Thanks for the explanation, think this is one of the most knowledgeable yet understandable video i have found! Thanks for putting the effort in to make this.
This was very useful. I am doing a multi-camera edit and discovered 3 different inputs. Playing with these settings got me to a acceptable quality at least :-) Thanks!
Thanks a lot, I've been following you for a very long time and I don't like people doing something somewhat unnecessary. I was the guy that sent that SkyFilm video to you, thanks for that retweet.
Hi, i uploaded some video in 60 fps(now that TH-cam allows it) but some videos when uploaded to youtube, they get fuzzy and unfuzzy(mind you that the original vegas exports of these videos are 100% clean so it can't be my rendering export settings) . It's hard to explain. for example, at one point everything is clear and hd and at another point, everything gets fuzzy/blurry for a second. This happens mostly to my fast paced moving videos.such as racing games, fast paced running games, etc. do you know if this is a TH-cam thing and that TH-cam cant upload clean fast paced moving videos or am i doing something wrong?
Wow.. u actually just solved all my problems.. I always hated that blur in clips.. so I started disabling resample.. Goodbye Disable Resample.. Thank you!
My point was is that disabling resample is fine if everything is even. Going from 60fps to 30fps is a very clean process. Every 2nd frame is removed. If you want to keep everything, then simply keep your project, and render settings at 60fps. Though if this is going to youtube, it will be converted to 30fps anyways, so it may be advantage to edit in a 30fps environment.
I'd choose to drop a few frames over every frame being blurry. I hate how Vegas's default is to resample which confuses beginners and there's no way to set the default so for every video stream I have to disable resample. And speaking of things that should be made illegal, Fraps.
+6Twisted Yea, over time I've come to the position of "don't force the user to pay attention" Premiere dups frames by default, you have to manually choose blending. I'd like Sony to release a patch which would let you choose the default behavior.
Quality loss in which way? Because the motion blur is not natural? Such as going from a 180 shutter to a 90 shutter? Or due to the original file having compression and interframe artifacts? Even in that case frameblending can cause some issues which might have more downsides than benefits I find. For instance if I shot 720p60 on my camera, it might look better if I didn't resample than blend them to 720p30 since the shutter might not syncronize correctly. But it's a case by case basis.
Im shooting 720p 60fps on my Canon T4i & thats because im using slow motion & im looking for the best quality, would it be best to enable or disable resampling?.
If you're doing direct frame to frame speed changes. E.G. recording 60fps and slowing down to 40% speed for 24fps or slowing down to 50% for 30fps playback then it doesn't matter vegas won't resample since it's frame to frame. If, you're working with some sort of speed changes then there will be points where vegas is working with different speeds then it's likely safer to just disable resampling to save the headache.
TH-cam is limited to 30.000fps so you should be working up to that. If you're shooting 60/59.94fps then you should be rendering I'm assuming at either 24/23.976 or 30/29.970. Since I'm guessing you're slowing down to 40 or 50%
Thanks for the comment. I have a major problem with rambling and repeating myself. But I think part of that is my tech support side trying to make sure people get the message :\
Yes, because you effectively go from a 180 shutter to a 90 shutter. To be honest I don't have much experience with it, this just came to mind as one of the many side effects of resampling.
I am sorry if this a little bit late, but you are the only one that actually explain the hole resampling feature. What's the reason actually why many professional video editing software use settings for both project and render apart from each other? It only messes up more things. It would be much better if your project settings always would be your render settings.
Because in a professional setting you typically are making various versions from the same timeline without changing anything in the time line. If you had to make a new sequence or project just to export a different resolution, it would get messy. However, Vegas does for avi, use the project as the default template. Adobe PP CC defaults to the sequence settings when exporting. Often, an editor might export 4 or 5 versions depending on who is going to be approving an edit.
Alright thanks for explaining and answering me that quick :) Funny thing is that when you made this video, 1080p30fps was the standard, but now that youtube allows videos to be uploaded in 60 fps, that's more the less the new standard expecially for fps gameplay.
Mate - thank you so much for explaining - its beginning to make a lot more sense now, though admittedly I will have to watch/listen again to take it all in. Brilliant video :)
+MenWho StareAtGames Looking back on it, I'm stillr eally long winded with how I explain it. But I just hope it keeps people from having some headaches with their projects.
No I think it was good, I've watched it again and its well explained, especially the speed changes - I rarely do those as I mostly to walkthroughs and tips videos - its good to how to avoid just blindly disabling resample and ending up with blurring. Thanks again :)
Thanks to you I now know what settings to put into my gopro, etc., but do you have any advice for working with my previous videos filmed at 47fps? The source is cockpit video of my aerobatic practice. It looks pretty good and the same whether resampling is on or off, however, when I put in a transition it is not at all smooth. Thanks!
For years I've struggled with this same issue; I burn a DVD , and it looks blurry, I just want to be able to burn a DVD or bluray in the original frame rate as I filmed it with out the blurry end result.. really appreciate your quick response. .
Thanks. Have a few questions: 1) If I am shooting and rendering at 60fps there shouldn't be an resample in rendering. 2) If in above case scenario I am previewing while editing in 30fps will there still be resample in preview windows? 3) If I shoot at 60fps and increase playback rate to 2 or 3. Does that mean I am going from 60fps to 120 and 180fps in final render? Thanks a lot :)
I have a short question. I recorded CS:Go frags with 300fps and I will render with 50fps 2k. What do you think? Should I disample resample or smart resample?
Great explanation! A few questions: 1. I do understand the point you are making; resampling will show you flaws/what's wrong. I agree, however, I usually ALWAYS use video (Canon 5D Mark II) with the same fps and leaving smart resampling on should not matter...right (i've never had any issues....yet!!??!!)? I believe I don't have problems because it's all the same fps, however, does turning it off allow me to have better (clearer) video in my output? 2. TH-cam does only go up to 30fps AND I've read that it also compresses ALL audio to 44.1hz (even though video records it at 48hz). I used to ALWAYS get audio that would be slightly off in TH-cam even though it was perfectly fine when I played it back on my computer. My problem, I BELIEVE, was I rendered audio at 48hz (default) instead of 44.1hz. Do you find this to be true for you? 3. What are the 'BEST' render settings for TH-cam? (1080p or 720p?, Variable Bit rate?, MP4 or WMV?)
