i'd actually argue that lutho is one of the safest places to live in the game, considering you are at all times being protected by the light monolith only downside is that in order to access that safety, you need to sacrifice your soul to the forest
I'd say considering that possibility, it would be more in reference to Happier Lutho, living in regular lutho is unsafe, has poor accessibility, and no community, while Happier lutho has a good community, great safety, but one of the worst accessibilities since your soul might end up preferring happier Lutho to anywhere else in reality
@@deusphage9149 very very late reply but yea, that's probably the biggest downside, the longer you stay in happier lutho the less likely you'll be able to return back to your former physical vessel
I would probably argue that Mage Island is the best place to live, it's easily accessible with some of the Seaskipper ports, if you've done Order of the Grook, you have access to the Nexus which can take you to the start of Gavel for businesses there, Nemract because Drunkness potions, and of course selchar. It has an alright community, and has cool mage people inhabiting it, although there isn't a trade market for it.
Interesting interesting, though I will say that the location technically does have *one* cave with hostile mobs compared to Selchar, though I will say that a lot of the Island nations seem to be great options generally due to being disconnects from the Corruption or the Decay or the Robots
@@DuoFaceGaming True, but you usually don't have to worry about that if you don't go into said cave. Also yeah I would love to imagine living at the Ice Islands is not fun.
@@DuoFaceGaming But if we're going by the players actions being able to affect the determination, then shouldn't Corkus win in the end? After all, the player takes down the fallen factory, and while it does become corrupted as with all dungeons, the player will inevitably take down the corrupted fallen factory too. This means the robots are left with no commands, and just become piles scrap and metal. In addition, I'd argue it's nearly as hard to get to Corkus as it is to get to Selchar for Gavel civilians, unless you live in one of the only two places that have coasts in the entire continent. Blocking off the path to each coast may be thousands of powerful mobs across the continent, winding mountains which can lead you to a deadend, or perhaps it is simply difficult to get there due to the location of where you lived prior to moving. For Wynn civilians, none of them are strong unless they're guards, and the Ancient Nemrak city is enough to scare them off from trying to move, unless they're the level 40 Nesaak or Lusuco civilians, level 60 Troms civilians, or the powerful guards of each city, but even then, why would they move in the first place? Nesaak and Lusuco are safe, absolutely and totally, from the corruption due to the ice magic, meanwhile they're gotten used to living the in the environment of snow and wolves. Troms is even safer, being one of the strongest fortresses on the continent, and the guards of each city wouldn't dare move away, for they are there to protect others, to ensure the safety of the civilians. Therefore, Selchar is actually not nearly as accessible for most of the world as Detlas is, nor is Selchar as strong as Corkus, meanwhile both Corkus and Selchar have the same benefits of isolation from the world's plagues. If we're counting the player's playthrough of the game into the list, then it should be: 1) Corkus (Isolated, powerful level 80-90 army comprised of two nations, strange magic the plagues of the world have never fought) 2) Detlas (Airships, A Hunter's Calling, garrisons keeping low level mobs under control) 3) Selchar (Like Corkus, but no army, and much easier to get to.) All three of the above have great communities too, as Corkus has two nations you can explore and interact with, Detlas is the center of Wynn and has all sorts of folks and merchants, and Selchar is the heart of the ocean. BUT. Maybe we're looking at this the wrong way. Who says we have to be in the power of light? Why not move to the Dern, become one of the Dernic population? I mean, Lara literally just lied down and let the Decay destroy the whole continent while blocking her hears and shutting her eyes closely, all the while her boss bleeds tears at her ignorance and stupidity. The Dern is absolutely the reigning force of the world, and it is unknown if the player could possibly ever turn this around, even with all their might. In conclusion, being a citizen of the Dern, while meaning you sacrifice your humanity, provides the safety (There are millions like you. Bak'al. Final boss who one-shot Lara.), has a strong community (There are millions like you.), and has RIDICULOUS accessibility (go outside and get bitten by a zombie or die in the roots of corruption.), I therefore conclude that the Dern is the best place to live in the whole world, until the player goes and fucking obliterates the Dern, that is. Okay, rant over.
