(NSMBW) 8-Airship... Almost Ultra Jumpless [TAS]

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Hey everyone !
    This week is another normal level... right ?
    Well, unfortunately, this level is... Not possible. The problem, is that you need to activate those screws, which is only possible by using motion controls.
    Sooo, this is where the challenge ends... There are no alternative route to skip this level, and there is no way to skip the screws that block the path. With mini mushrooms, you could skip 4 additional screws, and only spin twice, but still not zero.
    This is extremely unsatisfying. I knew this level wouldn't be possible when I started this challenge, and yet I'm still disappointed that I haven't found a solution. And I think it's really sad that this challenge ends on something that's not a jump. On something that doesn't break the spirit of the challenge, as I described in my first video.
    I asked you, viewers, if you had any ideas for a slight modification on the rules that would allow motion controls to be used in this specific spot, but no answer followed the three requirements I set upon this challenge.
    Let's go back to how I defined it in my first video's description:
    " [...] What's the True Jumpless Challenge (TJC) ?
    The spirit of this challenge was to create a challenge that:
    A - is about not jumping
    B - is easily defined
    C - isn't trivial "
    Using these rules, I found the restrictions that I currently use:
    - No A button
    - No 2 button
    - No motion controls
    - No mini mushrooms
    ( - These rules only apply inside levels )
    And they made for a very interesting challenge ! I mean, 1-1 became my most popular video, with 1.8 million views... I could never have imagined that it would get this much attention ! People in my university have even found my channel through their recommended videos ! (Shoutouts to them, and a huge thank you to all of you ❤️)
    But to get back on topic, even these rules made for a trivial answer: obviously impossible because of this level. Yet, this was the best I could come up with.
    Though, Some viewers have suggested some very interesting tweaks to the rules:
    1 - Allow shaking on screws
    The simplest and most direct way to solve this problem. But it's way too arbitrary. If I allow this, why not allow shaking when in bubble form ? Or to pick up objects ? And what is considered as "on the screw" ? This modification therefore breaks requirement B, "easily defined",
    2 - Allow shaking when there’s an on-screen prompt for it
    This option is much more interesting and requires a bit more investigation.
    The definition stretches a bit requirement B, but we'll say it's okay. Then you can use motion controls for one character when the game shows a prompt for said player.
    This would make this level possible, but it would also allow... A whole lot of other things.
    When you interact with something that requires you to shake, the game will pull this prompt on screen, but only until you actually shake the controller. And once you've used it, the prompt disappears and doesn't come back... (There are some exceptions like screws or bubbles lol)
    So, most importantly, when you collect a propeller mushroom, you can spin it once, and never again. Now that's an interesting requirement ! You can't just use the propeller suit anywhere, and you're forced to avoid using it in case there's another spot that requires it later !
    There's a catch, though. If you quit the file or disconnect some players and connect them back again, the prompts will come back... Okay so just ban the + button ! Yeah now we're going really far for this one stupid level. Especially since beating 8-Castle forces you out of the file, resetting the prompts.
    Still, I think this is a valid answer.
    In the end, I just used motion control when I was on the screw.
    Though, I'm open to any suggestion in the comments !
    So, apart from breaking the rules, what else do I do in this level ?
    Well, first, the spawn in this level is special, because you don't appear still on the ground, but one at a time and in the air ! And that pretty much saves this challenge (well, if it wasn't for the screws) because it means we can get past the first box and break it to let the others go through !
    I then make my way through the level, still avoiding to use too many screws. I get to the section under the ship, which requires me to use 2 more screws. I didn't try too hard, but it might be possible to avoid using them ?
    Same for the next section, I use 2 potentially avoidable screws. But then I'm faced with another screw that is definitely not skippable.
    Finally, in the boss fight, I first pop a bubble in order to start a ground pound and shake the room. This is the way to send bombs back to Bowser Jr, but it also sends other players up. Therefore, I can keep a perpetual motion of ground waves using two players.
    And that's how I beat the boss !
    Thanks for reading and watching, please let me know what you think about the propositions for the rules.
    I'll see you next week for the finale !
    Lots of love, you matter so much to me ❤️💚💛💙

ความคิดเห็น • 454

  • @adealtas
    @adealtas  ปีที่แล้ว +613

    Even though this level brings disappointing news, please stay excited for next week, as this will be the finale of this challenge !

    • @nathannightmare1604
      @nathannightmare1604 ปีที่แล้ว +69

      To me, shaking the remote in order to spin the screw doesn't count as a jump, but that is just me.

    • @kadenbonnot8853
      @kadenbonnot8853 ปีที่แล้ว +56

      It's still jumpless, just not motion-controlless

    • @nathannightmare1604
      @nathannightmare1604 ปีที่แล้ว +6

      Agree

    • @Henri11111
      @Henri11111 ปีที่แล้ว +20

      I love this series and would also love to see more levels that are beatable without jumping after you beat the game, but if you don't want to do that, it's fine.

    • @drg0n_
      @drg0n_ ปีที่แล้ว +2

      You did an incredible job, much love ❤

  • @gamerguyandsomenumbers
    @gamerguyandsomenumbers ปีที่แล้ว +670

    0:20 here we can see Luigi's execution, as punishment for breaking one of the golden rules of the challenge.

    • @dat_fast_boi
      @dat_fast_boi ปีที่แล้ว +68

      Luigi died for our sins against the Ultra Jumpless challenge.

    • @Bryce_the_Woomy_Boi
      @Bryce_the_Woomy_Boi ปีที่แล้ว +33

      I love how he hesitates

    • @gimmethegepgun
      @gimmethegepgun ปีที่แล้ว +7

      I think we were all thinking that lol

    • @alexanderglex4600
      @alexanderglex4600 ปีที่แล้ว +1

      i didnt notice that on the first watch lol

    • @BlueToadFan913
      @BlueToadFan913 ปีที่แล้ว +5

      At least he got a redemption arc along with the twist villain, Yellow Toad, as it’s revealed Luigi was good all along

  • @DjoingDalton
    @DjoingDalton ปีที่แล้ว +699

    Well, you gave it a fair shake.

    • @nathannightmare1604
      @nathannightmare1604 ปีที่แล้ว +24

      Ah, I see what you did there.

    • @dustykh
      @dustykh ปีที่แล้ว +76

      It's a shame that Nintendo screwed us like this.

