I love Zelda games, but I remember years ago being so sure that Breath of the Wild would be profoundly disappointing. I actually thought it would release as nothing more than a shameless Far Cry clone... Clearly I was wrong. The only company pumping out shameless Far Cry clones is Ubisoft.
The most memorable part of Far Cry 3 to me is one of the optional conversations Jason can have with one of his friends, the chick who competed in the Olympics. He asked her was winning feels like then he starts talking about how horrible it was the first time he killed someone and ends with the line of “Now, killing just feels like winning, you know?” That’s some great Heart of Darkness stuff.
Jason's character arc is honestly one of the best I've seen in an fps, especially because since it's a first person game, you can see the change in a way no other media could do, you interact directly with the world (Also the tattoos are such a good concept, you can directly see a physical difference to mark his progress)
@@gabsnandes7818 I loved the story of FC3 and I just don't care about Ajay or nameless deputy character or whoever is in FC6 (I forgot that game even came out.) Vaas was interesting, Jason was interesting, Hoyt, Buck, the CIA guy, they all have their own interesting stuff to them. One of the other issues with the later games is I felt like I got too strong too quickly but that is a different issue.
I think it’s whenever you die at the end. That was in 3 right? You join the bad guys impregnate the lady and she stabs you in the chest? That shocked me mainly because I was so young when I played it.
I started as Test Engineer for Ubisoft during the development of Far Cry 3. I was in charge of the "encounters and navmesh" which is basically the AI behavior in all sorts of situations and states + the pathing. I did a lot of the cover placement as well by the end of it. Workday used to end at 6PM but we used to do overtime until 10PM and work 9 to 6 on weekends, and be very happy for it. A Test Engineer used to be paid with roughly £200 per month at that time. A Senior Test Engineer with a bit over £300. Overtime was paid at 2x rate and we would get 1 free meal if we worked the full 12 hours. That was enough to cover the rent, bills and transportation. Not the food, no entertainment, no unforeseen expenses and God forbid even thinking about saving anything. We even had a running joke on the salary day that in translation sounds like this "BOYS AND GIRLS, TONIGHT WE EAT MEAT!!!" :D As much as the permanent fatigue was draining the life out of us, we had that one free meal from the company and all that shared hardship created a very tight community. Why am I telling you all this? Because by the end of Far Cry 3 development, most of us were not 18 anymore, and some started looking for a sustainable living situation. By the end of Far Cry 4 half of us got hired by other companies for more than 2x the salary. By the end of Far Cry 5, nobody in our community was working there anymore, not even myself and my wife. If you're not picky, you can roughly compare the quality of the content with the % of experienced staff still working on the project. And please keep in mind that it was the same for the developers, design artists, even utilitary teams that keep the lights on like HR, IT support and Facilities. Ubisoft was great because of the young and innocent, passion-driven staff they acquired before and during the development of Far Cry 3. But the leadership at that time was malicious, old-fashioned and downright conter productive. Towards the end of our stay we had another running joke that soon not even Indians would work for Ubisoft because of the terrible pay, inexistent benefits and factory-minded rush to push out project after project without fixing at least half of the tickets we had in Jira. Plus there was a bug infestation at the company's canteen that put us off from that one meal we got for working 12 hours. Other games me and my wife worked on and loved: The Division, Black Flag single and PVP, Raving Rabbits, SC Blacklist and Watch Dogs 1. It was an era of happy struggle if that even makes sense, during a time when we didn't have many needs and Ubisoft capitalised on that very well. Too bad they failed to compensate their experienced staff and saved pennies to loose silver.
I don't even know if anybody will read this, I don't even know why exactly I wrote it... I guess I just hope that other, smarter companies will learn something from such experiences. But considering how smart younger people are nowadays, I doubt that companies can get away with all that anymore.
I read this. Sometimes I think I dodged a bullet not becoming a game developer. I watch and read some horror stories like this and that is modern slavery for white collar jobs.
@@andersonandrighi4539 You see, looking back it seems like a horror story, but back then I was just happy to work for a gaming company, I didn't even need food more than once a day and all my friends were working there with me, until they weren't and then we weren't. Painted in shades of grey and struggle, oddly, those were happy times. Not good, humans don't require good times to be happy. It's strange. And working on games like Far Cry 3, Black Flag and Watchdogs were the proudest results of my career.
@@CapitanBreakfast I get it. However no worker should be treated the way some game companies are treating them. They exploit the worker out of their passion of a media. Imagine if the movie industry did the same? The auto industry? EDIT: I take that back regarding the movie industry. They do the same with visual effects which by the way have almost the same skill as most of the guys working in the graphics and art design team of the gaming industry.
As an ex ubi dev (see my vids for proof), you nailed a lot of this video. You probably spent more time on this video than we did on some of our games lol. For the past decade ubisoft's primary indicator of success wasn't review scores or reception, it was average hours played. This led to endless large repetitive open world games of today, designed to waste your time that people hate. To make it worse, the game design philosophy also became everything must be emergent gameplay where the player makes their own fun. So less crafted intentional design decisions, more sandboxes with more and more toys.
Very interesting to hear what you said, as you were a dev. I can see the truth in what you said when playing. I have to say far cry 5 is the best hands down.
All I know is that fc4 and on got increasingly repetitive and boring. Pointless to finish. I bought 6 and didn’t even play for 2 hours. It’s so hard to stay immersed anymore with so much garbage going on in the game… maybe I’m just old now
Ever work on Red dead 2? I mean lots did, so so many of us did. It's just honestly this sounds just like me and many other devs just felt so much burn out from corp. So justified of course.
I'm one of the 'immersive sim' Far Cry 2 players. I loved planning out my route and sneaking through checkpoints. I felt it was so realistic, and I was right there in Africa, and wasn't a super hero.
To right it was with out a question the best Far Cry, and everything that followed was the decline of the franchise. Far Cry 3 started the super hero over powered bullshit and it just got worse from there on out. The latest pile of shit was such an abomination that all I wanted to do was join the government forces and wipe out ever guerrilla in the game.
I remember interviews with the dev and him describing how he had envisioned its world and mechanics, and I’m still like “man, I wish I could have that game today.”
Far Cry 2 is the most immersive game in the series. If you take a lot of the little details of FC2 with the fire and animations and also the buddy mechanic and combine it with the polish of the later titles you have a perfect game.
@@lurch789unfortunately FC6 has the least compelling or moody setting. Sure it doesn’t need to be as bleak as FC2, but between its cringe zoomer characters and ridiculous animal companions, it’s like the Saints Row crossed with Just Cause of Far Cry.
@@HonestObserverI thought I was the only one that thought far cry 6 was filled with wacky characters. Also felt off that the military were mostly female.
@@Shogunlyoto Yeah diversity and representation is one thing, there's also the matter of going too much (and accidentally making most of the people you're slaughtering women!)
@madmantravels921 I have always thought it was a very unique and interesting experience, clunky but has heart and genuine thought behind it, something we see in a lot of indie games today and not much in AAA games specially Ubisoft games. I loved the fact you had to actually plan your route to the mission location and back properly on the map using all avaliable resources and tools (like using the hugely underrated bus stations and boats to avoid the constant patrols on the roads for example), all while trying to keep your guns and car from breaking down and your medicine from running out. Add to that the dynamic fire/wind system and it made for quite an interesting and immersive mercenary sim set in Africa.
@@madmantravels9217 The internet isn't a singular hivemind, most of the people who criticized it when it released aren't the same one's praising it now, unless you have proof that he specifically is contradicting a previous statement he made, your statement holds no ground
Just wanted to say this is the first time I've come across your channel and the production quality is amazing. You could've easily turned each section of the video into its own standalone video and riddled it with ads but you didn't. Massive respect for that.
Been a fan since three, and have loved each installment since - until 6. FarCry 5 took me a moment to warm up to, but now I've played it the most, and New Dawn has problems but I still enjoyed it. 6 though...hot damn is 6 a disappointment.
I recently got far cry 6 as the main game and season pass were on sale for £20. Absolute dogshit, only praise I’ll give it is that Dani (I played the female version) was quite entertaining in her dialogue, the rest of the game is pure bollocks
"The Wasted Potential of the Far Cry Franchise" almost all of your points and analysis could be made for Assassins Creed as well. Ubisoft really do have some of the best IP's that they continue to fall short in making excellent. Great vid again Marco. See you in a couple months!
I was ready to love Valhalla, but it completely squandered the conflict it was setting up between Eivor and their brother. He goes further and further off the rails only for the plot to swerve in a completely different direction and end with no real ending.
Difference is AC has games that basically reached its full potential. The Ezio trilogy is peak and Black Flag is arguably the greatest pirate game ever made. It arguably did what it intended to do well they had to change up the franchise (for worse imo) to make the new games not feel like copies. But Far Cry has never really reached its full potential. 3 was a highlight but still had a lot of things it needed improvement on that the series never did and may never do.
As a far cry fan and player who plays this game a lot i cant do anything but agree on the stuff covered here, very accurate recap of everything that happened and a great video!
I used to have a lot of fun with Far Cry. I played almost every single game 🎮. I stopped playing since New Dawn. I really hated the fact that they put rpg bullshit in the game. This is why I didn't buy Far Cry 6 and New Dawn .
@@tobitroyer9429 far cry 6 is painfully repetitive. It was really dissapointing. All of the new stuff added basicallly takes away from the game, the animal conpanions are horrible and better to not be used.
Primal was under appreciated, the setting with FarCry's mechanics works really well, and the effort put into the Wenja language was very interesting (including the Urki (Hurk) managing to give it a southern U.S. drawl). 5 had the best world building in the series. There were so many small stories, phone messages, little vignettes creating environmental story telling that I don't think the audience for these games appreciated; certainly it was glossed over by content creators at least. If it were a Bethesda title, we'd have had youtubers raking over every outpost and note piecing together stories. It is easily my favorite Farcry, and one of my disappointments with 6 was that it took a step back from this element.
