Free Unity Multiplayer? Backend? Monetization? What is Unity Gaming Services?

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 170

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  2 ปีที่แล้ว +20

    🎮 Do you know what is Unity Gaming Services? (Multiplayer, Backend, Analytics, Monetization)
    Get started for FREE on.unity.com/3xO7o7w
    ❤ Watch my FREE Complete Multiplayer Course th-cam.com/video/7glCsF9fv3s/w-d-xo.html

    • @satyamvishwakarma8682
      @satyamvishwakarma8682 2 ปีที่แล้ว

      new tutorials on these soon ?

    • @alexdacat
      @alexdacat 2 ปีที่แล้ว

      Yes! I used the beta a bit! Seems like a great substitution for aws!

    • @EMPERENIKA
      @EMPERENIKA 2 ปีที่แล้ว

      sorry i googled it and apex legends use Source

    • @mcgator1208
      @mcgator1208 ปีที่แล้ว

      No

  • @KIA_thejojo
    @KIA_thejojo 2 ปีที่แล้ว +2

    This video answered all of my current questions. Great job

  • @JohnnyThousand605
    @JohnnyThousand605 2 ปีที่แล้ว +26

    Netcode is definitely something I'd like to learn more about. It'd be great to at least be able to make a 1v1, peer-to-peer game and then maybe progress to client-server =)

  • @bluzenkk
    @bluzenkk 2 ปีที่แล้ว +1

    best overview on the Unity Gaming Services by far.
    Would be great to see your videos on these game services.
    I personally would love to see the mutiplayer part, but hey!
    This is THE code monkey channel, you might as well go down the list one by one and make a complete dictionary.

  • @MasterAkiDraw
    @MasterAkiDraw 2 ปีที่แล้ว +3

    Would love to see a tutorial on multiplayer

  • @lemetamax
    @lemetamax 2 ปีที่แล้ว

    My notification is turned on for the tutorials for these services from the Code Monkey.

  • @aryaveeragarwal7765
    @aryaveeragarwal7765 2 ปีที่แล้ว

    Will wait for a detailed video on the multiplayer features!

  • @Achilleus_
    @Achilleus_ หลายเดือนก่อน

    I love dedicated servers. I love to beeing able to host one by my own and even more, i can mod it the way i want.

  • @joeyscott2256
    @joeyscott2256 2 ปีที่แล้ว

    Ive been getting started with many of these services, ive found the documentation for some sections such as cloud save is a bit lacking vs others like cloud code. Also economy is a very robust system and can be implimented in so many unique ways with instanced items and custom data you could create a units system where each unit is an economy item and the player can customize it via the instanced data, although there is also little/no documentation for giving items instanced data... thanks for this video!

  • @alecacis
    @alecacis 2 ปีที่แล้ว

    Great tutorial.
    It would be really helpful if you explained how to setup the final steps of Unity-Ads and In-app purchases. And by final steps I mean after there are set in the game. The connection with the bank account and how to setup the game before launch.

  • @MechabitGames
    @MechabitGames 2 ปีที่แล้ว

    I was just looking at these today 😁

  • @mehdiali8187
    @mehdiali8187 2 ปีที่แล้ว

    We would like to know more about all of them lol xD very interesting services that let you focus more about the actually game instead of worrying about all of the other things. And the best thing about it is that the first tiers if the services are free ! Thank you unity!

  • @carlosbautista2392
    @carlosbautista2392 11 หลายเดือนก่อน

    Can you make a video tutorial covering 'Authentication".... Thnx

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  11 หลายเดือนก่อน

      I covered the absolute basics here th-cam.com/video/1KSKRaacdKE/w-d-xo.html
      For the specifics of each auth method the documentation has some nice mini tutorials

  • @LevelUpYourFandom
    @LevelUpYourFandom 2 ปีที่แล้ว

    i thought Apex Legends was built with the Source engine, not Unity? do they use Unity's relay and such, from within Source?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Yes the game itself is built in their custom Source engine, Unity has tools for the back end which works with any engine

  • @KillerGameDev
    @KillerGameDev 2 ปีที่แล้ว

    Im curious how netcode stacks up against photon. Im close to launching a beta for my game using photon but Im noticing some delayed stuff. Probably wont convert or anything but Im sure I will be making other multi-player games in the future so im still curious.

