Thank you so much, your videos are by far the most detailed and comprehensive I watched so far, I don't get bored learning and watching your long videos as I do with other creators. keep it up.. love and respect ... greetings from Morocco
No worries, I’ve got you covered for next video with some modelling and also importing and refining assets. The idea is to work progressively towards more complex projects but baby steps first.
Hi! You can set the Ray Lighting Mode in Reflections/Lumen Reflections on your Post Process Volume to "Hit Lighting for Reflections". Also, check out the Max Roughness To Trace value, generally 0.4 or 0.5 works well. Unfortunately, Lumen Reflections are still not that great to work with, for mirrors I usually increase the roughness so it gets blurrier or bake reflections or use raytracing reflections (up to v5.3) or even use Raytracing translucency and put a glass in front of the high reflective metal.
Olá Marco, um prazer e muito obrigado por adquirir o template 🙏 esse tem mais materiais e funções que não estão cá. Também tem mais texturas, este é avançado mas não é tão completo como o do template que adquiriu.
Olá Márcio, está no Unreal Marketplace sob o nome Architectural Visualization Template by Studio 3n3. Você pode esperar até as promoções de primavera para apanhá-lo a metade de preço. Mas isto só recomendo se for uso profissional, senão, muitas coisas desse template vão ser feitas neste canal, só que é algo mais a longo prazo até chegar a todas as blueprints e UI.
As an example, the ones from Megascans are packed, the roughness, metallic, ambient occlusion or even displacement are all packed in one texture. In other cases your roughness, metallic, etc are all separated textures.
Hola Miguel. Gracias por los tutoriales, son excelentes!!!. Queria preguntarte, tienes un curso o algun tutorial que abarque algo asi?? se ve muy interesante!! th-cam.com/video/5VOTfkBfgCI/w-d-xo.html
Hola Ramón, me alegran que sean útiles los videos y gracias por el apoyo 🙏. Se ve bastante interesante la verdad, seguro lo habrán hecho con varios pawns y muy buenas widgets. Si veo algún tutorial o curso que enseñe eso te lo pasaré.
Thank you so much, your videos are by far the most detailed and comprehensive I watched so far, I don't get bored learning and watching your long videos as I do with other creators. keep it up.. love and respect ... greetings from Morocco
Thank you for your kind words and encouragement 🙏 greetings my friend.
Amazing job. So much dedication. Thanks for the great template and master materials - it saves so much time
I’m glad it was helpful 🙌
As always best and very helpful.
Thank you Adnan 🙏
Thank you for your videos! Looking forward for more Unreal 5 Tutorial Content! 😃😃 Greetings from germany
Thank you for following! 🙏 it’s just the beginning, plenty of things prepared for the future 🤞😁
I am a beginner. Please more modelling tutorials... hahahha ;) @@mdandrade
No worries, I’ve got you covered for next video with some modelling and also importing and refining assets.
The idea is to work progressively towards more complex projects but baby steps first.
thank you a lot, you are doing a great job !!! ❤❤❤❤❤
Thank you!🙏
Thanks alot! Super helpful tools. #UnrealEngine
Thnxs , it helps a lot.
Awesome, I’m glad it helped. 🙌
Hi, i love your videos, could you help me, the reflections in my mirror are blurry, could you tell me why?
Hi! You can set the Ray Lighting Mode in Reflections/Lumen Reflections on your Post Process Volume to "Hit Lighting for Reflections". Also, check out the Max Roughness To Trace value, generally 0.4 or 0.5 works well.
Unfortunately, Lumen Reflections are still not that great to work with, for mirrors I usually increase the roughness so it gets blurrier or bake reflections or use raytracing reflections (up to v5.3) or even use Raytracing translucency and put a glass in front of the high reflective metal.
Muito obrigado por postar esses materiais! Tenho uma duvida sobre o arquivo que adquiri na Epic game. Esses arquivos atualizados ja estão inclusos?
Olá Marco, um prazer e muito obrigado por adquirir o template 🙏 esse tem mais materiais e funções que não estão cá. Também tem mais texturas, este é avançado mas não é tão completo como o do template que adquiriu.
@@mdandrade Como posso adquir o Template?
Olá Márcio, está no Unreal Marketplace sob o nome Architectural Visualization Template by Studio 3n3.
Você pode esperar até as promoções de primavera para apanhá-lo a metade de preço.
Mas isto só recomendo se for uso profissional, senão, muitas coisas desse template vão ser feitas neste canal, só que é algo mais a longo prazo até chegar a todas as blueprints e UI.
Thank you sir 🙏🙏
Just too TOP!
Thank you 🙏
How do we know which textures are packed?
As an example, the ones from Megascans are packed, the roughness, metallic, ambient occlusion or even displacement are all packed in one texture. In other cases your roughness, metallic, etc are all separated textures.
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Hola Miguel. Gracias por los tutoriales, son excelentes!!!. Queria preguntarte, tienes un curso o algun tutorial que abarque algo asi?? se ve muy interesante!! th-cam.com/video/5VOTfkBfgCI/w-d-xo.html
Hola Ramón, me alegran que sean útiles los videos y gracias por el apoyo 🙏. Se ve bastante interesante la verdad, seguro lo habrán hecho con varios pawns y muy buenas widgets. Si veo algún tutorial o curso que enseñe eso te lo pasaré.