How Realistic is D&D Combat?

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 814

  • @endermitten3019
    @endermitten3019 9 หลายเดือนก่อน +1129

    this has the energy of two 11 year olds play fighting after school and arguing about if hitting a leg means you have to stand on one foot now

    • @egg4444
      @egg4444 9 หลายเดือนก่อน +13

      yuh huh

    • @MonkeyJedi99
      @MonkeyJedi99 9 หลายเดือนก่อน +17

      The LARP I played for over 20 years started with rules like that.
      They later transitioned to hit points.

    • @mingthan7028
      @mingthan7028 8 หลายเดือนก่อน +5

      literally us 😂😂😂

    • @meganstorm3248
      @meganstorm3248 8 หลายเดือนก่อน +6

      Yes. And it was GLORIOUS.

    • @pogunguskingofthemilk9529
      @pogunguskingofthemilk9529 7 หลายเดือนก่อน +2

      It does.

  • @ASuspiciousCrab
    @ASuspiciousCrab 9 หลายเดือนก่อน +1121

    Can't believe they invented real magic just to test this for us.
    Last time they invented real fights, now then invent magic

  • @moilanen4660
    @moilanen4660 9 หลายเดือนก่อน +2021

    "You leave yourself open. Why is that not a mechanic?"
    *Cries in Reckless Attack*

    • @RuSosan
      @RuSosan 9 หลายเดือนก่อน +21

      I was thinking the same thing. 🤔

    • @adamchavez8616
      @adamchavez8616 9 หลายเดือนก่อน +59

      and battle master riposte

    • @MonochromaticPrism
      @MonochromaticPrism 9 หลายเดือนก่อน +96

      I think the point is that it’s a fairly generic concept that is entirely locked to a single class instead of simply being a mechanic. It’s the same as power attack being putting more force behind an attack in exchange for less accuracy, something that should also arguably be a generic option.
      Ideally things like reckless attack should be generally available but specific classes get abilities or passives that enhance the effect or remove weaknesses.
      For example, reckless attack as a non-barbarian could also reduce your movement on your next turn to 0 as well as give attackers advantage. Then barbarian gets to keep full mobility alongside features like rage reducing the incoming damage. This still makes them the best reckless attacker on average but allows anyone who wants to “attack recklessly” to do so.

    • @sweatyeti
      @sweatyeti 9 หลายเดือนก่อน +10

      I think the question was considering all classes, not only the Barbarian.

    • @TeKett
      @TeKett 9 หลายเดือนก่อน +18

      @@MonochromaticPrism Lots of stuff is dumbed down to reduce the number of dice rolls. Almost like people play this purely for the combat so to not have 16h fights they dumb it down so it only takes 8h.

  • @apjapki
    @apjapki 9 หลายเดือนก่อน +1024

    I can't even describe how Jacob runs. It's like nothing I've seen. It feels like he's simultaneously in a half G and 3 G atmosphere.

    • @DapperProf
      @DapperProf 9 หลายเดือนก่อน +89

      I grant you a point of Inspiration for that description.

    • @mimisezlol
      @mimisezlol 9 หลายเดือนก่อน +23

      It's kind of a gallop kinda gait

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer 8 หลายเดือนก่อน +9

      It's like if a T-1000 tried to run like a Georgian Gentlemen Thief.

    • @lydiasteinebendiksen4269
      @lydiasteinebendiksen4269 6 หลายเดือนก่อน +2

      It's like a centaur playing a human with their back half edited out.

  • @A_Shadow87
    @A_Shadow87 9 หลายเดือนก่อน +2837

    “How realistic is dnd combat” dude I don’t know I haven’t gotten the update that gives me burning hands yet

    • @felixamari157
      @felixamari157 9 หลายเดือนก่อน +23

      Well, do you know the spell/are a race that has it? :O

    • @TheSteam02
      @TheSteam02 9 หลายเดือนก่อน +114

      Have you tried aerosol can + lighter?

    • @pungoblin9377
      @pungoblin9377 9 หลายเดือนก่อน +76

      @@TheSteam02using this technique summons the hidden Fire Fighter subclass

    • @avis199
      @avis199 9 หลายเดือนก่อน

      ​@@felixamari157 i dont think any race has burning hands, do they?

    • @shhinysilver1720
      @shhinysilver1720 9 หลายเดือนก่อน +21

      I have, but it always takes a skill check to not blow up the can. It isn’t very high, but if you fail you take 1 slashing damage and 1d4 fire damage from the can exploding. I haven’t failed yet, which is why i still have the average amount of fingers.

  • @localdevilcat2463
    @localdevilcat2463 9 หลายเดือนก่อน +353

    jacob went 25 feet and didnt realize the brush was difficult terrain smh

  • @Flopsos
    @Flopsos 9 หลายเดือนก่อน +1711

    To test what athletic and/or magical adventures could do, we got two guys with zero combat experience in a field. As the scientific method intended

    • @phelps6205
      @phelps6205 9 หลายเดือนก่อน +133

      @@PaulGaither D&D surely suffers from trying to impose realism upon the martials while casters can break reality, they should be doing anime things like lifting houses, jumping tens of meters, lanching Air blades and hitting crowds with a single Slash.

