeremy- In the big wide world, I truly look forward to seeing your work and it bring a bright spot in my day. Thank you.
@@AVUltra You might find this round table discussion with Data East staff interesting. shmuplations.com/dataeast/ Among other things, it includes the detail that Karnov was based on a certain boss from the company (which certainly pairs interestingly with the revelation that Karnov was a terrible person in need of redemption), and part of why their games were so strange is that they would closely adhere to their planning documents and not really make changes along the way, so whatever the strange idea they started with was what they ended with, rather than iterating and improving along the way. It sounds pretty wild, anyway.
I am completely hung up on the fact that the story implies this takes place after the other Data East works Karnov appears in.
So, there's like, an entire Data East cinematic universe with a chronology and everything.
I'm not sure what to do with this revelation
where does burgertime fit into god's plan for us
@@karanojin I'm still putting it all together on my huge corkboard
@@karanojin Who do you think Peter Pepper was making those giant hamburgers for? Karnov!
This seems to be a relatively common thing with Japanese arcade publishers. SNK ended up bashing everything except Metal Slug into the KOF universe (Ikari Warriors is canon to KOF nowadays), Capcom has MVC, Namco has implied that everyone from their classic games exists in the same universe, and now Data East.
I wonder when we'll see the Jaleco universe.
City connection universe:
It all leads to city connection
Karnov! I'm low key fascinated with the character Karnov, I don't know why. I just love him so much.
I have strangely good memories of this game. Don't think I ever managed to beat it, but really appreciated how bizarre it was.
Maybe it's better you didn't finish. I enjoyed the game but when I completed it I recall the ending just said thanks for playing or something equally short. I was pretty offended after the challenge of the game.
@@anon-soso-anon I have never forgotten to this day the extremely horrible ending of this game. I have always used this game as an example of an absolutely awful ending. It was terrible and so unfulfilling after slugging through this mostly shitty game. I was so mad as a kid seeing that pathetic ending screen.
Karnov was one of the first NES games that my family had and, as a result, one of the games against which I judge all other games. It’s a weird standard since Karnov is bad, but the amount of Secrets and Wackadoo creativity makes it one of the most advanced video games ever made in that area. It feels like absolutely anything can happen in Karnov. If someone told me they found a secret portal that teleported them to the future where they play tiddlywinks against Satan, I would be like, “yeah alright. That makes sense. I could see that.”
This was my 3rd game ever, and the first one I picked. I loved everything about it and never really got tired of it.
Worthy of note is the parody Karnov/DDR mashup game Dance Dance Karnov (which is itself pretty retro at this point)
Ah Karnov, you shall forever be etched in my memory as one of the countless titles I rented as a child based solely upon the mysterious box art and my curiosity as to what sort of game it was.
I don't know what's more ridiculous: Karnov's walk cycle that makes him look like he's constantly pulling up his pants, or the angel wings lifting the meathead into the air.
I never played Karnov but the speedruns of it always came across as a game that was extremely ambitious, if on the graceless/messy side of things. They knew they didnt really have a lot of clever elegant solutions to things they wanted to get across, so they just implemented them as straightforward as possible, such as all power ups appearing as floating same-looking tiles everywhere scattered around like they were fired from a shotgun. But they definitely had the idea of a lot more things to DO with their power-ups rather than just Bigger Gun, which was a step up for the era
I personally appreciate the effort. Not everything could be, or had to be Contra, afterall.
You might be surprised, actually. Carnaval is actually an incredibly meticulous game. Well the power ups may look scattershot, it has to do with the fact that the latter item is limited. So every time you deploy the ladder, it has to be on exactly the right square or you will not get all the power ups. This makes every cluster of Power ups into a bit of a puzzle. Where do you put the ladder in order to get the most?
Yeah, but you can re-collect the ladder by climbing back down to the bottom, so you can deploy it again. I do agree, though, Data East had a lot of ideas yet not necessarily the talent to pull them off, but I'm happy they tried anyway.
