To this day I will never understand why The First soldier wasn't a console game. A battle royal is cliche but genuinely makes no sense to restrict it to mobile especially considering how button and command heavy they would be.
I would imagine it's because console games are not as popular as portable games in Japan. Everyone has a smartphone and the number of people who have consoles and time to play console games at home has dropped. Also, mobile games with microtransactions tend to make a ton of money.
I see a theme with this list. >Make new subseries/game based off FF15/old subseries revival >Subseries becomes heavily loved >Make gacha spinoff in same subseries >Make gacha one of the worst P2W experiences known to man >Take gacha and subseries out back when it doesn't meet expectations >Old Yeller them both in a single shotgun blast >Repeat because Squeenix is seemingly incapable of LEARNING FROM MISTAKES DESPITE HAVING MULTIPLE GACHAS RUNNING AND MAKING THEM BILLIONS A YEAR
That's capitalism, baby! Infinite growth, record profits every year, telling everyone you expected better and that's why you can't give your employees any raises and need them to start crunching on the next because maybe next year!
I'm genuinely upset about what happened with Chocobo GP. It could've been a fun Mario Kart alternative, but it just had to be littered with microtransactions. The fact that the Booster Pass was announced for Mario Kart 8 Deluxe around the same time was the final nail in the coffin.
Worst part is I played it at launch and when Squall was the first battle pass reward character, The EXP gain was HORRENDOUS because you'd have to play so many races just to level up. Which sounds fine but it was near impossible to unlock him normally unless you coughed up cash for battle pass level skips, or played religiously and won 1st in every single race and did the absolute best you could for a few days STRAIGHT
they should make a proper FF racer,none of this choco shite,proper graphics not that chibi stuff. DLCs for more tracks and chars,i wanna play as cloud on his bike with a bit of combat vs IE tidus on some land scooter or notcis in his car etc
The First Soldier was actually a pretty fun and well made BR, it had a surprising amount of focus on melee combat and a clear FF DNA. I reckon if it were released as a console game and polished to a mirror sheen, it would have done really well.
That’s why it “failed” as a mobile game. But if it was released as a console pc game everybody would have literally mobbed Square for “not treating the franchise with respect” or something
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@@TheRogBG it's a mobile game, from a super greedy company that believes NFTs the future and hasn't produced a solid game since FF12...also FFRK was f2p, I was clearing end game content super easily f2p. You clearly never played it if that's all you think it was lol
@@TheRogBG Guy I didnt spend a dime on the game in the 7 years it was out and had all the high end stuff. Same with Exvius. They practically give stuff away.
Same, while it is a gatcha game, it's incradibly generous and I've been playing it for years now without spending a single dolar on gatcha related stuff. It's really fun actually imo!
@@ThatDumbBear couldn't agree more. Even spending a little doesn't feel like I'm paying to win. It just feels like I'm investing in a really good game!
Same for SaGa ReUniverse (albeit a sister series to FF), squenix gachas are a big hit or miss, but I'm glad we survived until this day and keep going with fairly decent monetization.
I had to drop OO because 1.) My old tablet was running out of storage and 2.) I could NOT beat the Shinryu challenges after unlocking everyone possible at that point.
It's remarkable to me just how many failures Square Enix has had, considering that FFRK, probably the simplest mobile game concept they've done, is likely to reach its 10th anniversary in Japan next year, and it lasted 7 years internationally.
@@andrewhudson7108 this, with the boom of online service games, I just feel sad that one day (and it's not even that long) you can't play it ever again. unlike old games that can be emulated, full online service games like mobile gacha rarely garners a really big audience, like mmos where someone maybe replicating the server as private servers enabling people to play it again. mobile gachas almost never have these private servers..... ad when it shut down, it's a permanent goodbye
Frankly, SQEX seem to be producing more misses than hits since FF12 so probably not that surprising. But then again, the current CEO was recently trying to push for NFTs, theit predatory in-game monetisation was well-documented and the company almost seem ashamed of their turn-based RPG roots.
I'm genuinely mad about Record Keeper. I *loved* my little party, led by Celes, because if Final Fantasy has given me anything, it's been some of the most phenomenal power fantasies I've ever had, Record Keeper chief among them
RK was pretty good for a mobile game. I loved how they had so many obscure characters as possible party members (Kelger from FFV? That's dedication!). It was definitely challenging but DeNA was pretty generous with handing out the premium currency.
This is wild. Imagine multiple people, at multiple levels in the company approve making a game and title it "first soldier" - something that fans would expect to have a vast story for continuity to one of the most iconic games - just to make it a storyless battle royale on mobile.. it's crazy
I was very genuinely sad when First Soldier was shut down. I never cared much for battle royale games but I actually got into that one pretty deep. I had almost all the classes leveled pretty high.
I consider pay-wall and pay-2-win as red flags. I don't care if I spend real-life money on some visuals and cosmetics I like but if money was involved on how the game works it was a different story.
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To me...Pay-Walling is fine...as long as it's not required to get through the game. You shouldn't feel like you are required to keep dumping money into it due to the design......and these days, when AAA publishers want that kind of monetization, they force the devs to make the game in a way to force players to purchase said microtransactions. I doubt the devs actually see much from said microtransactions....just the Publishers.
The First Soldier was actually genuinely fun to play. I loathe battle royales for the most part and while the mobile controls weren't the greatest, with enough practice shit was very, very enjoyable. The issue was is that they started to release "raid bosses" which required team work in a game where team work is the antithesis to success. On top of that the "gacha" aspects of it where it was just cosmetics wasn't BAD however the fact remained I feel people would have been more than willing to pay 15 bucks for a skin instead of paying 120 bucks to gamble on a skin.
Unlike the video I don't see why it's taboo for a franchise to venture off far from the genre its known for as long as it's just for a spin off, I bet if they dropped Final Fantasy VII from the title while retaining the FFVII connection it would've been less weird for some. FFVII TFS caught my attention simply for being from a developer and country that doesn't normally do the genre. As I suspected there are comments here talking about how it had its own identity and how much fun it was. Didn't check it out because I don't play mobile games.
@@protocetidi was more curious why they chose SOLDIER...feels like they wouldve had it better if they had done Final Fantasy 8 due to numerous factions. Balamb,Trabia,Galabadia Gardens, the Galabadia army,Timber Rebels,Estar Army,Dollet Dukedom, ect. Not only could they have finally expanded on the world building of all the different countries.
I still can't believe anyone would pay for any of these mobile games. Even the 'good' ones are the same they just don't fail right away because they hold back their monetization to hook players in.
