One thing to note, weapon surge modifiers and element surge modifiers on activities do not stack with each other specifically. So if it was overcharged rockets and arc surge, you get a 25% bonus to rockets or arc weapons, you'd wouldn't get 50% for hothead.
Yes you are correct, perhaps I worded it poorly in the video, what I meant to explain is that individually, an element surge would stack with well, tether, boosts, but not that an element surge stacks with weapon overcharges, I just used them together as examples and didn't mean to imply that they stacked together.
@Peniley Majorey Leg Surge mods aren't the same as Elemental Surge or Weapon Overcharge. A Solar Weapon Surge *mod* will stack with a Solar Surge *modifier* . If a weapon is Overcharged, whether from Artifact mod or from activity modifier, it will get the Overcharge/Surge *modifier* buff, regardless of its elemental affinity. We have been told which stack and which do not by Bungie in the original article detailing the description of Surges/Overcharges, and for specific Exotic armour through the TWAB covering the Exotic armour changes.
Fun fact - dual element weapons (like TT fox and conditional finality) gain benefits from both their elements trough surges, and because of stacking, a catalyzed TTF can gain surge from all three elements, (solar, arc, void) without diminishing returns, for a 30% buff. - this can get up to a 52% with Bakris giving 25% from a 4x arc surge, a double stacked solar surge for 17%, and a single stack void surge for another 10 (solar and void can be swapped
Yes. Some small corrections: -TTF counts as Solar, Void and Arc for surges, even without Cat. -The surges stack multiplicatively: 1 of each mod is a 33% and the Bakris combination would be 60%. -Conditional Finality can't stack surges AFAIK. It usually uses the correct element for each shot, but the Stasis surge could override the Solar one.
@@Shiro-wl9grin theory, with surges + well of radiance + tether, rockets would do 260% damage (if surges stack multiplicatevily and gain u 60% dmg increase on TTF) which would lead to more damage than almost any super after like 2 rockets.
Omg thank you for this, just returned to D2 after a long break and was confused as to how the new mod system worked. Thank you for explaining it so flawlessy!
Straight to the point very concise and informative video that not to many people understand but with your help more of the community can hit huge DPS numbers
Thanks for the info. I just got back into D2 like the last week of defiance/first week of deep. I thought everything seemed more corny (especially being hunter and no more powerful friends).
Fun fact you can extend the duration of a tractor cannon debuff by applying it and then tag an enemy with child of the old gods idk why but the game will think that the child debuff is a tractor debuff if applied after tagging an enemy w tractor
The timer on weaken is a global timer so the game just says “30% damage vulnerability for 10 seconds” then when you use child the stronger effects on weakens always takes precedence for convenience sake so the game has child “apply 15% weaken to all targets, maintain the duration of any targets with already extant weaken effects above 15%” since it’s 15% is lower and cannot override tractors 30%
Yeah, there’s a great ‘debuff duty’ warlock with felwinters helm, tractor, child, and weaken vortex nades. Apply with felwinter or tractor and extend with nade or child. Even better if you ditch tractor for more dps, but you need to nail the felwinter loop
About the exotic armour changes that now employ elemental surges, I noticed Mantle of Battle Harmony was not mentioned despite it recently getting an update. Does it now interact with the surge system as well?
Mask of bakris is the only exotic surge armour worth using imo. It’s still pretty good in a only dps hunter build as stasis melees reload your weapons allows you to get some pretty juiced damage.
