How Realistic is D&D Combat?

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 เม.ย. 2024
  • I don't think we made a single helpful discovery in this video
    MONSTERS OF DRAKKENHEIM: www.kickstarter.com/projects/...
    Merch, Discord, the Quest-O-Nomicon, and everything else: linktr.ee/XPtoLevel3
  • บันเทิง

ความคิดเห็น • 742

  • @A_Shadow87
    @A_Shadow87 หลายเดือนก่อน +2294

    “How realistic is dnd combat” dude I don’t know I haven’t gotten the update that gives me burning hands yet

    • @felixamari157
      @felixamari157 หลายเดือนก่อน +18

      Well, do you know the spell/are a race that has it? :O

    • @TheSteam02
      @TheSteam02 หลายเดือนก่อน +93

      Have you tried aerosol can + lighter?

    • @pungoblin9377
      @pungoblin9377 หลายเดือนก่อน +66

      @@TheSteam02using this technique summons the hidden Fire Fighter subclass

    • @avis199
      @avis199 หลายเดือนก่อน

      ​@@felixamari157 i dont think any race has burning hands, do they?

    • @shhinysilver1720
      @shhinysilver1720 หลายเดือนก่อน +18

      I have, but it always takes a skill check to not blow up the can. It isn’t very high, but if you fail you take 1 slashing damage and 1d4 fire damage from the can exploding. I haven’t failed yet, which is why i still have the average amount of fingers.

  • @moilanen4660
    @moilanen4660 หลายเดือนก่อน +1493

    "You leave yourself open. Why is that not a mechanic?"
    *Cries in Reckless Attack*

    • @RuSosan
      @RuSosan หลายเดือนก่อน +9

      I was thinking the same thing. 🤔

    • @adamchavez8616
      @adamchavez8616 หลายเดือนก่อน +38

      and battle master riposte

    • @MonochromaticPrism
      @MonochromaticPrism หลายเดือนก่อน +70

      I think the point is that it’s a fairly generic concept that is entirely locked to a single class instead of simply being a mechanic. It’s the same as power attack being putting more force behind an attack in exchange for less accuracy, something that should also arguably be a generic option.
      Ideally things like reckless attack should be generally available but specific classes get abilities or passives that enhance the effect or remove weaknesses.
      For example, reckless attack as a non-barbarian could also reduce your movement on your next turn to 0 as well as give attackers advantage. Then barbarian gets to keep full mobility alongside features like rage reducing the incoming damage. This still makes them the best reckless attacker on average but allows anyone who wants to “attack recklessly” to do so.

    • @sweatyeti
      @sweatyeti หลายเดือนก่อน +8

      I think the question was considering all classes, not only the Barbarian.

    • @TeKett
      @TeKett หลายเดือนก่อน +11

      @@MonochromaticPrism Lots of stuff is dumbed down to reduce the number of dice rolls. Almost like people play this purely for the combat so to not have 16h fights they dumb it down so it only takes 8h.

  • @endermitten3019
    @endermitten3019 หลายเดือนก่อน +604

    this has the energy of two 11 year olds play fighting after school and arguing about if hitting a leg means you have to stand on one foot now

    • @egg4444
      @egg4444 หลายเดือนก่อน +7

      yuh huh

    • @MonkeyJedi99
      @MonkeyJedi99 หลายเดือนก่อน +3

      The LARP I played for over 20 years started with rules like that.
      They later transitioned to hit points.

    • @celestialhylos7028
      @celestialhylos7028 22 วันที่ผ่านมา +1

      literally us 😂😂😂

    • @meganstorm3248
      @meganstorm3248 12 วันที่ผ่านมา +1

      Yes. And it was GLORIOUS.

  • @floris2971
    @floris2971 หลายเดือนก่อน +1353

    To test what athletic and/or magical adventures could do, we got two guys with zero combat experience in a field. As the scientific method intended

    • @phelps6205
      @phelps6205 หลายเดือนก่อน +107

      @@paulgaither D&D surely suffers from trying to impose realism upon the martials while casters can break reality, they should be doing anime things like lifting houses, jumping tens of meters, lanching Air blades and hitting crowds with a single Slash.

    • @CertifiedDoc
      @CertifiedDoc หลายเดือนก่อน +60

      Honestly, it's not a bad thing to try. If they can pull of things - completely untrained - that level 1 characters can't, then the rules are actually kind of restrictive.
      They're both in difficult terrain, and can still get full movement and two attacks in 6 seconds.

    • @jangelaclough5457
      @jangelaclough5457 หลายเดือนก่อน +51

      ​@@CertifiedDocthe thing to keep in mind is that there is a difference between attacking fast and attacking fast with precision. Think of someone randomly flailing their arms without putting any real force behind it. They can get in like 5 hits in a second, but it'll do no real damage. Now think of a boxer like Mike Tyson. He's really fast and trained and can get like 4 hits but they hit SIGNIFICANTLY harder.

