Great tip ! I think its harder for new players to handle the purifying and disinfecting though, so while learning the game its probably best to keep things basic so you can actually get to mid and end game and learn advanced strategies. This comment actually gave me an idea for a video, thanks dude !
As a new player, I had no idea this was even a thing you could do. So I agree when he says that it's better to keep things basic when first starting out with this, or you're gonna have an even harder time.
Oh, interesting, I didn't know. I've been using a closed loop for a long time, but I didn't notice any increase in the volume of water in the pool. Though, I only have 5 dupes, and that pool is not small.
closed loop will cause pipes to block as the lavatory produces more than it uses. I do a water tank with an overflow, using my excess water for my electrolizer. More dups using the lavatories, the more excess water turned into oxygen, which also burns off all germs.
Just FYI I said in the video that Mealwood uses "fertilizer" but Its fertilized with "dirt" , not "fertilizer" which is used for other things. Very important distinction! Thank you to the people who pointed that out ! - 2022 edit- Its been 3 years since I made this video, and 90% of it is still accurate ! Some menus and systems have changed but I'm pleased so many new players are still benefitting from these tips. READ the comments on this video - there are amazing tips from all kinds of players below !!!!!!!!!!!!
i did some research and one natural gas generator needs 80G/s and flatulent dupes produce 5g in 10 secounds witch is 0,5 G in 1 secound so you will need 180 flatulent dupes to support one natural gas generator at maximun efficiency.
Timestamps: 0:32: Wasting Clean Water 2:32: Failing to Insulate Your Base 3:53: Under Prioitizing Decor 5:21 Expanding Before Completing Infrastructure Is in Place 6:43 Too Many Duplicants Too Quickly
Best tip for water conservation: Use seived germy water for your electrolyzers! Using toilet water, polluted water from equipment sources, and pockets in swamp/slime biomes will make your life easier so that you can save pure water reservoirs for those blossoms/other urgent needs. The food poisoning will die on contact with clean O2 so fast you may as well have been using fresh water. There's no difference to your dupes and their immunity gets better so they can host plenty of food poisoning from airborne sources. Best tip for Insulating heat: Go straight for the Abyssalite! Don't ever use insulated tiles or pipes unless it's a really really hot source you're blocking off like magma biome and steam vents/volcanoes. Just ALWAYS use Abyssalite. Regular Abyssalite is a nearly perfect insulator, but if you need it that badly, insulated Abyssalite tiles are 10,000 times more effective. Best tip for pipes/plumbing: Learn how to avoid backflow in liquid and gas pipes by splitting piping properly. In addition, block directional flow off using liquid and gas bridges, which will make only 1 direction possible for flow on that line. There is also a neat trick where gases and liquids prefer to go through bridges every time, so you can make a priority queue for fluid flow, meaning you send air to one part of your base first, then the other parts, then last you start filling your exosuits and finally you start dumping it outside. This will ensure you can prioritize what goes where. Best tip for Oxygen production: Everything is dependent upon airflow. Clear out larger areas and make sure at least 1/5 of your tiles are airflow or mesh tiles. This will make your gases flow better, meaning you don't necessarily need to produce more O2 and waste resources, but you can actually clear out the CO2 and Chlorine rather easily by maintaining pressure and flow of gases. The best solution is the cheapest (and quickest) quite often. Best tip for prioritization: Make sure on the new priorities board, you select certain things for all duplicants to do urgently or to avoid. I recommend completely disabling combat for all duplicants, and disabling art for all duplicants but the selected artists, who will learn faster, and produce the good paintings instead of the crayon drawings and fruit bowl sketches. Additionally, and more importantly, you should make life sustaining an extra high priority for all duplicants, as well as toggling. This will ensure that oxygen delivery and clearing out toilets will happen even when important projects occur, and that things you toggle (often times through direct player command) will actually happen in a timely fashion, so there's less waiting around for sweeping before they hit a button or close a door. And finally, I recommend slightly prioritizing delivery and care, so that minor resources are consistently getting where they need to be and people are taken care of in med bays before water is cleaned or iron is mined. Best tip for Expanding the Colony: Always ALWAYS make sure to avoid all contact unless intentional with bad gases, heat, and germs, even if you think you're prepared for them. If you're not aware of a problem ahead of time, it can get out of hand. This is particularly important when mining Abyssalite, as you should make sure to keep a one block gap of border Abyssalite between all the biome border columns. Understand what pressures of gases and liquids you're breaking into, as well as what heats and specific heat capacities you're dealing with, and how many germs you're dealing with. Pre-preparing a swampy biome with tons of mesh tile, liquid locks, vacuum airlock door heat seals, exosuits, and air deodorizers will 100% keep airborne slimelung outside your base. Setting your storage to sweep only will prevent germy substances from coming into the base (although they die over 25-50 cycles generally from O2 or CO2 exposure). You can also put your storage in the swamp biome itself, and pump in chlorine around the area. For oil biomes, you should pre-emptively get some CO2 down for your slicksters and also make sure the oil doesn't spill out into your base making a hot mess everywhere.
