Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

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  • @leuat
    @leuat 5 หลายเดือนก่อน +9

    Hi there, and thanks for featuring TRSE on your channel! It really made my day - in addition to reminding me that I really ought to start work on a detailed TRSE tutorial video series

  • @CallousCoder
    @CallousCoder 6 หลายเดือนก่อน +4

    I am beyond impressed As an old VIC20! If this game was out in 1983 I would’ve seriously loved it.

  • @unebonnevie
    @unebonnevie 6 หลายเดือนก่อน +3

    It's amazing that cassettes are still available to distribute this game!

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      Yes, cassettes are still being manufactured new, unlike floppy disks unfortunately.

  • @cimmerian100
    @cimmerian100 6 หลายเดือนก่อน +33

    Rod Hull and Emu lol A British Kids TV show from the 80s. I always liked the Grotbags bit the best

    • @marjon1703
      @marjon1703 6 หลายเดือนก่อน

      WAIT ! No 'T Bag' Grotbags the witch need to be pulled in for questioning. Or my memory has gone wrong again.

    • @Metal_Maxine
      @Metal_Maxine 6 หลายเดือนก่อน +5

      The pink windmill on the thumbnail was a bit of a surprise

    • @AndyHewco
      @AndyHewco 6 หลายเดือนก่อน

      Or is it the Real Rod Hull?
      th-cam.com/video/F0jtZUcdUMM/w-d-xo.html

    • @properjob2311
      @properjob2311 6 หลายเดือนก่อน +8

      there's somebody at the door...there's somebody's at the door...

    • @BadAssBradders
      @BadAssBradders 6 หลายเดือนก่อน +3

      YOU MAGGOTS!!!

  • @Commodore128Mode3
    @Commodore128Mode3 6 หลายเดือนก่อน +4

    Nobody reviews a game like you do! Fun plus education rolled up into one! Thanks Robin!

  • @mikegarland4500
    @mikegarland4500 6 หลายเดือนก่อน +2

    Another great installment. Thanks for doing this Vic-20 based episode. I enjoy them just as much as the C-64 ones.

  • @cbmeeks
    @cbmeeks 5 หลายเดือนก่อน +1

    I would love to see you do some tutorials on the Turbo Rascal Syntax error!

  • @m0nde
    @m0nde 6 หลายเดือนก่อน +2

    Thank you for going through the game loop in TRSE. You explained it well enough that I'm now confident to give the basics a try.

  • @lancevandertooth1810
    @lancevandertooth1810 6 หลายเดือนก่อน +3

    i may not be of the age that grew up with this but my dad did grow up with a TI-99 and a c64 as a kid himself so is always great to see yours, the 8 bit Guy's content and others

  • @domramsey
    @domramsey 6 หลายเดือนก่อน +5

    I once watched some of Rod's TFW8b videos on TH-cam and got recommended Emu videos for months.

  • @AtariForeva
    @AtariForeva 6 หลายเดือนก่อน +4

    great use of VIC20 colour palette.

  • @OtterlyInsane
    @OtterlyInsane 6 หลายเดือนก่อน +19

    I’m guessing the Rod Hull / Emu / Pink Windmill lore is lost on a lot of viewers of this

    • @elbiggus
      @elbiggus 6 หลายเดือนก่อน +6

      There's somebody at the door!

    • @OtterlyInsane
      @OtterlyInsane 6 หลายเดือนก่อน +4

      @@elbiggusI am him, I am Rod Hull and I loooooove jelly.

    • @richneptune
      @richneptune 6 หลายเดือนก่อน +3

      ​@@OtterlyInsaneGREEEEEEN JELLY?

