Video Game Devlog 01
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- เผยแพร่เมื่อ 23 ก.ย. 2023
- Video Game Development VLog 01 - History - Tools - Max - Bo Bot.
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TerreSculptor by Demenzun Media
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Interesting story thanks for sharing it!
Mad respect. I was using 3ds max too, for many many years, but switched to blender with the 2.8 release because Autodesk is a soulless, corporate, money-only oriented corporation. I never looked back and Blender truly is a very fast and fluid modeller!
woah great work! Nice to see a game dev with passion
Very nice work! :o)
With the experience you have I'm excited to see where this devlog goes :)
My next Devlog will be discussing the Blueprint overview, individual Game Blueprints, Pickups, and Game Objectives and Balance, plus more!
I'm working on it already.
I love phong rendering... on the off chance, do you know of any engines that are available for download still that use phong? I've got a few versions of UDK/3, just need the time to put together an old rig that can run it properly without crashing every hour xD
I don't know of any modern engines that support phong, you can possibly do it with Unity since that supports a lot of customization. Most older engines are not usable any more, and most newer engines are using the full modern shader or raytracing systems.