I hope the pits get buffed. I know that they're supposed to be 'honest' but even small-sh changes will still help them a lot, without making them seem broken
Commenter 1: I wanna see this guy reflecting razor leaf. Commenter 2: It's too slow and too laggy, definitively not gonna happen. @10:49: I'm about to end this man's whole carreer
@Khalid Junior His arrows are above average, nothing too special. His side-b is so telegraphed that you will rarely get the chance to land it, and it's kill potential is subpar compared to other kill moves of similar frame data. His movement is sluggish in the air, puff-esque except his extra jumps cover minimal horizontal distance. Its hard to get excited over pit when 3 out of 4 of his aerials involve spinning his blade 😐. Wish they gave him a flashier kit.
Buffs I would give the Pits to make them way better - Side B has less end lag and start up, deals 2-4% more damage - Arrows have less end lag and deal 1% more damage when shot with no charge - Down B has less end lag and shields come back 1.6s faster when broken. - Up B has less start up, travels faster, has more invincibility frames on start up and has less landing lag - Up tilt has a bigger hit box and deals 1.6% more damage - Down Tilt has more hit stun and deals 1.4% more damage - Side Tilt sour-spot hit does 1.5% more damage, sweet-spot does 2% more damage - Down Throw deals 1% more damage - Forward Throw deals 1% more damage and has more knock-back - Back Throw deals 1% more damage - Forward Smash has less end lag - Back Air sour-spot deals 1.2% more damage - Down Air sweet-spot deals 2% more damage - Neutral Air deals 1.6% more damage - Up Air deals 1% more damage All together these buffs would make the Pits much better making them high tier or even possibly top tier. All these buffs aren’t going to happen but I hope the Pits do get some buffs soon.
Lazykid254 I would actually adjust up tilt launch angle for it to combo better. I would also make nair drag down confirm into grab at all percents so he has nair loops. I would give up b a windbox to send them away, and make it easier to snap edge. Make arrows do more damage. Make side b way safer. Make all smash attacks stronger in knockback. Increase launch distance of fair. Make nair f smash more consistent. Make back throw a kill throw. Lower the down throw and down tilt launch distance so that way you can dthrow/tilt can kill confirm into instant reverse back air. And increase shield damage for back air, and nair.
@@redwarrior118 pit has 5 aerials. As do the rest of the cast. Plus I don't even think his kit is that boring compared to some of the other characters in the game like sonic or snake
@@scattatle its honestly debatable. To me Pandarians reaction time and conditioning is a bit stronger than puppeh, however I think Puppeh is much more patient
Dark Pit and Pit mains represent
Fenix ReZ | ReZonate aye
Still here
Yooooo!
Im ass w him but aye
yeet
Major respect to those who main the mid tiers
Thanks man. It's tough at times, but matchup inexperience works in our favour sometimes, so that good I guess
@@forevorseal tell me about it. I know what its like. No one is born cool...except people who main mid tiers
Pit is low tier I guess. I main him too
I hope the pits get buffed. I know that they're supposed to be 'honest' but even small-sh changes will still help them a lot, without making them seem broken
Why has Pit not been buffed yet??
Becuz he suxs Dpit is best pit
The Pits suck.. It's the sad truth. They desperately need buffs
They've been buffed!
pits got a series of buffs in 4.0.0. Nothing amazing but helps a bit
Pitsuke weird because he was behind Uprising
Commenter 1: I wanna see this guy reflecting razor leaf.
Commenter 2: It's too slow and too laggy, definitively not gonna happen.
@10:49: I'm about to end this man's whole carreer
Pit needs buffs so badly...
Pit is just boring. Not because hes lame to play or play against, but his kit is just so boring
@Khalid Junior His arrows are above average, nothing too special. His side-b is so telegraphed that you will rarely get the chance to land it, and it's kill potential is subpar compared to other kill moves of similar frame data. His movement is sluggish in the air, puff-esque except his extra jumps cover minimal horizontal distance.
Its hard to get excited over pit when 3 out of 4 of his aerials involve spinning his blade 😐. Wish they gave him a flashier kit.
Buffs I would give the Pits to make them way better
- Side B has less end lag and start up, deals 2-4% more damage
- Arrows have less end lag and deal 1% more damage when shot with no charge
- Down B has less end lag and shields come back 1.6s faster when broken.
- Up B has less start up, travels faster, has more invincibility frames on start up and has less landing lag
- Up tilt has a bigger hit box and deals 1.6% more damage
- Down Tilt has more hit stun and deals 1.4% more damage
- Side Tilt sour-spot hit does 1.5% more damage, sweet-spot does 2% more damage
- Down Throw deals 1% more damage
- Forward Throw deals 1% more damage and has more knock-back
- Back Throw deals 1% more damage
- Forward Smash has less end lag
- Back Air sour-spot deals 1.2% more damage
- Down Air sweet-spot deals 2% more damage
- Neutral Air deals 1.6% more damage
- Up Air deals 1% more damage
All together these buffs would make the Pits much better making them high tier or even possibly top tier. All these buffs aren’t going to happen but I hope the Pits do get some buffs soon.
Lazykid254 I would actually adjust up tilt launch angle for it to combo better. I would also make nair drag down confirm into grab at all percents so he has nair loops. I would give up b a windbox to send them away, and make it easier to snap edge. Make arrows do more damage. Make side b way safer. Make all smash attacks stronger in knockback. Increase launch distance of fair. Make nair f smash more consistent. Make back throw a kill throw. Lower the down throw and down tilt launch distance so that way you can dthrow/tilt can kill confirm into instant reverse back air. And increase shield damage for back air, and nair.
@@redwarrior118 pit has 5 aerials. As do the rest of the cast. Plus I don't even think his kit is that boring compared to some of the other characters in the game like sonic or snake
This is definitely one of the best dark pits I’ve seen
i liked these commentators
Great matches, both played very well.
Let’s go Len 😃 lovin that dark pit representation
Important to remember, side b deflects, im pretty sure put could just side b through charizards fire
Yeah but sadly doesn't reach Charizard and leaves you open :/
The first few flames activate the deflect but doesn't reach Charizard
11:30 On Jah dude😂😂😂
Pokémon trainer represent!
I don't really care for the Pits, but this match-up exemplifies how cancer PKMN Trainer is.
Just Ivysaur, imo. Ivysaur is what makes Trainer frustrating.
That dude with pit ain use shell shock enough he kept relying on air Dodgers and power moves bro
Pandarian lowkey best pkmn trainer
I think puppeh is a bit better
@@scattatle its honestly debatable. To me Pandarians reaction time and conditioning is a bit stronger than puppeh, however I think Puppeh is much more patient
AWholeNewLOW ! Wishes is the best PT
Big Leff was good when he mained him too. He formed the pt meta.
Definitely Tweek.
These commentators are doodoo
I know there professionals but if you have a enemy with 70% or more and you are using charizard USE SIDE B!
I know there professionals but if you're enemy is at 60% percent or more use ganon neutral b.
Good players know how to press the shield button
Flare blitz is bad, bruh
2nd
1st