    • @AndyHewco
      @AndyHewco 6 หลายเดือนก่อน

      @@OtterlyInsane Yes, I AM HIM.
      th-cam.com/video/F0jtZUcdUMM/w-d-xo.html

    • @derekchristenson5711
      @derekchristenson5711 29 วันที่ผ่านมา

      Very lost! It felt like it might be a reference to something, but I had no idea what. LOL

  • @BadAssBradders
    @BadAssBradders 6 หลายเดือนก่อน +5

    Emu was such a massive hunt

    • @weedmanwestvancouverbc9266
      @weedmanwestvancouverbc9266 6 หลายเดือนก่อน

      Import of this game is probably banned in Australia due to it being a hate crime.

  • @RoundSparrow
    @RoundSparrow 6 หลายเดือนก่อน +3

    @3:00 having to move the tape deck away, would be cool to play with shielding to find out why

    • @weedmanwestvancouverbc9266
      @weedmanwestvancouverbc9266 6 หลายเดือนก่อน +1

      I can hear loading sounds from my c64 if the SD card module is too close to the video cable

  • @oysteivi
    @oysteivi 6 หลายเดือนก่อน +13

    Load error for the authentic datasette experience!

  • @manicminer4573
    @manicminer4573 6 หลายเดือนก่อน

    Fantastic! Mind blowing how advanced this is now!

  • @desertfish74
    @desertfish74 6 หลายเดือนก่อน +2

    I like these development things a lot, and TRSE looks pretty interesting. Myself has been working for a couple of years on my own programming language and cross-compiler for 8 bit 6502 systems, called PROG8. It's mainly used by a small number of people to write applications and games for the Commander X16, but it can also create programs for the PET, C64 and experimentally for Atari 8 bit. Vic 20 support is still a wish from me to add some day.

  • @leoc.9341
    @leoc.9341 6 หลายเดือนก่อน +1

    I loved Below the Root and Alice in Wonderland on my C64. Both were extremely fun and held my interest until the very end. Definitely in my top 25 C64 games. Thanks for mentioning them. :)

  • @derekchristenson5711
    @derekchristenson5711 29 วันที่ผ่านมา

    That looks really fun! I don't have a VIC-20, but I'll have to try it on an emulator. 🙂

  • @MylesSmith-q4y
    @MylesSmith-q4y 6 หลายเดือนก่อน +1

    ROM Cartridges don't need expansion modules because they can have their own built-in RAM I'd like to see more VIC-20 cartridge games like that.

  • @granitepenguin
    @granitepenguin 6 หลายเดือนก่อน +9

    I like how the music is muted when you are in the water. Lots of great little details in this one. :-)

    • @EgonOlsen71
      @EgonOlsen71 6 หลายเดือนก่อน +1

      If only the music would be muted the whole time. It really looks like a fun game, but I can't stand the music. It's really getting on my nerves.

    • @AndyHewco
      @AndyHewco 6 หลายเดือนก่อน +1

      @@EgonOlsen71 press m to toggle music

  • @1977Monolith
    @1977Monolith 6 หลายเดือนก่อน +1

    This game looks so well made. Interesting to see some later game concepts squeezed onto a Vic.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 6 หลายเดือนก่อน +1

      Probably could have been done on a stock Vic-20, but it would have been a massive multi load nightmare. Like playing Defender of the Crown on a 256k stock Amiga 1000 with only one floppy.

  • @williamsquires3070
    @williamsquires3070 6 หลายเดือนก่อน +2

    (@2:13) “Found EMH”. So, that’s where the holographic Doctor from ST:Voyager has been hanging out lately. 😊

    • @wimwiddershins
      @wimwiddershins 6 หลายเดือนก่อน +1

      Heh. " Please state the nature of the medical emergency "

  • @Chick2Disk
    @Chick2Disk 5 หลายเดือนก่อน

    TRSE is an amazing development environment. I 've used it to develop Night Knight on C64!

  • @colonelbarker
    @colonelbarker 6 หลายเดือนก่อน

    I would genuinely love a series of you making a game in Rascal.

  • @julianemery718
    @julianemery718 6 หลายเดือนก่อน

    I think its so cool that this sort of retro media is making a comeback.