@@palea1335 Pretty interesting, I didn't consider Dern since it's technically not accessible to players, but I suppose until "The Player" moves against Dern it'd be safe to side with them, it'd kinda be like siding with The Hive, sure you sacrifice your Freedom but you're under the protection of Qira, a being powerful enough to have out-strengthed Gavel's armies As for your Top 3, only thing I'd have against Corkus is that A Hunter's Calling implies that the player failed to actually take out the factory, since the reality implies that a player attacked the factory but Antikythera kinda... "played dead" somehow? Idk, plus you'd need to be a Corkian to have guaranteed safety against patriots Detlas and Selchar are both pretty amazing places though, like at least rn I'd say that if Selchar didn't exist I'd for sure think Detlas would be the best place to live. I see your points for both places for sure though as I'm sure Corkus's robot issue isn't as deep-rooted or difficult to combat as the Corruption or the Decay
@@DuoFaceGaming I agree, that the Robot issue would exist Corkus, but that's assuming the player never moves to finish off Antikythera. Remember, the player can access Corrupted dungeons in the Forge, which is where I assume the player will finish off Antikythera once and for all. I believe all dungeons meet their true end once the corrupted version is beaten, so if the player is considered to have beaten CFF, then Corkus is safe. If the player never moves to take down Antikythera, then Bak'al will eventually step in, as seen in A Hunter's Calling, resulting in the destruction of Corkus. Of course, as an unmentioned reason for Corkus being number one, it is the third continent. The other continent's issue never affect each other directly, while the ocean is considered to be the separating line between the two, a line that can very easily be crossed, as hinted at with Santa's corruption. Therefore, Corkus will stay safe from the other two continent's issues purely due to how the continents represent different realms, as stated in one of The Realm of Light quests, with Gavel being the continent representing light (plagued with darkness due to the Decay), Dern representing the Darkness, and Wynn representing the war between the two sides; when Dern is pushing, the Corruption is strong, when Gavel is pushing, the humans are strong. Since it requires a full-scale invasion portal just to send a single entity not even close to being equal to Lara in strength over to Gavel, you can imagine the difficulty of continents invading other continents. Corkus will stay safe from the all other powers, while Selchar is just some island in the middle of the ocean, no innate protection to speak of, no strong army to protect itself, just hiding in between the lines and praying the Darkness doesn't send some forces over to corrupt them, to kill them. Before you respond with Bak'al invaded Corkus in A Hunter's Calling, keep in mind Bak'al never once took action against Corkus. He had to contact the not-yet-dead Antikythera, get him to build some robots to be his envoys and minions, and then could only watch his minions do everything for him, only giving orders and making plans. Bak'al is incomparably powerful to every other fighter on Corkus, if he could move as freely as he wished, he could have simply bewitched the Corkians directly, before personally sweeping both nations away once they were weakened from war. Corkus is safe from all outside forces so long as no one within Corkus conspires to destroy Corkus. Antikythera is the only real threat, a threat which is killed with the completion of the Corrupted Fallen Factory dungeon. Corkus is the ultimate safe haven the living beings of Wynncraft have left to survive. To support my theory further, the player loses their memory the moment they leave Fruma, and enter Wynn. Why? We don't know; perhaps the Fruma-originated player can't interfere with the other continents unless they have a total and complete beginning. Fruma COULD be a tyrannical nation that simply doesn't want its secrets being exposed that a certain low-level quest literally showed it to be, it COULD be the final fortress of Light sending its most talented geniuses (the player, Aledar) over in order to help manage the situation. Maybe it's a mix of the two? Who knows, we certainly don't, not until Fruma is released. Another thing. The player has amnesia, they don't remember where they came from, the Tower of Amnesia malfunctions when they player tries to peer into their own past, and lastly, the player can freely move to and fro, going from one continent to another, solving one issue after another. Bob never moves to Gavel to help out over there; the mages behind Siegfried- scratch that, we know nothing about them and their strange actions might be proof they're not from Gavel in the first place, and can't directly interfere very easily. My theory is that, since the player has no memory or emotions for Fruma upon stepping into Wynn, it means that they are considered a neutral entity, one from none of the continents, someone like the Seaskipper who is a sea-related being, neutral and 'without' innate bias from birth. This neutral status lets them move without restriction, fight without restriction, kill without restriction, invade without restriction; unlike the RoL, who's Lara was presumably killed because she went into the RoD and was insta-killed (corrupted? Imprisoned? Who knows?) the moment she encountered a being a stronger than her, or maybe encountered the Dern continent's resistance to being invaded. Unlike Bak'al, who very rarely acts, and only does when he either absolutely must for his own safety, or has the freedom to due to certain things which might lift the restrictions temporarily. Unlike the Wynn humans, who met immediate resistance hatred from Gavel civilians. Unlike Gavel villagers, who have very little to no presence at all in the Wynn continent, for one reason or another. Okay, I definitely got off track there. God damn, I went long with that rant. I'll just leave a TLDR real quick, and you can skim my text for the details when responding. It will be roughly~ in descending order. Antikythera will die in CFF. The Craftmas Chaos quest, while showing the destruction of Selchar, most importantly shows the corruption of Santa. This implies the ocean's powers and islands can be invaded by the corruption. RoL said each continent is a representation of its own realm. Corkus is third continent. Realms cannot easily interfere with each other, as shown by RoD only sending a single unit over to attack the RoL, and Bak'al not personally attacking Corkus in A Hunter's Calling. I bring up Fruma and the player's amnesia as further support that continents can not easily invade other continents. I bring up how the player doesn't know their origin, even from Tower of Amnesia, which might be the reason they can freely interfere with many continents; I bring up the status of those who come from continents, and how it affects what they can do and what resistance they meet. I go extremely off track trying to prove my theory that Corkus is actually close to uninvadable under normal circumstances due to this status, due to this innate 'barrier' that prevents casual invasion. Oh god, the TLDR is still a full paragraph- TLDR TLDR Antikythera dies in CFF. The ocean has no protection. The continents do as shown many times. I back up that last point so much that I accidentally wrote a 7-paragraph essay dedicated to the one point. Anyways, I hope the new raid will bring new lore to the game, since it would give us more insight into the side of Darkness, giving us a higher chance to be correct with our theories. Also, I'm not really familiar wit the hidden texts and secrets in the game, so I might very well be wrong about what I said. Anyways, after writing my over half a dozen paragraph essay, I hope I've convinced you that Corkus is the best place to live once Corrupted Fallen Factory is cleared.