Also worth noting is that exploring too much can lead to loss of animals, volcanos and vents making messes: the fog of war keeps all undiscovered areas in stasis.
I'd say the most important thing for a successful long-term base is getting access to steam/water geysers. Even though the geyser water is scalding, it can still be used in electrolysers, bathrooms and super computers with little downsides. Also, knowing how to build heat deleting setups is a game changer.
I made a self sustained washroom with plumbing early on. It uses its own germy water. You just need a water seive and a timer to remove excess clean germy water which I send directly to my electrolyzers to make oxygen. Works like a charm and they come out clean from showers and sinks despite the water being used being germy... Fairly simple. My oxygen production is self sustained of electricity as well. Just needs water. Also you can remove germs from clean water by storing it in a water tank with chlorine behind. Which means you can sterilize water with a water tank, room with clhorine and a timer that makes sure water stays in the water tank until its germfree... No need to heat water up to remove germs. Also I made sure a hatcling is there to eat all the polluted dirt produced from the sieve
You're not missing much. As an engineering student the electricity in this game is pissing the hell out of me. Turning on a jukebox is not supposed to fry small wires completely unrelated to the jukebox.
@@Avaruusmurkku lets look on toilets, dirty water output is higher that clean water input, your shit go up, some how. Make a loop on pipes with tank, the water will go around forever. You will never be sure where water will go, some times adding another source to installation can stop water in pipes. Water go once left once right on tee. And best part is Water tank are smaller that air tank but water tank can store 5t and gas only 150 kg. You can't compress water, so 6 squares of water should weight 5t in this game.
That actually was a major help, the most useful guide I've found so far. I have 84 hours clocked into ONI and was struggling by cycles 30-50. 5. I used to use algae terrariums but I think I ditched them for algae oxydizers (or whatever those trumpet machines are called) and carbon scrubber at the bottom, also I don't build lavatories and showers until I have 100% completed sewage system (although I have no idea how to disinfect the sifted water, so I'm using it for either growing plants (bristle blossom...) or cycle it back into plumbing system). 4. Yes, I don't do that. I just didn't think about it. My life will propably become so much easier once I surround kitchen, greenhouse and power plant with insulated walls. Still that's just delaying the temperature raise as dupes generate heat aswell, and I don't really know how to make an effective cooling system that isn't limited to planting wheezeworts in random spots. 3 and 2. It's actually the exact opposite for me. In early game while building my base I take extra care to place everything in determined spots and to make it look good right away, so I don't expand past the starting biome at all until my barracks, mess hall, bathroom, medbay, power plant with heavy wires going through maintenance tunnel and batteries in separate room etc are finished. But then I sit, look at my base and think "what now?" The moment I finish the base I lack a push that would point me in a direction of what to do next. 1. I usually get up to 6 decent duplicants early on and then unless an amazing one appears I reject all prints. 10-12 is my upper limit. I would argue with the duplicants perk being bad or not, never really had a problem with biohazardous and loud sleeper stops being a problem if you make a separate room for each of your duplicants (in mass barrack loud sleeper is bad). On the other hand though having too many narcoleptics means you get nothing done cause someone constantly drops on their face and flatulent is pretty annoying constantly staggering other dupes in their tracks.
I mean... Lavatories produce more polluted water than they take in, so just build a reserve for polluted water to dump all the early game wash basin refuse into, and then install a liquid pump into it when you're ready to send it through a sieve. No need to pump in the fresh stuff. Eventually, you might want to plant a reed to soak up the excess so you don't overflow the PW tank.
I got all mistake you listed. I often died after cycles 60 due to No water Too much oxygen ( I mean I paid attention to co2 and other gas way too much ) Too much colonist I tried to finished the game over and over for almost a year now! Idk why this is in my recommendation but it's extremely helpful. Now I got 200 cycles without any issue. Thank you so much! You deserve a like!
GREAT top 5 for this game. This is all stuff I had to learn the hard way. So much valuable information in such a small, simple package. I would like to emphasize #2 for beginners. Only open up space you intend on using immediately, and no more than you truly need for the given addition. You do not need open, featureless spaces in your base. That's more area to keep oxygenated, more area for your dupes to be traversing, and ultimately less space for other purposes. I've lost colonies simply to the fact I made them too "roomy" with too much open space that got very difficult to keep optimal. Easily the hardest lesson I had to learn and most persistent problem across my many early colonies.
