For me, one of the most satisfying moments to see in video games is when you get full healed in RPGs. Mostly because Shin Megami Tensei taught me to heal every off turn unless if I wanted to die on the next turn.
Speaking of the GBA games, I really miss how the map sprites would bop up and down in unison. The 3D games look so boring in comparison, with everyone just casually standing there.
I could look at Swordmaster's and Nomad Trooper's sword crits for hours without getting tired. Shame Ranger's version of the sword crit couldn't do the latter justice.
@@VonFirflirch I suppose they acknowledge the GBA sprites by having them represent each classes in Three Houses, especially with Byleth being interactive in the loading screen.
i forget where i read this: when making Donkey Kong Country, Rare used a more powerful computer to make 3-d models of all the characters, then took lots of 2-d "snapshots" of them, then put THOSE in the actual game.
Isn't that common knowledge? Plus the answer to "how does it look that good" is right there in the comment: it's all already rendered and simply digitized
Other games o the time did that kind of thing, though, but yet they didn't convert this well to video game graphics to me. (The only bad thing are those weird dark pixels around some sprites, which are probably transparent pixels that were forced solid by the conversion to the SNES, but other games' pre-rendered graphics have that oddity too.)
@@zen_arcade just because it's common knowledge doesn't mean that just about anyone can do it. the unspoken art is the skills employed to make DKC so great
I'd disagree with that. The story is terribly written for 90% of the game, the map design is mostly pretty atrocious, and Micaiah's entire route/team is both badly written and bland. I don't know if the game was unfinished or what, but it's a huge letdown after how amazing PoR is.
@@Jordan3DS I disagree, the story is my favorite in the entire series BY FAR! It's incredibly epic and it perfectly captures the "dark fantasy" tone I love from this series. The Tellius series are my two favorite games of all time!!
@@dinar8749 I love PoR and its plot (besides the lackluster ending), but I dunno, RD is just the worst FE plot that's not Awakening or Fates to me. Everything is a total excuse to have a story, rather than giving characters any sort of actual motivation like in a proper FE game. The blood pact alone is one of the biggest asspulls I've seen in a story, it's literally a case of "I don't want to do this but some bullshit piece of paper says that I have to be evil so that we can have a plot!" On top of that, it ruins Naesala's entire existence as a character, since it turns him from a man doing bad things for the sake of his people to just "I had to because the blood pact made me do it!" Micaiah is also a poorly written character with completely idiotic motivations, she commits acts of atrocity for no reason then cries and says "FEEL BAD FOR ME, WAHHH". There's also Begnion's soldiers at the beginning of the game, who act like irredeemable monsters for no reason other than the game needing a villain. If they had said something like "Those Daien dogs murdered my family, I'll never forgive them!" then maybe it'd make more sense, but they're just horrible pieces of trash that would eat babies for fun just for the sake of having bad guys, which is exactly the kind of writing that Awakening and Fates have. In general, I'd say that Fire Emblem went through a "Dark Age" from the time after PoR until Shadows of Valentia came out and broke the cycle. Shadow Dragon DS and New Mystery are both horrendously ugly remakes (with New Mystery in particular having stupid game design and story changes), Radiant Dawn's plot and map design are incredibly lacking, and Awakening and Fates speak for themselves. I don't know if everyone with talent at IS just quit after PoR came out, but I don't think it's a coincidence that every single FE game that released over that period of time was either mediocre or just plain horrible.
I'll give three things I've always like to look at: 1.Greenpath from Hollow Knight, after being in the cave looking crossroads we are treated to a nice plant area 2. Varies levels from Kid Icarus Uprising, in particularly the places that are in space. 3. As Whothisgit stated in best levels #12 the sunrise at the end, pretty much most of mario galaxy.
"This is an art style that can't seem to be recreated these days, and that makes me sad". Alright, guess I'll give up on the game I was designing that recreates this exact style.
Even my ears have not been left alone, I have always loved the crunchy bass sound of an exploding barrel. And David Wise.. thank you for making such great music.
Awesome, now the eyes have some "don't leave" stuff too! I'm wondering how would a "don't leave my mind alone" vid feel like? Would love to see some of your "pleasurable" dreams! ^_^ Love you git!
