I Built a 1v1 Robot Spawning MOBA in Scrap Mechanic!

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  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 494

  • @MystyDev
    @MystyDev 3 ปีที่แล้ว +322

    I still can't imagine you and scrap man used my mod, it's hard to believe :)

    • @MystyDev
      @MystyDev 3 ปีที่แล้ว +30

      IT'S 3:46 AM rn and I woke up to go to the bathroom, exactly when I woke up Kan posted this video.

    • @Mackin3
      @Mackin3 3 ปีที่แล้ว +10

      The stars aligned😂

    • @MystyDev
      @MystyDev 3 ปีที่แล้ว +9

      @@Mackin3 yes :))

    • @isaacbest0975
      @isaacbest0975 3 ปีที่แล้ว +4

      it’s insane you’re able to program

    • @CopiHuman
      @CopiHuman 3 ปีที่แล้ว +8

      That’s awesome, keep making mods and you’ll probably keep getting opportunities like this. Play to your strengths and work hard, there’s never enough good modders out there.

  • @CopiHuman
    @CopiHuman 3 ปีที่แล้ว +164

    It would be awesome to add “abilities” like adding a spud gun above the towers and being able to spend like 4 or 5 mana to fire them to guarantee a hit, or another that fires a bunch of spuds sideways to clear a lane a little bit. Maybe you could expend 6 mana to temporarily erect a wall in front of your tower to guard one from a tape bot so you can recover and counter attack. I’d love to see this expanded in the future, also consider adding invisible blocks to the invulnerability mod to add a roof.

    • @roccov3614
      @roccov3614 3 ปีที่แล้ว +1

      These are some good ideas.

    • @jickhertz4124
      @jickhertz4124 3 ปีที่แล้ว +2

      Love the wall ability!

    • @yesnt8161
      @yesnt8161 3 ปีที่แล้ว

      Maybe he could add a permenant wall forr like 10 mana

    • @yesnt8161
      @yesnt8161 3 ปีที่แล้ว +1

      Or he could add a bigger mana bar like 20-30

    • @not58me
      @not58me 3 ปีที่แล้ว +2

      Also throw in some explosives in there

  • @TimeKitt
    @TimeKitt 3 ปีที่แล้ว +22

    For preventing spamming, you can give the player an on button for the bit, which leads into an AND gate. A timer hits the reset for the memory bit, as well as hitting the other side of the AND gate. This way no matter how much you spam, it just gets queued once for the next spawning frame, and gives no second pulse.

  • @RaRaMalum
    @RaRaMalum 3 ปีที่แล้ว +65

    This is the best thing I've seen in SM in a while.
    You could fix the spam with a really short timer and an "and" gate, so you're forced to hold the button for over a tick to spawn. I'll also suggest having a limited amount of tapebots you're able to spawn in a game that's maybe even outside the mana pool.

    • @alkestos
      @alkestos 3 ปีที่แล้ว +5

      Very good suggestion, I hope he notices. Taking tapebots outside of the manapool as a limited resource is a good fix to the tapebot meta.

    • @silvoweiss347
      @silvoweiss347 3 ปีที่แล้ว +3

      The problem with spam is because logic takes to long to reset its mana score to zero an the fact that spawning is tied to buttons.
      The way this could be fixed is by tying the spawning to a short timer instead to a button directly. This would also allow lowering the mana cost for each unit instead of the need to reset the mana pool to zero every time a unit is spawned.
      OK but now you are wondering how would you then tell the spawner what you wish to spawn. I recommend adding three (or perhaps even more) memory cells to each player which can then bee used as queue of what units player wants to spawn next. And then the spawn cycle is simply looking at the queue and spawning the first unit in queue if there is enough mana to do it.
      @kAN As for your thoughts about moving spawning lines closer together. DON'T. Instead add a third (middle) spawning line. You are using steering controls to control where units gets spawned which means you have easy access to three steering states (left, straight, right). So make use of it.

    • @crayder1100
      @crayder1100 3 ปีที่แล้ว

      @@silvoweiss347 I'm not sure you realize what RaRaMalum is suggesting. He's suggested using an "extended button" logic instead of just the buttons. It would just need 2-3 logic ANDs for each button IIRC. Button goes to first AND, and that AND goes to the next, then that one goes to the last AND (Button > AND > AND > AND). Then, you connect each of these 2/3 ANDs to the existing logic (or an additional AND if needed). All three together will be a tick apart, causing the button to send at least a 2 tick pulse (goes through all three frames, then cools down for 2 kinda but you can still use it during this time).