I'm going to add a sixth item to your list: Circuit Saturation; building too many things on the same circuit. Even with the coal generator, power transformers are your friend. In my current base, I use transformers for everything from my kitchen, to my filtration, to my oxygen production. From the main power line, I'll run a transformer to a single battery, as well as a manual generator for certain areas that are critical if they lose power, such as the kitchen or the bathroom, or especially later utilities, such as enclosed transit systems and exosuit docks. Once you get to smart batteries, use them to replace the standard battery, then run an automation line from the battery to the transformer, setting the transformer to be disabled once the battery is full, and re-enabled once the battery has reached about five percent. This will give both the chance to cool down, which will prevent heat generation and damage. Aside from that, proper bathrooms will create water for you, and so are self-sustaining, if built properly. That said, you need to have unlocked water filtration and some automation before it can work without any real issue. That said, algae terrariums do have their place, and they're not as wasteful as you might think. Clean water that's fed to them will be converted into polluted water, and most of the germs that were in the clean water are then filtered out. This polluted water can be filtered back into clean water for further decontamination. Further, you can pipe clean water directly to the terrariums by running a pipe to drip the water onto the floor around them - so long as you have a way to prevent flooding. This works decently well by placing a few terrariums underneath a coal generator, and running the excess water from your bathroom to it. It may not create a lot of oxygen, but that's not really the goal here - "clean" clean water is, especially for use in cooking.
I'm using a separated pool of water for toilets and shower; it's been circulating in a closed loop for ages, with a single water sieve, and works great. One huge mistake I made was that I thought I have to get rid of the germs too, so I heated up the whole body of water up to 90+ degrees Celsius, with a liquid tepidizer. Took AGES to cool down, and overheated most of my base. :D Especially since I wasn't using abyssalite to insulate.
Haha, oops! Well it was warm enough then! 😅 When I first started, I overheated my base, because I build all the energy production in the middle of my base. No insulation, of course. That ended up horribly.
Just played my first colony, didnt watch any tutorials, played it completely guessing. im almost on cycle 100! but my colony is fucked now. im going to start again and take your tips onboard. thanks
@@samaustin339 I had three bases in a row now where the SINGLE "leaking accident" of the base managed to contaminate my only lean water pool. I have now begun making it impossible for any liquid to flow in there That said, I am guilty of many of the don't in this video...
I'm surprised the bad traits didn't include the one that made them more susceptible to allergies. It's REALLY bad to have one of those in early game when you're just harvesting any available food (like Meal Lice and Bristle Berry) because then for a while after opening up that area it's impossible to keep them well. Which wouldn't be so bad except having Allergic Reaction rapidly raises your stress, and that becomes a perfect storm if your Dupe has the Binge Eater trait!
When this video was made, Allergic Reactions were not yet in the game but I definitely would have included that ! Thanks for watching and commenting !!!
One big mistake I made, is wiring up the whole base as one big network and heaving to deal with many overloading issues, till I figured out I needed the bigger watt cables. Afterwards I made the mistake to just run them through my main base, not knowing what a horrific decor malus they radiate..
I did the same thing! I had a panic attack when I turned on the decor overlay and had to keep stressed duplicants locked in a high decor room till I got low conductive cables
I luckily could get them stay happy enough with 2 massage tables running non-stop and at least their barracks had positive decor. But I'll always look out where I place heavy watt cables from now on, haha..
That's what nearly killed my first base, gave up on it; came back later when I knew more and redid the power into individual sectors. Only one architect dupe out of twelve+ survived the great power outage.
I'm so glad I watched this! I always get so overwhelmed with maintaining the base that I stop playing! But I've never tried to insulate it or dig under it for carbon dioxide to fall down or made any effort with decor early on! I'll be sure to play more and build a good solid base for my as few as possible duplicants! Thank you!
one thing i would like to add to #4 ... It really is important to insulate and know where to bottle up heat and where you want to keep it away from ... but this ins't exactly what brings in the problem of early heat and heat creep from other biomes close to the starting zone ... It's actually excessive digging inside the starting biome itself, that makes early temperature such a bother. Digging reduces the mass of material that you dug out, but also reduces the heat energy/capacity because of the missing mass. Insulation and ways to deal with heat are important and a must to understand ... But if we talk about beginner mistakes is about this mistake where to dig and where not ... you want to keep the mass inside your starting area high, you want to mine out Caustic Biome quick to reduce the mass and therefor the heat there. Also find Ice Biomes yes, dig them out no ... we want the heat sink to be used, not wasted on reduced mass as well. And another thing about #5 ... I understand that it is about the actual problem that Clean Water as an Item is needed for many things and yes you can "waste" it... but not on Algea Terraiums, not anymore at least. Personally I think this little building is way underestimated after they made the change that from the 300g input of "Water" you get 290g "Polluted Water" back now ... which is HUGE!. I mean the ratio of Algea for O2 was already better than the Algae Deoxydizer and doesn't use power. But now even the payout for Water is so much better than the than the Electrolyzer and again no power required. It needs a bit of work, true, especially in the beginning where you need your Duplicans for something else to work on, but you can automate a