I feel more sorry for the people that played those games & even spent some money on them to now no longer able to play those games. All that money they spent is wasted & the publishers walk away with the people money
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These Mobile Games that are presented as Free-to-Play games only to have Micro Transactions based on either Loot-Boxes in the West and Gatcha mechanics in East Asian games. I think that is what turned me off from ever wanting to get a smart phone in the first place, I saw it as far back as 2012 that gaming was going down this dark road and yet I was only a consumer nobody wanted to listen to.
Being one who played First Soldier devoutly since beta. I'll say damn, I feel attacked, lol. There's hundreds of stories from the playerbase that fought w/A team on every aspect to keep the game alive. The miscommunication and mismanagement, of the game's support. Even alienated us hardcore loyalists. Console release, fps, class/ weapon scaling, the rate of the gacha system drops, more maps, classes, game types. Yet, we stuck it out. The termination notification came at midnight on last Halloween, and took even the ambassadors back who, had no idea. They even tried to host an official Esports tourny for FS. Ever Crisis, just feels more like a cliff's notes, water down summary of overall ff7 compilation, and more of a cash grab than FS ever was. Many, of us hold out hope of its return. It had a good gun, and melee combat system, impressive cooperation of materia in various styles. Traversal, gameplay, graphics for 60fps... in the end. The loyal soldier community was hurt, and betrayed by what we came to learn was insider stock trading that had overall killed the game, for those who loved it, and found fond memories within.
FF Record Keeper, Brave Exvius, and Mobius were all fun. Mobius actually had an interesting story it was just a complete slog of fights to get small pieces at a time. The neat thing about that one, is some of the ideas seemed to end up in Stranger of Paradise. Exvius has a very good story, though ive fallen off the game a bit. Record Keeper was just nostalgia fun. I know its not an FF game but unfortunately Echoes of Mana was shut down after one year, but the announcement came before the year mark.
This video shows a trend I don't understand how publishers miss. Microtransactions and live service turn gamers away. It's crazy they still try to shove those kinds of games at us. WB games even said they want to exclusively use that model from now on.
First Soldier also ruined the FFVII naming pattern. It could be forgiven if it were a success or loved, but it feels like such a waste to break the tradition and not stick around
One would think that after so many failed attempts to impose microtransactions on players one would conclude that it's not something that will make the game "stick"... But I guess the possibility of hitting jackpot is enough of a reason to mess up so many promising games.
This is a normal fact of Game Industry since the 1970s. Vaporware happens when games originally start development yet they are changed drastically or even canceled despite their promising origins. Final Fantasy 64 being one of the best examples of this, Donkey Kong Racing for GameCube being obvious reasons.
I just had an idea for a Final Fantasy game which uses the Fire Emblem Echos and how the hock is you can use the spirits of previous heroes only your party can learn skills and spells from them in addition to summoning in combat to lay into your enemies
I mean the overall lesson from all these games is don't be scummy with over intense gacha mechanics. Some are fine. Ok even. But when the drop rates are trash to encourage barely better drop rates from gacha pulls, therein lies the death of your game.
I am so sad that i never knew FF Explores got a sequel. I have missed the heck outa that game and even done deep what ifs on how a remake/remaster could work for it.
My biggest gripe with First Soldier was the fact that it was basically unplayable without a controller and I didn't want to dish out money for a controller mount for my DS4 for just one game.
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I played it both with touch controls and controller, and ended up getting better with touch controls because I used them more often because of convenience. But I played on an IPad, so maybe it was much harder to play on phone.
It was such a bummer to see 1st Solider go under. Their active ambassadors in Season 2 and 3 were actual community players who were active in twitch streams and discord. They were really encouraging and played with anyone. And even outside of that, the development team was so transparent and their community managers were actively involved on discord and engaging people. The development team came up with new jobs, original limit time events and game modes. The game was really good and kept improving. I played it daily and loved it, and I personally hate BRs, but loved what 1st Solider brought to the table. I really hope they're able to try this again and just start on console/pc right away so that its more appealing to people.
Final Fantasy First Soldier was actually pretty enjoyable once you got used to the controls. I hate battle royale games and agree it should’ve been on console, but damn that was actually the first game that convinced me to spend money on it ($100) I loved the skins on everything and the emotes. I was actually sad to see it go tbh
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Chocobo GP was such a good game the only time I had bought Nintendo membership was to play it online. It's just a shame the menus had a mobile vibe to them and offline play wasn't as good. World of Final Fantasy is such a great game the story towards the end is so good. It's a shame we never got a proper 2nd game.
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TFS was my favorite battle royale so far, despite it only being on mobile devices, i really enjoyed playing it. However, the decisions they made like adding Zack Mode and Zombie Mode made it worse for a long time. Eventually I played less because of this, which is sad because I was actually real good in it. Maybe I'll play other battle royales...
I get that mobile games tend to be more popular in Japan. In that case, why not just create complete mobile games as opposed to these failed cash grabs? I’m noticing a trend that many involving/pushing micro transactions just end up dying eventually. In my honest opinion, it seems like a waste of investment as a consumer, and a waste of game development.
What they did to Final Fantasy Dimensions 2 should be a crime. The first one was SO GOOD, making the second one a weird gacha game with garbage mechanics should never have made it past the status of idea.
If you're going to make a mobile RPG, the best approach is probably Fire Emblem Heroes. All the plot is sectioned into books and chapters so you're able to engage as deeply or as shallowly as you want. You don't have to sit through 50+ hours of cutscenes in the waiting room of the DMV.
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i know there was that one Final Fantasy game that got shut down around 4 months where you unlocked classes for your custom character on the phone i cant remember its name though but one of the weapons you got for pre-registry was Brotherhood from FF10
How long was Airborne Brigade around? I still remember that one. I think I played that one til it closed and got removed. Also was Brotherhood even a pre-registration gift for Mobius (which I played til my phone couldn't handle it well at all any more)?
If First Soldier played more like a DOS FPS (DooM/Quake/etcetera), it probably would of taken off a lot more effectively. Battle royale games are basically FPS gimmick games based off of the first game to make it big with the gimmick, Unreal Tournament. ... I'd love to see a collab between id Software and Square Enix. Right, like Bethesda would allow it. 🤣
Final Fantasy Legends/Dimension 1 , felt like abit of FF 4,5 and 6 into 1 FF game, I hear people mention they hated it, but never say why, guessing because it's a mobile game?
I hate how WoFF is effectively dead and in the water after the failure of the Meli-Melo. It reminded me of how early Kingdom Hearts, the battle mechanics were really good, and the monster taming aspect was on point. I bought it on both Vita and Switch and i kinda want to go through it again sitting here thinking about it. When it comes to monster taming games (outside of Pokemon), WoFF and Digimon Cyber Sleuth sit comfortably at the top of my list.