5 is definitely the most frustrating game in the series in my opinion. It had the potential to be something truly special but it falls just short. The story is solid but there needs to be more of it; make it more difficult to fill up the progress bars in each region, develop the characters more and give the silent protagonist more of a personality by giving the player narrative choices which affect the world. You could be given the option to kill or spare the heralds and not blow up their bunkers which would could undermine Josephs hold on his followers and make them question his authority. So many characters have wasted potential in 5; a lot of focus is put on trying to rescue your fellow police officers but then once we do, they just sit in one place and wait for you to begin the final mission. Give them companion missions after they're rescued which make us care more about them.
Agreed. I also wish the townsfolk’s in various areas had more story. The trailers promised a MUCH heavier focus on story and character with Mary, Jerome, and Nick. Wish it went more in that direction. Also, more towns like Falls End would have been nice to explore.
@@duncanharrell5009 Honestly I could forgive all of that if there was a decent ending. I don't go into a Far Cry game expecting a happy ending but i do expect the hours I put in to actually make a difference on the outcome. As it stands now it's either you lose because nukes or you lose because of Bliss and brainwashing; the first time I finished the story the ending actually made me angry 🤷♂
@@MrJackdotw Late to the party, but Far Cry 4's "secret ending" vs Far Cry 5's is the prime example of this disconnect. Narratively, 4's makes sense. You're not there as part of some liberation of Kyrat, you're not there cause Pagan Minh killed your dad and you're bringing him to justice. Anjay Ghalay (pardon the spelling, it's almost 100% wrong) is there because he wants to spread his mother's ashes. If you play along, that's what Anjay gets to do; Minh takes him to the gravesite in his helicopter, and the game is naturally resolved in a unique way. You're not penalized narratively if you choose to play the game, as Anjay eventually gets to put Lakshimi to rest, but the secret ending feels satisfying based off of what we know about the character going into the game. 5's secret ending just serves to reinforce the main theme of the game: you're on a fool's errand, and all roads lead to bad outcomes. Any choice you make is going to be the wrong one, regardless of character motivation and contrivance (looking at you, random-ass Bliss barrels that show up in the finale). However, your character has no motivation to choose that ending. The Rook is the Rook; their most basic character trait is that they're a lawman, and they lay down the law with the Sheriff, the Marshall, and Deputy Man and Deputy Woman. Unless, for whatever reason, they're somehow precognizant of the rest of Far Cry 5, they have no narrative reason for why they wouldn't cuff Jim Jones the second they see him, nor do they have any reason to wait like 10 minutes or whatever it is to finally not cuff him. Far Cry 4 rewards the player where Far Cry 5 penalizes them, at the end of the day. This is all fine and good, but Anjay has clear reasons for why he is the player character's avatar: he just wants to put his mom to rest. On the flip side, Far Cry 5 gives no motivation for the Rook to refuse; the Rook's only reason for starting the events of the game is to come back with Seed, with no other motivations present to really lend the "just forget this happened and go home" ending any narrative coherence. If they wanted to make arresting Joseph and/or any of the endings feel narratively satisfying (without any ass-pulls), they'd have to make the enemy faction 3-dimensional, which they more-or-less fail to do since all the mooks just run around pillaging and killing. You can't have them not 2-dimensional, because then they wouldn't be a Far Cry enemy faction, and killing them might have actual consequence given they could just be trying to shepherd people into the apocalypse, instead of pillaging and killing everyone on there way there. Don't even get me started on the "canon end" of Far Cry 5; I'm still mad about what happens to the player character.
@@MrJackdotw I think FAR CRY 4's ending is one of the most twisted and realistic ending of ALL TIME. You don't know who you are helping, you only trust their word because they claim they've worked for your father. Then you end up being someone who put the people of kyrat in must worse hands. You turn out to be a terrorist instead of a hero.
Definitely, agree on far cry 5 of what you say. I been thinking the samething as well. Like they should have been focus on more choices then ever. Like fallout new vegas, outer worlds, pillars of eternity or other games choices that success of what we care more about those characters.
I want to thank you for giving every game a fair shot, taking the good with the bad and giving the best critical critique of far cry series thus far. Especially I thank you for giving 5 the credits it deserves, ive played every far fry from 2-6 and 5 remains my absolute favorite in the series (no im not ignoring any issues they just dont bother me as much). Its always very tough seeing people online being very harsh on it for not being as good as 3, so I appreciate you taking it at all of its values
This is my first donation for a video in youtube and... Oh, man. What an awesome and glorious detailed analysis. Congratulations. I always had the illusion of far cry to be under the skin of a person involved in crossfire of an indirect conflict (matching with at least 1 to 4). I think "Homefront" would have been an excelent farcry-ish game when talking about the original idea for the game (a civilian breaking through experienced soldiers from basic tools and weapons) but everything went very very wrong. Back to the topic, I am in the "Far Cry 2 is awesome" team, is my favorite shooter in life, maybe community is divided because most of mechanics weren't for all, faulty weapons is a reasonably mechanic because all you can find comes from the black market arsenal (which makes sense you unlock it with diamonds and you can always change for a "newer" one of the same type from your personal arsenal because you are receiveng a lot of each weapon). In case of Outposts, yes, they were repetitive, but in Far Cry 3, once you take all the outposts, there's no way to have a random encounter on map, and that was pretty boring to me, maybe a system where enemies could take random outposts again (as a try to strike back) would be awesome, forcing you to clear outposts again before they lock any resource/weapon/vehicle (just like losing territories in Need for Speed Carbon but with a real motivation). The most hated "things" for me in Far Cry 3 is the static skybox, Vaas being killed too early (for me, the game turned boring after his death) and no more variety in stabilization animations (lot of them so damn epic in Far Cry 2 and different depending on the weapon or damage), many steps forward in storytelling but some steps backwards in every newer game for things that already worked good in Far Cry 2, IMO.
Thanks a lot man! I definitely think that a modernized version of Far Cry 2 that actually gives the player choices that impact the world would be the way to go. Right now it has turned too much into a playground with big explosions and gimmicks rather than the somewhat immersive and hostile world that it previously at least tried to offer.
Yea same with me was so good when i was a kid playing FC2 i still remember the fire detail was the best out there on games and probably still is for the direction of the wind affecting the way it spread. And the map editor was amazing i was not good at it but some of the maps people made were amazing and better then the devs maps still remember a D-day map was so good and better than anything the devs made by miles.
Little known fact about far cry 2: the flare gun is the best gun in the game. Instantly set fire to enemy vehicles to create a mass explosion and light up the surrounding area to deal with unwanted combat encounters. Coupled with mines/c4 you are an unstoppable malaria-ridden killing machine
I sincerely appreciate the time, effort and commitment, it takes to create these in depth, game series reviews. Thank you for creating such a thorough and informative video.
i still have yet to have the opportunity to play Far Cry 3 for myself, but ive been constantly rewatching compilations of Vaas over the years. hes such an amazingly well written character, and Michael Mando as his voice actor is simply irreplaceable. ive learned a lot about writing scary antagonists from characters like him, i really fucking wish modern games would care more about great storytelling like this
Honestly tho: Vaas only works because Jason works. Without Jason, Vaas is just an edgy Joker. Hence why every villain after 3 has been exactly that: An edgy Joker. Vaas worked so well because he was what Jason would become if he stayed on the island. The common theme that was sorta accidentaly born in Far Cry 1, expanded in Far Cry 2 and fully included in 3: The jungle makes you go crazy (literally and metaphorically). Far Cry 4 abandoned this whole idea of insanity and it never came back since. Far Cry's villains just don't work if they're not directly compared to something. The main characters have been hollow shells, generic for you to insert yourself into. So they've sorta tried to compare them to side characters, but... It just doesn't work as it's barely noticable. Like in Far Cry 6, the direct comparison you have from Gustavo here is the resistance and EVERY SINGLE ONE of them is a shitty person. At least they all get what they deserve in the end, but really: Having no insanity in Far Cry is not Far Cry. It was the 1 thing that kept the narratives together under the same theme. Right now, Far Cry has no unifying theme other than civil war, I guess. 1 is about being Crysis 1. 2 is about war, war economy and how insane all of it is. 3 is about civil war, isolation, and how that brings about insanity. 4 is about civil war, legacy, heritage and family. Primal is about unga bunga. 5 is about extremism (not even about religion as it doesn't really comment on it). New Dawn is about unga bunga. 6 is about civil war.
@@jesustyronechrist2330 no yeah absolutely, i know exactly what you mean. i know most people dont like the guy but Pyrocynical's video did a good job of laying all that out for someone like me who hasnt played the games. thats why i used the word storytelling, i know its not just Vaas that makes FC3 a great game, hes just obviously the best part of it all
@@jesustyronechrist2330 I'm happy to see people giving Jason some love. He starts as a disgustingly shallow, vain party animal thrust into the realest of gritty realities where death, torture and slavery are all likely outcomes for him and his friends. Him embracing an oddly libertarian murder cult lifestyle was oddly addictive, and I felt myself going crazy alongside Jason as the stabby shooty gameplay enforced you becoming a maniac.
I don't know who started this trend, but I love all these channels now making long form scripted retrospectives of game series by going through each game. While giving more general and historical context to them and comparing the games in the series as well. *EDIT:* I want to clarify, I'm not speaking about long form gaming analysis videos in general, I'm speaking about this specific type where they go through an entire series on a macro level, comparing the differences of the games and their history of production and effect on the series.