few things, like water and algea delivery, with expanding technologies. It could also be pointed out, that the dropped bottles of polluted water, are more germ free than the water fed to the Algea Terrarium and could be used in combination with Air Deodorizer to improve O2 production. Again I understand it goes about wasting "Clean" water ... but this isn't actually the problem, because the whole game is about using water for everything ... the beginning mistake is actually not to go quick for every source of water - even polluted one. It's about a quick setup for filtration that will help you out early and long term alike. Also Bristle Blossom itself isn't really a waste of clean water ... it's more or less a halfhearted attempt to do it. Using Meal Wood isn't really without water itself as you probably make Liceloaf out of it (or not you run out of dirt waaaay more quickly) but this itself needs water, 50kg per loaf but Bristle Blossom can shorten it's grow time from 6 to 3 days via farmer station/fertilizer, which also reduces the water it needs from 120kg to 60kg per Bristle Berry, which than again can be cooked, to give even more Kcal with much less power consumption ... it just needs more job skills of your duplicates to handle this. Overall the game changed a lot from it's way more earlier stages, where you only had the option to saving your materials, because you had no, or only heat intense ways to deal with it. I think it actually got to the point where there is a lot of materials you once tried to save, can now be (and should be) used way more ample like sand. Again i understand it's about beginner mistakes, but the actually mistake isn't so much about using up stuff, but not invest into long term sustainable systems ... like geyser that can help you out quite a lot, but you need to go out and see what you find. As you mentioned you should find wheeze worths and this should be done quick, to cope with early heat problems from simple machinery. So early exploration is a must as well, but i understand that expansion could be mixed up with this. anyway :) nice video and yes ... never forget to hang up some Duplicado da Vinci's
When researching, always get the basic farming research h done first. You WILL run out of food eventually, and need away to make more. Never use the microbe musher unless your situation is that dire enough. Because you’ll just end up making mushbars, and those not only taste bad, but they can give diarrhea and food poisoning. Which is not fun to deal with
Your best food cycling machine is pacus, puffs, dirty water and pepper plants. Puff turn polluted oxygen to slime, slime turns to dirty water and algea, pepper turns dirty water to pepper, and pacus turn algea into eggs, meat, and polluted dirt. Dirty water off gasses to polluted oxygen as does polluted dirt which begins the cycle all over again.
my best tips are: -build liquid locks to keep out gases. -Trap the natural gas from fertilizer synthesizers and pump it into a natural gas generator which drains into polluted water. -Rock granulators also refine metals! -Try to separate your power needs in clusters of 1000 watts, as you can hook them up to transformers later, after you've connected al your generators into a single system. -use deodorizers to make swamps liveable and a quick source of oxygen for your base. -setting up a good washroom with plenty of sinks and putting sinks between your germs and food will pretty much stop food poisoning. -Oil is down. -Always research advanced research first.
I just started playing this game and I can relate to some of the points you made. I have re-started three times now because my dupes die. One issue is too many dupes. Good to hear some things to avoid.
I have pipped toilets as soon as I can, connect outpipe to a siv and it's now not polluted water, loup it back to toilets, it generates more water so I also have the water storage as well.
- Like in classic RTS games, you can save camera positions with key combo CTRL 1 thur 9 ; and jump to that camera spot with SHIFT [Number]. Good for large bases. - Consider making simple gas/liquid piping to cool your base - or at least, keep your heat generation at bay. Using Worts + hydrogen rooms makes sense, but you can also use excess ice as temp shift plates in a designated pool. They will melt almost instantly. Pipe your basic coolant through that to cool your base for a while. Good for emergency cooling too!
Terrariums can clean germs out of water. Toilet, sieve, drip over terrarium, empty bottles into a tank, sieve again, germ-free clean water tank. It's a nice way to make water. Early game there is plenty of sand due to refining metal, and dripping the germy fresh water over the terrariums means dupes don't need to deliver water to them.
Another awesome tip. I hope new players read all these great comments. Terrariums definitely waste clean water, but have a niche use to clean semi-germy (sieved) water.
Just wanted to say same thing, but that's maybe not for new players, it's a little more advanced system, but then again it's super efficient if made good. You get "free" germ cleaner, by free i mean you don't need to use power to heat water to clean it. On the other hand it's a little complicated to set this all up, because you need to tech-up quickly to get plumbing, water sieve and lavatories. Also good tip on this same subject is that in lavatory you actually "produce" excess water, you use 5 kg of clean water and output 11,7 kg of polluted water, so in effect your duplicants produce water, it's not big thing but you can have closed system and still have water for algae terrariums for free.
1 thing I found helpful was when I pick my first 3 duplicants at the start I make sure to click through till all 3 have diver lungs and don't accept new duplicants unless they have the same trait until I have things at a safe place.
#2 I think the opposite is a bigger mistake: Staying inside the starting area too long and running out of stuff while slowly heating up due to no cold sources. I say run out as soon as you have your mealwood farm done. Go look for those ice biomes. There's free high quality food in there too. Cool steam vent+ AETN = Infinite and cold oxygen.
I didn't miss it, but there's no indication that you consider them to be "basic infrastructure", and there's no way to get them without expanding outside of the starting biome.
Personally I just force my dupes to eat dirt; and they're rather (okay) with it. Decent quality food doesn't seem to really be too important till later game.