    • @jythmivena6617
      @jythmivena6617 ปีที่แล้ว +30

      Boooo, get this man off the stage! (Without jumping, of course)

    • @SkyP9812
      @SkyP9812 ปีที่แล้ว +13

      *Shakes controller in disappointment*

    • @josiahswanson1
      @josiahswanson1 ปีที่แล้ว +18

      Truly makes me eMOTIONal

  • @jakewalker6
    @jakewalker6 ปีที่แล้ว +212

    I know the whole point of this challenge is to try and beat the game with zero jumps and spins, but if you wanted you could also turn this more into a minimalist challenge like the Super Mario 64 A Button challenge, with the goal being as few jumps and spins as possible. That way you could do a 100% if you wanted to and set a bar for them, and then make new discoveries over time to try and reduce the number further. There are some screws here that for sure can't be skipped unless some game-breaking glitch gets discovered that allows you to teleport or something, but it might be interesting to see if there's any possible way to skip some of the other ones, and if not then what the closest you can get to skipping them may be. I've been keeping up with this challenge since the beginning and it's so amazing that you've been able to make it this far, so I don't want this to just seem like a "that's it, we lose" situation.

    • @adealtas
      @adealtas  ปีที่แล้ว +156

      For sure, the objective now is to avoid breaking the rules as much as possible. I'll still post the last level last week, but then I don't know if I'll work on the remaining levels. It's a lot of work !

    • @jakewalker6
      @jakewalker6 ปีที่แล้ว +26

      I'm sure it is. It's been so cool watching all of this come together and all the challenges you've had to overcome with it. I'm glad I've been able to watch the full journey unfold from start to finish.

    • @frankie11998
      @frankie11998 ปีที่แล้ว +19

      @@adealtas i was just hoping you would string all the existing levels together into a full any% ultra jumpless run

    • @nchappy16
      @nchappy16 ปีที่แล้ว +8

      I found a way to do it. If you hit the last few pixels of a bubble on the left side while the right side is in the wall, the player spawns inside of the wall a few pixels. Although you get pushed out of the wall sometimes and you can’t die on the other side, meaning you’d need more that 4 players to do it, there’s a chance it’s possible.

    • @Irreve-rsible
      @Irreve-rsible ปีที่แล้ว +1

      @@adealtas I would also like to see star road in those levels. (On an already complete file.)

  • @A.I.rchist
    @A.I.rchist ปีที่แล้ว +178

    Aww, I am sorry to hear that the true jumpless ends here, however still, it was absolutely incredible to watch the progress on this whole series. Thank you so much for all your effort.

    • @A.I.rchist
      @A.I.rchist ปีที่แล้ว +6

      Also, as for an idea of how to change the rules, perhaps only allow shakes that provide no liftoff?

    • @gluglo2984
      @gluglo2984 ปีที่แล้ว +9

      He doesn't want to shake while in a bubble either

    • @A.I.rchist
      @A.I.rchist ปีที่แล้ว +7

      @@gluglo2984 then perhaps only shaking that provides no momentum?

    • @homelesscicken5493
      @homelesscicken5493 ปีที่แล้ว +1

      ​​@@A.I.rchist picking up objects (e.g. POW blocks) provide no momentum

    • @A.I.rchist
      @A.I.rchist ปีที่แล้ว +1

      @@homelesscicken5493 Mmmmmm, you're right.

  • @Djiimon
    @Djiimon ปีที่แล้ว +54

    It may not be Ultra Jumpless, but it is still jumpless which is in of itself impressive.

    • @iantaakalla8180
      @iantaakalla8180 ปีที่แล้ว +2

      Also, knowing that there was a higher difficulty than jumpless and also developing so much tech since then is its own reward

  • @a-zadri
    @a-zadri ปีที่แล้ว +345

    Death Count Info - There were 49 deaths in this level, taking the total number of deaths in this challenge to 559, with 166 in World 8 so far. Mario is at 145, Luigi is at 138, Yellow Toad is at 128, and Blue Toad is at 148.
    ---
    While it's sad to see the challenge come to a crossroads here, I've certainly already considered perhaps allowing for some motion controls to speed up some bubble waiting and to make for a more interesting real time TAS. (I don't know exactly how it works, alas).
    I think I'm the same as many people when it comes to forgiving the absolutely necessary screw turns. I know it's not necessarily a cleanly definable rule, but many challenges like these become searches for the absolute minimum where 0 is impossible - you're in good company there, and it's in no way a defeat in my opinion.

    • @Gustavo-po9bd
      @Gustavo-po9bd ปีที่แล้ว +5

      They didn't leave the ground when spinning so it shouldn't be a loss

    • @NateTheOhioan
      @NateTheOhioan ปีที่แล้ว +4

      Gotta add 1 more for the death of true jumpless 😞

    • @txqea9817
      @txqea9817 หลายเดือนก่อน +1

      yellow toad bias confirmed.

  • @gabraltar7506
    @gabraltar7506 ปีที่แล้ว +84

    the part at 2:22 where blue toad bounced on two bubbles to make it across was insanely well done.
    also, I love how you constantly ground pounded in the bowser jr fight to always have characters in the air
    personally, I think this challenge should be a more "minamlist" challenge where you minimize the use of 2 and shake, with 2 being the priority to minimize, in order to account for levels like this. With these rules, mini mushroom and A button should still stay fully banned due to their infinite hight exploits
    personally, even though the level is "impossible", I think you still won at the end of the day, cause you still didnt need to gain hight with the 2 button or shaking to get past this level.

  • @jadaxmartian6599
    @jadaxmartian6599 ปีที่แล้ว +181

    Personally, I think that shaking to open the screws is fine. It in no way gains height, and I think should be allowed.
    I think most people will agree with me on that.
    Edit: I personally like the "shaking when a prompt shows" idea, but I personally think there should be something explicitly banning the use of a propellor mushroom. I just feel like there would be too many potential loopholes and ways to abuse it, it just won't work if you don't add a counter to it.
    Edit 2: I'd suggest doing a poll to see what people think about it. (Although of course your say is final, you are the creator.)

    • @CutWat
      @CutWat ปีที่แล้ว +22

      yess i agree it should be allowed as it's only using the game mechanics to legitametly progress but even then they still didn't jump so im glad

    • @adealtas
      @adealtas  ปีที่แล้ว +93

      It IS the simplest and most reasonable way to get past this level, but still, I don't like making arbitrary exceptions, so I'm thinking of another solution to this unsatisfying problem

    • @El_pouleto
      @El_pouleto ปีที่แล้ว +26

      @@adealtas well, by seeing what you've done with TAS along all these episode, I'm thinking that if you take time to go back to this level and beat it without breaking a rule, I'm sure you'll find a way like you always do! We believe everything can be done without jumping (praise the no-jump god)

    • @nathannightmare1604
      @nathannightmare1604 ปีที่แล้ว +1

      Agree.