I think graphics definitely matter, but not in the way that people traditionally think. Art style is much more important than graphical horsepower, which is why I'd say that there's a legion of older games that look ten thousand times better than the most expensive triple A modern games. There are games that I flat out wouldn't be able to play because they're too ugly (like Dragon Age Origins), but that's not because they're dated but instead because of the horrendously ugly art styles. Imagine if Breath of the Wild looked like Skyrim with generic, ugly, and unsaturated visuals, it'd arguably ruin the experience of exploring the world.
Some of my favorite places..... * Almost the entirety of Final Fantasy X (particularly Besaid Island). * The Good Future levels of Sonic CD (particularly Collision Chaos Good Future). Some other timezones are also pretty (like Tidal Tempest). * Facing Worlds from Unreal Tournament.
You should be proud of that Rolycoly you caught... Not only was it Shiny, it was a Square Shiny, an even more rare variation of a Shiny... The most common way to get this variety is through event Shiny Dens, which focus on one species, if my memory is correct...
1:12 It's strange, since any other game with those 90's pre-rendered, SGI graphics looks pretty dated today, but these Donkey Kong Country games...they still do look good! How did Rare pull that off?
Donkey Kong Country Returns and Tropical Freeze are also wonderful uses of the colour palette, if not quite as revolutionary. Hard to remember the last time a game's graphics truly astounded me (as you said we've been seeing diminishing returns for a while now), but I remember being very wowed by Coruscant in The Old Republic. Probably the first time the capital has been given such fidelity in a Star Wars game. I also liked Nar Shaddaa for pulling off the opposite kind of planetwide city, lots of neon and sleaze.
0:53 To be fair, it's a *blizzard!* And everything being blurry makes perfect sense in a real blizzard, so it works out. 11:23 That Bulborb looks like it fused with Mr. Gru.
@@windmage0168 Character animations and 2D graphical presentation made it my favourite game in the series, and definitely the game with best animations on N3Ds. But... Battle animations wise, RD is better than any 3D FE game. They are so over the top and powerful! But SoV has character personal animations and full voice acting so i still prefer it-
i was hoping you'd mention mount valak when you mentioned unique color palettes for areas and mentioned xenoblade 1. they made the snow area turn yellow at night. fucking magnificent.
Art direction plays a vital role on making a game stand out in the visual department. That being said, one of my favorite worlds to explore because of the visuals is Vvanderfell (Morrowind), both the original and the ESO versions. Both give such an unique feeling, mostly because of how *ehem* unique the overall flora/fauna and cities are (and darn, the music~)
One recommendation for these videos is the Guilty Gear series. XX sprites are amazing, Xrd's cartoony look still holds after almost 10 years from launch and Strive seems to me the most beautiful an anime fighter will ever look.
It's a great feeling when you pick a console like super Nintendo and sega genesis and you see games that extracted their max potential. Graphics and music were super good
People talk about character design in the GC/Wii Fire Emblem titles but can we take a moment to appreciate the godly design of characters in the Gameboy Advance titles? ESPECIALLY in Binding Blade. I am of the belief that Gonzalez is, in all seriousness, a genuinely GOOD character in terms of design and actual personality
I think that FE4 - FE9 were the peak of Fire Emblem character design, with special mention to Shadows of Valentia where Hidari turned previously generic looking characters into arguably the best designs in the series. Three Houses is decent in terms of character design, but the art itself looks so bad that it makes the designs look worse than they actually are.
Kinda sad you didn’t mention meteos here, you’ve talked about it before and I love the variety of shapes and explosions that sends dopamine to my brain that occurs in game, and those ending cutscenes? Really pretty too
13:58 i had same kind of strange behaviours pal! i sometimes install no collison detection mods in different big map games just to do out of bounds stuff and of course, fall! such as ffxv on the pc. Also i had two honorable mentions, Heisenburg stage in Resident Evil Village, such a massive dark underworld just like some God of War titles. i am hating giant creatures but man, some sceneries in God of War made me 🙊 But this is still kinda weird. I usually i only told ppl i played sports simulation games like Steep to overcome fear of height, not seeing from the higher ground in video games.