@@robjsmiles Eh, I love Whitelight, he's one of my favorite channels, but he's more in the Raycevick, Joseph Anderson style. Focusing on one specific topic or game and going into intense detail on it. Not a broad retrospective of a series going into each game like this is.
far cry 2 was probably one of my most played games on the 360 the whole pick a side then the ending to me was mind blowing same with the rev your buddy but it sometimes doesnt work so you just execute them to save them suffering then going onto custom games with friends was so much fun we mostly played those rollercoaster race maps was one of the best games to me at the time
Ever heard of Escape Wig's Mind back in the day? It was a whole puzzle map series made by the same guy, fuckin awesome times playing those with buddies
@@TacoShuriken HOLY SHIT Escape Wig's Mind, what a fucking flashback... Spent just about all of my time on Far Cry 2 running escape maps with friends. That was definitely one of the best series. Thanks for the nostalgia holy shit!
I wish I had memories like those for FC2. First time I played FC2 I was just a kid and really bad at the game, didn't really understand anything and just knew two themes about the game: Malaria and Africa. I also did use the map editor like once or twice and that was placing as many explosive barrels as I could, exploding them and watching my PC's framerate drop. haha. Would've been a lot of fun with friends for sure, perhaps there's a discord for people who still play FC2 to this day because honestly I would love to return to the game after my full playthrough that I did in 2021.. so that this time around I can experience the online aspect
I love Far Cry 2, I want another Far Cry like it but it is not a game for everyone so I don't see that happening. Also love the direction you are going with the channel, love listening to these types of videos while working.
Far Cry 2 was the best, it was much more grounded. It had proper 'immersion, though choosing one faction over another and having branching missions from that would have been great.
Fantastic video! I really like how you go out of your way to point out how many of the issues aren't due to dev incompetence. It really adds to the validity of your points, imo.
I'm currently on the middle of the Far Cry 5 segment and I have to leave a comment, what a amazing video, with concise and well presented points and I'm glad I stumbled across it. Good job man!
I totally agree, to some extend. The villians are beautifully done and the main plot is the best far cry plot for me at least. But the excecution is horrendous, it gets very repetetive and the content pretty much stays the same
far cry 5 was sloppy at best imo combat was way to easy AI felt worse than 3 and it also just felt like I was playing far cry 3 again but with uninteresting villans
I really love how you've found you're groove back into youtube specifically gaining a wider audience base for doing these long format videos. I've been binging these videos for days! A long time fan of your work even back to TD1 when you amazingly troll DZ servers and run away from it in such MarcoStyle fashion and I'm glad the algorithm has brought you back to my suggested videos as now I've become more of a completist in videos games I play. Seeing as you have been working hard coming up with these type of content makes me happy for you as well as you've found a new passion it seems. Delivering something special for the whole gaming community by providing in-depth insights and meticulously methodical reviews for all of us to consume really gives us the ability to have informed desicions in finding what franchises to commit to and companies to trust. In line with that, I was hoping for you to create a long format one for any title and/or franchise that was amazingly impressive for you for the most part just to complete the whole package of telling us what not to buy and recommending us what's really good out there. Thanks and much love to you Marco! 😺
No, Far Cry 1 and Instincts are the only ones worth playing since they’re not dull, repetitive open worlds doing the same simple task over and over again until I’m bored. Far Cry 2 is the worst offender with the sheer amount of boring driving you have to do on top of that, and all the later games did was bandage some of 2’s more egregious problems without addressing the main issues.
@@IskenderCaglarM41B441 It’s only frustrating if you suck. lol It forces you to play like a sneaky guerrilla fighter. Granted, the fact that many people claim Far Cry 2 is difficult, to the point of claiming it’s “the Dark Souls of FPS”, I can see why people would find Far Cry 1 too difficult. Meanwhile, I found Far Cry 2 laughably easy especially with the semi auto sniper that has zero aim sway. Admittedly, you do need to fix the AI bug that breaks stealth from the last patch. GOG at least includes the patch directly.
@@gameragodzilla it's onli fırastreting if yu sak lol F off and live km's away from me. Wall hacking, standard trigens(which are basically headcrabs but big), big ass trigen with rocket launcher which is bullet sponge and takes half of your magazine, basically no stealth, easy to die etc etc. There are many problems with the game and it's unfair and frustrating. Now if you take out trigens it would be better. But that's not the case soooooo...
Would love to see more of these kind of videos. I would never watch such long videos on youtube but from you, these are so well-written and edited. Hope the efforts pay off!
Have played every Far Cry since 3. It's always such a weird experience picking up a new one, they're consistently bigger, bulkier, and somehow contain less content than the last.
I love this genre of documentary videos that are long but also very informative, thorough, and clearly took a lot of effort and knowledge to put together. I got into the Far Cry series in my high school years and played most of the entries between 3 and 5. I remember waiting for news of each upcoming release with huge anticipation. The over-the-top antagonist, story, overall cast, and location of each entry are what made this series special to me. My personal favorite was probably 4; I really liked Pagan's character/dynamic with Ajay and the experience of roaming through the absolutely stunning mountainous region of Kyrat. 3 is also a close contender there for obvious reasons. I learned a lot about the origins of the series from the first game and its spin-offs, which I never cared to learn about for the sake of them being "too old", as well as the later entries beyond 5 where I had stopped paying attention due to the quick drop-off in positive reception for reasons I didn't fully understand. I really appreciate that you did a deep dive of each game to explain not just the characters and overall plot, but also the core gameplay loop and mechanics that were changed in each game for better or for worse, and how they "felt" from the gamer's perspective compared to direct competitors in the respective year of release. It's been over 2.5 years since FC6 with no news or updates on FC7, so hopefully Ubisoft is hard at work on putting the series back in the right direction. This is just my opinion, but I really don't like the RPG mechanics or visual design of the newer games - the color palette, UI, and even the font of the text really give it a cheesy/cartoonish feel and really takes away from the unnerving feeling of sharing the same island as a murderous dictator. Despite all the (very justifiable) criticism that they've gotten over the years, Ubisoft is/was a creative behemoth behind some of my fondest and most memorable gaming experiences growing up, and I firmly believe they the talent and resources to make the magic happen again. I'd really love to see a game establish a darker tone like 3 or 4, with a unique villain and memorable soundtrack to go along with it. The main theme of FC3 gives me chills to this day.
Dude, when i started watching the d2 funny videos i never imagined that the quality of the content would improve so much. This type of videos that you been making are really good, so I hope they become more popular.
Well done Marco, great video. A Borderlands deep dive could make for a great vid as well. I could definitely see it working well with your sense of humor.
Man idk how u cracked the youtube algorithm but every time I watch any video to the end it automatically starts this one..without fail....congrats my guy
One of the funniest things in the Hours of Darkness DLC, was the ability to swim up waterfalls like a salmon. I did appreciate that after you beat Lost On Mars was that you had those powerful sci fi weapons available in the main campaign. The Zombie DLC was fairly fun. Hurk is buffoonishly hilarious, and just a bit touched in the head. He's funny in FC Primal as a stone aged redneck (Hurki) caveman who speaks ungabunga in a Southern drawl, and wants you to gather materials for him so he can try his hair-brained inventions.🤣
I felt incredibly bad once I was fighting faith/Rachel as all I actually wanted to do was save her from Eden’s gate and the Father. I generally read through everything in the game that tells me how much suffering she went through. Just so I can enjoy destroying everything he had
The most amount of fun I ever had in Far Cry series was Far Cry 2: the user created multi-player maps and 'Capture the diamond' mode. The replay value was huge, every day in around 2008 I would fire up the game and the server browser would have new maps with many lobbies with 16 players all having an absolute blast. When FC3 dropped everyone in the map making community had high hopes but we had no dedicated servers and there were many other issues, which ultimately lead to its downfall, with each release after this the multiplayer aspect of the game was less and less and then 5 no multiplayer so the franchise was dead in the water from the multiplayer perspective.
But isn't there multiplayer in 5 or is it different? Because they have Arcade mode where you can make and see other people's maps but they also had team death match and free for all modes with multiplayer maps you could pick and choose from if I remember correctly.
Something about Far Cry 4 enchants me. One thing I know for sure, this is where open worlds peaked for me and easaly favorite game and open world in the series. (I have played them all, minus the first.)
Great to see marco getting success even without destiny, always thought your editing and humor was amazing, great to see you can branch out to other content now
the worst part about New Dawns grind for resources is that the easiest way to get the resources you need is from the expeditions you take with that French pilot who hangs around the main base. that is your only consistent way of finding every resource in the game aside from ethanol, which you have to grind out from doing outposts, which get harder the more you reset them. which becomes a massive chore.
Marcooooooo! I actually got chills when I saw this video. Far Cry 3 is a masterpiece, and I’m thrilled to see such a killer vid from you. Keep up the good work king
Great video Marco. Maybe in the future a similar video about the news of division 3 not being in development at Ubisoft and the wasted potential from the first two divisions
This randomly came up while I was testing old PC software on my 32 bit windows 7 laptop... instant sub for this well researched video, there was some info I didn't even know.
I really enjoy these long video essays. They are really well put together and make tons of points that I’ve never considered before despite following many of these franchises very closely. Keep it up man.
Having played through Hours Of Darkness, I honestly really wish they did a FarCry in Vietnam. The landscape is beautiful, the color palette is gorgeous, and the vibe is great. I just wish they made a full game out of it.
I'ts been a while that a watched something on TH-cam this long without speeding it up or skipping. Loved the video, it was absolutely great quality. For about 99% of everything you said, I couldn't agree more! Can't wait for your next video.
The arrows that the veteran Seed brother shoots to kidnap you were actually a fun surprise for me. Definitely doesn't hit the same on replays but that first time you realize what happened is kinda cool. Hope the Tormentors give off this feeling in Lightfall
Wow, what a great video, I enjoyed every second of it from start to finish! I only wish that you talked about Far Cry 5's Arcade mode with best Map Editor/Maker out of any Far Cry game and about the fact that Far Cry 6 was first main Far Cry game that didn't have Map Editor which was extremely disappointing and a pretty sizable identity part of Far Cry series that has just been abandoned sadly.