  • @terranearthling9918
    @terranearthling9918 6 หลายเดือนก่อน

    More of this Awesome stuff

  • @aner_bda
    @aner_bda 6 หลายเดือนก่อน

    Awesome game! It's almost got a Castlequest for the NES feel to it, especially with the different coloured keys.

  • @SteveMorgan-qc1dv
    @SteveMorgan-qc1dv 6 หลายเดือนก่อน +1

    Emu would work well for a Joust game.

  • @DavidYoud
    @DavidYoud 6 หลายเดือนก่อน +3

    25:24: Another Peter Ferrie (aka "qkumba") sighting. (I frequently find him playing a behind-the-scenes role when looking through 8-bit githubs and releases)
    28:28: Yup, I also used Borland's Turbo Pascal for college assignments as well.
    30:50: Did any books from back in the day show how to do assembly soft sprites on commodore machines?

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +2

      I'm not aware of any soft/simulated sprite routines in books but it'd be neat to see. The VIC-20 had such a short shelf life that I'd expect book authors wouldn't have had time to get that advanced with subjects. And of course the C64 had little need for them. The Plus/4 family probably had the best software sprite routines but those machines got relatively few books written about them.

  • @csbruce
    @csbruce 6 หลายเดือนก่อน +1

    23:58 I used Turbo *Pascal* back in the day… It was great! What language is "Rascal"?
    33:45 Looks vaguely Pascal-like.
    37:50 If the game logic can keep up with 60-frame NTSC, there'll be no screen-update tearing. Though, without parameter tuning, the NTSC game will run 20% faster. Also, if interrupts aren't disabled or synchronized to the raster, you can still get video tearing.
    43:43 But emus can't fly!

  • @LadyNicola
    @LadyNicola 6 หลายเดือนก่อน

    That tune reminds me of long hours mastering a game late at night.

  • @TheHighlander71
    @TheHighlander71 6 หลายเดือนก่อน +1

    I haven't looked at turbo rascal for a while. I was confused by all the systems being added, figuring they couldn't all be perfectly represented. But the environment appears to have matured quite well (besides the puns left and right perhaps).
    I learned Pascal in school and ran it on an old multi-user system, the name of which I can't remember. Pascal was great for learning structured programming. I remember struggling with pointers! Very useful. Learning C and C++ later was much easier. Anyone who knows Pascal will hit the ground running when learning Delphi (if that's still a thing now).
    I do wonder if Turbo Rascal is like programming C on the C64 in the sense that programs may take up more memory than strictly necessary.

  • @vwestlife
    @vwestlife 6 หลายเดือนก่อน

    The graphics remind me of a Spectrum game.

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      Yes, they both have the same sort of "colour clash" with the simulated sprites. The Commodore Plus/4 and 16 are pretty much the same too.

  • @zzmaj
    @zzmaj 6 หลายเดือนก่อน

    Nice video, btw seem rubbers are failing on your tape deck, as the counter seems to be jumping a bit.

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      Yeah, I replaced the main belt but didn't have a good fit for the tape counter so I just left it for now. (I think I'm remembering correctly; I've had a few different tape decks open lately)

  • @michaelhill6453
    @michaelhill6453 5 หลายเดือนก่อน

    Based on the Looooooong running Rod Hull and Emu.

  • @DAVIDGREGORYKERR
    @DAVIDGREGORYKERR หลายเดือนก่อน

    Pascal is available on Linux Mint but everything gets converted into AT&T Assembler which gets assembled into a Binary.

  • @alk7934
    @alk7934 5 หลายเดือนก่อน

    Instead of metroidvania games we call them... wonderroot games now? heheh. I need to try some of those games. I like getting suggestions for games to try from youtube videos like yours. I did not have Commodore computers back in the day, so I need all the game recommendations I can get!

