nah bro, a whole rant about AO not being pvp focused, even saying if he could remove it he would, but now a whole rework for agility which looks more inspired by pvp? i hate these devs fr
@ignightor8577 edit: mb this was made by the balance team not even confirrmed yet. it's their fault for conceding. He's a hypocrite. He claims that he doesn't want a team cus it'll fog up vetex's dream, yet he's letting his community control him.
No more running from the guy going for your 2k fame who will ram your caravel in one go and then mug you in the middle of nowhere.. truly an arcane odyssey
@@IknowimbadJg that vetex said "not gonna do updates focused on pvp" but the only way to progress your clan is directly (by killing clan members) or indirectly (by fighting for islands) through pvp. So this update will only work to incite more pvp
@@danielbenavides8287I have been using Agility since I got decent armor. Dodging Elius' rain of arrows, juking Argos, and basically being a musquito against Calvus. These changes are hitting too close to home man. We are gonna get farmed by bounty farmers.
It's literally making dark sea travel easier if anything, you're going to dash further compared to now. The only thing you're losing is a little bit of jump height. Yes you're losing 20% agility scaling on leap but 60% scaling is still very good and you probably won't even notice it because it's going from the current 75% to 60%. Exhaustion will only be a thing while combat tagged by a player, so you'll be fine in pve and outside of combat.
@@mihaicovaciu6634 vet was actually annoyed by runners (stating that "it seems like the only thing agility is used for is to run away"), and he actually considered removing the stat entirely, the options were pretty much to rework it, or remove it
How about every time the balance teams wants to change something, they have a paragraph on why and when they put In the most random shit then ppl will realise theyre dumber then the constant nerf to thermo fist
They are also reworking vitality to no longer give hp or lose hp on attack, but just get lifesteal. The b team is a fitting name, cause they mess up vitality and gut agility but don't do anything abt the aoe warriors
The main issue was not escaping fights but people that abuse range to use agility on their favour, so they can start a fight and stop a fight when they want. For example a berserker iron leg and an agility light mage fight, light mage starts a fight and constantly outrange the iron leg user. And iron leg user can not reach the person to do damage and also can not run away beacuse the agility user will get to that person faster. If for some reasons the iron leg gets the upperhand, guess what the mage can just run away and come back later. And most meta classes are mages, paladin, range warriors and conjurers with guns that just abuse range with no consequences.
Wow, you discovered the truth Yeah, close range combat was doomed from the start. Mages excel at a range, that will happen. If you want to solve this you dont do it by ruining a stat for everyone other than pvp'ers. Fighting styles could just get a base skill that is a gap closer counter. Now you reward reaction time by pretty much teleporting the fighter to the mage. Even if the mage keeps runing away, they will take the counter hit
Simply put, the agility rework aims to try and hit a middle ground between PvE and PvP. As of right now, It's WAY too easy to run away in combat if your agility is higher than theirs, which is generally just VERY annoying for the player hunters, Whereas if Agility isn't good ENOUGH for running away, the casual players will complain about the PvP tryhards not letting them play. By hitting a middle ground, still allowing running away, but making it much riskier and challenging, this would hopefully fix the issues people have with agility as a whole for casuals and sweats.
@@FashyonDemon My man, they're against the AoE meta right now. The person to blame here is Vetex, and even HE doesn't want this game to be PvP centered. I get it's balance team's job to keep the game BALANCED, but please don't blame them for everything. 😭
This sucks, he needs to make this added or not added based on popular vote instead. Or he should just make the dark sea not generate islands that are taller than the step stones. (For giving people who don’t wanna pvp an option to avoid it he could always add safe zones to the game located in cities and towns and spawn areas. Feel free to raise any complaints or problems cause this system has been used in too many games successfully that I have answers to all your problems)
Vetex knows that once the game’s done the pvp is just gonna be aoe spam no matter what magic u got, it happened in WOM and when we get to level 500 its gon happen here too 🤦🏾♂️
its a good suggestion if you ignore the "exhausted" debuff thats only there because the people who made the suggestion just want to farm non-pvp build players and be toxic
If people can't run then casual players and nonpvpers are gonna leave as the game is actively hostile to them, and all you will have left is those dedicated to pvp.