    • @CertifiedDoc
      @CertifiedDoc 9 หลายเดือนก่อน +78

      Honestly, it's not a bad thing to try. If they can pull of things - completely untrained - that level 1 characters can't, then the rules are actually kind of restrictive.
      They're both in difficult terrain, and can still get full movement and two attacks in 6 seconds.

    • @jangelaclough5457
      @jangelaclough5457 9 หลายเดือนก่อน +65

      ​@@CertifiedDocthe thing to keep in mind is that there is a difference between attacking fast and attacking fast with precision. Think of someone randomly flailing their arms without putting any real force behind it. They can get in like 5 hits in a second, but it'll do no real damage. Now think of a boxer like Mike Tyson. He's really fast and trained and can get like 4 hits but they hit SIGNIFICANTLY harder.

    • @The_Sharktocrab
      @The_Sharktocrab 9 หลายเดือนก่อน +9

      ​@@phelps6205that's not everyone's vibe though

    • @blackwingdragonmasta
      @blackwingdragonmasta 9 หลายเดือนก่อน +26

      ​@@PaulGaither5th edition was not in anyway made to go to 10th level nor was any DnD edition. literally everything you said is wrong.

  • @arcanepriest
    @arcanepriest 9 หลายเดือนก่อน +197

    "I have +5 AC right now" is the most relatably nerdy sentence I've ever heard

    • @NaruSanavai
      @NaruSanavai 6 วันที่ผ่านมา

      "Ah, but I _also_ have +5 AC. The tree is a neutral boon."

  • @therea1wyvern
    @therea1wyvern 9 หลายเดือนก่อน +289

    Alternate title: Jacob and Colton goof off in a field with swords for 10 minutes

    • @Vili-The-Tanuki
      @Vili-The-Tanuki 6 หลายเดือนก่อน +1

      You just described dnd combat

  • @jameseiner
    @jameseiner 9 หลายเดือนก่อน +1062

    _"Why isn't my AC equal to how good i can hold my sword"_ - So you want to play a Bladesinger Wizard...

    • @pungoblin9377
      @pungoblin9377 9 หลายเดือนก่อน +82

      Or take defensive duelist or play swords bard or take dual wielder or play battlemaster fighter or play pathfinder

    • @GreyfauxxGaming
      @GreyfauxxGaming 9 หลายเดือนก่อน +44

      Dex bonus basically accounts for your weapon skill. Two weapon fighting gives some AC along with Kensai for having a weapon too.

    • @seth8121
      @seth8121 9 หลายเดือนก่อน +13

      I’ve thought about that before but I always thought it was just part of your dex.

    • @blackwingdragonmasta
      @blackwingdragonmasta 9 หลายเดือนก่อน

      ​@@GreyfauxxGamingDex accounts for moving out of the way

    • @danniemiesse4643
      @danniemiesse4643 9 หลายเดือนก่อน +8

      The problem with dex representing defending yourself with your weapon is that your AC doesn't change when you get disarmed unless you have one of those specific features.

  • @yargolocus4853
    @yargolocus4853 9 หลายเดือนก่อน +358

    Tree giving diagonal cover in melee is actually gigabrain

    • @pal1d1nl1ght
      @pal1d1nl1ght 9 หลายเดือนก่อน +106

      It makes sense. Castles in medieval times were made in a way where a right handed person would have a very hard time fighting while going up a set of stairs, but a very easy time going down. This was on purpose to make defending the upper floors easy. That's what narrow spiral staircases are for.

    • @blackwingdragonmasta
      @blackwingdragonmasta 9 หลายเดือนก่อน +3

      @@pal1d1nl1ght a design that was only useful for people using a sword and shield though

    • @pal1d1nl1ght
      @pal1d1nl1ght 9 หลายเดือนก่อน +35

      @@blackwingdragonmasta kinda hard to use a polearm in a narrow stair case.

    • @thema1622
      @thema1622 9 หลายเดือนก่อน +7

      ​@@blackwingdragonmastaYeah,let me use my Xbow on the staircase,of course your using a shield it's like an entire wall on those conditions.

    • @amogorkon
      @amogorkon 5 หลายเดือนก่อน +1

      @@pal1d1nl1ght That's actually a myth that got debunked.

  • @_Narc
    @_Narc 9 หลายเดือนก่อน +103

    The thing about the tree is, most trees in america (like the one in the vid) are comparatively younger than something like a 7 century old behemoth in medieval fantasy, so 5 foot around trees actually make a little more sense.

