So many nerdy details about space exploration in this one! 1:25 - Rocket launch with realistic trajectory 1:50 - Space elevator 2:50 - A colony on Mars 2:20, 4:19 - Transmission of energy via laser 3:31 - A space colony 5:20 - "Pale blue dot" - Earth shot by Voyager
@@aughhhhhhhhhhhh it's the earth from the view of a satellite. In the real life, there is a satellite named "Voyager". In 2017, The satellite quitted the solar system. In the video, the blue thing is the earth and we are the satellite quitting the solar system
@@aughhhhhhhhhhhh In the parallel Universe scientists would install on the Voyager a plasma beam to shoot the Earth, but not here. It's the picture of Earth taken by the Voyager.
Putting this in 64KiB is next to a miracle. But it's not only technically stupendous but also a great work of art. Begins with a reference to "2001" and ends with a reference to "The Pale Blue Dot".
I agree. I think if you are limited to just 64k you are even more bound to amaze than if unrestricted. If you had this demo in the unrestricted area, how many people of us do you think would still obsess about how amazing this looks? I guess it would be a considerable amount less.
Yeah, makes you wonder how good compression algorithms we may have in the future when we can run a full human level AI that designs a new algorithm to compress a single file. The only real limit is going to be actual entropy in anything meant for human consumption will actually have pretty low entropy so it will compress nearly this well. (Explanation: consider the 64 kB program as a compressed file for the video here in TH-cam.)
@@MikkoRantalainen they all want to be vegan in the future but why must this tofu Sausage and the Kinoa Burger taste like da real MC Coy? These Muppets are all in da hypocrisy-Rush
I watch this at least once a week. This piece of art incorporates everything that, to me, makes the beauty and awe of science fiction, astronomy, space exploration - and on top of that, the somewhat retro-futuristic look just strikes a nerve in me. Goosebumps galore!
@@AnnoyedArt1256 there's probably some compression involved, but I think textures/meshes/sounds are probably generated during the loading screen in the beginning
@@AnnoyedArt1256 Synthsounds, textures, 3d structures and much more can be procedurally generated. You could call the manmade "description", i.e. the algorithms, processing steps, and parameters "compression" of course.
Bloody hell, this looks near-photorealistic. And it only takes up 64k. The Demoscene never ceases to amaze me. If only the game industry would use these techniques...
It's been a good few years since I've watched any demos and all I have to say is this is absolutely mind blowing. This beats any demo I've ever seen especially considering it's 64k. It's good to see that demo sceners are still leading the way.
I've been enjoying the demoscene since I had an A500 in the late 80's and got involved with the whole "sharing thing" a few years later - by post because I was one of the many who couldn't afford a 56k modem at the time. It's so good to see the scene still going strong on multiple platforms and coders/musicians/designers getting together and continuing to push boundaries at the various disciplines and now we have platforms such YT, Vimeo etc to view this magic on. As Andromeda once said - Ad Astra Ad Infinitum...
+Tim Aniol Yeah, I also really liked the dot. On the other hand, the whole video was ruined for me, because I spent the whole thing thinking about what the Hell "64k" could mean. It just doesn't make any damn sense.
+James Ianni I wouldn't be able to say what was used to make the demo easier to handle, but whichever way you say it, it's still extremely impressive! It would be neat to see how far we could go with only pure assembly access, or something. & Thanks for your remarks! :D
***** I so love normal TH-cam Comments, like yours, thanks for that in advance ;) The Audio infact in all "small" demos/intros is a software synth that is packed into the executable, together with the respective "track".One is better, has more filters, than the other, but they are all magic. If you really are into the backgrounds, I recommend to checkout kb^fr v2, the most sophisticated software synth ever made (in 2004...)- and it still is used until today. Just check out this: www.pouet.net/prod.php?which=15073
The more you know about coding, the less you believe stuff like that could be done in 64K (or whathever compo category is). And that's despite the fact that you are aware how to approach some of the problems the coders had to resolve. And this is going on for decades now. Unbelievable...