"Nintendo always knows how to get the most out of their systems, even though they're usually less powerful than the competitors" with less capabilities, you need to get creative
Slow but powerful attack animations are among my favourites, if done right. There's so much satisfaction in seeing a long charge lead to something incredibly powerful. That's not to say I dislike extremely quick but deadly attacks though. I love Swordmasters' crit animation in GBA Fire Emblem, and Mythra's side B in Smash Ultimate to a lesser extent.
1:04 Ever since the Gigaleak, I've been wondering about that, since among the Super Mario World sprites are sprites from 1989 done in a 3D style, yet meanwhile, the earliest of Yoshi's Island sprites, from June 17th 1992, shows no aesthetic differences from the final game (even back then, the intro cutscene is the only thing that resembles 3D). Could that either be a misquote, or Miyamoto getting the two games mixed up?
For whatever reason I'm actually not a fan of Radiant Dawn Ike. I much prefer his previous character design and I'll take his lord promotion over Vanguard any day. But aside from that, I couldn't agree more on the impact of promotions in strategy games.
You’ve played crystal warriors havent you git? Have you played this game’s sequel Royal Stone? That game is pretty don’t leave my eyes alone worthy. It looks like a 16 bit game and it was released on the game gear
If you love games with eye candy graphics, definitely check out mad rat dead, the game has a strange mix of anime, cartoons, and comic books for an aesthetic and it looks gorgeous.
@@raphl5207 Okay fair point. Honestly it's pretty funny to think about how Sonic got in. Like, Ringo and Tee are just going about their day, having a nice time together when Sonic gets yeeted through a portal and into a nearby building with the bowling noise from Wii Sports Resort playing. Sonic: *wheezing in pain* Ringo: Freakin' dimensional rifts again. Your boss is really bad at his job, Tee. Tee: *sighs* I'll go contact Ex.
@@M0D776 Which one would you say is your favorite so far? I also highly recommend FE3 (which houses the best versions of both Shadow Dragon and Mystery of the Emblem, the DS remakes are horrid), FE4 (which is the best game in the series), and Shadows of Valentia (which is almost equally as incredible as FE4).
10:2711:39 Someone's not a fan of Brittany. It's always amazed me how well Radiant Dawn's visuals have aged for a 2007 Wii game. If the battle animations weren't so time consuming, I'd keep them on so I could look at the pretty environments the whole time. The animations themselves are fun too, I never get tired of watching Sentinels spin like a helicopter after landing Impale
Hmm... I'm definitely not alone in that thing... I feel like modern shooters and adventure games in general feel all the same, graphically and mechanically
Have you played terranigma lub lub ? Because some of the scenes like when you revive the continents and revive plant life in the world are pretty “don’t leave my eyes” alone worthy.
I think I can speak for everyone who ever played Xenoblade if I say that it's not us that make Shulk jump over the edge, but the game itself. *glares at the damn ether mine* Edit: Probably my favorite visual part of Xenoblade Chronicles is when the Monado II gets unlocked on Prison Island. Though "You will know our names" playing in the background also helps. On a side note: What are your "standard party" in that game like? For me it would be Shulk in the lead with Fiora and Dunban
When I first played it on 3DS I used Shulk, Reyn, Sharla (since I thought that the traditional MMO setup of a DPS, tank, and healer would be good), but since then I've learned that Sharla is pretty worthless and so for my 100% run I typically stuck with Shulk, Riki, Dunban and using Shulk, Fiora, Dunban for the superbosses (since their agility is the highest). The great thing about Xenoblade, though, is that any team setup is viable as long as you know what you're doing, and I love that feeling of total gameplay freedom.
Every time i see Valiant hearts in your videos the more i want to play the Game. The problem is that i don't have neither a physical copy of the Game and a Playstation one. Also i don't know how to use emulators (ps1 emulators at least) can somebody help me with that?
Git, if you are searching for more awe-inspiring, hype-inducing moments I would recommend you to check the Super Robot Wars franchise. Otherwise, if what you want is beautiful vistas and worlds then Yume Nikki and its fan sequel Yume 2kki might be what you want.