@@palea1335 I suppose so, yet there may still be a catch, if you look around at the sites of corrupted dungeons, you'll notice it's a reality where everything surrounding it has fallen to corruption, including the dungeon itself which is why its stronger, with that said, though you'd have cleared out Corrupted Antikythera, you'd be left with a Corrupted Corkus to live in, likely a hellscape compared to regular Corkus, however I think after regular Fallen factory it'd still be mostly safe, because the events of AHC occur in an alternate reality in which you the player are instead a robot serving antikythera, without such a powerful soldier I'm pretty sure Antikythera may have trouble fully achieving what occurs in that AHC reality. An extra thing I'll mention is that by assuming the player kills antikythera, we're also assuming the player gives Santa Claus the thing that corrupts him, without the player doing specifically that, the island wouldn't fall to corrupted Santa, so similarly to Corkus being safe depending on the Player's actions, Selchar could potentially be safe too, so I suppose if we are the player rather than just an NPC in this reality, either island could be safe or not dependant on his actions. Though on the other hand, if we are the player, we could probably have a few more options for saving both islands, alongside probably gaining the might to live basically anywhere without any real risk. Assuming we did everything the player did, not even Gavel's army could stop us from taking residence there, because Gavel's Army is weaker than Qira, yet the player can defeat Qira As for your Fruma theory, there are a couple slight issues with it, assuming it's tied to the war of the realms by nature might not be correct, because as we see, Corkus (a land inhibited by escaped Frumans) isn't tied to the war of realms (at least not that we know of), and plus, if it was, Gavel is meant to represent the light realm, and we see that with Lari, your Fruma theory is stil pretty interesting though, it just adds to the curiosity I already had for that ever-present-in-the-lore place
*Gavel, including Ahmsord, being scored as a below average region to settle in* Me: *_casually houses in Ahmsord just because I like the view from here_*
Detlas, 100%. During the final battle of A Hunter's Calling we meet with two protectors were capable enough to temporarily stop Bak'al, who, as shown in the Realm of Light V quest, is an absolutely broken OP character. This proves its safety is simply out of this world, and unless the strongest forces of the Corruption or Decay personally arrive, there isn't a single chance of anything being able to rampage in Detlas. In addition, its community is the strongest in all of the Wynn continent, and it accessibility is top-notch, with all Wynn continent citizens able to easily make a short trek to the city, while Gavellians have it even easier, only needing to take an airship to arrive there safely. On the other hand, the ocean seems to be ignored by the strongest powers of the world, so it would also be very safe to live in one of the many islands out there, especially Corkus once the player fixes the issue of the corrupted robots with the eventual addition, and therefore completion, of the Corrupted Fallen Factory. If we're counting by how the game is from the moment you start and not by the end of the playthrough, then yeah, Selchar wins. But even then, the Craftmas Chaos event will take you down one day. Otherwise, I'd give it to Corkus or Detlas mostly due to both places having some of the strongest armies available, the communities in both places be great, and while accessibility is an issue for Corkus, it is certainly not for Detlas.
Detlas would certainly be an excellent choice, I suppose the only issue would be if those heroes don't turn up to defend Detlas (since Aledar ends up dying) but even still the threats of all the Heroes in Detlas would leave you pretty well guarded almost constantly, plus Detlas also is effected the most by events so you'd get that as a bonus
I forget if you were the same Wynntuber I commented on earlier about this same thing but I’m loving the Octo Expansion music! That aside, great work on the analysis!
You might've earlier, but regardless thanks! I think the Octo Expansion has some excellent choices for background music generally speaking, some of my favourite splatoon music for sure
Selchar. The Safest Place in Wynncraft that is totally not known to be entirely destroyed in like 50 years since Santa is gonna use to Corruption or Darkness or Whatever dark magic crystal to destroy the entire island and we actively supported his decision by giving him the crystal so we know it's going to happen. Seems Perfectly safe.
Telling Santa about this fact yourself, or perhaps alerting a hero about it to tell Santa for you, could potentially revert it from happening, only reason it happens is beacuse we are playing the player, and the player themself seem to have very rigid choices, if we however were in universe and knowledgeable about this we could prevent it
@@DuoFaceGaming we couldn't That's not how time and time traveling works. The effects would be to great and would potentially worsen the outcome. At least this way we know Selchar will be saved in the future.
@@LuCoolUs But considering Santa gets corrupted assumably due to the shard we hand to him at the end of the quest, surely someone who's also in the present, who knows about this event, could just tell Santa about the future and have him drop it
Obviously the best place to live is ragni. Giant walls, golem guards, and a free punching bag with bob!!! Then again, even if he doesn’t deal any damage having him aggressively cry on you must not be very pleasant…
The best place to live in Wynn would absolutely be either Detlas or Ragni, Detlas for being the most populated city right in the middle, and Ragni for being the fort that hasn't fallen for 1000 years, Troms is in third because though extremely well defended, you also have to get through either the jungle or the pigman ravines to get anywhere
My only real argument against Detlas is the guards being inept and letting Black Road mooshrooms into town. I’d rather not take the slight chance I get eaten in my sleep by mooshrooms and would prefer Ragni as nothing is too dangerous outside the city (excluding pigman ravines) and Bob would constantly weep at you.