    • @_Narc
      @_Narc 9 หลายเดือนก่อน +32

      depending on your local druid population you could have trees in your campaign 10 to 15 feet across

  • @ArtFord
    @ArtFord 9 หลายเดือนก่อน +404

    Oh shit, the bois got tape measures out. They WARGAMERS now!

    • @ClockworkBees
      @ClockworkBees 9 หลายเดือนก่อน +11

      Tape measures are just straight-up better than the square grid.

    • @ArtFord
      @ArtFord 9 หลายเดือนก่อน +6

      @@ClockworkBees That's why wargamers use them over a grid system (Heroclix and Battletech don't count)

    • @ClockworkBees
      @ClockworkBees 9 หลายเดือนก่อน +7

      @@ArtFord I’m aware. I made that comment because I’ve thought about this, and I’ve had time to think about this because it’s not new information.

    • @ikaemos
      @ikaemos 9 หลายเดือนก่อน +9

      _sensually maintains unit cohesion_

    • @SymbioteMullet
      @SymbioteMullet 9 หลายเดือนก่อน +11

      ​@@ikaemosno Slaanesh content here, this is a family rated channel!

  • @swissarmyknight4306
    @swissarmyknight4306 9 หลายเดือนก่อน +173

    As a fencer and HEMA practitioner, only with a simple attack (1 tempo attack directly at the target) would one swing of a sword be one "attack". If you're counter-timing, for example, the "action" will be a false attack (or other provocation) that draws your opponent's counter-attack, which you then defeat and strike him. That whole exchange would be 3 tempi or more, but it would be "one action" on your part ("attack by counter-time").
    TL;DR: Its more complicated than "1 swing=1 attack in D&D". One "action" would encompass multiple movements, which is why it might take several seconds. Could even take six seconds, if you count the footwork to set up an attack.

    • @isur4k
      @isur4k 9 หลายเดือนก่อน +34

      I always think of it as 1 Attack = one Opportunity to hit. Fighters don't just "attack faster", they find more openings, wich is why they get more attacks.

    • @plushdragonteddy
      @plushdragonteddy 9 หลายเดือนก่อน +2

      @@isur4k ohhh that makes so much sense

    • @ShiningDarknes
      @ShiningDarknes 6 หลายเดือนก่อน +2

      @@isur4k Yeah but 5e move and attack with 4 attacks and action surge for another 4 is like, the opponent has to actively not defend to get that many good hits in. Getting rid of the full-round action requirement to get all your extra attacks was a massive mistake.

  • @Lunafeir
    @Lunafeir 9 หลายเดือนก่อน +193

    Every time they revert to monkey brain I’m reminded that adults are just big children and thats beautiful.

  • @odarkeq
    @odarkeq 9 หลายเดือนก่อน +33

    5:35 Those under-the-crotch shots have ended many a powerful Wizard's bloodlines. That is why the Magi decided to don the Robes, to alleviate the temptation... and 2:50 "Why isn't my AC equal to how good I hold my sword?" It is, as Dexterity Bonus for light armor.

    • @jansteinhaus5821
      @jansteinhaus5821 9 หลายเดือนก่อน

      But you don't need a weapon for the AC bonus though. And blocking in plate armor is possible aswell.

  • @zacktrexler3354
    @zacktrexler3354 9 หลายเดือนก่อน +85

    are we not gonna talk about how funny the "drop item" joke was ???

  • @boiboy2328
    @boiboy2328 9 หลายเดือนก่อน +852

    2:06 “Ok 25ft we can pretend that I’m a halfling”
    “We have to Pretend”
    “SHUT”

    • @jvandep
      @jvandep 9 หลายเดือนก่อน +15

      Thanks missed that joke

    • @johnymey4034
      @johnymey4034 9 หลายเดือนก่อน +7

      @@jvandep hefty hefty hafling

    • @smippycis6285
      @smippycis6285 9 หลายเดือนก่อน +6

      My thought: why not assume it's difficult terrain lol

    • @MyStarseedColoring
      @MyStarseedColoring 8 หลายเดือนก่อน +2

      Nearly spat out my tea at that comeback.

  • @EliasMorals
    @EliasMorals 9 หลายเดือนก่อน +115

    I think what helps with the realism a bit is that AC is both Armor and ability to dodge.
    Like yeah, you can hit someone around a tree, but they'll probably see it coming

    • @iivin4233
      @iivin4233 9 หลายเดือนก่อน +5

      It is an interesting way you think about it. You're essentially representing the percentage chance a person or creature will be injured given X assumptions. Reminds me of the "survivability onion".
      Is there a good reason hit and damage are two separate rolls, though? Is there a meaningful difference between an arrow missing and an arrow bouncing harmlessly off of a character's armor?
      I might add a supression mechanic where every roll below a 3, let's say, but that is not a critical failure subtracts from the target's pool of "fortitude points" (FP). When those hit zero, a target either flees or is pinned.
      This represents the only significant difference between a hit and an injurious hit, which is the fact getting hit is scary.
      What do you think? I've only ever played DnD once.