    • @crayder1100
      @crayder1100 3 ปีที่แล้ว

      @@silvoweiss347 Oh wait, no actually he suggested timer too. Neither of you should be using timers for this lol. Just AND gates because they require a whole frame to pass.

    • @RaRaMalum
      @RaRaMalum 3 ปีที่แล้ว +1

      @@crayder1100 I only suggested timer so that hold time could be configurable, would also be solved simply by an extra gate and an "and"

  • @Dobecca
    @Dobecca 3 ปีที่แล้ว +104

    What about adding a middle spawn location, but have them tied to your towers, so as you loose the farmbot, you loose the ability to spawn that lane?

    • @cupidz1973
      @cupidz1973 3 ปีที่แล้ว +2

      good idea kinda reminds me of plants vs zombies

    • @3verstorm
      @3verstorm 3 ปีที่แล้ว +5

      It's like the inverse of clash royale (In CR, when a tower is destroyed you are able to spawn inside their side of the map, in this it would restrict it for the person who lost the tower)

  • @christheviolaplayer8250
    @christheviolaplayer8250 3 ปีที่แล้ว +48

    If you used switches with a ticker circuit instead of buttons, that would prevent the spamming issue

    • @crazyfrog4275
      @crazyfrog4275 3 ปีที่แล้ว +4

      🤣🤣🤣it's not a bug it's a feature!! 😆

  • @FredFlintstoffel
    @FredFlintstoffel 3 ปีที่แล้ว +62

    Would be nice if you put sensor in each "tower" so when all three is destroyed, something lights up and horns blast. Mab some explosions :-) Also perhaps mashing can be fixed by an initial input timer so button has to be held for say 5s before logic takes place.

  • @th0rkiller
    @th0rkiller 3 ปีที่แล้ว +10

    Here's an idea for you, cow spawns that spawn on your enemies side to distract their bots when they spawn. Best used when you are losing ground.

  • @not58me
    @not58me 3 ปีที่แล้ว +10

    You could add the possibility to spawn cows. They wouldn't really do any damage, but they could be an amazing distraction for other bots making them chase them.

    • @chasetoyama8184
      @chasetoyama8184 2 ปีที่แล้ว

      I’d think glowbugs, since they aren’t as attack spongey and are smaller so they provide more room for units to spawn.

  • @cheererobinson475
    @cheererobinson475 3 ปีที่แล้ว +65

    In stage 3 in order to make it more balanced tote bots should just start spawning in both lanes at a consistent rate without player input.

    • @jan_en_ik
      @jan_en_ik 3 ปีที่แล้ว +5

      Or make it so u can buy a constant tote bot spawner in the middle

  • @tristanlassche3560
    @tristanlassche3560 3 ปีที่แล้ว +20

    Ideas:
    -add glass walls to nerf tape bots
    -enlarge mana pool for better tweaked unit costs
    -add explosive tape bots, explosive tote bots (post update), and farmbot

    • @chasetoyama8184
      @chasetoyama8184 3 ปีที่แล้ว +2

      The first idea is kind of a no-no. The bots can’t see through glass, so they can’t attack. The second idea is actually sort of good. The last one is just a no. The explosive guys will literally double tap the red guys.

  • @FrancescosToon
    @FrancescosToon 3 ปีที่แล้ว +6

    A way to fix the bots not always fighting in the middle would be to add a middle row of spawners that can also act as a fail check when you're not steering

  • @SapioiT
    @SapioiT 3 ปีที่แล้ว +3

    You could separate the logic which calculates the summoning and subtraction, from the logic which orders the subtraction, and have it only take commands when a tick is happening. A button activates a controller which toggles the queue order for one tick, to avoid spam-clicking, or something like that. Like, you have to hold the button (or switch) pressed for one full tick of the timer, for the spawning to happen. Heck, you could have both a button and a switch, on a OR logic gate, so you could keep spawning a certain type of bot as soon as it gets enough mana. Like, you have to hold a logic-signal (button or switch) for long enough that a slow controller moves an arm above a sensor, and only when the tick happens can bots spawn.

  • @tseid3367
    @tseid3367 3 ปีที่แล้ว +4

    I think an explosive that you can summon with 5 mana to give another layer to the gameplay to make spamming harder. It would spawn in front of one of your tower to help you stop a horde of totebots. The idea is to stop a horde of weaker enemies really quickly

  • @Hadeks_Marow
    @Hadeks_Marow 3 ปีที่แล้ว +7

    I really want a part 2 with the rest of the gang.
    Imagine making a 2v2 variant of this.
    I think you need an AND gate for the start switch so the make sure the start is synced so everything begins at the same time.