As someone who's PvE focused and runs large amounts of agility for faster exploration ESPECIALLY in the Nimbus sea/Sumeria if this goes through I'm crashing out because I also use it to run away and be annoying to people who try to hunt me ☠️
As an agility user, I think the rework is fine cuz u still get movement buffs outside of combat. As long as you aren’t in danger you keep old mobility buffs so dark sea won’t be as bad. I think agility in current pvp is too useful for mages to keep a long range which keeps berserker in a bad state. New agility should make movement more smooth and precise instead of increasing running ability
@@LazyPressit i know, and i agree with you. Last time i had a discussion about this on the forum i got called dumb because "you're not meant to be going there" so that's the general stance of vetex and the community
@Zawaito lol, imagine putting something in the game and saying you're not supposed to go there. It's like saying oh I made this huge ass islands with loot, and you could access it, but you're not supposed to. That's some backward logic there.
@@LazyPressit well, vetex already does that with the level cap Most lost spells, techniques and weapons are only accessible by one of the, what, 11 classes. Thats means less tham 10% of the classes have access to new stuff because they're meant to a level we cant reach yet with anything else Vetex loves to do this. Idk if you were around, but he quite literally had aura, flight and hover ready for world of magic, we just couldn't use them because of the level cap. And even after he decided he would no longer work on world of magic, he waited until arcane odyssey was released, to then release a new place for world of magic with the level cap removed.
I nearly got ganked by 2 players when I left the dark sea with 120 chest, fortunately for me, I have perfect love aura potions. Alchemy is underated. Use an insanity burst and you can easily kill whoever you're up against
would've been fine if those agility buffs and debuffs only happen if you're logged as in-combat while keeping how it is when you're exploring with the "explanation" being that your character focuses on fighting instead of just going from point a to point b
balance team trying to not fuck up the game in a way or another (impossible) they’re doing the opposite of what vetex asks and vetex still accepts the balances vetex really gotta look at the BS that the balance team is making him do
why the rework? if they gonna rework agility, then I want them to rework the islands too! especially dark sea islands! rework islands just like how they rework palo town, ravenna is so dry, it doesnt feel like a kingdom. Rework all islands!
I think you all are getting too used to not realizing pvp is a part of the game. Whether you want to avoid it or not you still signed up for it once you clicked that play button. In terms of moving around the map, it will definitely be a big hit, especially in the dark sea. Also, vetex saying there will be no combat-focused updates probably means to say there will be no updates that solely focus on pvp, the agility rework being more pvp oriented is coming with an even bigger update that ISN'T combat-focused (Building and structures).
I know this is the work of the balancing community, but just the thought that this might go through is already daunting. Vetex made his (reasonable) rant about the state of the game and how toxic PvP'ers are not his target audience, and that he would cut pvp out of his game would it not kill the game. Now he's working on a full on clan update that adds building on claimed islands! Wait... Claiming islands? Isn't that indirectly promoting pvp? There are only so many islands in the game after all... So he's pretty much working on a really big update that is tailored towards inciting pvp, that's concerning to say the least
Lol not like I could run from the high fame hunters anyway genuinely though I think agility needs a rework but not this bad though something like a flash step mechanic from Bleach for combat purposes and less trade off to compete with people with 1-8000 item rarity builds who got sunken armor with agile enchant that took 4 hours to get in the dark sea + gems + magic type. Ngl a flash step would be a nice alternative to the old 2 dashes we used to have which was honestly really fun I’m still sad they nerfed dashing but yeah if they can nerf the disadvantages of not running agility PVP would be a lot more fun in my opinion
man I sure hope my build focused on avoiding giant atlantean monsters doesn't receive a nerf for some reason... that'd make exploration and dark sea runs so much slower, more dangerous and more boring >:/
Its not vetex who is making the agility changes, it is the balance team making the changes after getting feedback from players. The balance team is mainly PVP focused, they're kinda ignorant when it comes to PVE, and I honestly think these changes suck. Why? Well, look at what the hell is size as of currently. I like the fact that our HP has stayed around the range from 1k to 3k, which was also the same since like the release of the game, but our size, our damage, our speed, EVERYTHING else has quite literally trippled in stats. There's builds which can deal up to 2000 damage in seconds. That, doesn't make sense at all. During release, we could barely break the 1k damage number but now we're reaching numbers like 2k, 3k, like what? And size, if agility gets nerfed, size is meta. The damage and size a player has rn compared to their movement is so out of sync. If you're gonna give players the ability to hit the entire arena, you need to give them atleast a way to dodge said attacks. Right now, the offense to defense ratio is mostly just offense biased. People SHOULD be able to run away from fights. If they don't want to fight. They shouldn't be forced to fight. Don't want them to run away? Use a slowness gel potion that already exists in the game.
