Júlio Santos it is a tool we can use to simulate and think about all the imagined ideas and possible outcomes of them which are paralleled to our world
Amazing. I've been telling family and friends this for the last year, not knowing there were so many others who'd reached the same conclusion. I badly want to work in this field, developing 21st century educational tools that make people want to learn. I think one of the natural fields for this is history. We already have games that create detailed worlds, about which their players are deeply knowledgable. What if we had the same games but just as historically accurate as our books?
I actually enjoyed watching this more than the video over which it played. I agree completely that relating academic concepts to familiar experiences is the best way to learn and wish you the best in your attempts to sway public education!
Does James have an opening for disciples, by any chance? I've been working through his videos and papers and they're really resonating with me. I especially loved: "There isn't any such thing as technical, hard language. There's only language you don't know because you didn't live in its world; you didn't play it's game."
This is exactly where we want to go with our product, the Rare Earth Chemical Element Card Game, which we want to turn into the Rare Earth Chemical Element Video Game. Great explanation of how innovating education through video games will democratize access to learning.
Nice presentation! Being able to implement what you learn, directly, and create a social environment around it, learning rates just increase at an awesome rate, speaking from experience. When games designed for entertainment create "affinity spaces" which educate them even further, imagine the implications of games which are directly designed with the idea of teaching particular skills right from the get go. This presentation is from 2012 and we have come a long way since then, and right now in 2020 the future of game-based learning is looking even brighter. Thanks for this explanation James, really interesting to hear how other people think of gamification.
Aside from the eye opening perspective here, what amazed me was that he looks old on the outside but his voice and energy is that of a young man. Maybe a gaming has anti-aging side effects?
I can't find any good traduction for the 'literacy' word (to Spanish). Can someone in the comments give me a little help on what does he refer with that?
If videogames give us everything already imagined, except the 1000 alternative ends for the game lovely&algorithmically decided for us to arrive or to choose... Why should we ever use again our 12 senses, imagination, inspiration and intuition? hum, ehh... Oh, yes: to ask puters to develope videogames to teach our children what replicant puters will still keep from the last human programmers, those that reached the last imaginations recalling their human soul strenghts. Moby Dick no more, alas!
This video made me feel that videogames are really incredible tools which are able to revolutionize the old fashioned education system.
Júlio Santos it is a tool we can use to simulate and think about all the imagined ideas and possible outcomes of them which are paralleled to our world
Truly remarkable! If only media outlets would report on things like this, and not just the controversy of violence in video games.
Amazing. I've been telling family and friends this for the last year, not knowing there were so many others who'd reached the same conclusion. I badly want to work in this field, developing 21st century educational tools that make people want to learn. I think one of the natural fields for this is history. We already have games that create detailed worlds, about which their players are deeply knowledgable. What if we had the same games but just as historically accurate as our books?
As a student of Educational technology at masters level I came to apriciate the use of games in Learning. This is good.
I actually enjoyed watching this more than the video over which it played. I agree completely that relating academic concepts to familiar experiences is the best way to learn and wish you the best in your attempts to sway public education!
Does James have an opening for disciples, by any chance? I've been working through his videos and papers and they're really resonating with me.
I especially loved: "There isn't any such thing as technical, hard language. There's only language you don't know because you didn't live in its world; you didn't play it's game."
Did you know that your video is now a part of an educational MOOC on using computers in the classroom? Really great video - keep it up!
This is exactly where we want to go with our product, the Rare Earth Chemical Element Card Game, which we want to turn into the Rare Earth Chemical Element Video Game. Great explanation of how innovating education through video games will democratize access to learning.
It's not the games it's the way they're constructed and what they do to learners. We do not construct learning like this, but we should.
Nice presentation! Being able to implement what you learn, directly, and create a social environment around it, learning rates just increase at an awesome rate, speaking from experience. When games designed for entertainment create "affinity spaces" which educate them even further, imagine the implications of games which are directly designed with the idea of teaching particular skills right from the get go. This presentation is from 2012 and we have come a long way since then, and right now in 2020 the future of game-based learning is looking even brighter.
Thanks for this explanation James, really interesting to hear how other people think of gamification.
Thank you for this video, you are helping me develop my son's enthusiasm in STEM subjects
You're welcome, Mutale. We're glad you and your son found it helpful.
Aside from the eye opening perspective here, what amazed me was that he looks old on the outside but his voice and energy is that of a young man. Maybe a gaming has anti-aging side effects?
May I link to your video for a grant project that I am doing for Texas A&M University, please? If so, how would you prefer it to be cited?
I can't find any good traduction for the 'literacy' word (to Spanish). Can someone in the comments give me a little help on what does he refer with that?
Very interesting thanks for posting.
Brilliant!!!
Ender's Game!
If videogames give us everything already imagined, except the 1000 alternative ends for the game lovely&algorithmically decided for us to arrive or to choose... Why should we ever use again our 12 senses, imagination, inspiration and intuition? hum, ehh... Oh, yes: to ask puters to develope videogames to teach our children what replicant puters will still keep from the last human programmers, those that reached the last imaginations recalling their human soul strenghts. Moby Dick no more, alas!
wow is not even the most played one....pls.