Procedural data generation - sure. But here even the 'screenplay' - related data and routines seem quite complicated, not to mention actual engines. For me it looks like whole ages of code evolution, completely alien for normal utility-oriented coding folk.
Yeah, Windows 10 is littered with those demoscene support codes. And it seems I'm lucky that for 30 years no one have noticed what I know about that topic. Thanks for the tip, btw. Now I know how to become a coding expert. If only I could figure out how to download an executable...
@Barry Manilowa - I doubt they use that much of CPU. This stuff is mostly shader-based. I know that you can have a whole machine-learning system in 5 lines of code, however it requires tons of specialized libraries. This demo requires what - working video drivers?
the impressive thing is the real-time side of animation imo. As a programming hobbyist and casual humble "scener" I appreciate more this feat than the fact it's 64k, people have done even more incredible stuff regarding code complexity in 4k and smaller categories
To all beings who are guessing how these things are possible: Limitations and restrictions are a door to human creativity and you are watching results of that. Study, research, create... unleash your potential. We humans are awesome species when being confronted with the imaginary walls of the seemingly impossible.
How the hell did they do this I get that the executable is a generator but how can it generate something with these specific kinds of details within that size?! Beyond incredible, 11/10, amazing work.
Holy cripes! This is absolutely the most fabulous piece I've seen so far :D And the exe which generates all this... :O black magic! 64 KB... for this? Only 64K for *all of this*!? Amazing :D
+Anita Kai 64kb it is. I too agree that they deserved to win against Conspiracy, but it was a extremely close win with 1888 against 1890 for Mercury. Maybe the closest ever :)
Beautiful, fantastic, astonishing work and rending, including the music and with 64kb of memory only! Big video game companies with their tons of gigabytes of data are ashamed now :D
LOL! talk about overhyping that product!. hahah nah that emulatorthing cannnot do that. it is just slightly faster than a 060 anyway.. this requires "quite alot more"
@@ChuckyGang I have a Vampire 2+; it's a lot faster than a MC68060, and it has SIMD "AMMX" instructions, and it's 64-bit. There's really no comparison with a MC68060. I'd program it myself, except between wrenching on cars, helping friends and working full time, I'm short on time.
@@ChuckyGang because PC sucks ass; it's a piece of shit architecture with a piece of shit processor with a piece of shit instruction set and piece of shit hardware. PC buckets were shit, they are shit now, and they will always be shit. It's a garbage computer designed by morons. If it weren't for SGI engineers and Nvidia, PC wouldn't even have the kind of graphics it has. It takes UNIX hardware to make a PC bucket have decent graphics capabilities. Otherwise it would be even worse garbage than it is.
@@AnnatarTheMaia it is slightly faster. nothing more.. I have a vampire aswell. it is however now in a plastic box set to die. I cannot let anyone have it as that would be to support that pile of junk
I'd be more suprised if a virus *and* a demo could fit in the one file. Most likely your virus scanner is picking up a false positive - although sadly 25/57 on VirusTotal also don't like it.
If you sift through the data given on these sites you can see most of the red flags are due to the compressor, kkrunchy, which is used in tons of scene demos. Besides that you can read all the strings, and I can tell you that every single string I saw (read a few hundred) had only to do with graphics stuff. Besides that all the API calls are to OpenGL... the list goes on. All that said, doesn't guarantee safety of course. Then again if they managed to pack a really sophisticated trojan AND the BEST scene demo together into 64k I think they have the right to pwn my life.
Procedural generation, and extremely compact code. You could pack it into something even smaller if you removed the real time requirement and used binary lambda calculus to express the logic.
The general idea is that to a large degree memory and computing power can be substituted for each other. The program is tiny but it will eat up memory and CPU like crazy.
