Sakaguchi & Yoshi P On the Future of JRPG's & FF6's Influence on Fantasian Neo Dimension

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 205

  • @Gusmed007
    @Gusmed007 2 หลายเดือนก่อน +15

    We need remasters for Blue Dragon, Lost Odyssey and The Last Story also.

    • @Spr1ggan87
      @Spr1ggan87 2 หลายเดือนก่อน +2

      A Lost Odyssey PC release would be an instant buy for me

    • @Kelvryn
      @Kelvryn 2 หลายเดือนก่อน

      @FF8IrvineFan_ plenty of artists use toriamas style as inspiration.

  • @christopherjenkins1882
    @christopherjenkins1882 2 หลายเดือนก่อน +5

    This is a really nice full-circle moment for Sakaguchi. He was ousted from Square after the failure of the FF movie. But he's still here, and now they are publishing his game (first published by Apple, but the exclusivity must have run out). I find it very heartwarming that he's able to have a relationship with his former company and that those still there respect him,

    • @Morraak
      @Morraak 2 หลายเดือนก่อน +3

      I still think Final Fantasy: The Spirits Within was a great movie. It was certainly different, but all the Final Fantasies are separate from each other.

    • @alanlee67
      @alanlee67 2 หลายเดือนก่อน +3

      He clashed with the guy that got hired off the street to run the company, yoichi wada. Sakaguchi was vehemently against recycling content to make sequels. The idea of SE making a three part ff7 remake is completely against his ideology.

    • @christopherjenkins1882
      @christopherjenkins1882 2 หลายเดือนก่อน +1

      @@Morraak I loved it too. I was a kid and a huge stan for it. But it lost them money I guess and was integral in his ousting. Not saying it's fair.

    • @christopherjenkins1882
      @christopherjenkins1882 2 หลายเดือนก่อน +4

      @@alanlee67 Good point. I think he also hated the concept of FFX-2 BUTTT he still worked on it, so there's that. I respect Sakaguchi a lot. I played Fantasian already and can't wait to play it again with the improvements.

  • @VandalHeart26
    @VandalHeart26 2 หลายเดือนก่อน +7

    Imagine the key people of FFVI like Sakaguchi, Uematsu, Nomura, and others reunite to make a new mainline Final Fantasy - and also the last one in the series. A farewell gift so to say. Wouldn't that be bittersweet?

    • @TheMilhouseExperience
      @TheMilhouseExperience 2 หลายเดือนก่อน

      @@VandalHeart26 They’d have to join Monolithsoft.

  • @adamshalashaska5698
    @adamshalashaska5698 2 หลายเดือนก่อน +17

    Sakaguchi, please come back to save Square one more time. Final Fantasy needs you.

    • @NoctLightCloud
      @NoctLightCloud 2 หลายเดือนก่อน

      @@adamshalashaska5698 did you forget that he was the one who did The Spirits Within?

    • @EugeneKurlikin
      @EugeneKurlikin 2 หลายเดือนก่อน +5

      lol ya that’s a fact but he’s still the architect of the greatest run in gaming history as well as legitimizing the gaming medium to a western market that wanted nothing to do with story games. Spirits within wasn’t a game. He didn’t fail in his medium. He gambled and lost. The irony is square never recovered. His stories had soul. Plot twists. Death of Aerith was symbolic of him losing his mom and trying to cope with it through his art.

    • @Messypapa
      @Messypapa 2 หลายเดือนก่อน +4

      @@EugeneKurlikin exactly, each game after sakaguchi left was slop compared to what came before

    • @optimysticquest
      @optimysticquest 2 หลายเดือนก่อน

      @@EugeneKurlikin FFVII wasn't written by Sakaguchi. His themes of life and the planet stayed in after his initial draft, but the story, characters, plot itself had nothing to do with him. He mostly handled the battle system in 7.

    • @kevinramirez3134
      @kevinramirez3134 หลายเดือนก่อน

      Sakaguchi should join MonolithSoft.

  • @lucbauer
    @lucbauer 2 หลายเดือนก่อน +3

    Sakaguchi should create a new company named Circlehard and a new franchise named First Reality

  • @SaberisloveSaberislife
    @SaberisloveSaberislife 2 หลายเดือนก่อน +3

    I want one last legendary team up to create another masterpiece like Chrono Trigger before bowing out for good.

  • @coreymckee4844
    @coreymckee4844 2 หลายเดือนก่อน +14

    I want more 2.5D games like octopath traveler. Imagine remakes of FF1 to FF6 but using that style. Plus it wouldn't take like 8 years to release either. I want less realistic type FF games and more games that are a callback or have the same tone and classic medieval feel of the original 6 games!🙏

    • @mike1989libra
      @mike1989libra 2 หลายเดือนก่อน +1

      Agreed

    • @spudsT
      @spudsT 2 หลายเดือนก่อน +1

      @@coreymckee4844 at least give us a spin off series, right?? SNES or PS1 style would be amazing!

    • @ॐIo
      @ॐIo 2 หลายเดือนก่อน

      Disagreed completely. I wish for complete titles is all. FF7 Rebirth was amazing

    • @kevinramirez3134
      @kevinramirez3134 2 หลายเดือนก่อน +2

      Thank you! More HD-2D games with unique art styles, and no photorealistic trash.