    • @bb010g
      @bb010g ปีที่แล้ว +19

      ​@@adealtas If you don't like the ambiguity of shaking "on a screw", you could go for a minimal number of shake actions that all have to cause a screw to turn. It doesn't matter whether you're on a screw or not, only that the screw turns. This limits the potential for abuse.

  • @MrFlame-zk5cy
    @MrFlame-zk5cy ปีที่แล้ว +3

    2:16 yellow toad knowing they have just committed a horrible sin proceeds to jump off in shame

  • @noahark5562
    @noahark5562 ปีที่แล้ว +21

    Considering the characters don't actually "jump" on or off of the screw while shaking the remote, I see this as an absolute win.

  • @JoSephGD
    @JoSephGD ปีที่แล้ว +42

    The fact you got this close and only lost to a _technicality_ is still wildly impressive. High marks all around for your work!
    -now attempt it with every individual level-

  • @eggsnham.
    @eggsnham. ปีที่แล้ว +37

    Despite all they lived through, it is regrettable to admit that in hindsight, the group was doomed to this destiny from the beginning.
    The prospect of finishing the adventure without jumping or spinning seemed ridiculous at best, however, there was a power in all of them that motivated the group to at least see how far they could get regardless. Their will was reflected not only reflected in their admittedly surprising progress but also in the group's masterful coordination and perseverance.
    Through each level, the members of the team lifted each other up and pushed forwards no matter how many times they fell to the challenges in their path. What at first seemed like foolishness slowly started to change it's image in the eyes of all who watched, they were now a symbol of determination and hope. People rooted for them and closely followed their adventures, even some ending up fully convinced that they would succeed in their endeavor, specially after they managed to clear the seemingly impossible first tower.
    Even though the group had started to feel this same hope in this undertaking as they progressed, something felt different when they reached the eight world. More specifically, the moment their eyes locked onto an airship in the distance. Even though they held onto mini mushrooms in case the worst were to happen, the power that once motivated the group had shifted, now filling them with a strong sense of foreboding. Still, they stuck to their ideals and moved forth. "Let's see how far we can get regardless" they thought.
    Despite the dread produced by the sight of that ominous ship, the group still managed to skilfully navigate through showers of magma, spiky steel balls and the lava geysers of a deadly coaster ride. Many would agree that this was the culmination of everything they learned on their adventure and a true test of cooperation. Only two more levels stood in their path now and the foreboding sense that had manifested in them had not dissipated. There was only one way to go now.
    The most trusted member, Yoad, led the way as they boarded the airship. The team only had to proceed a bit further to encounter a dead end, a giant metal wall blocking the way forward. As they stopped to contemplate the situation, that power that motivated the team before had once again shifted and now concentrated on Luigi who was standing on top of the screw... *They* needed him to betray their ideals, it was the only way forward. And so, the team saw how Luigi suddenly started spinning on the screw to open a way, seemingly betraying their ideals.
    Even though the rest of the group was initially conflicted by this, they proceeded forwards hoping they wouldn't have to resort to the many screws present inside the airship again. As they went on, Boad stood on the second screw of the level, doing his best to avoid doing what Luigi had, when Yoad found himself in the same situation however, he felt them urging him to follow Luigi's example and had to comply. The same situation arrived afterwards for Mario and finallty for Boad who showed no hesitation seeing how the entire group had succumbed now.
    The group reached the end and defeated Bowser Jr with little problem but whatever sense of satisfaction there could've been was not present. They didn't only fail on their adventure but all of them also went against their ideals. Luigi now stood alone, thinking about what had happened and tried his absolute best to convince himself that he didn't do anything wrong, after all, he hadn't gained height from using that screw... "Yes, I'm a winner" he reassured to nobody to himself.
    -why did I actually write all of this-

  • @XxDiamondDavidxX
    @XxDiamondDavidxX ปีที่แล้ว +49

    In my books, this is still a successful challenge so far. You fought the good fight, man!

  • @drg0n_
    @drg0n_ ปีที่แล้ว +27

    That's sad, but you didn't jump...
    It's very unfortunate that it happens on one of the last stages

    • @adealtas
      @adealtas  ปีที่แล้ว +20

      Yeah, I didn't jump so it should be fine ! But it's still unsatisfying.

    • @henkiespenkie4414
      @henkiespenkie4414 ปีที่แล้ว +1

      @@adealtas are you going to finish the series or was this the end?

    • @drg0n_
      @drg0n_ ปีที่แล้ว +3

      @@adealtas Yeah this is very unsettling
      I was looking for ways to do it also but couldn't come up with anything
      I knew this was going to be a problem, sadly there is no way to my knowledge to clip anywhere in this level to skip the screw
      I think that the change to the rules mentioned in the video description is a great one
      Being allowed to use motion control when the prompt shows up would be nice
      Tho in that case may be propeller suit should be banned, like mini-mushroom
      My point is that mini can provide infinite height, but propeller can provide extreme horizontal movement. With 4 players you could be able so skip an entire level just because of it
      Also flying with the propeller kinda feels like jumping to me, and also by banning propeller you wouldn't need to ban the + button

    • @randomgamer-te8op
      @randomgamer-te8op ปีที่แล้ว

      @@henkiespenkie4414 at this point, i hope he will end 8-C

    • @adealtas
      @adealtas  ปีที่แล้ว +5

      @@drg0n_ Yep, that's a way to do things. Since I already ban mini mushroom, I could also ban propeller suits.
      This would give:
      Using these rules, I found the restrictions that I currently use:
      - No A button
      - No 2 button
      - Only shake when prompted
      - No mini mushrooms or propeller mushrooms
      ( - These rules only apply inside levels )
      The rules are starting to get really intricate and not really "easily defined", but I guess it's a solution

  • @KubickQ
    @KubickQ ปีที่แล้ว +35

    It’s simply a minimum now. This challenge is far from dead. I would like to see as many levels and star tokens as possible, with and without mini mushrooms, keeping track of required jumps for both true and ultra jumpless (or minimum jumps? Almost ultra/true jumpless?). Maybe add more categories for each rule change? (true jumpless allows mini mushrooms, for example)

    • @adealtas
      @adealtas  ปีที่แล้ว +35

      That would be quite a lot of work to try and collect every star coin and all. Just doing every level is going to take a while. First, I'll take a break after the final level, and then I'll decide what I'll do.