Nobody is forced to fight, PvErs still have many easy ways to avoid fights: love potions, slowness potions, and fame resets are cheap and help completely avoid bounty hunters all-together. The only difference now is you have to play a little more deliberately to escape them instead of just booking it in a random direction at Mach speed. To be honest this is a fair rework and it makes fighting on places like Sameria a LOT less stressful because mosquito builds were dominant there. if you don’t like it, start grinding some pink apples or better yet life remnants.
What about the dark sea? This makes jumping up a high cliff while holding a dark sealed chest very hard and you have to put the chest down to go get your ship?
So instead of playing the game normally... people who dont want to pvp have to grind extra...go to the navy to make dedicated trips to removeing fame... And be able to hit people with potions consistently, and people will grow to expect potions thus dodge out of the way... Frankly i see this makeing alot of people leave the game as it's making itself less fun. Not only for those who dont want to pvp but those who do.
Please fight an atlantean with high lvl, high damage, and high aoe. Please fight them after you're exhausted and mentally tilted because the cliffs has ledges preventing you from jumping normally. if not go grind invisibility potions because they are worth mass producing everytime you see atlanteans guarding chests
@@Blue-fg8vt Not really, used to be a pver myself and I rarely got ganked, maybe something that happened once or twice every few days. Like trust me, rarely will a bounty hunter care about little timmy with his 10k renown and 1500 galleons.
I'd love to fight high damage high attack size Atlanteans in the dark sea after being exhausted climbing the mind-numbingly tall island that has ledges blocking me from jumping... I sure do love losing my progress to that.
I will make a way to quit this game. Vetex says he hates pvp and even tho he breaks the pve experience, I mainly use agility to escape toxic pks, I'm not at pvp, but it just makes me tired when I just want to relax in a good adventure game.
oh no, can't use agility to explore the Dark Sea its not like I've been doing that without any huge agility investment, plus found some tech to traverse massive cliffs with no agility.
Remember. Vetex said, "this game will NEVER have combat focused updates" Not PvP CHANGES. Meaning that yeah if the pvp change is kinda just off to the side and not the MAIN focus of the update. But if it IS the main focus of the update then nah. Also if it affects PvE'ers more then or just as much as PVP'ers then sure.
I can see what's going on and it's ew. The balancing team wants to make agility combat based in order to force people who don't like combat into it because if they don't, toxic pvpers will whine and stop playing. It's really annoying that they seem to be catering to the wants of a few incels who only like to throw punches and don't enjoy the actual substance of the game that is lore
You want to make a game to the game pvp focused. When the dev doesnt like pvp focused updates but makes one since thats what players want to do you complain. Agility literally causes half the items in the game worthless because you cant hit anything when youre allowed to zoom and spam dash around an opponent. No wonder this game isnt as popular as it could be because half of the player base just wants to run around and zone with ridiculous magic aoe attacks like little nuisances. Weapons are almost unusable unless they have aoe and dont get me started on guns.
vetex, bro, if you wanna fix the pvp issue, u could just make pvp servers or have a pvp toggle to turn on and off, my guy, im pretty sure elysium exists for the sole purpose of pvp, its just one giant munera garden i believe
Ganking isn't fun. "Oh yeah let's just gank an unaware guy and kill em so we could say 'Ez' bunch of times to inflate our own ego." and If you say you don't want to fight them then they'll just tell you to "Git good, L + Ratio" like an edge lord showing off how big their dick is in PVP. Besides, being ganked is a huge waste of your time. Imagine you're just trying to collect some stuff and some kids want you to beat the hell out of you for money or fame. Sure you could beat them but it's not even worth it, You gain nothing other than Fame and maybe some galleons, There isn't any real reward for doing PVP other than increasing your ego.
You could probably still easily get away from anyone if you use swimming speed or waterbreathing jewels so you can permanently be in water while they will eventually drown
@@suspiciouswizard7302 In my (not) professional opinion, just make it as difficult as possible for them to fight you. Since you have really high agility, you can at least keep your distance and avoid any ranged attacks. Similar to them trying to close distance, just try and move further away. For different types of gankers comes with different types of solutions. Attack size mages aren’t that good when their target is higher than where they are; meta warriors tend to use crushing judgement to close distance or fury of the sea to get to your height, dashing in between their attacks works really well; etc.
the one thing i liked about this game is gone. wow. the air movement combat. it gave that. frieren and isekai fight vibe but eeh.. NOW MAGES WILL BE EITHER IMPOSSIBLE TO KILL CAUSE IF THEY FAR YOU DEAD.!!! OR THEY GON BE TERRIBLE.. but at least now m1s might work. i hope... sigh; jeez they could have done so much better with this XD
ah yes, agility is worse for exploration, the thing vetex apparently loves.