@Quadsword If you still want to try it then give this guide a shot: yumeguide.blogspot.com/2019/05/idiotproof-guide-to-installing-yume.html Also, if there's some problem then try asking the Yume 2kki wiki people for help, they are always open to help others. As for the Japanese text? This game barely has any dialogue, so you aren't missing anything, really. However, if you still want an English version then the wiki will also help you because they always have good translated versions that are close to the most current version. Here's the link: yume2kki.fandom.com/wiki/Downloads#English_Translations
I'll be honest, I'm not a fan of either of Ike's class designs in Radiant Dawn, the armor is kind of lame and he's way too overly beefy. He looks awesome in PoR, though, especially when he gets promoted!
Starlight Carnival Act 1, Sonic Colors. ‘Nuff Said.
Imagine being epileptic and playing that stage
@@hypersonic2828 you just have to play the switch version, non updated
@@magolor152 I'm just talking about normally but yeah that'd work too
For me, one of the most satisfying moments to see in video games is when you get full healed in RPGs. Mostly because Shin Megami Tensei taught me to heal every off turn unless if I wanted to die on the next turn.
Wyrd Reconstruction crit 60. Nuff said.
@@d39street66 Oh, my Lord, that made me cry tears of joy the first time it happened to me.
To me, Pokemon gen 2 has awesome attack animations.
Hi
I played alot of pokemon on gameboy and i can say they get anooying after a while, I just turn them off most of the time.
Gen3 has some of the best in my opinion. Sadly also some of the worst....
Gen 1 is better
Gen 4 too
I'm surprised that you mentioned FE without bringing up the GBA crits and spells, those were definitely the peak of FE animation imo
Speaking of the GBA games, I really miss how the map sprites would bop up and down in unison. The 3D games look so boring in comparison, with everyone just casually standing there.
I could look at Swordmaster's and Nomad Trooper's sword crits for hours without getting tired. Shame Ranger's version of the sword crit couldn't do the latter justice.
@@VonFirflirch I suppose they acknowledge the GBA sprites by having them represent each classes in Three Houses, especially with Byleth being interactive in the loading screen.
@@bluekirby_64 I love the Berserker's. Basically becoming a tornado of death and destruction
@@ThePlagueWarden That's the Warrior, the Berserker throws his axe up and catches it before striking.
it's good to see when other people appreciate landscapes and pretty areas as well as all the details that the artists place in there.
i cant wait for the holy trinity to be complete with Don't Leave My Mind Alone, where he talks about dreams he didn't have but wishes he did.
or dreams he had and is glad to have had
don't leave my nose alone
"Many people like to relax with a cup of tea but I fucking hate the stuff"
Heh
Even more ironic as he is british
@@onosetaleokosun1889 yep
I hate tea and coffee, so I agree with him.
I love tea so I disagree.
I've never had tea, so I don't agree or disagree. To each their own.
I can't believe someone else could put into words what NES Remix made me feel, thank you so much
i forget where i read this:
when making Donkey Kong Country, Rare used a more powerful computer to make 3-d models of all the characters, then took lots of 2-d "snapshots" of them, then put THOSE in the actual game.
Isn't that common knowledge? Plus the answer to "how does it look that good" is right there in the comment: it's all already rendered and simply digitized
Other games o the time did that kind of thing, though, but yet they didn't convert this well to video game graphics to me. (The only bad thing are those weird dark pixels around some sprites, which are probably transparent pixels that were forced solid by the conversion to the SNES, but other games' pre-rendered graphics have that oddity too.)
@@zen_arcade just because it's common knowledge doesn't mean that just about anyone can do it. the unspoken art is the skills employed to make DKC so great
Fire emblem radiant down deserves way more love
I'd disagree with that. The story is terribly written for 90% of the game, the map design is mostly pretty atrocious, and Micaiah's entire route/team is both badly written and bland. I don't know if the game was unfinished or what, but it's a huge letdown after how amazing PoR is.
It's the best Fire Emblem after the Dawn Brigade part ends, and takes a break on part 4 before Endgame.
@@Jordan3DS I disagree, the story is my favorite in the entire series BY FAR! It's incredibly epic and it perfectly captures the "dark fantasy" tone I love from this series.
The Tellius series are my two favorite games of all time!!
