alot of people use an AR for their spawn weapon but ive found additional use running the underbarrel grenade launcher, bc forwhatever reason i can never hit the zombie head with a normal nade
Just went from round 21 to 46 with the sirin 9mm and only had to buy ammo 2-3 times beacuse of the amount of ammo drops with vulture aid augments and 2 energy mime turrets at a time 😂
Agree from 1 to 5 but number 6 Stryder it require dual wield to be good. Just used it at lvl 1 it isn't great. I'll definitely replace #6 with either As Val or Xm4.
I was also surprised he listed the stryder first. Because when I used it and got it diamond I thought it was awful but never tried it akimbo, as a single pistol it’s probably the 3rd worst
@@user-kj4xr3pg7v the asg is good but the mass damage you can take when turning, reloading, or moving sometimes can be a game ender. Although it is very good
Does the dead again augment still proc for each pellet on asg? If so the weapon is almost a must for ammo in the later rounds. BTW there's a new mule kick glitch just discovered yesterday
None of this matters anybody can get to round 30 and then that’s when the game gives you a 98 percent DPS nerf. This game is MW3 zombies with a fake round counter. It’s literally a 45min-1.25hour long zombies experience it’s really funny to me how more people are not aware of this yet there’s a reason EVERY SINGLE game you play ends in rounds 30-40. And yah whatever I got to round 52 solo and it was a TERRIBLE experience.
@ okay captain cringe 😬 you can stop the cap it’s really not necessary, nobody wants to play a 15-20 hour long zombies game to get to round 100 it’s blatantly obvious the game is designed in a way where absolutely anyone can get to round 30 and then is designed in a way where 95 percent of game end between round 30-40 I guarantee if they released the data like over 95 percent of public zombies lobbies end between those rounds going off of statistically accurate data representations of DPS per round. I’ve played to round 50 and above multiple times and just quit because it’s boring as shit. Spamming mangler injections is lame asf
@@oopscay not even close TH-camrs have brain washed you to think it’s good. The weapon is terrible unless it’s triple packed and gold rarity 😂 every single gun in the game is good triple packed and gold rarity
0:56 Stryder
1:39 Grek Full Auto Pistol
2:19 Siren
3:26 gs45
4:01 Saug
4:44 Krig
How can you do a ‘high round’ loadout video and not display a single high round as an example? All weapons look strong at round 23
What high rounds? I think highest you went to is 24?
@@Sizzle408 I think if after 50 because go too wave 50 it s easy after that start too be harder
alot of people use an AR for their spawn weapon but ive found additional use running the underbarrel grenade launcher, bc forwhatever reason i can never hit the zombie head with a normal nade
You described every single gun as insane
Bc all of them are really good ?
LR 7.62 and ASG shotty with dragons breath
W Video I wanna say your my biggest favourite COD Zombies Creator. Keep up the hard work. ❤
Just went from round 21 to 46 with the sirin 9mm and only had to buy ammo 2-3 times beacuse of the amount of ammo drops with vulture aid augments and 2 energy mime turrets at a time 😂
No Tanto or As Val?
Where do you put the LR 7.62??