Yes
nah bro, a whole rant about AO not being pvp focused, even saying if he could remove it he would, but now a whole rework for agility which looks more inspired by pvp? i hate these devs fr
This was the PvP community, don't blame Vetex.
@ignightor8577 edit: mb this was made by the balance team not even confirrmed yet. it's their fault for conceding. He's a hypocrite. He claims that he doesn't want a team cus it'll fog up vetex's dream, yet he's letting his community control him.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO DUDEEEEEEEEE BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I JUST MADE AN AGILITY BUILD!!!
no more runnign away from the guy with 600k bounty and 161691961 players killed
esc+l+enter/alt+f4 will be your best friend
@@manofallmen you assume im the one running ;)
@@thevoyagerv4499 well good luck obliterating a guy who has godmode :)
No more running from the guy going for your 2k fame who will ram your caravel in one go and then mug you in the middle of nowhere.. truly an arcane odyssey
Just reset or leave? You're not losing anything if you only have 2k fame.
@@Deveshkha wow what a solution
Me running away from my unavoidable doom post update because i looked at a max power and magic size build user wrong:
"never gonna make updates focused on PVP" - Vetex
I think he meant updates entirely focused on it, this rework is coming in a big update ab the clan stuff I think
@@IknowimbadJg and the clan stuff is all about island claiming, so it directly and indirectly promotes pvp
@@Zawaito what are you on about
@@IknowimbadJg that vetex said "not gonna do updates focused on pvp" but the only way to progress your clan is directly (by killing clan members) or indirectly (by fighting for islands) through pvp.
So this update will only work to incite more pvp
@@Zawaito I can't remember the last time I fighted for an island, I don't think I ever did
Agility in arcane odyssey is officially cooked..
finally
@@melonboyjai bro... i LITERALLY *JUST* made an agility build that i was happy with...
@@danielbenavides8287I have been using Agility since I got decent armor. Dodging Elius' rain of arrows, juking Argos, and basically being a musquito against Calvus. These changes are hitting too close to home man. We are gonna get farmed by bounty farmers.
@@danielbenavides8287
It’s ok man, so do I. :(
@@danielbenavides8287 mald tbh
It would be really funny if vetex doesn’t do the nerfs
Man this is a stupid agility update. I hope it doesn't go through.
I use agility specifically to avoid pvp and get around fast, this is a huge slap to the face to anyone who doesn't pvp
@@tuturo1 Slowing gel V in question;
@@Matt-re8im Agility V Elixir in question:
It's literally making dark sea travel easier if anything, you're going to dash further compared to now. The only thing you're losing is a little bit of jump height. Yes you're losing 20% agility scaling on leap but 60% scaling is still very good and you probably won't even notice it because it's going from the current 75% to 60%. Exhaustion will only be a thing while combat tagged by a player, so you'll be fine in pve and outside of combat.
imagine getting witch hunted by 3 ppl and you can’t even run away
Hell for agility mfs on lb
Ahh great a counter measure for people who runs from fights as if I could hold up against 3 high dps builds trying to jump me
Aw well time to add 100 agility to counteract the nerfs 💀
“Or just learn how to fight” 🤷🏾♂️
“Booooooooo”😡😡😡
“Aw hell nah mayne”🫵😭
“Gawd DAMN” 🤦🏾♂️
“Who invited this guy???”🤓
@@Biggest_Mike24if anyone can translate this shit I’ll send a band 😂
@@Biggest_Mike24😭
@@Hermmothy i'll send a *benz* to whichever mf can translate this shit
@@Biggest_Mike24 Dude I got only 40 agility on some of my profiles 💀
didnt vetex just make a rant about not making any combat based updates or reworks?
this is the fault of the balance team, dont blame vetex, he just goes through the doc and vetoes anything he doesnt like
Well this sucks, i can`t run from people cause i hate peopl just hunting me for random reason eventhough i have low renown
dawg just fight back??
@@mr.bakonator3900 oh yeah it’s not like they have ABSURDLY LARGE AOES OR SOMETHING
@@mr.bakonator3900good luck dodging a metal self shockwave explosion the size of a town dealing more than 300 damage
@@mr.bakonator3900 i don`t fightback cause i ain`t good at pvp
use blinding, slowness, or my personal favorite flinging yourself across the sea to escape
So, if vetex hates toxic pvp players, why is he giving players who run away from them the exhausted debuff? 💀
Vetex was also annoyed by runners
He dosent, its added by balance team and vetex is up to decide if is a yes or no.
If this gets accepted, toxic random killers, toxic gankers, and toxic PVP years are going to take advantage of this.