1. Unless the framerate is changing, no it won't look any different because it's not being resampled. You're likely shooting 23.976 or 29.97 with the 5DM2, so if the project is 23.976 or 29.97... then it's no big deal. If you're doing any time remapping though, be sure to disable it since it will resample due to that time change. 2. TH-cam's official guidelines list 48khz as an option. I'm going to assume it's supporting 48khz. If you have 48khz source material, I'd edit and export in that. I've never experienced issues with switching between 44.1khz or 48khz on various projects. But I typically work with 44.1khz since my microphone is only working on that level. 3. That gets more complicated. TH-cam asks for H.264 but WMV actually works really well and is typically a bit more reliable for most programs. I personally export out of Vegas Pro as a lossless avi file, and then compress with x264 or Adobe Media Encoder. I can't tell you whether to use 1080p or 720p, but I record all my content at at least 1080p and except for some random stuff I will always be uploading in 1080p. VBR is good for more consistent quality, but TH-cam is going to be basically CBR. So all you need to concern yourself with is making the video look great when it's exported, and then when you feed it to youtube it will have something good to work with. I can't go into more details without copying and pasting some wikipedia articles which would get really tedious.
I've messed with that in the past and in that case...well many cases like in the video, it's personal preference. I prefer to turn off resampling for camera footage from 60 to 30 or 50 to 25 as I prefer the temporal fidelity. But like I said, it's a personal preference.
crest, I have an odd bug where I render something using x264 vfw in vegas, and although it renders fine, the video is frozen for ~2 seconds at the beginning while the audio plays making it completely out of sync. the video is still the same length but it does not render the last ~2 seconds of the project. do you have any idea what could be causing it?
If smart resample is on, it will turn itself off since framerates match. Once they are different it will kick on and start blending to help smooth out the differences. So really, setting it to smart or disable won't matter.
Does resampling also make the video a bit smother, when it is a little bit skipy, even when the FPS are the same (record and render)!? For example you played a game in 60, but recordet it in 30! I got the feeling without smart resample, it's a bit more skipy then with smart resample on. You know what I mean? Kinda Vegas notices the skips of the recording software (recording a 60fps game in 30) and tries to smooth it out a bit. Can that be true? It feels like.
I still don't get it, before you made this video. The gameplay (which I assume is 60fps) you made, did you set the Playback ratio was set to 0.5? Whenever I do, I will never get the same result with 2x Playback speed that 30fps just look like 60fps.
thanks for the info. but u said by going to lower fps we can disable resample. what should i do if i have a 24 fps video and want to render at 29.97 fps? will disable resample work again?
Let me see if i got this. If i make a video with clips with different frames (29.000, 30.000, 60.000, etc), i should disable resample...if the frames of the clips match, i should let resample on right? Ok, now the questions/problems : 1. if the frames differ very little, like 30.021, 30.000? 2. I just made a video and i have different frame clips because they are recorded with different cams. The problem is that some videos that in vlc media player shows me that they have 29 fps (and that's real), in sony vegas it shows 120 fps...what do u think about that, could be an error in sony vegas? 3. If i want to make a clip and i have a 60 fps clip (among other 30 fps clips) that i want to slow down...i must disable resample for that clip only and it should be fine right? 4. You didn't say anything about bitrate. Some of my videos were very blurry (the ones that i slowed down) with variable bitrate so i had to change it to constant. Why is that and how low can i go with constant bitrate for the video to still look fine (I did one with 14 mil bps and was ok, didn't go lower)?
Very good video. Looks like you understand fps excellent in Vegas. I have a vacation files shot at 60fps. I want to render it to a file that would be 30fps. How should I set up my project? Should I disable resampling?
i'm no video editor, but i've used Light Works, Windows Movie maker, sony, and camtasia to make so simple youtube guides on game topics. in the past i didn't pay attention to the fps, just as long as it was 1080 i uploaded it. anyway i'm trying a Let's Play, and i want it to be smooth. i have an nvidea graphicsa card and used shadowplay to record at the preset of "high" at 60fps i have the first video recorded but i had to make two seperate video's. one thing i noticed is that both video's are less than 60fps, one is 57 and the other is like 59 1)do you know why? 2)in the end does it matter? 3)is there anything i can do about it? maybe tell shadowplay to record at 30 instead? or would i still get less than 30 fps on the actual file meta data that's all before i get into the video editor. i'm using sony vegas platinum 13 build 955, i had the project match to the first vid but like i said their not the same. so what does this mean to a total editing/video noob who knows nothing of what the lingo actually means?
It doesn't change a single thing, if you put it at 30fps you'll get 29.795 or 28fps. It's simply cause the software can not keep recording at the exact framerate you set it at all the time. It happens to everyone and there's no avoiding it. So yeah, don't worry about that!
Thanks that was very helpful. What would you do in the case of having two video clips with different frame rates in your project? For example I have one at 25fps and one at 29.97fps.
What is the target framerate? If you have a target, you should be conforming everything to it. If you don't have a target then I would conform it to the FPS of the most relevant footage or the best quality footage. For instance if you shoot on a DSLR, a phone, and a old camcorder, the project would typically be setup around the DSLR specifications. This video is mainly just to get the user to think about their project differently. In some cases you will need to disable it in order to get clean video.
SirCrest Thanks for that. I guess my target frame rate should be the camcorder at 29.97fps. There's actually a really cool feature I just discovered in the project properties settings where you can get sony vegas to match the specifications of your video clip to the project :)
Videos which use realistic motion blur (generally only real video footage and CG rendered, not games) slightly suffer quality loss even when halving the framerate. Forcing frameblending on might actually be recommended then.
Unless I'm misunderstanding, yes this mostly still applies. if you are bringing files into the vegas timeline and then exporting to a disc, it's still being rendered at some level. So firstly, be sure you're producing the video at the right framerate, which is likely 23.976. If you're doing any speedchanges though then I suppose you'd want to disable resample.
I come off a bit pissed off in this. I hope it doesn't bother people. I recorded this three times due to the video not being smooth and I rambled even more previously. Also I know I said 480p interlaced.
Hey buddy, i learned a lot from this video. So thank you, i subscribed. Tho i have a question. If i have videos that runs with 300+ framerate - so i am able to slow them down in vegas. Would it affect the ghostyness of the output if the video settings are set to 30 fps and output to 30 fps?
I don't quite understand. If you plan on blending for motion blur, then the 300fps will be useful, if you only want it for slow motion and speed ramps, then you can disable it fine. Again, I'm just phrasing it to be sure people are managing their fps correctly. If you are capturing HIgh fps in a game for the purpose of smooth slow motion, then you probably know what you want.