  • @IronKore
    @IronKore 2 ปีที่แล้ว

    How long till they drop these too

  • @Im_RajSingh
    @Im_RajSingh 2 ปีที่แล้ว

    What's the difference between Netcode for GameObjects and Relay?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Netcode for Game Objects is a networking library, it's how you define what data on what game objects gets synchronized across the internet
      Relay is simply a tool for facilitating that internet connection, the host and all peers connect to a Relay server which handles sending the data packets back and forth

    • @Im_RajSingh
      @Im_RajSingh 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thanks for this clear explanation. Confusion is resolved.

  • @Политик-царь
    @Политик-царь 2 ปีที่แล้ว

    Let's go conquer the multiplayer!

  • @digitalmimesislab7240
    @digitalmimesislab7240 2 ปีที่แล้ว

    How about it compared to the Photon Engine?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      I haven't used Photon but I would assume they all have pretty much the same features, so differences would be perhaps the cost and the fact that this is the official tool.

  • @Etienne_H
    @Etienne_H 2 ปีที่แล้ว

    I wonder if Mirror is still superior.

  • @Talha-hg4sl
    @Talha-hg4sl 2 ปีที่แล้ว

    I am interested in Relay, login, authentication

  • @Pesi0
    @Pesi0 2 ปีที่แล้ว

    Hi Monkey, I love your videos, but I think you miss the main point of multiplay vs relay. Its not about how big your game, its about the type of the game, because if the host is one of the players, data can be overwritten, players can cheat/hack. If you have a game where progress, items are important and you do not want the player to be able to overwrite and be able to get any item they want with a bit of coding knowledge, like an escape from tarkov, then you have to have server side authorization, where server is dedicated and clients always ask the server if they can do something. Like what is in the box what they just opened, server say apple, than client can say banana, still apple will be in your inventory/database. but if client is the host, he can tell what is in the box.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      The general rule in multiplayer is "never trust the client" so yes what you are saying is true, however Relay only has one Host so yes that cheating scenario is possible but requires the Host to be the malicious actor.
      If you're making an e-sports or very competitive game then yup go with Multiplay regardless of game scale.

  • @matthiasVO
    @matthiasVO 2 ปีที่แล้ว

    I was wondering, what coding software are you using?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      I use Visual Studio Community 2017

    • @matthiasVO
      @matthiasVO 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thank you! Also, I can't get it working with unity. So it doesn't show all the components properly. If you know how to fix it I would love to know, otherwise no problem.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      @@matthiasVO You can go into the Unity Package Manager and install the Visual Studio extension, that might solve it
      Alternatively look for the Unity Tools for Visual Studio and install those manually docs.microsoft.com/en-us/visualstudio/gamedev/unity/get-started/visual-studio-tools-for-unity

    • @matthiasVO
      @matthiasVO 2 ปีที่แล้ว +1

      @@CodeMonkeyUnity Thank you so much! It fixed it

  • @KushagraPratap
    @KushagraPratap 2 ปีที่แล้ว

    Unrelated but try out complimentary color schemes in your thumbnails. I think they would be more appealing

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      I took the background color from the UGS branding

    • @KushagraPratap
      @KushagraPratap 2 ปีที่แล้ว

      @@CodeMonkeyUnity oh, I guess you could have made question mark orange then

  • @dragonmagicstudio
    @dragonmagicstudio 2 ปีที่แล้ว

    It's not really free, you end up paying in most cases eventually.
    Be smart and release your game on steam, its only $100 usd per title but all those services are included for free.
    What Unity try to do here is nothing else as a copy of Photon.
    For mobile game devs i can understand but for PC you better of going for steam or epic games store.

  • @dago6410
    @dago6410 2 ปีที่แล้ว

    Wait what? Ur saying if ur making a small (moneywise and team count wise) game you will not need a server? And peer to peer will be enough? Well, sounds like rubbish to me, how about such Basic qbsolute necessity as server authority xd? How the hell to even do snything without it, what, just assume all the users will just be nice and not cheat riiiiiiight

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      There are more multiplayer game types than just competitive multiplayer

  • @superstarman6969
    @superstarman6969 2 ปีที่แล้ว

    nope never heard of it

  • @lee1davis1
    @lee1davis1 2 ปีที่แล้ว

    multi-player is too complicated for a single developer. I'd be better off hiring a contractor mp developer.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      Sure, that's the age-old question of time vs money.
      Even with great tools like these it's still going to take time to build it yourself so if you can afford to pay someone else to do it then yup that's an option.