    • @The_Sharktocrab
      @The_Sharktocrab หลายเดือนก่อน +8

      ​@@phelps6205that's not everyone's vibe though

    • @blackwingdragonmasta
      @blackwingdragonmasta หลายเดือนก่อน +25

      ​@@paulgaither5th edition was not in anyway made to go to 10th level nor was any DnD edition. literally everything you said is wrong.

  • @apjapki
    @apjapki หลายเดือนก่อน +767

    I can't even describe how Jacob runs. It's like nothing I've seen. It feels like he's simultaneously in a half G and 3 G atmosphere.

    • @aintnomeaning
      @aintnomeaning หลายเดือนก่อน +73

      I grant you a point of Inspiration for that description.

    • @mimisezlol
      @mimisezlol หลายเดือนก่อน +13

      It's kind of a gallop kinda gait

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer หลายเดือนก่อน +6

      It's like if a T-1000 tried to run like a Georgian Gentlemen Thief.

  • @jameseiner
    @jameseiner หลายเดือนก่อน +927

    _"Why isn't my AC equal to how good i can hold my sword"_ - So you want to play a Bladesinger Wizard...

    • @pungoblin9377
      @pungoblin9377 หลายเดือนก่อน +73

      Or take defensive duelist or play swords bard or take dual wielder or play battlemaster fighter or play pathfinder

    • @GreyfauxxGaming
      @GreyfauxxGaming หลายเดือนก่อน +40

      Dex bonus basically accounts for your weapon skill. Two weapon fighting gives some AC along with Kensai for having a weapon too.

    • @seth8121
      @seth8121 หลายเดือนก่อน +12

      I’ve thought about that before but I always thought it was just part of your dex.

    • @blackwingdragonmasta
      @blackwingdragonmasta หลายเดือนก่อน

      ​@@GreyfauxxGamingDex accounts for moving out of the way

    • @danniemiesse4643
      @danniemiesse4643 หลายเดือนก่อน +8

      The problem with dex representing defending yourself with your weapon is that your AC doesn't change when you get disarmed unless you have one of those specific features.

  • @oriaoros5241
    @oriaoros5241 หลายเดือนก่อน +290

    An old tumblr post said it best, "Wizards need somatic and verbal components to cast spells, so the best way to beat them would be to pin their hands to the wall and makeout with them sloppy style to prevent them from casting anything"

    • @hugofontes5708
      @hugofontes5708 หลายเดือนก่อน +15

      Might also work with some sorcerers with access to metamagic anyway, somehow

    • @seanmcgee8772
      @seanmcgee8772 หลายเดือนก่อน +66

      Don't let the bards know. They would be unstoppable.

    • @mimisezlol
      @mimisezlol หลายเดือนก่อน +3

      I did that once kinda

    • @gazelle_diamond9768
      @gazelle_diamond9768 หลายเดือนก่อน +27

      Most campaigns usually don't allow sexual assault like that, so...

    • @khaledahmed9136
      @khaledahmed9136 หลายเดือนก่อน +41

      @@gazelle_diamond9768 emphasis on most...

  • @ASuspiciousCrab
    @ASuspiciousCrab หลายเดือนก่อน +992

    Can't believe they invented real magic just to test this for us.
    Last time they invented real fights, now then invent magic

  • @boiboy2328
    @boiboy2328 หลายเดือนก่อน +777

    2:06 “Ok 25ft we can pretend that I’m a halfling”
    “We have to Pretend”
    “SHUT”

    • @jvandep
      @jvandep หลายเดือนก่อน +13

      Thanks missed that joke

    • @johnymey4034
      @johnymey4034 หลายเดือนก่อน +4

      @@jvandep hefty hefty hafling

    • @smippycis6285
      @smippycis6285 หลายเดือนก่อน +4

      My thought: why not assume it's difficult terrain lol

    • @MyStarseedColoring
      @MyStarseedColoring 26 วันที่ผ่านมา +2

      Nearly spat out my tea at that comeback.

  • @localdevilcat2463
    @localdevilcat2463 หลายเดือนก่อน +133

    jacob went 25 feet and didnt realize the brush was difficult terrain smh

  • @therea1wyvern
    @therea1wyvern หลายเดือนก่อน +204

    Alternate title: Jacob and Colton goof off in a field with swords for 10 minutes

  • @yargolocus4853
    @yargolocus4853 หลายเดือนก่อน +289

    Tree giving diagonal cover in melee is actually gigabrain

    • @pal1d1nl1ght
      @pal1d1nl1ght หลายเดือนก่อน +87

      It makes sense. Castles in medieval times were made in a way where a right handed person would have a very hard time fighting while going up a set of stairs, but a very easy time going down. This was on purpose to make defending the upper floors easy. That's what narrow spiral staircases are for.