    • @EliasMorals
      @EliasMorals 9 หลายเดือนก่อน +1

      ​@@iivin4233 well i mean like this mainly came up during the tree discussion, and it was where they were discussing that it was easy to hit around the tree

    • @Graine01
      @Graine01 9 หลายเดือนก่อน +5

      ​@@iivin4233 i have only played dnd once, isconfident to give mechanical and design advice truly a master of the system at hand here folks

    • @EliasMorals
      @EliasMorals 9 หลายเดือนก่อน +1

      ​@@iivin4233what the hell are you talking about
      This is a video about the funniness of dnd, and I just added another way to think about a question they had

    • @caltheuntitled8021
      @caltheuntitled8021 9 หลายเดือนก่อน +8

      It would be interesting if dodging and armor weren’t combined into a single number. If AC was broken into AC and EV (evasion) for example. Having a high AC and low EV would mean you almost always get hit, but the hits do less damage, while having a high EV and low AC means you don’t get hit often, but when you do, you take a lot of damage. I sometimes play a rougelike that works that way, though it also has SH to represent your ability to block attacks with shields.

  • @Alexcmlindquist
    @Alexcmlindquist 9 หลายเดือนก่อน +182

    Melee attacks are affected by cover. This becomes important to know when one of your players is a polearm master.

    • @rosariocrimson
      @rosariocrimson 9 หลายเดือนก่อน +39

      I'm tired, I read that as 'a pokémon master.'

    • @ZenFr0g
      @ZenFr0g 9 หลายเดือนก่อน +7

      Excuse me while I include a bunch of pesky goblins hiding behind stalagmites in my next session

    • @castrinecubique983
      @castrinecubique983 9 หลายเดือนก่อน

      @@ZenFr0g check out "bec-de-corbin" if you have full plate wearing players, lol. It's affectionately nicknamed "the can opener"

  • @sr.cabritopredador5130
    @sr.cabritopredador5130 9 หลายเดือนก่อน +53

    "any time one of your turn starts its a hear me out"
    dudem my DM whenever i send a "i got an idea" he has nightmares, one time we were in session and i said "yo i just thought of something" and he was holding back tears.

  • @joshuaarnaud993
    @joshuaarnaud993 9 หลายเดือนก่อน +38

    Please show a real game combat that lasts over an hour, then play it out in real time and realize only 42 seconds passed

  • @FaeQueenCory
    @FaeQueenCory 9 หลายเดือนก่อน +97

    3:01 "What does this do? What if I did this?"
    ....
    That's gonna be a fireball from me, dawg.

  • @oriaoros5241
    @oriaoros5241 9 หลายเดือนก่อน +386

    An old tumblr post said it best, "Wizards need somatic and verbal components to cast spells, so the best way to beat them would be to pin their hands to the wall and makeout with them sloppy style to prevent them from casting anything"

    • @hugofontes5708
      @hugofontes5708 9 หลายเดือนก่อน +22

      Might also work with some sorcerers with access to metamagic anyway, somehow

    • @seanmcgee8772
      @seanmcgee8772 9 หลายเดือนก่อน +82

      Don't let the bards know. They would be unstoppable.

    • @mimisezlol
      @mimisezlol 9 หลายเดือนก่อน +5

      I did that once kinda

    • @gazelle_diamond9768
      @gazelle_diamond9768 9 หลายเดือนก่อน +33

      Most campaigns usually don't allow sexual assault like that, so...

    • @khaledahmed9136
      @khaledahmed9136 9 หลายเดือนก่อน +52

      @@gazelle_diamond9768 emphasis on most...

  • @baval5
    @baval5 9 หลายเดือนก่อน +18

    One thing important about the number of attacks is that it is not, at least in 3.5 and Pathfinder, that you are swinging more times. You are actually swinging way more times in a round than your number of attacks, but most of them are getting parried or blocked. Your number of attacks is the number of openings you see in your opponents defense, and thats why when you level up you get more of them. You become more skilled at noticing openings, not faster at physically swinging your weapon. Its also why iterative attacks have progressively worse penalties to attack. You are noticing smaller, harder to exploit openings that less skilled opponents wouldnt even see, but theyre still hard to exploit.

  • @jamesmahoney1868
    @jamesmahoney1868 9 หลายเดือนก่อน +18

    I love that this is essentially two adults playing swords in the backyard. HARD SCIENCE is being done here.

  • @hoodiegal
    @hoodiegal 9 หลายเดือนก่อน +42

    "Why isn't my AC equal to how good I can hold my sword?" I mean, that's kinda what the Duelist fighting style does.

    • @_gameforcer
      @_gameforcer 9 หลายเดือนก่อน +1

      yea but why should that be a class-specific ability? any guy who knows how to use a sword also knows how to block

    • @isaacalien
      @isaacalien 9 หลายเดือนก่อน +9

      No, but it *is* what the Defensive Duelist Feat does.