More "One more thing of note", since any small details are good to add to avoid confusion, any internal perks effecting weapons all stack with each other, and are applied before rest of the buffs. This makes high damage boosting perks even better than you'd think, since the difference between vorpal's 10% and surrounded's 40% (yes its that high) isn't actually 30%, but post buff stacking, almost 60%. This also follows along with most exotic armor perks that effect ability damage that aren't in the newly revamps stacking surge mods, like syntho's, wormgods, winters guile, star eaters. Though these don't have much relevance, since the only thing from the global effects these interact with are debuffs, neither surge mods or empowering effects increase ability damage, unless tied to the ability in some way. (Technically golden gun stacks with kinetic surge mods, but thats an exception not a rule, tho that buff likely stacks multiplicatively with star eaters and debuff + radiant buff intrinsic to the super, hence why it does so much damage)
Side note, wrathweavers on warlock stack with well but not for "super" damage so the person who places the well won't get the buff, allowing stasis rockets to deal 15% in addition to the well buff, I think lumina allows stacking as well but I don't know
This is how I use my buffs through a damage phase. The loadout consists of Izanagi + Apex predator. Exotic is sanguine. Start on strand and the super + rift. Then quickly swap to solar and do a rocket swap combo w bait and switch. This gives 22% damage to sniper and 17% to RL. All the extra damage and a one off super to top. Thoughts?
Some raid mods do stack in a separate category. Mods such as enhanced relay defender and superstructure defender are such examples. Also, a player standing in their own well deals 35% increased weapon damage.
For my fellow Wellocks: Sanguine Alchemy (SA) stacks with well, providing your matching elemental weapons a 45% damage increase since SA is a 20%. If you stand in a well while on void with a void rocket it still works, this buff doesn't spread to allies, and you can stand in a rift behind a titan super sheild to receive a whapping 65% damage increase. Yes you can get a 67% increase from surge mods however they are timed to your armor charges and in some scenarios it is better to go with reliability and use SA. Side note since theres not many good exotic dps options for Warlocks you might as well use SA. (Other than Sunbracers and Lunafaction)
Sanguine freeing up the leg armor for scavenger/survivability&ability uptime/holstering/having a +10 stat mods and the class item from having to use Time Dilation is very underappreciated atm. Removes the need to swap armors in raid/dungeon scenarios and in GMs where you cannot switch loadouts grants a huge amount of utility and ease of use.
Every exotic boot warlok has is a damage dealer except maybe Promethium Spur but it gets you empowering rift back faster sooooooo… SA is pretty cool but 20%(can’t stack surges with it or) BoA 35% and surges stack. 8-9 of the helmets are damage dealers. Better yet screw the stacking and reload your rocket launcher with OA you are welcome! 😂
@Jason Stevenson I like your off meta picks, seriously I always have RoF, BotA, DC, GS, and VB on me at all times. I just personally like that I can use SA now, it's been in my vault since it came out.
What are your thoughts on the ballidorse wrath weavers? Since the new dungeon rocket gets bait and switch, I think it might be worth it if you have two warlocks and everyone has it or bump in the night
Interestingly enough, I had discussed running this exotic for the RoN day one with my team, though we found it wasn't useful sadly. Even though the buff it provides DOES stack with everything (except for the well caster), it's not worth it to have one of your warlocks running Stasis when they have options like Broodweaver which are much stronger and would benefit the team more, especially now that Starfire is gone, though maybe it's worth revisiting at some point.
The buff from No Backup Plans is an empowering buff like well and radiant, but it only applies to shotguns. So yes, it would stack multiplicatively with surges and debuffs and the like.
I'm still uncertain why my doom fang pauldrons void weapon surge isn't stacking with golden tricorn on my Veles-X? I read on reddit that GT stacks multiplicatively and I hear that word again in this video, but nobody has actually explained what that means... Would it suffice to say if 'n' is the base dmg of the weapon then multiplicative stacking perk buffs directly effect the value of 'n' before other buffs apply? Or am I seriously misunderstanding?? Tricorn x2 gives a 50% dmg buff to the weapon... so if the gun does 'n' dmg, tricorn would make it '1.5n'? Then effects like well/surge/radiant would give 25%/22%/20% to now '1.5n' instead of 'n'? Assuming I'm understanding that correctly, Golden Tricorn x2 with Doom Fangs x4 surge (25%) means I'm getting 50% boost to my dmg, 25% on top of that, and I can still benefit from global debuffs and other weapon dmg perks. With that combo alone (GTx2 with DFx4) I should have 1.875 times the base weapon dmg... I'm using this combo because Veles-X is an aggressive four burst void pulse, it has tricorn and repulsor brace so it should synergize well. One weapon final blow gets tricorn x1 going, then I have 7 seconds to get a shield bash kill and get the x4 surge along with tricorn x2. It seems on paper like a quick and easy way to get high weapon dmg output but it's not clapping cabal ads like I thought it would...