    • @blackwingdragonmasta
      @blackwingdragonmasta หลายเดือนก่อน +2

      @@pal1d1nl1ght a design that was only useful for people using a sword and shield though

    • @pal1d1nl1ght
      @pal1d1nl1ght หลายเดือนก่อน +24

      @@blackwingdragonmasta kinda hard to use a polearm in a narrow stair case.

    • @thema1622
      @thema1622 หลายเดือนก่อน +2

      ​@@blackwingdragonmastaYeah,let me use my Xbow on the staircase,of course your using a shield it's like an entire wall on those conditions.

  • @arcanepriest
    @arcanepriest หลายเดือนก่อน +128

    "I have +5 AC right now" is the most relatably nerdy sentence I've ever heard

  • @ArtFord
    @ArtFord หลายเดือนก่อน +362

    Oh shit, the bois got tape measures out. They WARGAMERS now!

    • @ClockworkBees
      @ClockworkBees หลายเดือนก่อน +7

      Tape measures are just straight-up better than the square grid.

    • @ArtFord
      @ArtFord หลายเดือนก่อน +4

      @@ClockworkBees That's why wargamers use them over a grid system (Heroclix and Battletech don't count)

    • @ClockworkBees
      @ClockworkBees หลายเดือนก่อน +5

      @@ArtFord I’m aware. I made that comment because I’ve thought about this, and I’ve had time to think about this because it’s not new information.

    • @ikaemos
      @ikaemos หลายเดือนก่อน +7

      _sensually maintains unit cohesion_

    • @SymbioteMullet
      @SymbioteMullet หลายเดือนก่อน +10

      ​@@ikaemosno Slaanesh content here, this is a family rated channel!

  • @swissarmyknight4306
    @swissarmyknight4306 หลายเดือนก่อน +129

    As a fencer and HEMA practitioner, only with a simple attack (1 tempo attack directly at the target) would one swing of a sword be one "attack". If you're counter-timing, for example, the "action" will be a false attack (or other provocation) that draws your opponent's counter-attack, which you then defeat and strike him. That whole exchange would be 3 tempi or more, but it would be "one action" on your part ("attack by counter-time").
    TL;DR: Its more complicated than "1 swing=1 attack in D&D". One "action" would encompass multiple movements, which is why it might take several seconds. Could even take six seconds, if you count the footwork to set up an attack.

    • @isur4k
      @isur4k หลายเดือนก่อน +24

      I always think of it as 1 Attack = one Opportunity to hit. Fighters don't just "attack faster", they find more openings, wich is why they get more attacks.

    • @plushdragonteddy
      @plushdragonteddy หลายเดือนก่อน +1

      @@isur4k ohhh that makes so much sense

  • @Lunafeir
    @Lunafeir หลายเดือนก่อน +163

    Every time they revert to monkey brain I’m reminded that adults are just big children and thats beautiful.

  • @_Narc
    @_Narc หลายเดือนก่อน +60

    The thing about the tree is, most trees in america (like the one in the vid) are comparatively younger than something like a 7 century old behemoth in medieval fantasy, so 5 foot around trees actually make a little more sense.

    • @_Narc
      @_Narc หลายเดือนก่อน +21

      depending on your local druid population you could have trees in your campaign 10 to 15 feet across

  • @Garcea_linking
    @Garcea_linking หลายเดือนก่อน +250

    personally as someone who is exactly 5ftx5ft I think it’s very realistic.

    • @theo4834
      @theo4834 หลายเดือนก่อน +22

      Ur 2 dimensional 😦

    • @KonsaiAsTai
      @KonsaiAsTai หลายเดือนก่อน +12

      Women are just 5ft x 5ft planes of existence. Got it.

  • @zacktrexler3354
    @zacktrexler3354 หลายเดือนก่อน +69

    are we not gonna talk about how funny the "drop item" joke was ???

  • @EliasMorals
    @EliasMorals หลายเดือนก่อน +89

    I think what helps with the realism a bit is that AC is both Armor and ability to dodge.
    Like yeah, you can hit someone around a tree, but they'll probably see it coming

    • @iivin4233
      @iivin4233 หลายเดือนก่อน +5

      It is an interesting way you think about it. You're essentially representing the percentage chance a person or creature will be injured given X assumptions. Reminds me of the "survivability onion".
      Is there a good reason hit and damage are two separate rolls, though? Is there a meaningful difference between an arrow missing and an arrow bouncing harmlessly off of a character's armor?
      I might add a supression mechanic where every roll below a 3, let's say, but that is not a critical failure subtracts from the target's pool of "fortitude points" (FP). When those hit zero, a target either flees or is pinned.
      This represents the only significant difference between a hit and an injurious hit, which is the fact getting hit is scary.
      What do you think? I've only ever played DnD once.

