The continuous and random modules are actually cool af. They gotta iron out a bunch but it’s definitely the right direction. Finding lich and actually having enough time to kill it after the 4 fights on the way gonna be impossible
I left some timmies a present in ice caves. I bought a yeti into a spawn room that wasn't used yet and left it there. I hope they spawned right next to it.
joined my first match after the wipe. spawned with 1 hp got confused and then got hit again by a goblin that was there hitting me since the moment i joined the dungeon. usually the mobs dont spawn around the direct place a player just spawned, but with this you can spawn into mobs that insta kill you.
What happened to me was the same i killed a warlock 1v1 then i campfired, and boohoo a warlock comes in and kills me. Guess what it was the same guy. Actually kinda funny how the kill counter in the right corner then didnt make any sense but whatever hope they fix that shit.
I think they did? I dont really know if i remember correctly but I think the patch notes said that you can’t join a game you were already in for a long period of time now
Continuous dungeon only works when the moduels are randomized and when players can't spawn literally in the same module or even the one next to where a player already exist
Continuous MM is a good idea, but have the cutoff point be at 2min into the dungeon tops. Nothing is worse than spawning in Inferno and be mauled to death by a bear druid before you even get out of your spawn room
GC definitely doesn't need continuous spawn honestly. Feels so weird for a whole lobby of people to die and just keep coming on the most claustrophobic map in the game. Also they really didn't need to uncap the fighter and barb MS limit to 350 MS. They effectively made the biggest start of wipe crutch character even more braindead and toxic to play against. Also give it some time, but the addition of +all back into the game is gonna make hybrid druid a menace. I know it's only +3 all, but with how aids panther is ATM, it's gonna be toxic
Few issues I ran into - Players being able to spawn into the same session they previously died in, potentially looting their own corpse. - Potential(?) lack of defined spawn intervals, creating a chaotic experience with unpredictable player density. - The removal of the waiting room and Expressman disrupts the natural flow of the dungeon experience, feels like I'm being thrust into the next layer. No sense of a journey or respite. To address these issues while preserving the intent of the new system, I propose the following changes: 1. **Allow lobbies to fill with as many players as possible before Ice Abyss and Inferno** match start. The red portals for descending deeper into the dungeon should only open in the final three minutes of a match, as before. This would also enable the return of the Expressman, allowing players to deposit loot, heal, and replenish resources between layers. 2. **Structured Spawn Waves for Ongoing Matches:** Players spawning into active raids should occur at defined intervals, such as every 150 seconds. This would create, for example: three distinct waves of new players entering during the first 8 minutes match of the match, signaled by audio and visual cues like ringing bells and a brief fog effect. 3. **Disable Continuous Dungeons in Endgame Layers:** Inferno and Frost Abyss should revert to traditional mechanics, ensuring these pinnacle activities remain challenging and rewarding. This would allow for one final trip to the Expressman and set up epic, climactic battles for teams surviving the earlier layers. This approach retains the unpredictable element of the continuous matchmaking system while addressing pain points that disrupt gameplay, and respects the integrity of the Inferno as a pinnacle activity. It doesn't address the long Inferno trips, but it's a compromise. darkanddarker.featureupvote.com/suggestions/601642/continuous-dungeon-adjustments
doing this will just make the loading screen longer than the actually pop, this doesn't fix any problems and instead only make new ones in return of not seeing the other ones
Ironmace fixed a lot today, but the expressman makes me sad. They should make it so that you get 1.5 min or something when you enter a new floor with the expressman. I just miss otto
Very happy Sorc got the nerf hammer, they were killing high magic res classes in seconds through walls with Storm. Elemental Bolt is still crazy powerful, and there's a bunch of spells I've never seen anyone use, so I'm sure they're fine. Storm+Apex combo was way too powerful.
Yes, but apex is now useless. It's going to be the magic missile situation again. I'm taking weak sorc over op sorc but apex needed a 50% damage boost, lightning storm was the real issue
sorcerer is super cool but so buggy, me and my friends were bossing and i cast fire wall and it had me stuck in the casting animation at casting speed not letting me do anything for the rest of the game
How is pdr weak? You just saw yami have to hit the fighter a metric fuck ton of times to kill him and most of the damage was from shriek of weakness. IM also buffed pdr this wipe by making you gain more pdr at the higher end of the curve and gain more mdr when you have low magic res
@@therocker3024 i don’t understand do you just want the fighter to be immune to damage? The fighter took significantly more hits than the bard here also shriek is very strong which is why yami was able to kill him
yeah, just go away, if you cant even play the most broken class in the game and cries when theres literally any chance to counter play then you are just plainly bad asf at the game, just delete it and go play dungeonborne, sounds like your type of game
Wyvern being more contested than ever makes me angry. Bossing is just discouraged with this system. Bunch of griefers who can't even kill the boss just in my face.