@@DuoFaceGaming Argument: Troms is the safest place to live... at least BEFORE the Undergrowth began too... Take root? (Haha.) But really, Troms has actually prepped soldiers, Soldiers who have seen strife and can fight against the lot of them. If we consider the density of soldiers in Ragni or in Detlas, versus how many there are in Troms, its a clear guess as to which is safer. In addition, Troms only has 2 choke points which are easily defensible. The Tunnel that goes to the Pigman Ravine, and the Main stairwell that leads into the actual greater area of the city.
@@theonejackal89 Troms would be an extremely safe area, especially if "The Player" has taken out the Undergrowth Ruins and the COW, though without the player I bet I'd be paranoid about the Corruptor of Worlds busting out of his cave haha, still very unlikely to happen though so Troms would be a very nice choice
Elfilim is probably a good place because I can only assume the creatures in the light forest *might* be less dangerous than the ones from the decay, but there's still that issue of Gavel seemingly not allowing humans to settle anywhere, if it wasn't for that Elfilim would probably be one of the better places
id say the skyraider base in the ahms region / sky islands would be a decent place to settle in gavel , its probably the only other human settlement in gavel other than eltom . although the low accessibility sucks
@@rolandrosa760 true true, though considering how they seem too dumb to survive for long it might be a little sad making friends with the ones who aren't smart
In the Royal Trials quest you get crowned the 734th Skyraider Queen and the trials overseer says "let her reign last more than two weeks". Sounds like they go through queens a lot, makes you wonder what the average skyraider life expectancy is.
I thought Selchar was the best place, too. But still, the video is paid for by the residents of Selchar! It's not all that good. 1) The island is small and can't probably even provide itself with food, which means it's much more dependent on supplies than most other places. You can't survive on fishing alone for long; grain is critical to civilization. 2) There are a lot of pirates in the ocean, and Selchar does not look suitable for any decent defense. I think no one is attacking tow because he doesn't want to get their ass kicked by Selchar's trading partners. 3) Boring architecture. Just wood and stone. It is nothing compared to Detlas, Llevigar or Eltom, for example.
To be fair though 1: Though requiring a lot of trade, Selchar is a prime place of both intercontinental travel and is likely a good fishing spot, they could most likely trade their fish for other goods 2: Raiding a densely populated island like Selchar *may* be a difficult ask for any pirates that aren't redbeard levels, since it's a step up from just boarding a ship, plus they'd probably get spotted before arriving 3: The structure of the place is very cool though, a huge bridge connecting the two islands and things like their church basically being built into the wall is pretty cool, I get what you're saying though 100%
@@DuoFaceGaming Eh, the quest is a time loop, I discovered it a time ago, the quest is a infinite time loop, where you save future Selchar from santa Claus, but you give the crystal to actual santa claus, and then this crystals years late gonna corrupt him, and this would cause a infinite loop, but I really would not take that quest as canon, then really, probably Selchar would be the safest place really.
Aldorei would probably be one of the better places, though you'd need to get accepted, and the fast travel is one-way (I think?), so it'd probably be one of the best places in Gavel to settle, it might just be a bit harder to access than Eltom since they don't let just anybody in
Lutho is the best place to live, its population consists of soldiers who wield weapons of mass destruction and hyperspeed teleporting mages, no safer place in all of wynncraft
That's assuming the cannon that rather that just a "Player", there's the whole Playerbase, if we're judging by the canon that there's only one player then it's the worst, but it'd be the best if the whole Playerbase could exist
Selchar isnt actually the best place to live in since unknown is surrounded by dark forces and has a mysterious crystal that was used to corrupt the entireity of selchar
i agree with selchar but detlas probably should have lower safety since its right next to corruption and in ahc we can see that bak`al destroys it easily
Bak'al is only really able to destroy it freely because in that scenario, you act as his minion and keep him occupied, I'm sure he'd have a much harder time if it was just him vs Aledar and Tasim, and since in the true reality the player is good it might even be Bak'al vs Aledar, Tasim, and the Player, I assume Bak'al may have a bit more trouble destroying Detlas with that kind of matchup
@@DuoFaceGaming Man, Bak'al would have to tryhard to win these group of recruits that somehow became so skilled, would be awesome if that happen, but as we know, Aledar is DEAD, sad.
Also, if you're in Detlas or Cinfras, you can fly to and from either city, so that would probably boost accessibility. Edit: Same with Corkus City and Kandon-Beta (Which is pretty isolated otherwise)
i'd actually argue that lutho is one of the safest places to live in the game, considering you are at all times being protected by the light monolith
only downside is that in order to access that safety, you need to sacrifice your soul to the forest
I'd say considering that possibility, it would be more in reference to Happier Lutho, living in regular lutho is unsafe, has poor accessibility, and no community, while Happier lutho has a good community, great safety, but one of the worst accessibilities since your soul might end up preferring happier Lutho to anywhere else in reality
Very late comment, but, just because your soul is safe your body isnt.
@@deusphage9149 very very late reply but yea, that's probably the biggest downside, the longer you stay in happier lutho the less likely you'll be able to return back to your former physical vessel
"lutho is the worst place to live"
me: casualy afk's in lutho while watching this and doesn't get attacked
I would probably argue that Mage Island is the best place to live, it's easily accessible with some of the Seaskipper ports, if you've done Order of the Grook, you have access to the Nexus which can take you to the start of Gavel for businesses there, Nemract because Drunkness potions, and of course selchar. It has an alright community, and has cool mage people inhabiting it, although there isn't a trade market for it.