  • @ERYK2109
    @ERYK2109 3 ปีที่แล้ว +19

    ideas to improve the game:
    - make a middle lane so there aren't just two seperate lanes
    - add some simple obstacles so the tapebots can't snipe everything
    - only read the button imput every 2 ticks (button + timerloop on and-gate) to prevent spaming

    • @rajidahae4220
      @rajidahae4220 2 ปีที่แล้ว

      Being able to spawn in the middle lane would be good... like the idea of obstacles too.

  • @Vessekx
    @Vessekx 3 ปีที่แล้ว +22

    Put some sensors on the farm bots to detect when they get killed.
    And use some spud guns to pop the capsules when the switches are pulled.
    Also, in addition to the input buffer that has been suggested, could you buffer the mana count to the spawners? (Spawn a right-lane tote bot with 4 mana, get a stream of 4 tote bots spawned, have to wait for the spawns to finish before spawning in that lane again.)

  • @shay5025
    @shay5025 3 ปีที่แล้ว +15

    Multi-player adaptation where the floor raises after a timer and lets your teammate onto the field with their custom cardboard battle bot with spud gun or saws, etc.

  • @Kesuaheli
    @Kesuaheli 3 ปีที่แล้ว +8

    It would be really cool if there're something like openings in the floor that come in after stage 2 begun. And some walls that pop in at stage 3 (and openings close again). So the bot have a harder time reach each other.

  • @etiennemahe4879
    @etiennemahe4879 3 ปีที่แล้ว +9

    Hey, I have an idea forresolving the spamming meta. Might be tricky to actually build but the idea is this : don't send units right away, store the inputs and then resolve them on the next tick depending on available mana. You will probably need to extend the logic area quite a bit but it should work, right?

    • @minekpo1
      @minekpo1 3 ปีที่แล้ว

      Due to how timers work in scrap mechanic, I don't think this would work. However if it's memory bits, with a clock it should work I believe

  • @kukrapok9942
    @kukrapok9942 3 ปีที่แล้ว +5

    Very cool game!!! Adding some traps controllable by players in their zones would be pretty cool..

  • @alkestos
    @alkestos 3 ปีที่แล้ว +3

    This looks so much fun. This is gonna be one of the most popular creations in the workshop soon enough!

  • @cartoonkeeper
    @cartoonkeeper 3 ปีที่แล้ว +13

    I suggest that if there is a way to implement RNG into the build to represent the spam clicks give the computer a random chance of spawning two enemies on its move instead of only one

  • @magica3526
    @magica3526 3 ปีที่แล้ว +10

    try making it so the phase timer is different for each player and is faster the more bots you spawn, encouraging tote bot use, but revert the change to tape bots

  • @tombroad9239
    @tombroad9239 3 ปีที่แล้ว +4

    Add explosive spawners! Two options; small and large explosives - costing something like 5 and 8 mana respectively. It could spawn the explosive to detonate at either of the locations in the opponent's half, to clear out any pesky troops. (Mainly, it's a counter for tape-bots.)
    Also, if neither left nor right is activated, couldn't you make them spawn in the middle?

    • @tombroad9239
      @tombroad9239 3 ปีที่แล้ว +1

      Also, instead of having a time-based system, you could put a sensor under each farm-bot, right? When one of your own guys gets destroyed, you advance to tier 2. When you only have one left, you're able to spawn tape-bots. Once all three are gone, it automatically trips off.
      I know this is complex logic, but I think you're using modded logic parts, which should allow it?

    • @nikkiofthevalley
      @nikkiofthevalley 2 ปีที่แล้ว

      @@tombroad9239 He's only using modded parts to spawn the bots, and to make the arena indestructible.
      And this isn't complex at all. This would literally be simpler to do than his current system.

  • @thatoneanimator-ishdude5869
    @thatoneanimator-ishdude5869 3 ปีที่แล้ว +17

    I feel like a slight bit of random chance might be necessary, maybe turn the spawn locations out of the persons hand and leave it to rng? Like a bot might spawn left, middle, or the right whenever you try to spawn one in

    • @asimstevens8503
      @asimstevens8503 3 ปีที่แล้ว +3

      But it might take out the strategy. When the update comes it will change everything.