    • @hoodiegal
      @hoodiegal 9 หลายเดือนก่อน +2

      @@isaacaliengot them mixed up, thanks for correction!

  • @All4Tanuki
    @All4Tanuki 9 หลายเดือนก่อน +51

    Jacob and pals waving around plastic swords at the park??? NOW THIS IS WHAT I'M HERE FOR!!!

  • @bigyoshi5170
    @bigyoshi5170 9 หลายเดือนก่อน +102

    You go up right? And you hit stuff, swing, swing swung then sing and swing and one last swing and there! That’s it you’ve got it! WIN!

    • @CrypticSpoon1
      @CrypticSpoon1 9 หลายเดือนก่อน

      When he comments on the video but doesnt post it on Discord

  • @ShurikenSean
    @ShurikenSean 9 หลายเดือนก่อน +25

    3:00 "why isnt my ac how good I can hold my sword"
    ive actually pictured that as a reflavor for barbarian rage, so skilled with a sword your deflecting half of the damage youd take by deflecting blows

    • @the_netherqueen
      @the_netherqueen 9 หลายเดือนก่อน +4

      There's a feat called defensive duelist that literally let's you block with a sword

    • @ShurikenSean
      @ShurikenSean 9 หลายเดือนก่อน +3

      @the_netherqueen yeah I know that but that's only once per round

    • @Miniredfoxette
      @Miniredfoxette 9 หลายเดือนก่อน +1

      That's a really cool reflavour!!

  • @kendo5862
    @kendo5862 9 หลายเดือนก่อน +55

    2:10 “We have to pretend?!” 😂 … crit emotional damage right there!

    • @bruuuuuuuuhhhh
      @bruuuuuuuuhhhh 9 หลายเดือนก่อน +6

      That'll be 1d4 psychic damage and disadvantage on your next attack

  • @ucandie101
    @ucandie101 9 หลายเดือนก่อน +10

    Something about everything with this video felt like a much welcome return to form of the youtube format. Reminded me of the original charm of people just going out to have fun and share it and that's it; SUBLIME! Reminded me and when my friend and I would sword fight on a trampoline. Thanks for this wholesome charm of what TH-cam used to be.

  • @ProphecyWillow
    @ProphecyWillow 9 หลายเดือนก่อน +34

    "I couldn't hit you in a million years" (when talking about cover)
    "I cast magic missile."
    -Sighs heavily-

  • @RuSosan
    @RuSosan 9 หลายเดือนก่อน +13

    2:08 Guards! Guards! There's been a murder!

  • @MichaelMike85
    @MichaelMike85 9 หลายเดือนก่อน +28

    just a couple of adult men playing with swords and tape measures in the middle of a field.

    • @dwaynejackson551
      @dwaynejackson551 9 หลายเดือนก่อน +4

      And it was glorious

    • @brandonogden3498
      @brandonogden3498 9 หลายเดือนก่อน +8

      Honestly based behavior. Simply embrace the cringe and you shall become free.

    • @rainbowsorceress2082
      @rainbowsorceress2082 9 หลายเดือนก่อน +2

      ​@@brandonogden3498true, sometimes cringe is based and that needs to be recognized more

  • @MrMango331
    @MrMango331 9 หลายเดือนก่อน +7

    The editing really made this video.
    Cracked me up everytime there was any memery. Good shit.

  • @Arcko9
    @Arcko9 9 หลายเดือนก่อน +50

    So I feel like something that is often overlooked with the "5ft square" thing. Is that when people measure a 5ft gap and then test to see if they can reach eachother, you're too close. Characters are assumed to occupy the "center" of their respective tiles, with attacks simulating lunging, binding, and parrying. This means the distance between two adjacent squares is still 5ft when measuring properly center to center.
    Another problem is that the number of "attacks" thinks of "how many times can I swing?" Rather than "how many times can I find or create an opening to actually strike?" With the attack roll determining how well your character created their opening and whether they actually succeeded in scoring their hit or if their opponents reflexes and armor defeated the strike.
    Getting more attacks simulates gaining more skill that you can use to create and strike at these openings.
    Edit 1: Spelling.

    • @kadnhart6661
      @kadnhart6661 9 หลายเดือนก่อน +4

      Yes, you get it!

    • @dirtywhitellama
      @dirtywhitellama 9 หลายเดือนก่อน

      That's a good point about attacks and extra attacks.

  • @DaSangwy
    @DaSangwy 9 หลายเดือนก่อน +55

    I Tested DnD combat on my 3 year old brother!
    I Think it worked cause he hasn’t moved in hours!

    • @ZenFr0g
      @ZenFr0g 9 หลายเดือนก่อน +1

      Oh
      Oh no

    • @DaSangwy
      @DaSangwy 9 หลายเดือนก่อน

      @@ZenFr0g let me test it on you Next!