I really enjoyed Far cry 3, Primal and Far cry 4. I haven't played anything in about 3 years as life has gotten busy. I saw a lot about Far cry 5 a few years ago and today something about Far cry 6. I searched on TH-cam for Far cry 6 information and found your amazing video. This video is like a biography and was so great to watch. Took me back to some really good memories I had before life got complicated. Thank you!
I got FC5 for 5 bucks wasnt excited about the story while promo phase just finished it 3 Months ago it was more fun than i thought. FC6 most people told me it was not so good like FC5. I liked the story from the trailers more then FC5s but as much i have seen its not so good in the end :(
Hours of darkness was my favourite DLC because it embodies the crouching tiger fantasy of Farcry perfectly, you get extra perks for stealth, you can find rarer silenced versions of most weapons somewhere in the map. On the hardest difficulty it truly feels like a commando stuck in a foreign land, where you have to scrounge and overcome. It's a distillation of the gameplay-loop that's just satisfying to play. The narrative is simple but effective, and the motivation to not just run away, is to not see your friends and comrades left behind to face the horrors of imprisonment alone. It's a narrative choice that you are free to make. You are free to be that cowardly dog that just ran as fast as he was able. Or you are free to be that man that stayed long enough to get his friends, and to give closure to the widows of all those pilots.
Marco, just wanted to say I’ve been a fan of you since you were making division one videos back in 2017. I was right there with you when you said the division two sucked. It’s great to see you making awesome content and becoming more popular
Far Cry 3 was the first Far Cry game I ever played and I fell in love instantly. That game was incredible in so many ways. I followed that by playing 4 and then strangely went back and tried to play FC2 but I just couldn’t get in to it. I played Primal next and again fell in love (I know that game really divided opinion) and then with 5 I again lost interest and never finished it. I haven’t played 6 at all for fear that it won’t live up to the joy I remember playing 3 and 4. I know Ubi got a lot of hate for “copy and paste” but I lived the formula that FC3 implemented with hunting, outposts and radio towers and if it ain’t broke then don’t fix it.
I recommend u to try fc6. FC6 is not a bad game. While it does get repetitive at times i found the setting pretty good. Story is a big meh but gameplay is pretty solid.
@@Romanus- True. Game was also selling quite alot of “cosmetics” Idk man looks like they are after the money. This is the only Farcry game i played along with 2 and 3.
@@mythicalumut6174 yep. And the propaganda is just so over the top. We’re supposed to believe some commie teenager women and her transgender girlfriend would lead a successful coup over an organized military? It’s so
For New Dawn, the *primary* way to get materials for weapons/vehicles is through the “expeditions” activity, which awards dramatically more resources than exploring the open world, and it's the only way to get two of the materials that're used in many of the highest-tier items. It really could have been explained better (outside of the tutorial for expeditions, AFAIK the only place to see that spelled out explicitly is when you zoom all the way out on the map screen. Doing a few of those will quickly give you enough materials to get better weapons. Watching your gameplay w/ every enemy having insane amounts of health compared to your terrible weapons was pretty painful, I can’t imagine enjoying the game without the ability to use any of the decent weapons.
tbh i didnt have the material issue at all so i found that complaint weird (also a non issue early on because outposts scale with scavenging) because i was exploring from the start and got some stashes fast (which meant getting titanium too since i got lockpick asap) which have an insane amount of mats. so i found that complaint weird. and even with the second tier stealth pistol and saw launcher you could easily kill a bunch of enemies. only thing that really took a bit was getting circuits which are only relevant later on imo once you get to the 3rd tier and even then i only did 3 expeditions. i happened to kill some monstrous animals etc which reward you with mats too. the "i was only able to craft 1 gun" felt so weird to hear when i ended my playthrough with 4 elite weapons.
Wow, I had a much different experience with FC6; I absolutely loved it! The setting was beyond gorgeous, the mission settings/buildings wrere curated and the characters memorable. Im sure it's personal preference, but I think FC6 is the best so far. You created a great video! A very detailed summy of the frsnchise thus far. I look forward to seeing what's next.
I think a lot of the negativity around Far Cry 6 comes from the diversity of the characters, but when you think about it, it makes sense for more diverse and socially conscious characters to be fighting a corrupt evil dictatorship, it's similar to the group you are in fighting the nazis in Wolfenstein: The New Colossus. It's unfortunate that people let their politics tint their view of the games, but even I am admittedly guilty of that, being how I am Polish and favour BJ Blaskowic in Wolfestein as he is also Polish.
You can tell Ubisoft really knows Vaas as a character because they know the definition of insanity better than anybody
Keep making the same games expecting the consumers to have a different reaction
Hah. 69 likes
@@mastergecko1178 yep they really thought releasing the far cry 3 just with better graphics would magically result in more money
I love Zelda games, but I remember years ago being so sure that Breath of the Wild would be profoundly disappointing. I actually thought it would release as nothing more than a shameless Far Cry clone...
Clearly I was wrong. The only company pumping out shameless Far Cry clones is Ubisoft.
You say that but you forget how stupid and short sighted gamers are.
The most memorable part of Far Cry 3 to me is one of the optional conversations Jason can have with one of his friends, the chick who competed in the Olympics. He asked her was winning feels like then he starts talking about how horrible it was the first time he killed someone and ends with the line of “Now, killing just feels like winning, you know?”
That’s some great Heart of Darkness stuff.
Jason's character arc is honestly one of the best I've seen in an fps, especially because since it's a first person game, you can see the change in a way no other media could do, you interact directly with the world (Also the tattoos are such a good concept, you can directly see a physical difference to mark his progress)
@@gabsnandes7818 I loved the story of FC3 and I just don't care about Ajay or nameless deputy character or whoever is in FC6 (I forgot that game even came out.)
Vaas was interesting, Jason was interesting, Hoyt, Buck, the CIA guy, they all have their own interesting stuff to them.
One of the other issues with the later games is I felt like I got too strong too quickly but that is a different issue.
I tqink its Blood Dragon
“Chick” 💀
I think it’s whenever you die at the end. That was in 3 right? You join the bad guys impregnate the lady and she stabs you in the chest? That shocked me mainly because I was so young when I played it.
I started as Test Engineer for Ubisoft during the development of Far Cry 3. I was in charge of the "encounters and navmesh" which is basically the AI behavior in all sorts of situations and states + the pathing. I did a lot of the cover placement as well by the end of it. Workday used to end at 6PM but we used to do overtime until 10PM and work 9 to 6 on weekends, and be very happy for it.
A Test Engineer used to be paid with roughly £200 per month at that time. A Senior Test Engineer with a bit over £300. Overtime was paid at 2x rate and we would get 1 free meal if we worked the full 12 hours. That was enough to cover the rent, bills and transportation. Not the food, no entertainment, no unforeseen expenses and God forbid even thinking about saving anything. We even had a running joke on the salary day that in translation sounds like this "BOYS AND GIRLS, TONIGHT WE EAT MEAT!!!" :D
As much as the permanent fatigue was draining the life out of us, we had that one free meal from the company and all that shared hardship created a very tight community.
Why am I telling you all this?
Because by the end of Far Cry 3 development, most of us were not 18 anymore, and some started looking for a sustainable living situation. By the end of Far Cry 4 half of us got hired by other companies for more than 2x the salary. By the end of Far Cry 5, nobody in our community was working there anymore, not even myself and my wife.
If you're not picky, you can roughly compare the quality of the content with the % of experienced staff still working on the project. And please keep in mind that it was the same for the developers, design artists, even utilitary teams that keep the lights on like HR, IT support and Facilities.
Ubisoft was great because of the young and innocent, passion-driven staff they acquired before and during the development of Far Cry 3. But the leadership at that time was malicious, old-fashioned and downright conter productive. Towards the end of our stay we had another running joke that soon not even Indians would work for Ubisoft because of the terrible pay, inexistent benefits and factory-minded rush to push out project after project without fixing at least half of the tickets we had in Jira.
Plus there was a bug infestation at the company's canteen that put us off from that one meal we got for working 12 hours.
Other games me and my wife worked on and loved: The Division, Black Flag single and PVP, Raving Rabbits, SC Blacklist and Watch Dogs 1. It was an era of happy struggle if that even makes sense, during a time when we didn't have many needs and Ubisoft capitalised on that very well. Too bad they failed to compensate their experienced staff and saved pennies to loose silver.
I don't even know if anybody will read this, I don't even know why exactly I wrote it... I guess I just hope that other, smarter companies will learn something from such experiences. But considering how smart younger people are nowadays, I doubt that companies can get away with all that anymore.
I read this. Sometimes I think I dodged a bullet not becoming a game developer. I watch and read some horror stories like this and that is modern slavery for white collar jobs.
@@andersonandrighi4539 You see, looking back it seems like a horror story, but back then I was just happy to work for a gaming company, I didn't even need food more than once a day and all my friends were working there with me, until they weren't and then we weren't. Painted in shades of grey and struggle, oddly, those were happy times. Not good, humans don't require good times to be happy. It's strange. And working on games like Far Cry 3, Black Flag and Watchdogs were the proudest results of my career.
@@CapitanBreakfast I get it. However no worker should be treated the way some game companies are treating them. They exploit the worker out of their passion of a media. Imagine if the movie industry did the same? The auto industry?
EDIT: I take that back regarding the movie industry. They do the same with visual effects which by the way have almost the same skill as most of the guys working in the graphics and art design team of the gaming industry.
It explains a lot of things, thanks for sharing this.