SirCrest My problem is this ghost effect. I want it removed. Sometimes i still run 300 framerate clips without slowing them down. You can even check some of my video so you know what i am talking about. Can i get the clips to stop this effect if i still use high FPS footage but make sure that the project framerate is 30 and the output is 30? Sorry if my question is messy but its hard to explain.
In this situation, just disable resampling, and you're fine. Again, I was just telling people it has a purpose and a new way to understand it. For you, you can't get around it, you need to disable it in this case.
Here ha ha, I replied on one of your videos for Realvision enb and wanted to say use the Skyrim Particle Patch from Enbdev forums to fix the bright foam and rocks :)
Hello there, great and informative video! Nvidia graphics card users like myself tend to use recording software like Shadowplay. Because this software is so new, alot of people have problems dealing with shadowplay and vegas, a specific guide on that would be great =)
Hi, when I disable resampling, it removes ghosting from the prerender window but when I render the video, the ghosting is still here... please help me I try to resolve it for houres ! Thank's ❤
You've truly disabled it in the properties window? Then I'm not sure. I haven't used Vegas in years now, so the latest version may do something different.
Hey, I use ShadowPlay to record, and although I have set it to record at 30 FPS, when I input the video it says that the frame rate is 30.005. If all frame rates are put at that value, is there gonna be blur when I upload the videos on youtube?
Due to weird sync problems and how badly ShadowPlay keeps timings correct, I would suggest in this case just to use disable resample to avoid headaches with changing speed or something.
Yeah, I noticed that too. I am only using it because I could still capture moments when not recording 24/7. My question is, does youtube resample the videos to exactly 30 FPS. If that is the case, then every 6001st frame would be cut out, would that be noticeable? Also, could resampling cause pixelation, if not would you tell me what the reason could be? When I am moving around in a game, in my finished project there is some pixelation, especially when there is letters. If you want, you can have a look at my last video, focus on the Squad Members' names and you will spot it. Thanks a lot.
Resampling in this context is only relating to frames and how they blend. Nothing to do with spatial resolution (Pixelation). Pixelation is likely due to the codec, H.264 doing something called Chroma Subsampling. it takes the RGB image and splits it into Y (Brightness), and UV which are the colors. The colors are then scaled to quarter resolution. That process can make heavily colored text look pixelated.
Is there a way to fix that, apart from using another piece of software to record. If not, do you know of something similar to ShadowPlay? Also, would using Adobe Premiere help as I think they have an option for rendering H264 footage? Again, thank you an awful lot.
99% of H.264 uses 4:2:0 chroma subsample so you'll have this always. Though it might be something else. Post a screenshot in the comments, or a link to it and I'll have a gander.
I got a question. I edit CS Go videos. And i record them in 199 fps because it looks way smoother that way when you use velocity etc. The thing is i like to use smart resample because the clip look alot smoother and the clip looks amazing when I renderd it on to my computer but when i upload it to youtube it looks rly blury. You got some tips? Sorry for any misspelling.
But the file on your machine looks fine right? Vegas should accept 200fps files. But if not, you can import at 100fps, and use the playback speed to get to pure 200fps. Something to keep in mind is that compression wise, motion blur makes things worse. Especially if you don't provide enough samples. If you're only giving 4-8 samples, there is too much "unblurred" information which causes the encoding to be problematic. My only solution would be to record at higher framerates to provide a smoother result. Perhaps 400fps. Then import at 100fps, and use a 4x playback modifier. Then you can use velocity like normal. This will provide smother motion blur which should encode better.
The thing I dont understand is why it looks so god damn bad on youtube when the same video looks amazing on my comp.. So I should record the video in 400 fps and then import the video into vegas in 100 fps? How do I inmport it into vegas with only 100 fps when the clip is 400 fps from the begining? Thanks for the quick answer! :)) Ps. Whats ur toughts about xvid codec?
Glitch Well youtube has to recompress already compressed video. So while it may look good on your computer, it has to work with what it's fed. Any little bit of compression in the original file is basically magnified quality-wise on YT's end. I assume you're working with image sequences right? Or is it a video file? I'm just guessing that the problem in general is that YT is compressing footage which has minute ghosting due to the blending. By increasing the frequency of ghosting you're removing those gaps and thus a cleaner smoother video. This should help compression. As for importing, if it's an image sequence you can just import it and set it to 100fps manually. If it's a finished video file, then I'm not entirely sure.
Im working with image sequence. I understand what you mean now! Thanks alot for the help! :) I will try it out! Have a nice day mate! I will for sure sub you! :))) You dont have any toughts about xvid codec? I would rly like hear a pros opinion on it. If you dont know what it is dont bother!
Glitch Xvid has its place. I haven't used it in year, but it's very reliable and is good for some small but lossless-ish video files like Quant 1 type stuff. I tend to stick to standardized H.264 encoding for publishing and work with intermediate codecs like lossless Lagarith or UT for my editing work.
Help plz! I have watched your video over 3 times and still can't fix mine. My videos are recorded at 60fps & 120fps (1224x720). My project is set to 30fps (1224x720). My output render settings are set to 30fps (1224x720). They looks disgusting. With smart resample on you see them blurred frames like you see on your video, and with disable resample you don't see them but still looks nothing like the original :( any suggestions?
SirCrest Well its 1224x720 because thats what it records at when I select 720p on my recording software (Action). And compared to the original raw recorded clip which looks smooth as butter, The rendered version looks 15fps :/
What if I'm working with multiple video clips, and a majority of my clips match the frame rate, but others are higher/lower? Do I disable? I'm a little confused.
In that case simply match the project to the majority of the files and disable it on the fringe files. Though typically people will be working with one framerate through a project generally, so I just made that blanket statement to try and keep it off.
The underlying point I tried to make in the video is that resample is not inherently evil. And people should use it as a indication of framerate settings not matching. I'm not saying it should be left on, but I'm saying don't instantly turn it off on every project as a first step. It has a purpose. Understanding what it is for is important. If you have a project with many forms of video but only one framerate, then as long as you make sure you're editing at the same framerate, whether you disabled it or not really doesn't matter since it won't kick in unless they are different. Does that make sense?
Well it really depends, but probably yes. But be absolutely sure you are working with equal framerates. Shooting "30p" on a SLR for example is 29.97fps which is the NTSC standard. So you should be editing and encoding at 29.97. If you shot at 29.97 and you HAVE to be exporting at 30 or 25fps then you really have no recourse and should disable it. And really in the end resampling is bad, but I tried to make it clear that if vegas is having to resample then you have some underlying inconsistencies in your project. So just double check your video framerates and that your project and export framerates match and all should be good. You shouldn't need to even worry about resampling if they match. Except if you're doing speed changes in which case vegas will be resampling due to the "internal" framerate being different, in those cases I'd disable, definitely. Sorry for a long reply, it's half practical info and half kind of conceptual theory.