Also if you’re a warlock stop using well if you don’t need survivability(ex VoG first boss) use Boots of the Assembly and grab unrelenting for health or something Edit:Templar. Sorry blonde moment
Depends on the exotic, Path of Burning Steps gives 4x solar surge at max stacks, which is 25%, though before the change it gave a stackable 40% buff, so it's a nerf/buff type scenario.
The debuff is affected to the entire target, the bubble acts as a secondary crit zone. On certain bosses its better to still aim for the head because they have a higher crit multiplier. Don't listen to the other comments.
Do activity modifiers stack? Example: in an activity with "overcharge shotgun" and "arc surge" modifiers, will an arc shotgun get a 50% damage buff or a 25% damage buff?
From what I've read, then yes. For example arc surge in vanguard ops states that all outgoing arc damage, meaning whatever damage you do with arc is increased and that together with shotgun overcharge modifier should be no exception, they stack (if the shotgun is arc). If that's not the case, then bungie have to be specific with what their modifiers say and do.
I know its a bug but two tailed fox has a very fun interaction with surge mods it benefits from diffrent surge mods. so you can make the highest burst rocket in the game. On the hunter with rajus you get 25% arc(for i think 20s) and 2 void and a solar. so 17% and 10% extra dmg that should be a ~60% over all dmg increase but after i tested it it was more a 80% dmg increase. I don't know why but thats bungie for you. XD
You know, with how much Bungie murdered the recharge granted from Starfire, they could at least make radiant count as empowered damage. I mean, dawn chorus gives 6.5% more frequently than Starfire, to the point it's barely noticeable. You absolutely cannot tell when the 2.5% from Starfire happens.
So.. can you make this clear to me. Tether does 30% debuff right off the bat. Divinity does 15%. Divinity and Tether DO NOT STACK? I ask this specific question because me and my fireteam usually do BOTH Tether AND Divinity because we thought they stack.
The reason I thought why they stack is because when the taken king came out they nerfed Divinity down to 15%. I had read that you'd have to use Tether AND Divinity to achieve the 30% debuff to a target.
Did you know that a void bebuff nade can exstend the duration of tractor debuff unless they patched it with the last patch i havesnt read the patch notes yet
The damage buff from Sanguine Alchemy actually stacks multiplicatively with Empowering Rift and Debuffs. I’m beginning to think this is the case with other exotic armor that grants weapon surge type damage boosting (e.g. Mask of Bakris, Eternal Warrior).
@@blak4831 this guide groups surge-granting exotics under Cat 3 (Weapon Boosts) and even states that surge mods would be better to use in majority of scenarios; this implies that surge mods and surge-granting exotics give the same damage boosting benefit (i.e. damage boost stacks additively with other buffs/debuffs). However, specifically for the case of Sanguine Alchemy, the damage boost from this exotic stacks multiplicatively with buffs/debuffs, granting stronger overall damage.
@@LlamaD2 deadfall better for 6 man, Mobius better for solo or 3 man? I’d be interested to see what works better on the new dungeon boss. With deadfall you risk whiffing the tether or her teleporting right after. I haven’t tried mobius on her yet but maybe mobius rigs or star eaters would be better?
@@LlamaD2 I'm curious, does that duration comparison also account for optimal use of moebius? I.E., fire one, do your DPS weapon loop until your super energy is almost out, fire the second one
Should be noted that Divinity provides a 30% bebuff solely to the person using Divinity. So if you run Arc souls or do rocket swaps then Div is still very good for damage.
