Great video! I love seeing all the different ways people use blender. This might be outside the scope here, but the Nishita Sky Texture node can be really helpful for simulating sunlight and atmospheric scattering (only in cycles). It's kind of a nice crossover between an HDRI and the Sun light.
@@augustardafor sure, it's a tough balance. One other benefit is the Nishita has a Sun Rotation input, so there's no need to use texture mapping nodes like with an HDRI, so fewer nodes to remember. But yeah, it's all about trade-offs.
We need much more advanced tips😁😁😁, you are highly expert in this kind of thing, anyone can just make these basic videos but you are much talented and expert than others, so please use your expertise to create some extraordinary content from an architect's perspective, this surely help our blender commuity in a great way, and Thanks 😇.
Great video! I love seeing all the different ways people use blender. This might be outside the scope here, but the Nishita Sky Texture node can be really helpful for simulating sunlight and atmospheric scattering (only in cycles). It's kind of a nice crossover between an HDRI and the Sun light.
Great idea! Will definitely give it a try :) for this type of use I like keeping things simple but it’s a great idea!
@@augustardafor sure, it's a tough balance. One other benefit is the Nishita has a Sun Rotation input, so there's no need to use texture mapping nodes like with an HDRI, so fewer nodes to remember. But yeah, it's all about trade-offs.
I tried it and it was easier! Thanks so much!!!
We need much more advanced tips😁😁😁, you are highly expert in this kind of thing, anyone can just make these basic videos but you are much talented and expert than others, so please use your expertise to create some extraordinary content from an architect's perspective, this surely help our blender commuity in a great way, and Thanks 😇.
Thanks so so much for this! 🥹 I really might do some more! I tried to keep this a bit simpler for the arguments sake, but why not :)