  • @AvalancheOnline
    @AvalancheOnline 2 ปีที่แล้ว

    ashwinimurt chore: Bump version to 1.0 (#2046)

    fddb7cd
    2 days ago
    Git stats its look like NGO is not beta anymore

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      It does say version 1.0 however it's still marked as preview, at least in this page Netcode 1.0.0-pre+ docs-multiplayer.unity3d.com/releases/netcode/1.0.0

    • @AvalancheOnline
      @AvalancheOnline 2 ปีที่แล้ว

      @@CodeMonkeyUnity Docs isnt updated yet.

  • @seekpodcast
    @seekpodcast 2 ปีที่แล้ว +20

    Honestly I want to see every single one in detail. They all seem very useful and important in a variety of games.

  • @MatthewChowns
    @MatthewChowns 2 ปีที่แล้ว +47

    As you mentioned, Cloud Diagnostics is a must-use tool, so my vote is for you to show us more about that.

    • @IronKore
      @IronKore 2 ปีที่แล้ว

      Added my vote here

  • @chris_gamedev
    @chris_gamedev 2 ปีที่แล้ว +2

    Is it just me that's getting put off using unity with these huge layoffs and CEO getting millions in salary

  •  2 ปีที่แล้ว +11

    My huge problem now is how to acquire more players. I would love to see more about User Acquisition!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +8

      I definitely need to make a quick proper Mobile game to test out all these Mobile tools

  •  2 ปีที่แล้ว +4

    Eu uso o cloud content delivery para diminuir o tamanho do meu jogo. Por enquanto eu uso a versão WebGL e o jogo é descarregado para o browser. Quando o jogo toca uma música, primeiro ele procura a música no cache, se não encontrar, ele faz o download daquela música e toca. Eventualmente o jogador vai acabar com todas as músicas salvas no cache, mas sem ter que fazer download de todas de uma vez. Dá para fazer muita coisa legal com o CCD 🙂

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      Yup isso também é um uso optimo, ajuda a minimizar o install original para um tamanho muito pequeno para instalar quase instantaneamente. Já vi varios jogos onde dá para ver os assets a aparecerem

  • @creationallabs
    @creationallabs 2 ปีที่แล้ว +2

    It's difficult to justify the prices for CloudSave, CloudFunctions, Analytics and Economy services. These could all be done with Firebase and would cost 1/4 of the price. I'll just use that for more game specific things like Relay, Machmaking etc.

  • @4xh9
    @4xh9 2 ปีที่แล้ว +1

    Hi
    I do not speak English very god
    Is it possible to answer these questions?
    1 i can make game multiplayer for free ?
    2 unity free ore no
    3 How much money take unity from ads
    4 three developers Enough to make a good game

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Yes Unity is free, yes all the tools have a free tier, how much money you can make depends on how many people play your game, it can be $0 or billions, yes 3 devs is more than enough to make a good game, 1 dev is more than enough

  • @TheGloriousJeb
    @TheGloriousJeb 2 ปีที่แล้ว +2

    Im interested in more videos on netcode, relay, multiplay, authentication, analytics and in app purchases

  • @wyguy5386
    @wyguy5386 2 ปีที่แล้ว +2

    I heard about Unity Gaming Services in school and it has a lot of interesting features. The multiplayer and voice chat sounds really helpful, hopefully they’re easy to implement.

  • @davidwusoftdev
    @davidwusoftdev 2 ปีที่แล้ว +3

    Very nice and informative video! I read a bit about this some time ago, but this video made things even more clear!
    I'm interested in how to implement the diagnostics tool. My game was doing fine in small group testing, but once it got to a larger and diverse number of players, a bunch of errors started popping up which hurt a bit the app rating in the store.
    Also, it would be nice if Unity provided some sort of easy to use leaderboard as part of the Gaming Services.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      I asked them about Leaderboards and they told me it's something they're looking into so perhaps in the future!