It's seems Square Enix doesn't get the message, we don't like mobile games especially with micro transactions and gotcha mechanics. I'm worry about Ever Crisis 😢
I will always be upset over First Soldier. It was the first Battle Royale of its kind and it's was very fun. Lack of marketing and porting is what killed the game. I wish somebody can reverse engineer it or something .
Goes to show the importance of game preservation, mobile is not only an affront to sensible and consumer respectful game design but also the preservation of games.
Seems like every entry contains the phrase “Unfortunately, the monetization…” You’d think Square would learn eventually, but “Ever Crisis” is currently making that mistake all over again.
Anyone else sensing a pattern here? Seems like the games they design to be microtransaction cash cows are the ones they consistently cancel due to the player base not enjoying the microtransation elements.
I didn't mind The First Soldier. I wasn't playing it religiously or anything but it was the first battle royale game that I haven't hated so that was kind of disappointing.
Square Enix when it comes to their mobile games are a hit or miss when it comes to how long they’ll last with most lasting less than a year like Echoes of Mana and the global version of Star Ocean Anamnesis but then there are games like the FFBE series with WOTV and base FFBE, FF Opera Omnia, SinoAlice, and Romancing Saga Re;univerSe that have lasted way longer with all of them being 3+ years old. Granted SinoAlice is ending service soon with the Global version lasting 3 years while the JP version of the game is one of Square Enix’s longest running mobile games with that version lasting 6 years and unlike most mobile games Yoko Taro was allowed to fully tell the story of SinoAlice and give it a proper ending for each of the 3 versions with the Taiwanese and Global version having a traditional happy ending while the JP version seems to be the true ending of the game. Also SinoAlice was also the only mobile exclusive IP that Square Enix has allowed to last that long and judging by how popular it was for 80-90% of its run I wouldn’t be surprised if Square Enix revisited the IP in the future.
Especially Japan and China are obsessed with gacha. They want that easy money for less effort. No need to make a complete game when they can make an eternal early access game and drip feed content and whales spends thosands.
I agree with this sentiment completely PP. Final Fantasy XVI being a perfect example of this as they appeared to be going the same route of "God of War" and "TLOU" 1 and 2 and do not understand, nor realize, that their player base LOATHES movie games like that shit and the only gamers that are routinely enthralled by shit like God of War and The Last of Us are individuals that hate video games in general.
@@codynoth4183okay, mate, don't generalize like that. Just because someone likes the new god of war doesn't automatically mean they hate video games in general.
@@codynoth4183As someone who likes games, FFXVI, and the God of War reboot, this is obnoxious. I don’t care about TLOU, and video games are my favorite entertainment medium. I wish more games took advantage of the storytelling potential of an interactive medium, rather than everyone relying on cutscenes all the time. You don’t speak for anyone but yourself.
I was some the few who was real excited for Chocobo racing, I even went out my way to get it physical cause I hated the idea of it being digital only overseas but indeed what hurt it most was that BP Mario kart doesn't use a BP, so what on Earth made them thing remaking a classic racer and putting a BP and locking characters who were in the original free of charge was a good idea? In my opion FF Explorers was real underrated on the 3DS I feel SE nor Nintendo did enough to get its name out there with folks shame that its follow up which I didn't even know existed was also strapped down with monetization they really need to cut this out its not working and the more they push it the more I fear we could repeat what lead to the merger with Enix and Squaresoft.
Chocobo GP is the saddest title here. Love the game and didn't mind buying the season pass since it added up to the price of a full game, and it would pay for future season passes. However, people on social media were doing some wild math, adding up the prices of every single item in the store and finding issue with it. Yeah, okay, but would you really want to buy paint jobs for every single character? Obviously, what we got was less than ideal, but it really wasn't as bad as people were making it out to be. Sadly, the toxicity destroyed my enjoyment for the otherwise clean game. Never had a kart game with so many characters I vibed with. Hell, I remember when it was going to be made for the 3DS and got canceled. I was really looking forward to that gem.
There's a notable amount of sequels that introduced aggressive monetisation. It's a pity that it killed those franchises since it wasn't the quality of the game but more so the actions of Square-Enix that killed them
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This is why I refuse to get invested in any mobile game and ESPECIALLY spending money in any of them. SE cancels so many of their mobile titles especially
Yeah, their new mobile game ff7 ever crisis is super boring. It turned into a regular mobile game and hardly any story release at all. Don't even know why they made the game to begin with.
@@kevinburke1325 it has new content weekly to bi-weekly compared to other gachas that just hold maintenance per week with nothing to show . and then maybe once a month they have an update. at least square showing they care about the game by responding to player feedback and quickly to boot
@servantofgod8769 the problem is that the story updates are far and few between. The battles are so repetitive, that was the reason I got out of mobile gaming to begin with. It's just too repetitive with the same enemies over and over again. I bet you anything the player count for ff7 ever crisis has decreased dramatically because of those very reasons I just mentioned. That and whenever I did co op battles, it would always be with the same people 😆
@@kevinburke1325 i think its just you , ive run out of co-op gems ages ago . they already mentioned that story updates are only once a month . i don't see why it matters honestly because you're not getting much story here than in the actual game . if you are bored and left then cool lmao , i like the battle system and dont mind waiting for updates . maybe its just me tho, i dont go into a game to read pages of story or watch endless cutscenes . perhaps ur better off watching a film or reading a book lmao
@servantofgod8769 I mean, I got all the rewards for co ops when the game started. I am talking about recently with the iron giant battle that they released. If story release was once a month, shouldn't they have updated each of the three games? And add dirge of Cerberus? The slow updates are crazy. Even BLTZZ mentioned how horrible the updates are for the story. It just seems dry. I just Uninstalled it today because it has been over a month and no new story update.
I very much feel Ever Crisis will be on this list. It’s greed is ridiculous, and prompts to spend more after milestones are super aggressive. Not to mention it’s basically asking players to spend $15 a week with $20 a month on top of the ~$300 cost to get items that are limited every two weeks… that’s even not if you want to maximize the power. If you get base items (which the game is expecting you to want to get 10 total of at a 7% facial rate.). You are still only able to assist whales in content. 😅
i genuinely fucked with the first soldier but like stated elsewhere the controls held it back imo. i tried my hardest to consolize the experience, streamed it to my big screen and used a dualshock 4 on my phone but the experience was so laggy i wanted to wait for an actual console port (like how Bleach Brave Souls was then recently ported to the ps4)
Dude, FFRK is a gacha hell, but their ideas to prolong that game to include so much mechanics towards it's lifetime was actually pretty genius. I really liked that game RIP.