    • @EliasMorals
      @EliasMorals หลายเดือนก่อน +1

      ​@@iivin4233 well i mean like this mainly came up during the tree discussion, and it was where they were discussing that it was easy to hit around the tree

    • @Graine01
      @Graine01 หลายเดือนก่อน +5

      ​@@iivin4233 i have only played dnd once, isconfident to give mechanical and design advice truly a master of the system at hand here folks

    • @EliasMorals
      @EliasMorals หลายเดือนก่อน +1

      ​@@iivin4233what the hell are you talking about
      This is a video about the funniness of dnd, and I just added another way to think about a question they had

    • @caltheuntitled8021
      @caltheuntitled8021 หลายเดือนก่อน +8

      It would be interesting if dodging and armor weren’t combined into a single number. If AC was broken into AC and EV (evasion) for example. Having a high AC and low EV would mean you almost always get hit, but the hits do less damage, while having a high EV and low AC means you don’t get hit often, but when you do, you take a lot of damage. I sometimes play a rougelike that works that way, though it also has SH to represent your ability to block attacks with shields.

  • @Alexcmlindquist
    @Alexcmlindquist หลายเดือนก่อน +154

    Melee attacks are affected by cover. This becomes important to know when one of your players is a polearm master.

    • @rosariocrimson
      @rosariocrimson หลายเดือนก่อน +35

      I'm tired, I read that as 'a pokémon master.'

    • @ZenFr0g
      @ZenFr0g หลายเดือนก่อน +6

      Excuse me while I include a bunch of pesky goblins hiding behind stalagmites in my next session

    • @castrinecubique983
      @castrinecubique983 หลายเดือนก่อน

      @@ZenFr0g check out "bec-de-corbin" if you have full plate wearing players, lol. It's affectionately nicknamed "the can opener"

  • @odarkeq
    @odarkeq หลายเดือนก่อน +17

    5:35 Those under-the-crotch shots have ended many a powerful Wizard's bloodlines. That is why the Magi decided to don the Robes, to alleviate the temptation... and 2:50 "Why isn't my AC equal to how good I hold my sword?" It is, as Dexterity Bonus for light armor.

    • @jansteinhaus5821
      @jansteinhaus5821 หลายเดือนก่อน

      But you don't need a weapon for the AC bonus though. And blocking in plate armor is possible aswell.

  • @sr.cabritopredador5130
    @sr.cabritopredador5130 หลายเดือนก่อน +44

    "any time one of your turn starts its a hear me out"
    dudem my DM whenever i send a "i got an idea" he has nightmares, one time we were in session and i said "yo i just thought of something" and he was holding back tears.

  • @FaeQueenCory
    @FaeQueenCory หลายเดือนก่อน +94

    3:01 "What does this do? What if I did this?"
    ....
    That's gonna be a fireball from me, dawg.

  • @hoodiegal
    @hoodiegal หลายเดือนก่อน +32

    "Why isn't my AC equal to how good I can hold my sword?" I mean, that's kinda what the Duelist fighting style does.

    • @_gameforcer
      @_gameforcer หลายเดือนก่อน +1

      yea but why should that be a class-specific ability? any guy who knows how to use a sword also knows how to block

    • @isaacalien
      @isaacalien หลายเดือนก่อน +6

      No, but it *is* what the Defensive Duelist Feat does.

    • @hoodiegal
      @hoodiegal หลายเดือนก่อน +1

      @@isaacaliengot them mixed up, thanks for correction!

  • @All4Tanuki
    @All4Tanuki หลายเดือนก่อน +47

    Jacob and pals waving around plastic swords at the park??? NOW THIS IS WHAT I'M HERE FOR!!!

  • @bigyoshi5170
    @bigyoshi5170 หลายเดือนก่อน +98

    You go up right? And you hit stuff, swing, swing swung then sing and swing and one last swing and there! That’s it you’ve got it! WIN!

    • @CrypticSpoon1
      @CrypticSpoon1 หลายเดือนก่อน

      When he comments on the video but doesnt post it on Discord

  • @baval5
    @baval5 หลายเดือนก่อน +7

    One thing important about the number of attacks is that it is not, at least in 3.5 and Pathfinder, that you are swinging more times. You are actually swinging way more times in a round than your number of attacks, but most of them are getting parried or blocked. Your number of attacks is the number of openings you see in your opponents defense, and thats why when you level up you get more of them. You become more skilled at noticing openings, not faster at physically swinging your weapon. Its also why iterative attacks have progressively worse penalties to attack. You are noticing smaller, harder to exploit openings that less skilled opponents wouldnt even see, but theyre still hard to exploit.