MW uses dirt, which also runs out, so food is a bit difficult. I think the best idea is balance. Wheat from the cold, meat from fish, nut farms, blossoms and MW together in small quantities is how I do it. Still difficult, but I usually don't run out of water or dirt anymore. And I like 16 dupes, although not necessarily right away. I think pausing the printer now and then while things get set up is a good idea. And there are several different ways to approach the insulation too. I just insulate hot or cold rooms,and put up the odd wall where the base borders a toxic biome. I have more problems with cold in my base than I do with heat these days. Nice vid though. The problems are very real but the solutions wary. The mark of a good game I think.
good what you doing helping other new player to this amzing game, i know them already from playing this game, there is no dutch book to learn it, only with faling and start it again thats what i have done, i have almost 2500 hours in the game and its the best game ever for me
Decor doesn't matter much if at all now. I completely ignore it and have no stress problems. In fact I sometimes set the stress setting to max just to get the occasional stress reaction, it never happens with base settings.
Sink doesnt need germ-free water aswell. Only place where you need clear water is Cooking and Relaxation stuff(and Electrolyzer). Biggest Water drain is Farm, Briste Blossoms respectively. Ballancing your farm and food production is pretty important later, because if you grow too much Bristle Blossoms you'll lose lots of water for nothing. Problem with Mealwood is fact it needs dirt and thats also hard to get later(once you dig everything in starting area). Pacu 'produce' Polluted Dirt that can be Composted(making really hot Dirt) but they eats lots of Algae and thats again hard to get in later stages.
Always start with a good trio: Miner, Chef & Researcher. Try to get the best stats in these 3 jobs (5 good, 8 optimal). Don't select mouth breather, narcoleptic, tripophobia, slow learner, flatulence nor biohazardous, they sux, even if they have awesome stats. About stress, keep the ones with 'cry' if possible.
I may have multiple dupes, but I try to pick out ones that have job abilities I don't already have, and have each dupe use one job for skill points to reduce stress. Otherwise I pick out the resources or just reject all of them
My first colony, I had 13 dupes by cycle 40. It was doing well, until I got obsessed with renewable oxygen, so while setting up the steam vent/coolant/Electrizer (whatever it's called), I accidentally flooded my food, water, oxygen, and electricity sources before I could fix it. All he dupes that did not suffocate instead starved to death before my infrastructure could be repaired.
thank you so much i've learn it first thing is don't plant bristle blossom and reject the low stats duplicant and research the insulated tiles before going out to the hydrogen,chlorine, and slime zone
Kylle Vincent Aranez i think if u can manage ur colony in temperate zone it is fine, just make ur source of heat like coal engine far from ur duplicant life support. I usually dig in the bottom of the temperate zone for the place of power station. And i give u some tips, venture when u have an airlock,. And how to handle hydrogen is to make a pit dig in above before u dig hydrogen area, and a pit below to clorine area, so that gas will sink to the bottom and top. Deodorizer for slime area. And i usually build algae terrarium in front of airlock to manage oxygen pressure is highest near the base and prevent outside gasses.
I always start my base with 50-60 dupes in mind, I get to 40 before things start to get tight but I just spend a few cycles adding on and everything is merry( well not my cpu/gourmet temps) the game usually grinds to a halt if I try to do full top to bottom dig, so I leap to the surface and start rockets it’s super dangerous lol
Nice tips - subscribed - would like to see a series of video's on creation and expansion of a base from the very beginning to see how to properly create and use everything so far in the game
check out cryptic fox he does streams of his bases along with short explanatory videos on specific things. He just started one for the new update and streams usually once a week for a few hours. They start around 9pm EST
Also using germ polluted water to cool the mineralforge and then store in tank it keeps temp. And germs die over time. After that sieve and voila clean water.
The decor problem is so easy to prevent all you need is a great hall (mess table, a pot with plant, and one of those water coolers things that go in recreation room) 6 moral enough to fill out a skill tree (if the duplicant likes it) not only that there are barracks and washroom to prevent the ugly decor and grisly food negative morale
@@RaxoFilms I feel that there is enough complexity in the game to support play for many hours while also taking advantage of this knowledge. It's like the old Nintendo Power guides. For those of us who may only have at most 10 hours in a week to play but still want to get far into the game
One issue I have with the lavatory and shower "mistake" is that it is incredibly easy to make a closed system filtration system and be able to pipe excess clean water out to a reservoir. Thus not wasting, but gaining clean water in the process.
i only worry about decor around cycle 120 also you dont need to worry about heat as much if you use ranching as a source of food and its much better since you can get better food early
Save the game when you have a dup ready to add, if they dont match, load the game and you'll get another set of 3 with different stats. Repeat till you find one you want.
Not cheating at all. If they cared, they could have saved the three choices to keep it from happening. But since they didn't, chances are they don't care. You can just as easily refuse the choices as well. If you don't want to do it, don't. Personally, it's a single player game and I am having fun with it. If I wanted to cheat, I'd hack my characters to have all the best stats.
I lost my first base at 45th cycle beacuse of no clean water left . I just realized 20 algea terrariums was a bad idea . If I shouldnt them what should I use for oxygen ?
ENB. You touched on the dirt issue in comments. In some ways I feel that is more important that water. As you can make more 'clean' water, you can't make more dirt. Which food source would you recommend if not Mealwood or Blossoms?
