The reason Astarion is rolling so many 10s is because that's the lowest he can roll as a rogue that level when it's about skill checks he's proficient on.
The amount of variety in this game is crazy!! During my play throughs Jaheira either sacrificed her life at Moonrise or declined to join our group and Minsc remained an enemy. This BG3 run is such a pleasure to watch!
So glad you prioritised doing Jaheiras quest first, Minsc is a pretty cool companion and i left it till late in my playthrough and didnt get to have much time with him
Omg potion attack on Minsc was the most wild thing I’ve ever seen in a playthrough of this game xD it applied the damage first and then the healing and he was not a companion yet so… whoopsie-daisy. 😅
Dance spell stop only main ACTIONS as it says... Hunters Mark is BONUS Action, and Reaction attacks are FREE Action... also Sneak Attack dont work on High Ground, but works if teammate is next to a enemy, that is why you can do it sometimes.
I remember my first playtrough. Hitting level 11 with pure rogue astarion. And then rolling about 7-8 10's in a row in this very vault. He has a neat ability that says "cannot roll below a 10 with any skill the character is proficient in", so these 10's were just the bottom 50% of rolls.
There was a visual bug on release that had fake Jaheira clownpaint. One of those dumb bugs I truly wish they didn't fix it, even tho doubt that was a bug in the first place, someone clearly had a laugh with it. Fit the situation and Minsc trusting fake Jaheira all too well. He should have plenty to say about companions in the party, also his "tadpole suggestion" leads to pretty interesting dialogue as well, even tho it is kind of vile to even suggest that to Minsc given how he is. Bioware made Boo as miniature giant space hamster, which is a monstrosity lol, that is the hamster Mass Effect references in the game. My personal favorite Minsc build is a Ranger Knight that wield 2 handed weapons, which is somewhat fitting to his canon one. Barbarian wasn't a class in 2nd edition rules, so Bioware made him a melee Ranger, and since he is legacy WoTC character canon to DnD (just like BG3 characters now) he is Ranger ever since, even tho he is addressed as berserker and clearly meant to be sort of Barbarian type. Plenty of interesting things ran by while chasing a specific quest, which is cool, getting companion as a priority and resolving Jaheira quest. Even tho it is literally impossible to visit all of them, I do hope you'll visit some, meet some interesting characters. Btw, at 2:41:13, Hunters Mark is a bonus action, same as attack of opportunity is a reaction (very specific wording, especially important on Honor Mode with some Legendary Action being technically reactions) ;)
I still think it’s amazing they give you a fully fledged companion in the final act. Absolutely didn’t need to but they did anyway, bravo! And Minsk is great!
Recently saw a play through were Minsc had to dodge two of Astatrions critical opportunity attacks, this was funnier. Also because you reloaded. You found the stone slabs in the hidden chamber there, maybe you read them next time^^.
I got to meet Minsc (& Boo) the first time way back in the 90's, and have seen all the voices Matt can do. I wholeheartedly approve of his grasp of Minsc's character. And that didn't come as of a surprise once I learned how immersed into this world he was in his youth, as well.
Minsc is perhaps the one character I wish we could’ve gotten in Act 1. Just personal preference since I love his banter with the other characters and absolutely feel robbed with such little time we get to experience him in Act 3. Ps. That was a Sorcerer you fought, not a wizard, silly distinction to make but it’s my personal favorite class to play and would highly recommend trying it out in a future run. It’s just amazing and you get to bully Gale!