I just asked this wasn’t sure if they walked it back I think the ex they used was “if you’re fast enough to pop your super and hit the bubble then you can and get the 30%”
Who trained you?? Read the tool tips none of the exotics are PVE or PvP only. Rain of Fire, Ophidia Aspects, Transversive Steps! Not manually reloading ever is a damage increase. Transversive was the only way to reload Agers and bypass loosing super mode…..
@@4321josequervo i'm not using transversive during a damage phase and since both apex predator and cold comfront don't rely on reloading manually those exotics don't work
Gonna tell my kids this was ehroar
☠️
Nah he almost sounds like if Grian played destiny lmaoooo
@@sm4shbeast743u mean from minecraft?
yeah honestly kind of feel for ehroar, he even has said over the past couple of years he hasn't really felt like playing the game like he used too
why what happend?
One thing to note, weapon surge modifiers and element surge modifiers on activities do not stack with each other specifically. So if it was overcharged rockets and arc surge, you get a 25% bonus to rockets or arc weapons, you'd wouldn't get 50% for hothead.
This is a huge revelation for me
Yes you are correct, perhaps I worded it poorly in the video, what I meant to explain is that individually, an element surge would stack with well, tether, boosts, but not that an element surge stacks with weapon overcharges, I just used them together as examples and didn't mean to imply that they stacked together.
Math note: if they did stack, it would be a 56.25% buff, not a 50% buff.
It’s from this:
1.0 (base damage) * 1.25 (overcharge) * 1.25 (surge)
@Peniley Majorey Leg Surge mods aren't the same as Elemental Surge or Weapon Overcharge. A Solar Weapon Surge *mod* will stack with a Solar Surge *modifier* . If a weapon is Overcharged, whether from Artifact mod or from activity modifier, it will get the Overcharge/Surge *modifier* buff, regardless of its elemental affinity. We have been told which stack and which do not by Bungie in the original article detailing the description of Surges/Overcharges, and for specific Exotic armour through the TWAB covering the Exotic armour changes.
:c
Wow. This video turned me into a competent endgame player in Destiny 2!
I'm glad you mentioned lumina, I never see it in any raid LFG and I sometimes forget to use it myself.
Thanks for keeping things as short and as simple as possible with this.
Only other thing I can think to add, a mobius 30% debuff can be extended with weaken affects. Kinda nice to get a bit more dps out.
Yes this is true, though likely an unintended interaction.
Fun fact - dual element weapons (like TT fox and conditional finality) gain benefits from both their elements trough surges, and because of stacking, a catalyzed TTF can gain surge from all three elements, (solar, arc, void) without diminishing returns, for a 30% buff. - this can get up to a 52% with Bakris giving 25% from a 4x arc surge, a double stacked solar surge for 17%, and a single stack void surge for another 10 (solar and void can be swapped
Yes. Some small corrections:
-TTF counts as Solar, Void and Arc for surges, even without Cat.
-The surges stack multiplicatively: 1 of each mod is a 33% and the Bakris combination would be 60%.
-Conditional Finality can't stack surges AFAIK. It usually uses the correct element for each shot, but the Stasis surge could override the Solar one.
I probably figured I’d be wrong somewhere in there, thanks for the corrections.
@@kyrie-24 Do surges buff all bullets or only the bullet that matches the surge mod in your boots?
@@MattTheHuman9 every single rocket, scorch and ignition.
@@Shiro-wl9grin theory, with surges + well of radiance + tether, rockets would do 260% damage (if surges stack multiplicatevily and gain u 60% dmg increase on TTF) which would lead to more damage than almost any super after like 2 rockets.
Omg thank you for this, just returned to D2 after a long break and was confused as to how the new mod system worked. Thank you for explaining it so flawlessy!
i believe the titan exotic path of the burning steps also grants solar weapon surge
Great stuff. So hard to explain buff stacking sometimes because of how often it changes. Thanks for this 👑.