  • @Jedibigfoot
    @Jedibigfoot หลายเดือนก่อน +21

    3:00 "why isnt my ac how good I can hold my sword"
    ive actually pictured that as a reflavor for barbarian rage, so skilled with a sword your deflecting half of the damage youd take by deflecting blows

    • @the_netherqueen
      @the_netherqueen หลายเดือนก่อน +2

      There's a feat called defensive duelist that literally let's you block with a sword

    • @Jedibigfoot
      @Jedibigfoot หลายเดือนก่อน +2

      @the_netherqueen yeah I know that but that's only once per round

    • @Miniredfoxette
      @Miniredfoxette หลายเดือนก่อน

      That's a really cool reflavour!!

  • @Arcko9
    @Arcko9 หลายเดือนก่อน +47

    So I feel like something that is often overlooked with the "5ft square" thing. Is that when people measure a 5ft gap and then test to see if they can reach eachother, you're too close. Characters are assumed to occupy the "center" of their respective tiles, with attacks simulating lunging, binding, and parrying. This means the distance between two adjacent squares is still 5ft when measuring properly center to center.
    Another problem is that the number of "attacks" thinks of "how many times can I swing?" Rather than "how many times can I find or create an opening to actually strike?" With the attack roll determining how well your character created their opening and whether they actually succeeded in scoring their hit or if their opponents reflexes and armor defeated the strike.
    Getting more attacks simulates gaining more skill that you can use to create and strike at these openings.
    Edit 1: Spelling.

    • @kadnhart6661
      @kadnhart6661 หลายเดือนก่อน +4

      Yes, you get it!

    • @dirtywhitellama
      @dirtywhitellama หลายเดือนก่อน

      That's a good point about attacks and extra attacks.

  • @joshuaarnaud993
    @joshuaarnaud993 หลายเดือนก่อน +11

    Please show a real game combat that lasts over an hour, then play it out in real time and realize only 42 seconds passed

  • @jamesmahoney1868
    @jamesmahoney1868 หลายเดือนก่อน +9

    I love that this is essentially two adults playing swords in the backyard. HARD SCIENCE is being done here.

  • @kendo5862
    @kendo5862 หลายเดือนก่อน +49

    2:10 “We have to pretend?!” 😂 … crit emotional damage right there!

    • @bruuuuuuuuhhhh
      @bruuuuuuuuhhhh หลายเดือนก่อน +5

      That'll be 1d4 psychic damage and disadvantage on your next attack

  • @punishedwhispers1218
    @punishedwhispers1218 หลายเดือนก่อน +16

    5e? Not at all, you can swing a halberd or cast a spell while someone is actively wrestling you. 3.5? Phenomenal.

    • @gorgit
      @gorgit หลายเดือนก่อน

      If thats youre only problem, you can homebrew

    • @punishedwhispers1218
      @punishedwhispers1218 6 วันที่ผ่านมา

      @@gorgit No, there's mountains of problems with 5e. See, it's not a roleplaying game, 3.5 is

  • @MichaelMike85
    @MichaelMike85 หลายเดือนก่อน +24

    just a couple of adult men playing with swords and tape measures in the middle of a field.

    • @dwaynejackson551
      @dwaynejackson551 หลายเดือนก่อน +3

      And it was glorious

    • @brandonogden3498
      @brandonogden3498 หลายเดือนก่อน +7

      Honestly based behavior. Simply embrace the cringe and you shall become free.

    • @rainbowsorceress2082
      @rainbowsorceress2082 หลายเดือนก่อน +1

      ​@@brandonogden3498true, sometimes cringe is based and that needs to be recognized more

  • @ProphecyWillow
    @ProphecyWillow หลายเดือนก่อน +30

    "I couldn't hit you in a million years" (when talking about cover)
    "I cast magic missile."
    -Sighs heavily-

  • @D-8092-SCP
    @D-8092-SCP หลายเดือนก่อน +51

    I Tested DnD combat on my 3 year old brother!
    I Think it worked cause he hasn’t moved in hours!

    • @ZenFr0g
      @ZenFr0g หลายเดือนก่อน

      Oh
      Oh no

    • @D-8092-SCP
      @D-8092-SCP หลายเดือนก่อน

      @@ZenFr0g let me test it on you Next!

    • @Randomguyfromearth321
      @Randomguyfromearth321 หลายเดือนก่อน +1

      Fun fact: if you want to cast fireball, turn on the gas in your house, wait for a while then strike a match

  • @RuSosan
    @RuSosan หลายเดือนก่อน +11

    2:08 Guards! Guards! There's been a murder!

  • @ucandie101
    @ucandie101 หลายเดือนก่อน +7

    Something about everything with this video felt like a much welcome return to form of the youtube format. Reminded me of the original charm of people just going out to have fun and share it and that's it; SUBLIME! Reminded me and when my friend and I would sword fight on a trampoline. Thanks for this wholesome charm of what TH-cam used to be.

