Thanks for this. This is amazing video showing how to solve linking problems and project organisation issues. I really value the fact you are not skipping over this!
Hello, I have a question. In the main function, after calling NSApplication::run, the execution does not continue in that function. Therefore, the destructor of AppDelegate and autoreleasePool->release() are never called. How can I make sure they are called, or perhaps I am confused and, in that case, how does it work?
Hello thanks for this very nice video !! But i have a problem i took the code from github everything compil well, execute well too but there is no color on the screen and i have 0 on the fps counter on the debug navigator. Any helps will be welcomed !! Thanks
Games are primarily released on windows and consoles, Swift barely works on Windows and doesn’t support consoles at all (and isn’t going to for years, maybe ever) This is why Apple made this C++ wrapper, even though Apple themselves want to move from C++ to Swift.
@@iamcasted That is a very recent development thanks to Embedded Swift, until recently the only realistic way to cross compile was a docker container (or a compiler fork if the platform wasn't windows, mac or linux)
This is great! Sometimes all you need is to see how it’s done rather than reading a ton of reference docs.
🤣
Great. I was looking for a video on cpp and metal 😊
Great video
Thanks for this. This is amazing video showing how to solve linking problems and project organisation issues. I really value the fact you are not skipping over this!
Thank you Andrew for your effort I was looking for this
Oh yeah! New playlist to watch 😎🤓
Hello, I have a question. In the main function, after calling NSApplication::run, the execution does not continue in that function. Therefore, the destructor of AppDelegate and autoreleasePool->release() are never called. How can I make sure they are called, or perhaps I am confused and, in that case, how does it work?
Good job! Can you teach us how to draw a 3D cube in C++ with matel the next video?
Hello thanks for this very nice video !! But i have a problem i took the code from github everything compil well, execute well too but there is no color on the screen and i have 0 on the fps counter on the debug navigator. Any helps will be welcomed !! Thanks
I found i just forgot too add the metalKit Framework :)
Великолепное видео.
Думаю интеграция этого проекта в ios не составит труда?
Just started your Vulkan one. Why might I do metal?
For fun!
why would we use metal with c++ instead of swift???
Games are primarily released on windows and consoles, Swift barely works on Windows and doesn’t support consoles at all (and isn’t going to for years, maybe ever)
This is why Apple made this C++ wrapper, even though Apple themselves want to move from C++ to Swift.
Apple themselves say the C++ approach is “low overhead”.
@@TeamPuzelSwift is still compiled into an executable which can run anywhere its compiled for
@@iamcasted That is a very recent development thanks to Embedded Swift, until recently the only realistic way to cross compile was a docker container (or a compiler fork if the platform wasn't windows, mac or linux)
@@TeamPuzel did not know that, thanks