Interesting interesting, though I will say that the location technically does have *one* cave with hostile mobs compared to Selchar, though I will say that a lot of the Island nations seem to be great options generally due to being disconnects from the Corruption or the Decay or the Robots
@@DuoFaceGaming True, but you usually don't have to worry about that if you don't go into said cave. Also yeah I would love to imagine living at the Ice Islands is not fun.
@@DuoFaceGaming selchar also has one cave with mobs ;)
@@Kmaxi In the past at least, or is it also in the present too?
@@DuoFaceGaming in the current place on the world there is
"Guaranteed a safe life in Selchar"
Uh huh, you never did Craftmas Chaos did you...
To be fair, that's assuming that the player doesn't stop that bleak future
@@DuoFaceGaming But if we're going by the players actions being able to affect the determination, then shouldn't Corkus win in the end? After all, the player takes down the fallen factory, and while it does become corrupted as with all dungeons, the player will inevitably take down the corrupted fallen factory too. This means the robots are left with no commands, and just become piles scrap and metal.
In addition, I'd argue it's nearly as hard to get to Corkus as it is to get to Selchar for Gavel civilians, unless you live in one of the only two places that have coasts in the entire continent. Blocking off the path to each coast may be thousands of powerful mobs across the continent, winding mountains which can lead you to a deadend, or perhaps it is simply difficult to get there due to the location of where you lived prior to moving.
For Wynn civilians, none of them are strong unless they're guards, and the Ancient Nemrak city is enough to scare them off from trying to move, unless they're the level 40 Nesaak or Lusuco civilians, level 60 Troms civilians, or the powerful guards of each city, but even then, why would they move in the first place? Nesaak and Lusuco are safe, absolutely and totally, from the corruption due to the ice magic, meanwhile they're gotten used to living the in the environment of snow and wolves. Troms is even safer, being one of the strongest fortresses on the continent, and the guards of each city wouldn't dare move away, for they are there to protect others, to ensure the safety of the civilians.
Therefore, Selchar is actually not nearly as accessible for most of the world as Detlas is, nor is Selchar as strong as Corkus, meanwhile both Corkus and Selchar have the same benefits of isolation from the world's plagues.
If we're counting the player's playthrough of the game into the list, then it should be:
1) Corkus (Isolated, powerful level 80-90 army comprised of two nations, strange magic the plagues of the world have never fought)
2) Detlas (Airships, A Hunter's Calling, garrisons keeping low level mobs under control)
3) Selchar (Like Corkus, but no army, and much easier to get to.)
All three of the above have great communities too, as Corkus has two nations you can explore and interact with, Detlas is the center of Wynn and has all sorts of folks and merchants, and Selchar is the heart of the ocean.
BUT.
Maybe we're looking at this the wrong way.
Who says we have to be in the power of light? Why not move to the Dern, become one of the Dernic population? I mean, Lara literally just lied down and let the Decay destroy the whole continent while blocking her hears and shutting her eyes closely, all the while her boss bleeds tears at her ignorance and stupidity. The Dern is absolutely the reigning force of the world, and it is unknown if the player could possibly ever turn this around, even with all their might.
In conclusion, being a citizen of the Dern, while meaning you sacrifice your humanity, provides the safety (There are millions like you. Bak'al. Final boss who one-shot Lara.), has a strong community (There are millions like you.), and has RIDICULOUS accessibility (go outside and get bitten by a zombie or die in the roots of corruption.), I therefore conclude that the Dern is the best place to live in the whole world, until the player goes and fucking obliterates the Dern, that is.
Okay, rant over.
@@palea1335 Pretty interesting, I didn't consider Dern since it's technically not accessible to players, but I suppose until "The Player" moves against Dern it'd be safe to side with them, it'd kinda be like siding with The Hive, sure you sacrifice your Freedom but you're under the protection of Qira, a being powerful enough to have out-strengthed Gavel's armies
As for your Top 3, only thing I'd have against Corkus is that A Hunter's Calling implies that the player failed to actually take out the factory, since the reality implies that a player attacked the factory but Antikythera kinda... "played dead" somehow? Idk, plus you'd need to be a Corkian to have guaranteed safety against patriots
Detlas and Selchar are both pretty amazing places though, like at least rn I'd say that if Selchar didn't exist I'd for sure think Detlas would be the best place to live.
I see your points for both places for sure though as I'm sure Corkus's robot issue isn't as deep-rooted or difficult to combat as the Corruption or the Decay
@@DuoFaceGaming I agree, that the Robot issue would exist Corkus, but that's assuming the player never moves to finish off Antikythera. Remember, the player can access Corrupted dungeons in the Forge, which is where I assume the player will finish off Antikythera once and for all. I believe all dungeons meet their true end once the corrupted version is beaten, so if the player is considered to have beaten CFF, then Corkus is safe.
If the player never moves to take down Antikythera, then Bak'al will eventually step in, as seen in A Hunter's Calling, resulting in the destruction of Corkus.