Straight to the point very concise and informative video that not to many people understand but with your help more of the community can hit huge DPS numbers
Great video. Explains everything players new and old need to know.
Thanks for the info. I just got back into D2 like the last week of defiance/first week of deep. I thought everything seemed more corny (especially being hunter and no more powerful friends).
You’ve earned my like .
Fun fact you can extend the duration of a tractor cannon debuff by applying it and then tag an enemy with child of the old gods idk why but the game will think that the child debuff is a tractor debuff if applied after tagging an enemy w tractor
Thanks dude, gonna try this
i saw someone say that all void weakening debuff would extend tractor's debuff.
The timer on weaken is a global timer so the game just says “30% damage vulnerability for 10 seconds” then when you use child the stronger effects on weakens always takes precedence for convenience sake so the game has child “apply 15% weaken to all targets, maintain the duration of any targets with already extant weaken effects above 15%” since it’s 15% is lower and cannot override tractors 30%
@@h13n12 it might I've only tried the child
Yeah, there’s a great ‘debuff duty’ warlock with felwinters helm, tractor, child, and weaken vortex nades. Apply with felwinter or tractor and extend with nade or child.
Even better if you ditch tractor for more dps, but you need to nail the felwinter loop
Explained in a simple way, great video
great video, thanks for the explainations
About the exotic armour changes that now employ elemental surges, I noticed Mantle of Battle Harmony was not mentioned despite it recently getting an update. Does it now interact with the surge system as well?
Yes it does, I just didn't include it in my example.
@@LlamaD2 Ah okay, thanks.
Mask of bakris is the only exotic surge armour worth using imo. It’s still pretty good in a only dps hunter build as stasis melees reload your weapons allows you to get some pretty juiced damage.
More "One more thing of note", since any small details are good to add to avoid confusion, any internal perks effecting weapons all stack with each other, and are applied before rest of the buffs. This makes high damage boosting perks even better than you'd think, since the difference between vorpal's 10% and surrounded's 40% (yes its that high) isn't actually 30%, but post buff stacking, almost 60%.
This also follows along with most exotic armor perks that effect ability damage that aren't in the newly revamps stacking surge mods, like syntho's, wormgods, winters guile, star eaters. Though these don't have much relevance, since the only thing from the global effects these interact with are debuffs, neither surge mods or empowering effects increase ability damage, unless tied to the ability in some way. (Technically golden gun stacks with kinetic surge mods, but thats an exception not a rule, tho that buff likely stacks multiplicatively with star eaters and debuff + radiant buff intrinsic to the super, hence why it does so much damage)
Side note, wrathweavers on warlock stack with well but not for "super" damage so the person who places the well won't get the buff, allowing stasis rockets to deal 15% in addition to the well buff, I think lumina allows stacking as well but I don't know
This is how I use my buffs through a damage phase. The loadout consists of Izanagi + Apex predator. Exotic is sanguine. Start on strand and the super + rift. Then quickly swap to solar and do a rocket swap combo w bait and switch. This gives 22% damage to sniper and 17% to RL. All the extra damage and a one off super to top. Thoughts?
Dropping a sanguine vid soon, gonna be heat
@@LlamaD2 Can’t wait! I’ll be sure to
follow your guide for the best damage cycles using it
Some raid mods do stack in a separate category. Mods such as enhanced relay defender and superstructure defender are such examples. Also, a player standing in their own well deals 35% increased weapon damage.
Also, the Rivens curse mod and trancendent blessing mods are in another category
Great video! Idk if this still a thing or not but Golden Gun will get benefit from radiant too.
Correct.
For my fellow Wellocks: Sanguine Alchemy (SA) stacks with well, providing your matching elemental weapons a 45% damage increase since SA is a 20%. If you stand in a well while on void with a void rocket it still works, this buff doesn't spread to allies, and you can stand in a rift behind a titan super sheild to receive a whapping 65% damage increase. Yes you can get a 67% increase from surge mods however they are timed to your armor charges and in some scenarios it is better to go with reliability and use SA.
