Pre-light in Blender!

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 6

  • @a_warnes
    @a_warnes 2 วันที่ผ่านมา +1

    Great video! I love seeing all the different ways people use blender. This might be outside the scope here, but the Nishita Sky Texture node can be really helpful for simulating sunlight and atmospheric scattering (only in cycles). It's kind of a nice crossover between an HDRI and the Sun light.

    • @augustarda
      @augustarda  2 วันที่ผ่านมา +1

      Great idea! Will definitely give it a try :) for this type of use I like keeping things simple but it’s a great idea!

    • @a_warnes
      @a_warnes 2 วันที่ผ่านมา

      ​@@augustardafor sure, it's a tough balance. One other benefit is the Nishita has a Sun Rotation input, so there's no need to use texture mapping nodes like with an HDRI, so fewer nodes to remember. But yeah, it's all about trade-offs.

    • @augustarda
      @augustarda  15 ชั่วโมงที่ผ่านมา +1

      I tried it and it was easier! Thanks so much!!!

  • @3d_blunders
    @3d_blunders 19 ชั่วโมงที่ผ่านมา

    We need much more advanced tips😁😁😁, you are highly expert in this kind of thing, anyone can just make these basic videos but you are much talented and expert than others, so please use your expertise to create some extraordinary content from an architect's perspective, this surely help our blender commuity in a great way, and Thanks 😇.

    • @augustarda
      @augustarda  2 ชั่วโมงที่ผ่านมา

      Thanks so so much for this! 🥹 I really might do some more! I tried to keep this a bit simpler for the arguments sake, but why not :)