SirCrest This really goes above my head but I can see what you mean. I'm going to have my husband take a look at this because he understands this much more than I will. Thanks for all the info you put out and the quick response!
Sorry, I go into probably too much detail. Put simply, for the CLEAREST image, it's safest to just disable resampling globally on the project. I made this video as a response to many editors who tell people to disable it regardless of the circumstances, which really bothers me. So I tried to lay down the facts relating to it in this video, because disabling it is not always the perfect solution. Thanks for checking out the video at least. Good luck with your project.
SirCrest Im going to have him check all the settings and see what's going on. I don't really notice a difference, but then again, I don't really care if I watch a streaming video of a movie recorded in a theatre, and my hubby goes nuts if something is not 1080p. It doesn't matter to me, so I have to have someone who cares about quality check out the difference lol. Thanks, again!
I've been recording in 30 fps, but Vegas project and render settings were both set to 29.970 since that was the default. However, when I set them both to 30 exactly the rendering just fails, saying there was an unknown error. Any ideas? Apparently the error is in the rendering. It won't let me render at an exact 30 fps, only 29.970. I'm using Sony Vegas Pro 10.
I'm willing to bet you're using Sony AVC to render. SonyAVC hates any nonstandard settings like anything besides 720p, 1080p, 29.970, 23.976, etc Using another format should do the trick.
SirCrest You're right, I am using that. But I don't really know what other format to render to. I've always done .mp4 because it has decent quality and small file sizes. Is it just Sony AVC, or .mp4 altogether? .avi files just seem way too big for me, and for some reason I never really liked .wmv's. Not sure which format to go for.
Mainconcept AVC is better, but frankly Vegas has bad inbuilt encoders. I tell people this all the time, pick a good lossless avi codec like Lagarith or UT, export with it, and then use a different encoder like Handbrake or something to compress it. I haven't seriously used Vegas' inbuilt encoders since maybe 2009. You could also try the VFW x264 codec for Avi. I don't always recommend it, it's a side project, but it might be something to try.
SirCrest I'm already doing the recording itself in Lagarith Lossless avi, since rawcap crashes my dxtory for some reason, so you think I should render the videos as .avi yet again? I'm also already using Handbrake, but mainly for the compression ratio since my upload speed is garbage. So you think I can still compress the videos to .mp4 using Handbrake, even if I render to a different format, or should I compress to something else?
Were you only using vegas to encode? You don't edit the videos at all? If you export from vegas with lagarith and the same exact settings it won't recompress and will end up merely copying the data saving significant time. Also I don't understand, you export from vegas in Sony AVC and then recompress with handbrake...? ... You should absolutely not do that. Ever. Just compress once with handbrake.
60 -> 30 might work pretty well for shooters, for whatever reason. But in a lot of games with fast motion (Racing, Flight/Space) I find the loss of temporal motion/resolution (whatever people call it) from halving the framerate to be unbearable. I've never been able to produce a 30fps file from 60fps that doesn't look choppy to me. Even just recording at 30 it comes out choppy. There is the whole TH-cam HTML5 60fps trick, but I would love to find a better way to get the same effect.
If it's really clean conversion for the most part I tend to like it. But along with that is a good 180 shutter rule. So It's understandable that 60->30 is problematic for some people. I find it works best for FPS as well as much of it is the fluidity. TH-cam's next step should be clean 60fps support.
BrixRBLX The same video file? If you put that file into Vegas, and vegas is resampling it, you will see a blur effect. But if you play it directly in WMP, then it's playing the original frames and thus, no blur. Am I misunderstanding?
Hello SirCrest.. I've got couple of questions here first one is just being curios second one is a question about a problem 1. What did you use to record your desktop ? 2. Smart Resampling isn't working to me... it was working days ago when i made a gameplay with that smart resampling and it was just working perfectly.. but today i was making a tutorial and this time Smart resampling isn't working... i tried to uninstall vegas and deleted all folders about Sony Vegas at my C:\ Partition then deleted everything about it at regedit then i re-installed it and when i finished it looked like it was first time i install sony vegas :D anyways i thought the problem is fixed but i still can't make smart resampling work EDIT: Found a fix! i didn't actually watch all of your vid.. but after i tried the 24 fps thingy it worked! so.. thx mate You deserve a Sub + Like
im fucktard, and I don't understand. at me is 60fps video what settings of the general priset have to be? (for leaving 30) and what playback rate needs to be established? resample disable?
So in the case of 720p capture to edit a file for a 1080p up-convert (because I'm a communist...that and the hauppauge pvr captures 720p max) smart resample should be enabled, correct? I notice that when disabled, there's visible tearing when the video's looked at frame by frame.
I need help please. In Sony Vegas I have a 15 minute video and the when I render it it comes out into 20 different clips. Can someone help me make just ONE whole video?
Thanks for the explanation, think this is one of the most knowledgeable yet understandable video i have found! Thanks for putting the effort in to make this.
This was very useful. I am doing a multi-camera edit and discovered 3 different inputs. Playing with these settings got me to a acceptable quality at least :-) Thanks!
Excellent video. Good pacing, easily understood, and seems to answer all the obvious questions that would occur.
yes
Thanks a lot, I've been following you for a very long time and I don't like people doing something somewhat unnecessary.
I was the guy that sent that SkyFilm video to you, thanks for that retweet.
Hi, i uploaded some video in 60 fps(now that TH-cam allows it) but some videos when uploaded to youtube, they get fuzzy and unfuzzy(mind you that the original vegas exports of these videos are 100% clean so it can't be my rendering export settings) . It's hard to explain. for example, at one point everything is clear and hd and at another point, everything gets fuzzy/blurry for a second. This happens mostly to my fast paced moving videos.such as racing games, fast paced running games, etc. do you know if this is a TH-cam thing and that TH-cam cant upload clean fast paced moving videos or am i doing something wrong?
Wow.. u actually just solved all my problems..
I always hated that blur in clips.. so I started disabling resample..
Goodbye Disable Resample..
Thank you!
Very, very helpful. Have been wondering what this is literally for years and finally took the time to look it up. Thanks!
yes
My point was is that disabling resample is fine if everything is even. Going from 60fps to 30fps is a very clean process. Every 2nd frame is removed.
If you want to keep everything, then simply keep your project, and render settings at 60fps. Though if this is going to youtube, it will be converted to 30fps anyways, so it may be advantage to edit in a 30fps environment.