Karnov was definitely a NES game that I enjoyed playing in the late 1980s/early 1990s. I like that Data East had villainous cameos of Karnov in other games like Bad Dudes (which I've heard was not a good NES port). Hearing the in-game music makes me nostalgic.
Personally, I've never thought that Bad Dudes was a particularly good game to begin with, but the NES port was definitely lackluster.
No, bad dudes is NOT a great NES experience, other than ending with "Thanks Dudes, let's grab a burger. Ha ha ha".
I enjoyed Bad Dudes for the NES, though some stages were cut from the arcade version if I remember right.
My siblings and I poured a lot of hours into beating this game just to get slapped with the black "Congratulations" ending screen. Still have a weird place in my heart for it!
+Christopher DeMichiei
I had "Karnov" as a kid, but was never able to beat it! Well done.
One of the best things about NES Works is finally learning the origin of all the various foes from Abobo's Big Adventure I could never quite pin down.
Now if only I could understand why Karnov was made a mini-boss in the water level when swimming seems such a minimal part of the game from the footage Jeremy shows. Maybe the image of a Huskie Ruskie darting through the sea is just inherently funny.
Played this a bit yesterday for the first time in decades. One of my oldest gaming memories is watching my brother play this back in the day.
I didn't have it growing up, nor did I ever play it - all I ever saw of Karnov was footage on those "How to Win at NES" tapes I'd find at the lesser-visited rental shop in town (or spotting him in Bad Dudes). But I know a lot of folks were big on nostalgia for it while working at FuncoLand. I've definitely come to appreciate the odd charm over the years.
My dad brought this game home randomly one day. I played it a lot as a kid. Even beat it a few times. Was fun to explore and fight weird monsters.
Karnov is only a so-so game, but I’ve always loved the character. Maybe because he was in bad dudes, and several other games as a villain.
I guess karnov takes place after all those games
And hes the main star of the fighting game Karnov's revenge!
I don’t think there is any real continuity to Karnov. I think he’s more of an idea.
@@JazGalaxy He's pretty much de-facto Data East's equivalent to Mario.
JazGalaxy a beautiful idea
The density of shade thrown at 3:02 is subtle yet rich.
Karnov's cult was an amusing find in the prehistoric 2005 internet at the time
Just stopped by to like and comment. I'll watch on Friday. That was the day my young self used to go to the video store and rent new games so it is still kind of NES day. Love the vids
Only played this on PC through some weird multi game cd. I was a kid, there was no manual and never got past the first stage because it www so weird. Good memories
Nice Vid. Karnov always felt exotic to a young kid living in VERY rural Maine. Same with Rygar, another favorite. Young tastes before Final fantasy and Dragon Warrior came along....
This was one of the first NES games I played as a kid. Coming off the Atari 2600, I was blown away.
I always thought it was weird that Data East kinda hitched their wagon to Karnov as a mascot character for a bit, having him show up in other games like Bad Dudes.
Can't say I was expecting this, but it was a great watch, as usual. It was nice to see Rygar, along with it's weirdly fast music (I'm in the UK, so our PAL ones are SLOW in the music department.)
And I like the the new styled pop-up infoboxes!
I still remember the first time I played this.i even remember the year. 1989, good times
Always glad to see a new episode of this!
You're making this game sound a lot more interesting than I ever gave it credit. I'll have to fire it up again and give it another go. I never did get the hang of the item bar system, so that's probably what I was missing.
Those dilapidated buildings in the first stage fascinated me back then much like the town backgrounds in Simon's Quest or the cabins in Goonies II. I had a weird fixation on eerie run down buildings as a kid for some reason. Probably had to do with me and my cousin snooping around the abandoned houses in the woods by my grandma's house. lol
I have a love/hate relationship with this game. I bought it around the time it came out and found it intimidatingly difficult. But it was weirder than any NES game I'd played up to that point, which kept me coming back to it. I wanted to see what sort of bizarre enemy would show up next.
+Tommy LaKindaSorta
I always really liked this game's end-stage bosses. They had a very stylized, unique look to them.