@@dinar8749 I love PoR and its plot (besides the lackluster ending), but I dunno, RD is just the worst FE plot that's not Awakening or Fates to me. Everything is a total excuse to have a story, rather than giving characters any sort of actual motivation like in a proper FE game. The blood pact alone is one of the biggest asspulls I've seen in a story, it's literally a case of "I don't want to do this but some bullshit piece of paper says that I have to be evil so that we can have a plot!" On top of that, it ruins Naesala's entire existence as a character, since it turns him from a man doing bad things for the sake of his people to just "I had to because the blood pact made me do it!" Micaiah is also a poorly written character with completely idiotic motivations, she commits acts of atrocity for no reason then cries and says "FEEL BAD FOR ME, WAHHH". There's also Begnion's soldiers at the beginning of the game, who act like irredeemable monsters for no reason other than the game needing a villain. If they had said something like "Those Daien dogs murdered my family, I'll never forgive them!" then maybe it'd make more sense, but they're just horrible pieces of trash that would eat babies for fun just for the sake of having bad guys, which is exactly the kind of writing that Awakening and Fates have.
In general, I'd say that Fire Emblem went through a "Dark Age" from the time after PoR until Shadows of Valentia came out and broke the cycle. Shadow Dragon DS and New Mystery are both horrendously ugly remakes (with New Mystery in particular having stupid game design and story changes), Radiant Dawn's plot and map design are incredibly lacking, and Awakening and Fates speak for themselves. I don't know if everyone with talent at IS just quit after PoR came out, but I don't think it's a coincidence that every single FE game that released over that period of time was either mediocre or just plain horrible.
I'll give three things I've always like to look at:
1.Greenpath from Hollow Knight, after being in the cave looking crossroads we are treated to a nice plant area
2. Varies levels from Kid Icarus Uprising, in particularly the places that are in space.
3. As Whothisgit stated in best levels #12 the sunrise at the end, pretty much most of mario galaxy.
"The fact you hate Lub Lub so much proves she's a good actress and plays her part well."
...... oh..
"This is an art style that can't seem to be recreated these days, and that makes me sad".
Alright, guess I'll give up on the game I was designing that recreates this exact style.
🥺
Woah, didja revive Silicon Graphics from the dead to do it?
You got a SGI computer? Don't make me laugh lol
Best of luck bro
Even my ears have not been left alone, I have always loved the crunchy bass sound of an exploding barrel.
And David Wise.. thank you for making such great music.
Xenoblade sights always cheer me up. The views are always a treat at least to me.
Awesome, now the eyes have some "don't leave" stuff too! I'm wondering how would a "don't leave my mind alone" vid feel like? Would love to see some of your "pleasurable" dreams! ^_^
Love you git!
I mean
Graphics don’t make the game, but they do help
I think they do more than help. Would you want to sink 40+ hours into a game if it didn't look appealing to you?
I think graphics definitely matter, but not in the way that people traditionally think. Art style is much more important than graphical horsepower, which is why I'd say that there's a legion of older games that look ten thousand times better than the most expensive triple A modern games. There are games that I flat out wouldn't be able to play because they're too ugly (like Dragon Age Origins), but that's not because they're dated but instead because of the horrendously ugly art styles. Imagine if Breath of the Wild looked like Skyrim with generic, ugly, and unsaturated visuals, it'd arguably ruin the experience of exploring the world.
Imagine xenoblade but with the graphics of top banana
Some of my favorite places.....
* Almost the entirety of Final Fantasy X (particularly Besaid Island).
* The Good Future levels of Sonic CD (particularly Collision Chaos Good Future). Some other timezones are also pretty (like Tidal Tempest).
* Facing Worlds from Unreal Tournament.
I love your channel! Keep up the good work!
Gonna comment the same thing lol 😂
You should be proud of that Rolycoly you caught... Not only was it Shiny, it was a Square Shiny, an even more rare variation of a Shiny... The most common way to get this variety is through event Shiny Dens, which focus on one species, if my memory is correct...
My stomach always has the exact same pang whenever I plummet those kind of heights in a video game, even in ones where falling doesn't hurt at all.
A man wanted to drink a lava lamp. This is what happened to his eyes.
1:12 It's strange, since any other game with those 90's pre-rendered, SGI graphics looks pretty dated today, but these Donkey Kong Country games...they still do look good! How did Rare pull that off?