I hope it doesn't get accepted
@@DesignRain i cant understand this guy fr fr
@@mihaicovaciu6634 vet was actually annoyed by runners (stating that "it seems like the only thing agility is used for is to run away"), and he actually considered removing the stat entirely, the options were pretty much to rework it, or remove it
Balance team is wild ngl 💀 Giv me back my agility!
Or you can just get good and learn how to fight 😂
@@Biggest_Mike24 my brother in christ this game isnt pvp based
@@Biggest_Mike24 hi biggest mike its ThatEndy
@@Biggest_Mike24 i dont want to fight to i just wanna sell my cargo its annoying istg
@@alonso7599PVP is better......
How about every time the balance teams wants to change something, they have a paragraph on why and when they put In the most random shit then ppl will realise theyre dumber then the constant nerf to thermo fist
I think vetex doesn't even look at the balance team, he just lets them be and hopes that everything is fixed by them
They are also reworking vitality to no longer give hp or lose hp on attack, but just get lifesteal. The b team is a fitting name, cause they mess up vitality and gut agility but don't do anything abt the aoe warriors
Jugger is cooked
WHAT
now we have indestructible juggernaut
@@wheatwhole_ the mage in the background:id like to see u try
@@itz_peely7233 they gotta make it so that you only have new vitality if you kill elius fr
The main issue was not escaping fights but people that abuse range to use agility on their favour, so they can start a fight and stop a fight when they want. For example a berserker iron leg and an agility light mage fight, light mage starts a fight and constantly outrange the iron leg user. And iron leg user can not reach the person to do damage and also can not run away beacuse the agility user will get to that person faster. If for some reasons the iron leg gets the upperhand, guess what the mage can just run away and come back later. And most meta classes are mages, paladin, range warriors and conjurers with guns that just abuse range with no consequences.
Wow, you discovered the truth
Yeah, close range combat was doomed from the start. Mages excel at a range, that will happen.
If you want to solve this you dont do it by ruining a stat for everyone other than pvp'ers.
Fighting styles could just get a base skill that is a gap closer counter. Now you reward reaction time by pretty much teleporting the fighter to the mage. Even if the mage keeps runing away, they will take the counter hit
does this mean explosion magic will be good again since it has like the biggest size?
Simply put, the agility rework aims to try and hit a middle ground between PvE and PvP.
As of right now, It's WAY too easy to run away in combat if your agility is higher than theirs, which is generally just VERY annoying for the player hunters, Whereas if Agility isn't good ENOUGH for running away, the casual players will complain about the PvP tryhards not letting them play.
By hitting a middle ground, still allowing running away, but making it much riskier and challenging, this would hopefully fix the issues people have with agility as a whole for casuals and sweats.
I mean wasn't it already hard to run away from a planetary sized mage or warlord, especially if you were fighting in a small town or smth
@@vroom9468 No, not really. Also just go to the ocean and pop a waterbreathing, escape scott free.
Fax @@Caffi-cm7oo
@@vroom9468Blame MetaPoly, AOE focused builds + attack speed to counteract the endlag with solid magics are for losers
@@FashyonDemon My man, they're against the AoE meta right now. The person to blame here is Vetex, and even HE doesn't want this game to be PvP centered. I get it's balance team's job to keep the game BALANCED, but please don't blame them for everything. 😭
now we need to cook a 280% speed climbing set-
This sucks, he needs to make this added or not added based on popular vote instead. Or he should just make the dark sea not generate islands that are taller than the step stones. (For giving people who don’t wanna pvp an option to avoid it he could always add safe zones to the game located in cities and towns and spawn areas. Feel free to raise any complaints or problems cause this system has been used in too many games successfully that I have answers to all your problems)
people who can't run away will cry so much
lemme guess another size buff around the corner?
Would be funy
Vetex knows that once the game’s done the pvp is just gonna be aoe spam no matter what magic u got, it happened in WOM and when we get to level 500 its gon happen here too 🤦🏾♂️
@@Biggest_Mike24 it's just inevitable 😬
rule 1 of making Video games: if you give someone a attack with aoe. And they can increase that Aoe, then by golly. They'll use the aoe
its a good suggestion if you ignore the "exhausted" debuff
thats only there because the people who made the suggestion just want to farm non-pvp build players and be toxic
now i gotta watch my renown decreases same as my Momentun in combat
i live without agility so idk what having it feels like..