    • @KubickQ
      @KubickQ ปีที่แล้ว +9

      @@adealtas The point of this comment was that the challenge still has is time. Take as much of it as you need

    • @quentind1924
      @quentind1924 ปีที่แล้ว +4

      The first thing that can be done is to look at 5-tower. Either finish it without mini mushroom or take a cannon to world 6

  • @thatoneguywhoworksatjoespl9701
    @thatoneguywhoworksatjoespl9701 ปีที่แล้ว +39

    A possible definition is... "Allow shaking for level hazards." This way, it's more specific, easy to understand, and less arbitrary. That's just a thought, though. Still, I've enjoyed these many runs regardless!

  • @quonit37
    @quonit37 ปีที่แล้ว +1

    2:20 LOVED blue toad jumping across those two bubbles

  • @Mizumaririn
    @Mizumaririn ปีที่แล้ว +23

    This is an impressive feat. The game really wants you to shake. The rules shouldn't be modified and i think it is fair for everyone.

  • @ChumitoMC
    @ChumitoMC ปีที่แล้ว +3

    I love that Luigi is killed for his crimes at the start of the level, so funny

  • @D0omsday779
    @D0omsday779 ปีที่แล้ว +4

    I actually quite like the idea of option 2 for solving this problem, with a general rule of "Just don't abuse disconnects or quitting" purely in the name of keeping the spirit of the challenge. It would probably make for a better start to finish run in one take while also letting you beat this level within the rules.
    ...also I can't figure out why but something in my head tells me 8-Castle will require exactly one propeller spin.

  • @bobmcbob8044
    @bobmcbob8044 ปีที่แล้ว +3

    Despite the sad news, this is still a good level. Particularly liked the triple cannonball hop at 1:17.

  • @papadeltus_
    @papadeltus_ ปีที่แล้ว +1

    They were having so much fun at the boss fight for all the jumping they couldn't do

  • @sharkiejade
    @sharkiejade ปีที่แล้ว

    I absolutely love the end where Luigi and Yellow Toad just take turns bouncing and ground pounding

  • @thethree13o
    @thethree13o 2 หลายเดือนก่อน +1

    come back to visit this series recently. i still think it doesn’t count as a loss, because the characters never actually leave the ground as a result of shaking the wiimote.
    massive props to this series as always lol. was fun to wake up to the new ultra jumpless episode when they released last year and see what cool tricks you came up with this time.

  • @MayawireCH
    @MayawireCH ปีที่แล้ว +8

    Incredible work with this, I’ve been following since 1-3 and I can’t wait to see the finale.
    I think a good way to define it is that shaking is acceptable if it doesn’t gain height, since that was pretty much the reason it was banned in the first place. No matter how it ends up, congrats on taking on this crazy goal.

  • @tehquiper6796
    @tehquiper6796 ปีที่แล้ว +2

    ALMOST jumpless?! oh no... but I have a morbid curiosity to how we fail the challenge...
    0:04 I'm in shambles!!!
    not even 3 seconds later, you're forced to shake. This is still very well done though

  • @marcoalves9029
    @marcoalves9029 ปีที่แล้ว +1

    I think changing "no shaking" to "shaking only when prompted", and changing "no mini mushroom" to "no mini or propeller" would be a nice solution

  • @trevoreyre2775
    @trevoreyre2775 ปีที่แล้ว +1

    Despite this, I think the spirt of the challenge is still preserved.

  • @jacobkile5466
    @jacobkile5466 ปีที่แล้ว +1

    When I first discovered your channel at 1-3 jumpless this was the first level I thought of, I wasn’t even sure if you could make it this far without jumping but you proved that you can lol

  • @capncantread2985
    @capncantread2985 ปีที่แล้ว +7

    no motion controls is kinda dumb, because spinning on the screws is like
    obviously
    not
    jumping

    • @adealtas
      @adealtas  ปีที่แล้ว

      That's the thing, I know the rule makes this level impossible, but I can't find a good alternative. This challenge isn't just about no jumping, it's gone a bit past that. I've called it True Jumpless because it sounds better than "2 button A button motion controls challenge"

  • @SantaquinBacon
    @SantaquinBacon ปีที่แล้ว +4

    I like the idea to allow shaking on screws because even though it’s a bit arbitrary, it seems less exploitable than allowing spinning whenever a prompt appears. Plus it doesn’t help players gain height-it merely opens up paths to let them progress. Allowing shaking when prompted, on the other hand, would open up many possibilities to gain height and would make previous levels feel less meaningful knowing that there could’ve been easier solutions to the challenge.
    Overall it’s been a pleasure to watch this challenge every week, and I feel lucky to have been around ever since 1-1. Seeing the TAS improve over time has been fascinating. I’m excited for the finale!

    • @adealtas
      @adealtas  ปีที่แล้ว +2

      I agree with what you've said. Allowing screws is the simplest, and therefore according to Occam's razor, the most reasonable choice.

  • @reinbou_corporation
    @reinbou_corporation ปีที่แล้ว +16

    What about "If shaking doesn't affect the character's height, then it's allowed"?
    Another great video, by the way!

    • @nathannightmare1604
      @nathannightmare1604 ปีที่แล้ว +1

      That means screw mushrooms are not allowed?

    • @adealtas
      @adealtas  ปีที่แล้ว +10

      I've thought about it as well... It would allow picking up people though, which really changes this challenge to the core

    • @nathannightmare1604
      @nathannightmare1604 ปีที่แล้ว +3

      @@adealtas Changing the rules to allow characters to pick up other characters during the finale is not a wise decision, so I think we just accept it and if I remember there is no motion controls in the final level.

    • @reinbou_corporation
      @reinbou_corporation ปีที่แล้ว +6

      ​@@adealtas then how about "(...) changes any character's height(...)"?

    • @the_neto06
      @the_neto06 ปีที่แล้ว +12

      ​@@adealtas picking up a character changes his height, so it should be fine

  • @Dark_Peace
    @Dark_Peace ปีที่แล้ว +2

    I can't believe it's almost the end .
    This has been one of my favorite series to follow and Id definitly like to see the non_requiered levers done this way.