It's always nice to see a fellow Ecco appreciator
Are we ever gonna get a Don't Leave My Nose Alone?
He did that as an april fools joke (not this year)
I love piercing multiple enemies with one shot, a truly beautiful sight
6:18
According to a Touhuou character, they taste sweet.
Donkey Kong Country Returns and Tropical Freeze are also wonderful uses of the colour palette, if not quite as revolutionary.
Hard to remember the last time a game's graphics truly astounded me (as you said we've been seeing diminishing returns for a while now), but I remember being very wowed by Coruscant in The Old Republic. Probably the first time the capital has been given such fidelity in a Star Wars game. I also liked Nar Shaddaa for pulling off the opposite kind of planetwide city, lots of neon and sleaze.
I'm pleasantly surprised by Doom Eternal's inclusion
I share the same feeling with Xenoblade. But my fear of heights doesn't help!
Im so glad someone else in this world likes Ike's Vanguard look this much! :D Love your videos
0:53 To be fair, it's a *blizzard!* And everything being blurry makes perfect sense in a real blizzard, so it works out.
11:23 That Bulborb looks like it fused with Mr. Gru.
"Witch's alternate voice makes me melt."
I see someone's into ASMR.
Literally just the entirety of It Takes Two
Dust an elysian tail had some awesome graphics. Especially cirromon caverns, the glade, and blackmoor mountains.
Me and my family, when I introduced it to them were like. Damn, this game was made by only one guy!!!!!!!!!!!
I didn't expect you have played Xenoblade. Perhaps it will be the subject of some future videos.
I feel fucking old whenever i see footage of the first Shining Force on this channel.
Fire Emblem 3D animations peaked with Radiant Dawn, change my mind
Fire Emblem Echoes: Shadows of Valentia
@@windmage0168 Character animations and 2D graphical presentation made it my favourite game in the series, and definitely the game with best animations on N3Ds. But... Battle animations wise, RD is better than any 3D FE game. They are so over the top and powerful!
But SoV has character personal animations and full voice acting so i still prefer it-
Three Houses.
@@richiesahlin6409 i disagree, but to each their own
@@matmil5 I agree with your disagreement. 3H animations look a bit bland and they aren't unique.
i was hoping you'd mention mount valak when you mentioned unique color palettes for areas and mentioned xenoblade 1. they made the snow area turn yellow at night. fucking magnificent.
One of the game of Ps2 then looks so well even today is Flatout 2 and is so satysfing looks the destruction and the explotions.
Art direction plays a vital role on making a game stand out in the visual department.
That being said, one of my favorite worlds to explore because of the visuals is Vvanderfell (Morrowind), both the original and the ESO versions. Both give such an unique feeling, mostly because of how *ehem* unique the overall flora/fauna and cities are (and darn, the music~)
One recommendation for these videos is the Guilty Gear series. XX sprites are amazing, Xrd's cartoony look still holds after almost 10 years from launch and Strive seems to me the most beautiful an anime fighter will ever look.
It's a great feeling when you pick a console like super Nintendo and sega genesis and you see games that extracted their max potential. Graphics and music were super good
ive been looking for another srpg to sink my teeth into thanks for reminding me about shining force
Subnatica has the most terrifying creatures in gaming, and it’s areas that you go through are beautiful yet foreboding.
People talk about character design in the GC/Wii Fire Emblem titles but can we take a moment to appreciate the godly design of characters in the Gameboy Advance titles? ESPECIALLY in Binding Blade. I am of the belief that Gonzalez is, in all seriousness, a genuinely GOOD character in terms of design and actual personality
I think that FE4 - FE9 were the peak of Fire Emblem character design, with special mention to Shadows of Valentia where Hidari turned previously generic looking characters into arguably the best designs in the series. Three Houses is decent in terms of character design, but the art itself looks so bad that it makes the designs look worse than they actually are.
I love the water in Mario Sunshine.
18:05 yes, the eryth sea, it's... really good, yes, that's what i'm looking at and it's absolutely great
You know when the video is gonna be good cuz Ike is in the thumbnail...
Oh and also cuz all of your videos are good too
Unpopular opinion: leave/don't leave my ______ Alone is the best series on this channel
As a huge fan of fruit juice, pikmin 3 makes me salivate like a slime. Holy moly it looks good.