0:25 that's how every stat works? Why do people say that so often it's so stupid.
gankers happy asf rn lmao
oh no... They are going to have a field day with this
IAM SOOOOOOOO HAPPY SOOOO MUCH MORE INFAMY
@@iamwiserthanmasteryodyes
@@iamwiserthanmasteryod what's your roblox username
love potions exists
If people can't run then casual players and nonpvpers are gonna leave as the game is actively hostile to them, and all you will have left is those dedicated to pvp.
As someone who's PvE focused and runs large amounts of agility for faster exploration ESPECIALLY in the Nimbus sea/Sumeria if this goes through I'm crashing out because I also use it to run away and be annoying to people who try to hunt me ☠️
As an agility user, I think the rework is fine cuz u still get movement buffs outside of combat. As long as you aren’t in danger you keep old mobility buffs so dark sea won’t be as bad. I think agility in current pvp is too useful for mages to keep a long range which keeps berserker in a bad state. New agility should make movement more smooth and precise instead of increasing running ability
Man ,dark sea islands in insanity 4+ are impossible to climb now if this goes through.
Oh, yeah, vetex couldnt care less.
So what if it is in the game, you're not supposed to go to range 4+ in this level cap anyways smh
@Zawaito I mean, it isn't that hard anyways just parry the atlanteans and kill them. It's more about climbing speed and agility in general
@@LazyPressit i know, and i agree with you.
Last time i had a discussion about this on the forum i got called dumb because "you're not meant to be going there" so that's the general stance of vetex and the community
@Zawaito lol, imagine putting something in the game and saying you're not supposed to go there. It's like saying oh I made this huge ass islands with loot, and you could access it, but you're not supposed to. That's some backward logic there.
@@LazyPressit well, vetex already does that with the level cap
Most lost spells, techniques and weapons are only accessible by one of the, what, 11 classes. Thats means less tham 10% of the classes have access to new stuff because they're meant to a level we cant reach yet with anything else
Vetex loves to do this. Idk if you were around, but he quite literally had aura, flight and hover ready for world of magic, we just couldn't use them because of the level cap. And even after he decided he would no longer work on world of magic, he waited until arcane odyssey was released, to then release a new place for world of magic with the level cap removed.
I nearly got ganked by 2 players when I left the dark sea with 120 chest, fortunately for me, I have perfect love aura potions. Alchemy is underated. Use an insanity burst and you can easily kill whoever you're up against
would've been fine if those agility buffs and debuffs only happen if you're logged as in-combat while keeping how it is when you're exploring with the "explanation" being that your character focuses on fighting instead of just going from point a to point b
I think that's their approach
@@FashyonDemon hopefully yea
balance team trying to not fuck up the game in a way or another (impossible)
they’re doing the opposite of what vetex asks and vetex still accepts the balances
vetex really gotta look at the BS that the balance team is making him do
Bro as someone who hates pvp, this just makes it harder to play as a PVE player.
As an agility user, I pray, that vetex doesn't impliment this, it would effectively kill PVE. Forcing players to PVP.
why the rework? if they gonna rework agility, then I want them to rework the islands too! especially dark sea islands!
rework islands just like how they rework palo town, ravenna is so dry, it doesnt feel like a kingdom. Rework all islands!
I think you all are getting too used to not realizing pvp is a part of the game. Whether you want to avoid it or not you still signed up for it once you clicked that play button. In terms of moving around the map, it will definitely be a big hit, especially in the dark sea. Also, vetex saying there will be no combat-focused updates probably means to say there will be no updates that solely focus on pvp, the agility rework being more pvp oriented is coming with an even bigger update that ISN'T combat-focused (Building and structures).
honestly, I find this alright, if only water's status effect gets similar to this exhausted status-seeming thing
I know this is the work of the balancing community, but just the thought that this might go through is already daunting.
Vetex made his (reasonable) rant about the state of the game and how toxic PvP'ers are not his target audience, and that he would cut pvp out of his game would it not kill the game.
Now he's working on a full on clan update that adds building on claimed islands! Wait... Claiming islands? Isn't that indirectly promoting pvp? There are only so many islands in the game after all...
So he's pretty much working on a really big update that is tailored towards inciting pvp, that's concerning to say the least
this change would be pretty good if ganking wasn't a thing
if vetex didn't want the game to be pvp focused then why did he add clans, the leaderboard which is based on hunting other people and infamy.