At one point, as a concept, he was actually planned in Act1, but they ultimately decided not to: - legacy characters are mostly passing the torch to new generation of adventurers, especially you, either Jaheira or Minsc (esp. Jaheira) mention this during their time in the party, having beloved legacy characters (beloved by old-school gamers especially) might take away getting to know origin characters, who are the starts and main party of the game (it isn't the story of Minsc and Jaheira) - he is a legacy characters owned by WoTC, just like Jaheira, Sarevok and [redacted], outside of party they have stats defined by WoTC (like Minsc having 6 WIS), class defined by WoTC (Jaheira being druid/fighter multiclass), canon point of existence at every single timeframe and their backstory decided by WoTC. When you take them into party, their default stats are not even the same as they are for them outside of the party. I don't think fully writing the whole game for legacy character that isn't created by Larian, while Bioware had the chance to literally to create their own characters in a first place - writing for legacy character owned by WoTC and not created by you has to be risk averse, the more you have to write and create for someone like Minsc, through all the acts, the more there is a chance for mistake that IP holders will have to correct (thus creates the loop of re-doing things, which with cinematics and scripting is quite a costly endeavor). With your own creations you can do whatever and take full responsibility - writing for the characters that are not owned by you, as a creator, especially when all the initial WoTC designers that initially helped Larian (admitted by Swen) with lore and background worldbuilding, were laid off in that period from EA launch to full release, certainly isn't that fun for creative people
The Heist book basically explains the very first cutscene in the game, at least somewhat, or helps with theories. As far as I understand, and that's my understanding only, not spoiler or a groupthink, the strike team Gortash talks were there, but we have nothing to do with it. This team mentioned at Moonrise and in this case, but overall irrelevant. So, Shadowheart did get the prism somehow, crossed paths with the nautiloid and the Emperor who was sent to retrieve, which freed him, he then catches SH, Lae'zel somewhere there as well (at the K'llir or whatever, basically Githyanki place that SH got the prism from as well), plenty of others, you (custom origin or non-custom one) as well, and then tries to build an army of mindflayers by catching and tadpoling everyone along the way (cult is pretty secretive, they try to hide mindflayer involvement, so they wouldn't just reveal nautiloid above the city catching civilians). That's why we are show dead minflayers near pods, it is his failed tadpoled victims. Btw, the city in a first cutscene was confirmed to be Yartar long time ago when this trailer was release, like almost 3-4 years ago. City sigil on the flag and the whole layout was guessed by DnD nerds, and Larian confirmed it, some people figured out even specific nautiloid route. It is to the North-West of Waterdeep, you can check the map or the region after the game. The tower in the Lower City being destroyed is a coincidence, but it isn't the tower in the cutscene (and given the flags and visuals of the city in the cutscene was never meant to be). Basically, a rogue nautiloid piloted by the Emperor was roaming around Sword Coast region kidnapping people and tadpoling them for a while, thus Gale getting snatched from Waterdeep. That all my understanding, mostly, The Emperor tadpoling you in a first cutscene is still a community theory that is debated, but a very convincing one at large. It is all still open to theorycrafting and some interpretation.
it was OP on release: 6 ghouls, not 4, and each had the chance of paralyzing the target with just a regular attack, so you just summon ghouls and auto-win the fight, unless they start missing and enemy passes the checks to not be paralyzed
@@annina134 sorry, overpowered ;), extremely powerful to the point when it breaks the balance of the game (and it had to be nerfed: to 4 ghouls from 6, and they removed the ability for the ghouls to paralyze enemies)
Advantage in sneak attacks are all about obscured lighting. If you're in full light, you never have advantage, had to say cause you mention this a lot 😏
@@SirCharles12357 technically incorrect, within the homebrew 5e ruleset that BG3 uses, and sorry for correction, not trying to stir stuff up, just basically FYI (idk if you did HM and all that, but would be significant for more challenge-runs) So, conditions checked for sneak attack are - main ones 1. Being within normal range for the used weapon, you can't do it, if you're outside normal weapon range for the weapon you use for sneak attack 2. Having a "reaction" resource for the round (your one per round reaction, sneak attack as a button-action is basically simplification for players who don't really want to engage with the reaction system that much, which is totally fine, but technically sneak attack is a reaction for a normal attack) - secondary ones 3. Having advantage on the target. Doesn't matter how you get it, you just have to understand how adv/disadv works in the game and what gives it, how they might cancel each other and so on 4. Just having your ally(!) within melee range/engaged in melee with an enemy. What you mentioned, but with correction. You have the ability to perform sneak attack just because of this condition, BUT it doesn't give you advantage by default. In fact having advantage AND this "melee condition" are too separate things that allow you to perform sneak attack (you can clearly see in multiple instances that the icon/percentage are not green with 2 dice that are indications of advantage, while you still being able to perform sneak attack because of "melee condition", it is sneak attack without advantage aka you don't roll twice)
You do realize that this is about each player's individual experience, doing or not doing certain quests, exploring or not exploring certain areas? Like, realistically, the whole game could be this: 1) you can just leave the grove area without the conflict resolution or even engaging with any of NPCs at all, well most of them, this is not the main quest at all, and you don't have to resolve it, you only quest is "find the cure" (so act1: you leave the grove) 2) you have to resolve Nightsong however you see fit just because it blocks access to Act3 (even tho you're not prevented to go without resolution and see what happens, logically), your quest is basically "deal with Kethric" (act2, the most linear, but still: you "resolve" Nightsong and Kethric however you decide) 3) you need Orin's and Gortash netherstones, mind you that you don't necessarily have to kill them, the quest is literally "take the stone", because you need stones to "confront the elder brain" which is another quest (act3: you get the stones however you want and go confront the elder brain without doing ANYTHING else) That's it, you don't have or need to do anything else, at all. Doesn't mean the rest are side quests, like you said, because overall BG3 ditches the concept of side quests for just "activities/quests" intertwining them either together or with main campaign (there are only few throughout the game that are not connected to main, and something like Nightsong starts small/insignificant but becomes main). Does doing or not doing things affect how things go? Absolutely 100%. Do you have to do anything besides what is mentioned in 2 and 3 above? No, you don't.