I.... I could have SWORN we already did Karnov, but nothing in this video is familiar to me. Oh well, guess I'm just crazy. Great job as always!
I remember renting Karnov when it came out very well. Absolutely loved it. Back then, I was 100% down for any game that wasn't completely terrible. Still enjoy some Karnov tho. Much prefer Rygar. If Karnov had been given a similar treatment, I probably would have liked it a lot more. In the arcades, Karnov was the better game. But, I wanted my games at home to be a lot more in depth than the quick fix, designed to rapidly drain your pockets arcade games I was used to.
A bald, obese (or muscular, if you will) fire-breathing Russian who fights mythical monsters in a fantasy land and teleports in and out of stage via thunderbolt.
Because why not?
Because it's fun! Karnov has loads of personality! He's kind of awesome!
Love your videos & hearing you on Retronauts
Your way more eloquent than I am
& probably way smarter lol
Keep up the outstanding work Jeremy!
Its so crazy this episode paired these games. I say this because, i had a family friend that used to babysit me back in the day and he had an nes and the only games he had were yes, Karnov and Rushn Attack. Everytime I went there i was sure to play them both. Just thought this was a cool coincidence.
i like these camera-shot bumpers, puns and all.
I owned karnov. It was a game I got because it was like 30$ much cheaper than other games at the time
the world needs Karnov Rebirth
I have great memories of playing Karnov in the summer of 88
playing this growing up, i always thought those flesh golem/ turret things whetever they are looked like evil lasagna....
I always appreciate a good Yakov Smirnoff joke
It's retro!
@@JeremyParish what a country!
Awesome to see the video this morning, cheers!
To me, both Joe & Mac and Karnov were the evidence that Data East knew how to make great arcade games, but just couldn't seem to get them to fully work when squeezed onto a home console cartridge. That distinct solid charm is always there, though!
Kinda makes me wonder how they would fair if they ever made games for Neo Geo.
They made six games, including Windjammers, which is considered a classic, and Fighter's History Dynamite which shows up in this video.
I can only dream of Karnov joining Super Smash Bros.
Oof the constant falling speed of this dude.
+Bill Kendrick
The one nice thing about it is you can maneuver him as he's falling. A strategic fall, if you will!
I've had a soft spot for this game for years. I know it's janky as hell (that seems to be typical for Data East isn't it?) but I still think it's pretty fun.
great video man !... i'll definitely be checking out more of your content
Black tiger was/is a great game. Best of its kind.
“Karnov is a dumb arcade action game.” Sounds good to me, where do I sign up?
I remember playing this game for days and finally beating it. The end scene only said congratulations and nothing else. I was so disappointed smh.
Glad you brought this up. I remember playing this as a kid, but for the life of me, I could never remember the name, and no one else online that I've found has been able to identify it based on my description. Huzzah, another mystery solved!
Thank you, Jeremy. Your vids are a respite in a world of chaos and insanity.
Fun fact: Karnov is the deceased father of Shantae.
Oh yeah, I forgot about that.
Seriously? That's the same Karnov as this one? A mate of mine is really into Shantae, and I had wondered.
I played the arcade version of this game for the first time last year. I must have been doing it wrong because I couldn't even finish the first level.
Nah, the arcade version is just unreasonably difficult.
This is a fantastic video, I hope you understand the good work you are doing
Another masterpiece by the one and only Jeremy Parish.
Every time I hear of Karnov I can't get out of my mind Dance Dance Karnov. I think it's a game that begs to be parodied.
Man I love Karnov
I played this game TO DEATH as a kid! I absolutely loved it.
I like the brief appearance of the C64 version. It's a notoriously bad port from the Speccy, not using hardware sprites at all and suffering from severe slowdown. It's the version that I played, though, and despite the technical shortcomings, I found C64 Karnov a moderately fun experience, especially because of the powerup system that gave the game a bit of depth.
I remembered renting this game lol. But can't recall how far I got
To think that I played a lot of this game on the Amstrad CPC instead of the NES version...