@@Turtle1631991 I ran it on my PC, and it wasn't too bad. ~50% GPU usage (RTX 2060), 2GB VRAM usage (out of 6), and CPU (i7-9700K) was pretty low too. It probably generates all the assets it needs during the loading screen and keeps them ready in VRAM
5:20 : "Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam." ― Carl Sagan
Brilliant. The best Mercury work so far. Absolutely great demo, however music wasn't that great, imho. But this demo is sick anyway. One of the best fresh stuff.
Mind fucking blown to 64k pieces.
_Mind fucking blown to 64k pieces_
Short of coding a demo that accomplishes literally just that... ^_^\m/
So many nerdy details about space exploration in this one!
1:25 - Rocket launch with realistic trajectory
1:50 - Space elevator
2:50 - A colony on Mars
2:20, 4:19 - Transmission of energy via laser
3:31 - A space colony
5:20 - "Pale blue dot" - Earth shot by Voyager
I dont UNDERSTAND very good english so the last one your have written is the Earth shot by another plant ?
@@aughhhhhhhhhhhh it's the earth from the view of a satellite. In the real life, there is a satellite named "Voyager". In 2017, The satellite quitted the solar system. In the video, the blue thing is the earth and we are the satellite quitting the solar system
@@aughhhhhhhhhhhh In the parallel Universe scientists would install on the Voyager a plasma beam to shoot the Earth, but not here. It's the picture of Earth taken by the Voyager.
But engine brightness is the same on all 3 stages, which is not quite realistic because upper stages usually have less powerful engines.
I never noticed the space elevator.
The only possible explanation is that they're channeling bytes from a parallel universe.
heh
Sounds legit.
This sh1t is an SCP
Putting this in 64KiB is next to a miracle. But it's not only technically stupendous but also a great work of art. Begins with a reference to "2001" and ends with a reference to "The Pale Blue Dot".
The things people manage in a 64K executable never cease to amaze me. This looks better than many unrestricted PC compo entries.
I agree. I think if you are limited to just 64k you are even more bound to amaze than if unrestricted. If you had this demo in the unrestricted area, how many people of us do you think would still obsess about how amazing this looks? I guess it would be a considerable amount less.
Yeah, makes you wonder how good compression algorithms we may have in the future when we can run a full human level AI that designs a new algorithm to compress a single file. The only real limit is going to be actual entropy in anything meant for human consumption will actually have pretty low entropy so it will compress nearly this well. (Explanation: consider the 64 kB program as a compressed file for the video here in TH-cam.)
@@MikkoRantalainen they all want to be vegan in the future but why must this tofu Sausage and the Kinoa Burger taste like da real MC Coy? These Muppets are all in da hypocrisy-Rush
I watch this at least once a week. This piece of art incorporates everything that, to me, makes the beauty and awe of science fiction, astronomy, space exploration - and on top of that, the somewhat retro-futuristic look just strikes a nerve in me. Goosebumps galore!
Hard to imagine this is 64kb.
65kb in fact
no, 64 in fact.
It is pretty masterrpiece in 64 rb, but when you execute the file you'll see how much memory it takes.
If this were made by a game company, it would be 64GB. 😂
well you'll be damned when you see how much it consumes in your memory lol
Some parts of this honestly look better than most current... even upcoming games.
Damn fine work.
This is awesome! But the fact that it's all generated on-the-fly by a tiny 64k program is mind blowing! This is magic!
i think it's just compressed in a clever way
@@AnnoyedArt1256 there's probably some compression involved, but I think textures/meshes/sounds are probably generated during the loading screen in the beginning
@@AnnoyedArt1256 Well captain obvioous..
@@AnnoyedArt1256 "just" compressed. lol.
@@AnnoyedArt1256 Synthsounds, textures, 3d structures and much more can be procedurally generated. You could call the manmade "description", i.e. the algorithms, processing steps, and parameters "compression" of course.
Bloody hell, this looks near-photorealistic. And it only takes up 64k. The Demoscene never ceases to amaze me. If only the game industry would use these techniques...