    • @davidwusoftdev
      @davidwusoftdev 2 ปีที่แล้ว

      @@CodeMonkeyUnity Awesome! :D

  • @Dominik-K
    @Dominik-K 2 ปีที่แล้ว +2

    This overview helped me a lot as the official documentation is a bit to marketing heavy for my tastes. Thanks for the overview, I'll check it out

  • @ChrizSee
    @ChrizSee 2 ปีที่แล้ว +2

    This was great, I am personally the most interested in netcode for gameobjects

  • @jean-michel.houbre
    @jean-michel.houbre 2 ปีที่แล้ว +2

    Good evening,
    very interesting video (as always). I'm a little scared by the number of tools available, even if I consider that not all of them are useful at first for a small developer like me.
    The one that interests me the most after this introduction is Lobby.
    Thanks.

  • @muhammadabdullahshah4994
    @muhammadabdullahshah4994 2 ปีที่แล้ว +1

    TASK BW

  • @squidpickle
    @squidpickle 2 ปีที่แล้ว +3

    I would love a tutorial for the various multiplayer solutions. Deciding on what you want to use to make your multiplayer game is always so confusing, so hopefully these official solutions by Unity fix that :D Thanks for the awesome video!

    • @SubjektDelta
      @SubjektDelta 2 ปีที่แล้ว

      No they won't.
      Every solution has pros and cons.
      You need to decide what's best for your project.

    • @squidpickle
      @squidpickle 2 ปีที่แล้ว

      @@SubjektDelta True. It will give more options though.

    • @Kanookoochn
      @Kanookoochn ปีที่แล้ว

      I highly recomend using triple F (Fisnet(netcode) ,playFlow(server hosting) ,Firebase(database hosting) to make multiplayer game

  • @ShawnRay
    @ShawnRay ปีที่แล้ว

    I think...I didn't understand any of that lol Really cool features but I'm not quite adept enough to understand their value xD

  • @FoxApo
    @FoxApo 2 ปีที่แล้ว

    Have you already checked fish networking for Unity? It's seems promising :)

  • @PurpleDaemon_
    @PurpleDaemon_ 2 ปีที่แล้ว +1

    It's strange that there is no public service for games with authoritative server. P2P is still insecure and only suitable for casual projects.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      I think Relay does have a Authoritative Host and then all the others are Clients although not sure
      And yes it is intended for casual projects. If you have something hardcore then contact them to use Multiplay with dedicated servers

  • @AmAs847
    @AmAs847 7 หลายเดือนก่อน

    Hi
    How to change host ownership without disconnecting players in netcode and relay
    In this case when host player disconnect i want to change host owner without make all players rejoin
    Please help

  • @TheSpacecraftX
    @TheSpacecraftX ปีที่แล้ว

    I'm familiar with Unity Gaming Services I know some people who work on that team in Edinburgh. I tried to get a job there but another company gave me an offer as a unity dev faster (and with software industry pay instead of game industry pay) and I needed the job.

  • @MarekNijaki
    @MarekNijaki 2 ปีที่แล้ว +1

    Awesome video, was looking for some good overview of all Unity services. Nice work!

  • @DrHeinzDoofenshmirtz
    @DrHeinzDoofenshmirtz 2 ปีที่แล้ว +4

    I would really like to see (in this order):
    - Remote Config
    - Cloud Save
    - Authentication
    - All the new network related services (Netcode, Relay, Lobby, Multiplay)
    - CDN and Addressables
    - In-App Purchases
    Thanks for the awesome overview in this video!
    Unity have had many sponsored Game Services videos lately, but yours was the best. I really liked that you went on an explained the pricing for all of the services.

  • @MrM4NG4
    @MrM4NG4 2 ปีที่แล้ว

    wow and i thought photon was sheap, i guess they got me with there free ccu limit..
    edit: and taht has also changed...

  • @abdoulraoufgambo
    @abdoulraoufgambo 2 ปีที่แล้ว +1

    That's why I Love Unity 😍

  • @learnsmtheveryday01
    @learnsmtheveryday01 2 ปีที่แล้ว

    Nice prez, as a back-end developper, I feel pretty useless compare to all of it.

  • @theguythatdoesntupload
    @theguythatdoesntupload 2 ปีที่แล้ว

    Will you do Unreal Engine Tutorials? (in the future)

  • @matet7772
    @matet7772 2 ปีที่แล้ว

    Apex match matching sucks and ant-icheating is joke

  • @while.coyote
    @while.coyote 2 ปีที่แล้ว

    I'd like to se a show on setting up the lobby w/voice chat

  • @deadhead9807
    @deadhead9807 ปีที่แล้ว

    25mln events in analytics is a joke? one user can have around 100 events calls in a mounth for easy. Simple tutorial analytics can have 25-50+ events. what means 250k active users in a mounth and $ 2.7 per aditional 10k users. No thanks, ill better use google analytics for free

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      If you have 250k MAU's then congratulations, you've just made a Top 0.01% game!
      With that many users you should definitely be able to monetize to easily afford that cost.