Side note since theres not many good exotic dps options for Warlocks you might as well use SA. (Other than Sunbracers and Lunafaction)
I'm currently working on a video about Sanguine Alchemy, stay tuned!
@Llama OH now we're talking!
I'm looking out for it
Sanguine freeing up the leg armor for scavenger/survivability&ability uptime/holstering/having a +10 stat mods and the class item from having to use Time Dilation is very underappreciated atm. Removes the need to swap armors in raid/dungeon scenarios and in GMs where you cannot switch loadouts grants a huge amount of utility and ease of use.
Every exotic boot warlok has is a damage dealer except maybe Promethium Spur but it gets you empowering rift back faster sooooooo… SA is pretty cool but 20%(can’t stack surges with it or) BoA 35% and surges stack. 8-9 of the helmets are damage dealers. Better yet screw the stacking and reload your rocket launcher with OA you are welcome! 😂
@Jason Stevenson I like your off meta picks, seriously I always have RoF, BotA, DC, GS, and VB on me at all times. I just personally like that I can use SA now, it's been in my vault since it came out.
Detriminsic chaos also weakens enemies every 4th bullet. is that debuff as strong as tractor cannon or worse?
Worse
Deterministic Chaos applies void weaken, which is 15%, so worse than Tractor.
But how do strand debuffs work? Sever and unravel are confusing
If an enemy is severed, they deal 30% less damage to you, and if you want to know more about Unravel I have a whole video on it.
Bait and switch combo with lumina in a team pve setting is cracked
What are your thoughts on the ballidorse wrath weavers? Since the new dungeon rocket gets bait and switch, I think it might be worth it if you have two warlocks and everyone has it or bump in the night
Interestingly enough, I had discussed running this exotic for the RoN day one with my team, though we found it wasn't useful sadly. Even though the buff it provides DOES stack with everything (except for the well caster), it's not worth it to have one of your warlocks running Stasis when they have options like Broodweaver which are much stronger and would benefit the team more, especially now that Starfire is gone, though maybe it's worth revisiting at some point.
@@LlamaD2it would be really good if the damage was increased against bosses but it only affects majors and minors. Would’ve been interesting otherwise
So can I stack Bakris arc/stasis surge with leg arc/stasis surge for a x7 total arc/stasis surge?
No, the maximum achievable surge bonus currently in-game is 4x.
Thanks! This was great
Where does the No Backup Plans Shotgun damage boost fit into this? I don’t believe it’s surge damage, so would it stack with all the rest?
The buff from No Backup Plans is an empowering buff like well and radiant, but it only applies to shotguns. So yes, it would stack multiplicatively with surges and debuffs and the like.
Now we need the passive dmg - poison. Strand. Volt.
I'm still uncertain why my doom fang pauldrons void weapon surge isn't stacking with golden tricorn on my Veles-X?
I read on reddit that GT stacks multiplicatively and I hear that word again in this video, but nobody has actually explained what that means... Would it suffice to say if 'n' is the base dmg of the weapon then multiplicative stacking perk buffs directly effect the value of 'n' before other buffs apply? Or am I seriously misunderstanding??
Tricorn x2 gives a 50% dmg buff to the weapon... so if the gun does 'n' dmg, tricorn would make it '1.5n'? Then effects like well/surge/radiant would give 25%/22%/20% to now '1.5n' instead of 'n'?
Assuming I'm understanding that correctly, Golden Tricorn x2 with Doom Fangs x4 surge (25%) means I'm getting 50% boost to my dmg, 25% on top of that, and I can still benefit from global debuffs and other weapon dmg perks. With that combo alone (GTx2 with DFx4) I should have 1.875 times the base weapon dmg...