  • @Nortio
    @Nortio 3 ปีที่แล้ว +8

    You can fix the meta by making the other bots cheaper, tape bots more expensive or adding a delay or a limit between how many tape bots can be spawned within a certain amount of time of each other or in a game at any one time.
    Also your fix is really clever as well but I do feel as though the tote bots should be able to spawn faster. Imo

  • @mtndew314
    @mtndew314 3 ปีที่แล้ว +5

    What if instead of time based, the phases are damage based and per person.
    So you start at phase 1, then if you lose a tower you move to phase 2, then if you lose another tower you move to phase 3.

  • @alanray124
    @alanray124 3 ปีที่แล้ว +4

    This is so cool. the fact that you even thought of doing this is the game is awesome, not to mention the logic :)

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 3 ปีที่แล้ว +8

    kAN doesn’t need to eat.. he’s a trashcan… we kinda feed him every second

  • @maxdenor1459
    @maxdenor1459 3 ปีที่แล้ว +3

    If you're gonna continue using this creation you could make walls with pistons that cost 5 mana and stays up for 10 secs

  • @Multiversal_Rift
    @Multiversal_Rift 3 ปีที่แล้ว +8

    it would be cool to have a single button spawn system where it would spawn using as many expensive units as possible. an example of how this could work could be
    1 mana = 1 totebot
    2 mana = 2 totebot
    3 mana = 1 haybot
    4 mana = 1 totebot + 1 haybot
    5 mana = 2 totebot + 1 haybot

  • @anthonrockstar6400
    @anthonrockstar6400 3 ปีที่แล้ว +1

    kAN:"I dont eat i just charge my battery"
    Also kan: *goes live with face cam on*

  • @asbjrnlomborg7830
    @asbjrnlomborg7830 3 ปีที่แล้ว +2

    This is gonna be so cool when we get the cable bots and red guys. when those come around you could do Wok's as a tank. Or maybe even the new warehouse boss we're getting. exciting stuff

  • @shawnhiggins1005
    @shawnhiggins1005 3 ปีที่แล้ว +1

    You could
    1.add a group spawns (example: 5 energy for like 7 tote bots)
    2. Replace the giant bots with hard to destroy blocks, with tnt in thr middle
    3. Add the gaint bots into the arena
    4.1 Increase energy cap and increase tape bots cost
    Or
    4.2 add pillars to be coverage from tape bots
    5. Maybe add a timed spud gun shot that you can angle and fix to a spot that shoots as the energy ticks or on a separate timed loop (adds an extra form of task management)

  • @Susul-lj2wm
    @Susul-lj2wm 3 ปีที่แล้ว +1

    if subtraction was possible, that would probably fix the tapebot meta, since you could save up for a toadbotswarm. So you should really try working on that some more. you could maybe only read the buttons every few ticks so the logic has time to process

  • @axemeagain2554
    @axemeagain2554 3 ปีที่แล้ว +1

    Looks really Fun! Looking forward to playing it with my son!

  • @embe_8244
    @embe_8244 3 ปีที่แล้ว +2

    You could add a mechanic starting from the second or third round where if you dont steer and it would normally not spawn anything, it could swarm bots in a box that you could open anytime you want

  • @Baer1990
    @Baer1990 3 ปีที่แล้ว +1

    21:25
    A temporary fix of mash vs hold is to make the spawn mechanical (360degree controller over a sensor) or isolate it with a single tic generator

  • @pisti06
    @pisti06 3 ปีที่แล้ว +5

    what if in a new version there'd be custom modded bots?
    btw to avoid spamming, what you can do is only spawn a bot, when you have pressed the button and your manna has already decreased.

  • @Internetexplorer-ir5dj
    @Internetexplorer-ir5dj 3 ปีที่แล้ว +4

    so basically, Totally accurate Bot simulator

    • @jjlane9191
      @jjlane9191 3 ปีที่แล้ว

      Well aren’t you funny.

    • @onerxowns2202
      @onerxowns2202 3 ปีที่แล้ว

      Nah, more like Battle Bots, flying parts are really selling it

  • @frasermiller4366
    @frasermiller4366 3 ปีที่แล้ว +2

    To fix the spam thing u could make the buttons switches however I kinda like it, it adds a skill ceiling. Maybe u could add a switch for the tape bot so that u can't spawn like 4 of them at once. Also u could add a timer that at some point in stage 3 a bossbot will spawn that attacks both teams troops troops

  • @nonyabusinesss3025
    @nonyabusinesss3025 3 ปีที่แล้ว +2

    Your own mod, perfect. Now, you can use them (cause' they're lighter) for your BOMB/PISTON engine and it won't bog as much.