  • @argoneum
    @argoneum 6 หลายเดือนก่อน

    Reminds me of my 8b Atari times: tape loading, don't breathe! Mom came and turned on the light: loading ruined. Later got Commodore 128DCR, it was soooooo much better (floppies!). Yes, Atari and Commodore under one roof, even wrote a device driver for almost-SPI-like communication between them: Atari's joystick port was connected to Commodore's USER PORT, Atari had "drive J" for saving its programs to Commodore's RAM 😁

  • @BrainSlugs83
    @BrainSlugs83 6 หลายเดือนก่อน

    "Metroidvania" is a subset of a larger genre of games known as "Exploration Platformers" which includes the former games, but also a lot of proto-metroid games and other games that follow may follow a slightly different formula (i.e. Wonder Boy: The Dragon's Trap, Jet Set Willy, Monty Mole, Zelda II - The Adventure of Link, and a ton of others that don't quite follow the Metroidvania formula).

  • @properjob2311
    @properjob2311 6 หลายเดือนก่อน +4

    Load Error LOL - at least you didn't need to try and adjust the azimuth

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      Yeah, this particular deck I have tuned up pretty well, new belts, restored the roller, azimuth is good. And I had already loaded the game from that tape half a dozen times in the previous week. It just messes up if pressed right up against the C64 or VIC-20.

  • @stevethepocket
    @stevethepocket 6 หลายเดือนก่อน

    Wait, that screen shake at the end... I didn't realize the VIC-20 could offset the entire screen including the border like that. Does the 64 know that trick too?

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      The C64 can't shake the border itself, just what's inside the border. The original VIC has a few weird tricks the VIC-II can't do like that, and also it can change the number of rows and columns displayed (within some limits).

    • @stevethepocket
      @stevethepocket 6 หลายเดือนก่อน

      @@8_Bit That might be an interesting idea for a video, actually. I don't really know anything about the VIC-20 beyond the basics, and the _Programmer's Reference Guide_ for it is a lot less comprehensive than the 64's.

  • @stevethepocket
    @stevethepocket 6 หลายเดือนก่อน

    I'm assuming TFW8B is taking advantage of the cassette craze and getting brand new cassettes made for releases like this, but I wonder where they're getting the short, software-grade tape from.

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      I don't actually know, but I know some cassette manufacturers will do custom or at least short (5 or 10 minutes per side) lengths.

    • @stevethepocket
      @stevethepocket 6 หลายเดือนก่อน

      @@8_Bit It was more the grade of magnetic powder I was thinking about; I've been told that data tapes back in the day used a special formulation because the kind used for audio tapes tended to be unreliable for reproducing data.

  • @Alpenjodler1
    @Alpenjodler1 6 หลายเดือนก่อน

    I also thought of Bubble Bobble before you even mentioned it

  • @noblesurplus
    @noblesurplus 6 หลายเดือนก่อน

    I was wondering when watching this if the Datasette not loading properly because it is too close to the computer is a thing with the Commodore 64 as well, never really thought about it until I saw it in your video today but perhaps some issues I was having with a Datasette loading unreliably could be the same thing.

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      Yes, it can be a problem on the C64 as well. With really finicky tapes I've had success by moving the Datasette almost the full length of the cord away, and actually lowered it from the table that the C64 is on, so it's on a different plane. It might just be superstition or luck, but it worked.

    • @NybblesandBytes
      @NybblesandBytes 6 หลายเดือนก่อน

      @@8_Bit I wonder, have you tried tying the ground cable to an actual ground pin to see if that helps? Without grounding it's basically an antenna.

  • @speedbird737
    @speedbird737 5 หลายเดือนก่อน

    Typo in the game lol @ 04:17 - should read at the bottom PRESS ANY KEY

    • @8_Bit
      @8_Bit  5 หลายเดือนก่อน

      I'm sure that's a deliberate joke.

  • @CmdrCondor2
    @CmdrCondor2 4 หลายเดือนก่อน

    I didn't know that the doctor was only 35K !

  • @Shawario
    @Shawario 6 หลายเดือนก่อน +1

    Sit Emu Sit. Good Dog!

    • @leol6406
      @leol6406 6 หลายเดือนก่อน +1

      Rowf!