I'd choose to drop a few frames over every frame being blurry. I hate how Vegas's default is to resample which confuses beginners and there's no way to set the default so for every video stream I have to disable resample. And speaking of things that should be made illegal, Fraps.
+6Twisted Yea, over time I've come to the position of "don't force the user to pay attention" Premiere dups frames by default, you have to manually choose blending.
I'd like Sony to release a patch which would let you choose the default behavior.
Really great info. Never knew something like this existed. helpful.
Excellent tutorial, answered all of my questions. Thanks!
Excellent Video and Instruction! Thanks
I don't agree with what you said about the interlaced video but that's your view. It's a stylistic choise and alot of video is done with interlaced.
Quality loss in which way? Because the motion blur is not natural? Such as going from a 180 shutter to a 90 shutter? Or due to the original file having compression and interframe artifacts?
Even in that case frameblending can cause some issues which might have more downsides than benefits I find. For instance if I shot 720p60 on my camera, it might look better if I didn't resample than blend them to 720p30 since the shutter might not syncronize correctly.
But it's a case by case basis.
Im shooting 720p 60fps on my Canon T4i & thats because im using slow motion & im looking for the best quality, would it be best to enable or disable resampling?.
If you're doing direct frame to frame speed changes. E.G. recording 60fps and slowing down to 40% speed for 24fps or slowing down to 50% for 30fps playback then it doesn't matter vegas won't resample since it's frame to frame.
If, you're working with some sort of speed changes then there will be points where vegas is working with different speeds then it's likely safer to just disable resampling to save the headache.
SirCrest Thanks a lot & one more question...what would be the best quality & frame rate when render for youtube?
TH-cam is limited to 30.000fps so you should be working up to that. If you're shooting 60/59.94fps then you should be rendering I'm assuming at either 24/23.976 or 30/29.970. Since I'm guessing you're slowing down to 40 or 50%
Thanks a lot, that really helped.
Thank you very much! You're a great presenter. :)
Thanks for the comment. I have a major problem with rambling and repeating myself. But I think part of that is my tech support side trying to make sure people get the message :\
Hey mate big thanks, this video finally helped me understanding why I was getting ghosting when rendering slow motion clips.
Yes, because you effectively go from a 180 shutter to a 90 shutter.
To be honest I don't have much experience with it, this just came to mind as one of the many side effects of resampling.
I am sorry if this a little bit late, but you are the only one that actually explain the hole resampling feature. What's the reason actually why many professional video editing software use settings for both project and render apart from each other? It only messes up more things. It would be much better if your project settings always would be your render settings.
Because in a professional setting you typically are making various versions from the same timeline without changing anything in the time line. If you had to make a new sequence or project just to export a different resolution, it would get messy.
However, Vegas does for avi, use the project as the default template. Adobe PP CC defaults to the sequence settings when exporting.
Often, an editor might export 4 or 5 versions depending on who is going to be approving an edit.
Alright thanks for explaining and answering me that quick :) Funny thing is that when you made this video, 1080p30fps was the standard, but now that youtube allows videos to be uploaded in 60 fps, that's more the less the new standard expecially for fps gameplay.
Mate - thank you so much for explaining - its beginning to make a lot more sense now, though admittedly I will have to watch/listen again to take it all in. Brilliant video :)
+MenWho StareAtGames Looking back on it, I'm stillr eally long winded with how I explain it. But I just hope it keeps people from having some headaches with their projects.
No I think it was good, I've watched it again and its well explained, especially the speed changes - I rarely do those as I mostly to walkthroughs and tips videos - its good to how to avoid just blindly disabling resample and ending up with blurring. Thanks again :)
+SirCrest honestly i wish you would dumb it down more.
Thanks to you I now know what settings to put into my gopro, etc., but do you have any advice for working with my previous videos filmed at 47fps? The source is cockpit video of my aerobatic practice. It looks pretty good and the same whether resampling is on or off, however, when I put in a transition it is not at all smooth. Thanks!
that ghosting, haunted me for weeks lmao, thanks man!
and should you use de-interlace method? i saw you have blend fields? can you epxlain that
For years I've struggled with this same issue; I burn a DVD , and it looks blurry, I just want to be able to burn a DVD or bluray in the original frame rate as I filmed it with out the blurry end result.. really appreciate your quick response. .
Dude, you helped me so much, thanks!!
Thank you for the video, this will help me out with my videos. (hopefully cut down on rendering time as well)
Thanks. Have a few questions:
1) If I am shooting and rendering at 60fps there shouldn't be an resample in rendering.
2) If in above case scenario I am previewing while editing in 30fps will there still be resample in preview windows?
3) If I shoot at 60fps and increase playback rate to 2 or 3. Does that mean I am going from 60fps to 120 and 180fps in final render?
Thanks a lot :)
I have a short question. I recorded CS:Go frags with 300fps and I will render with 50fps 2k. What do you think? Should I disample resample or smart resample?
Thanks for the helpful video ♥
Realy detailed explanation thank you.
Would love to see a video on file types. I love the clarity of some of the sony ones, but it always comes out dark.
Great explanation! A few questions:
1. I do understand the point you are making; resampling will show you flaws/what's wrong. I agree, however, I usually ALWAYS use video (Canon 5D Mark II) with the same fps and leaving smart resampling on should not matter...right (i've never had any issues....yet!!??!!)? I believe I don't have problems because it's all the same fps, however, does turning it off allow me to have better (clearer) video in my output?
2. TH-cam does only go up to 30fps AND I've read that it also compresses ALL audio to 44.1hz (even though video records it at 48hz). I used to ALWAYS get audio that would be slightly off in TH-cam even though it was perfectly fine when I played it back on my computer. My problem, I BELIEVE, was I rendered audio at 48hz (default) instead of 44.1hz. Do you find this to be true for you?
3. What are the 'BEST' render settings for TH-cam? (1080p or 720p?, Variable Bit rate?, MP4 or WMV?)
1. Unless the framerate is changing, no it won't look any different because it's not being resampled. You're likely shooting 23.976 or 29.97 with the 5DM2, so if the project is 23.976 or 29.97... then it's no big deal. If you're doing any time remapping though, be sure to disable it since it will resample due to that time change.
2. TH-cam's official guidelines list 48khz as an option. I'm going to assume it's supporting 48khz. If you have 48khz source material, I'd edit and export in that. I've never experienced issues with switching between 44.1khz or 48khz on various projects. But I typically work with 44.1khz since my microphone is only working on that level.