As an ex ubi dev (see my vids for proof), you nailed a lot of this video. You probably spent more time on this video than we did on some of our games lol.
For the past decade ubisoft's primary indicator of success wasn't review scores or reception, it was average hours played. This led to endless large repetitive open world games of today, designed to waste your time that people hate.
To make it worse, the game design philosophy also became everything must be emergent gameplay where the player makes their own fun. So less crafted intentional design decisions, more sandboxes with more and more toys.
Very interesting to hear what you said, as you were a dev. I can see the truth in what you said when playing. I have to say far cry 5 is the best hands down.
Ubisoft used to be a benchmark for great games. Now it's a fucking joke.
All I know is that fc4 and on got increasingly repetitive and boring. Pointless to finish. I bought 6 and didn’t even play for 2 hours. It’s so hard to stay immersed anymore with so much garbage going on in the game… maybe I’m just old now
Ever work on Red dead 2? I mean lots did, so so many of us did. It's just honestly this sounds just like me and many other devs just felt so much burn out from corp. So justified of course.
@@ChadAF_YTTRIPPING far cry 3 was by far the best… Vaas is the MOST remembered villains in far cry and he had less then 10 mins of screen time…
A Far Cry with real survival mechanics and a hardcore gameplay like Stalker is what would make me go back to this series. Great video btw.
I was thinking about that since fc2. And in fc4 when we went to himalayas I was thinking "how cool it would be if there's far cry in snowy locations?"
I'd definitely want another FC2-like title again
So a better FC2, yeah I want that
a far cry 2 with better fun factor would be a banger, but maybe not under the far cry nametag, or something like "farcry: survival"
Basically Farcry-2 you mean.
Marco turning into one of those TH-camrs that upload long, high quality videos but only like twice a year.
Love to see it
I had to double check - for a moment I was thinking this was another 5 hours Pyrocynical video about a franchise I never played before.
I agree, im glad to see it, this is my favourite type of content
i love it too, its just the best thing to watch while grinding somethin or so. Like the 7hour Whitelight video about Deths Stranding XD
@@Ace-ob9yk Pyro has 5 hour videos about game franchises?
@@Ace-ob9yk marco is feeding my long form video essay craving while pryo is busy dicking around
I'm one of the 'immersive sim' Far Cry 2 players. I loved planning out my route and sneaking through checkpoints. I felt it was so realistic, and I was right there in Africa, and wasn't a super hero.
To right it was with out a question the best Far Cry, and everything that followed was the decline of the franchise. Far Cry 3 started the super hero over powered bullshit and it just got worse from there on out. The latest pile of shit was such an abomination that all I wanted to do was join the government forces and wipe out ever guerrilla in the game.
The only thing i hated with that game was the malaria
I remember interviews with the dev and him describing how he had envisioned its world and mechanics, and I’m still like “man, I wish I could have that game today.”
FC2 is still the best of the series.
FC2 is my favourite by far
Far Cry 2 is the most immersive game in the series. If you take a lot of the little details of FC2 with the fire and animations and also the buddy mechanic and combine it with the polish of the later titles you have a perfect game.
😂lol you’re opinion 😂😂😂😂
Real high I.Q response there.
@@lurch789unfortunately FC6 has the least compelling or moody setting. Sure it doesn’t need to be as bleak as FC2, but between its cringe zoomer characters and ridiculous animal companions, it’s like the Saints Row crossed with Just Cause of Far Cry.
@@HonestObserverI thought I was the only one that thought far cry 6 was filled with wacky characters. Also felt off that the military were mostly female.
@@Shogunlyoto Yeah diversity and representation is one thing, there's also the matter of going too much (and accidentally making most of the people you're slaughtering women!)
Despite all the hardcore/annoying elements in Far Cry 2 it's still overall one of my fav gaming experiences to date.
@madmantravels921 I have always thought it was a very unique and interesting experience, clunky but has heart and genuine thought behind it, something we see in a lot of indie games today and not much in AAA games specially Ubisoft games.
I loved the fact you had to actually plan your route to the mission location and back properly on the map using all avaliable resources and tools (like using the hugely underrated bus stations and boats to avoid the constant patrols on the roads for example), all while trying to keep your guns and car from breaking down and your medicine from running out.
Add to that the dynamic fire/wind system and it made for quite an interesting and immersive mercenary sim set in Africa.
Ok😂
@@madmantravels9217 The internet isn't a singular hivemind, most of the people who criticized it when it released aren't the same one's praising it now, unless you have proof that he specifically is contradicting a previous statement he made, your statement holds no ground
Incredible game
I loved that game. Far Cry 3 was too arcadey for me.
FC2 was experimental and I loved it
Just wanted to say this is the first time I've come across your channel and the production quality is amazing. You could've easily turned each section of the video into its own standalone video and riddled it with ads but you didn't. Massive respect for that.
I used to anticipate every Farcry game that came out but upon the release of the last couple games, it just felt like a bunch of hot air.
Been a fan since three, and have loved each installment since - until 6. FarCry 5 took me a moment to warm up to, but now I've played it the most, and New Dawn has problems but I still enjoyed it.
6 though...hot damn is 6 a disappointment.
@@MrMudgama yeah same here. I feel each game has gotten better through the series until 6.
I recently got far cry 6 as the main game and season pass were on sale for £20. Absolute dogshit, only praise I’ll give it is that Dani (I played the female version) was quite entertaining in her dialogue, the rest of the game is pure bollocks
I recently got Platinum on Far Cry 5. Man I love that game
I know what you mean, I checked out after FC5. That game was solid but fuck me running was it aggravating being attacked every 5 mins.
"The Wasted Potential of the Far Cry Franchise" almost all of your points and analysis could be made for Assassins Creed as well. Ubisoft really do have some of the best IP's that they continue to fall short in making excellent. Great vid again Marco. See you in a couple months!
I was ready to love Valhalla, but it completely squandered the conflict it was setting up between Eivor and their brother. He goes further and further off the rails only for the plot to swerve in a completely different direction and end with no real ending.
I actually really liked Odyssey. That one was a damn good game imo.
Difference is AC has games that basically reached its full potential. The Ezio trilogy is peak and Black Flag is arguably the greatest pirate game ever made.
It arguably did what it intended to do well they had to change up the franchise (for worse imo) to make the new games not feel like copies.
But Far Cry has never really reached its full potential. 3 was a highlight but still had a lot of things it needed improvement on that the series never did and may never do.
@@asturias0267 yeah Odyssey is really my favorite out of the most recent four (haven’t played any before that) I felt like it was perfectly done.
@@thet5961 if you havent played AC 4 black flag i would recommend it if you liked odyssey
As a far cry fan and player who plays this game a lot i cant do anything but agree on the stuff covered here, very accurate recap of everything that happened and a great video!
I used to have a lot of fun with Far Cry. I played almost every single game 🎮. I stopped playing since New Dawn. I really hated the fact that they put rpg bullshit in the game. This is why I didn't buy Far Cry 6 and New Dawn .
@@tobitroyer9429 what were your thoughts on Blood Dragon? Just curious.
@@Yourlibrarian i did like it. Was fun.
@@tobitroyer9429 new dawn was garbo cuz rpg shit doesn’t belong I have yet to try fc6 but I hear it’s much of the same
@@tobitroyer9429 far cry 6 is painfully repetitive. It was really dissapointing. All of the new stuff added basicallly takes away from the game, the animal conpanions are horrible and better to not be used.
Primal was under appreciated, the setting with FarCry's mechanics works really well, and the effort put into the Wenja language was very interesting (including the Urki (Hurk) managing to give it a southern U.S. drawl).
5 had the best world building in the series. There were so many small stories, phone messages, little vignettes creating environmental story telling that I don't think the audience for these games appreciated; certainly it was glossed over by content creators at least. If it were a Bethesda title, we'd have had youtubers raking over every outpost and note piecing together stories. It is easily my favorite Farcry, and one of my disappointments with 6 was that it took a step back from this element.
lol those notes are all crap, don’t eve read them, boring af
5 is definitely the most frustrating game in the series in my opinion. It had the potential to be something truly special but it falls just short. The story is solid but there needs to be more of it; make it more difficult to fill up the progress bars in each region, develop the characters more and give the silent protagonist more of a personality by giving the player narrative choices which affect the world. You could be given the option to kill or spare the heralds and not blow up their bunkers which would could undermine Josephs hold on his followers and make them question his authority. So many characters have wasted potential in 5; a lot of focus is put on trying to rescue your fellow police officers but then once we do, they just sit in one place and wait for you to begin the final mission. Give them companion missions after they're rescued which make us care more about them.
Agreed. I also wish the townsfolk’s in various areas had more story. The trailers promised a MUCH heavier focus on story and character with Mary, Jerome, and Nick. Wish it went more in that direction. Also, more towns like Falls End would have been nice to explore.
@@duncanharrell5009 Honestly I could forgive all of that if there was a decent ending. I don't go into a Far Cry game expecting a happy ending but i do expect the hours I put in to actually make a difference on the outcome. As it stands now it's either you lose because nukes or you lose because of Bliss and brainwashing; the first time I finished the story the ending actually made me angry 🤷♂
@@MrJackdotw Late to the party, but Far Cry 4's "secret ending" vs Far Cry 5's is the prime example of this disconnect.
Narratively, 4's makes sense. You're not there as part of some liberation of Kyrat, you're not there cause Pagan Minh killed your dad and you're bringing him to justice. Anjay Ghalay (pardon the spelling, it's almost 100% wrong) is there because he wants to spread his mother's ashes. If you play along, that's what Anjay gets to do; Minh takes him to the gravesite in his helicopter, and the game is naturally resolved in a unique way. You're not penalized narratively if you choose to play the game, as Anjay eventually gets to put Lakshimi to rest, but the secret ending feels satisfying based off of what we know about the character going into the game.