    • @Shifft-This
      @Shifft-This 2 หลายเดือนก่อน

      In all honesty, I'd prefer them to just make new games... like Octopath Traveler instead of remaking experiences I've already had. The correct direction was what Eiyuden Chronicle did. Want to relive Suikoden glory days, but not actually remake Suikoden? Excellent, let's get the old team back and include some of the same themes and gameplay mechanics but do it with a fresh set of characters in a new world and on a new adventure.
      Perfect.

  • @Shifft-This
    @Shifft-This 2 หลายเดือนก่อน +2

    11:00 The term JRPG was created to distinguish a style in the RPG that was missing in western or "traditional" RPG's. That style that is found in JRPG's is exactly what caused them to burst into the scene with so many amazing games. The culture, traditions, and views of the Japanese people are part of what makes those games great.
    For quite some time I sought out those games because they had a bit of a "spark" that was missing in western made games. While games are much more "global" now than they were, I still think there's both a visual and creative design difference between the two and it's still to this day the reason I keep my eye on games coming out from the east.

    • @ChicCanyon
      @ChicCanyon 2 หลายเดือนก่อน

      @Shifft-This yeah i think at this point jrpg is a genre that has nothing to do with nationality just like crpg has nothing to do with computers.
      Its a term thats outlived its original connotations but not its usefulness.

    • @NoctLightCloud
      @NoctLightCloud 2 หลายเดือนก่อน +1

      it's why I find the nex Street Fighter so oddly looking. They parted ways with their Japanese design and aimed for a more Western one.

  • @lorddrievion1527
    @lorddrievion1527 2 หลายเดือนก่อน +1

    I signed up and paid the subscription for Apple Arcade JUST to play Fantasian and it was an excellent game. The combat was familiar but also brought some innovative mechanics like spells that Pierce and can be aimed to bend their trajectory to maximize targets hit. The only negative was that it was a mobile game with mobile limitations, so I’ll definitely be returning when it hits PC!

  • @badboy-gn8fu
    @badboy-gn8fu หลายเดือนก่อน

    Sakaguchi is a titan! he literally built the JRPG genre. amazing.

  • @gt3racer2187
    @gt3racer2187 2 หลายเดือนก่อน +2

    Don’t view current Final Fantasy as being true Final Fantasy games. Been a long time since I’ve liked where the series has gone. As such I’m really excited for Fantasian so I can actually get another true Final Fantasy experience from the minds of the people that put the series on the map.

  • @DarthJF
    @DarthJF 2 หลายเดือนก่อน +1

    Hironobu Sakaguchi playing FFVI: "Hey, whoever did this game was onto something! I should steal some of their ideas!"

  • @Butterfliesandzebras
    @Butterfliesandzebras 2 หลายเดือนก่อน +16

    Bring sakaguchi back for 17!

    • @rainynimbus8703
      @rainynimbus8703 2 หลายเดือนก่อน +2

      Please! Let this man make another MMO as well!

    • @epicgamescene9273
      @epicgamescene9273 2 หลายเดือนก่อน

      Could save square if he’s back

    • @Shifft-This
      @Shifft-This 2 หลายเดือนก่อน

      @@Butterfliesandzebras "Back to the Crystals..."

    • @NoctLightCloud
      @NoctLightCloud 2 หลายเดือนก่อน

      ​@FF8IrvineFan_bs

    • @NoctLightCloud
      @NoctLightCloud 2 หลายเดือนก่อน

      @FF8IrvineFan_ the future isn't written yet, thus it can't be "fact".

  • @JKSmith-qs2ii
    @JKSmith-qs2ii 2 หลายเดือนก่อน +7

    This is my December game to play over the Christmas days. Looking forward to play it in Japanese of course. Just like Rebirth playing it in the original intended way, Japanese.

    • @n0b0d1-rc6dz
      @n0b0d1-rc6dz 2 หลายเดือนก่อน +1

      Got 16 on PS5, no Japanese subtitles. I’ll never buy a Square game on PS again.

    • @NoctLightCloud
      @NoctLightCloud 2 หลายเดือนก่อน +1

      I can speak Japanese and I play the FF games in English. The characters don't look Japanese (blonde etc), the settings aren't Japanese. The English VA is just as good imo. I also play KH in English, because Disney etc.

  • @PetarVazharski
    @PetarVazharski 2 หลายเดือนก่อน +1

    I complete the game on Apple TV with switch pad. This is the most difficult J-RPG that I ever played in my life. I completed the last three persona games... but this is on another level. It will break your soul.😆

  • @ZorroVulpes
    @ZorroVulpes 2 หลายเดือนก่อน +1

    They can say there is no market for turn based, but bg3 sold more copies than ff16

  • @AshtonMonitor
    @AshtonMonitor 2 หลายเดือนก่อน +1

    Man I came looking for info on Fantasian and thought the video was good, well thought out… but the comments are full of hate and bitterness.