  • @s.s.j5046
    @s.s.j5046 3 ปีที่แล้ว +1

    So freaking awesome ! As mentioned in other comments, ad some temporary defense walls for the towers. Also if possible maybe so when the rounds changes, then the person with the lowest towers get full mana ? But really good job kAN so awesome !

  • @caseytyler4056
    @caseytyler4056 3 ปีที่แล้ว +1

    Nice man, looking forward to your improved versions, maybe some little popup walls on a timer for 1 mana to force tape Bots to come closer/change targets/let bots close the gap

  • @GunsNerdsandSteel
    @GunsNerdsandSteel 3 ปีที่แล้ว

    There should be a ref in the midst of the battle to get some cool up close shots!

  • @glassdragon5215
    @glassdragon5215 3 ปีที่แล้ว +1

    You could add some sort of deployable wall. It could slow down bots and also help block tapebots

  • @turrboenvy4612
    @turrboenvy4612 3 ปีที่แล้ว

    This is awesome. Instead of spawning one bot if you have enough mana maybe if you saved up you could spawn 10 greenies or 3 haybots at once.

  • @Steel404
    @Steel404 3 ปีที่แล้ว +1

    Setting free your big reds at stage three could be cool, having it as a last resort

  • @electro7018
    @electro7018 3 ปีที่แล้ว +1

    There should be a middle spawn location if you don't hold left or right. Also I'm pretty sure that there is a /noaggrocreations command, which will prevent tapebots from shooting random things. Maybe there should also be a turret, that you can deploy temporarily for a certain amount of mana. The spam clicking could be prevented by wiring buttons to one tick pulses, which are then wired to 3 logic gates. This way the buttons will always output a signal 3 ticks in length.

  • @Boslandschap1
    @Boslandschap1 3 ปีที่แล้ว +1

    Add a destuctible in game mana generation mechanic.
    Example: add 10 mana generators in game that affect the mana generation rate for 10% each. Destroying one will leave the opponent with 90% mana generation (1 mana every 1.35 seconds stage 1, 1 every 0.9 seconds in stage 2, 1 every 0.45 seconds stage 3), destroying 2 leaves 80%, etc.
    For added fun mechanic, have 5 in the arena and 5 outside so that units that get yeeted outside of the arena may influence the battle in unexpected ways.
    Play with the number of generators and/or their mana generation percentage and/or their durability for optimization of the influence of mana generation on the meta. Maybe consider varying mana generators of different sizes (5%, 10%, 25% of mana generation rate) for added complexity and suspense.

  • @Astrix_Jaeger
    @Astrix_Jaeger 3 ปีที่แล้ว

    This what makes scrap mechanic awesome, making a game within a game.

  • @Solomon1839
    @Solomon1839 3 ปีที่แล้ว +5

    A thought about the timer: First part, you can only spawn tote bots. 2nd part, you can either spawn 2 tote bots or a hay bot. 3rd part is 3 tote bots, 2 hay bots, or 1 tape bot. That way things escalate more, and the smaller bots still have some use.

  • @Nusance44
    @Nusance44 3 ปีที่แล้ว

    Very cool, you should add some obstacles to impede bots, or even a 4th button to spawn an explosive somewhere in the playfield

  • @michaellovett2732
    @michaellovett2732 ปีที่แล้ว

    Topebots:*good in swarms*
    Haybots:*also good in swarms*
    Tapebots:*the literal definition of a glass Cannon*

  • @aussyausborn9779
    @aussyausborn9779 3 ปีที่แล้ว

    Maybe this could help with version 2!!
    ~To solve the pam click, maybe try switches because you have to press it 2 times for 1 output, thus halving the spawn rate??
    ~For the OP tape bots I feel like it would be fun if they were exploding tape bots because they are also self destructive so it would be a double edged sword? And if you keep the spam click thing, then the explosive tape bots would work against that.
    ~Also, maybe add some noise things and/or lights to let the players know one of their towers is down!!
    ~Something else that might be cool is if one of the towers goes down then you can no longer spawn bots on that side?? Also you would have to implement a 3rd spawning in the middle…this could also be used for when neither of the blue lights are not on (not the mana ones but the other ones near the seat).
    I hope these things can help!!! Good luck!! :3

  • @11rhaven11
    @11rhaven11 3 ปีที่แล้ว +1

    Try turning the spawner buttons to switches so you can only have 1 bot selected and let scrap mechanics timer use what’s selected.
    This would eliminate the spam meta.