This is absolutely insane.
This one is truly a masterpiece. This gives the feeling that demoscene has still lot to offer. Pure art.
It's been a good few years since I've watched any demos and all I have to say is this is absolutely mind blowing. This beats any demo I've ever seen especially considering it's 64k. It's good to see that demo sceners are still leading the way.
That´s a lot of atmospheric mood in only 64KB. This is such a masterpiece!
This really stands out. I am watching it over and over again. What a great work!
Amazing experience. Great demo!
When the moon began to change - I got goose bumps both outside and inside.
Perfect representation of space and time
Love it. Been watching and contributing to the scene on and off for more than 2 decades. This is a masterpiece. Well done!
I've been enjoying the demoscene since I had an A500 in the late 80's and got involved with the whole "sharing thing" a few years later - by post because I was one of the many who couldn't afford a 56k modem at the time. It's so good to see the scene still going strong on multiple platforms and coders/musicians/designers getting together and continuing to push boundaries at the various disciplines and now we have platforms such YT, Vimeo etc to view this magic on. As Andromeda once said - Ad Astra Ad Infinitum...
Amazing 64k, I tip my hat off to Mercury! They totally deserved to win against Conspiracy!
Watched this so many times. Absolutely love this!
those are some amazing visual compositions
The last scene: pale blue dot? :) beautiful.
+Tim Aniol Yeah, I also really liked the dot.
On the other hand, the whole video was ruined for me, because I spent the whole thing thinking about what the Hell "64k" could mean. It just doesn't make any damn sense.
+Richard Ballstein It means the entire video (music, engine, and visuals) was made with only 64 kilobytes of code. Insanity!
That is interesting.
I still don't think I'll ever be able to enjoy it, though. Not after my initial experience.
+Richard Ballstein Are you high?
+James Ianni I wouldn't be able to say what was used to make the demo easier to handle, but whichever way you say it, it's still extremely impressive! It would be neat to see how far we could go with only pure assembly access, or something. & Thanks for your remarks! :D
just watched it again. Epic. This is soo awesome still.
demo scenes and their creators :) never fail to impress me. So much stuff in 64k
my first ever youtube comment - masterpiece! interstellar,doom,event horizon,sagan,cubrick in 64k
Just rewatched it… absolutely ace. Still remember when I have seen it at Revision on the big screen with sound through the amps….
64кб чистейшей техномагии !
A traditional game designer would do this in 6,4 GB
Yeah. The games industry really needs to take a few pointers from the Demoscene.
Today 64kb is the crosshair jpg in a fps game.
Its not designers who determine the size of games
@@Roxor128 A lot of demo sceners work in games....
@@mikiex Judging by the amount of disk space your typical commercial game takes up, they're clearly an extreme minority.
These guys have learned to bend time, space and information. Brilliant.
Wow!!! I am blown away! Man, you guys have so much talent. Excellent work!!
The beauty of abstraction and generation from abstraction illustrated
Absolute
mind-bending insanity. This is beautiful
true modern digital art and coding genius
Sometimes I think about this in my bed.
O kurwa! Water effect made me bewilderment. Never seen better. WOW!
Can't imagine even squeezing the audio into 64k. Amazing demo.
+pengo The Audio is the easiest part here...
***** I so love normal TH-cam Comments, like yours, thanks for that in advance ;) The Audio infact in all "small" demos/intros is a software synth that is packed into the executable, together with the respective "track".One is better, has more filters, than the other, but they are all magic. If you really are into the backgrounds, I recommend to checkout kb^fr v2, the most sophisticated software synth ever made (in 2004...)- and it still is used until today. Just check out this: www.pouet.net/prod.php?which=15073
+TheYouSphere
It is a 64k executable(application), which contains compiled shaders(probably what you call "OpenGL script") and "regular" code
One of the most impressive 64k Demos I have seen in a long while.
