I'm gonna play DS of ambi myself and i've made my own build and seeing this,you're baiting Too many conditions: 1)Reduced crit dmg modifiers bricks you 2)End charge generation is unreliable(you don't have things like 10 minimum power warcry mastery) the fact you've marked it as having end charges in pob is misleading btw your max phys hit drops to 17k which is abyssmal within the context of a high end melee build aspiring to do juiced t17s 3)No crit damage reduction,rolling enemy crit map modifier will kill you frequently 4)With iron reflexes map modifiers/eldritch altars that reduce your armor especially will hit really HARD. 5)Please keep in mind slayer "headsman" ascendancy notable is misleading.20% Is not felt during mapping usually u'd have already killed it without the mob not ever dropping that much or it doens't actually reduce the number of attacks you need to make,it's good for bosses sure but it's worth mentioning.I'm talking about the culling effect in specific. 6)You MELT against DoTs and aura effect destroys you even further in that regard.Petrified doesn't protect you from them,20% conditional(have to hit something) fortify will not be enough especially in the context of you are not ailment immune no protection or mitigation as well. 7)Leech sustain/CB-bleed immunity issues:My friend,unless you are gifted currency,you will not hit cb implicit on any of those jewels in your pob,it will be on a significantly weaker jewel.What happens when you run out of life flask charges?This is a concern.Permanent bleed immunity can be gained from er/ev mastery but you lose nearly 3k max phys hit and this is linked to the writhing jar because what are u gonna do when you don't have something to hit and leech (your build will immediately fall dead the moment it stops leeching) you need writhing jar but without more CB-bleed immunity investment this isn't possible. 8)(not sure what 8 was) 9)your gems are an absolute mess,they are not efficiently linked and are not put into categories helmet/boots/main-hand etc I had to do it myself just so I can see if you could add molten shell in there and you can do it but without investment in the skill tree or increased cooldown recovery to help it CWDT molten shell with this much armor is not gonna be too helpful. 10)Conditional 100% reduced curse effect,50% from flask 50% from minor gods and with only the belt hunter mod will not be enough to sustain the effect reliably. 11)Rolling extra armor on mobs will reduce your damage because u opted to take the 10% more phys mastery rather than the 50% ignore phys reduction 12)No ailment immunity not even conditional such as boots focus craft this is HUGE. 13)Your life leech/On hit rate is deceiving and you will lead a lot of people off a cliff. In reality you are not nearly tanky enough or have enough attack speed to benefit from this number. 14)You only generate power charges through assassin's mark,while for bossing it's fine,your crits will feel noticeably different while mapping(in a bad sense) 15)Unreliable rage generation/maintenance,unless you hit you will start losing generation.Again this will all have an impact on how the build feels while mapping.Think of bossing phases,running around the map and how your flask charge generation isn't good enough. 16)-accuracy map modifiers will also brick you,you're on the edge of acceptable accuracy levels not to mention getting cursed by enfeeble which will be the case for the majority of the time with only having 50% reduced curse effect,can be blinded and can face evasive monsters.I'm gonna be generous and assume you will get some %chance to blind on hit probably from tatoos. 17)Build far too squishy to be able to handle -max res map modifiers. 18)Conditional 48% chance to bleed,20% base and 28% IF you manually cast lvl 20 vulnerability for a total of 48%,against bleeding ememies your dps is 34.2m and against non-bleeding enemies it's 26.7m.Again this dps dmg will be felt while mapping. 19)FInal and most important,where is your strike skills target +x additional targets,it's only the attack mastery and you're gloves don't have the searing exarch implicit and your range is HORRIFIC 1.5?! are you out of your goddamn mind brother?In my own build I have 2.7 strike range,3.1 if assured strike conditions are met and have a total of 4 strikes per attack. Please don't take this build seriously you will be massively disappointed and it's doing a disservice to this great gem.Don't get me wrong I admire the effort and the enthusiasm but please don't.