    • @deadhead9807
      @deadhead9807 ปีที่แล้ว

      @@CodeMonkeyUnity for now i have 1/5, only 50k MAUs, and plans for grow. But at least my game not so big, need to do a lot of things, and 25mln event looks funny. Cuz my small one man project has reach 1/5 of quote. And i have no idea how fast other quotes will be reached, btw cloud save taken my attention, but again, 25mln events makes me laugh. For me its weird to limit analytics tool

  • @mrvastayan
    @mrvastayan 2 ปีที่แล้ว

    Netcode for sure

  • @supertenchoo4271
    @supertenchoo4271 2 ปีที่แล้ว +1

    Wow very informative video

  • @acgabor
    @acgabor ปีที่แล้ว

    Thanks for the great video. I have one really important question for which I can not find the answer anywhere. Can I set a hard limit for the gaming services costs? So lets say my app will have 51 CCU for Relay, but I dont want to pay above 50 CCU. So I would set a limit to 0$ and my app would stop working when CCU is above 50.Is it possible? e. g. I am worried about someone writing a script to join to the app with many users just to mess with my costs. Thanks

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Hmm I don't think the API has an endpoint for getting the current number of CCUs so don't think that's possible
      You could add some inactivity logic to your game, if the player doesn't move at all for 30 seconds disconnect them

  • @michlbayer9808
    @michlbayer9808 ปีที่แล้ว

    I know this is a very late question. But isn't there something like a general database where all players can access it. e.g. I want a player to build a level and provide it to other players.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Sadly nope Unity currently does not have any shared storage, only Cloud save which is on a per-player basis. I believe they are working on that but don't think it's out yet.
      One alternative is to use some cloud provider like Azure, I made some interesting mechanics using cloud storage here unitycodemonkey.com/video.php?v=EEQfSmK1nXA

  • @galrose7165
    @galrose7165 2 ปีที่แล้ว

    Netcode please

  • @karmakarma3703
    @karmakarma3703 2 ปีที่แล้ว

    thanks

  • @crashbandi584
    @crashbandi584 2 ปีที่แล้ว

    Apex servers are the worst example to promote Unity's multiplayer tool :D

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Really? One of the most successful multiplayer games of all time is a bad example? I haven't played it since release but the game has seen nothing but extreme success.

  • @cereball2165
    @cereball2165 ปีที่แล้ว

    where do I find a local unity expert that I can pay to consult me ????

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      There was a Unity Live Help platform but I think it's gone now. You can ask in the forums

  • @voltonik6404
    @voltonik6404 2 ปีที่แล้ว +1

    Can you do a tutorial for Netcode for Entities please? Thanks, great content.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      ECS is still very much in development, I'm not planning to touch it until it's fully released which should be next year. Don't want to spend tons of time making some tutorials for them to quickly become outdated.

    • @voltonik6404
      @voltonik6404 2 ปีที่แล้ว

      @@CodeMonkeyUnity Oh yeah that makes sense, thank you.

  • @NewbNinjas
    @NewbNinjas 2 ปีที่แล้ว

    This is amazing dude, please .. never stop doing what you do. You're amazing.

  • @MafiaSniper
    @MafiaSniper 2 ปีที่แล้ว

    Can anybody explain how 50 CCU (relay, free plan) is enough for even small games (as Code Monkey says in the video)? For instance, if you have 5000 active users in your game, would it be enough?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      If you have 5000 active players at once that's not really a small game, doing that is insanely difficult, at that scale you're on the top 0.01% indie games.
      50 CCU can be 5000 players total, people don't all play at once, you can look on Steamcharts website to see the number of concurrent users on any Steam game, most indie games have way under 50 CCU

    • @MafiaSniper
      @MafiaSniper 2 ปีที่แล้ว

      @@CodeMonkeyUnity Thank you! That was really helpful.

  • @kken8766
    @kken8766 2 ปีที่แล้ว

    Unity game service is not all free..
    so... if you ask me, I would rather see tutorials on how to use the epic game services.
    I heard that they are free at Epic.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Which one isn't free? From what I can see every single one of these tools is either completely free or has a generous free tier.
      Epic works the exact same way, the only difference is if you go over their free limits you have to contact them rather than have the prices up front.