5's secret ending just serves to reinforce the main theme of the game: you're on a fool's errand, and all roads lead to bad outcomes. Any choice you make is going to be the wrong one, regardless of character motivation and contrivance (looking at you, random-ass Bliss barrels that show up in the finale). However, your character has no motivation to choose that ending. The Rook is the Rook; their most basic character trait is that they're a lawman, and they lay down the law with the Sheriff, the Marshall, and Deputy Man and Deputy Woman. Unless, for whatever reason, they're somehow precognizant of the rest of Far Cry 5, they have no narrative reason for why they wouldn't cuff Jim Jones the second they see him, nor do they have any reason to wait like 10 minutes or whatever it is to finally not cuff him.
Far Cry 4 rewards the player where Far Cry 5 penalizes them, at the end of the day. This is all fine and good, but Anjay has clear reasons for why he is the player character's avatar: he just wants to put his mom to rest. On the flip side, Far Cry 5 gives no motivation for the Rook to refuse; the Rook's only reason for starting the events of the game is to come back with Seed, with no other motivations present to really lend the "just forget this happened and go home" ending any narrative coherence. If they wanted to make arresting Joseph and/or any of the endings feel narratively satisfying (without any ass-pulls), they'd have to make the enemy faction 3-dimensional, which they more-or-less fail to do since all the mooks just run around pillaging and killing. You can't have them not 2-dimensional, because then they wouldn't be a Far Cry enemy faction, and killing them might have actual consequence given they could just be trying to shepherd people into the apocalypse, instead of pillaging and killing everyone on there way there.
Don't even get me started on the "canon end" of Far Cry 5; I'm still mad about what happens to the player character.
@@MrJackdotw I think FAR CRY 4's ending is one of the most twisted and realistic ending of ALL TIME. You don't know who you are helping, you only trust their word because they claim they've worked for your father. Then you end up being someone who put the people of kyrat in must worse hands. You turn out to be a terrorist instead of a hero.
Definitely, agree on far cry 5 of what you say. I been thinking the samething as well. Like they should have been focus on more choices then ever. Like fallout new vegas, outer worlds, pillars of eternity or other games choices that success of what we care more about those characters.
The channel rebrand is fucking lit marco
Lmao nice easter eggs in the branding, adding Brad Garlinghouse to ur channel banner 🤣
These videos are always so well edited and written. It's well worth the wait
I want to thank you for giving every game a fair shot, taking the good with the bad and giving the best critical critique of far cry series thus far. Especially I thank you for giving 5 the credits it deserves, ive played every far fry from 2-6 and 5 remains my absolute favorite in the series (no im not ignoring any issues they just dont bother me as much). Its always very tough seeing people online being very harsh on it for not being as good as 3, so I appreciate you taking it at all of its values
*except for new dawn, he didn't give that a chance*
"'Far Cry' is one of the only franchises that has done everything right, just never all at once." straight insightful.
This is my first donation for a video in youtube and... Oh, man. What an awesome and glorious detailed analysis. Congratulations.
I always had the illusion of far cry to be under the skin of a person involved in crossfire of an indirect conflict (matching with at least 1 to 4). I think "Homefront" would have been an excelent farcry-ish game when talking about the original idea for the game (a civilian breaking through experienced soldiers from basic tools and weapons) but everything went very very wrong.
Back to the topic, I am in the "Far Cry 2 is awesome" team, is my favorite shooter in life, maybe community is divided because most of mechanics weren't for all, faulty weapons is a reasonably mechanic because all you can find comes from the black market arsenal (which makes sense you unlock it with diamonds and you can always change for a "newer" one of the same type from your personal arsenal because you are receiveng a lot of each weapon).
In case of Outposts, yes, they were repetitive, but in Far Cry 3, once you take all the outposts, there's no way to have a random encounter on map, and that was pretty boring to me, maybe a system where enemies could take random outposts again (as a try to strike back) would be awesome, forcing you to clear outposts again before they lock any resource/weapon/vehicle (just like losing territories in Need for Speed Carbon but with a real motivation). The most hated "things" for me in Far Cry 3 is the static skybox, Vaas being killed too early (for me, the game turned boring after his death) and no more variety in stabilization animations (lot of them so damn epic in Far Cry 2 and different depending on the weapon or damage), many steps forward in storytelling but some steps backwards in every newer game for things that already worked good in Far Cry 2, IMO.
Thanks a lot man! I definitely think that a modernized version of Far Cry 2 that actually gives the player choices that impact the world would be the way to go. Right now it has turned too much into a playground with big explosions and gimmicks rather than the somewhat immersive and hostile world that it previously at least tried to offer.
Man farcry 2 was so fun as a kid. The map editor was endless. Especially when forge from halo was leaving alot to be desired.
Yea same with me was so good when i was a kid playing FC2 i still remember the fire detail was the best out there on games and probably still is for the direction of the wind affecting the way it spread. And the map editor was amazing i was not good at it but some of the maps people made were amazing and better then the devs maps still remember a D-day map was so good and better than anything the devs made by miles.
I liked to test how many red barrels i need to crash my pc to valhalla.
Thanks for the awesome video marco, see you next year
This is a masterpiece! The editing 💯
This is a pretty well put together retrospective. I like your blunt delivery and bits of humor sprinkled throughout the video.
Little known fact about far cry 2: the flare gun is the best gun in the game. Instantly set fire to enemy vehicles to create a mass explosion and light up the surrounding area to deal with unwanted combat encounters. Coupled with mines/c4 you are an unstoppable malaria-ridden killing machine
I sincerely appreciate the time, effort and commitment, it takes to create these in depth, game series reviews. Thank you for creating such a thorough and informative video.
i still have yet to have the opportunity to play Far Cry 3 for myself, but ive been constantly rewatching compilations of Vaas over the years. hes such an amazingly well written character, and Michael Mando as his voice actor is simply irreplaceable. ive learned a lot about writing scary antagonists from characters like him, i really fucking wish modern games would care more about great storytelling like this
Honestly tho: Vaas only works because Jason works. Without Jason, Vaas is just an edgy Joker. Hence why every villain after 3 has been exactly that: An edgy Joker.
Vaas worked so well because he was what Jason would become if he stayed on the island. The common theme that was sorta accidentaly born in Far Cry 1, expanded in Far Cry 2 and fully included in 3: The jungle makes you go crazy (literally and metaphorically). Far Cry 4 abandoned this whole idea of insanity and it never came back since.
Far Cry's villains just don't work if they're not directly compared to something. The main characters have been hollow shells, generic for you to insert yourself into. So they've sorta tried to compare them to side characters, but... It just doesn't work as it's barely noticable. Like in Far Cry 6, the direct comparison you have from Gustavo here is the resistance and EVERY SINGLE ONE of them is a shitty person.
At least they all get what they deserve in the end, but really: Having no insanity in Far Cry is not Far Cry. It was the 1 thing that kept the narratives together under the same theme. Right now, Far Cry has no unifying theme other than civil war, I guess.
1 is about being Crysis 1.
2 is about war, war economy and how insane all of it is.
3 is about civil war, isolation, and how that brings about insanity.
4 is about civil war, legacy, heritage and family.
Primal is about unga bunga.
5 is about extremism (not even about religion as it doesn't really comment on it).
New Dawn is about unga bunga.
6 is about civil war.
@@jesustyronechrist2330 no yeah absolutely, i know exactly what you mean. i know most people dont like the guy but Pyrocynical's video did a good job of laying all that out for someone like me who hasnt played the games. thats why i used the word storytelling, i know its not just Vaas that makes FC3 a great game, hes just obviously the best part of it all
Play it its the best game in the series
U got xbox I can hook you up?
@@jesustyronechrist2330 I'm happy to see people giving Jason some love. He starts as a disgustingly shallow, vain party animal thrust into the realest of gritty realities where death, torture and slavery are all likely outcomes for him and his friends. Him embracing an oddly libertarian murder cult lifestyle was oddly addictive, and I felt myself going crazy alongside Jason as the stabby shooty gameplay enforced you becoming a maniac.
My God Marco, thank you. Your content is always the high bar for long form content and this video is **chefs kiss**.
Absolutely amazing.
Man, the transition at 49:21 is crazy
Much love dude, I've watched your 343 video like a hundred times, the structure and editing is so goddamn tight.
I don't know who started this trend, but I love all these channels now making long form scripted retrospectives of game series by going through each game.
While giving more general and historical context to them and comparing the games in the series as well.
*EDIT:* I want to clarify, I'm not speaking about long form gaming analysis videos in general, I'm speaking about this specific type where they go through an entire series on a macro level, comparing the differences of the games and their history of production and effect on the series.
Noah Gervais probably
Nothing new. I've been watching those for at least 10 years now.
Yeah, whitelight has been one of my favourite channels doing this. It's great to have on in the background too
@@oscar-cm4rc That's a good point! Could be. He's great
@@robjsmiles Eh, I love Whitelight, he's one of my favorite channels, but he's more in the Raycevick, Joseph Anderson style. Focusing on one specific topic or game and going into intense detail on it.
Not a broad retrospective of a series going into each game like this is.
far cry 2 was probably one of my most played games on the 360 the whole pick a side then the ending to me was mind blowing same with the rev your buddy but it sometimes doesnt work so you just execute them to save them suffering then going onto custom games with friends was so much fun we mostly played those rollercoaster race maps was one of the best games to me at the time
Ever heard of Escape Wig's Mind back in the day? It was a whole puzzle map series made by the same guy, fuckin awesome times playing those with buddies
@@TacoShuriken HOLY SHIT Escape Wig's Mind, what a fucking flashback... Spent just about all of my time on Far Cry 2 running escape maps with friends. That was definitely one of the best series. Thanks for the nostalgia holy shit!