  • @MrMango331
    @MrMango331 หลายเดือนก่อน +7

    The editing really made this video.
    Cracked me up everytime there was any memery. Good shit.

  • @henkspreeuw
    @henkspreeuw หลายเดือนก่อน +22

    You are forgetting that to cast spells you must use material components, naruto ninjutsu signs AND scream

    • @princeveggie
      @princeveggie หลายเดือนก่อน +3

      tbf most material costs are covered by the spellcasting focus. The most important part here is the Naruto signs for sure. Always liked the Anti-Magic barbarian though who puts his fist in the spellcasters mouth.

  • @nyanbrox5418
    @nyanbrox5418 หลายเดือนก่อน +1

    8:40 cover does indeed apply to melee attacks, alot of people don't know that, but like, yes, if you are trying to hit someone behind a tree, they have half cover

  • @andrewswander4345
    @andrewswander4345 หลายเดือนก่อน +17

    *we have to pretend??*
    Was CRAZY DUDE😂😂😂😂

  • @AvonofTalamh
    @AvonofTalamh หลายเดือนก่อน +4

    Colton's heartfelt, "You're a hostile combatant" was so earnest I died laughing

  • @ChrisParrishOutdoors
    @ChrisParrishOutdoors หลายเดือนก่อน +5

    ObiAni technique is OP and is banned at all the tables I play at as well as RL fencing tournaments. Also nothing wrong with two bros fighting with their wands alone in the woods.

  • @0kieD0kiee
    @0kieD0kiee หลายเดือนก่อน +6

    This has the energy of two brothers playing outside and arguing about their play pretend rules 😂

  • @AMagicalTortoise
    @AMagicalTortoise 10 วันที่ผ่านมา +1

    I want an edit of this video where every time they fight, battle music plays.

  • @Picklescape
    @Picklescape หลายเดือนก่อน +2

    Ahhhh love this! The old combat videos were some of the first videos that drew me to this channel years ago!

  • @aristotle29
    @aristotle29 หลายเดือนก่อน +2

    me: I can always expect the highest quality content from XP to level 3.
    XP to level 3: 5:26

  • @tomjohnson4922
    @tomjohnson4922 หลายเดือนก่อน +3

    Can I just say the graphics in this were fantabulous. Also was kinda hoping the dash would be like the knight from the Holy Grail...

  • @dmas7749
    @dmas7749 หลายเดือนก่อน +1

    you look absolutely insane doing these
    plz more

  • @dazedmoon8762
    @dazedmoon8762 หลายเดือนก่อน

    Love this kind of videos, please do more where you're both out and about lol

  • @fluxcapacitor007
    @fluxcapacitor007 6 วันที่ผ่านมา

    Your sounds effects and animations are wonderful. So funny.

  • @matthewandrews6059
    @matthewandrews6059 หลายเดือนก่อน +2

    I love the idea of putting trees in between squares. It could add a lot of interesting dynamics into fights.

  • @dylanwoerner2154
    @dylanwoerner2154 8 วันที่ผ่านมา

    2:15 just the loudness of the "SHUT-" is so funny to me.

  • @romansrevengethethirdstrik8086
    @romansrevengethethirdstrik8086 หลายเดือนก่อน +3

    You make this video every two years and I love it

  • @SloanWentzell
    @SloanWentzell หลายเดือนก่อน

    the way i view attacks in dnd is that you’re locked in a back and forth combat whenever you’re adjacent to an enemy. the amount of attacks you have in a turn is the amount of times that you’re able to find or make an opening to deliver an attack to the vitals.

  • @polygon2745
    @polygon2745 หลายเดือนก่อน +4

    Jacob really went hard on the edits this video huh

  • @wtfserpico
    @wtfserpico หลายเดือนก่อน +7

    This is the dumbest video I've watched in weeks and I loved every second of it.

  • @robinthrush9672
    @robinthrush9672 หลายเดือนก่อน +5

    3:00 As a THEATRICAL combat performer, I am embarrassed by this.

  • @sparkypi
    @sparkypi หลายเดือนก่อน +1

    2:52 Hey, remember how you add your dex to your AC?
    Yeah, that's all the parrying and dodging you're doing irl

  • @Harex300
    @Harex300 หลายเดือนก่อน +4

    Two friends goof around a tree for ten minutes and twenty six seconds straight

  • @corbyrobinson3640
    @corbyrobinson3640 หลายเดือนก่อน

    Lol I loved watching you and Colton geek out. It was hilarious just watching a couple of friends mess around in the woods.

  • @mikfhan
    @mikfhan 7 ชั่วโมงที่ผ่านมา

    Since early days I tend to see attacks below 10+DEX as not making contact at all, next I add shield on top, then armor itself, then natural armor like thick skin. Unarmored Defense would fall into the "no contact" part and in general anything that enhances something falls into that camp. Tedious to keep track of, but once every interval is tracked it can help add flavor/narrative to the boring basic attacks. If attack is only stopped by the very last natural armor part, you could see this as the armor getting damaged but thick skin saves the day.