Lol not like I could run from the high fame hunters anyway genuinely though I think agility needs a rework but not this bad though something like a flash step mechanic from Bleach for combat purposes and less trade off to compete with people with 1-8000 item rarity builds who got sunken armor with agile enchant that took 4 hours to get in the dark sea + gems + magic type. Ngl a flash step would be a nice alternative to the old 2 dashes we used to have which was honestly really fun I’m still sad they nerfed dashing but yeah if they can nerf the disadvantages of not running agility PVP would be a lot more fun in my opinion
man I sure hope my build focused on avoiding giant atlantean monsters doesn't receive a nerf for some reason... that'd make exploration and dark sea runs so much slower, more dangerous and more boring >:/
Its not vetex who is making the agility changes, it is the balance team making the changes after getting feedback from players. The balance team is mainly PVP focused, they're kinda ignorant when it comes to PVE, and I honestly think these changes suck.
Why? Well, look at what the hell is size as of currently. I like the fact that our HP has stayed around the range from 1k to 3k, which was also the same since like the release of the game, but our size, our damage, our speed, EVERYTHING else has quite literally trippled in stats. There's builds which can deal up to 2000 damage in seconds. That, doesn't make sense at all. During release, we could barely break the 1k damage number but now we're reaching numbers like 2k, 3k, like what? And size, if agility gets nerfed, size is meta. The damage and size a player has rn compared to their movement is so out of sync. If you're gonna give players the ability to hit the entire arena, you need to give them atleast a way to dodge said attacks. Right now, the offense to defense ratio is mostly just offense biased. People SHOULD be able to run away from fights. If they don't want to fight. They shouldn't be forced to fight. Don't want them to run away? Use a slowness gel potion that already exists in the game.
Nobody is forced to fight, PvErs still have many easy ways to avoid fights: love potions, slowness potions, and fame resets are cheap and help completely avoid bounty hunters all-together. The only difference now is you have to play a little more deliberately to escape them instead of just booking it in a random direction at Mach speed.
To be honest this is a fair rework and it makes fighting on places like Sameria a LOT less stressful because mosquito builds were dominant there. if you don’t like it, start grinding some pink apples or better yet life remnants.
What about the dark sea? This makes jumping up a high cliff while holding a dark sealed chest very hard and you have to put the chest down to go get your ship?
The Dark Sea tho... It has basically the legendary loots and climbing the mount everest with nerfed agility will not be fun
So instead of playing the game normally... people who dont want to pvp have to grind extra...go to the navy to make dedicated trips to removeing fame... And be able to hit people with potions consistently, and people will grow to expect potions thus dodge out of the way...
Frankly i see this makeing alot of people leave the game as it's making itself less fun. Not only for those who dont want to pvp but those who do.
Please fight an atlantean with high lvl, high damage, and high aoe. Please fight them after you're exhausted and mentally tilted because the cliffs has ledges preventing you from jumping normally. if not go grind invisibility potions because they are worth mass producing everytime you see atlanteans guarding chests
@@Blue-fg8vt Not really, used to be a pver myself and I rarely got ganked, maybe something that happened once or twice every few days. Like trust me, rarely will a bounty hunter care about little timmy with his 10k renown and 1500 galleons.
The only balance change that agility deserves is just full deletion from the game.
stop crying about agility and run 280% knockback wind snare like I do if u dont wanna get hunted
How far does that launch someone?
Better add a PvP toggle in that case man.
I'd love to fight high damage high attack size Atlanteans in the dark sea after being exhausted climbing the mind-numbingly tall island that has ledges blocking me from jumping... I sure do love losing my progress to that.
I will make a way to quit this game. Vetex says he hates pvp and even tho he breaks the pve experience, I mainly use agility to escape toxic pks, I'm not at pvp, but it just makes me tired when I just want to relax in a good adventure game.
oh no, can't use agility to explore the Dark Sea its not like I've been doing that without any huge agility investment, plus found some tech to traverse massive cliffs with no agility.
I guess I'll start fighting back instead of running away
Remember. Vetex said, "this game will NEVER have combat focused updates" Not PvP CHANGES. Meaning that yeah if the pvp change is kinda just off to the side and not the MAIN focus of the update. But if it IS the main focus of the update then nah.
Also if it affects PvE'ers more then or just as much as PVP'ers then sure.
:/ I'd make a vote to entirely NERF PVP if Vetex ever do a pool about it. To nerf it ALOT, just like what he is doing to PVE
I can see what's going on and it's ew. The balancing team wants to make agility combat based in order to force people who don't like combat into it because if they don't, toxic pvpers will whine and stop playing. It's really annoying that they seem to be catering to the wants of a few incels who only like to throw punches and don't enjoy the actual substance of the game that is lore
jokes on you, i don't have agility on my build
personally. I would like agility to stay the way it is
they finna add cone hitreg for walking
when i saw the words agility rework i honestly thought it was gonna get another buff where you can run on water 💀
Welp another game being more pvp focused its not like that will help against aoe metamancers and pvp nerds
Too many unwanteds in the lb, runs agility or esc+L+enter/Alt+F4 macro
Time for a swim build lets gooo
I guess finding a server with bounty players is gonna be easier now right?