I wish I had memories like those for FC2. First time I played FC2 I was just a kid and really bad at the game, didn't really understand anything and just knew two themes about the game: Malaria and Africa. I also did use the map editor like once or twice and that was placing as many explosive barrels as I could, exploding them and watching my PC's framerate drop. haha. Would've been a lot of fun with friends for sure, perhaps there's a discord for people who still play FC2 to this day because honestly I would love to return to the game after my full playthrough that I did in 2021.. so that this time around I can experience the online aspect
I’m iF😮h😢k
E😮go😮ph😢😢u😮
Really well put video, i mostly listened to the video during work like a podcast, but you still delivered a good video/audio experience
The amount of hard work you have put into this video / movie. I salute you man
I love Far Cry 2, I want another Far Cry like it but it is not a game for everyone so I don't see that happening. Also love the direction you are going with the channel, love listening to these types of videos while working.
Far Cry 2 was the best, it was much more grounded. It had proper 'immersion, though choosing one faction over another and having branching missions from that would have been great.
Lmao I'm literally listening to it like it's a podcast at work
@hardcorealf8684 It was really boring ngl. The story was nonsensical with a tedious mission structure.
I think Far Cry 2 with modern polish would actually do very well.
Fantastic video! I really like how you go out of your way to point out how many of the issues aren't due to dev incompetence. It really adds to the validity of your points, imo.
Man I hope the algorithm will bless this video of yours. Really enjoyed it!
Hoping the same!
@@MarcoStyle 1.3 million in a month(ish)! Das awesome. I guess the algorithm *did* bless this video!
@@kizofio it actually did!
I watched this entire video while fixing my mouse! amazing video
I'm so glad to see this video do so well Marco!
Far Cry Primal was my fav. Still great memories from that game.
I'm currently on the middle of the Far Cry 5 segment and I have to leave a comment, what a amazing video, with concise and well presented points and I'm glad I stumbled across it. Good job man!
Even tho Pagan was only in the game very shortly, he is by far my favorite villain, maybe one of my favorite villains ever
Far cry 5 was a perfect mix of chaos and beauty. Plus the soundtrack was fantastic
I totally agree, to some extend. The villians are beautifully done and the main plot is the best far cry plot for me at least. But the excecution is horrendous, it gets very repetetive and the content pretty much stays the same
Agreed, FC5 is a really good game all around.
far cry 5 was sloppy at best imo combat was way to easy AI felt worse than 3 and it also just felt like I was playing far cry 3 again but with uninteresting villans
@@awesomeredpandax2267 imo vaas was too cliche so fc5 was objectively better
@@xdstomperxd ??????????
I really love how you've found you're groove back into youtube specifically gaining a wider audience base for doing these long format videos. I've been binging these videos for days! A long time fan of your work even back to TD1 when you amazingly troll DZ servers and run away from it in such MarcoStyle fashion and I'm glad the algorithm has brought you back to my suggested videos as now I've become more of a completist in videos games I play. Seeing as you have been working hard coming up with these type of content makes me happy for you as well as you've found a new passion it seems.
Delivering something special for the whole gaming community by providing in-depth insights and meticulously methodical reviews for all of us to consume really gives us the ability to have informed desicions in finding what franchises to commit to and companies to trust. In line with that, I was hoping for you to create a long format one for any title and/or franchise that was amazingly impressive for you for the most part just to complete the whole package of telling us what not to buy and recommending us what's really good out there.
Thanks and much love to you Marco! 😺
Holy shit he's back! with 2 and a half hour video, damn Marco!
FarCry2 I feel is a hidden gem in the series, it truly was one of the most immersive games, and 3 was some of the best storytelling they had.
2 and 3 is the only fc's that worth playing today.
No, Far Cry 1 and Instincts are the only ones worth playing since they’re not dull, repetitive open worlds doing the same simple task over and over again until I’m bored.
Far Cry 2 is the worst offender with the sheer amount of boring driving you have to do on top of that, and all the later games did was bandage some of 2’s more egregious problems without addressing the main issues.
@@gameragodzilla Instincts maybe but fc1? No. That frustrating ass game can f off the distance. You say it like it's perfect which is funny.
@@IskenderCaglarM41B441 It’s only frustrating if you suck. lol
It forces you to play like a sneaky guerrilla fighter. Granted, the fact that many people claim Far Cry 2 is difficult, to the point of claiming it’s “the Dark Souls of FPS”, I can see why people would find Far Cry 1 too difficult. Meanwhile, I found Far Cry 2 laughably easy especially with the semi auto sniper that has zero aim sway. Admittedly, you do need to fix the AI bug that breaks stealth from the last patch. GOG at least includes the patch directly.
@@gameragodzilla it's onli fırastreting if yu sak lol
F off and live km's away from me.
Wall hacking, standard trigens(which are basically headcrabs but big), big ass trigen with rocket launcher which is bullet sponge and takes half of your magazine, basically no stealth, easy to die etc etc.
There are many problems with the game and it's unfair and frustrating. Now if you take out trigens it would be better. But that's not the case soooooo...
Would love to see more of these kind of videos. I would never watch such long videos on youtube but from you, these are so well-written and edited. Hope the efforts pay off!
Have played every Far Cry since 3.
It's always such a weird experience picking up a new one, they're consistently bigger, bulkier, and somehow contain less content than the last.
I love this genre of documentary videos that are long but also very informative, thorough, and clearly took a lot of effort and knowledge to put together. I got into the Far Cry series in my high school years and played most of the entries between 3 and 5. I remember waiting for news of each upcoming release with huge anticipation. The over-the-top antagonist, story, overall cast, and location of each entry are what made this series special to me. My personal favorite was probably 4; I really liked Pagan's character/dynamic with Ajay and the experience of roaming through the absolutely stunning mountainous region of Kyrat. 3 is also a close contender there for obvious reasons.
I learned a lot about the origins of the series from the first game and its spin-offs, which I never cared to learn about for the sake of them being "too old", as well as the later entries beyond 5 where I had stopped paying attention due to the quick drop-off in positive reception for reasons I didn't fully understand. I really appreciate that you did a deep dive of each game to explain not just the characters and overall plot, but also the core gameplay loop and mechanics that were changed in each game for better or for worse, and how they "felt" from the gamer's perspective compared to direct competitors in the respective year of release.
It's been over 2.5 years since FC6 with no news or updates on FC7, so hopefully Ubisoft is hard at work on putting the series back in the right direction. This is just my opinion, but I really don't like the RPG mechanics or visual design of the newer games - the color palette, UI, and even the font of the text really give it a cheesy/cartoonish feel and really takes away from the unnerving feeling of sharing the same island as a murderous dictator. Despite all the (very justifiable) criticism that they've gotten over the years, Ubisoft is/was a creative behemoth behind some of my fondest and most memorable gaming experiences growing up, and I firmly believe they the talent and resources to make the magic happen again. I'd really love to see a game establish a darker tone like 3 or 4, with a unique villain and memorable soundtrack to go along with it. The main theme of FC3 gives me chills to this day.
Damn I hope this gets more views it's an absolutely incredible video
Dude, when i started watching the d2 funny videos i never imagined that the quality of the content would improve so much. This type of videos that you been making are really good, so I hope they become more popular.
Well done Marco, great video. A Borderlands deep dive could make for a great vid as well. I could definitely see it working well with your sense of humor.
not a bad idea. I have some other things on the list first but I'd actually be interested in borderlands since I've never played any of them.
@@MarcoStyle this would be awesome!
yea a retrospect video analysis how the sequel was a sequel done right from its predecessor, to BL3 💀
Man idk how u cracked the youtube algorithm but every time I watch any video to the end it automatically starts this one..without fail....congrats my guy
I've been trying to figure out the same thing my guy.
@MarcoStyle seriously, I've already watched thru the entire video and every time I finish a different video it takes me straight to this one
@@gameboyzpodcast6800 well I can't say I hate it, the views are crazy lmao but it does make me wonder why it is doing that. Video broke the algorithm.
This was on of the funniest but at the same time most well put together and informative Videos I've ever seen! Made me subscribe
I just watched your CoD Zombies video a few days ago and loved it. Am KEEN AF to dig into this one. Love your content MarcoStyle!
One of the funniest things in the Hours of Darkness DLC, was the ability to swim up waterfalls like a salmon. I did appreciate that after you beat Lost On Mars was that you had those powerful sci fi weapons available in the main campaign. The Zombie DLC was fairly fun.
Hurk is buffoonishly hilarious, and just a bit touched in the head. He's funny in FC Primal as a stone aged redneck (Hurki) caveman who speaks ungabunga in a Southern drawl, and wants you to gather materials for him so he can try his hair-brained inventions.🤣
can’t believe they made a whole hurk dlc to abandon him in 6 out of nowhere
I felt incredibly bad once I was fighting faith/Rachel as all I actually wanted to do was save her from Eden’s gate and the Father. I generally read through everything in the game that tells me how much suffering she went through. Just so I can enjoy destroying everything he had
I’d rather join them lol
Honestly, this is great for studying. I just work and occasionally watch your videos. Thanks! You have made my tedious studying miles better.
I'd kill for an upgraded version of FC2. Mix it with the best of FC3 and Primal and you have one of the greatest games of all time
i’ll join your quest of murder
Asking for too much lmao💀
@@Wregst3From Ubisoft? Maybe these days, but I am sure another developer could pull off a "Far Cry esque" game very well.
Great vid man, but far cry instincts blew my mind when I first played it on Xbox, that game was gorgeous back in the day!