  • @stevewallace1387
    @stevewallace1387 2 หลายเดือนก่อน +2

    No one makes better RPGS in general than the Japanese . one remake I would love too see on PS5 is Sega skies of acadia I can dream can't I

    • @Kelvryn
      @Kelvryn 2 หลายเดือนก่อน

      Xenogears

  • @Kefvid
    @Kefvid หลายเดือนก่อน +1

    Ok, Yoshi P's statement last year is moot for several reasons.
    1) BG3 launched after FF16 and made it forgettable. Splitting his team has not only hurt FF16 but also FF14.
    2) SquareEnix hasn't released good games, so setting unrealistic company expectations for the FF series isn't helping.
    3) They actually have worthy opponents now. Bandai Namco and Atlus have passed them by years ago. Metaphor has just come out and is currently dunking on everything, not named Black Myth or Astrobot. FF 7R will be lucky to get nominated for GOTY if there are any more surprises.
    4)The Mana series is arguably their 2n best IP. Does anyone remember that the 1st new Mana game in decades launched this past summer?

  • @marcosdheleno
    @marcosdheleno 2 หลายเดือนก่อน +2

    im gonna be honest, when i compare ff16 with 7 remake/rebirth, i cant help but think that MOST of the issues people complain about 16 only exist, because Yoshi P was too worried into making 16 more like 14.
    ALOT of its designs are things that, to me, are the reasons i cant stand 14. and while i do not think 16 is a bad game at all. i do think its not as good as it could, or even should've been.

  • @milemile4813
    @milemile4813 2 หลายเดือนก่อน +12

    Yoshi P doesn't like the term JRPG so first he got rid of the J (the flavour) and then he got rid of the RPG (the foundation) altogether and we got a game of thrones ripoff / dmc lite, mix of a game that doesn't deserve to be a mainline FF. It should be a spinoff like Tactics. Hope Square returns to its roots.

  • @tonypee3465
    @tonypee3465 2 หลายเดือนก่อน

    I hope, if Square-enix decide to remake FFVI, they still have Sakaguchi involved in some capacity (Director, producer, etc.)
    And we don't need FFVI trilogy or whatever, just remake one game with some additional details over the story and fresh combat mechanic (imagine FFVI Remake with Expedition 33's combat.)

  • @dreamphoenix
    @dreamphoenix 2 หลายเดือนก่อน

    Thank you.

  • @zadi10gaming16
    @zadi10gaming16 2 หลายเดือนก่อน +1

    I preordered Fantasian, but will plau DQ3 remake first that comes out few weeks before

    • @badboy-gn8fu
      @badboy-gn8fu หลายเดือนก่อน

      are you Type A or Type B?

  • @alanlee67
    @alanlee67 2 หลายเดือนก่อน +1

    If this outsells ff16 I'm gonna laugh

  • @SuikodenGR
    @SuikodenGR 2 หลายเดือนก่อน +1

    I'm looking to play this game once it's out on PC

  • @VandalHeart26
    @VandalHeart26 2 หลายเดือนก่อน +2

    The partnership should expand further and bring other "lost" titles back to modern platforms like PS5, namely BLUE DRAGON, LOST ODYSSEY and THE LAST STORY, all developed by Mistwalker. Please, Square Enix. Many fans want to play these games again.

    • @kevinramirez3134
      @kevinramirez3134 2 หลายเดือนก่อน +1

      Many fans don't want and/or don't feel like playing them on PS5 though. Which is why Square Enix continues to fail. They can't stop being yanked on by the neck by Sony's dog leash.

    • @alanlee67
      @alanlee67 2 หลายเดือนก่อน +1

      The last story definitely.

    • @VandalHeart26
      @VandalHeart26 2 หลายเดือนก่อน

      @@kevinramirez3134 I wouldn't mind playing them on Switch as well, especially now that there's a new one coming up in the future

    • @VandalHeart26
      @VandalHeart26 2 หลายเดือนก่อน

      @@alanlee67 I never played that game to be honest. Just heard about it. But I loooved the other two

  • @JMrealgamer
    @JMrealgamer 2 หลายเดือนก่อน +1

    RPG/JRPG’s are doing one thing before anything, and that’s telling story. The story can’t be fake but must have truth in it to help people. If not it at the very least be entertaining.
    2nd is the gameplay along with saying something to help mankind it better be fun and we just can’t get enough of it. Addictive and fun gameplay. It also has to respect our time as players.
    Chrono Trigger is the epitome of that along with Dragon Quest XI S. Why FF wants to get away from its roots is puzzling to me. I mean I can also understand wanting to grow and do other things but the fans are the ones buying the stuff. There has to be some stuff in there the fans want while still doing something new.
    Nintendo and MonolithSoft has been doing it rather successfully for many years with many of their titles. I don’t see why Square or Sakaguchi can’t.

    • @kevinramirez3134
      @kevinramirez3134 2 หลายเดือนก่อน +1

      MonolithSoft is the new SquareSoft.

    • @alanlee67
      @alanlee67 2 หลายเดือนก่อน

      I agree with Irvine. Gameplay is always first. Those snes and psx FFs were like MMOs in single player form.