I'm using this combo because Veles-X is an aggressive four burst void pulse, it has tricorn and repulsor brace so it should synergize well. One weapon final blow gets tricorn x1 going, then I have 7 seconds to get a shield bash kill and get the x4 surge along with tricorn x2. It seems on paper like a quick and easy way to get high weapon dmg output but it's not clapping cabal ads like I thought it would...
good stuff, keep it up
if i use lets say 3 arc surge mods and eternal warrior do those stack?
No, separate instances of weapon boosts do not stack together.
@@LlamaD2 oh ok thanks
What’s the robe you got on ?
Vow chestpiece
Just thought I would throw this out there. Well of raidiance (25%) currently will override lumina (35%)
Nope. Lumina overrides
Also if you’re a warlock stop using well if you don’t need survivability(ex VoG first boss) use Boots of the Assembly and grab unrelenting for health or something
Edit:Templar. Sorry blonde moment
@@4321josequervo boots of the assembler*
@@shirosatsuma4946 probably I say both until I finally go check collections for the umpteenth time lawl
So does this mean the revamped exotcis (like eternal warrior and mask of bakris) give a better weapon buff overall?
Depends on the exotic, Path of Burning Steps gives 4x solar surge at max stacks, which is 25%, though before the change it gave a stackable 40% buff, so it's a nerf/buff type scenario.
If the encounter is void surge and I put 3 void surge mods on my legs will it stack still?
Yes
Does divinity debuff the target for their entire body or only if you shoot the bubble?
Bubble
The debuff is affected to the entire target, the bubble acts as a secondary crit zone. On certain bosses its better to still aim for the head because they have a higher crit multiplier. Don't listen to the other comments.
Really good videos
Do activity modifiers stack?
Example: in an activity with "overcharge shotgun" and "arc surge" modifiers, will an arc shotgun get a 50% damage buff or a 25% damage buff?
They do not
From what I've read, then yes. For example arc surge in vanguard ops states that all outgoing arc damage, meaning whatever damage you do with arc is increased and that together with shotgun overcharge modifier should be no exception, they stack (if the shotgun is arc). If that's not the case, then bungie have to be specific with what their modifiers say and do.
@@jonataneriksson8216 they said in the twab where they announced it that they do not stack
@@jonataneriksson8216 Nah they do not stack. Using an arc shotgun in this case would only provide a 25% bonus.
@@WasherGareth ok sorry for my ignorance
Can I stack war banner with wormgod?
Yes!
Can I stack war banner with burning step?
if u use lumina while in well , would lumina buff overwrite the well or u will just get 25% buff ?
What about weapons of light? Does that count as a surge?
can you explain how the mask of bakris gave surges? i have been trying to do it and having no luck on proccing it
nvm i was on the wrong exotic
@@osamaarshad3573 lmao
So radiant and solar weapon surges don’t stack with each other correct?
no one is talking about how you died at 1:17 😭😭
I know its a bug but two tailed fox has a very fun interaction with surge mods it benefits from diffrent surge mods. so you can make the highest burst rocket in the game. On the hunter with rajus you get 25% arc(for i think 20s) and 2 void and a solar. so 17% and 10% extra dmg that should be a ~60% over all dmg increase but after i tested it it was more a 80% dmg increase. I don't know why but thats bungie for you. XD
Could you run three surge leg mods and then mask of Bakris for 7?
You know, with how much Bungie murdered the recharge granted from Starfire, they could at least make radiant count as empowered damage. I mean, dawn chorus gives 6.5% more frequently than Starfire, to the point it's barely noticeable. You absolutely cannot tell when the 2.5% from Starfire happens.
I miss buff stacking in season 7 ):
X3 solar weapon surge with radiant?
So.. can you make this clear to me. Tether does 30% debuff right off the bat. Divinity does 15%. Divinity and Tether DO NOT STACK? I ask this specific question because me and my fireteam usually do BOTH Tether AND Divinity because we thought they stack.
The reason I thought why they stack is because when the taken king came out they nerfed Divinity down to 15%. I had read that you'd have to use Tether AND Divinity to achieve the 30% debuff to a target.