  • @bananabanana484
    @bananabanana484 หลายเดือนก่อน +4

    For dexterity based characters, your AC is based on how well they can use a sword! But letting strength also define your AC seems like it would even the gap slightly

    • @randybellwood1778
      @randybellwood1778 หลายเดือนก่อน

      I think all classes should add WIS to AC and only DEX if in light armor. Maybe Monks get resistances like a barb?

    • @yozhik_out_of_mist
      @yozhik_out_of_mist หลายเดือนก่อน

      Nah, that would be weird. Like, what will be the point of heavy armor then?

  • @arcana5335
    @arcana5335 หลายเดือนก่อน +3

    Dwayne! Dwayne, them two pale fellers is in tha field swinging swords at eachother again!

  • @SillySyrup
    @SillySyrup หลายเดือนก่อน +1

    2:05 Best Roast In D&D TH-cam History

  • @robertpowell9982
    @robertpowell9982 หลายเดือนก่อน +1

    There's a lot of perfect out of context moments here

  • @CappuccinoSquid
    @CappuccinoSquid หลายเดือนก่อน +1

    Honestly, I agree with you on the sword AC thing. I think Parry to add 2 to your AC when hit with an attack to potentially turn it into a miss as a reaction should be baseline for everyone wielding only weapons (wizard staff counts as a quarterstaff).

  • @vovan4467
    @vovan4467 หลายเดือนก่อน +2

    About radius damage, when my PCs dodge the fireball or lightning i describe this as they rolled or jumped even if the didnt use movement. Sometimes i confuse an older exp DM but i think its worth it.

  • @Cakeses
    @Cakeses หลายเดือนก่อน

    YOU KEEP DOING THESE VIDEOS AND THEY'RE GOLD EveryTIME

  • @ericburton3963
    @ericburton3963 27 วันที่ผ่านมา

    I’ve actually been trying to develop a different combat system that’s more dynamic, but I’m still working out how to balance it, and incorporating armor/shields. Basically when you make an attack roll against someone they also roll, either to dodge (dex) or block (con), if your attack is higher than their dodge, you hit as normal. If their dodge is higher you miss, if they choose to block, your damage is reduced by the difference between your rolls (you roll an 18 and they roll a 14 that’s a -4 to damage). And if they roll a crit on their block/dodge they can make a retaliatory strike

  • @mihochicoine127
    @mihochicoine127 หลายเดือนก่อน +11

    "I've got extra attack... with a foam/ plastic sword that weighs under a pound"

    • @Medul759
      @Medul759 หลายเดือนก่อน +2

      Longswords weigh 2-4 lbs so him maybe getting one attack out is also kinda on the money.

    • @unfortunatesun
      @unfortunatesun หลายเดือนก่อน

      ​@@Medul759 I came to say this. If my opponent is not providing threat, I can easily throw a cut per second.

  • @cryptid_deity
    @cryptid_deity หลายเดือนก่อน

    The editing on this is out of this world

  • @grobanlover292
    @grobanlover292 หลายเดือนก่อน +1

    Man, i forgot how much fun it is to just fuck around with the boys in the yard.

  • @larshoffmann1386
    @larshoffmann1386 หลายเดือนก่อน

    I am so happy you guys can make a living of of this. This is 200% wholesome content.

  • @nolif3gam3r43
    @nolif3gam3r43 หลายเดือนก่อน +2

    Jacob has discovered the power of disarming attacks

  • @shirotonbo6315
    @shirotonbo6315 หลายเดือนก่อน

    Wow boys you are looking great! More field episodes please. And wow hilarious editing 😂

  • @GreyfauxxGaming
    @GreyfauxxGaming หลายเดือนก่อน +3

    There were a lot of issues with this if you really want to test it
    Attacks per turn are attacks that actually have a chance to hit. During the 6 second period its assumed that many attacks/clashes are going on. So if you wanted to test how many attacks you could get off, you would need to run 30 feet to him, while he is moving around in his 5 foot box avoiding you. (This prob be easier if you had 5 foot mats to stand on to stay in.
    Funny vid for a halfling tho

  • @grungyrogue
    @grungyrogue หลายเดือนก่อน +1

    Dude I was just thinking about these rules videos where you guys are putting it to the test outside.

  • @willw6504
    @willw6504 18 วันที่ผ่านมา

    3:03 "What if I do this in D&D?"
    DM voice: Ahem. I believe that is known as the Full Defensive Action. Rather than striking at your foe, you devote all your energy to defense.