@@nickwaters7173 They unfortunately nerfed it
@landonmckeith947 of course they did 🤦
The simple fact he never mentions the tanto is nuts
The ASVAL is underrated
Finally! I love the Krig C. That’s all I use
Getting pistols to opal camo was super fun
Saug great but you get out of ammo too fast best weapon are the asg and as val for me with smoke launcher
what augments and ammo mods do you use? only showed the one to punch :(
PERKS:
Stamin-Up: Stalker, Hot Foot
Quick Revive: Dying Wish, Swift Recovery
Jugger-Nog: Reactive Armour, Hardened Plates
Melee Macchiato: Expresso, Hidden Impact
Speed Cola: Classic Formula, Fast Pitcher
PHD Flopper: PHD Slider, Tribologist
Deadshot Daiquiri: Dead First, Dead Break
Elemental Pop: Electric Cherry, Vulnera Bean
AMMO MODS:
Dead Wire: Lighting Strike, Haste
Napalm Burst: Thermite, Incendiary
Cryo Freeze: Ice Cloud, Liquid Nitrogen
Brain Rot: Pheromone, Extension
Shadow Rift: Topple Ganger, Supermassive
FIELD UPGRADES:
Energy Mine: Carousel, Extra Charge
Frenzied Guard: Frenzy Fire, Extension
Dark Flare: Dark Pact, Heavy Shadow
Healing Aura: Persistence, Stoic Presence
Aether Shroud: Group Shroud, Extension
Agree from 1 to 5 but number 6 Stryder it require dual wield to be good. Just used it at lvl 1 it isn't great. I'll definitely replace #6 with either As Val or Xm4.
I was also surprised he listed the stryder first. Because when I used it and got it diamond I thought it was awful but never tried it akimbo, as a single pistol it’s probably the 3rd worst
What’s the build for the dish
Saug
The goblin is meta and the Ames isn’t bad
Yes the xm4 is meta, so damn good!!!
ASG?
@@user-kj4xr3pg7v the asg is good but the mass damage you can take when turning, reloading, or moving sometimes can be a game ender. Although it is very good
Does the dead again augment still proc for each pellet on asg? If so the weapon is almost a must for ammo in the later rounds. BTW there's a new mule kick glitch just discovered yesterday
Gpr is my go to
“ I love this gun “ shi sounded a lil sus
Xm4 meta bro
Agreed
It’s too good
He left out the LR 7.62 that shit one shot bosses fully maxed
@Luis-e2x7o yea he did leave it out lol
@@byrdboykins8985 nah bro doesn’t do nothing passed round 30
You clearly are level one then
My highest round I 46
None of this matters anybody can get to round 30 and then that’s when the game gives you a 98 percent DPS nerf. This game is MW3 zombies with a fake round counter. It’s literally a 45min-1.25hour long zombies experience it’s really funny to me how more people are not aware of this yet there’s a reason EVERY SINGLE game you play ends in rounds 30-40. And yah whatever I got to round 52 solo and it was a TERRIBLE experience.
@@Ian-u6m 30 to 100 is easy
@ okay captain cringe 😬 you can stop the cap it’s really not necessary, nobody wants to play a 15-20 hour long zombies game to get to round 100 it’s blatantly obvious the game is designed in a way where absolutely anyone can get to round 30 and then is designed in a way where 95 percent of game end between round 30-40 I guarantee if they released the data like over 95 percent of public zombies lobbies end between those rounds going off of statistically accurate data representations of DPS per round. I’ve played to round 50 and above multiple times and just quit because it’s boring as shit. Spamming mangler injections is lame asf
@@Ian-u6m I think high rounds in every zombies game is like that… it’s either play for the Easter egg or play for high rounds and get bored
sirin 9mm definitely meta for zombies
@@oopscay not even close TH-camrs have brain washed you to think it’s good. The weapon is terrible unless it’s triple packed and gold rarity 😂 every single gun in the game is good triple packed and gold rarity
Akimbo gs45’s are better in every way
@@Retro3boring to use
Gs45 is not that good anymore
"high rounds" btw xddd
How do people have the sirin unlocked? Today "community" was showing us still at 32bill.
Theres a bundle in shop that gives u it
@@nofearmon there is a glitch. Go to the weapon tab over to shop and press x or square on the blueprint to equip it
@@skruffy647 ty. It's ridiculous, but it actually worked
Saug bro
@@Jeffyfan-s4d dual saug is op aek is also very good if go for heads
try running these at round 100 lmk
Terrible list
Whats yours then?
The grakohva is horrible in the beginning stages of the game like you absolutely must max it out
W video
No asg-89? How did the asg-89 not make the list? That shotgun absolutely shreds and melts anything in it's path