right?
vetex is so hypocritical it aint even funny anymore xd
i want the pvp-related buffs (dodges/jumps) to be buffed but i dont want the pve part to be nerfed
Is magma or glass a better second magic for metal mage
Invis pots cooked and now agility getting slaughtered for pve? its like the dark sea somehow gets worse every single update
You want to make a game to the game pvp focused. When the dev doesnt like pvp focused updates but makes one since thats what players want to do you complain. Agility literally causes half the items in the game worthless because you cant hit anything when youre allowed to zoom and spam dash around an opponent. No wonder this game isnt as popular as it could be because half of the player base just wants to run around and zone with ridiculous magic aoe attacks like little nuisances. Weapons are almost unusable unless they have aoe and dont get me started on guns.
vetex, bro, if you wanna fix the pvp issue, u could just make pvp servers or have a pvp toggle to turn on and off, my guy, im pretty sure elysium exists for the sole purpose of pvp, its just one giant munera garden i believe
3 hours of grind for that perfect build wasted
Vertex still the one to decide whenever to add this
Balance team smoking that good zaza
Ganking isn't fun. "Oh yeah let's just gank an unaware guy and kill em so we could say 'Ez' bunch of times to inflate our own ego." and If you say you don't want to fight them then they'll just tell you to "Git good, L + Ratio" like an edge lord showing off how big their dick is in PVP.
Besides, being ganked is a huge waste of your time. Imagine you're just trying to collect some stuff and some kids want you to beat the hell out of you for money or fame. Sure you could beat them but it's not even worth it, You gain nothing other than Fame and maybe some galleons, There isn't any real reward for doing PVP other than increasing your ego.
We cant even run anymore from these damn pvpers or lvl 400 atlanteans
Rell Seas/HWx needs to save us fast!
Make the effects only come into play when you’re combat tagged
Vetex was annoyed by runners and wanted to push this change.
So it’s probably gunna get in
I’m losing faith by every second
Vetex: i will never turn the game into pvp game
also Vetex
thanks all yappers, specially those from youtube to ruin build variety
I think I gave 2 things that give stamina and it gives like 14 stamina
The main point of this rework is to remove min maxed agility users, that just running away as soon as they start to lose.
Rip agility warriors
*EVEN IF THEY REWORKED THE CRAP OUT OF AGILITY, IM JUST GONNA ANNOY THE HECK OUT OF THEM ANYWAYS, IM FAST AS F-*
"yoU HavE No Idea HoW Fa-asT I really am"
You could probably still easily get away from anyone if you use swimming speed or waterbreathing jewels so you can permanently be in water while they will eventually drown
@@suspiciouswizard7302 In my (not) professional opinion, just make it as difficult as possible for them to fight you. Since you have really high agility, you can at least keep your distance and avoid any ranged attacks. Similar to them trying to close distance, just try and move further away.
For different types of gankers comes with different types of solutions. Attack size mages aren’t that good when their target is higher than where they are; meta warriors tend to use crushing judgement to close distance or fury of the sea to get to your height, dashing in between their attacks works really well; etc.
Are you fucking kidding me bruh?
We are getting ganked by aoe spammers with this one 🗣️🗣️🗣️🔥🔥🔥💯💯💯
the one thing i liked about this game is gone. wow. the air movement combat. it gave that. frieren and isekai fight vibe but eeh.. NOW MAGES WILL BE EITHER IMPOSSIBLE TO KILL CAUSE IF THEY FAR YOU DEAD.!!! OR THEY GON BE TERRIBLE.. but at least now m1s might work. i hope... sigh; jeez they could have done so much better with this XD
yipeeeee no more runners! :) , but now no more ds mountaining :(
gankers are kicking their feet rn
its perfect , cant hunt in peace with these kids running 200+ agility
"hunt in peace" it's cleary the opposite. these hunters with 200 agility that give no big counterplays
Nobody tryna deal with you bruh
@@bnashtay2278 i don't understand what you mean
@@payetfamily810 talkin bout the first dude, not tryna get hunted randomly
@@bnashtay2278 oh ok
so they nerfed tge only thing agility is good about
FINALLY
WOOOHOOOOO
Forgot to mention how hellish late game bossfights will become (As if they weren't enough)
What the hell is happen to the game
our dev 😂😂
why nerf agilty i would sya it was balanced
MY BUILD NOOOOOOOOOOOOOOO
BRUH