One day that gnome will learn that hitting someone with a glass jar hurts.
I was cringing before he did that. Like do you really trust that isn’t going to kill Minsc at 1 HP?
I love choosing the Jaheira dialogue options that roast her, she usually takes it playfully and gives approval.
Great Hero Minsc. Cause of death: a gnome threw a bottle to the back of his head
Ngl, that would be kind of fitting xD
The reason Astarion is rolling so many 10s is because that's the lowest he can roll as a rogue that level when it's about skill checks he's proficient on.
The Bhaal guys going invisible as a bonus action make me so heated lol.
The amount of variety in this game is crazy!! During my play throughs Jaheira either sacrificed her life at Moonrise or declined to join our group and Minsc remained an enemy. This BG3 run is such a pleasure to watch!
So glad you prioritised doing Jaheiras quest first, Minsc is a pretty cool companion and i left it till late in my playthrough and didnt get to have much time with him
I did that too. I left Minsc waiting for so long...
congrats on getting boo and his pet minsc!
Omg potion attack on Minsc was the most wild thing I’ve ever seen in a playthrough of this game xD it applied the damage first and then the healing and he was not a companion yet so… whoopsie-daisy. 😅
I killed certain someone like this when rescuing them from a watery place on my first run 😂
I saw the very same thing being done by Neil Newbon in his playthrough 🤣 he killed with Astarion his friend’s character, it was hilarious
Dance spell stop only main ACTIONS as it says... Hunters Mark is BONUS Action, and Reaction attacks are FREE Action... also Sneak Attack dont work on High Ground, but works if teammate is next to a enemy, that is why you can do it sometimes.
Lol, I can't tell you how hard I laughed when you bonked Minsc! I've done silly things like that too! But, everything worked out in the end.
I remember my first playtrough. Hitting level 11 with pure rogue astarion. And then rolling about 7-8 10's in a row in this very vault. He has a neat ability that says "cannot roll below a 10 with any skill the character is proficient in", so these 10's were just the bottom 50% of rolls.
The potion kill 😂
The hamster Boo is referenced in Mass Effect 2 and 3, the little Space Hamster you can get for your cabin xD
I never connected those dots till now
I haven’t played the old bg games but I rly enjoyed having minsc in my party. I missed him on my first playthrough..
This series just gets better and better, as expected. Minsc is such a cool character!
I came here for Minsc in thumbnail, now Boo is satisfied
Mapo, your Monk Toggle Passive ability that deals Necrotic/Divine dmg is turned off for 2 episodes now
There was a visual bug on release that had fake Jaheira clownpaint. One of those dumb bugs I truly wish they didn't fix it, even tho doubt that was a bug in the first place, someone clearly had a laugh with it. Fit the situation and Minsc trusting fake Jaheira all too well. He should have plenty to say about companions in the party, also his "tadpole suggestion" leads to pretty interesting dialogue as well, even tho it is kind of vile to even suggest that to Minsc given how he is. Bioware made Boo as miniature giant space hamster, which is a monstrosity lol, that is the hamster Mass Effect references in the game. My personal favorite Minsc build is a Ranger Knight that wield 2 handed weapons, which is somewhat fitting to his canon one. Barbarian wasn't a class in 2nd edition rules, so Bioware made him a melee Ranger, and since he is legacy WoTC character canon to DnD (just like BG3 characters now) he is Ranger ever since, even tho he is addressed as berserker and clearly meant to be sort of Barbarian type.
Plenty of interesting things ran by while chasing a specific quest, which is cool, getting companion as a priority and resolving Jaheira quest. Even tho it is literally impossible to visit all of them, I do hope you'll visit some, meet some interesting characters.
Btw, at 2:41:13, Hunters Mark is a bonus action, same as attack of opportunity is a reaction (very specific wording, especially important on Honor Mode with some Legendary Action being technically reactions) ;)
I still think it’s amazing they give you a fully fledged companion in the final act. Absolutely didn’t need to but they did anyway, bravo! And Minsk is great!