I do not agree that continuous dungeon is a bad idea. Do not be locked in cage where you feel comfortabe, Dark and darker should be unforgiving pvpve, and you should die, a lot. Even as experienced player, be it at getting overwhelmed by new opponents or getting landmined. People 'got used' to - oh there's 9 people, 6 died already, so I am pretty much safe - mind state, so I am 100% in favour that it stays in game and is maybe a little bit changed or updated with new restrictions or whatever. And I do agree on joining again to same match, thats a bit of silly miscalculation on them. Also other stuff gonna get patched up
THE MOST ANNOYING SHIT!!!!! im like 6 minutes into a game and a fucking super geared rogue just spawns literally right behind me without me knowing and backstabs me and then a fucking barb spawns behind him and slams his ass. this shit is not fun at all for either parties
1:45-4:19 That was the most intense dark and darker fight that i have ever seen!!
Snipers finna get in ur game two times lmao
gladly you can now report for stream sniping
Or 5
Ya stream sniping officially became a punishable offense this wipe
The continuous and random modules are actually cool af. They gotta iron out a bunch but it’s definitely the right direction. Finding lich and actually having enough time to kill it after the 4 fights on the way gonna be impossible
100%
I left some timmies a present in ice caves. I bought a yeti into a spawn room that wasn't used yet and left it there. I hope they spawned right next to it.
😂
joined my first match after the wipe. spawned with 1 hp got confused and then got hit again by a goblin that was there hitting me since the moment i joined the dungeon.
usually the mobs dont spawn around the direct place a player just spawned, but with this you can spawn into mobs that insta kill you.
i got lightning stormed before i could see the game on my first match
You keep pumping videos and i love it
10:00 Damb We got 13inchflute destroying Succninja
What happened to me was the same i killed a warlock 1v1 then i campfired, and boohoo a warlock comes in and kills me. Guess what it was the same guy. Actually kinda funny how the kill counter in the right corner then didnt make any sense but whatever hope they fix that shit.
I think they did? I dont really know if i remember correctly but I think the patch notes said that you can’t join a game you were already in for a long period of time now
My powers out, watching this on my phone right now
9:16 why is there gems on some of the equipment??
you can change the additional stats on gear with gems of the same rarity as the equipment
Feel you dude, 3rd or 4th match on ruins we fought off 5 teams back-to-back then we retreated into hell and fought off 3 teams before dying.
Continuous dungeon only works when the moduels are randomized and when players can't spawn literally in the same module or even the one next to where a player already exist
I like continuous match making made this game so much more fun
KEEP THE WORK UP :D
Continuous MM is a good idea, but have the cutoff point be at 2min into the dungeon tops. Nothing is worse than spawning in Inferno and be mauled to death by a bear druid before you even get out of your spawn room
bro ur so good , jeep on the videos , hope i'll be as good one day
That fighter deserves that for not using a long sword
Yea getting into a game and going down quickly is very fun but the 15 people gets old quickly especially in solos like you said
Pretty awesome wipe overall IMO, I'm playing the game again
GC definitely doesn't need continuous spawn honestly. Feels so weird for a whole lobby of people to die and just keep coming on the most claustrophobic map in the game. Also they really didn't need to uncap the fighter and barb MS limit to 350 MS. They effectively made the biggest start of wipe crutch character even more braindead and toxic to play against. Also give it some time, but the addition of +all back into the game is gonna make hybrid druid a menace. I know it's only +3 all, but with how aids panther is ATM, it's gonna be toxic
Few issues I ran into
- Players being able to spawn into the same session they previously died in, potentially looting their own corpse.
- Potential(?) lack of defined spawn intervals, creating a chaotic experience with unpredictable player density.
- The removal of the waiting room and Expressman disrupts the natural flow of the dungeon experience, feels like I'm being thrust into the next layer. No sense of a journey or respite.
To address these issues while preserving the intent of the new system, I propose the following changes:
1. **Allow lobbies to fill with as many players as possible before Ice Abyss and Inferno** match start. The red portals for descending deeper into the dungeon should only open in the final three minutes of a match, as before. This would also enable the return of the Expressman, allowing players to deposit loot, heal, and replenish resources between layers.
2. **Structured Spawn Waves for Ongoing Matches:**
Players spawning into active raids should occur at defined intervals, such as every 150 seconds. This would create, for example: three distinct waves of new players entering during the first 8 minutes match of the match, signaled by audio and visual cues like ringing bells and a brief fog effect.