Not sure if it was true then, but you can easily make more dirt with the compost bin and a source of polluted dirt like the seive, or the fish that eat algae and output polluted dirt. Also, rushing for the ice biomes, and the starting area these days has buried mucrkoot scattered about. If you keep your duplicant count at three, you may even be able to live off the wild plants in the area if you dig carefully. I'm not exactly sure what you'd do on maps without that stuff though...
I like to collect snow and ice in a container and then drop it into my water supply. Pure fresh water and it cools everything down. I also enjoy watching 20 tiles of water explode into existence at once. xD
I lost at least 9 colonies before I learned from all my mistakes. What I actually did to learn all the game mechanics was playing on Sandbox or Dev mode. In that mode I was free to build, test, and experiment with various concepts. If something fails, no big deal I just destroy it all and rebuild until things work out. After I was done with my sandbox colony, I was able to take my next real colony up to almost 200 days before a freak incident killed half my dupes. I still considered that run a success considering that all of my previous colonies never made it to day 75.
I would assume your colony is very stable by the time you reach that technology so you should have easily gotten to ice and are able to melt the ice for water. So my answer would be no, as long as you have ice or stable sieves running.
I rarely do insulated tiles. I just space out wheezle worts and my base is generally in the green anyway. Also I tried a water sieve with my sinks and it doesn't seem to affect germs at all.
Ok. I have only played 2 "bases" but my second one i am on cycle 500. And i have 1 painting in my base. 3 dupes with top tier jobs and the highest stress i have is 18%. Decor is good. But there are other ways of managing stress. But all in all i would agree with most of what you said. My first colony got to cycle 200 before going downhill (lucky me not my first game of this type so the "small colony to start" was already in my head. Second doing way better from the things i learned from first..
Thank you for this video!! So glad I found your channel, my video idea is a plumbing tutorial/tips video. I accidently contaminated everything last night, so I'm starting over now 😂 (Sorry if that's already a video you made about plumbing I'm going to search now!)
I started a colony a while ago but I’m completely surrounded by slime with now enough space to set up properly. I’ve had this colony for a while and I don’t want it to go to waste.
I don't know what could help me on the hardest settings for the hardest asteroids, the coldest or hottest will crush me. I may be stupid, yes, but I've decided to play this game just on hard, because learning curve whatsoever and the thrill of course. But i run frequently in water- and pressureproblems. My furthest game was an oassis Asteroid with about 60 cycles, and it became pretty narrow, since about the 15th Cycle, so i'll have to improve still a lot to get the most out of it. Any helpful tips? I mean, i've learned recently about decor and debris and, so that it's pretty mandatory to know where your dupes will spent most of their time. As far as i know, you can survive with about 4 dupes on a single fry mush setup otherwise you'll need about 32 Mealwood. And i tested funny stuff. You barely need additional food sources or something, if you just print dupes and let them die xD I've survived almost 30 cycles by doing that and it was hilarious despite i already lost some colonies way earlier than that xD Yeah and i guess binge eaters will need a prison at time. Dupes will only store up to 4k kcal and "they" can eat like 15k a day but if you lock them somewhere else with barely enough food right before they stress-react, you'll have a free stress reduction down to 60%
My number one mistake would be not looking up guides. A lot of the fun comes from figuring things out yourself. But doing the same mistakes over and over again, leading to the same failures over and over again, gets old. Seek out tips, read the wiki and listen/read guides and advices. No shame in getting a little help. Also, my prefered method of dealing with heat is piping cool dirty water off a cool water geiser. I build a very large reservoir to have cool water in the inactivity time of the geiser and pipe it through the base as needed with a liquid valve. I also avoid using the Space Heater. It's better to make a radiator off some machine's hot liquid output. Automation it's really very useful. I had an initial resistance to it, since they implemented a different system that screwed up the workings of my power grid based automations. But I learned to deal with it since the logic gates make it so much more useful. Don't abuse the Priorities system. If everything is priority 9, it's just the same as everything being Priority 1. Learn to use the Duplicant Priority thing. Have some specialists in the base instead of everyone doing everything.
Also, the game gets rebalanced all the time. I bought it as soon as Early Access was available. I made almost all of these mistakes back then, but one thing I always ended doing was running out of... sand. I actually made the suggestion of making a rock crusher to crush Sandstone into sand.
The great thing about this game is that just fixing these mistakes WILL help you a lot, BUT, they are not nearly enough to get past mid game and learn a lot of intricacies. I definitely agree a lot of the fun comes from trial and error.
I prefer to grow a small amount of bristle blossom, but not a lot. I use it early-game for good food, because the only good-tasting early-game food is omelettes and gristle berry. Plus, it looks MUCH better.
I build my lavatories very early, I go and find some thimble Reed to eat the disease filled waste water, and stock up on Reed fiber early. 😜 lavatories and sinks don't really use alot of water. I never run out before I start sieving natural polluted water.
Thanks ENB. I know its not the theme of youre channel, but it is possible, that you create a lets play with guide in near or far future? - Or is there another channel where you did/do this?