    • @JMrealgamer
      @JMrealgamer 2 หลายเดือนก่อน

      @FF8IrvineFan_ I used to think that, but over time I’ve realized they are trying to say something. That determines where the characters go and what they experience and the monsters they fight. So that’s why story and gameplay swapped for me.

    • @JMrealgamer
      @JMrealgamer 2 หลายเดือนก่อน +1

      @@kevinramirez3134 definitely

    • @JMrealgamer
      @JMrealgamer 2 หลายเดือนก่อน

      @@alanlee67 like I said I used to think the same thing.

  • @WilliamScavengerFish
    @WilliamScavengerFish 2 หลายเดือนก่อน +2

    Secret of mana is a Japanese rpg. Secret of evermore is an American rpg. Fallout is an American rpg. Morrowind is an American rpg. A jrpg is an rpg made by a Japanese mind within the Japanese culture. There is a difference between a japan.

    • @badboy-gn8fu
      @badboy-gn8fu หลายเดือนก่อน

      i agree. there is a difference. an RPG made in Japan by Japanese people is an JRPG, whether it's action or turn based. personally, i enjoy JRPGs more than american RPGs. there's something about JRPG that hooks me, i can't really explain it. i tried to love American RPG like i love JRPGs, but i find myself getting bored when i play american RPGs.

  • @harleyflynn4
    @harleyflynn4 2 หลายเดือนก่อน +3

    There's too much padding in this video.. cover the interview.

  • @opticgamer3731
    @opticgamer3731 2 หลายเดือนก่อน +1

    triangle strategy needs a ps5 port. I agree ff7 should be on other consules but why don't everyone keep that same energy when it comes to other games coming to ps5. Like triangle strategy and dead rising 3.

  • @coreymckee4844
    @coreymckee4844 2 หลายเดือนก่อน +58

    This is another reason i dont like FF16. Its not even a JRPG. Its more of an action game with lite rpg elements. It has more in common with stuff like DMC due to the gameplay. If not for chocobos or summons, the game wouldn't even be recognized as a FF game to me.🙄

    • @TheSteelers4190
      @TheSteelers4190 2 หลายเดือนก่อน +9

      @@coreymckee4844 agree with a lot of this

    • @justareplica
      @justareplica 2 หลายเดือนก่อน +11

      @@coreymckee4844 I agree, it should have been a spin-off.

    • @mike1989libra
      @mike1989libra 2 หลายเดือนก่อน +8

      Ff16 was amazing all of them are

    • @mike1989libra
      @mike1989libra 2 หลายเดือนก่อน +2

      To me it is

    • @coreymckee4844
      @coreymckee4844 2 หลายเดือนก่อน +7

      @@mike1989libra agree to disagree.

  • @Kelvryn
    @Kelvryn 2 หลายเดือนก่อน +2

    enough with the "triple A" bullshit. you don't need hundreds of millions of dollars and realistic graphics to make a great JRPG. They need to start remembering their SNES days.

  • @MrQuay03
    @MrQuay03 2 หลายเดือนก่อน +1

    What happened to love story in RPG like FF8, 9, 10?

    • @Kelvryn
      @Kelvryn 2 หลายเดือนก่อน +2

      8 was horrible. Rinoa Heartilly was a shitty character.

    • @MrQuay03
      @MrQuay03 2 หลายเดือนก่อน

      @@Kelvryn FF8 was the best FF for me. Rinoa was great

  • @eddy5097
    @eddy5097 2 หลายเดือนก่อน +4

    Curious I'm sorry but you're incorrect...FF6 was beloved by RPG gamers who for the most part played other RPGs before 6
    We don't love FF6 cause it's our first FF...you can use that logic when it comes to 1 or 4 or 7-10 but 6 wasn't a lot of ppl's first RPG
    it solidified people's love for RPGs

    • @CuriousCorduroy
      @CuriousCorduroy  2 หลายเดือนก่อน +1

      The point I was trying to make is that 6 is peoples favorite for different reasons. For some it was their first FF or RPG and that’s why they love it, for others it wasn’t their first but it became their favorite. That’s why I used the Doctor Who example.

    • @eddy5097
      @eddy5097 2 หลายเดือนก่อน

      @CuriousCorduroy I think the point has more validity with 1 or 4 and 7-10 discussions. Just based on what I experienced when these games were released

    • @ChicCanyon
      @ChicCanyon 2 หลายเดือนก่อน +1

      Its more varied and complex than both the video and you give it credit.
      My first ff was mystic quest. It was awful and i decided rpgs were trash and didnt pick up another until ff13.
      I fell in love and went on a journey playing every single ff. 6 is now comfortably my favorite.
      We all come to these conclusions by different paths. Its not simple and its certainly not uniform.

    • @eddy5097
      @eddy5097 2 หลายเดือนก่อน

      @ChicCanyon you validated what I said ty for most ppl ff6 was not their first FF

    • @ChicCanyon
      @ChicCanyon 2 หลายเดือนก่อน

      @eddy5097 and yet i invalidated what you said as well. You cant predict how people got to where they are. Its unpredictable.