    • @Randomguyfromearth321
      @Randomguyfromearth321 9 หลายเดือนก่อน +2

      Fun fact: if you want to cast fireball, turn on the gas in your house, wait for a while then strike a match

  • @AvonofTalamh
    @AvonofTalamh 9 หลายเดือนก่อน +4

    Colton's heartfelt, "You're a hostile combatant" was so earnest I died laughing

  • @justinjohnson6481
    @justinjohnson6481 หลายเดือนก่อน +2

    2:07 Glorious.

  • @nyanbrox5418
    @nyanbrox5418 9 หลายเดือนก่อน +2

    8:40 cover does indeed apply to melee attacks, alot of people don't know that, but like, yes, if you are trying to hit someone behind a tree, they have half cover

  • @TrueKingOfDucks
    @TrueKingOfDucks 9 หลายเดือนก่อน +25

    personally as someone who is exactly 5ftx5ft I think it’s very realistic

    • @outcastedOpal
      @outcastedOpal 9 หลายเดือนก่อน +5

      Are you a gelatinous cube?

    • @TrueKingOfDucks
      @TrueKingOfDucks 9 หลายเดือนก่อน +7

      @@outcastedOpal …no comment.

    • @kyte5648
      @kyte5648 9 หลายเดือนก่อน +3

      ​@@TrueKingOfDucks
      Unrelated question: do you like to slowly move through dungeons and eat all organic materia?

  • @henkspreeuw
    @henkspreeuw 9 หลายเดือนก่อน +24

    You are forgetting that to cast spells you must use material components, naruto ninjutsu signs AND scream

    • @princeveggie
      @princeveggie 9 หลายเดือนก่อน +3

      tbf most material costs are covered by the spellcasting focus. The most important part here is the Naruto signs for sure. Always liked the Anti-Magic barbarian though who puts his fist in the spellcasters mouth.

  • @arcana5335
    @arcana5335 9 หลายเดือนก่อน +6

    Dwayne! Dwayne, them two pale fellers is in tha field swinging swords at eachother again!

  • @0kieD0kiee
    @0kieD0kiee 9 หลายเดือนก่อน +6

    This has the energy of two brothers playing outside and arguing about their play pretend rules 😂

  • @Harex300
    @Harex300 9 หลายเดือนก่อน +4

    Two friends goof around a tree for ten minutes and twenty six seconds straight

  • @matthewandrews6059
    @matthewandrews6059 9 หลายเดือนก่อน +3

    I love the idea of putting trees in between squares. It could add a lot of interesting dynamics into fights.

  • @sparkypi
    @sparkypi 9 หลายเดือนก่อน +3

    8:36 Literal opportunity attack in action, you saw it here folks

  • @MrRedPortal30
    @MrRedPortal30 7 หลายเดือนก่อน +2

    I love that this was just a vidoe of playing in the woods

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 หลายเดือนก่อน

      One channel I love is just dudes being war nerds out in the wild with airsoft guns

  • @aristotle29
    @aristotle29 9 หลายเดือนก่อน +2

    me: I can always expect the highest quality content from XP to level 3.
    XP to level 3: 5:26

  • @Qaos
    @Qaos 6 หลายเดือนก่อน +1

    Watching Jacob's excuses to be a child playing in the forest again is always great

  • @grobanlover292
    @grobanlover292 9 หลายเดือนก่อน +1

    Man, i forgot how much fun it is to just fuck around with the boys in the yard.

  • @MichaelTrice-ratops
    @MichaelTrice-ratops 9 หลายเดือนก่อน +1

    So many ticks receiving reactions in this video.

  • @Mr_Classified
    @Mr_Classified 4 หลายเดือนก่อน +1

    The entire turn is 6 seconds so if you use your action, reaction, bonus action, and your movement can be very fast running 30 feet in 1.25 seconds

  • @andrewswander4345
    @andrewswander4345 9 หลายเดือนก่อน +18

    *we have to pretend??*
    Was CRAZY DUDE😂😂😂😂

  • @Deathnotefan97
    @Deathnotefan97 9 หลายเดือนก่อน +1

    “Disengage should not be an action”
    But you disengaged from the combat by walking backward, which is not going to be as fast as going forward
    New idea: everyone gets bonus action disengage, but for non-rouges, your speed is cut in half when doing so

  • @romansrevengethethirdstrik8086
    @romansrevengethethirdstrik8086 9 หลายเดือนก่อน +3

    You make this video every two years and I love it

  • @Picklescape
    @Picklescape 9 หลายเดือนก่อน +2

    Ahhhh love this! The old combat videos were some of the first videos that drew me to this channel years ago!

  • @ChrisParrishOutdoors
    @ChrisParrishOutdoors 9 หลายเดือนก่อน +6

    ObiAni technique is OP and is banned at all the tables I play at as well as RL fencing tournaments. Also nothing wrong with two bros fighting with their wands alone in the woods.