Final Fantasy:The First Soldier I played a ton & got a lot of good content from it I loved the Chocobos & the trickster class & dragoon Chocobo Gp would have been a grate game sad it's dead but glad it a reburth Final Fantasy:Explorer for 3DS is on my wish list I'll definitely be getting it World of Final Fantasy I only know of it from FF:RK so idk how to feel about that 😅
I feel like with the Mobile games in particular, you can't really trust the download and install numbers since people are probably putting it on multiple devices.
What's really sad is a lot of these great games died off and didn't succeed but yet Final Fantasy IX probably the worst Final Fantasy in the entirety of the series somehow was able to thrive and succeed to where some people for some reason are actually calling for a remake of that garbage game. The first Soldier should have never been a mobile game that should have been a console game right off the bat
I play it. Content is just hopping from event to event. There is no time to sleep at all cause while everyone is using macros to auto join coop, by the time you get on the whales have already bought everything in event shop. The game is being fueled on nostalgia over being actually good. It also doesn't help that your power doesn't come from level ups, it comes from which weapons you bought and got dupes for.
man if they choose to launch on console and pc that game will reatain solid part of the community, it so sad that this kinda br is actually good on right platform its just apex with more freedom in character build.
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worst part is the one mobile game that was fun and i played a ton they ended in the US. Final Fantasy record Keeper! only game i played on my phone for 4 years then gone.
No player likes paying for a full-priced game...then being required to dump hundreds or thousands MORE into it to get locked content or to even advance....like Chocobo GP. I was considering buying it....until I learned how aggressive the microtransactions were. Also...for all these "gacha" games...I feel sorry for those who dumps loads of money into them...only to end up wasting it due to the games being shut down. Here's a tip....whether a game like that lives or not all depends on how predatory or aggressive the microtransactions are. If you are literally FORCING players to keep dumping money just to proceed (or make it "pay-to-Win,")...it won't last. The ones who actually get screwed are the ones who actually DID dump hundreds or thousands of dollars into them....because they don't get that back. Digital gaming right there, folks. ...but...this is "modern gaming." Even simple mechanics are being locked behind a paywall now (Dragon's Dogma 2, Like a Dragon: Infinite Wealth, etc.). These AAA publishers have to meet their un-realistic quotas for the share-holders SOMEHOW....and since these tactics actually work, despite all the bad press and backlash...they'll keep doing it. It's time to start looking at smaller devs and publishers...because they are doing it the way it's SUPPOSED to be done. Take Larian Studios, for example. They have no share-holders they have to keep happy with the unlimited growth and expected unlimited returns....so they are actually able to make games the way they envision, and how they WANT. AAA publishers only have, "How much can we monetize this game? How many required microtransactions can we force in?" on their minds.
I don’t wanna sound like an old man but when I think of final fantasy I do not think about mobile. I understand that a lot of these mobile games rely on micro transactions. I just can’t do that. I’m into the grinding.
Chocobo GP really is one of the biggest Disappointments for me. i loved the PS1 Chocobo racing, and GP really could have been a better game if they didnt focus on making money. i would have gladly have bought DLC for it if they didnt push a Battle Pass system.
To this day I will never understand why The First soldier wasn't a console game. A battle royal is cliche but genuinely makes no sense to restrict it to mobile especially considering how button and command heavy they would be.
Honestly, I really wanted to play but didn't because of that very reason.
Absolutely correct 💯
It was an extremely boring game with no story.
This plus this lack of story is why I dropped it day one tbh.
I would imagine it's because console games are not as popular as portable games in Japan. Everyone has a smartphone and the number of people who have consoles and time to play console games at home has dropped. Also, mobile games with microtransactions tend to make a ton of money.
I see a theme with this list.
>Make new subseries/game based off FF15/old subseries revival
>Subseries becomes heavily loved
>Make gacha spinoff in same subseries
>Make gacha one of the worst P2W experiences known to man
>Take gacha and subseries out back when it doesn't meet expectations
>Old Yeller them both in a single shotgun blast
>Repeat because Squeenix is seemingly incapable of LEARNING FROM MISTAKES DESPITE HAVING MULTIPLE GACHAS RUNNING AND MAKING THEM BILLIONS A YEAR
That's capitalism, baby! Infinite growth, record profits every year, telling everyone you expected better and that's why you can't give your employees any raises and need them to start crunching on the next because maybe next year!
Square Enix doesn't mind taking chances with new stuff, even if it gets bad reception in the end. How else do you explain FF being so diverse?
Squeenix got INCREDIBLY greedy and Chocobo GP suffered greatly because of it. It's a real shame because the game is pretty solid.
I'm genuinely upset about what happened with Chocobo GP. It could've been a fun Mario Kart alternative, but it just had to be littered with microtransactions. The fact that the Booster Pass was announced for Mario Kart 8 Deluxe around the same time was the final nail in the coffin.
Worst part is I played it at launch and when Squall was the first battle pass reward character, The EXP gain was HORRENDOUS because you'd have to play so many races just to level up. Which sounds fine but it was near impossible to unlock him normally unless you coughed up cash for battle pass level skips, or played religiously and won 1st in every single race and did the absolute best you could for a few days STRAIGHT
they should make a proper FF racer,none of this choco shite,proper graphics not that chibi stuff.
DLCs for more tracks and chars,i wanna play as cloud on his bike with a bit of combat vs IE tidus on some land scooter or notcis in his car etc
@@random_an0nnah the chibi gives it more appeal.
world of FF would of sold big numbers yet it didnt,you may find it appealing but sales figures dont lie.@@Dontdoit_
cringe opinion but based PFP
@@random_an0nNah, shitty opinion. Give us chocobo and chibi.
The First Soldier was actually a pretty fun and well made BR, it had a surprising amount of focus on melee combat and a clear FF DNA. I reckon if it were released as a console game and polished to a mirror sheen, it would have done really well.
That’s why it “failed” as a mobile game.
But if it was released as a console pc game everybody would have literally mobbed Square for “not treating the franchise with respect” or something
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Ah, a typical FF fan.
Final Fantasy Record Keeper was seriously one of my favorite games. The fact they dumped the global version soured me so much.
It was cool at the beginning but became garbage years before its shutdown.