3. That gets more complicated. TH-cam asks for H.264 but WMV actually works really well and is typically a bit more reliable for most programs. I personally export out of Vegas Pro as a lossless avi file, and then compress with x264 or Adobe Media Encoder.
I can't tell you whether to use 1080p or 720p, but I record all my content at at least 1080p and except for some random stuff I will always be uploading in 1080p. VBR is good for more consistent quality, but TH-cam is going to be basically CBR. So all you need to concern yourself with is making the video look great when it's exported, and then when you feed it to youtube it will have something good to work with.
I can't go into more details without copying and pasting some wikipedia articles which would get really tedious.
So should I disable resample, smart resample or Force Resample?
I've messed with that in the past and in that case...well many cases like in the video, it's personal preference. I prefer to turn off resampling for camera footage from 60 to 30 or 50 to 25 as I prefer the temporal fidelity.
But like I said, it's a personal preference.
crest, I have an odd bug where I render something using x264 vfw in vegas, and although it renders fine, the video is frozen for ~2 seconds at the beginning while the audio plays making it completely out of sync. the video is still the same length but it does not render the last ~2 seconds of the project. do you have any idea what could be causing it?
If smart resample is on, it will turn itself off since framerates match. Once they are different it will kick on and start blending to help smooth out the differences.
So really, setting it to smart or disable won't matter.
Really good explanation thanks
Does resampling also make the video a bit smother, when it is a little bit skipy, even when the FPS are the same (record and render)!? For example you played a game in 60, but recordet it in 30! I got the feeling without smart resample, it's a bit more skipy then with smart resample on. You know what I mean? Kinda Vegas notices the skips of the recording software (recording a 60fps game in 30) and tries to smooth it out a bit. Can that be true? It feels like.
I still don't get it, before you made this video. The gameplay (which I assume is 60fps) you made, did you set the Playback ratio was set to 0.5? Whenever I do, I will never get the same result with 2x Playback speed that 30fps just look like 60fps.
thanks for the info. but u said by going to lower fps we can disable resample. what should i do if i have a 24 fps video and want to render at 29.97 fps? will disable resample work again?
Is there a way to pemanantly set it to no resampling or make the default as none?
Let me see if i got this. If i make a video with clips with different frames (29.000, 30.000, 60.000, etc), i should disable resample...if the frames of the clips match, i should let resample on right? Ok, now the questions/problems : 1. if the frames differ very little, like 30.021, 30.000? 2. I just made a video and i have different frame clips because they are recorded with different cams. The problem is that some videos that in vlc media player shows me that they have 29 fps (and that's real), in sony vegas it shows 120 fps...what do u think about that, could be an error in sony vegas? 3. If i want to make a clip and i have a 60 fps clip (among other 30 fps clips) that i want to slow down...i must disable resample for that clip only and it should be fine right? 4. You didn't say anything about bitrate. Some of my videos were very blurry (the ones that i slowed down) with variable bitrate so i had to change it to constant. Why is that and how low can i go with constant bitrate for the video to still look fine (I did one with 14 mil bps and was ok, didn't go lower)?
Very good video. Looks like you understand fps excellent in Vegas. I have a vacation files shot at 60fps. I want to render it to a file that would be 30fps. How should I set up my project? Should I disable resampling?
Battlefield 3! my old friend
great video
Very informative.
Thank you for making this
I had to watch it twice, 'cause the first time I was distracted by the amazing BF3 playing in the video editor. -_-
i'm no video editor, but i've used Light Works, Windows Movie maker, sony, and camtasia to make so simple youtube guides on game topics. in the past i didn't pay attention to the fps, just as long as it was 1080 i uploaded it.
anyway i'm trying a Let's Play, and i want it to be smooth. i have an nvidea graphicsa card and used shadowplay to record at the preset of "high" at 60fps
i have the first video recorded but i had to make two seperate video's. one thing i noticed is that both video's are less than 60fps, one is 57 and the other is like 59
1)do you know why?
2)in the end does it matter?
3)is there anything i can do about it? maybe tell shadowplay to record at 30 instead? or would i still get less than 30 fps on the actual file meta data
that's all before i get into the video editor.
i'm using sony vegas platinum 13 build 955, i had the project match to the first vid but like i said their not the same. so what does this mean to a total editing/video noob who knows nothing of what the lingo actually means?
It doesn't change a single thing, if you put it at 30fps you'll get 29.795 or 28fps. It's simply cause the software can not keep recording at the exact framerate you set it at all the time. It happens to everyone and there's no avoiding it. So yeah, don't worry about that!
Yeah it was a good video :)
yes
Thanks that was very helpful. What would you do in the case of having two video clips with different frame rates in your project? For example I have one at 25fps and one at 29.97fps.
What is the target framerate? If you have a target, you should be conforming everything to it. If you don't have a target then I would conform it to the FPS of the most relevant footage or the best quality footage.
For instance if you shoot on a DSLR, a phone, and a old camcorder, the project would typically be setup around the DSLR specifications. This video is mainly just to get the user to think about their project differently. In some cases you will need to disable it in order to get clean video.
SirCrest Thanks for that. I guess my target frame rate should be the camcorder at 29.97fps. There's actually a really cool feature I just discovered in the project properties settings where you can get sony vegas to match the specifications of your video clip to the project :)
Videos which use realistic motion blur (generally only real video footage and CG rendered, not games) slightly suffer quality loss even when halving the framerate. Forcing frameblending on might actually be recommended then.
Where?
yes
Thank you!
Sir crest, does this apply when burning dvds & bluray disc? Cuz my videos look blurry.
Please help, thank you
Unless I'm misunderstanding, yes this mostly still applies. if you are bringing files into the vegas timeline and then exporting to a disc, it's still being rendered at some level. So firstly, be sure you're producing the video at the right framerate, which is likely 23.976. If you're doing any speedchanges though then I suppose you'd want to disable resample.
I come off a bit pissed off in this. I hope it doesn't bother people. I recorded this three times due to the video not being smooth and I rambled even more previously.
Also I know I said 480p interlaced.
Hey buddy, i learned a lot from this video. So thank you, i subscribed.
Tho i have a question. If i have videos that runs with 300+ framerate - so i am able to slow them down in vegas. Would it affect the ghostyness of the output if the video settings are set to 30 fps and output to 30 fps?
I don't quite understand. If you plan on blending for motion blur, then the 300fps will be useful, if you only want it for slow motion and speed ramps, then you can disable it fine. Again, I'm just phrasing it to be sure people are managing their fps correctly. If you are capturing HIgh fps in a game for the purpose of smooth slow motion, then you probably know what you want.