  • @YoYo-jd9cd
    @YoYo-jd9cd ปีที่แล้ว +4

    This is a super cool level despite the multiple failures! Probably some of my favourite strategies so far, And that boss fight was hilarious! Thank you for your work, it’s always fun to see a new one of these videos

  • @semario2606
    @semario2606 ปีที่แล้ว +32

    I completely forgot about the screws in the airship level. I really thought this was doable with these rules.
    I always assumed the primary reason for banning shake was due to spin jump, midair twirl, and propellor mushrooms. This also ended up affecting bubbles (which make the challenge more interesting), tilt platforms, liftable items, and screws. These don't result in a jump, and when you think of a jumpless challenge you don't think about these as restrictions you put in a challenge where you can't jump. But there isn't really a simple way to change the rules without going down a rabbit hole of possibilities, interpretations, and loopholes.
    I first thought, what if you can't an input that directly result with you gaining height. So no jump, spin jump, bubble shake, and propellor. Bouncing on player heads and enemies are not from an input so they are allowed. But you can still midair twirl and also this ends up banning climbing on ladders and vines.
    Making it so you can shake only with an onscreen prompt means you need to ban propellor and bubble shake, which you said is a bit much.
    I think you really need something like a clause, like what you see in Nuzlockes (Shiny clause for example). Doing something like a softlock spin clause saying you can only spin on screws if there is no way possible otherwise to progress can work. They still stay in spirit of the challenge and prevent the run from failing due to something silly like this.
    Another possibility is rather than asking can you beat the game jumpless, you can ask how many levels can you beat jumpless. Maybe even how many Star Coins can you get in these levels as well.
    I love seeing how you brought such an interesting challenge in one of my favorite games, I am excited for finale.

  • @lamenwatch1877
    @lamenwatch1877 ปีที่แล้ว +2

    Even if the uncompromised run ends here, it's been an honor to witness this awesome challenge!

  • @sproins
    @sproins ปีที่แล้ว +1

    Screwing != jumping. We still good. Also that bowser fight was dope.

  • @darklyreviews1893
    @darklyreviews1893 ปีที่แล้ว +1

    Since you could beat this level with only two screws using mini-mushrooms, how about "Each character may shake the controller once."

  • @lephusian
    @lephusian ปีที่แล้ว +4

    I like how Luigi was immediately punished for breaking the rules.

    • @SunroseStudios
      @SunroseStudios หลายเดือนก่อน

      sacrifices must be made

  • @braydensonaslaughtmbve545
    @braydensonaslaughtmbve545 ปีที่แล้ว +4

    One. More. Level.

  • @Agnes.Nutter
    @Agnes.Nutter ปีที่แล้ว +2

    Why not something like “shaking only allowed if you gain no height”?
    This series has been incredible and your achievement is remarkable! Looking forward to the finale!

  • @Pixelcraftian
    @Pixelcraftian ปีที่แล้ว +3

    Well, at least "Jumpless" still qualifies for an achievement lol, I do think that static motion controls _(motion controls that don't impact movement)_ should be excused, albeit it's understandable that it's one of the worst things to happen to this run, we can only wish for a solution :[ amazing progress either way!!!
    though It's funny that every time a character uses motion controls they IMMEDIATELY have to just throw themselves into death lol, can't wait to see this continue :D

  • @Girblann
    @Girblann ปีที่แล้ว +1

    Rule suggestion: No motion controls that gain altitude or distance. That would ban shaking in a bubble (gains altitude on screen), on the floor (that one is obvious why) and also bans lifting up other players, seeing how they gain altitude with that movement. It would also ban the midair spins. It would just apply on screws.

  • @alansartrignot
    @alansartrignot ปีที่แล้ว +4

    Im sorry that your jumpless challenge sorta came to an end but the way I think about it, you didnt use it to progresss through something with a different route, you had no choice, so honestly, I can live with a slight bend, im super excited to see how the finale is goin to go!! WAHOO!

  • @12yr
    @12yr ปีที่แล้ว

    Growing up I loved playing this level on my Wii, I mainly enjoyed listening to the Theme of the Level, and getting to the boss fight. I can recall replaying this level many times.

  • @cycberdoghayden8397
    @cycberdoghayden8397 ปีที่แล้ว +2

    Rule idea, you can't start an action that immeditaly gives that player height. This redefines your rulse like;
    No A button is here as bubbleing is an action that can move the bubble upwards however dying is an aciotn that gives height sort of so immeditaly is in the rule,
    No 2 button is here as jumping is an action that immeditaly gives height,
    No motion controls is here as shaking in a bubble can immeditaly move you upwards, as well as proppler hat/box, motion platforms, grabbing as it moves 1 player upwards, but allows screws since the players dont move upwards,
    No mini mushroom would remain a rule to avoid making it trivial,
    Ground pounds are fine because they immeditaly stall you in the air,
    Popping bubbles might be an issue if you count moving as an action but then the rule has start, so already moving isn't starting an action if you count moving as an action at all. I think how you define/word the rule would decide how well my suggestion works, also it's possible to pop bubbles without pressing a button so maybe not even an issue?
    Bouncing on heads isn't an action in my opinion, just including everthing I can think of.
    Twirling, becomes allowed if not speficially ruled out like mini mushrooms but I don't know how impactful it is and can easily be ruled out like minis anyway,
    Climbing those mesh gates is disallowed, I don't know if that makes it impossible or requires a huge reroute
    My rule idea might follow you challange defition? It also allows the rules to be applied on the map.
    TLDR: No pressing a button if it immediatly gives that player height. This allows screws while being simple and keeping 3 of the rules mostly unchanged.

    • @adealtas
      @adealtas  ปีที่แล้ว

      What about climbing a vine or a pole ? Also, in a sense, climbing a slope also changes one's height. Entering a pipe also changes one's height.

  • @Splax77
    @Splax77 ปีที่แล้ว +1

    You could take some inspiration from the description of the Battle for Bikini Bottom Jumpless TAS: "For this challenge, a jump is defined as using the A button in a way that is intended to give you upwards velocity"
    For NSMBW, you could instead say "For this challenge, jumpless is defined as banning the following actions inside levels: A button, 2 button, and motion controls in a way that is intended to give you upwards velocity"

  • @astrophysicsperson528
    @astrophysicsperson528 ปีที่แล้ว +2

    My modification would be that you can use motion controls if and only if your character is on the ground and remains on the ground the entire time the motion controls are used. Bubble shaking, therefore, is not allowed because a character in a bubble isn't on the ground. Screws are allowed because they;re ground that you can stand on. This can open up using motion controls for things that aren't screws but nothing that defeats the spirit of the challenge.