I personally really like how visually pleasing Super Meat Boy Forever's Dark Other Side is, such a burst of eye-feasting colors!
Kinda sad you didn’t mention meteos here, you’ve talked about it before and I love the variety of shapes and explosions that sends dopamine to my brain that occurs in game, and those ending cutscenes? Really pretty too
13:58 i had same kind of strange behaviours pal! i sometimes install no collison detection mods in different big map games just to do out of bounds stuff and of course, fall! such as ffxv on the pc. Also i had two honorable mentions, Heisenburg stage in Resident Evil Village, such a massive dark underworld just like some God of War titles. i am hating giant creatures but man, some sceneries in God of War made me 🙊
But this is still kinda weird. I usually i only told ppl i played sports simulation games like Steep to overcome fear of height, not seeing from the higher ground in video games.
At some point with this series, you're going to have to talk about Okami. To put it simply, it'll blow you away.
"Nintendo always knows how to get the most out of their systems, even though they're usually less powerful than the competitors" with less capabilities, you need to get creative
Slow but powerful attack animations are among my favourites, if done right. There's so much satisfaction in seeing a long charge lead to something incredibly powerful.
That's not to say I dislike extremely quick but deadly attacks though. I love Swordmasters' crit animation in GBA Fire Emblem, and Mythra's side B in Smash Ultimate to a lesser extent.
1:04 Ever since the Gigaleak, I've been wondering about that, since among the Super Mario World sprites are sprites from 1989 done in a 3D style, yet meanwhile, the earliest of Yoshi's Island sprites, from June 17th 1992, shows no aesthetic differences from the final game (even back then, the intro cutscene is the only thing that resembles 3D). Could that either be a misquote, or Miyamoto getting the two games mixed up?
For whatever reason I'm actually not a fan of Radiant Dawn Ike. I much prefer his previous character design and I'll take his lord promotion over Vanguard any day. But aside from that, I couldn't agree more on the impact of promotions in strategy games.
15:30 Pause and make fullscreen. You're welcome
You’ve played crystal warriors havent you git? Have you played this game’s sequel Royal Stone? That game is pretty don’t leave my eyes alone worthy. It looks like a 16 bit game and it was released on the game gear
havent watched the whole thing yet but i wonder if doom is gonna be in there somewhere
EDIT: ok wtf i wasn't even making an educated guess
It is
It’s here!
Snow Barrel Blast looked fine, meaning gorgeous
1:13 i think rollercoaster tycoon 2 got somewhat close to emulating that cartoony pixelated 3d style dkc has going on
If you love games with eye candy graphics, definitely check out mad rat dead, the game has a strange mix of anime, cartoons, and comic books for an aesthetic and it looks gorgeous.
Well more like puyo puyo but more of a comic aesthetic
10:31 You know what they say, limitation means more creativity.
5:21 I'm sorry is that Sonic the Hedgehog? What is he doing in Puyo Puyo Tetris?
He was added a while ago
Why shouldn't he be there?
@@raphl5207 Okay fair point. Honestly it's pretty funny to think about how Sonic got in. Like, Ringo and Tee are just going about their day, having a nice time together when Sonic gets yeeted through a portal and into a nearby building with the bowling noise from Wii Sports Resort playing.
Sonic: *wheezing in pain*
Ringo: Freakin' dimensional rifts again. Your boss is really bad at his job, Tee.
Tee: *sighs* I'll go contact Ex.
Thanks to you I (In)Directly got into Fire Emblem, and I love it.
Nice! Which games have you played so far?
@@Jordan3DS FE6, FE7, FE8, FE16 and im playing through FE11 and FE9 now
@@M0D776 Which one would you say is your favorite so far?
I also highly recommend FE3 (which houses the best versions of both Shadow Dragon and Mystery of the Emblem, the DS remakes are horrid), FE4 (which is the best game in the series), and Shadows of Valentia (which is almost equally as incredible as FE4).
@@Jordan3DS I as far as I've played, I like FE6 and FE8, though FE9 is slowly getting there
A new Git series in 2021! Sign me up!
*Starts off with Donkey Kong Country*
I see you are a man of culture as well
10:27 11:39 Someone's not a fan of Brittany.