SirCrest My problem is this ghost effect. I want it removed. Sometimes i still run 300 framerate clips without slowing them down.
You can even check some of my video so you know what i am talking about.
Can i get the clips to stop this effect if i still use high FPS footage but make sure that the project framerate is 30 and the output is 30?
Sorry if my question is messy but its hard to explain.
In this situation, just disable resampling, and you're fine.
Again, I was just telling people it has a purpose and a new way to understand it.
For you, you can't get around it, you need to disable it in this case.
SirCrest I hate to make these many comment replies but. When i disable resampel the footage gets laggy on output. Like it is around 15 FPS.
BReeZboii . Is the video actually 15fps, or does it just look like that.
Render it out.
Here ha ha, I replied on one of your videos for Realvision enb and wanted to say use the Skyrim Particle Patch from Enbdev forums to fix the bright foam and rocks :)
Hello there, great and informative video! Nvidia graphics card users like myself tend to use recording software like Shadowplay. Because this software is so new, alot of people have problems dealing with shadowplay and vegas, a specific guide on that would be great =)
Thanks so much for this video. I know understand smart resampling, thanks to you! :P
Premiere master race
EposVox does premiere have it? I’m trying to find out
Hi, when I disable resampling, it removes ghosting from the prerender window but when I render the video, the ghosting is still here... please help me I try to resolve it for houres ! Thank's ❤
You've truly disabled it in the properties window? Then I'm not sure. I haven't used Vegas in years now, so the latest version may do something different.
Hey, I use ShadowPlay to record, and although I have set it to record at 30 FPS, when I input the video it says that the frame rate is 30.005. If all frame rates are put at that value, is there gonna be blur when I upload the videos on youtube?
Due to weird sync problems and how badly ShadowPlay keeps timings correct, I would suggest in this case just to use disable resample to avoid headaches with changing speed or something.
Yeah, I noticed that too. I am only using it because I could still capture moments when not recording 24/7. My question is, does youtube resample the videos to exactly 30 FPS. If that is the case, then every 6001st frame would be cut out, would that be noticeable? Also, could resampling cause pixelation, if not would you tell me what the reason could be? When I am moving around in a game, in my finished project there is some pixelation, especially when there is letters. If you want, you can have a look at my last video, focus on the Squad Members' names and you will spot it. Thanks a lot.
Resampling in this context is only relating to frames and how they blend. Nothing to do with spatial resolution (Pixelation).
Pixelation is likely due to the codec, H.264 doing something called Chroma Subsampling. it takes the RGB image and splits it into Y (Brightness), and UV which are the colors. The colors are then scaled to quarter resolution. That process can make heavily colored text look pixelated.
Is there a way to fix that, apart from using another piece of software to record. If not, do you know of something similar to ShadowPlay? Also, would using Adobe Premiere help as I think they have an option for rendering H264 footage? Again, thank you an awful lot.
99% of H.264 uses 4:2:0 chroma subsample so you'll have this always. Though it might be something else. Post a screenshot in the comments, or a link to it and I'll have a gander.
I got a question. I edit CS Go videos. And i record them in 199 fps because it looks way smoother that way when you use velocity etc. The thing is i like to use smart resample because the clip look alot smoother and the clip looks amazing when I renderd it on to my computer but when i upload it to youtube it looks rly blury. You got some tips? Sorry for any misspelling.
But the file on your machine looks fine right?
Vegas should accept 200fps files. But if not, you can import at 100fps, and use the playback speed to get to pure 200fps.
Something to keep in mind is that compression wise, motion blur makes things worse. Especially if you don't provide enough samples. If you're only giving 4-8 samples, there is too much "unblurred" information which causes the encoding to be problematic. My only solution would be to record at higher framerates to provide a smoother result. Perhaps 400fps. Then import at 100fps, and use a 4x playback modifier. Then you can use velocity like normal.
This will provide smother motion blur which should encode better.
The thing I dont understand is why it looks so god damn bad on youtube when the same video looks amazing on my comp.. So I should record the video in 400 fps and then import the video into vegas in 100 fps? How do I inmport it into vegas with only 100 fps when the clip is 400 fps from the begining? Thanks for the quick answer! :)) Ps. Whats ur toughts about xvid codec?
Glitch Well youtube has to recompress already compressed video. So while it may look good on your computer, it has to work with what it's fed. Any little bit of compression in the original file is basically magnified quality-wise on YT's end.
I assume you're working with image sequences right? Or is it a video file? I'm just guessing that the problem in general is that YT is compressing footage which has minute ghosting due to the blending. By increasing the frequency of ghosting you're removing those gaps and thus a cleaner smoother video. This should help compression.
As for importing, if it's an image sequence you can just import it and set it to 100fps manually. If it's a finished video file, then I'm not entirely sure.
Im working with image sequence. I understand what you mean now! Thanks alot for the help! :) I will try it out! Have a nice day mate! I will for sure sub you! :))) You dont have any toughts about xvid codec? I would rly like hear a pros opinion on it. If you dont know what it is dont bother!
Glitch Xvid has its place. I haven't used it in year, but it's very reliable and is good for some small but lossless-ish video files like Quant 1 type stuff. I tend to stick to standardized H.264 encoding for publishing and work with intermediate codecs like lossless Lagarith or UT for my editing work.
Help plz! I have watched your video over 3 times and still can't fix mine. My videos are recorded at 60fps & 120fps (1224x720). My project is set to 30fps (1224x720). My output render settings are set to 30fps (1224x720). They looks disgusting. With smart resample on you see them blurred frames like you see on your video, and with disable resample you don't see them but still looks nothing like the original :( any suggestions?
Alright firstly, why 1224x720. Should be 1280x720 for 720p.
Can you explain what you mean by looking nothing like the original?
SirCrest Well its 1224x720 because thats what it records at when I select 720p on my recording software (Action). And compared to the original raw recorded clip which looks smooth as butter, The rendered version looks 15fps :/
What if I'm working with multiple video clips, and a majority of my clips match the frame rate, but others are higher/lower? Do I disable? I'm a little confused.
In that case simply match the project to the majority of the files and disable it on the fringe files.
Though typically people will be working with one framerate through a project generally, so I just made that blanket statement to try and keep it off.
SirCrest
Gotcha, so when working with one frame rate it's better to resample?
The underlying point I tried to make in the video is that resample is not inherently evil. And people should use it as a indication of framerate settings not matching.
I'm not saying it should be left on, but I'm saying don't instantly turn it off on every project as a first step. It has a purpose. Understanding what it is for is important.