Of course, as an unmentioned reason for Corkus being number one, it is the third continent. The other continent's issue never affect each other directly, while the ocean is considered to be the separating line between the two, a line that can very easily be crossed, as hinted at with Santa's corruption. Therefore, Corkus will stay safe from the other two continent's issues purely due to how the continents represent different realms, as stated in one of The Realm of Light quests, with Gavel being the continent representing light (plagued with darkness due to the Decay), Dern representing the Darkness, and Wynn representing the war between the two sides; when Dern is pushing, the Corruption is strong, when Gavel is pushing, the humans are strong.
Since it requires a full-scale invasion portal just to send a single entity not even close to being equal to Lara in strength over to Gavel, you can imagine the difficulty of continents invading other continents. Corkus will stay safe from the all other powers, while Selchar is just some island in the middle of the ocean, no innate protection to speak of, no strong army to protect itself, just hiding in between the lines and praying the Darkness doesn't send some forces over to corrupt them, to kill them.
Before you respond with Bak'al invaded Corkus in A Hunter's Calling, keep in mind Bak'al never once took action against Corkus. He had to contact the not-yet-dead Antikythera, get him to build some robots to be his envoys and minions, and then could only watch his minions do everything for him, only giving orders and making plans. Bak'al is incomparably powerful to every other fighter on Corkus, if he could move as freely as he wished, he could have simply bewitched the Corkians directly, before personally sweeping both nations away once they were weakened from war.
Corkus is safe from all outside forces so long as no one within Corkus conspires to destroy Corkus. Antikythera is the only real threat, a threat which is killed with the completion of the Corrupted Fallen Factory dungeon. Corkus is the ultimate safe haven the living beings of Wynncraft have left to survive.
To support my theory further, the player loses their memory the moment they leave Fruma, and enter Wynn. Why? We don't know; perhaps the Fruma-originated player can't interfere with the other continents unless they have a total and complete beginning. Fruma COULD be a tyrannical nation that simply doesn't want its secrets being exposed that a certain low-level quest literally showed it to be, it COULD be the final fortress of Light sending its most talented geniuses (the player, Aledar) over in order to help manage the situation. Maybe it's a mix of the two? Who knows, we certainly don't, not until Fruma is released.
Another thing. The player has amnesia, they don't remember where they came from, the Tower of Amnesia malfunctions when they player tries to peer into their own past, and lastly, the player can freely move to and fro, going from one continent to another, solving one issue after another. Bob never moves to Gavel to help out over there; the mages behind Siegfried- scratch that, we know nothing about them and their strange actions might be proof they're not from Gavel in the first place, and can't directly interfere very easily.
My theory is that, since the player has no memory or emotions for Fruma upon stepping into Wynn, it means that they are considered a neutral entity, one from none of the continents, someone like the Seaskipper who is a sea-related being, neutral and 'without' innate bias from birth. This neutral status lets them move without restriction, fight without restriction, kill without restriction, invade without restriction; unlike the RoL, who's Lara was presumably killed because she went into the RoD and was insta-killed (corrupted? Imprisoned? Who knows?) the moment she encountered a being a stronger than her, or maybe encountered the Dern continent's resistance to being invaded. Unlike Bak'al, who very rarely acts, and only does when he either absolutely must for his own safety, or has the freedom to due to certain things which might lift the restrictions temporarily. Unlike the Wynn humans, who met immediate resistance hatred from Gavel civilians. Unlike Gavel villagers, who have very little to no presence at all in the Wynn continent, for one reason or another.
Okay, I definitely got off track there.
God damn, I went long with that rant. I'll just leave a TLDR real quick, and you can skim my text for the details when responding. It will be roughly~ in descending order.
Antikythera will die in CFF. The Craftmas Chaos quest, while showing the destruction of Selchar, most importantly shows the corruption of Santa. This implies the ocean's powers and islands can be invaded by the corruption. RoL said each continent is a representation of its own realm. Corkus is third continent. Realms cannot easily interfere with each other, as shown by RoD only sending a single unit over to attack the RoL, and Bak'al not personally attacking Corkus in A Hunter's Calling. I bring up Fruma and the player's amnesia as further support that continents can not easily invade other continents. I bring up how the player doesn't know their origin, even from Tower of Amnesia, which might be the reason they can freely interfere with many continents; I bring up the status of those who come from continents, and how it affects what they can do and what resistance they meet. I go extremely off track trying to prove my theory that Corkus is actually close to uninvadable under normal circumstances due to this status, due to this innate 'barrier' that prevents casual invasion.
Oh god, the TLDR is still a full paragraph-
TLDR TLDR
Antikythera dies in CFF. The ocean has no protection. The continents do as shown many times. I back up that last point so much that I accidentally wrote a 7-paragraph essay dedicated to the one point.
Anyways, I hope the new raid will bring new lore to the game, since it would give us more insight into the side of Darkness, giving us a higher chance to be correct with our theories. Also, I'm not really familiar wit the hidden texts and secrets in the game, so I might very well be wrong about what I said.
Anyways, after writing my over half a dozen paragraph essay, I hope I've convinced you that Corkus is the best place to live once Corrupted Fallen Factory is cleared.
@@palea1335 I suppose so, yet there may still be a catch, if you look around at the sites of corrupted dungeons, you'll notice it's a reality where everything surrounding it has fallen to corruption, including the dungeon itself which is why its stronger, with that said, though you'd have cleared out Corrupted Antikythera, you'd be left with a Corrupted Corkus to live in, likely a hellscape compared to regular Corkus, however I think after regular Fallen factory it'd still be mostly safe, because the events of AHC occur in an alternate reality in which you the player are instead a robot serving antikythera, without such a powerful soldier I'm pretty sure Antikythera may have trouble fully achieving what occurs in that AHC reality.