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I Hate Square Enix
I Hate Shredder's Revenge
@@TheRogBG it's a mobile game, from a super greedy company that believes NFTs the future and hasn't produced a solid game since FF12...also FFRK was f2p, I was clearing end game content super easily f2p. You clearly never played it if that's all you think it was lol
@@TheRogBG "I didn't play the game but here's my opinion" lmao. Enjoy your life
@@TheRogBG Guy I didnt spend a dime on the game in the 7 years it was out and had all the high end stuff. Same with Exvius. They practically give stuff away.
I'm just glad Opera Omnia has lasted so long. I hope it continues to go strong because it's easily my favorite mobile game.
Same, while it is a gatcha game, it's incradibly generous and I've been playing it for years now without spending a single dolar on gatcha related stuff. It's really fun actually imo!
@@ThatDumbBear couldn't agree more. Even spending a little doesn't feel like I'm paying to win. It just feels like I'm investing in a really good game!
Same for SaGa ReUniverse (albeit a sister series to FF), squenix gachas are a big hit or miss, but I'm glad we survived until this day and keep going with fairly decent monetization.
@viniciustomal3219 definitely! Another great game that's going strong. Such a good franchise imho
I had to drop OO because 1.) My old tablet was running out of storage and 2.) I could NOT beat the Shinryu challenges after unlocking everyone possible at that point.
It's remarkable to me just how many failures Square Enix has had, considering that FFRK, probably the simplest mobile game concept they've done, is likely to reach its 10th anniversary in Japan next year, and it lasted 7 years internationally.
I will always believe ffrk is the best ff mobile game they ever released. I really think it was more thanks to DeNA than Square-Enix
I’m hoping they make a FFRK Offline the same way they did Mega Man X Dive Offline. That I would actually pay for.
@@andrewhudson7108 this, with the boom of online service games, I just feel sad that one day (and it's not even that long) you can't play it ever again. unlike old games that can be emulated, full online service games like mobile gacha rarely garners a really big audience, like mmos where someone maybe replicating the server as private servers enabling people to play it again.
mobile gachas almost never have these private servers..... ad when it shut down, it's a permanent goodbye
Frankly, SQEX seem to be producing more misses than hits since FF12 so probably not that surprising. But then again, the current CEO was recently trying to push for NFTs, theit predatory in-game monetisation was well-documented and the company almost seem ashamed of their turn-based RPG roots.
@@SamJulesGilliansDFFOO would laugh at that
I'm genuinely mad about Record Keeper. I *loved* my little party, led by Celes, because if Final Fantasy has given me anything, it's been some of the most phenomenal power fantasies I've ever had, Record Keeper chief among them
RK was pretty good for a mobile game. I loved how they had so many obscure characters as possible party members (Kelger from FFV? That's dedication!). It was definitely challenging but DeNA was pretty generous with handing out the premium currency.
@@Ihatevideogames334 cool, I guess? Might be watching the wrong videos if you ended up here, though
This is wild. Imagine multiple people, at multiple levels in the company approve making a game and title it "first soldier" - something that fans would expect to have a vast story for continuity to one of the most iconic games - just to make it a storyless battle royale on mobile.. it's crazy
I was very genuinely sad when First Soldier was shut down. I never cared much for battle royale games but I actually got into that one pretty deep. I had almost all the classes leveled pretty high.
I consider pay-wall and pay-2-win as red flags. I don't care if I spend real-life money on some visuals and cosmetics I like but if money was involved on how the game works it was a different story.
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
To me...Pay-Walling is fine...as long as it's not required to get through the game. You shouldn't feel like you are required to keep dumping money into it due to the design......and these days, when AAA publishers want that kind of monetization, they force the devs to make the game in a way to force players to purchase said microtransactions. I doubt the devs actually see much from said microtransactions....just the Publishers.
The First Soldier was actually genuinely fun to play. I loathe battle royales for the most part and while the mobile controls weren't the greatest, with enough practice shit was very, very enjoyable. The issue was is that they started to release "raid bosses" which required team work in a game where team work is the antithesis to success. On top of that the "gacha" aspects of it where it was just cosmetics wasn't BAD however the fact remained I feel people would have been more than willing to pay 15 bucks for a skin instead of paying 120 bucks to gamble on a skin.
Unlike the video I don't see why it's taboo for a franchise to venture off far from the genre its known for as long as it's just for a spin off, I bet if they dropped Final Fantasy VII from the title while retaining the FFVII connection it would've been less weird for some. FFVII TFS caught my attention simply for being from a developer and country that doesn't normally do the genre. As I suspected there are comments here talking about how it had its own identity and how much fun it was. Didn't check it out because I don't play mobile games.
@@protocetidi was more curious why they chose SOLDIER...feels like they wouldve had it better if they had done Final Fantasy 8 due to numerous factions.
Balamb,Trabia,Galabadia Gardens, the Galabadia army,Timber Rebels,Estar Army,Dollet Dukedom, ect.
Not only could they have finally expanded on the world building of all the different countries.
@@CircuitReborn Additional FFs deserve more love for sure, I forgot to say in my first comment that I want a remake of Dirge of Cerberus.
@@CircuitReborn That's actually quite a cool idea!
Chocobo GP failing hurt so hard because i really wanted it to be a success..
I still can't believe anyone would pay for any of these mobile games. Even the 'good' ones are the same they just don't fail right away because they hold back their monetization to hook players in.
I feel more sorry for the people that played those games & even spent some money on them to now no longer able to play those games. All that money they spent is wasted & the publishers walk away with the people money
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
These Mobile Games that are presented as Free-to-Play games only to have Micro Transactions based on either Loot-Boxes in the West and Gatcha mechanics in East Asian games.
I think that is what turned me off from ever wanting to get a smart phone in the first place, I saw it as far back as 2012 that gaming was going down this dark road and yet I was only a consumer nobody wanted to listen to.
The main lesson is, don't ever bother with mobile games.
Being one who played First Soldier devoutly since beta. I'll say damn, I feel attacked, lol. There's hundreds of stories from the playerbase that fought w/A team on every aspect to keep the game alive. The miscommunication and mismanagement, of the game's support. Even alienated us hardcore loyalists. Console release, fps, class/ weapon scaling, the rate of the gacha system drops, more maps, classes, game types. Yet, we stuck it out. The termination notification came at midnight on last Halloween, and took even the ambassadors back who, had no idea.
They even tried to host an official Esports tourny for FS. Ever Crisis, just feels more like a cliff's notes, water down summary of overall ff7 compilation, and more of a cash grab than FS ever was. Many, of us hold out hope of its return. It had a good gun, and melee combat system, impressive cooperation of materia in various styles. Traversal, gameplay, graphics for 60fps... in the end. The loyal soldier community was hurt, and betrayed by what we came to learn was insider stock trading that had overall killed the game, for those who loved it, and found fond memories within.
