Gotta say, not very impressed by Ruglud's Armoured Orcs in this one. Gyro's normally shouldn't be able to trade with missile infantry for any amount of time.
Small missiles (bullets and arrows) shot from inside a forest don't collide with trees for half a short period of time, you deploy archers at edge of forest so your units don't get penalty while theirs do for shooting into trees. I can't see if they were colliding due to youtube compression but if the flamethrowers and blasting charges were that is probably a bug.
Because small missiles (bullets and arrows) shot from inside a forest don't collide with trees for half a short period of time, you deploy archers at edge of forest so your units don't get penalty while theirs do for shooting into trees. I can't see if they were colliding due to youtube compression but if the flamethrowers and blasting charges were that is probably a bug.
Think fighting in the tree line with much ranged cost the dawi player the game. I guess he thought it would be better vs all the large units the ork player brought with the forest nerfing anything big.
Wonder if the MA thing is just a UI bug or something else. It would be pretty huge if vigor debuffs scale off your total stats instead of base values, that would mean that buffs used lategame would have been abysmally bad this entire time.
Being exhausted is a 30% debuff to MA. 30% of 93 is almost exactly 28. So from the tooltip, it does seem like it applies after additive modifiers. One buff has to be applied after the other either way. Either (43+10+40)*.7, or 43*.7+10+40. I've seen a lot more complain that fatigue is not impactfull enough, so I guess this is the right way. What was wrong, though, is the statement that the orcs would have 15 MA if it weren't for the buff. Going with the tooltip, they would have (43+10)*.7=37. Can't both complain that fatigue applies to buffs, and use the magnitude with buffs when unbuffed as if it worked on value.
The true winner - the forest missile block
Gotta say, not very impressed by Ruglud's Armoured Orcs in this one. Gyro's normally shouldn't be able to trade with missile infantry for any amount of time.
thats just the gyros being stupidly strong for no reason.
Reaally hated that missle deployment. What a way to nuke your missle heavy build
Small missiles (bullets and arrows) shot from inside a forest don't collide with trees for half a short period of time, you deploy archers at edge of forest so your units don't get penalty while theirs do for shooting into trees.
I can't see if they were colliding due to youtube compression but if the flamethrowers and blasting charges were that is probably a bug.
why would dwarfs with a bunch of missile troops go into the forest? 😂
Because small missiles (bullets and arrows) shot from inside a forest don't collide with trees for half a short period of time, you deploy archers at edge of forest so your units don't get penalty while theirs do for shooting into trees.
I can't see if they were colliding due to youtube compression but if the flamethrowers and blasting charges were that is probably a bug.
I feel like they overnerfed the mangler squigs...
Looks like vigor penalties apply a percent penalty to total stats (after buffs) not base stats.
Think fighting in the tree line with much ranged cost the dawi player the game. I guess he thought it would be better vs all the large units the ork player brought with the forest nerfing anything big.
What kind of hitbox do mangler squigs have?!
Those animations are crazy!
How do u hit those things....
A propa grinder.
Lucky you he didn’t bring helicopter cheese
Thx for casting yeah orcs are fun to play 🎉
Wonder if the MA thing is just a UI bug or something else. It would be pretty huge if vigor debuffs scale off your total stats instead of base values, that would mean that buffs used lategame would have been abysmally bad this entire time.
Being exhausted is a 30% debuff to MA. 30% of 93 is almost exactly 28. So from the tooltip, it does seem like it applies after additive modifiers.
One buff has to be applied after the other either way. Either (43+10+40)*.7, or 43*.7+10+40. I've seen a lot more complain that fatigue is not impactfull enough, so I guess this is the right way.
What was wrong, though, is the statement that the orcs would have 15 MA if it weren't for the buff. Going with the tooltip, they would have (43+10)*.7=37. Can't both complain that fatigue applies to buffs, and use the magnitude with buffs when unbuffed as if it worked on value.