An extra thing I'll mention is that by assuming the player kills antikythera, we're also assuming the player gives Santa Claus the thing that corrupts him, without the player doing specifically that, the island wouldn't fall to corrupted Santa, so similarly to Corkus being safe depending on the Player's actions, Selchar could potentially be safe too, so I suppose if we are the player rather than just an NPC in this reality, either island could be safe or not dependant on his actions.
Though on the other hand, if we are the player, we could probably have a few more options for saving both islands, alongside probably gaining the might to live basically anywhere without any real risk. Assuming we did everything the player did, not even Gavel's army could stop us from taking residence there, because Gavel's Army is weaker than Qira, yet the player can defeat Qira
As for your Fruma theory, there are a couple slight issues with it, assuming it's tied to the war of the realms by nature might not be correct, because as we see, Corkus (a land inhibited by escaped Frumans) isn't tied to the war of realms (at least not that we know of), and plus, if it was, Gavel is meant to represent the light realm, and we see that with Lari, your Fruma theory is stil pretty interesting though, it just adds to the curiosity I already had for that ever-present-in-the-lore place
this man is asking the real questions
*Gavel, including Ahmsord, being scored as a below average region to settle in*
Me: *_casually houses in Ahmsord just because I like the view from here_*
Detlas, 100%. During the final battle of A Hunter's Calling we meet with two protectors were capable enough to temporarily stop Bak'al, who, as shown in the Realm of Light V quest, is an absolutely broken OP character. This proves its safety is simply out of this world, and unless the strongest forces of the Corruption or Decay personally arrive, there isn't a single chance of anything being able to rampage in Detlas. In addition, its community is the strongest in all of the Wynn continent, and it accessibility is top-notch, with all Wynn continent citizens able to easily make a short trek to the city, while Gavellians have it even easier, only needing to take an airship to arrive there safely.
On the other hand, the ocean seems to be ignored by the strongest powers of the world, so it would also be very safe to live in one of the many islands out there, especially Corkus once the player fixes the issue of the corrupted robots with the eventual addition, and therefore completion, of the Corrupted Fallen Factory.
If we're counting by how the game is from the moment you start and not by the end of the playthrough, then yeah, Selchar wins. But even then, the Craftmas Chaos event will take you down one day. Otherwise, I'd give it to Corkus or Detlas mostly due to both places having some of the strongest armies available, the communities in both places be great, and while accessibility is an issue for Corkus, it is certainly not for Detlas.
Detlas would certainly be an excellent choice, I suppose the only issue would be if those heroes don't turn up to defend Detlas (since Aledar ends up dying) but even still the threats of all the Heroes in Detlas would leave you pretty well guarded almost constantly, plus Detlas also is effected the most by events so you'd get that as a bonus
nether sounds nice, very warm...
Zight island is goated tho
i’m definitely moving my housing, it’s in lutho now. Cool video, this is the information we need
I forget if you were the same Wynntuber I commented on earlier about this same thing but I’m loving the Octo Expansion music! That aside, great work on the analysis!
You might've earlier, but regardless thanks! I think the Octo Expansion has some excellent choices for background music generally speaking, some of my favourite splatoon music for sure
Selchar. The Safest Place in Wynncraft that is totally not known to be entirely destroyed in like 50 years since Santa is gonna use to Corruption or Darkness or Whatever dark magic crystal to destroy the entire island and we actively supported his decision by giving him the crystal so we know it's going to happen. Seems Perfectly safe.
Telling Santa about this fact yourself, or perhaps alerting a hero about it to tell Santa for you, could potentially revert it from happening, only reason it happens is beacuse we are playing the player, and the player themself seem to have very rigid choices, if we however were in universe and knowledgeable about this we could prevent it
@@DuoFaceGaming we couldn't That's not how time and time traveling works. The effects would be to great and would potentially worsen the outcome. At least this way we know Selchar will be saved in the future.
@@LuCoolUs But considering Santa gets corrupted assumably due to the shard we hand to him at the end of the quest, surely someone who's also in the present, who knows about this event, could just tell Santa about the future and have him drop it
"Detlas, what a foolish place to be a central trading town, so close to the roots."
That is a downside to Detlas, it can get attacked anytime.
Titan's Valor members: It's free real estate
Obviously the best place to live is ragni. Giant walls, golem guards, and a free punching bag with bob!!!
Then again, even if he doesn’t deal any damage having him aggressively cry on you must not be very pleasant…
The best place to live in Wynn would absolutely be either Detlas or Ragni, Detlas for being the most populated city right in the middle, and Ragni for being the fort that hasn't fallen for 1000 years, Troms is in third because though extremely well defended, you also have to get through either the jungle or the pigman ravines to get anywhere
My only real argument against Detlas is the guards being inept and letting Black Road mooshrooms into town. I’d rather not take the slight chance I get eaten in my sleep by mooshrooms and would prefer Ragni as nothing is too dangerous outside the city (excluding pigman ravines) and Bob would constantly weep at you.
@@DuoFaceGaming Argument: Troms is the safest place to live... at least BEFORE the Undergrowth began too... Take root? (Haha.)