FF Record Keeper, Brave Exvius, and Mobius were all fun. Mobius actually had an interesting story it was just a complete slog of fights to get small pieces at a time. The neat thing about that one, is some of the ideas seemed to end up in Stranger of Paradise.
Exvius has a very good story, though ive fallen off the game a bit.
Record Keeper was just nostalgia fun.
I know its not an FF game but unfortunately Echoes of Mana was shut down after one year, but the announcement came before the year mark.
This video shows a trend I don't understand how publishers miss. Microtransactions and live service turn gamers away. It's crazy they still try to shove those kinds of games at us. WB games even said they want to exclusively use that model from now on.
First Soldier also ruined the FFVII naming pattern. It could be forgiven if it were a success or loved, but it feels like such a waste to break the tradition and not stick around
If they'd just called it "The First Class" it would have been perfect
One would think that after so many failed attempts to impose microtransactions on players one would conclude that it's not something that will make the game "stick"... But I guess the possibility of hitting jackpot is enough of a reason to mess up so many promising games.
I loved First Soldier. I miss it dearly. It had so much potential.
This is a normal fact of Game Industry since the 1970s.
Vaporware happens when games originally start development yet they are changed drastically or even canceled despite their promising origins.
Final Fantasy 64 being one of the best examples of this, Donkey Kong Racing for GameCube being obvious reasons.
I just had an idea for a Final Fantasy game which uses the Fire Emblem Echos and how the hock is you can use the spirits of previous heroes only your party can learn skills and spells from them in addition to summoning in combat to lay into your enemies
I mean the overall lesson from all these games is
don't be scummy with over intense gacha mechanics. Some are fine. Ok even. But when the drop rates are trash to encourage barely better drop rates from gacha pulls, therein lies the death of your game.
4 years later and I’m still frustrated that DQ Walk is Japan exclusive. Why must we be excluded from the DQ franchise to such a heavy degree???
I am so sad that i never knew FF Explores got a sequel. I have missed the heck outa that game and even done deep what ifs on how a remake/remaster could work for it.
Oh I agree they should do a port of explorers the game was real underrated cause everyone kept comparing it to Monster Hunter.
The common theme here has been my biggest gripe with ever crisis. The banners are every week and meant to chew up your money fast af
My biggest gripe with First Soldier was the fact that it was basically unplayable without a controller and I didn't want to dish out money for a controller mount for my DS4 for just one game.
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
I played it both with touch controls and controller, and ended up getting better with touch controls because I used them more often because of convenience. But I played on an IPad, so maybe it was much harder to play on phone.
It's funny you say that, because the top players primarily used touch controls.
@@everdale8920 I was on a Pixel 5 because my outdated Galaxy Tab E 8 barely functions anymore and probably couldn't run it anyway.
It was such a bummer to see 1st Solider go under.
Their active ambassadors in Season 2 and 3 were actual community players who were active in twitch streams and discord. They were really encouraging and played with anyone. And even outside of that, the development team was so transparent and their community managers were actively involved on discord and engaging people. The development team came up with new jobs, original limit time events and game modes. The game was really good and kept improving. I played it daily and loved it, and I personally hate BRs, but loved what 1st Solider brought to the table. I really hope they're able to try this again and just start on console/pc right away so that its more appealing to people.
who would have guessed Greed would be a problem for the long life of any game.
I still say they need to make a stand-alone game of Blitzball. ❤
Final Fantasy First Soldier was actually pretty enjoyable once you got used to the controls. I hate battle royale games and agree it should’ve been on console, but damn that was actually the first game that convinced me to spend money on it ($100) I loved the skins on everything and the emotes. I was actually sad to see it go tbh
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
Chocobo GP deserved the "nitro fueled" treatment, as in, an actual remake of the ps1 game that i played for hours and hours when i was a kid
FF Explorers was a lot of fun so it's unfortunate the follow up was a mess, same with World of FF :(
Chocobo GP was such a good game the only time I had bought Nintendo membership was to play it online. It's just a shame the menus had a mobile vibe to them and offline play wasn't as good. World of Final Fantasy is such a great game the story towards the end is so good. It's a shame we never got a proper 2nd game.
And the sequel bait on the true ending... I've bought WoFF twice(steam and switch)
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
How the fuck does nomura convince people to hire him
The mobile market is such a blight on Gaming, this entire list is proof of that
TFS was my favorite battle royale so far, despite it only being on mobile devices, i really enjoyed playing it.
However, the decisions they made like adding Zack Mode and Zombie Mode made it worse for a long time.
Eventually I played less because of this, which is sad because I was actually real good in it. Maybe I'll play other battle royales...
I get that mobile games tend to be more popular in Japan. In that case, why not just create complete mobile games as opposed to these failed cash grabs?
I’m noticing a trend that many involving/pushing micro transactions just end up dying eventually.
In my honest opinion, it seems like a waste of investment as a consumer, and a waste of game development.
What they did to Final Fantasy Dimensions 2 should be a crime. The first one was SO GOOD, making the second one a weird gacha game with garbage mechanics should never have made it past the status of idea.
If you're going to make a mobile RPG, the best approach is probably Fire Emblem Heroes. All the plot is sectioned into books and chapters so you're able to engage as deeply or as shallowly as you want. You don't have to sit through 50+ hours of cutscenes in the waiting room of the DMV.
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
i know there was that one Final Fantasy game that got shut down around 4 months where you unlocked classes for your custom character on the phone i cant remember its name though but one of the weapons you got for pre-registry was Brotherhood from FF10
Mobius Final Fantasy
@@pacolago2229 that game lasted 3 years.
How long was Airborne Brigade around?
I still remember that one. I think I played that one til it closed and got removed. Also was Brotherhood even a pre-registration gift for Mobius (which I played til my phone couldn't handle it well at all any more)?
If First Soldier played more like a DOS FPS (DooM/Quake/etcetera), it probably would of taken off a lot more effectively. Battle royale games are basically FPS gimmick games based off of the first game to make it big with the gimmick, Unreal Tournament.
...
I'd love to see a collab between id Software and Square Enix. Right, like Bethesda would allow it. 🤣
Final Fantasy Legends/Dimension 1 , felt like abit of FF 4,5 and 6 into 1 FF game,
I hear people mention they hated it, but never say why, guessing because it's a mobile game?
I hate how WoFF is effectively dead and in the water after the failure of the Meli-Melo.
It reminded me of how early Kingdom Hearts, the battle mechanics were really good, and the monster taming aspect was on point.