I'm so mad that I have to wait until 1990 to see you talking about Wizardry 1 :(
More like 2025
@@JeremyParish We should really really look into transhumanizing you so you can keep making these for hundreds of years. robo-parish talking about the last game released on the ps5 on 2750.
Awesome. NES Works really is your strong suit.
My dad bought me this when I was little cuz it had dinosaurs on the cover
i totally disagree with you. i think karnov for both arcade and nes is an all time great. so good.
B tier games are what I live for.
Actually, this game reminds me a lot of Toki. (shudder)
When I saw the arcade footage I thought the same thing.
Does Karnov show up in any capacity in Data East tribute type game Heavy Burger?
oh my god I just reread that sub-title
Jeremy brings that dadgame fire
Why ‘K’? Are the tiles made of potassium, or are they just boxes of black ink?
Because you collect one thinking it's going to be a useful power up and nothing happens and you think, "'K..."
Definitely a Skinner type question
The meeting might have gone as following:
Data East employee 1: Hey, what would happen if we put Big Bad Boss as a protagonist?
Data East employee 2: Dude, that's so raaadddd, we should absolutely do that.
Marketing team: DON'T DO IT
Other employees: WE WILL ANYWAYS
OMG I totally forgot I had this game.
Developer and publisher data on the thumbnail are wrong. Other than that, great video.
I’m so happy the intros are going to be a regular thing
My cousins had this game... I was always left with the feeling of.... WTH is going on. Blast of nostalgia.
I remember sinking many hours into this game. It was a dumb action game, but it was solid and fun.
One of my favorites. Terrible ending though
BALLOOOOOOOON
Yay, more of Jeremy's face! Love this game, by the way.
*MST3K voice*
BEEF SLABMAN!
6:35 It's raining men!
That's too funny! I don't even have to click on the timestamp to know exactly what you're talking about. "Karnov" is a wacky game!
I don't get this narrative that arcade games needed to be something else. They were very good at doing what they did best: simple to learn, hard to master gameplay, flashy graphics and great sound for its time.
No one said they HAD TO BE more, but that was 100% the trend at the time.
@@JeremyParish But you are implying that this perspective is inherently inferior. Just by like calling Rastan "vapid" when in reality you cant progress farther than stage 2 without learning and understating the gameplay mechanics, even credit feeding wont save you due to the way checkpoints work, at least in the arcade version.
"Dumb and shallow" is a perfectly valid form for entertainment to take.
Is that a vhs camcorder intro? It's amazing whatever it is
*My Favorite NES game !* 🔥
For some reason I had the Tiger handheld version of this instead of the actual NES game. It was...not good.
Noticed a couple errors on the thumbnail Taito didn't publish Karnov in the U.S. but Data East U.S.A themselves and there is a JP next to the north American release month instead of NA
They have a face? :o
Gun.Smoke!!!
Can’t wait!!!
That brief glimpse of the c64 Karnov suggests it a straight port of the spectrum version. Not many c64 games were done like this, incredibly lazy.
Often in those days a single programmer would be told "Do the c64 version" and off he'd go, unsupervised. I'm guessing that happened here and when the publishers saw what a disaster it was they canned it and just ported the speccy version in a week or two to avoid delays.
Lightning! _Russian!_
_FAT GUY!!_ *_DRAGON!!!_*
*_W H A T ! ? ! ?_*
Points to anyone who got _that_ reference.
Welllllllll if it isn't Yoda in a Nest
*I HATE the font Algerian.* This game makes me angry the second I see that cover.
No more Eva theme at the end?
It's gone. It was only meant to be a one-time joke, and I just kept it. I finally accepted that asking people to sit through 30 seconds of music in a 10-minute video for a teaser of the next episode AND relying on copyrighted music do not make a winning combination.
Upvote for beefslap.
Beef SLAB, sir. Please get your mind out of the gutter!
I hd Karnov.... I hated it! However I played it alot🤷♂️
I will play the arcade version first before I play the nes version. 😀👍🎮
Stick to Karnov, the other games, put em in another video.