This game taught me to never aim a healing potion directly at the target.
btw astarion is not proficient w that crossbow
Recently saw a play through were Minsc had to dodge two of Astatrions critical opportunity attacks, this was funnier. Also because you reloaded.
You found the stone slabs in the hidden chamber there, maybe you read them next time^^.
I got to meet Minsc (& Boo) the first time way back in the 90's, and have seen all the voices Matt can do. I wholeheartedly approve of his grasp of Minsc's character. And that didn't come as of a surprise once I learned how immersed into this world he was in his youth, as well.
I didn't realize it was Matt. I thought they had pulled the original VA out of retirement, or recruited his kid.
yaaaay, Miiinsc!!!! 🥰🥰🥰🥰🥰 he's one of the funniest characters ever 😆😆😆
Astarion is like half of Robin Hood - he steals from the rich.
Boo has always been the best BG character ever... oh and Minsc too!
Minsc is perhaps the one character I wish we could’ve gotten in Act 1. Just personal preference since I love his banter with the other characters and absolutely feel robbed with such little time we get to experience him in Act 3.
Ps. That was a Sorcerer you fought, not a wizard, silly distinction to make but it’s my personal favorite class to play and would highly recommend trying it out in a future run. It’s just amazing and you get to bully Gale!
At one point, as a concept, he was actually planned in Act1, but they ultimately decided not to:
- legacy characters are mostly passing the torch to new generation of adventurers, especially you, either Jaheira or Minsc (esp. Jaheira) mention this during their time in the party, having beloved legacy characters (beloved by old-school gamers especially) might take away getting to know origin characters, who are the starts and main party of the game (it isn't the story of Minsc and Jaheira)
- he is a legacy characters owned by WoTC, just like Jaheira, Sarevok and [redacted], outside of party they have stats defined by WoTC (like Minsc having 6 WIS), class defined by WoTC (Jaheira being druid/fighter multiclass), canon point of existence at every single timeframe and their backstory decided by WoTC. When you take them into party, their default stats are not even the same as they are for them outside of the party. I don't think fully writing the whole game for legacy character that isn't created by Larian, while Bioware had the chance to literally to create their own characters in a first place
- writing for legacy character owned by WoTC and not created by you has to be risk averse, the more you have to write and create for someone like Minsc, through all the acts, the more there is a chance for mistake that IP holders will have to correct (thus creates the loop of re-doing things, which with cinematics and scripting is quite a costly endeavor). With your own creations you can do whatever and take full responsibility
- writing for the characters that are not owned by you, as a creator, especially when all the initial WoTC designers that initially helped Larian (admitted by Swen) with lore and background worldbuilding, were laid off in that period from EA launch to full release, certainly isn't that fun for creative people
Start the timer for how long it takes for Mapo to romance Minsc. Bald heads stick together.
Welcome to Minsc, and Boo.
Tiny backseating hint: none of mapognomes monk damage passives are active. they probably got unselected during respeccing at some point.
God, I hope he takes him to Jaheira's "hideout" in the city, I really want to see his reaction
Can't say that I've seen the vault opened quite like that yet lol
Minsc just dancing, this is hilarious 😆
I still did not recoverd from that Elden ring trailer
I'm so glad you brought Minsc and Boo on board - they're my favorite companions! (Except maybe Karlach.)
The Heist book basically explains the very first cutscene in the game, at least somewhat, or helps with theories. As far as I understand, and that's my understanding only, not spoiler or a groupthink, the strike team Gortash talks were there, but we have nothing to do with it. This team mentioned at Moonrise and in this case, but overall irrelevant. So, Shadowheart did get the prism somehow, crossed paths with the nautiloid and the Emperor who was sent to retrieve, which freed him, he then catches SH, Lae'zel somewhere there as well (at the K'llir or whatever, basically Githyanki place that SH got the prism from as well), plenty of others, you (custom origin or non-custom one) as well, and then tries to build an army of mindflayers by catching and tadpoling everyone along the way (cult is pretty secretive, they try to hide mindflayer involvement, so they wouldn't just reveal nautiloid above the city catching civilians). That's why we are show dead minflayers near pods, it is his failed tadpoled victims.
Btw, the city in a first cutscene was confirmed to be Yartar long time ago when this trailer was release, like almost 3-4 years ago. City sigil on the flag and the whole layout was guessed by DnD nerds, and Larian confirmed it, some people figured out even specific nautiloid route. It is to the North-West of Waterdeep, you can check the map or the region after the game. The tower in the Lower City being destroyed is a coincidence, but it isn't the tower in the cutscene (and given the flags and visuals of the city in the cutscene was never meant to be). Basically, a rogue nautiloid piloted by the Emperor was roaming around Sword Coast region kidnapping people and tadpoling them for a while, thus Gale getting snatched from Waterdeep.