The more you know about coding, the less you believe stuff like that could be done in 64K (or whathever compo category is). And that's despite the fact that you are aware how to approach some of the problems the coders had to resolve. And this is going on for decades now. Unbelievable...
Procedural data generation - sure. But here even the 'screenplay' - related data and routines seem quite complicated, not to mention actual engines. For me it looks like whole ages of code evolution, completely alien for normal utility-oriented coding folk.
Yeah, Windows 10 is littered with those demoscene support codes. And it seems I'm lucky that for 30 years no one have noticed what I know about that topic. Thanks for the tip, btw. Now I know how to become a coding expert. If only I could figure out how to download an executable...
@Barry Manilowa - I doubt they use that much of CPU. This stuff is mostly shader-based. I know that you can have a whole machine-learning system in 5 lines of code, however it requires tons of specialized libraries. This demo requires what - working video drivers?
If so easy - make an example yourself.
the impressive thing is the real-time side of animation imo. As a programming hobbyist and casual humble "scener" I appreciate
more this feat than the fact it's 64k, people have done even more incredible stuff regarding code complexity in 4k and smaller categories
3:43 This Fluid Simulation
I simply love it! Great atmosphere!
One word... beautiful !
if this were a game on steam it would have 1GB updates every week
This is mind blowing art of coding 💪 💪 💪
just awesome, guys. thanks!
Absolutely wonderful
Very nice. Love those water scenes..
To all beings who are guessing how these things are possible:
Limitations and restrictions are a door to human creativity and you are watching results of that.
Study, research, create... unleash your potential. We humans are awesome species when being confronted with the imaginary walls of the seemingly impossible.
Yeah! YEAAH !! Demoscene rulez.
Makes me get how much beauty in nature and space there is, and how it can truly be derived from something so simple - if this can be done in 64k
Something wonderful :) and still 64k.... amazing! :O
How the hell did they do this
I get that the executable is a generator but how can it generate something with these specific kinds of details within that size?!
Beyond incredible, 11/10, amazing work.
the best 64k scene evermade!
Just... So... Stunning...
Holy cripes! This is absolutely the most fabulous piece I've seen so far :D
And the exe which generates all this... :O black magic! 64 KB... for this? Only 64K for *all of this*!? Amazing :D
+Anita Kai 64kb it is. I too agree that they deserved to win against Conspiracy, but it was a extremely close win with 1888 against 1890 for Mercury. Maybe the closest ever :)
Beautiful, fantastic, astonishing work and rending, including the music and with 64kb of memory only! Big video game companies with their tons of gigabytes of data are ashamed now :D
This is so great slow-paced demo, and small things...like 1:20-1:47(that snd-sync with small.. line) are great there.
This is better than a good deal of _Gigabyte_ sized videos...
This is the kind of graphics I want to see on a Vampire-powered Amiga, since it can do very high resolution 32-bit graphics.
LOL! talk about overhyping that product!. hahah
nah that emulatorthing cannnot do that. it is just slightly faster than a 060 anyway.. this requires "quite alot more"
and then. it would not be "amiga" anymore. so why not simply do it in shaders on a PC anyway.. nah! vampire is for the trashcan
@@ChuckyGang I have a Vampire 2+; it's a lot faster than a MC68060, and it has SIMD "AMMX" instructions, and it's 64-bit. There's really no comparison with a MC68060. I'd program it myself, except between wrenching on cars, helping friends and working full time, I'm short on time.
@@ChuckyGang because PC sucks ass; it's a piece of shit architecture with a piece of shit processor with a piece of shit instruction set and piece of shit hardware. PC buckets were shit, they are shit now, and they will always be shit. It's a garbage computer designed by morons. If it weren't for SGI engineers and Nvidia, PC wouldn't even have the kind of graphics it has. It takes UNIX hardware to make a PC bucket have decent graphics capabilities. Otherwise it would be even worse garbage than it is.