  • @sylvercritter
    @sylvercritter ปีที่แล้ว +1

    my suggestion is "No A, B, or shaking if it affects height and/or vertical velocity."
    So, any inputs are allowed, but A, B, and shaking would only be allowed when they wouldn't affect height. So spin-jumping is banned, and so is shaking in a bubble (as it affects vertical velocity), but spinning on a screw doesn't, *unless* it's an elevator. Spinning in midair to stall is also still banned (if it's in Wii, don't remember), as it affects vertical velocity.
    This has the benefit of allowing the challenge to be active outside of levels too, as hitting A or B doesn't affect height very often on the world map.
    P.S. The wording of the rule assumes there is only one character. If an input to Luigi affects the height of Mario, then it doesn't break the rule. I'd append "of any character" to the end if you don't want this, since it might make grabbing a viable option.

  • @CadenAC
    @CadenAC ปีที่แล้ว +1

    The best solution I saw while reading others' comment was to create a "clause" that allows motion controls in instances like these.
    Right now, the current jumpless challenge already has a clause: don't use mini mushrooms *unless* it's impossible to progress without using them. This was made clear in World 2-4, where the level was re-completed to not use mini mushrooms the second time around, and later on mini mushrooms were used in World 5-T because it currently seems impossible to _not_ use them.
    The second clause could be something like "don't use motion controls unless it is absolutely not possible to progress without them."
    This stays true to the challenge, doesn't outdate anything, doesn't invalidate any struggles experienced in the past, and neither clause is any more arbitrary than the other.
    Both clauses don't permit jumping in any way, are applicable to levels outside of the any% jumpless route, and continues the trend of a "True" jumpless challenge.

    • @CadenAC
      @CadenAC ปีที่แล้ว +1

      The only way it gets _kind of_ shady is going for side objectives like star coins. Sure, a level like World 1-T is completable Ultra jumpless with perfect movement and time management, but would the "certain motion controls are allowed" clause be admissible for getting the star coin(s), since otherwise there isn't enough time to collect them?

    • @iantaakalla8180
      @iantaakalla8180 ปีที่แล้ว

      That is a good point. But then that just means completing all worlds is impossible and not that the challenge is meaningless

  • @helispark
    @helispark ปีที่แล้ว +2

    I have to pay my respects to you for acknowledging the issues, as opposed to when challenge runners change the rules on the fly and say “actually it is possible”.
    Very unfortunate that this is how it went, but if you’re up for it, I’d love to see how many other levels you could beat in this fashion!

    • @adealtas
      @adealtas  ปีที่แล้ว +2

      Yeah, that is actually what bothers me with most challenge youtubers, is that they'll decide arbitrarily what actions count or doesn't count in the challenge.
      I think I'd rather accept defeat for this one, and I think that's okay :)
      Not every story has to end in the best way, and not every challenge has to be possible. And that's why they are so entertaining in my opinion.

    • @helispark
      @helispark ปีที่แล้ว

      @@adealtas ​ Ahh, thanks for your response! For the choice of calling it quits um, no worries! This was a great ride, and it was a delight to watch these videos every week :>

  • @coastersplus
    @coastersplus ปีที่แล้ว +1

    I just want to appreciate that boss fight - game gives you free height for once, but you _have_ to keep the waves going back and forth for it, and Luigi did til the end. (and Yellow Toad was that close! :P) Yes, Luigi, you _are_ a winner!

  • @catmaster1802
    @catmaster1802 ปีที่แล้ว +2

    That strategy you used on the boss was really cool! It’s so interesting to think “yeah, I know how to play the game” but still see so many ways that various moves can be used to the advantage of the run.

  • @pizzajoke3561
    @pizzajoke3561 ปีที่แล้ว +3

    One potential rework of the rules is to ban all inputs that directly cause the player to gain height. The primary issue is determining where the line between direct and indirect height is drawn, but I think a good definition is when an input is made for a character, that specific character does not immediately gain height. Jumps, spin jumps, wall jumps, propellers, and shaking in the bubble all break this rule, but shaking on a screw does not as there is no change in velocity happening. Plus, as far as I can remember, pretty much all of your tricks that you’ve used so far fit into this category. Mini mushrooms then can be banned as their own separate rule as it is extremely clear cut and there is impossible to debate what counts or doesn’t for mini mush usage. There’s still some grey area with sliding up slopes and the tilting platforms (or even just walking up slopes), but I think this might be as close as it comes to a simple ruleset with well-defined terms and little ambiguity that still adheres to the spirit of the challenge and allows for screw spins (which being eliminated for is, in my and seemingly most people’s opinions, is not in the spirit of a jumpless challenge)

    • @dolphiner7003
      @dolphiner7003 ปีที่แล้ว

      I really like this idea. I think the only thing that it doesn't account for is picking up items like Pow blocks (done via shaking, so banned in current model, but doesn't change any players height, so not banned in your model),and while I do t think that was an issue in the levels played so far, it might affect some in a full game run (assuming someone out there is crazy enough to try)

  • @Staff-guy
    @Staff-guy ปีที่แล้ว

    This man deserves an award when he finishes this challenge. For now the best we can do is sub or hit the like button so please at least give the video a like for this man’s efforts

  • @red5_skywalker
    @red5_skywalker ปีที่แล้ว

    I really enjoyed the back and forth ground pound strat during he boss fight! A cool way to consistently make it into the air to bounce the bomb back up!

  • @mosesbakst
    @mosesbakst ปีที่แล้ว +1

    New banlist:
    No A button bubbling or motion controls inside bubbles.
    No 2 button
    No picking up objects or other players.
    No spin jump, air spin, propeller suit spin.
    No mini mushroom
    (Only inside levels)
    This enables screws as well as those tilting lights and tilting platforms, but doesn’t enable any cheese for height gain (besides death-bubble warp, which we allow.)
    A simple ruleset is great but at the end of the day we want to disable jumping/jump adjacent actions and allow everything else.

  • @Rainbro359
    @Rainbro359 ปีที่แล้ว +1

    A nice touch to execute the characters that spun by crushing them with the blocks they themselves moved.