  • @mihochicoine127
    @mihochicoine127 9 หลายเดือนก่อน +12

    "I've got extra attack... with a foam/ plastic sword that weighs under a pound"

    • @Medul759
      @Medul759 9 หลายเดือนก่อน +2

      Longswords weigh 2-4 lbs so him maybe getting one attack out is also kinda on the money.

    • @unfortunatesun
      @unfortunatesun 9 หลายเดือนก่อน

      ​@@Medul759 I came to say this. If my opponent is not providing threat, I can easily throw a cut per second.

  • @nolif3gam3r43
    @nolif3gam3r43 9 หลายเดือนก่อน +2

    Jacob has discovered the power of disarming attacks

  • @JoshKeatonFan
    @JoshKeatonFan 9 หลายเดือนก่อน +1

    8:18 Have you never seen a Redwood tree! Those are Gigantic!

  • @bananabanana484
    @bananabanana484 9 หลายเดือนก่อน +4

    For dexterity based characters, your AC is based on how well they can use a sword! But letting strength also define your AC seems like it would even the gap slightly

    • @randybellwood1778
      @randybellwood1778 9 หลายเดือนก่อน

      I think all classes should add WIS to AC and only DEX if in light armor. Maybe Monks get resistances like a barb?

    • @yozhik_out_of_mist
      @yozhik_out_of_mist 9 หลายเดือนก่อน

      Nah, that would be weird. Like, what will be the point of heavy armor then?

  • @WillyLee23
    @WillyLee23 9 หลายเดือนก่อน +12

    An attack roll =/= one swing. It’s an abstraction.
    Your attack roll represents about 6 seconds of combat- however that may look like for a character of your skill level.
    So what does 6 seconds of combat look like? Probably several swings, feigning, juking, parrying, blocks, and hopefully something that gets through in that 6 seconds to do some damage 😂

  • @imjustdandy9799
    @imjustdandy9799 9 หลายเดือนก่อน +2

    3:05 College of Swords Bard defensive flourish

  • @HelloIAmHuman69
    @HelloIAmHuman69 8 หลายเดือนก่อน +1

    4:39 my man summoned a car

  • @punishedwhispers1218
    @punishedwhispers1218 9 หลายเดือนก่อน +18

    5e? Not at all, you can swing a halberd or cast a spell while someone is actively wrestling you. 3.5? Phenomenal.

    • @gorgit
      @gorgit 9 หลายเดือนก่อน

      If thats youre only problem, you can homebrew

    • @punishedwhispers1218
      @punishedwhispers1218 7 หลายเดือนก่อน

      @@gorgit No, there's mountains of problems with 5e. See, it's not a roleplaying game, 3.5 is

  • @tomjohnson4922
    @tomjohnson4922 9 หลายเดือนก่อน +3

    Can I just say the graphics in this were fantabulous. Also was kinda hoping the dash would be like the knight from the Holy Grail...

  • @EvanKornelsen
    @EvanKornelsen 9 หลายเดือนก่อน +2

    Mom: "Go play with the neighbors kids"
    the neighbors kids: "could you hit me with a fire ball"

  • @AidanWR
    @AidanWR 9 หลายเดือนก่อน +1

    Despite the multiple explosions, no Coltons were harmed in the making of this video

  • @Captain_Blue_Beard
    @Captain_Blue_Beard 9 หลายเดือนก่อน +1

    THATS THE HANDLE! *Worms Voice * Oh no! *Boom*

  • @polygon2745
    @polygon2745 9 หลายเดือนก่อน +4

    Jacob really went hard on the edits this video huh

  • @Binary79
    @Binary79 9 หลายเดือนก่อน +1

    You raise a good point about being within 5ft of another magic caster, I guess you both get disadvantage so it evens out.

  • @BrutusMaximusAurelius
    @BrutusMaximusAurelius 9 หลายเดือนก่อน +2

    “We have to pretend?!” I snorted out my yahoo there 😂

  • @wtfserpico
    @wtfserpico 9 หลายเดือนก่อน +7

    This is the dumbest video I've watched in weeks and I loved every second of it.

  • @emanuelcamuglia5984
    @emanuelcamuglia5984 5 หลายเดือนก่อน

    the wild sword swinging parry is a battlemaster maneuver and costs a superiority die: "When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier."

  • @Empi3
    @Empi3 9 หลายเดือนก่อน +1

    absolute madman.
    he actually touched grass.

  • @CappuccinoSquid
    @CappuccinoSquid 9 หลายเดือนก่อน +1

    Honestly, I agree with you on the sword AC thing. I think Parry to add 2 to your AC when hit with an attack to potentially turn it into a miss as a reaction should be baseline for everyone wielding only weapons (wizard staff counts as a quarterstaff).

  • @SloanWentzell
    @SloanWentzell 9 หลายเดือนก่อน

    the way i view attacks in dnd is that you’re locked in a back and forth combat whenever you’re adjacent to an enemy. the amount of attacks you have in a turn is the amount of times that you’re able to find or make an opening to deliver an attack to the vitals.