@@AnnatarTheMaia it is slightly faster. nothing more.. I have a vampire aswell. it is however now in a plastic box set to die. I cannot let anyone have it as that would be to support that pile of junk
2:20 : I'd love to find a high-res version of that picture! Would be a great painting to hang in my living room :)
hell yeah
Download and run it yourself, then you can take a high res screenshot
Actual link:
www.pouet.net/prod.php?which=67113
+Justin Halliday thanks, fixed. Don't know what went wrong there as it was missing the last 4 digits ;)
I'm a little bit concerned about trojan Kryptik that my anti-vir found in those files. Why is it there? Is it safe?
I'd be more suprised if a virus *and* a demo could fit in the one file. Most likely your virus scanner is picking up a false positive - although sadly 25/57 on VirusTotal also don't like it.
The Heuristic Scan will trigger - i can explain - if you know howto code tight
If you sift through the data given on these sites you can see most of the red flags are due to the compressor, kkrunchy, which is used in tons of scene demos.
Besides that you can read all the strings, and I can tell you that every single string I saw (read a few hundred) had only to do with graphics stuff.
Besides that all the API calls are to OpenGL... the list goes on.
All that said, doesn't guarantee safety of course. Then again if they managed to pack a really sophisticated trojan AND the BEST scene demo together into 64k I think they have the right to pwn my life.
I will NEVER understand how it can fit in 64k.
Benoit Adam Assembly language
I never understand how the "4kb demoscene" is possible
Procedural generation, and extremely compact code.
You could pack it into something even smaller if you removed the real time requirement and used binary lambda calculus to express the logic.
The general idea is that to a large degree memory and computing power can be substituted for each other. The program is tiny but it will eat up memory and CPU like crazy.
@@Turtle1631991 I ran it on my PC, and it wasn't too bad. ~50% GPU usage (RTX 2060), 2GB VRAM usage (out of 6), and CPU (i7-9700K) was pretty low too. It probably generates all the assets it needs during the loading screen and keeps them ready in VRAM
Beautiful.
Mind... Blown.... :O
This is incredible.
lovely touch at the end, someone knows their astronomy
these guys hacked the universe
so beautiful and amazing what procedural generation can do with 64 1000ths of a megabyte
water ripples are awesome !
For reference, this video in its full, downloaded version is ~121 MB, or 124,094 KB.
But the executable file is 64k
Thoroughly impressive.
Amazing work, good job !
This runs okay in wine on linux. Some colours go a little funny.
***** I've swapped my OS and computer since then I'm afraid; can't remember.
I'd look up what version we were on at the time I posted that.
An idea has happened. Try using this >> www.playonlinux.com/en/
It employs wine but in a way that's more geared towards gaming.
Magnifique !!!!
"Pale blue dot"!!! Why I didn't notice it before??
wow so close to 65,536 views
Фишка в том русскоязычные друзья, что это весит 64 кб
И это изначально было не видео, а демо к игре, как у механиков. И это код на ассемблере...
Cool, do the Amiga version. ;)
Great work!
I N C R E D I B LE
just like the real deal with everything being at the size of a needles pin in the beginning, this demo seems to use the same principle :) breathtaking
Stunning.
Timeless...
Cool Stuff and great work! =)
very nice. Well done mercury.
I just can not believe what I see with my own eyes! only 64 kilobytes!
super! excellent! great!
stunning, hope it wins :)
"640K ought to be enough for anybody."... Wait!!
Big time! Masterpiece!
Amazing shaders!
still amazing in 2020!
It still impresses in 2020
5:20 : "Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam."
― Carl Sagan
These words are way deeper and more important than any religion or philosophy that ever was or ever will be.
Damn... This is deep.
Brilliant. The best Mercury work so far. Absolutely great demo, however music wasn't that great, imho. But this demo is sick anyway. One of the best fresh stuff.
Incredible.
insanely good !! :)
How??!!!!!! it's adorable!!
HOLY-
Thats a lot of real-time light ray diffusion.
AMAZING .....
when the moon start changing - goose bumps