  • @qrowbr4874
    @qrowbr4874 ปีที่แล้ว +1

    Maybe there is another way to setup the rules of the challenge :
    Gaining height by 1st moving consequence of a non-arrow button use is forbidden.
    As you mentionned, it allows grabs but no propeller and no bubble.
    BUT it is complicated.
    Explaination of the rule :
    - non-arrow because you can gain height on a slope
    - FIRST consequence because mini mushroom shenanigans in ultra jumpless (can get rid of FIRST if true jumpless)
    Edit: actually ground pound is an arrow button so I am dumb and 1st is therefore not needed
    - MOVING consequence because when you get out of a bubble, you first get out of a bubble (can argue that gaining height and getting out of the bubble are made at the same time, if so can get rid of MOVING)

  • @raflol3173
    @raflol3173 ปีที่แล้ว +3

    technically he still didn't jump !

  • @Shard6863
    @Shard6863 ปีที่แล้ว +3

    Congratulations big man, you got 1 more level to go! I've been with this challenge since the beginning, and I'm kinda sad to see it go, but it's been a great journey :')

  • @josiahswanson1
    @josiahswanson1 ปีที่แล้ว +1

    Dang! Rlly didn’t realize how FLAT this level is

  • @surbud7
    @surbud7 ปีที่แล้ว +1

    Luigi has sinned

  • @adventureboy444
    @adventureboy444 ปีที่แล้ว +3

    2:24 I really love the part that you use bubbles as platforms

  • @crazycat7273
    @crazycat7273 ปีที่แล้ว +1

    Luigi paid for his sins

  • @ReallyNotSomeone
    @ReallyNotSomeone ปีที่แล้ว +1

    Here's my best take from looking at everyone else's: No shaking if it affects any character's vertical movement.
    This bans propellors, bubbles, and grabbing characters, but allows for the screw centering the positions of characters. It also gives the extra challenge of not being able to use screws for elevators, which unfortunately could lead to another softlock later.

  • @EvdogMusic
    @EvdogMusic ปีที่แล้ว +1

    Great movement at 1:17!

  • @Tanka036
    @Tanka036 ปีที่แล้ว +1

    Compared to a lot of jumpless challenges, I would still consider this a fair success. Amazing work as always Adeal

  • @arcticjedimaster
    @arcticjedimaster ปีที่แล้ว +1

    Press onward to the castle!

  • @rewandemontay
    @rewandemontay ปีที่แล้ว +1

    You've come so far, and we are proud of you for that! One last round of hurrah, a total count to cap it off, and you shall be able to rest.

  • @gnarled128
    @gnarled128 ปีที่แล้ว +1

    I think killing the player that committed the crime of shaking on the screw is a fair compromise.

  • @gabethepianist313
    @gabethepianist313 ปีที่แล้ว +4

    I wonder what this challenge would look like for 100% True/Ultra Jumpless. It would probably be a minimum challenge, but would still be cool to watch.

  • @saplingdatree4111
    @saplingdatree4111 ปีที่แล้ว +1

    Adeal,
    I think due to the fact that the nature of this challenge is (mainly) about not jumping, and we can both agree the level does in fact not require a single jump and yet still "killed" the challenge....
    I think allowing motion control should possibly be allowed.
    Up until this point, you have proven that it is possible to do every level up until this point without jumping. It has for sure not been trivial.
    While I do acknowledge that you are trying to keep the challenge in the challenge, I think that there's a few things you can do to work with this.
    1. new rules for TJC should be
    -no a button
    -no 2 button
    -any motion controls are allowed EXCEPT spin jumps as they are a form of jump
    This still fits the spirit of the challenge
    A its about not jumping
    B easily defined
    C is the only thing it strays from, it does make the challenge much easier. However: note that I purposefully removed the mini rule
    personally I feel helicopter should not be in the TJC but, I think it makes more sense this way.
    adeal I noticed that you had switched your video titles to ultra jumpless, and I like this a lot... but this is the TJC,
    the True Jumpless Challenge, not ultra jumpless.
    so
    2.
    I propose UJC
    Ultra Jumpless Challenge
    (as a separate thing from TJC)
    rules for UJC
    -no a button
    -no 2 button
    -motion controls are allowed whenever there is a prompt on screen
    -no mini mushroom
    -(?)no helicopter
    The main reason I think they should be separated is because by the original rules there is no reason for any powerup to be disallowed (tho I do entirely agree with your sentiments about mini), while mini may seem overpowered in a tas, the concept of actually doing the movement rta is... well, there's nothing trivial about that in my opinion.
    and so far due to the majority of the TJC being completable without the use of those powerups, the only thing allowing them would do is to make the levels faster (same with allowing motion controls for bubbling)

  • @paperyka8160
    @paperyka8160 ปีที่แล้ว +1

    I had an idea for an additionnal rule that stay pretty simple and isn't too much specific :
    - "Allow motion controls as long as it doesn't change any caracter position by itself"
    This rule would allow the use of motion control for :
    - the screw (even on moving platforms as it isn't the act of spining that moves the player)
    - lifting any kind of block such as ice and light blocks
    And it would not allow the following :
    - spin jump
    - shaking in bubble form
    - lifting someone

  • @beebotherobot.
    @beebotherobot. ปีที่แล้ว

    I though for a bit, and finally got an idea to get around these screws!
    We can shake the remote, _as long as_ we don't gain any height from the shake.
    This way we can turn screws, but not be able to use a propeller mushroom or get out of bubbles early.

  • @Moss_Dude
    @Moss_Dude ปีที่แล้ว +2

    I mean... even though that "broke the rules," the whole purpose of the shaking rule was because of how many ways it could be used to _jump._ And this was absolutely not one of them.

  • @KathrynsTea
    @KathrynsTea ปีที่แล้ว +1

    You didn't use the motion controls to do a jump, so I think it still counts. "Activate screw" is not in my mind "using motion control to gain upward momentum".
    You never jumped, or spin jumped, ergo Jumpless.
    Amazing work

  • @spicysand5085
    @spicysand5085 ปีที่แล้ว

    welcome to the required mechanic

  • @JacquesSnacques
    @JacquesSnacques ปีที่แล้ว +2

    i find that the TAS is still compelling as a minimum jumps run, even if the minimum is 5 or so rather than the ideal 0.
    someone else in the comments suggested a wording of not using any of the barred inputs to directly make any player gain height, which allows screws while disallowing spin jumps, bubble shaking, picking one another up, etc. i suppose if there was a screw that lifted one or more players up, then that's ambiguous, but the screws only ever directly influence the environment rather than the players as far as i'm aware.
    regardless, i still find your work to be an elegant piece of art. thank you