  • @Graine01
    @Graine01 9 หลายเดือนก่อน +23

    I love these realistic tests done by people who would at most have an 8 in physical stats. And 0 actual proficiency in either weapons or martial arts.

    • @johnd3185
      @johnd3185 9 หลายเดือนก่อน +8

      One of them is a power lifter. I think that's more than an 8.

  • @that_one_kitsune9365
    @that_one_kitsune9365 9 หลายเดือนก่อน

    I love that Jacob just starts impromptu blade dancing partway through, then immediately devolves into the most awkward defensive stances ever. XD

  • @cubancavalier3051
    @cubancavalier3051 9 หลายเดือนก่อน +13

    “You leave yourself open. Why’s that not a mechanic?”
    Reckless attack

    • @rpedersen8424
      @rpedersen8424 9 หลายเดือนก่อน +3

      Only barbarians leave themselves open?

    • @aaronkoning7255
      @aaronkoning7255 9 หลายเดือนก่อน

      Any action that isn't Dodge is automatically leaving yourself open.

  • @SillySyrup
    @SillySyrup 9 หลายเดือนก่อน +1

    2:05 Best Roast In D&D TH-cam History

  • @matthiasmortier3627
    @matthiasmortier3627 9 หลายเดือนก่อน +1

    Jacob is now canonically a halfling 😂

  • @fluxcapacitor007
    @fluxcapacitor007 7 หลายเดือนก่อน

    Your sounds effects and animations are wonderful. So funny.

  • @jeremiahpohl3596
    @jeremiahpohl3596 9 หลายเดือนก่อน +1

    The long awaited sequel is finally upon us

  • @MauseDays
    @MauseDays 5 หลายเดือนก่อน +2

    2:45 may actually be a decent explanation of why there are multi attack penalty's in pathfinder.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 หลายเดือนก่อน

      Yeah without it so many Acestries, Dedications an Class combinations would be broken lol don't mind me just gonna hit 6 times no downsides an then flee in one turn lol

  • @AMagicalTortoise
    @AMagicalTortoise 8 หลายเดือนก่อน +1

    I want an edit of this video where every time they fight, battle music plays.

  • @dogf421
    @dogf421 9 หลายเดือนก่อน +1

    my favorite part of dnd combat is how if someone is prone and you make a ranged attack within 5 ft its still disadvantage. i feel like it should be advantage because if you are shooting someone lying on the floor directly in front of you with a bow or spell or whatever it should be much easier to hit them and much harder to avoid, unless one is to assume that the ranged user is scared of being poked in the shins and the melee user is really good at barrel rolling to the side to avoid point blank arrows, which, yeah i guess is see it. but it feels a lot more goofy than having the "knock them over and then execution" work. actually i think the issue is that there should be a difference between "lying prone to get cover" and "lying prone due to being knocked over" where one gets advantage against range and the other gets disadvantage

  • @broomob
    @broomob 9 หลายเดือนก่อน +1

    a swarm of ticks appears

  • @larshoffmann1386
    @larshoffmann1386 9 หลายเดือนก่อน

    I am so happy you guys can make a living of of this. This is 200% wholesome content.

  • @robertpowell9982
    @robertpowell9982 9 หลายเดือนก่อน +1

    There's a lot of perfect out of context moments here

  • @energyspark6083
    @energyspark6083 9 หลายเดือนก่อน +1

    Let's go!! They went outside again for the first time in over a year!

  • @robinthrush9672
    @robinthrush9672 9 หลายเดือนก่อน +5

    3:00 As a THEATRICAL combat performer, I am embarrassed by this.

  • @Afro_Redneck
    @Afro_Redneck 9 หลายเดือนก่อน +1

    Missing an attack and being left open to an attack is kinda how the Riposte on Battlemaster Fighter works.

  • @dmas7749
    @dmas7749 9 หลายเดือนก่อน +1

    you look absolutely insane doing these
    plz more

  • @grungyrogue
    @grungyrogue 9 หลายเดือนก่อน +1

    Dude I was just thinking about these rules videos where you guys are putting it to the test outside.

  • @vovan4467
    @vovan4467 9 หลายเดือนก่อน +2

    About radius damage, when my PCs dodge the fireball or lightning i describe this as they rolled or jumped even if the didnt use movement. Sometimes i confuse an older exp DM but i think its worth it.

  • @magic_milkman3434
    @magic_milkman3434 9 หลายเดือนก่อน +1

    this make me want to try find out my my irl dnd stats are, and then go out and do some LARP

  • @SatoruMasamune
    @SatoruMasamune 9 หลายเดือนก่อน +1

    The Obi-Ani spinnies was literally a mechanic in AD&D 2e for one of the Bard kits. Baldur's Gate 2 had it for Haer'Dalis.