But really, Troms has actually prepped soldiers, Soldiers who have seen strife and can fight against the lot of them. If we consider the density of soldiers in Ragni or in Detlas, versus how many there are in Troms, its a clear guess as to which is safer. In addition, Troms only has 2 choke points which are easily defensible. The Tunnel that goes to the Pigman Ravine, and the Main stairwell that leads into the actual greater area of the city.
@@theonejackal89 Troms would be an extremely safe area, especially if "The Player" has taken out the Undergrowth Ruins and the COW, though without the player I bet I'd be paranoid about the Corruptor of Worlds busting out of his cave haha, still very unlikely to happen though so Troms would be a very nice choice
Living in the forest would be dangerous but I think Efilim is beautiful, Selchar seems good though
Elfilim is probably a good place because I can only assume the creatures in the light forest *might* be less dangerous than the ones from the decay, but there's still that issue of Gavel seemingly not allowing humans to settle anywhere, if it wasn't for that Elfilim would probably be one of the better places
fruma
cause no war
Nice video liked it alot
great video but please like run the audio through audacity or smt man like there are some SHARP noises in this vid
id say the skyraider base in the ahms region / sky islands would be a decent place to settle in gavel , its probably the only other human settlement in gavel other than eltom . although the low accessibility sucks
you'd also need to negotiate with the skyraiders or become one, or they might kick you out :0
@@DuoFaceGaming true true , if you do become one the sense of community would probably be one of the highest on the server .
@@rolandrosa760 true true, though considering how they seem too dumb to survive for long it might be a little sad making friends with the ones who aren't smart
@@DuoFaceGaming thats true
In the Royal Trials quest you get crowned the 734th Skyraider Queen and the trials overseer says "let her reign last more than two weeks". Sounds like they go through queens a lot, makes you wonder what the average skyraider life expectancy is.
But but, Santa doesn't come to selchar 😭
I thought Selchar was the best place, too. But still, the video is paid for by the residents of Selchar!
It's not all that good.
1) The island is small and can't probably even provide itself with food, which means it's much more dependent on supplies than most other places. You can't survive on fishing alone for long; grain is critical to civilization.
2) There are a lot of pirates in the ocean, and Selchar does not look suitable for any decent defense. I think no one is attacking tow because he doesn't want to get their ass kicked by Selchar's trading partners.
3) Boring architecture. Just wood and stone. It is nothing compared to Detlas, Llevigar or Eltom, for example.
To be fair though
1: Though requiring a lot of trade, Selchar is a prime place of both intercontinental travel and is likely a good fishing spot, they could most likely trade their fish for other goods
2: Raiding a densely populated island like Selchar *may* be a difficult ask for any pirates that aren't redbeard levels, since it's a step up from just boarding a ship, plus they'd probably get spotted before arriving
3: The structure of the place is very cool though, a huge bridge connecting the two islands and things like their church basically being built into the wall is pretty cool, I get what you're saying though 100%
Not taking account that Selchar gonna be destroyed by future Santa Claus, yeah.
that's if the player doesn't stop it from happening
@@DuoFaceGaming Eh, the quest is a time loop, I discovered it a time ago, the quest is a infinite time loop, where you save future Selchar from santa Claus, but you give the crystal to actual santa claus, and then this crystals years late gonna corrupt him, and this would cause a infinite loop, but I really would not take that quest as canon, then really, probably Selchar would be the safest place really.
@@oMateuzinhow I suppose an extra thing is that the timeloop could be broken if someone who know's it'll happen stops Santa
Where would Aldorei be? Because they accept Humans, It's very safe there and they have fast travel from Cinfras + it's in the middle of Gavel
Aldorei would probably be one of the better places, though you'd need to get accepted, and the fast travel is one-way (I think?), so it'd probably be one of the best places in Gavel to settle, it might just be a bit harder to access than Eltom since they don't let just anybody in
Lutho is the best place to live, its population consists of soldiers who wield weapons of mass destruction and hyperspeed teleporting mages, no safer place in all of wynncraft
That's assuming the cannon that rather that just a "Player", there's the whole Playerbase, if we're judging by the canon that there's only one player then it's the worst, but it'd be the best if the whole Playerbase could exist
Selchar isnt actually the best place to live in since unknown is surrounded by dark forces and has a mysterious crystal that was used to corrupt the entireity of selchar
i agree with selchar but detlas probably should have lower safety since its right next to corruption and in ahc we can see that bak`al destroys it easily
Bak'al is only really able to destroy it freely because in that scenario, you act as his minion and keep him occupied, I'm sure he'd have a much harder time if it was just him vs Aledar and Tasim, and since in the true reality the player is good it might even be Bak'al vs Aledar, Tasim, and the Player, I assume Bak'al may have a bit more trouble destroying Detlas with that kind of matchup
@@DuoFaceGaming Man, Bak'al would have to tryhard to win these group of recruits that somehow became so skilled, would be awesome if that happen, but as we know, Aledar is DEAD, sad.
Also, if you're in Detlas or Cinfras, you can fly to and from either city, so that would probably boost accessibility.
Edit: Same with Corkus City and Kandon-Beta (Which is pretty isolated otherwise)
adorei or llevigar would be nice to live in
would be nice if you’re not human, though it is beautiful
banana
Apple
69th like ;)