    • @kken8766
      @kken8766 2 ปีที่แล้ว

      @@CodeMonkeyUnity well from my perspective, when a game service plays out like a Gacha Mobile Game (cheers to Diablo Immortals), then it is not call free. The free part is just a gimmick to lure us into an endless endeavour.
      I'm not sure with how things work at Epic game service (price/code), that's why I would love to watch pros like you to talk or go over them in details via videos/post/emails.
      The core of the problem is, if I were to make something like Overwatch on steam, where gamers are charged only one time during the purchase of the game, how do I sustain the game server in the long run? Thats why I'm attached to the "free" part of the sentence.
      but thx for the heads up~

  • @bonse2000
    @bonse2000 2 ปีที่แล้ว

    thats awesome thanks u for the information..

  • @abulous2511
    @abulous2511 2 ปีที่แล้ว

    Actually i am not sure which solution i should use rn. While UGS still misses some important features like leaderboards (planned), archivements, account adjustments in the dashboard (give inventory item or refund a purchase), a complete list of the accounts to sort (to spot cheaters) .... LootLocker on the other hand isn't very cheap after the free tier. Do you have any thoughts on the missing features?

  • @njs-tv6565
    @njs-tv6565 2 ปีที่แล้ว

    Im currently building my game with Steam Networking and Mirror, but im curious if Unity GS is worth pivoting as Id like to make sure the game works on mobile at somepoint down the line, I will wait till i see more content about these tools but very interested!

  • @realex_am
    @realex_am 2 ปีที่แล้ว

    I want to develop a mobile game so if you could make a tutorial or some sort I would appreciate that very much.
    Thanks for all the content you make, it´s really helping :)

  • @sephypantsu
    @sephypantsu 2 ปีที่แล้ว

    I'm interested in Netcode, Authentication, Cloud Diagnostics and analytics

  • @NewbNinjas
    @NewbNinjas 2 ปีที่แล้ว

    Would love to see some deeper tutorials on Netcode, Relay and Lobby. Would be great to see how to set these up step by step.

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 ปีที่แล้ว

    I had a Unity workshop on Analytics over six years ago, but authentication would be a nice one!

  • @JustBitsAndPieces
    @JustBitsAndPieces 2 ปีที่แล้ว

    I want Unity Addressables and just how to make an easy and free multiplayer game, like Mario kart

  • @KIA_thejojo
    @KIA_thejojo 2 ปีที่แล้ว

    I think a video of using just one of these tools can provide oudiences lots of ideas to use others

  • @tmoneygamestudio
    @tmoneygamestudio 2 ปีที่แล้ว

    I used the beta version of the tools since they started in October last year. So, I had a few helping people from Unity because I was testing them for a game development class that I am fixing to start in July.

  • @slambingo_
    @slambingo_ ปีที่แล้ว

    Does Unity services work on android or IOS? (I know netcode for gameobjects does)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      Yes, all these services work on all platforms that Unity supports. I think only limitation is Unity Transport currently doesn't work on WebGL

    • @slambingo_
      @slambingo_ ปีที่แล้ว

      @@CodeMonkeyUnity Thank you very much!

    • @UserUnity-bd5iy
      @UserUnity-bd5iy ปีที่แล้ว

      @@CodeMonkeyUnity If you are using Unity 2022+ you can to choose Unity Transport 2.0 and Unity will be working fine on WebGL

  • @TheOriginalDarkGlitch
    @TheOriginalDarkGlitch 2 ปีที่แล้ว

    Netcode for GameObjects is gonna be great, or at least I hope so!

  • @stephenperry1006
    @stephenperry1006 2 ปีที่แล้ว

    I'd love to see (all of) this covered in depth in in several videos (similar to the Grid System series). Netcode in particular interests me the most, as I would like to try to implement a peer-to-peer connection (one host, several clients) for a turn-based strategy game.

  • @TheEditor_Dev
    @TheEditor_Dev 2 ปีที่แล้ว

    what do you think is better unity multiplayer or photon ?

  • @marcmustermann1676
    @marcmustermann1676 2 ปีที่แล้ว

    I'd love to learn more about Cloud Diagnostics!

  • @tbpotn
    @tbpotn 2 ปีที่แล้ว

    This might be the last push i need to make my own game. Especially the mp part seems useful!