  • @kevinramirez3134
    @kevinramirez3134 2 หลายเดือนก่อน +6

    Well no s***! Even Nintendo mentioned in an old NintendoLife article years old that they literally said to them (him and Square) "Never come back". Right now, Square Enix is simply only using Sakaguchi and his game Fantasian Neo Dimension as a sort of "scapegoat" to cover up all their failures with FF16, 7 Rebirth, and several other games (Foamstars, Harvestella, and more) in hopes of making some money back that they lost. That's never gonna work. He should have gone to Nintendo to publish Fantasian. His game may be end up being good, but Square doesn't deserve money from players as a sort of way to get them back on good graces.
    It's as if Yoshi-P and many others at Square Enix still have that controversial answer from Phil Fish from years ago still locked into their minds or whatever when he was interviewed by a developer and the answer he said at the time that Japanese games "suck" and they should "get with the times" and be more like what western developers were doing. In all honesty, that answer still lingers within Square because with all the recent game failures and their games not meeting expectations and chasing trends, Square Enix still has that mindset of westernizing their Japanese games and trying to appeal to the wrong type of audience and chasing trends and messing up their gameplay to be more westernized and not being more "niche" and going back to their traditional Japanese RPG roots that fans do want again. Square as they are is so desperate for anything to help get them out of their slump but they refuse to go back to basics.

    • @alanlee67
      @alanlee67 2 หลายเดือนก่อน

      I would say SE is foolish and incompetent...maybe overly arrogant...but I don't think they are malicious. I hope this game can help them see the light.

    • @AshtonMonitor
      @AshtonMonitor 2 หลายเดือนก่อน

      “Failures” and they’ve sold several million units.

    • @kevinramirez3134
      @kevinramirez3134 หลายเดือนก่อน +1

      @@AshtonMonitor, yeah, only 2 or 3 million units that all.

  • @Cloudcolin
    @Cloudcolin 2 หลายเดือนก่อน +2

    While I appreciate the video, why would you use FF VII Rebirth and FF X footages instead of FF6? Since Hironobu Sakaguchi mentioned that FF6 influenced him to produce and make Fantasian : Neo Dimension. I feel that this would be much better if you do the video with more FF6 footages to honour the content and quotes from Hironobu Sakaguchi.

    • @armorvil
      @armorvil 2 หลายเดือนก่อน +1

      there was FF6 footage ; it's good he tossed some of different games in there imo. Makes the video more dynamic and visually pleasing (not that I don't like the visuals of FF6)

    • @CuriousCorduroy
      @CuriousCorduroy  2 หลายเดือนก่อน +2

      Unfortunately I don’t have much footage of VI, but I wanted to use footage of VII Rebirth to punctuate the talk about voice work (specifically pointing out Cody Christian as Cloud), and I used footage of FFX for the general JRPG talk.

    • @Cloudcolin
      @Cloudcolin 2 หลายเดือนก่อน

      @@armorvil There is only a few, but most of the video contains FF VII Rebirth and FFX footage. Since Hironobu Sakaguchi talks about FF6 influence Fantasian : Neo Dimension game, there should be more FF6 footage compared to the rest.

    • @Cloudcolin
      @Cloudcolin 2 หลายเดือนก่อน

      @@CuriousCorduroy I see. In that case, would you like the FF6 footage? I don't mind allowing you to use my FF6 Pixel Remaster footage on Twitch as long as you credit me. My twitch channel is in my profile.

  • @Phemruto
    @Phemruto 2 หลายเดือนก่อน

    wait are you Daniel Owen?

    • @CuriousCorduroy
      @CuriousCorduroy  2 หลายเดือนก่อน

      No idea who that is 🤷‍♂️

    • @Phemruto
      @Phemruto 2 หลายเดือนก่อน

      @@CuriousCorduroy tech youtuber, keep up the good videos.

    • @CuriousCorduroy
      @CuriousCorduroy  2 หลายเดือนก่อน +1

      @@Phemruto thank you!

  • @kriket7516
    @kriket7516 2 หลายเดือนก่อน

    Seeing too much hate on 16 so I’m gonna give it some love. 16 had one of the best stories to touch the series, easily one of the top games in the series. As far as the combat goes FRESH is nice turn base gets stale and I grew up with the old games and playing legend of dragoon as well as other titles. But the combat had more depth than some people have given it credit for, if you only did cool downs then you played very bland. Needless to say the combat was engaging and fun to learn. Now the controversial rpg element sure it lacked a big ass sphere grid and usually those could be fun to build and figure out but why not have an open mind and just enjoy the game made for you than put chains on a series Yoshi P developed a killer game and it feels like so many aren’t respecting that fact.

  • @nuanceblacksywin4868
    @nuanceblacksywin4868 2 หลายเดือนก่อน +1

    JRPG being its own category is well deserved. They're not just setting out to make a good game. They're (at least the majority of the time) sticking to their conventions. There's a reason why you only need a quick glance at JRPG to label it as a JRPG yourself. Whether it be Trails series, Final Fantasy, Persona, Tales of, etc. And the Japanese games that don't fit the mold (like Elden Ring) well... They aren't labelled as JRPG.
    Now compare with western RPG games... Baldur's Gate, Planescape: Torment, Pillars of Eternity, etc... They're completely different beasts!