I just feel I'm not good at those type of videos.. : ( - maybe something like - lets play starting a new colony, something like that ? Thank you for the comment very much !
I'd say Flatulent is the worst dupe trait. Oxygen and natural gasses cannot share a square and natural gasses are a bit more annoying to deal with than C02 over time. Although I suppose you can store it for power, but that seems a bit much effort just for the sake of having a dupe trait. Also Lavatories are fantastic early game, just have a dedicated space for them and then purify the water- if you start with a steam gysure nearby the water runoff from that into an insulated room can reach 140F*+ which is enough to disinfect the germs if you mix the water runoff. Just a matter of cooling after.
Agreed, I actually showed off some great uses for waterlocks in my newest video about organizing gasses. Definitely something to learn and apply to other parts of your colony as well.
I’m sorry, but the plumbing with the toilets actually doesn’t waste water as long as you get the water filter connected to them, and that will be good use of an indefinite reuse of water
Looks like the expressive upgrade is mostly a visual update, with the only relevant change being "Quality of Life to replace food/decor expectations". As such, there is no doubt in my mind these will continue to be the top 5 mistakes long into the future ! However, I'll definitely keep my eye on it !
I have a pretty good base layout that I do always since it works I use 4 worth’s to help whit cooling I keep power using appliances at the very low until I can’t really avoid them cuz my bases start to run into problems just cuz I don’t know how to build power farms
I learn #1 when i have food problem, oxygen running out and dub start dying by starvation #2 when i expand too fast, causing delay for more important matters like power and buildings #3 is when my dub start stressing when i make them learn new skill on low morale, causing excessive raging and vomitting #4 when it get too hot and my plants cant grow causing starvation #5 on the most recent playthrough when i burn through my water growing stuff like abdor and bristle seed and terririum, it just not worth it i would say share this so ppl dont have to learn through the hard way, but if you are new i doubt any of this would make sense It a beauty of this game i feel, you have to get involve, and go through a trial of fire, somtimes quite litterally, and draw your own lesson to be better
Lavatories are actually a good source of water. 5kg goes in 11kg goes out. Just a matter of purifying and disinfecting. Everything else is spot on!
Great tip ! I think its harder for new players to handle the purifying and disinfecting though, so while learning the game its probably best to keep things basic so you can actually get to mid and end game and learn advanced strategies. This comment actually gave me an idea for a video, thanks dude !
As a new player, I had no idea this was even a thing you could do. So I agree when he says that it's better to keep things basic when first starting out with this, or you're gonna have an even harder time.
Decent to know for creating a closed loop of water to cycle through and expanding your lavatories
Oh, interesting, I didn't know. I've been using a closed loop for a long time, but I didn't notice any increase in the volume of water in the pool. Though, I only have 5 dupes, and that pool is not small.
closed loop will cause pipes to block as the lavatory produces more than it uses. I do a water tank with an overflow, using my excess water for my electrolizer. More dups using the lavatories, the more excess water turned into oxygen, which also burns off all germs.
Just FYI I said in the video that Mealwood uses "fertilizer" but Its fertilized with "dirt" , not "fertilizer" which is used for other things. Very important distinction! Thank you to the people who pointed that out ! - 2022 edit- Its been 3 years since I made this video, and 90% of it is still accurate ! Some menus and systems have changed but I'm pleased so many new players are still benefitting from these tips. READ the comments on this video - there are amazing tips from all kinds of players below !!!!!!!!!!!!
Currently regular farm tiles need manual irrigation
Genius idea: put 20 flatulent dupes in a room and suck out the natural gas.
BOOM, now you have an energy source that runs on farts.
Lol
👏👏👏👏👏
i have been thinking of a similar idea. just instead of a room, a prison! LOL
i did some research and one natural gas generator needs 80G/s and flatulent dupes produce 5g in 10 secounds witch is 0,5 G in 1 secound so you will need 180 flatulent dupes to support one natural gas generator at maximun efficiency.
Or BOOM, they all explode lol
Timestamps:
0:32: Wasting Clean Water
2:32: Failing to Insulate Your Base
3:53: Under Prioitizing Decor
5:21 Expanding Before Completing Infrastructure Is in Place
6:43 Too Many Duplicants Too Quickly
Best tip for water conservation: Use seived germy water for your electrolyzers! Using toilet water, polluted water from equipment sources, and pockets in swamp/slime biomes will make your life easier so that you can save pure water reservoirs for those blossoms/other urgent needs. The food poisoning will die on contact with clean O2 so fast you may as well have been using fresh water. There's no difference to your dupes and their immunity gets better so they can host plenty of food poisoning from airborne sources.
Best tip for Insulating heat: Go straight for the Abyssalite! Don't ever use insulated tiles or pipes unless it's a really really hot source you're blocking off like magma biome and steam vents/volcanoes. Just ALWAYS use Abyssalite. Regular Abyssalite is a nearly perfect insulator, but if you need it that badly, insulated Abyssalite tiles are 10,000 times more effective.