  • @meaow7770
    @meaow7770 2 ปีที่แล้ว

    Please make a tutorial for Economy Services

  • @rutchjohnson
    @rutchjohnson 2 ปีที่แล้ว

    Any and all tutorials on this would just be so fantastic

  • @suicune2001
    @suicune2001 2 ปีที่แล้ว

    I've never wanted to make a multiplayer game since I wouldn't want to deal with hacking, etc. But all these tools makes it tempting to make something small and fiddle with it.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +2

      Yup there are many kinds of multiplayer games you can make. I would never attempt making something hardcore competitive, but looking at these tools it makes me want to try making something more small scale and casual/co-op like Overcooked or Magicka.

    • @suicune2001
      @suicune2001 2 ปีที่แล้ว

      @@CodeMonkeyUnity I wonder if it could handle something like Pokemon Mystery Gifts. I know a couple indie developers wanting to do something similar.

  • @pytchoun140
    @pytchoun140 2 ปีที่แล้ว

    Please do multiplayer tutorial

  • @vaqquixx8620
    @vaqquixx8620 2 ปีที่แล้ว

    E

  • @QasimAli337
    @QasimAli337 2 ปีที่แล้ว

    Would love to see more on cloud save

  • @resourcerods
    @resourcerods ปีที่แล้ว

    This is amazing ngl. I'm definitely gonna start making games with this as I've never really dabbled in the "multiplayer" category of game design as it looked to complicated for my smol brain but I've always wanted to and now I can!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว

      Yup thanks to these awesome tools it has never been easier to make multiplayer games!

  • @TheOneWithComments
    @TheOneWithComments 2 ปีที่แล้ว

    I'm not all the way through the video but is this basically Unity's way of doing multiplayer without using third party stuff like Photon? Similar to how Unreal supports its own multiplayer?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +2

      Yes, I believe Relay would be equivalent to Photon (although I haven't used Photon but I assume it's P2P)

  • @samidev4122
    @samidev4122 2 ปีที่แล้ว

    Hello, Can Anyone Please Help me Because I am stuck jn watching tutorials, I am unable to make a single line of code, in my own, Can anyone give me the solution

    • @Rahulsingh-theraha
      @Rahulsingh-theraha 2 ปีที่แล้ว +1

      Just try to make simple game( like simple runner game, saving ur player from coming obstacle or something like that) the thing is u don’t try to completely understand that tutorial but just replicate that video code line by line. What i did in past was watched a tutorial and then wrote comment and explain myself what each line of code did , and u will start doing things on your own.🙂also it is completely normal to not be able to make mechanics you want at start , it takes time 😉

  • @eshantikone4465
    @eshantikone4465 2 ปีที่แล้ว

    This is very impressive

  • @SealProgrammer
    @SealProgrammer 2 ปีที่แล้ว

    I like when, at about 15:10, you say 'If all your players are dying on the first level, then this is how you could make it easier or *harder'*

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Heh it all depends on the experience you're trying to create! If you're making something like Dark Souls or a rage game then perhaps extreme difficulty is the goal

  • @mdsharifayub
    @mdsharifayub 2 ปีที่แล้ว

    I tried using Acquire few months ago. There is an option for playable ad, but idk how to make playable ad using unity. Is it even possible to make playable ads using unity.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว

      Hmm interesting question, I haven't used it so not entirely sure, but since it's all about tiny size I would assume it's perhaps WebGL based?

    • @mdsharifayub
      @mdsharifayub 2 ปีที่แล้ว

      Hi @@CodeMonkeyUnity From what I read from docs, Playable/Interactive ads uses an universal ad format called MRAID followed by admob, facebook, tiktok, unity ads and other ad providing companies. MRAID is also html based but different from Webgl. Main difference is Webgl build has folders inside main folder, MRAID should have a single file with size limit 1-5 MB

  • @holdthetruthhostage
    @holdthetruthhostage 2 ปีที่แล้ว

    My thing is bro they need a service where you pay & they input it because Unreal has them beat, they need to have a service you just pay them to add the online, & the pricing needs more work compared to Playfab & Unreal

  • @EntikaiCG
    @EntikaiCG 2 ปีที่แล้ว +3

    3:00 - Lol Garbaj just released a video complaining about haw bad the servers are in Apex Legends. And to think it's all Unity's fault.