3. **Disable Continuous Dungeons in Endgame Layers:**
Inferno and Frost Abyss should revert to traditional mechanics, ensuring these pinnacle activities remain challenging and rewarding. This would allow for one final trip to the Expressman and set up epic, climactic battles for teams surviving the earlier layers.
This approach retains the unpredictable element of the continuous matchmaking system while addressing pain points that disrupt gameplay, and respects the integrity of the Inferno as a pinnacle activity. It doesn't address the long Inferno trips, but it's a compromise.
darkanddarker.featureupvote.com/suggestions/601642/continuous-dungeon-adjustments
doing this will just make the loading screen longer than the actually pop, this doesn't fix any problems and instead only make new ones in return of not seeing the other ones
Ironmace fixed a lot today, but the expressman makes me sad. They should make it so that you get 1.5 min or something when you enter a new floor with the expressman. I just miss otto
@@brycerodriguez244 yea if they could only change one thing I would definitely want espresso and otto back :( even if it's only the way to Inferno
Love that GBA Pokemon battle music 🎶 🫡
lghtning storm and spawning late is NOT a w but i agree that things are moving in a very cool direction
Very happy Sorc got the nerf hammer, they were killing high magic res classes in seconds through walls with Storm. Elemental Bolt is still crazy powerful, and there's a bunch of spells I've never seen anyone use, so I'm sure they're fine. Storm+Apex combo was way too powerful.
Yes, but apex is now useless. It's going to be the magic missile situation again. I'm taking weak sorc over op sorc but apex needed a 50% damage boost, lightning storm was the real issue
sorcerer is super cool but so buggy, me and my friends were bossing and i cast fire wall and it had me stuck in the casting animation at casting speed not letting me do anything for the rest of the game
That was a known issue. They said "sorcerer has a bug where it casts infinitely" before even releasing the patch of wipe #5
these continuous dungeons got me duo killed a lot he loads in slower and we spawn in the same room as people and hes killed before he can load in
Map need to explore and every room is random that is what player need , no one can rush to kill you because every thing is random
after seeing the fight vs the fighter at the beginning theres absolutely no shot i will play this wipe untill pdr is buffed
jeah after finishing the video and seeing the last clip i might also play if wizard gets buffed. looks weak too
How is pdr weak? You just saw yami have to hit the fighter a metric fuck ton of times to kill him and most of the damage was from shriek of weakness. IM also buffed pdr this wipe by making you gain more pdr at the higher end of the curve and gain more mdr when you have low magic res
@@shaynezeller7069 bro was hitting him with green survival bow :s Guy was full purps+legendaries and he wasn't even playing bad.
@@therocker3024 i don’t understand do you just want the fighter to be immune to damage? The fighter took significantly more hits than the bard here also shriek is very strong which is why yami was able to kill him
yeah, just go away, if you cant even play the most broken class in the game and cries when theres literally any chance to counter play then you are just plainly bad asf at the game, just delete it and go play dungeonborne, sounds like your type of game
All they need to do is lower player density a little bit
wipe is cool !!! +++
New players have 0 chance of surviving a match now so expect the player base to drop from this terrible patch
Wyvern being more contested than ever makes me angry. Bossing is just discouraged with this system. Bunch of griefers who can't even kill the boss just in my face.
I do not agree that continuous dungeon is a bad idea. Do not be locked in cage where you feel comfortabe, Dark and darker should be unforgiving pvpve, and you should die, a lot. Even as experienced player, be it at getting overwhelmed by new opponents or getting landmined. People 'got used' to - oh there's 9 people, 6 died already, so I am pretty much safe - mind state, so I am 100% in favour that it stays in game and is maybe a little bit changed or updated with new restrictions or whatever.
And I do agree on joining again to same match, thats a bit of silly miscalculation on them. Also other stuff gonna get patched up
After patch is pretty good, they should have had the numbers this way on launch
Full plate with a dagger can’t be the move I’m sorry
Using pokemon music? ❤
I played cycle frontier, this doesnt work. Legit it give up
Quit complaining ppl
Bruh FIX THE AUDIO BUGS
It’s unbearable, the 3rd parties are infinitely worse
yippee, 3rd party update
THE MOST ANNOYING SHIT!!!!! im like 6 minutes into a game and a fucking super geared rogue just spawns literally right behind me without me knowing and backstabs me and then a fucking barb spawns behind him and slams his ass. this shit is not fun at all for either parties
yami im watching you right now 😋😍
this wipe is a joke. lol
Dope music, terrible update as usual
This wipe is trash so far. Continuos dungeon is a huge L.
Boring