bruhh i love 100 gecs and lil peep so i tried my best to like this but i cant 😭 nice job tho
It’s good Gang keep working bring the vox up that it 💯💯💯
Figo
I'm gonna play DS of ambi myself and i've made my own build and seeing this,you're baiting
Too many conditions:
1)Reduced crit dmg modifiers bricks you
2)End charge generation is unreliable(you don't have things like 10 minimum power warcry mastery) the fact you've marked it as having end charges in pob is misleading btw your max phys hit drops to 17k which is abyssmal within the context of a high end melee build aspiring to do juiced t17s
3)No crit damage reduction,rolling enemy crit map modifier will kill you frequently
4)With iron reflexes map modifiers/eldritch altars that reduce your armor especially will hit really HARD.
5)Please keep in mind slayer "headsman" ascendancy notable is misleading.20% Is not felt during mapping usually u'd have already killed it without the mob not ever dropping that much or it doens't actually reduce the number of attacks you need to make,it's good for bosses sure but it's worth mentioning.I'm talking about the culling effect in specific.
6)You MELT against DoTs and aura effect destroys you even further in that regard.Petrified doesn't protect you from them,20% conditional(have to hit something) fortify will not be enough especially in the context of you are not ailment immune no protection or mitigation as well.
7)Leech sustain/CB-bleed immunity issues:My friend,unless you are gifted currency,you will not hit cb implicit on any of those jewels in your pob,it will be on a significantly weaker jewel.What happens when you run out of life flask charges?This is a concern.Permanent bleed immunity can be gained from er/ev mastery but you lose nearly 3k max phys hit and this is linked to the writhing jar because what are u gonna do when you don't have something to hit and leech (your build will immediately fall dead the moment it stops leeching) you need writhing jar but without more CB-bleed immunity investment this isn't possible.
8)(not sure what 8 was)
9)your gems are an absolute mess,they are not efficiently linked and are not put into categories helmet/boots/main-hand etc I had to do it myself just so I can see if you could add molten shell in there and you can do it but without investment in the skill tree or increased cooldown recovery to help it CWDT molten shell with this much armor is not gonna be too helpful.
10)Conditional 100% reduced curse effect,50% from flask 50% from minor gods and with only the belt hunter mod will not be enough to sustain the effect reliably.
11)Rolling extra armor on mobs will reduce your damage because u opted to take the 10% more phys mastery rather than the 50% ignore phys reduction
12)No ailment immunity not even conditional such as boots focus craft this is HUGE.
13)Your life leech/On hit rate is deceiving and you will lead a lot of people off a cliff. In reality you are not nearly tanky enough or have enough attack speed to benefit from this number.
14)You only generate power charges through assassin's mark,while for bossing it's fine,your crits will feel noticeably different while mapping(in a bad sense)
15)Unreliable rage generation/maintenance,unless you hit you will start losing generation.Again this will all have an impact on how the build feels while mapping.Think of bossing phases,running around the map and how your flask charge generation isn't good enough.
16)-accuracy map modifiers will also brick you,you're on the edge of acceptable accuracy levels not to mention getting cursed by enfeeble which will be the case for the majority of the time with only having 50% reduced curse effect,can be blinded and can face evasive monsters.I'm gonna be generous and assume you will get some %chance to blind on hit probably from tatoos.
17)Build far too squishy to be able to handle -max res map modifiers.
18)Conditional 48% chance to bleed,20% base and 28% IF you manually cast lvl 20 vulnerability for a total of 48%,against bleeding ememies your dps is 34.2m and against non-bleeding enemies it's 26.7m.Again this dps dmg will be felt while mapping.
19)FInal and most important,where is your strike skills target +x additional targets,it's only the attack mastery and you're gloves don't have the searing exarch implicit and your range is HORRIFIC 1.5?! are you out of your goddamn mind brother?In my own build I have 2.7 strike range,3.1 if assured strike conditions are met and have a total of 4 strikes per attack.
Please don't take this build seriously you will be massively disappointed and it's doing a disservice to this great gem.Don't get me wrong I admire the effort and the enthusiasm but please don't.
Naaaah I just bore witness to cursed and forbidden practices