Did you know that a void bebuff nade can exstend the duration of tractor debuff unless they patched it with the last patch i havesnt read the patch notes yet
does frenzy stack?
Does that mean I'm wasting mod slots by running Lucky Pants with kinetic surge mods?
no, surge is one buff, exotic perk are another story bro
The damage buff from Sanguine Alchemy actually stacks multiplicatively with Empowering Rift and Debuffs. I’m beginning to think this is the case with other exotic armor that grants weapon surge type damage boosting (e.g. Mask of Bakris, Eternal Warrior).
That is literally exactly what the video says
@@blak4831 this guide groups surge-granting exotics under Cat 3 (Weapon Boosts) and even states that surge mods would be better to use in majority of scenarios; this implies that surge mods and surge-granting exotics give the same damage boosting benefit (i.e. damage boost stacks additively with other buffs/debuffs). However, specifically for the case of Sanguine Alchemy, the damage boost from this exotic stacks multiplicatively with buffs/debuffs, granting stronger overall damage.
Warlock W once again
Can i have that rhulk lock transmog
Mantle battle harmony gives x4 given you get a kill while super full
To be clear, didn’t bungie make mobius quiver the 15% variant of the weaken effect and left deadfall at 30%?
No, as stated in the video both tether variants apply a 30% debuff, though deadfall lasts significantly longer than moebius.
@@LlamaD2 ah, thank you 😌
@@LlamaD2 deadfall better for 6 man, Mobius better for solo or 3 man? I’d be interested to see what works better on the new dungeon boss. With deadfall you risk whiffing the tether or her teleporting right after. I haven’t tried mobius on her yet but maybe mobius rigs or star eaters would be better?
@@Zack.G23 About the boss teleporting, she doesn't teleport if you hit her with a stasis slow, not sure why but it makes her much easier to deal with
@@LlamaD2 I'm curious, does that duration comparison also account for optimal use of moebius? I.E., fire one, do your DPS weapon loop until your super energy is almost out, fire the second one
Lucent Blade Is Still On Chest Piece it was not removed
I was referring to the damage bonus that Lucent Blade used to give.
_God I miss Argent Ordnance_
based content
I thought Mobius was a 15% debuff
Incorrect, both tether variants are 30%.
Sanguine alchemy stacks with empowering rift to get a better damage boost then with well.
From what I understand it doesn’t stack with your well but place your rift on someone else’s well and that stacks could be wrong tho haven’t tried it
🚜 - canon
nice vid
Ok but can u carry me in Ron 👏😏
Should be noted that Divinity provides a 30% bebuff solely to the person using Divinity. So if you run Arc souls or do rocket swaps then Div is still very good for damage.
?
1. No.
2. Still trash damage.
It’s only a 30% for the divinity itself, the rockets will not get the 30%, only 15%
I just asked this wasn’t sure if they walked it back I think the ex they used was “if you’re fast enough to pop your super and hit the bubble then you can and get the 30%”
Dont tell salta about this he will start whining that buffs are too strong and "need to be toned down imo"
I mean, since warlock don't have any dmg phase Exotic using the sanguine alchemy is still worth
Geomag Stabilizers ?
@@fabianweber6937 nice joke
Who trained you?? Read the tool tips none of the exotics are PVE or PvP only. Rain of Fire, Ophidia Aspects, Transversive Steps! Not manually reloading ever is a damage increase. Transversive was the only way to reload Agers and bypass loosing super mode…..
@@4321josequervo i'm not using transversive during a damage phase and since both apex predator and cold comfront don't rely on reloading manually those exotics don't work
@@federicodipasquale9019 then don’t the point was to go look there more than just those some have even been updated or reworked
they should buff banner shield to %100 Make Banner Great Again bungie plz!
Radiant is 15%
they should make well better in grandmaster content
I'm not a fan of how lame weapon surges are
What shader do you use?
Regal Daring on the helmet and Rosescale for the rest
@@LlamaD2 thanks man