  • @KennethSorling
    @KennethSorling 6 หลายเดือนก่อน

    I know very little about emus, save from that they defeated the Australian army way back when (See 'The Emu War'). Do they really put their heads down low while sprinting? That'd be so cool!

  • @MattKasdorf
    @MattKasdorf 6 หลายเดือนก่อน

    I've had issues getting TRSE running under Linux in the past, might you do a video using it on a Linux Host.

  • @what-uc
    @what-uc 6 หลายเดือนก่อน

    The J-card gets its name from being folded into the shape of the letter J (when viewed from the side) to fit inside the cassette's case. I've never heard the term j-card until this moment.

  • @garymetheringham4990
    @garymetheringham4990 6 หลายเดือนก่อน +3

    for non UK viewers this is where he took Emu, the pink windmill and Grotbag from
    th-cam.com/video/n9jmNVPHirQ/w-d-xo.htmlsi=wrQn6DyHWDHH8-W5

    • @AndyHewco
      @AndyHewco 6 หลายเดือนก่อน

      or is it? ;)
      th-cam.com/video/F0jtZUcdUMM/w-d-xo.html

    • @BadAssBradders
      @BadAssBradders 6 หลายเดือนก่อน +2

      He was a big Man United fan and couldn't watch the game due to interfernce, went up to fix his TV antenna and fell off his roof, the old fella met his end that way. RIP Rod Hull - a UK Jim Henson, a clown and a creative childrens entertainer.

  • @Vermilicious
    @Vermilicious 6 หลายเดือนก่อน

    Charming!

  • @NybblesandBytes
    @NybblesandBytes 6 หลายเดือนก่อน +3

    Hah -- TRSE is crazy. I used it to write my game, Nybbles: Legend of the Drunken Snake! What a nightmare it is in some places, with the way it deals with parameters and pointers. I have to admit, though, it's wormed its way into my heart, and Leuat is really responsive to bugs. Only thing that drives me nuts is the post-optimizer. It's totally nuts sometimes, and even the `;; keep` "don't optimize this" notation doesn't work sometimes, forcing me to encode some things in machine language. Really helped to firm up my understanding of some of the lesser documented bits of hardware on the 128 in the process, though.
    Great toolset, all told, but I think my next game is likely to be done in llvm-mos C instead if I'm wanting to do something fast.

  • @MichaelKathke
    @MichaelKathke 5 หลายเดือนก่อน

    PWB-UNEXPected 😂

  • @emmettturner9452
    @emmettturner9452 6 หลายเดือนก่อน

    “MetroidVania” doesn’t really reference the NES Castlevania. Though Castlevania III Dracula’s Curse was getting close, “MetroidVania” era of Castlevania started with Symphony of the Night on the original PlayStation. That was the first one with Metroid-style progression and an almost-identical map.

  • @markthintie5132
    @markthintie5132 6 หลายเดือนก่อน

    On my Amiga A500 i use AMOS. On my Windows PC i use Multimedia Fusion. I am still using Multimedia Fusion to make an Android game.

  • @AndrewErwin73
    @AndrewErwin73 6 หลายเดือนก่อน

    The emu looks like the ostrich from Joust!

  • @Aeduo
    @Aeduo 6 หลายเดือนก่อน

    I'd say this is more of a Dizzy-like. :p Although it looks actually fun.

  • @awilliams1701
    @awilliams1701 3 หลายเดือนก่อน

    I can understand why you'd have old games on tapes, but I'm not sure why you'd have new ones. The largest audience will be using SD2IEC or compatible. That's what I'd focus on.

  • @tenminutetokyo2643
    @tenminutetokyo2643 6 หลายเดือนก่อน

    Replace the Datassette film caps. 0.1uF 50V or 100V 10% tolerance. 2X.

  • @fumthings
    @fumthings 6 หลายเดือนก่อน

    I don't see any, any key... I think I will order a tab...

  • @awilliams1701
    @awilliams1701 3 หลายเดือนก่อน

    "loading from tape is often fraught with peril"
    exactly why I wouldn't bother with it.