  • @foxross
    @foxross หลายเดือนก่อน

    I love this sort of video. It just looks exactly like the sort of thing that I’d end up doing with my friends

  • @Deathnotefan97
    @Deathnotefan97 หลายเดือนก่อน +1

    “Disengage should not be an action”
    But you disengaged from the combat by walking backward, which is not going to be as fast as going forward
    New idea: everyone gets bonus action disengage, but for non-rouges, your speed is cut in half when doing so

  • @BlackBird-nn2yc
    @BlackBird-nn2yc หลายเดือนก่อน +4

    this might be the nerdies shit I have seen in ages and I love it

  • @sparkypi
    @sparkypi หลายเดือนก่อน +1

    8:36 Literal opportunity attack in action, you saw it here folks

  • @cubancavalier3051
    @cubancavalier3051 หลายเดือนก่อน +13

    “You leave yourself open. Why’s that not a mechanic?”
    Reckless attack

    • @rpedersen8424
      @rpedersen8424 หลายเดือนก่อน +3

      Only barbarians leave themselves open?

    • @aaronkoning7255
      @aaronkoning7255 หลายเดือนก่อน

      Any action that isn't Dodge is automatically leaving yourself open.

  • @that_one_kitsune9365
    @that_one_kitsune9365 หลายเดือนก่อน

    I love that Jacob just starts impromptu blade dancing partway through, then immediately devolves into the most awkward defensive stances ever. XD

  • @MajinPorunga
    @MajinPorunga หลายเดือนก่อน

    The 5' rule at the beginning I had down as you occupying a 5' square space in whoch your character uses the space to fulfill his actions. So 2 characters can be in eachothers face whilst still occupying thier respective squares.

  • @wrathofainz
    @wrathofainz หลายเดือนก่อน

    Great edits, very funny.

  • @WillyLee23
    @WillyLee23 หลายเดือนก่อน +11

    An attack roll =/= one swing. It’s an abstraction.
    Your attack roll represents about 6 seconds of combat- however that may look like for a character of your skill level.
    So what does 6 seconds of combat look like? Probably several swings, feigning, juking, parrying, blocks, and hopefully something that gets through in that 6 seconds to do some damage 😂

  • @ihaveproblems9779
    @ihaveproblems9779 หลายเดือนก่อน +7

    Maximal shitposting. I love it.

  • @leoffdagrate
    @leoffdagrate หลายเดือนก่อน

    You know what I just tried? Watching this with the Soundtrack from the "French Taunter" skit from MP and the holy grail. It fit quite nicely.

  • @wargriz8213
    @wargriz8213 หลายเดือนก่อน +2

    I for one am in favor of having a weapon in hand applying to Ac, only concern is the added layer of remembering to alter your AC based on having your weapon readied.

  • @Lavender-Bat
    @Lavender-Bat หลายเดือนก่อน

    I love this video so much because it just shows the two of you being goof balls and having a good time!

  • @nunoleitao7063
    @nunoleitao7063 หลายเดือนก่อน

    This was at the same time the most scuffed and most epic combat ever. I loved it

  • @user-mz7fw9ht4l
    @user-mz7fw9ht4l วันที่ผ่านมา

    Realest video I've seen in 3 years, 4 months, a week, a day, an hour, and a minute

  • @Respectable_Username
    @Respectable_Username 20 วันที่ผ่านมา

    Your AC includes your parry/dodge of incoming attacks. That's why it's based on Dex! And also why, although your "turn" might be completable in under 6s, that 6s also includes the time you're responding to others' attacks by doing said parrying/dodging 😊
    Edit: I remember watching a different video somewhere (can't remember where sorry) by somebody who actually knew how sword fighting worked and said turn-based combat actually _does_ make sense for this type of combat because you do kinda take "turns" being on the attack and the defence. And so that 6s round includes both your time on the attack (your turn) and on the defence (the enemy's turn)

  • @dogf421
    @dogf421 หลายเดือนก่อน +1

    my favorite part of dnd combat is how if someone is prone and you make a ranged attack within 5 ft its still disadvantage. i feel like it should be advantage because if you are shooting someone lying on the floor directly in front of you with a bow or spell or whatever it should be much easier to hit them and much harder to avoid, unless one is to assume that the ranged user is scared of being poked in the shins and the melee user is really good at barrel rolling to the side to avoid point blank arrows, which, yeah i guess is see it. but it feels a lot more goofy than having the "knock them over and then execution" work. actually i think the issue is that there should be a difference between "lying prone to get cover" and "lying prone due to being knocked over" where one gets advantage against range and the other gets disadvantage

  • @evankornelsen8146
    @evankornelsen8146 หลายเดือนก่อน +2

    Mom: "Go play with the neighbors kids"
    the neighbors kids: "could you hit me with a fire ball"

  • @MichaelTrice-ratops
    @MichaelTrice-ratops หลายเดือนก่อน +1

    So many ticks receiving reactions in this video.