I bought it on both Vita and Switch and i kinda want to go through it again sitting here thinking about it.
When it comes to monster taming games (outside of Pokemon), WoFF and Digimon Cyber Sleuth sit comfortably at the top of my list.
It's seems Square Enix doesn't get the message, we don't like mobile games especially with micro transactions and gotcha mechanics. I'm worry about Ever Crisis 😢
I will always be upset over First Soldier. It was the first Battle Royale of its kind and it's was very fun.
Lack of marketing and porting is what killed the game. I wish somebody can reverse engineer it or something .
Goes to show the importance of game preservation, mobile is not only an affront to sensible and consumer respectful game design but also the preservation of games.
Seems like every entry contains the phrase “Unfortunately, the monetization…”
You’d think Square would learn eventually, but “Ever Crisis” is currently making that mistake all over again.
Anyone else sensing a pattern here? Seems like the games they design to be microtransaction cash cows are the ones they consistently cancel due to the player base not enjoying the microtransation elements.
I didn't mind The First Soldier. I wasn't playing it religiously or anything but it was the first battle royale game that I haven't hated so that was kind of disappointing.
Square Enix when it comes to their mobile games are a hit or miss when it comes to how long they’ll last with most lasting less than a year like Echoes of Mana and the global version of Star Ocean Anamnesis but then there are games like the FFBE series with WOTV and base FFBE, FF Opera Omnia, SinoAlice, and Romancing Saga Re;univerSe that have lasted way longer with all of them being 3+ years old. Granted SinoAlice is ending service soon with the Global version lasting 3 years while the JP version of the game is one of Square Enix’s longest running mobile games with that version lasting 6 years and unlike most mobile games Yoko Taro was allowed to fully tell the story of SinoAlice and give it a proper ending for each of the 3 versions with the Taiwanese and Global version having a traditional happy ending while the JP version seems to be the true ending of the game. Also SinoAlice was also the only mobile exclusive IP that Square Enix has allowed to last that long and judging by how popular it was for 80-90% of its run I wouldn’t be surprised if Square Enix revisited the IP in the future.
Wait they fixed Chocobo GP?
Thank you for telling us this now im gonna play it.
Sqeenix has been failing because they're obsessed with chasing modern trends rather than innovating like in the turn-based days
Especially Japan and China are obsessed with gacha. They want that easy money for less effort. No need to make a complete game when they can make an eternal early access game and drip feed content and whales spends thosands.
I agree with this sentiment completely PP. Final Fantasy XVI being a perfect example of this as they appeared to be going the same route of "God of War" and "TLOU" 1 and 2 and do not understand, nor realize, that their player base LOATHES movie games like that shit and the only gamers that are routinely enthralled by shit like God of War and The Last of Us are individuals that hate video games in general.
@@codynoth4183okay, mate, don't generalize like that. Just because someone likes the new god of war doesn't automatically mean they hate video games in general.
@codynoth4183 possibly the dumbest take I've seen in years.
@@codynoth4183As someone who likes games, FFXVI, and the God of War reboot, this is obnoxious. I don’t care about TLOU, and video games are my favorite entertainment medium. I wish more games took advantage of the storytelling potential of an interactive medium, rather than everyone relying on cutscenes all the time. You don’t speak for anyone but yourself.
I was really looking forward to Explorer Force. 💔 it didn't make it over to the Enflis side.
I was some the few who was real excited for Chocobo racing, I even went out my way to get it physical cause I hated the idea of it being digital only overseas but indeed what hurt it most was that BP Mario kart doesn't use a BP, so what on Earth made them thing remaking a classic racer and putting a BP and locking characters who were in the original free of charge was a good idea? In my opion FF Explorers was real underrated on the 3DS I feel SE nor Nintendo did enough to get its name out there with folks shame that its follow up which I didn't even know existed was also strapped down with monetization they really need to cut this out its not working and the more they push it the more I fear we could repeat what lead to the merger with Enix and Squaresoft.
One square enix game i loved on mobile was Echoes of mana it suffered the same fate as these games
So moral of the story: actual games one buys and plays = mostly a success; microtransaction-based money grabbing schemes = fail
sad that companys offten really really screw up with really agressive monetisation
Chocobo GP is the saddest title here. Love the game and didn't mind buying the season pass since it added up to the price of a full game, and it would pay for future season passes.
However, people on social media were doing some wild math, adding up the prices of every single item in the store and finding issue with it. Yeah, okay, but would you really want to buy paint jobs for every single character?
Obviously, what we got was less than ideal, but it really wasn't as bad as people were making it out to be. Sadly, the toxicity destroyed my enjoyment for the otherwise clean game. Never had a kart game with so many characters I vibed with. Hell, I remember when it was going to be made for the 3DS and got canceled. I was really looking forward to that gem.
There's a notable amount of sequels that introduced aggressive monetisation. It's a pity that it killed those franchises since it wasn't the quality of the game but more so the actions of Square-Enix that killed them
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
@@Ihatevideogames334 you're probably in the wrong channel watching the wrong video so
I'm missing "Mobius final fantasy" 😢
I enjoyed first soldier quite a bit, but I could never justify playing it over other stuff, let alone spending money on it
I actually finished that FF dimensions 2... The story is very FF indeed~ and seriously a paradox or maybe time loop huh~
I enjoyed overleveling lol~
I loved the first soldier. My phone was just old and didn't run it very well. Oh well.
"Let's hire ATeam! Tell us what you make!"
"We make NFT games for the metaverse!"
"Great, make a battle royale game!"
This is why I refuse to get invested in any mobile game and ESPECIALLY spending money in any of them. SE cancels so many of their mobile titles especially
Yeah, their new mobile game ff7 ever crisis is super boring. It turned into a regular mobile game and hardly any story release at all. Don't even know why they made the game to begin with.
@@kevinburke1325 it has new content weekly to bi-weekly compared to other gachas that just hold maintenance per week with nothing to show . and then maybe once a month they have an update. at least square showing they care about the game by responding to player feedback and quickly to boot
@servantofgod8769 the problem is that the story updates are far and few between. The battles are so repetitive, that was the reason I got out of mobile gaming to begin with. It's just too repetitive with the same enemies over and over again. I bet you anything the player count for ff7 ever crisis has decreased dramatically because of those very reasons I just mentioned. That and whenever I did co op battles, it would always be with the same people 😆
@@kevinburke1325 i think its just you , ive run out of co-op gems ages ago . they already mentioned that story updates are only once a month . i don't see why it matters honestly because you're not getting much story here than in the actual game . if you are bored and left then cool lmao , i like the battle system and dont mind waiting for updates . maybe its just me tho, i dont go into a game to read pages of story or watch endless cutscenes . perhaps ur better off watching a film or reading a book lmao
@servantofgod8769 I mean, I got all the rewards for co ops when the game started. I am talking about recently with the iron giant battle that they released. If story release was once a month, shouldn't they have updated each of the three games? And add dirge of Cerberus? The slow updates are crazy. Even BLTZZ mentioned how horrible the updates are for the story. It just seems dry. I just Uninstalled it today because it has been over a month and no new story update.