  • @notonlyhuman6073
    @notonlyhuman6073 3 ปีที่แล้ว +1

    Kan, I still believe in your Dota/LoL idea! all you need to do is make a mod that increases bot aggro range. EZ :P

  • @HalfWolf2
    @HalfWolf2 3 ปีที่แล้ว

    I think fortification will would be neat, you could buy stuff like a tower for each spawn for tapebots/protection, and walls that fold up against melee units, and maybe some glass or cardboard walls for the boss bots, although they may destroy it, maybe traps like spudguns and saws and stuff, give more overall usage for the currency, plus when the new update comes out you gotta balance those bots too, I think this shows massive promise but is a tad underdeveloped, but you would be surprised how much you can fit into such a small arena, especially if the walls and stuff fold up and use vacuumes to slowly rebuild and recharge so you can't spam them
    Honestly think this would be a great way to get popular both on the scrap mechanic workshop and on TH-cam and the game in general, good luck and have fun!
    (If you ever need help or ideas, contact me, I lobe to create and would be glad to give ideas and designs at the only cost of seeing this idea flourish)

    • @HalfWolf2
      @HalfWolf2 3 ปีที่แล้ว

      Love not lobe lmao

  • @kylewall9107
    @kylewall9107 3 ปีที่แล้ว

    Two thoughts: 1) if activating can only be done per tick, then produce a request with one tick, and fulfill it the next? 2) If tapebots are too powerful, have them cost more.

  • @davids8347
    @davids8347 3 ปีที่แล้ว

    Another possible fix for the tapebots would be to put up barriers in the middle directly between the lanes so that other bots can just walk around, but tapebots won't be able to shoot across the whole arena and will be forced to come closer

  • @WolfLoki-ds2rt
    @WolfLoki-ds2rt 3 ปีที่แล้ว

    There is so much potential for this! You could add cannons and traps that you can use with mana that’s so cool!

  • @GarryGabriel
    @GarryGabriel 3 ปีที่แล้ว

    some ideas for balance:
    increasing the spawn counts would help reduce the power of the tape bots, and spreading out the spawn will help increase engagement.
    example: tote-bots spawn 2 on each pad, hay-bots spawn 1 on each pad.

  • @stantonc9312
    @stantonc9312 3 ปีที่แล้ว +3

    You should make one that is 2v2 in one of these

  • @lennelbalando5615
    @lennelbalando5615 3 ปีที่แล้ว +1

    you should make two versions of this, one where the spam meta is active, and another one where the spam meta is not active

  • @blutregnet
    @blutregnet 3 ปีที่แล้ว

    Purely constructive input from a software development look at the logic issue of spawning the bots too fast:
    You could create a cooldown system using a timer that will work with a queue so that any issue of spawning the bots too fast would be resolved and you could keep the mana system the way you originally wanted.

  • @Lem_Nade_Music
    @Lem_Nade_Music 3 ปีที่แล้ว +1

    PUBLISH THAT IN THE WORKSHOP
    Edit : ty for uploading

  • @Tankling28
    @Tankling28 3 ปีที่แล้ว +1

    Make it so you can release the farm bots or at least the middle one, it’s a sacrifice but it might give you the edge you need

  • @terryxD
    @terryxD 3 ปีที่แล้ว

    This is so freaking AWESOME!!!! Please keep this updated!! Maybe make a 2v2 mode. That would be insane

  • @braydonfisher9273
    @braydonfisher9273 3 ปีที่แล้ว

    Maybe add a "turret" that automatically finds and shoots bots using sensors and a little logic, but the components are destructible so they can be taken out. Like one each above the farmbots

