dopamine kills II - exanima

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 13

  • @levonhard
    @levonhard 9 หลายเดือนก่อน +3

    tastiest takedowns

  • @kmr_tl4509
    @kmr_tl4509 4 หลายเดือนก่อน +1

    3:08 that flail was going at mach 2

  • @Panfilart
    @Panfilart 7 หลายเดือนก่อน +2

    очень круто! невероятное мастерство

  • @RecycledDoom
    @RecycledDoom 8 หลายเดือนก่อน

    I need full music playlists on these videos lol. Or just your playlist in general

  • @proZankriel
    @proZankriel 8 หลายเดือนก่อน +3

    HOW U DO THEM FALSE EDGE ATTACKS D: ?!

  • @sambud
    @sambud 9 หลายเดือนก่อน

    the saga

  • @777CHEKIST777
    @777CHEKIST777 8 หลายเดือนก่อน +1

    Try playing with the staff, even at high levels.
    This is very fun weapon

    • @BradenSG
      @BradenSG  8 หลายเดือนก่อน

      Good shout, I have some ironshod staves dying to be used 👍

  • @Hajiiile2002
    @Hajiiile2002 5 หลายเดือนก่อน

    Bro please do a full play through of arena dude I gotta see the whole grind shit would be sick

  • @Bob-uv4ox
    @Bob-uv4ox 9 หลายเดือนก่อน

    We should play some barotrauma

  • @lopa-u9f
    @lopa-u9f 4 หลายเดือนก่อน

    game needs a bit more bounceback physics, hits land a little too 'in'

    • @BradenSG
      @BradenSG  4 หลายเดือนก่อน

      Experimental branch works on this a little bit regarding parries, where high velocity swings really bounce off when parried, and chops with a greatsword that draw blood are very meaty and sometimes even get stuck in the opponent.
      While the experimental branch is a monumental improvement to the combat physics overall, there's still a lot to be done, like no transfer of momentum to the opponents weapon or body really. The energy just kind of dissipates very quickly (with some exceptions).
      If you haven't tried the experimental test branch I would highly recommend it. It's actually game changing compared to previous versions of combat.

    • @lopa-u9f
      @lopa-u9f 4 หลายเดือนก่อน

      @@BradenSG thanks for the feedback/input - their continual tuning is impressive (that they're dedicated to it feeling good and fun and as dynamic as they can make it, not at all looking for 'acceptable' but 'exceptional' and continue to push that way)
      I'm excited for it to go live
      I use the GOG offline installers (no galaxy, no steam), so have to wait to try it (which is fine, I mainly only game in the winter)
      will probably give it a try when it does, though I'm mostly waiting until 1.1 to spend a lot of time with it
      in the meantime I will fall asleep to watching others play