The most amount of fun I ever had in Far Cry series was Far Cry 2: the user created multi-player maps and 'Capture the diamond' mode. The replay value was huge, every day in around 2008 I would fire up the game and the server browser would have new maps with many lobbies with 16 players all having an absolute blast. When FC3 dropped everyone in the map making community had high hopes but we had no dedicated servers and there were many other issues, which ultimately lead to its downfall, with each release after this the multiplayer aspect of the game was less and less and then 5 no multiplayer so the franchise was dead in the water from the multiplayer perspective.
But isn't there multiplayer in 5 or is it different? Because they have Arcade mode where you can make and see other people's maps but they also had team death match and free for all modes with multiplayer maps you could pick and choose from if I remember correctly.
Blood Dragon is my favorite Far Cry I have played. I love Synthwave though so biased for sure. Also Mojo Be being an absolute savage out here 🤣
Something about Far Cry 4 enchants me. One thing I know for sure, this is where open worlds peaked for me and easaly favorite game and open world in the series. (I have played them all, minus the first.)
this is the first longform youtube video i've actually thoroughly enjoyed in years. thank you for this. fantastic video
Great to see marco getting success even without destiny, always thought your editing and humor was amazing, great to see you can branch out to other content now
the worst part about New Dawns grind for resources is that the easiest way to get the resources you need is from the expeditions you take with that French pilot who hangs around the main base. that is your only consistent way of finding every resource in the game aside from ethanol, which you have to grind out from doing outposts, which get harder the more you reset them. which becomes a massive chore.
That was kind of the point since surviving was one of the main themes, but it fell flat because that's not what Far Cry players came for.
I've replayed New Damn 3 or 4 times, just regrind the same 1 outpost and speed through it
Marcooooooo! I actually got chills when I saw this video. Far Cry 3 is a masterpiece, and I’m thrilled to see such a killer vid from you. Keep up the good work king
Great video Marco. Maybe in the future a similar video about the news of division 3 not being in development at Ubisoft and the wasted potential from the first two divisions
This randomly came up while I was testing old PC software on my 32 bit windows 7 laptop... instant sub for this well researched video, there was some info I didn't even know.
This was jam packed with information, thank you very much for your time.
See you in a few months!
So much to tackle here.
After 3 nothing was the same Idk exactly why but 3 hit so different. And btw Marco hope you are well ❤️
I really enjoy these long video essays. They are really well put together and make tons of points that I’ve never considered before despite following many of these franchises very closely. Keep it up man.
Having played through Hours Of Darkness, I honestly really wish they did a FarCry in Vietnam. The landscape is beautiful, the color palette is gorgeous, and the vibe is great. I just wish they made a full game out of it.
Vietnam war 2
49:20 love that transition 😮
I was 10 when Far Cry released.
If you're Gen Z, all I can tell is to imagine jumping from UE3 to late UE4 games. It was unbelievable.
Now we finally get the change to UE5 which is a huge leap again.
I'ts been a while that a watched something on TH-cam this long without speeding it up or skipping. Loved the video, it was absolutely great quality. For about 99% of everything you said, I couldn't agree more! Can't wait for your next video.
Thanks man! words mean a lot considering I'm just now starting with this type of content.
@MarcoStyle My pleasure. BTW, I loved the Black Ops zombies video just as much, maybe even more! First video I watched of you, instant sub from me.
The arrows that the veteran Seed brother shoots to kidnap you were actually a fun surprise for me. Definitely doesn't hit the same on replays but that first time you realize what happened is kinda cool. Hope the Tormentors give off this feeling in Lightfall
Wow, what a great video, I enjoyed every second of it from start to finish!
I only wish that you talked about Far Cry 5's Arcade mode with best Map Editor/Maker out of any Far Cry game and about the fact that Far Cry 6 was first main Far Cry game that didn't have Map Editor which was extremely disappointing and a pretty sizable identity part of Far Cry series that has just been abandoned sadly.
Yeah in hindsight I should have mentioned more of it, but in the final stages of the video I had to make some cuts to reduce the time of it.
It's mind boggling that 3 was my first and only Far Cry game and none of the sequels caught my attention
Love your video format, you actually made me want to replay the entire franchise.
Great video Marco I have watched it 5 times already with my wife and kids
I really enjoyed Far cry 3, Primal and Far cry 4. I haven't played anything in about 3 years as life has gotten busy. I saw a lot about Far cry 5 a few years ago and today something about Far cry 6. I searched on TH-cam for Far cry 6 information and found your amazing video. This video is like a biography and was so great to watch. Took me back to some really good memories I had before life got complicated. Thank you!
I got FC5 for 5 bucks wasnt excited about the story while promo phase just finished it 3 Months ago it was more fun than i thought.
FC6 most people told me it was not so good like FC5.
I liked the story from the trailers more then FC5s but as much i have seen its not so good in the end :(
I had so much fun with FC5, I loved the theme too, the soundtrack also so good.
I still remember getting Far Cry 2 with one of those Intel Extreme Edition processor bundle deals. What a game! 😍
I love this video so much, this is the first video I've watched on ur channel and it is my favourite video on youtube so far
Good shit man, really well done video. I took notice of that little trick you did with the FarCry 5 title casting shadows, I appreciate that detail.
2 and a half hour video? Holy shit whats going on
time to take the channel in a new direction, tired of destiny
@@MarcoStyle to be honest i like this style of videos better
Hours of darkness was my favourite DLC because it embodies the crouching tiger fantasy of Farcry perfectly, you get extra perks for stealth, you can find rarer silenced versions of most weapons somewhere in the map.
On the hardest difficulty it truly feels like a commando stuck in a foreign land, where you have to scrounge and overcome.
It's a distillation of the gameplay-loop that's just satisfying to play. The narrative is simple but effective, and the motivation to not just run away, is to not see your friends and comrades left behind to face the horrors of imprisonment alone.
It's a narrative choice that you are free to make.
You are free to be that cowardly dog that just ran as fast as he was able. Or you are free to be that man that stayed long enough to get his friends, and to give closure to the widows of all those pilots.
Wow man, huge video, and well done!
Awesome video, appreciate the detail and context you add to ubisoft's decent into insanity
Ah, Far Cry 5. I remember running through co-op story mode only using the smiley face shovel. Good times.
That comment Pagan made about Kanye has aged beautifully. 😘👌
I absolutely loved far cry 4, my favorite one. Far cry primal was a great concept, and I did have alot of fun with it, but it needed just a bit more.
what a great video. I used to watch all your content during division 2 peak and really like these new videos
Marco, just wanted to say I’ve been a fan of you since you were making division one videos back in 2017. I was right there with you when you said the division two sucked.
It’s great to see you making awesome content and becoming more popular
Far Cry 3 was the first Far Cry game I ever played and I fell in love instantly. That game was incredible in so many ways. I followed that by playing 4 and then strangely went back and tried to play FC2 but I just couldn’t get in to it. I played Primal next and again fell in love (I know that game really divided opinion) and then with 5 I again lost interest and never finished it. I haven’t played 6 at all for fear that it won’t live up to the joy I remember playing 3 and 4. I know Ubi got a lot of hate for “copy and paste” but I lived the formula that FC3 implemented with hunting, outposts and radio towers and if it ain’t broke then don’t fix it.
100% agree with u bro
I recommend u to try fc6. FC6 is not a bad game. While it does get repetitive at times i found the setting pretty good. Story is a big meh but gameplay is pretty solid.
@@mythicalumut6174the story is absolutely absurd. Ruined the entire game IMO
@@Romanus- True. Game was also selling quite alot of “cosmetics”
Idk man looks like they are after the money. This is the only Farcry game i played along with 2 and 3.
@@mythicalumut6174 yep. And the propaganda is just so over the top. We’re supposed to believe some commie teenager women and her transgender girlfriend would lead a successful coup over an organized military? It’s so
For New Dawn, the *primary* way to get materials for weapons/vehicles is through the “expeditions” activity, which awards dramatically more resources than exploring the open world, and it's the only way to get two of the materials that're used in many of the highest-tier items. It really could have been explained better (outside of the tutorial for expeditions, AFAIK the only place to see that spelled out explicitly is when you zoom all the way out on the map screen.
Doing a few of those will quickly give you enough materials to get better weapons. Watching your gameplay w/ every enemy having insane amounts of health compared to your terrible weapons was pretty painful, I can’t imagine enjoying the game without the ability to use any of the decent weapons.
tbh i didnt have the material issue at all so i found that complaint weird (also a non issue early on because outposts scale with scavenging) because i was exploring from the start and got some stashes fast (which meant getting titanium too since i got lockpick asap) which have an insane amount of mats. so i found that complaint weird. and even with the second tier stealth pistol and saw launcher you could easily kill a bunch of enemies. only thing that really took a bit was getting circuits which are only relevant later on imo once you get to the 3rd tier and even then i only did 3 expeditions. i happened to kill some monstrous animals etc which reward you with mats too.
the "i was only able to craft 1 gun" felt so weird to hear when i ended my playthrough with 4 elite weapons.
"Do it again" is basically Ubi's entire business model. Ubi devs will understand.
Oh boy, I remember when I played and eventually finished FarCry 2. It was my first open world experience. I didn't know fast travelling existed.
Wow, I had a much different experience with FC6; I absolutely loved it! The setting was beyond gorgeous, the mission settings/buildings wrere curated and the characters memorable. Im sure it's personal preference, but I think FC6 is the best so far.
You created a great video! A very detailed summy of the frsnchise thus far. I look forward to seeing what's next.
I think a lot of the negativity around Far Cry 6 comes from the diversity of the characters, but when you think about it, it makes sense for more diverse and socially conscious characters to be fighting a corrupt evil dictatorship, it's similar to the group you are in fighting the nazis in Wolfenstein: The New Colossus.
It's unfortunate that people let their politics tint their view of the games, but even I am admittedly guilty of that, being how I am Polish and favour BJ Blaskowic in Wolfestein as he is also Polish.