    • @Mintcar923
      @Mintcar923 2 หลายเดือนก่อน

      @@nuanceblacksywin4868 One thing.. What “exact criteria” does an rpg need to have to have that J moniker.. And, why is the J seemingly either frowned on or illegal to use in any other genre? For example J Fighter, J Horror, J Platformer, J Action Adventure etc
      You almost never see that..
      Yoshi P made a statement about it last year if I’m not mistaken that it was discriminatory

    • @Shifft-This
      @Shifft-This 2 หลายเดือนก่อน

      @@Mintcar923 I wrote a long well thought out response to this... on my phone... and TH-cam ate it. So I'm going to try one more time from my PC this time. FOREWARNING THIS SHHT IS LONG.
      Before I begin, please remember that you'll never understand why a moniker or change was made in pop culture without either understanding its history or actually being there and present when it was happening.
      With that said, the "JRPG" moniker was created by gamers to assist them in setting expectations for the adventure they were about to embark on. My childhood was spent playing JRPG's like Final Fantasy (I really started around the time of 7), Legend of Legaia, Suikoden, Tales of Destiny 2, Star Ocean, and Legend of Dragoon and the differences between these games and "regular" RPG's of that time couldn't be more profound.
      Let's start at what I believe is the biggest glaring difference. When you play Final Fantasy VII you play as Cloud Strife. Cloud already has history and lore in the game world. He's a Soldier, trained by Shinra and former childhood friend of Tifa. This character already existed in this story before I took control of him. I can go down the list of games I provided in my previous paragraph and give you a historical breakdown of the main protagonist and what they accomplished before I ever gained control of him. The character has history.
      In western RPG's, the character you play typically has no history outside of what you create for them at the character creation screen. In fact, almost every western RPG HAD a character creation screen. Where you pick their class, race, how they look etc. This is already a major key difference but it goes deeper. In western RPG's your choices would dictate the direction of story. Your character, when given the option would be given a list (sometimes upwards of 7 choices or more) that could drastically dictate where the story ended or even more simply where your character would travel next. In comparison, if you play through the entirety of FF7 there might be 5 times in the game where you're given a choice and it's typically a "Yes" or "No" option and how you answer is irrelevant because you will still need to proceed to the exact same plot point thereafter and the game will end in the exact same way it's supposed to regardless of your choice... which makes sense... because you're playing Cloud and Cloud is going to act like Cloud even if you're the one playing him right now.
      These differences are huge. The difference between controlling Cloud on his adventure through Final Fantasy VII and playing the character you created in Elder Scrolls: Morrowind are night and day. The same could be said about other western RPG's of their time like Ultima or Wizardy, or Baldur's Gate. These games would allow you to become a villain if you so choose and you could kill people you shouldn't. In Final Fantasy, your character will always be who they are. You as a player have no agency over their actions other than controlling them as they perform them.
      Keep in mind, I have only listed two key differences: Character Creation and Player Control. But the western and eastern game design around these two key factors make for completely different gaming experiences. Surely anyone that has played both FF7 and Elder Scrolls: Morrowind would agree that even though both of these games are "RPG's" there are more differences between these two gaming experiences than there are similarities which is the reason the "JRPG" moniker was created to begin with. It wasn't to discriminate against eastern RPG's it was an attempt by the players to set expectations for a potential player to understand what kind of RPG experience they were about to partake in.
      Just to put this in perspective, I'm currently playing Dragon's Dogma 2 (a JRPG) and none of the points I made in this long post would be valid when held up to Dragon's Dogma. The terminology of JRPG was created at a time when the differences between western RPG's and JRPG's were much much more pronounced. Even though differences still exist today, those differences will not be the same as they were in 1997.
      The reason why there's no such thing as a "J Fighter" or a "J Platformer" is because there was literally no distinguishing difference between a east and west fighters or platformers. The mechanical design of the games were so similar that you couldn't tell them apart. Unlike RPG's. If I finished up an Elder Scrolls game and asked a friend "What RPG should I play next since I loved Elder Scrolls" and he suggested Final Fantasy 7 to me, he would deserve to be slapped in the face as these two games (while both RPG's) have very little in common with each other from a gameplay perspective and in a vacuum you could say they are nothing alike.
      The thing is... those differences I pointed out between FF7 and Morrowind were (at the time) able to be generalized amongst the broader gaming market. Most Western RPG's allowed you to create your own character, be a villain, and get different endings. Most Eastern RPG's gave you control of a preconceived character, with history and story already behind them, and a linear ending that you would always get upon game completion.