  • @WhileTrueCode
    @WhileTrueCode 6 หลายเดือนก่อน +1

    i always like me a good while(true)

  • @EdwardianTeaChest
    @EdwardianTeaChest 6 หลายเดือนก่อน

    The 35K expansion requirement means that most people won't be able to play it on real hardware, unless they have a modern RAM expansion solution. Perhaps it should have been released on cartridge, too?

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      I suspect a bank-switching ROM cartridge that could hold EMH would approach the cost of a RAM expansion, especially as the game might require more than 5K of RAM in which case the cartridge would need RAM expansion as well. And/or the game would likely need extensive rewrites to support running from cartridge.

  • @fumthings
    @fumthings 6 หลายเดือนก่อน

    there is an error in this... emus cannot fly...

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      I didn't see any flying emus in this game...

    • @fumthings
      @fumthings 6 หลายเดือนก่อน +1

      @@8_Bit in the easter egg 43:40

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      @@fumthings oh, true! This emu is very special, I think.

  • @weedmanwestvancouverbc9266
    @weedmanwestvancouverbc9266 6 หลายเดือนก่อน

    Is this game available for digital download? I imagine it may not be because it would just end up getting endlessly copied and then nobody would want to buy a cassette of it

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      Yes, it is available now, check the video description for a link to itch dot io

  • @El_Guapo74
    @El_Guapo74 6 หลายเดือนก่อน

    Another game that doesn't fit on my commodore 16k ram expander. That make or 2 or 3 games now? I don't think 32k expanders are really that common

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน

      Newly-made +32 and +35K expanders have become common, but they definitely weren't common in the '80s. 16K and a couple 3rd-party 24K were the biggest available that I know of.

  • @Nookdashiddole
    @Nookdashiddole 6 หลายเดือนก่อน +2

    Lol massive hunt

    • @BadAssBradders
      @BadAssBradders 6 หลายเดือนก่อน +1

      I'm not sure that the Americans or the Canadians are getting it 😂

  • @awilliams1701
    @awilliams1701 3 หลายเดือนก่อน

    lol when I took pascal in high school (also first class I was offered), it didn't take long before I'm like......meh C's better, but I'm like......how do you access the BIOS rutines? He's like YOU STAY AWAY FROM THE BIOS!! I'm like.....uggggg Everything uses bios ruitines it's how it works. All I wanted to know was how to change to a resolution that wasn't supported by the compiler. I knew how to do it in C. Hell at one point I knew how to do it in debug. I don't know how to do it in debug anymore. lol

    • @awilliams1701
      @awilliams1701 3 หลายเดือนก่อน

      so anyway out of shear bordom while everyone else is learning basic crappy stuff, a few friends and me were competing to make ASCII tetris. I believe I was the only one that finished. Sadly my teacher did not save the code. He did apologize. He was impressed.

  • @archivis
    @archivis 6 หลายเดือนก่อน

    :)

  • @giuseppe74921
    @giuseppe74921 6 หลายเดือนก่อน

    Wow, it dont even resemble a tipical Vic 20 game, it seems more a C=Plus4 well made modern game

  • @Yunakskd
    @Yunakskd 6 หลายเดือนก่อน +1

    Bro aint 8_bit😡

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      what?

    • @Yunakskd
      @Yunakskd 6 หลายเดือนก่อน

      @@8_Bit serach 8-bit at youtube

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +1

      @@Yunakskd Why?

    • @Yunakskd
      @Yunakskd 6 หลายเดือนก่อน

      @@8_Bit thats why i said bro aint 8-bit

    • @8_Bit
      @8_Bit  6 หลายเดือนก่อน +2

      @@Yunakskd I have no idea what you're talking about. How is the VIC-20 not 8-bit? All my videos are about 8-bit computers and software.

  • @iCQ_www.SPCL.tk_
    @iCQ_www.SPCL.tk_ 6 หลายเดือนก่อน +1

    omg so kool!!!!