If you have a project with many forms of video but only one framerate, then as long as you make sure you're editing at the same framerate, whether you disabled it or not really doesn't matter since it won't kick in unless they are different.
Does that make sense?
SirCrest
Makes sense.
For non-gaming videos, should I disable resample?
Well it really depends, but probably yes. But be absolutely sure you are working with equal framerates. Shooting "30p" on a SLR for example is 29.97fps which is the NTSC standard. So you should be editing and encoding at 29.97.
If you shot at 29.97 and you HAVE to be exporting at 30 or 25fps then you really have no recourse and should disable it. And really in the end resampling is bad, but I tried to make it clear that if vegas is having to resample then you have some underlying inconsistencies in your project. So just double check your video framerates and that your project and export framerates match and all should be good. You shouldn't need to even worry about resampling if they match.
Except if you're doing speed changes in which case vegas will be resampling due to the "internal" framerate being different, in those cases I'd disable, definitely.
Sorry for a long reply, it's half practical info and half kind of conceptual theory.
SirCrest This really goes above my head but I can see what you mean. I'm going to have my husband take a look at this because he understands this much more than I will. Thanks for all the info you put out and the quick response!
Sorry, I go into probably too much detail. Put simply, for the CLEAREST image, it's safest to just disable resampling globally on the project.
I made this video as a response to many editors who tell people to disable it regardless of the circumstances, which really bothers me. So I tried to lay down the facts relating to it in this video, because disabling it is not always the perfect solution.
Thanks for checking out the video at least. Good luck with your project.
SirCrest Im going to have him check all the settings and see what's going on. I don't really notice a difference, but then again, I don't really care if I watch a streaming video of a movie recorded in a theatre, and my hubby goes nuts if something is not 1080p. It doesn't matter to me, so I have to have someone who cares about quality check out the difference lol. Thanks, again!
Great!
Wow; just wow.
I've been recording in 30 fps, but Vegas project and render settings were both set to 29.970 since that was the default. However, when I set them both to 30 exactly the rendering just fails, saying there was an unknown error. Any ideas?
Apparently the error is in the rendering. It won't let me render at an exact 30 fps, only 29.970. I'm using Sony Vegas Pro 10.
I'm willing to bet you're using Sony AVC to render. SonyAVC hates any nonstandard settings like anything besides 720p, 1080p, 29.970, 23.976, etc
Using another format should do the trick.
SirCrest
You're right, I am using that. But I don't really know what other format to render to. I've always done .mp4 because it has decent quality and small file sizes. Is it just Sony AVC, or .mp4 altogether? .avi files just seem way too big for me, and for some reason I never really liked .wmv's. Not sure which format to go for.
Mainconcept AVC is better, but frankly Vegas has bad inbuilt encoders. I tell people this all the time, pick a good lossless avi codec like Lagarith or UT, export with it, and then use a different encoder like Handbrake or something to compress it.
I haven't seriously used Vegas' inbuilt encoders since maybe 2009. You could also try the VFW x264 codec for Avi. I don't always recommend it, it's a side project, but it might be something to try.
SirCrest I'm already doing the recording itself in Lagarith Lossless avi, since rawcap crashes my dxtory for some reason, so you think I should render the videos as .avi yet again?
I'm also already using Handbrake, but mainly for the compression ratio since my upload speed is garbage. So you think I can still compress the videos to .mp4 using Handbrake, even if I render to a different format, or should I compress to something else?
Were you only using vegas to encode? You don't edit the videos at all? If you export from vegas with lagarith and the same exact settings it won't recompress and will end up merely copying the data saving significant time.
Also I don't understand, you export from vegas in Sony AVC and then recompress with handbrake...? ...
You should absolutely not do that. Ever.
Just compress once with handbrake.
60 -> 30 might work pretty well for shooters, for whatever reason. But in a lot of games with fast motion (Racing, Flight/Space) I find the loss of temporal motion/resolution (whatever people call it) from halving the framerate to be unbearable. I've never been able to produce a 30fps file from 60fps that doesn't look choppy to me. Even just recording at 30 it comes out choppy.
There is the whole TH-cam HTML5 60fps trick, but I would love to find a better way to get the same effect.
If it's really clean conversion for the most part I tend to like it. But along with that is a good 180 shutter rule. So It's understandable that 60->30 is problematic for some people.
I find it works best for FPS as well as much of it is the fluidity. TH-cam's next step should be clean 60fps support.
why does my video blur when i put it in the timeline, but when i opened it with windows media player it was it it was clear ?
BrixRBLX The same video file? If you put that file into Vegas, and vegas is resampling it, you will see a blur effect. But if you play it directly in WMP, then it's playing the original frames and thus, no blur.
Am I misunderstanding?
no, thank you :D
Hello SirCrest.. I've got couple of questions here
first one is just being curios
second one is a question about a problem
1. What did you use to record your desktop ?
2. Smart Resampling isn't working to me...
it was working days ago when i made a gameplay with that smart resampling and it was just working perfectly.. but today i was making a tutorial and this time Smart resampling isn't working... i tried to uninstall vegas and deleted all folders about Sony Vegas at my C:\ Partition then deleted everything about it at regedit
then i re-installed it and when i finished it looked like it was first time i install sony vegas :D anyways i thought the problem is fixed but i still can't make smart resampling work
EDIT: Found a fix! i didn't actually watch all of your vid.. but after i tried the 24 fps thingy it worked! so.. thx mate
You deserve a Sub + Like
I traditionally use Camtasia 8 for recording my desktop.
I got Camtasia 8, ok thanks mate :)
I kinda like the Smart Resample. The motion blur makes my flicks look cooler O.O
nice ty
I assume it does, but I don't use PP so I can't give directions on it.
im fucktard, and I don't understand.
at me is 60fps video
what settings of the general priset have to be? (for leaving 30)
and what playback rate needs to be established?
resample disable?
So in the case of 720p capture to edit a file for a 1080p up-convert (because I'm a communist...that and the hauppauge pvr captures 720p max) smart resample should be enabled, correct? I notice that when disabled, there's visible tearing when the video's looked at frame by frame.
I need help please. In Sony Vegas I have a 15 minute video and the when I render it it comes out into 20 different clips. Can someone help me make just ONE whole video?
+SilverGames Double check what kind of file you are rendering it as.
ama request brett 'cave' samders
answer: pure satin
Gopher :D
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im offended
bretcaveeeeeeeeeeeeeeeeexxxxxxxxxxxx
Please speak slower.