    • @Mintcar923
      @Mintcar923 2 หลายเดือนก่อน

      @@Shifft-This I feel like I’m in the Twilight Zone here.. There are very distinctive Japanese styles in other genres as well as non Japanese.. Is Blazblu the same stylistically as Mortal Kombat? Is God of War the same stylistically as Bayonetta? Is Super Mario the same stylistically as Prince of Persia? Is Until Dawn the same kind of horror game as Silent Hill? I could go on and on with this.. Even if we went with the ultra nationalist terminology in one genre the concept is at best woefully outdated anyways because technically any game from any region could have any style under the sun especially nowadays.. I just think Yoshi P would know what he’s talking about.. Why would he come out against something if there were no point to it you know? That said I have no reservations about the term J RPG in a non nationalistic way.. Let’s say short for Journey RPGs or Jr RPGs.. Meaning lighter rpg elements than something like D & D But because that would make perfect sense and would make everyone happy of course it wouldn’t be implemented.. We have stuff like Persona in the same genre as Octopath as well as Dragons Dogma.. I mean it just blows my mind.. Everything allegedly from Japan that is RPGs just being lumped together with literal obsession.. IDK maybe it gives people some kind of high to do that😜

    • @Shifft-This
      @Shifft-This 2 หลายเดือนก่อน

      @@Mintcar923 "I feel like I’m in the Twilight Zone here.." I feel like we're discussing different topics.
      You said, "there are very distinctive Japanese styles in other genres as well..." but we're not just discussing styles, I'm talking about entire FEATURES that are expected to be in the RPG genre that were missing in these "RPG's" that were coming out of Japan.
      I've already given enough examples so I won't dive into it deeper. Let's just say that if I play 7 RPG's and 6 of them allow me to create a character and have diverging plot points with multiple endings and then I play the 7th game and I can't create a custom character and it doesn't have diverging plot points/multiple endings I would wonder why the last RPG I played didn't allow me to utilize the same game/genre mechanics that are a staple of that genre that were present in the previous 6 RPG's I played.

    • @Mintcar923
      @Mintcar923 2 หลายเดือนก่อน

      @@Shifft-This I was born in ‘75.. There always were RPGs to come from various regions yet none of my classic gaming magazines have any sort of majestic what makes east west rpg comparison.. I really don’t understand how I’m losing you.. So I suggest just research what Yoshi P said in his statement against the term last year..
      Additionally going back about half the reviewers agreed with him and averted using the term for months on end.. Then something happened where a lot of the same people started overtly overusing the term later out of spite which was just so childish and immature.. Why would they concede it was a bad term then double down at a later time lest there were some kind of agenda in play?
      All i know is as per pure definition of “Japanese RPG” any game created in that province can technically have any style thus why go the nationalist route? Especially because we don’t do it in any other genre.. A lot of what you’re saying is purely aesthetics.. Nioh 2 has create a character so I guess it’s “western” DD 2 has create a character so I guess it’s “western..”
      I mean it’s just so ridiculous!! Having one genre as the exception to the rule where it’s mandatory to reference a state makes absolutely no sense.. Additionally if a game made in Korea has a style that is what we’ve seen from Japan it’s technically incorrect to call it that..
      Though again we can only say Japan we can’t call let’s say Skyrim a US RPG.. Everything else on the planet must be lumped all together as western lol Can’t call AC a European RPG even though it’s vastly different than American ones!! You see what I’m getting at
      IDK man it’s just a stupid term.. And I don’t get the utter worship of it tbh I offered up much better solutions where people wouldn’t fight about it as stated but hey I guess it’s people love to argue and like controversial terms

  • @wontononionslicer1004
    @wontononionslicer1004 2 หลายเดือนก่อน +2

    Ff16 is perfect as modern FF. FF never repeat game system from one game to another. No FF is a bad game.

    • @ShuraBeem
      @ShuraBeem 2 หลายเดือนก่อน +5

      @@wontononionslicer1004 it just lost it identity for core gameplay as a whole

    • @Cloudcolin
      @Cloudcolin 2 หลายเดือนก่อน +2

      @@ShuraBeem @ShuraBeem Exactly, they lost their direction. Going back to Final Fantasy VI is the right thing to do. Fantasian : Neo Dimension will be very interesting and might be one of the greatest games like FF6 and Chrono Trigger. I'm excited about this Fantasian : Neo Dimension because it is influenced by FF6 the best FF game in thee series !

    • @GzzGtu20
      @GzzGtu20 2 หลายเดือนก่อน

      I don't think anyone who uses that argument realizes that this is not what it means.
      FF games have always reimagined how they can tackle *turn based combat* , which is what FFI to FFX did. Every single FF game prior to X is full on turn based, heck, XI still has its own sort of turn based with how its system function and XII taking samples out of it shows that, XIII too, is turn based. XIV, back in 1.0, was similar to XI until ARR happened and they made the combat a lot more digestible to modern MMORPG audiences.
      So far XV and XVI are the only mainline entries that did not use turn based combat. And unlike XVI, XV kept being a RPG. While unfortunately having rather shallow combat in comparison to "watered down DMC Final Fantasy". 🤷
      TLDR: No, XVI did not reinvent itself, it's a completely unrelated entry that deserves the title of a (high budget) spin-off rather than being a mainline title. And the MMOs do not count as a counter-argument. Their cases are completely different as multiplayer games.

    • @ShuraBeem
      @ShuraBeem 2 หลายเดือนก่อน

      I forgot to add that they should not use the same turnbase system but what they can do to improve an already established turn-base system that make FF in general like what new FF7 rebirth and remake did. FF16 if you take away these eikons It won't feel like FF at all and the only character you can control is Clive.