It's always amazed me how well Radiant Dawn's visuals have aged for a 2007 Wii game. If the battle animations weren't so time consuming, I'd keep them on so I could look at the pretty environments the whole time. The animations themselves are fun too, I never get tired of watching Sentinels spin like a helicopter after landing Impale
Hmm... I'm definitely not alone in that thing... I feel like modern shooters and adventure games in general feel all the same, graphically and mechanically
1:43 nah, i'm more hungry for the *Souls of the damned.*
Is it just me or has git gotten way better at puyo puyo since we last saw him play?
You should try Tetris Effect, that game has one of the most beautiful graphics!
No Distant Fingertip in XC high places? :)
Have you played terranigma lub lub ? Because some of the scenes like when you revive the continents and revive plant life in the world are pretty “don’t leave my eyes” alone worthy.
This is another game that IMO I don’t know how they pulled off on the SNES
1:36 I had mint chocolate thank you very much, but I would like mint fizzy drink
20:14 That was kind of funny becuse a TH-camr call Chuggaconroy he was doing that sidequest and that happen to him too 😆
Hey, DKC isnt just a visual feast, its also a auditory feast!
The rainbow stars in NES Remix games kinda look like cookies to me.
10:54 after that, i just frickin paused the video and got me an apple, i just couldnt handle it
*thats the power of food porn*
Amazing video, can't believe I missed it on release.
For food porn in videogames, look no further than in final fantasy xv
when they said old video game made with love they really didnt joke about that huh.
i mean have you seen indie games
I think I can speak for everyone who ever played Xenoblade if I say that it's not us that make Shulk jump over the edge, but the game itself. *glares at the damn ether mine*
Edit: Probably my favorite visual part of Xenoblade Chronicles is when the Monado II gets unlocked on Prison Island. Though "You will know our names" playing in the background also helps.
On a side note: What are your "standard party" in that game like? For me it would be Shulk in the lead with Fiora and Dunban
When I first played it on 3DS I used Shulk, Reyn, Sharla (since I thought that the traditional MMO setup of a DPS, tank, and healer would be good), but since then I've learned that Sharla is pretty worthless and so for my 100% run I typically stuck with Shulk, Riki, Dunban and using Shulk, Fiora, Dunban for the superbosses (since their agility is the highest). The great thing about Xenoblade, though, is that any team setup is viable as long as you know what you're doing, and I love that feeling of total gameplay freedom.
Lyns critical hit animation
You should bring up The Adventures Of Batman & Robin on the Mega Drive next time.
Wait, donkey kong country is an snes game??
U, like Ike?
Only Shinon doesn't
I knew Vandal Hearts would be here, but not for the reason I thought pfft
I came in here expecting to see something better than a classic Minecraft Alpha landscape. I got technical gushing. Just what I wanted.
Well, if you prefer drinking shit soup, I won't argue, to each his own...
I can't call you Satan, but I can call you the next best thing.
Lub Lub.
Every time i see Valiant hearts in your videos the more i want to play the Game.
The problem is that i don't have neither a physical copy of the Game and a Playstation one.
Also i don't know how to use emulators (ps1 emulators at least) can somebody help me with that?
Git, if you are searching for more awe-inspiring, hype-inducing moments I would recommend you to check the Super Robot Wars franchise. Otherwise, if what you want is beautiful vistas and worlds then Yume Nikki and its fan sequel Yume 2kki might be what you want.
@Quadsword If you still want to try it then give this guide a shot: yumeguide.blogspot.com/2019/05/idiotproof-guide-to-installing-yume.html
Also, if there's some problem then try asking the Yume 2kki wiki people for help, they are always open to help others.
As for the Japanese text? This game barely has any dialogue, so you aren't missing anything, really. However, if you still want an English version then the wiki will also help you because they always have good translated versions that are close to the most current version. Here's the link: yume2kki.fandom.com/wiki/Downloads#English_Translations
I'll be honest, I'm not a fan of either of Ike's class designs in Radiant Dawn, the armor is kind of lame and he's way too overly beefy. He looks awesome in PoR, though, especially when he gets promoted!
wake up babe new git
hello everyone
Two words: Odin Sphere