  • @trevas1047
    @trevas1047 ปีที่แล้ว +1

    -No A button
    -No 2 button
    -No motion controls that make you gain height

    • @fabmoneyy
      @fabmoneyy ปีที่แล้ว

      so... what about shaking in bubbles, that is able to be abused i believe, or twirling can also be abused

    • @trevas1047
      @trevas1047 ปีที่แล้ว

      @@fabmoneyy twirling should be ok

    • @trevas1047
      @trevas1047 ปีที่แล้ว

      @@fabmoneyy shaking bubbles makes you gain height

  • @StepBaum
    @StepBaum ปีที่แล้ว +1

    Rule Idea: Just allow motion control shaking on the screws. Wouldnt that solve even potential exploits? Its like a combination of rule 1+2 that were in your description. Or in a more general sense. Only allow those motion control prompts if they DONT get you any height what so ever. This would allow the motion control of the bubble sometimes but not always! and disallow the use of the propeller, but you could use ice blocks for example
    Great level u did tho :)

  • @kleingrrmpf
    @kleingrrmpf ปีที่แล้ว

    That boss strategy is genius!

  • @robknightfilms
    @robknightfilms ปีที่แล้ว

    I'd say a good rule would be to allow shaking only when it doesn't gain height for an active player.
    This would mean shaking in a bubble is okay (the player isn't active), shaking on a screw is okay (the player doesn't gain height), and even twirling to slow your fall is okay (you're not gaining height, you're just losing it slower). But then it would also ban spinjumping and propellering, which is good!

  • @eggsnham.
    @eggsnham. ปีที่แล้ว +1

    Also, that trick at 1:17 was pretty cool even if it was a simple one :p

  • @KCzz15
    @KCzz15 ปีที่แล้ว +2

    "Motion controls permitted if it does not directly result in the user gaining any upward momentum" perhaps?
    The challenge is about not jumping and removing easy ways the player can jump, so if it doesn't result in the player jumping then I think it should be perfectly fine.

  • @Meteorite_Shower
    @Meteorite_Shower ปีที่แล้ว +1

    I can't believe Nintendo specifically put this level in to screw you.

  • @PenpenMC
    @PenpenMC ปีที่แล้ว +2

    You could keep the rules to this
    Ultra jumpless:
    - No A button
    - No 2 button
    - No motion controls
    - No mini mushrooms
    True jumpless:
    - No A button
    - No 2 button
    - No motion controls
    Jumpless:
    - No A button
    - No 2 button

  • @Blananas2
    @Blananas2 ปีที่แล้ว +1

    Honestly of all asterisks you can attach to Ultra Jumpless this one is the most reasonable (I mean it's not like you're actually jumping so it's okay in my book).

  • @zacharyyoungblood7013
    @zacharyyoungblood7013 ปีที่แล้ว +1

    I've really enjoyed the run and while I don't agree that this breaks the rules of no jumping, I understand where you're coming from and respect your insistence on sticking to the initial four rules you defined. This did give me an idea of minimum a presses 100% (similar to the ABC challenge for SM64). Idk how trivial or even possible it'd be, but I'd certainly watch it! In the meantime can't wait to see the end of this challenge!!

  • @eugenekrabs141
    @eugenekrabs141 ปีที่แล้ว +2

    well, even though it may be impossible it was still fun to see the minimum amount of spins required

  • @awesometomxd
    @awesometomxd ปีที่แล้ว +3

    I would love to see a mostly optimized, any% compiled run of this challenge, just to cap it off
    And to show how much you have learned over the course of the challenge when it comes to bubble manip and such things

  • @sme23
    @sme23 ปีที่แล้ว +1

    The way I would reconcile allowing shaking in the instances where it is absolutely required to progress is to reconceptualize the challenge as getting the highest score possible, where points come from how close to the rules you are to beat a level. If each of the 15 levels along the shortest path to beat the game is worth 100 points, doing all of them ultra jumpless would give you 1500 points. For each level where you have to use a mini mushroom to beat it, subtract like 5-10 points from the level's score. For each time you have to shake the wii remote in a situation where doing so does not move you from the position you are standing at when you start the shake (a shake here defined as 1 contiguous section of time that the wii remote is being shaken during the entirety of), subtract 5-10 points. Then give things like a 2 button press, an A button press, shaking to pick up an object, shaking to spin jump, shaking to extend air time, etc. a point loss value of 100 (or increasingly large values approaching 100 the closer to a "jump" a given action is), so you get 0 points on a stage if you use any of them. Then by aiming for the highest overall score, you're minimizing the number of times you do things like shakes and mini mushrooms secondarily to adhering to the rest of the rules of the challenge, which you're already doing, just codified within the rules of the challenge themselves
    This probably pushes the "easily defined" requirement a bit too far, but it would fulfill the challenge primarily being about not jumping and keep it nontrivial, while allowing for shaking in this stage (and using mini mushrooms in others) when absolutely necessary

  • @_graybee
    @_graybee ปีที่แล้ว +2

    the boss fight was really cool & satisfying

  • @BulbXML
    @BulbXML ปีที่แล้ว +2

    i kind of want to see ultra jumpless nsmbu next, as far as i know theres nothing to screw you over in that one

    • @BulbXML
      @BulbXML ปีที่แล้ว

      nvm 1-2 is impossible ultra jumpless lmfao
      (it is possible in true jumpless tho i think)

  • @JBLilPaper
    @JBLilPaper ปีที่แล้ว +1

    Like many people have said, the shakes were completely fair because the shake wasn’t used to gain height. It’s still a true jumpless, because no jumping was used here.

  • @martingarcia5026
    @martingarcia5026 ปีที่แล้ว

    Ive been following sice the start and although it was expected it is still heartbreaking that the challenge ends here 💔

  • @eshaw0334
    @eshaw0334 ปีที่แล้ว

    Girls: "OMG you didn't cry during Titanic? You men don't have emotions!"
    Boys: "*ALMOST* Ultra Jumpless" 😢

  • @wapashaowo2384
    @wapashaowo2384 ปีที่แล้ว +1

    ay man it was an insane journey

  • @metroidnerd9001
    @metroidnerd9001 ปีที่แล้ว

    While this does break the letter of the rules of the challenge, like you said, it doesn't break the spirit of the rules of the challenge, and I think that matters a lot. While this may turn the challenge from "Jumpless" to "Minimum Jumps," it's still extremely impressive how far you've come in optimizing the run, and it makes for a great watch no matter what happens.