    • @kevinramirez3134
      @kevinramirez3134 2 หลายเดือนก่อน +1

      @@ShuraBeem, Games like Octopath Traveler and Bravely Default knows how to properly refine and modernize the Turn-Based formula the right way. Which is what FF needs to learn and go back to. Heck, even Dragon Quest continues to do things right.

  • @neoandroid8586
    @neoandroid8586 2 หลายเดือนก่อน +1

    I think maybe 17 will be Turnbased

    • @alanlee67
      @alanlee67 2 หลายเดือนก่อน

      We'll find out in 10 years...

  • @Pyovali
    @Pyovali 2 หลายเดือนก่อน +1

    Why can't Square Enix have their own Persona? How did they fail at their own game this hard?

    • @Shifft-This
      @Shifft-This 2 หลายเดือนก่อน

      @FF8IrvineFan_ It's not entirely Square, but they're allowing it to happen.
      If you search you'll see interviews talking about this problem without them... talking about this problem. I can't remember if it was Yoshida or Nomura but during an interview one of them even said that (I'm paraphrasing here) the pressure from people outside of Japan to change the way they are designing games (artistically and mechanically) is so high that they can no longer make a game without getting pushback from various people about the way a character is designed.
      Put simply, western political correctness (you know what word could replace this) is stamping out creativity at the creative floor as these games are being made all under the guise of "reaching a wider audience".

    • @crowquet56
      @crowquet56 10 วันที่ผ่านมา

      ​@@Shifft-This y'all need to stop blaming wokeness for games ending up shitty. The reason Square has been failing is not because the western audience can't handle them lol money hungry business practices and poor planning is the cause of this.

  • @Idiotboxxx
    @Idiotboxxx 2 หลายเดือนก่อน

    First

    • @HyouVizer
      @HyouVizer 2 หลายเดือนก่อน

      **blue shell**

  • @VampireNoblesse
    @VampireNoblesse 2 หลายเดือนก่อน

    no more "dudes look like girls", they over did it in Metaphor.., to pander (why Metaphor got high scores from some non-anime & -Jrpg fans)... Metaphor is good, but not as good as P5R or DQXIS..
    ... fear future Jrpgs will pander :/
    ...
    truthfully, in anime dudes that look like girls are often interesting characters, but Metaphor over did it..

    • @crowquet56
      @crowquet56 10 วันที่ผ่านมา

      That's not pandering lol that's just art style, if you don't like it you don't like it but calling it pandering is a little braindead

    • @VampireNoblesse
      @VampireNoblesse 10 วันที่ผ่านมา

      @crowquet56
      those were my 1st impressions, later the red flags did reviel it panders:
      every evil, annoying & obnoxious character you kill is a privilege, white dude (no evil females, you don't kill any, they only repent), most females are (flat) girlbosses, while most dudes are feminine / soft,.. also the church is shown as one-sided evil (even "self-deleting" is shown as something ok), .... religious symbols are usally censored for the west, but here when an obnoxious evil dude wears it, its not censored, ... constant lecturing of race tolerance (not just part of the MSQ, where its ok / organic; but also constantly on side notes & royal virtues)..., depicting "power / strength" (masculine traits) aa something bad, but "manipulation / deception" (non-masculine) as something ok), etc. etc..
      ....
      its still a great game, but it had such writing & ideologies that Atlus would never put on their Rpgs (something / someone wanted them or made them pander)
      ...also the reason why it got sooo much attention from access media (while DQXI/S didn't, but is actually better)

    • @VampireNoblesse
      @VampireNoblesse 10 วันที่ผ่านมา

      @crowquet56
      it was a red flag (I stated that, when I was early in the game).., but its also an art style.., truthfully that alone doesn't say the game is definitely pandering, but seeing it early hinted, it might..,
      ....
      and Metaphor DOES PANDER:
      all evil, annoying & obnoxious characters are white, privileged dudes (which you kill.., but there is not a single evil female in the game, only repenting or being manipulated by dudes)..., there's constant lecturing on race tolerance (the MSQ had enough in an organic / balanced way, but they just had to way overstep it with constant side lecturing & royal virtues)..., achieving things with "power / strength" (masculine) is depicted bad, while achieving it thru "manipulation / deception" (non-masculine) is ok..., almost all females are (flat) girlbosses, almost all males are feminine / soft..., the church is shown as one-sided evil (even "self-deleting" is shown as ok)..., religious symbols as the cross are often censored for the west, but not here when an obnoxious, evil dudes wears one..., etc. etc..
      (those are not ideals Atlus would have depicted so one-sided.., its like they had "western" influence on the game..., and Metaphor is praised hard by access media, who don't normally prais Jrpgs as much, like DQXI/ S, though better than Metaphor, didn't get the same access media attention)

  • @tek512
    @tek512 2 หลายเดือนก่อน

    They need to get Yoshi-P away from FF ASAP.

  • @Yobama007
    @Yobama007 2 หลายเดือนก่อน

    Yoship further destroying the franchise.

  • @HyouVizer
    @HyouVizer 2 หลายเดือนก่อน +1

    Sakaguchi in FF14 crafts equipment and sells it on player marketboard calling it Guci wear. Crafted gear info will show the name of player who crafted it seeing his name.