Video Game Devlog 01

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  • เผยแพร่เมื่อ 23 ก.ย. 2023
  • Video Game Development VLog 01 - History - Tools - Max - Bo Bot.
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ความคิดเห็น • 8

  • @eggZ663
    @eggZ663 10 หลายเดือนก่อน +2

    Interesting story thanks for sharing it!

  • @faxcorp
    @faxcorp 10 หลายเดือนก่อน +5

    Mad respect. I was using 3ds max too, for many many years, but switched to blender with the 2.8 release because Autodesk is a soulless, corporate, money-only oriented corporation. I never looked back and Blender truly is a very fast and fluid modeller!

  • @awsamalmughrabi860
    @awsamalmughrabi860 10 หลายเดือนก่อน +1

    woah great work! Nice to see a game dev with passion

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 9 หลายเดือนก่อน

    Very nice work! :o)

  • @asphegames
    @asphegames 10 หลายเดือนก่อน +1

    With the experience you have I'm excited to see where this devlog goes :)

    • @demenzunmedia
      @demenzunmedia  10 หลายเดือนก่อน +2

      My next Devlog will be discussing the Blueprint overview, individual Game Blueprints, Pickups, and Game Objectives and Balance, plus more!
      I'm working on it already.

  • @ethanwasme4307
    @ethanwasme4307 2 หลายเดือนก่อน

    I love phong rendering... on the off chance, do you know of any engines that are available for download still that use phong? I've got a few versions of UDK/3, just need the time to put together an old rig that can run it properly without crashing every hour xD

    • @demenzunmedia
      @demenzunmedia  2 หลายเดือนก่อน +1

      I don't know of any modern engines that support phong, you can possibly do it with Unity since that supports a lot of customization. Most older engines are not usable any more, and most newer engines are using the full modern shader or raytracing systems.