  • @snugg1escat676
    @snugg1escat676 3 ปีที่แล้ว

    I'm a pretty good Clash Royale player so I understand how to use the mana system and what makes a unit strong.
    Tape bots cost 10 mana and they can easily kill 10 mana worth of tape bots making it costs your opponent more mana to kill your unit than it costs you to spawn it. That is why Dapper was able to stack 2 tape bots.
    2 tape bots dramatically increases dps which means it now costs more than twice the amount of bots to deal with. (Key word being more, exactly 2x wont be enough)
    My balancing idea. change the spawn amount of the tote bots and hay bots. So for example for 1 mana you could get 2 tote bots (without spam click) and for 3 mana you could get 2 hay bots. This will help achieve the overwhelming.
    You will need to do some testing (Just like you did with 3x tote bots for 1x hay bots)
    The other way to balance would be to dramatically increase the cost of tape bots so that you could profit mana (spend less to kill it than it costs to spawn) by swarming tote bots. This would leave a player weak for so long as they try to save but this would still leave the problem of having the other lanes open to attack while you are forced to slowly overrun the tape bot or spawning other bots to synergise and defend the tape bot. Imagine trying to defeat a tape bot with a swarm of totes while they send their own identical swarm of totes.
    I don't think this would be a good balancing method.
    Another good edition would be spells, these are strong abilities that can provide instant value but don't spawn troops. An example could be a bomb spawner that can blow up hordes of tote bots, or various arrangements of spud guns to shoot enemy bots.
    Another commenter named 'Human' had the same idea.
    Another thing you could think about is adding cooldowns to prevent you from overusing a certain unit or spell. This would stop you from spawning a unit/spell even if you have the required mana. That way you cant just spawn tape bot after tape bot without wasting mana. For example say you got 1 mana a second and could spawn tape bots. Having a 15 second cool down on tape bots would mean you have to wait for 15 mana to accumulate before you can use a tape bot again. You could wait 15 seconds and waste 5 mana or you could spawn 5 totes then go back to a tape. (Obviously a way better option) This would promote more variety and reduce spamming of certain units without raising their cost and making them weaker units.

  • @jickhertz4124
    @jickhertz4124 3 ปีที่แล้ว

    Possible ideas: maybe make a middle lane, maybe add big red bots for X mana! Loved the vid!

  • @tietic1175
    @tietic1175 3 ปีที่แล้ว +1

    You should add turrets that costs mana to shot with to counter tape bots!

  • @ggprolt4103
    @ggprolt4103 3 ปีที่แล้ว

    You could put "spells" like an explosive falling in the middle or the opponent's side, that would help with tape bots as well.

  • @ThreeGoddesses
    @ThreeGoddesses 3 ปีที่แล้ว

    Man, you need to add cooldowns to the bot spawning. Solves the spam meta, solves the tapebot meta

  • @jccrofty30
    @jccrofty30 3 ปีที่แล้ว

    You could probably implement a 1-tick debounce on input. Button fires a timer...which activates a logic block that ignores further input for that tick. When the tick finishes the logic is toggled to accept and the signal is passed along. Would introduce a momentary lag in the actual gameplay...but addresses the spam-click I'd think.

  • @altaem9152
    @altaem9152 3 ปีที่แล้ว

    Change the spawn buttons to be a "select next unit type" button, such that units continuously spawn automatically when mana is available. This would eliminate any disadvantage due to lag and make it impossible to double spawn.

  • @lyubomyrlohin6843
    @lyubomyrlohin6843 3 ปีที่แล้ว

    MASHING META SOLUTION (potential): there may be mods containing some kind of delayed buttons or self-deactivating switches. That way, the buttons would work Minecraft-style so that you cannot mash them.

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 3 ปีที่แล้ว +1

    OSS (OfficialScrapSports) needs to be a thing

  • @Closer2Zero
    @Closer2Zero 3 ปีที่แล้ว

    It would be super interesting if at a certain point in the game you could pay a certain amount of manna to open one of your tower bays to release your tower onto the battlefield like you accidentally did in one of the fights.

  • @YeetDaBabies
    @YeetDaBabies 3 ปีที่แล้ว +1

    You can fix the 1 tick issue by extending the pulse.
    This is easily done by linking multiple logic gates in a sequence (like 1-2-3-4-5) and then hooking all of their outputs into one output gate, extending the pulse length by as many ticks as you have logic gates
    like so he sees this I've actually tested it

  • @user-es6wn6pz3e
    @user-es6wn6pz3e 3 ปีที่แล้ว

    simple anti-spam logic: 4 logic gates hooked in series, all goes into single or-gate, that way, if you spam at a rate lower than 10 times per second, it would see it as you holding down the button.

  • @KrawllUnchained
    @KrawllUnchained 3 ปีที่แล้ว

    This is insane... just so friggin cool.
    Now that you've proven the concept to work, i feel like the logical next step would be actual lanes with mid towers and some neutral mobs along the way to spice things up.
    Maybe even a map boss that one side can free up from a cage which would join their side and help ;-)
    I know it's all doable but it would take a lot of work hehe.

  • @Steve-sp4rx
    @Steve-sp4rx 3 ปีที่แล้ว

    Maybe add some invincible walls to break the line of sight of the Tape bots so they cant just camp you from across the arena?