I very much feel Ever Crisis will be on this list. It’s greed is ridiculous, and prompts to spend more after milestones are super aggressive. Not to mention it’s basically asking players to spend $15 a week with $20 a month on top of the ~$300 cost to get items that are limited every two weeks… that’s even not if you want to maximize the power.
If you get base items (which the game is expecting you to want to get 10 total of at a 7% facial rate.). You are still only able to assist whales in content. 😅
i genuinely fucked with the first soldier but like stated elsewhere the controls held it back imo.
i tried my hardest to consolize the experience, streamed it to my big screen and used a dualshock 4 on my phone but the experience was so laggy i wanted to wait for an actual console port (like how Bleach Brave Souls was then recently ported to the ps4)
Genuinely feel that Nomura is more of an issue than he is a boon at Square nowadays.
I’m still bitter that First Soldier never got a PC port.
Dude, FFRK is a gacha hell, but their ideas to prolong that game to include so much mechanics towards it's lifetime was actually pretty genius. I really liked that game RIP.
I tried First soldier. I uninstalled it after 10 minutes as it was just so clunky and not good to have that kind of genre on mobile
Final Fantasy:The First Soldier I played a ton & got a lot of good content from it I loved the Chocobos & the trickster class & dragoon
Chocobo Gp would have been a grate game sad it's dead but glad it a reburth
Final Fantasy:Explorer for 3DS is on my wish list I'll definitely be getting it
World of Final Fantasy I only know of it from FF:RK so idk how to feel about that 😅
I miss final fantasy record keeper 😔😔😔😔😔😔
Most of these games in a nutshell:
Mr. squenix how much monetization do you want in this game ?(insert any of these games here)
Squenix: Yes
Let's not forget that Square Enix is also notorious for considering things a 'failure' when they don't sell something like 10 million copies.
I feel like with the Mobile games in particular, you can't really trust the download and install numbers since people are probably putting it on multiple devices.
damn... that FF explorer would be effin cool if it releases on global AND not an item lock on paywall
What's really sad is a lot of these great games died off and didn't succeed but yet Final Fantasy IX probably the worst Final Fantasy in the entirety of the series somehow was able to thrive and succeed to where some people for some reason are actually calling for a remake of that garbage game.
The first Soldier should have never been a mobile game that should have been a console game right off the bat
7 is just overrated.
imo the battle royale game isnt too bad maybe if they released it on consoles/pcs it might have helped. i never find fun in playing shooters on mobile
chocobo GP suppose to be smartphone game rather than exclusive nintendo switch
First soldier should have been a console game. They literally had controller support for it
You think FF7: Ever Crisis won't last long huh?
I play it. Content is just hopping from event to event. There is no time to sleep at all cause while everyone is using macros to auto join coop, by the time you get on the whales have already bought everything in event shop. The game is being fueled on nostalgia over being actually good. It also doesn't help that your power doesn't come from level ups, it comes from which weapons you bought and got dupes for.
First solider should have released on PC and woulda did great, was fun to play i spent money on the game and kinda mad about it
man if they choose to launch on console and pc that game will reatain solid part of the community, it so sad that this kinda br is actually good on right platform its just apex with more freedom in character build.
Square just be throwing shit against the wall and seeing what sticks😂😂
I never played any of those but I'm finding Ever Crisis to be a very fun game.
Hate Crisis Core Final Fantasy 7 Reunion
I Hate Final Fantasy 7 Remake
I Hate Final Fantasy Series
I Hate Action RPG
I Hate Japanese Role Playing Games
I Hate Square Enix
I Hate Shredder's Revenge
worst part is the one mobile game that was fun and i played a ton they ended in the US. Final Fantasy record Keeper! only game i played on my phone for 4 years then gone.
Ever Crisis is becoming pay to win, I hope they don't go the same path as always.
All mobile games eventually become pay to win. Bar none. Power creep and all that
No player likes paying for a full-priced game...then being required to dump hundreds or thousands MORE into it to get locked content or to even advance....like Chocobo GP. I was considering buying it....until I learned how aggressive the microtransactions were.
Also...for all these "gacha" games...I feel sorry for those who dumps loads of money into them...only to end up wasting it due to the games being shut down. Here's a tip....whether a game like that lives or not all depends on how predatory or aggressive the microtransactions are. If you are literally FORCING players to keep dumping money just to proceed (or make it "pay-to-Win,")...it won't last. The ones who actually get screwed are the ones who actually DID dump hundreds or thousands of dollars into them....because they don't get that back. Digital gaming right there, folks.
...but...this is "modern gaming." Even simple mechanics are being locked behind a paywall now (Dragon's Dogma 2, Like a Dragon: Infinite Wealth, etc.). These AAA publishers have to meet their un-realistic quotas for the share-holders SOMEHOW....and since these tactics actually work, despite all the bad press and backlash...they'll keep doing it. It's time to start looking at smaller devs and publishers...because they are doing it the way it's SUPPOSED to be done.
Take Larian Studios, for example. They have no share-holders they have to keep happy with the unlimited growth and expected unlimited returns....so they are actually able to make games the way they envision, and how they WANT. AAA publishers only have, "How much can we monetize this game? How many required microtransactions can we force in?" on their minds.
im one of the very few who like to play first solider. I love just have more shinra and it was easy on my phone. Really sucks they stop the game.
Never heard of first soldier. Unfortunate. Pubg and CoD kinda overshadow everything else in that genre.
I don’t wanna sound like an old man but when I think of final fantasy I do not think about mobile. I understand that a lot of these mobile games rely on micro transactions. I just can’t do that. I’m into the grinding.
Chocobo GP really is one of the biggest Disappointments for me. i loved the PS1 Chocobo racing, and GP really could have been a better game if they didnt focus on making money. i would have gladly have bought DLC for it if they didnt push a Battle Pass system.
it feels like that FFXIV is SE's only big Live Service Success and even that Game's only getting carried by it's Story ^^;
Game developers pandering to normie on smartphones has been a disaster for gaming.
All the Bravest lasted longer than 12 months? Surprised.
It’s still up. I beat it for some ungodly reason.