That all my understanding, mostly, The Emperor tadpoling you in a first cutscene is still a community theory that is debated, but a very convincing one at large. It is all still open to theorycrafting and some interpretation.
I love the ghoul spell. 😆
it was OP on release: 6 ghouls, not 4, and each had the chance of paralyzing the target with just a regular attack, so you just summon ghouls and auto-win the fight, unless they start missing and enemy passes the checks to not be paralyzed
@nickrubin7312 I don't know what OP means. English is my third language..
@@annina134 sorry, overpowered ;), extremely powerful to the point when it breaks the balance of the game (and it had to be nerfed: to 4 ghouls from 6, and they removed the ability for the ghouls to paralyze enemies)
@@nickrubin7312 oh, that's interesting. And thanks for clarifying the OP. 😄
31:59 what happened there? :( i wanted to see the other vaults too :(
MINSC!!!!!
Shadow heart can conjure water…. lol
Advantage in sneak attacks are all about obscured lighting. If you're in full light, you never have advantage, had to say cause you mention this a lot 😏
Best thing to do is have a melee or pet next to your target and you'll get advantage (or wear the risky ring) for sneak attacks.
@@SirCharles12357 technically incorrect, within the homebrew 5e ruleset that BG3 uses, and sorry for correction, not trying to stir stuff up, just basically FYI (idk if you did HM and all that, but would be significant for more challenge-runs)
So, conditions checked for sneak attack are
- main ones
1. Being within normal range for the used weapon, you can't do it, if you're outside normal weapon range for the weapon you use for sneak attack
2. Having a "reaction" resource for the round (your one per round reaction, sneak attack as a button-action is basically simplification for players who don't really want to engage with the reaction system that much, which is totally fine, but technically sneak attack is a reaction for a normal attack)
- secondary ones
3. Having advantage on the target. Doesn't matter how you get it, you just have to understand how adv/disadv works in the game and what gives it, how they might cancel each other and so on
4. Just having your ally(!) within melee range/engaged in melee with an enemy. What you mentioned, but with correction. You have the ability to perform sneak attack just because of this condition, BUT it doesn't give you advantage by default. In fact having advantage AND this "melee condition" are too separate things that allow you to perform sneak attack (you can clearly see in multiple instances that the icon/percentage are not green with 2 dice that are indications of advantage, while you still being able to perform sneak attack because of "melee condition", it is sneak attack without advantage aka you don't roll twice)
Go for the eyes boo GO FOR THE EYES AAAAAAAAAAAAHHH
Holy hell... I just understood why there is a Hampter in Mass Effect 🤦. Am so slow.
YOU ARE NO TURNIP... LET THAT BE A COMFORT IN YOUR FINAL MOMENTS is such a bar
I found Minsc way too late on my first playthrough. This has been a comment.
Are you gonna explore the city and do side quests or is it gonna be Cyberpunk al over again?
isn't it what he's been doing since the very beginning of this game? i don't understand this weird comment; let him explore as he see fit
You do realize that this is about each player's individual experience, doing or not doing certain quests, exploring or not exploring certain areas?
Like, realistically, the whole game could be this:
1) you can just leave the grove area without the conflict resolution or even engaging with any of NPCs at all, well most of them, this is not the main quest at all, and you don't have to resolve it, you only quest is "find the cure" (so act1: you leave the grove)
2) you have to resolve Nightsong however you see fit just because it blocks access to Act3 (even tho you're not prevented to go without resolution and see what happens, logically), your quest is basically "deal with Kethric" (act2, the most linear, but still: you "resolve" Nightsong and Kethric however you decide)
3) you need Orin's and Gortash netherstones, mind you that you don't necessarily have to kill them, the quest is literally "take the stone", because you need stones to "confront the elder brain" which is another quest (act3: you get the stones however you want and go confront the elder brain without doing ANYTHING else)
That's it, you don't have or need to do anything else, at all. Doesn't mean the rest are side quests, like you said, because overall BG3 ditches the concept of side quests for just "activities/quests" intertwining them either together or with main campaign (there are only few throughout the game that are not connected to main, and something like Nightsong starts small/insignificant but becomes main). Does doing or not doing things affect how things go? Absolutely 100%. Do you have to do anything besides what is mentioned in 2 and 3 above? No, you don't.