  • @Oskiirrr
    @Oskiirrr 3 ปีที่แล้ว

    You might be able to make a "spawning que". What i mean here is that instead of the button being directly tied to the spawner you make it add a bot to the que and then the logic reads the que and spawns a bot. This should fix the dubble spawning.

  • @chronicgaming3280
    @chronicgaming3280 3 ปีที่แล้ว +1

    I cant wait to see you beat scrapman at this.
    Keep up the amazing content Kan 😀👍

  • @MizzurWalrus
    @MizzurWalrus 3 ปีที่แล้ว

    you could add a burst of spudguns that costs 7 mana only usable in stage 3, if at body level it would take multiple hits for tapebots but gives a bit of area clear incase you’re too overwhelmed

  • @ndt_dynamite2247
    @ndt_dynamite2247 3 ปีที่แล้ว

    Change the buttons to switches, then you don't have to hold the button, and you won't be able to multi-spawn by button mashing because you'd have to hit the button four times in one tick, which doesn't even seem possible. You could also add a bit to the logic so that only the highest value switch is counted, so having all three switches on would only spawn tape-bots.

  • @Hadeks_Marow
    @Hadeks_Marow 3 ปีที่แล้ว +2

    Wouldn't a 2 tick timer fix the mash meta?
    I think with a timer + memory means it won't count unless the timer finishes before your next press. Compare with an and gate with the memory and then send the that signal to what you already have. This way, you actually get punished for mashing meaning it won't accept any input even if you have mana to spend.

  • @lazylazerrsp8781
    @lazylazerrsp8781 3 ปีที่แล้ว

    Quick balance fix would be multi spawns. Basically 6 totebot squads and heybot pairs. The totebots gang on tankbots, heybots shred totebots, and tankbots melt heybots.
    Another quick fix would be to put in terrain, which force the bots to share space. This could also nerf the tankbots by blocking line of sight.

  • @DiogeneDeSin0pe
    @DiogeneDeSin0pe 3 ปีที่แล้ว

    Have a couple of prebuilt cardboard structures to place around your side as obstacles.

  • @Adam-s_YouTube_Account
    @Adam-s_YouTube_Account 3 ปีที่แล้ว

    I smell an epic Multiplayer Monday tournament B)

  • @catdisc5304
    @catdisc5304 3 ปีที่แล้ว

    Kan, you could maybe try and add a delay to the buttons. Make the bots spawnable only every .4 seconds or something (so it's still faster than the fastest mana stage, but not fast enough that you can spawn multiple bots)

  • @llooller
    @llooller 3 ปีที่แล้ว

    The dota idea should work if you trap the tapebots as towers ! Maybe a layer of stuff that must be broken befor you can kill the bot! The last tower in lane should be a red tapebot!
    Use the toad bots first and if all towers in a lane get broken this lane starts spawning heybots !
    For the win you have a big red guy supported by some tapebots or explosive tapebots to kill!
    If the lanes get to long or the bots don’t find the way/ target, maybe you can set different spawnpoints accordingly, depending on the towers !?
    Then you should be able to get down on the field and play against each other with spudguns

  • @Phillip9009
    @Phillip9009 3 ปีที่แล้ว

    also the ability to toggle some destroyable cardboard walls with pistons. This could provide some strategy to block the lanes or slow tape bots

  • @DieselSquid
    @DieselSquid 3 ปีที่แล้ว

    This would be an awesome multiplayer Monday game

  • @jum5214
    @jum5214 3 ปีที่แล้ว

    7:30 kAN I'm a robot, i don't have to eat.
    Me: how you do that, mean, you sound like a real person. Then i realizet it was a joke LOOOOL!

  • @jamesvokral8247
    @jamesvokral8247 3 ปีที่แล้ว

    This is creation is a masterpiece. Well done good sir.

  • @mohdnazimrosli8535
    @mohdnazimrosli8535 3 ปีที่แล้ว

    Swap the button for a switch , also , make the tape bot to spawn naturally once it reach 3rd stage . It will make it fair .
    Another idea is , instead of summoning based on mana , why not make it so that u invest mana to make it spawn faster . So you only manage the investing of mana on spawn rate of certain type .. Less clicking

  • @anotherroboticrabbit_247
    @anotherroboticrabbit_247 3 ปีที่แล้ว

    You could add some cardboard tank thing that can be deployed once but is really slow, and can only be deployed halfway into the 2nd phase, with full mana in the bar.