Best tip for pipes/plumbing: Learn how to avoid backflow in liquid and gas pipes by splitting piping properly. In addition, block directional flow off using liquid and gas bridges, which will make only 1 direction possible for flow on that line. There is also a neat trick where gases and liquids prefer to go through bridges every time, so you can make a priority queue for fluid flow, meaning you send air to one part of your base first, then the other parts, then last you start filling your exosuits and finally you start dumping it outside. This will ensure you can prioritize what goes where.
Best tip for Oxygen production: Everything is dependent upon airflow. Clear out larger areas and make sure at least 1/5 of your tiles are airflow or mesh tiles. This will make your gases flow better, meaning you don't necessarily need to produce more O2 and waste resources, but you can actually clear out the CO2 and Chlorine rather easily by maintaining pressure and flow of gases. The best solution is the cheapest (and quickest) quite often.
Best tip for prioritization: Make sure on the new priorities board, you select certain things for all duplicants to do urgently or to avoid. I recommend completely disabling combat for all duplicants, and disabling art for all duplicants but the selected artists, who will learn faster, and produce the good paintings instead of the crayon drawings and fruit bowl sketches. Additionally, and more importantly, you should make life sustaining an extra high priority for all duplicants, as well as toggling. This will ensure that oxygen delivery and clearing out toilets will happen even when important projects occur, and that things you toggle (often times through direct player command) will actually happen in a timely fashion, so there's less waiting around for sweeping before they hit a button or close a door. And finally, I recommend slightly prioritizing delivery and care, so that minor resources are consistently getting where they need to be and people are taken care of in med bays before water is cleaned or iron is mined.
Best tip for Expanding the Colony: Always ALWAYS make sure to avoid all contact unless intentional with bad gases, heat, and germs, even if you think you're prepared for them. If you're not aware of a problem ahead of time, it can get out of hand. This is particularly important when mining Abyssalite, as you should make sure to keep a one block gap of border Abyssalite between all the biome border columns. Understand what pressures of gases and liquids you're breaking into, as well as what heats and specific heat capacities you're dealing with, and how many germs you're dealing with. Pre-preparing a swampy biome with tons of mesh tile, liquid locks, vacuum airlock door heat seals, exosuits, and air deodorizers will 100% keep airborne slimelung outside your base. Setting your storage to sweep only will prevent germy substances from coming into the base (although they die over 25-50 cycles generally from O2 or CO2 exposure). You can also put your storage in the swamp biome itself, and pump in chlorine around the area. For oil biomes, you should pre-emptively get some CO2 down for your slicksters and also make sure the oil doesn't spill out into your base making a hot mess everywhere.
Maybe a bit late, but: Thank you very much for your informations.
Also worth noting is that exploring too much can lead to loss of animals, volcanos and vents making messes: the fog of war keeps all undiscovered areas in stasis.
I take care to entomb vents if I am not going to use them
I'd say the most important thing for a successful long-term base is getting access to steam/water geysers. Even though the geyser water is scalding, it can still be used in electrolysers, bathrooms and super computers with little downsides.
Also, knowing how to build heat deleting setups is a game changer.
I made a self sustained washroom with plumbing early on. It uses its own germy water. You just need a water seive and a timer to remove excess clean germy water which I send directly to my electrolyzers to make oxygen. Works like a charm and they come out clean from showers and sinks despite the water being used being germy... Fairly simple. My oxygen production is self sustained of electricity as well. Just needs water. Also you can remove germs from clean water by storing it in a water tank with chlorine behind. Which means you can sterilize water with a water tank, room with clhorine and a timer that makes sure water stays in the water tank until its germfree... No need to heat water up to remove germs.
Also I made sure a hatcling is there to eat all the polluted dirt produced from the sieve
I'm 100% I make all these mistakes
I make like... uh, 3?
Yeah insulation and too many dupes gets me.
yeah I made like 80% the most hated is the temperature problem
my mistake is skipping physics class and miss out on how electricity works
You're not missing much. As an engineering student the electricity in this game is pissing the hell out of me. Turning on a jukebox is not supposed to fry small wires completely unrelated to the jukebox.
@@Avaruusmurkku as a sanitary engineer i die inside everytime i see how liquid in pipe work
@@rik0904 Care to elaborate?
@@Avaruusmurkku lets look on toilets, dirty water output is higher that clean water input, your shit go up, some how. Make a loop on pipes with tank, the water will go around forever. You will never be sure where water will go, some times adding another source to installation can stop water in pipes. Water go once left once right on tee. And best part is Water tank are smaller that air tank but water tank can store 5t and gas only 150 kg. You can't compress water, so 6 squares of water should weight 5t in this game.
To be honest, the physics, chemistry and biology in this game are disappointing. Knowing nothing about these topics will likely help you.
That actually was a major help, the most useful guide I've found so far. I have 84 hours clocked into ONI and was struggling by cycles 30-50.
5. I used to use algae terrariums but I think I ditched them for algae oxydizers (or whatever those trumpet machines are called) and carbon scrubber at the bottom, also I don't build lavatories and showers until I have 100% completed sewage system (although I have no idea how to disinfect the sifted water, so I'm using it for either growing plants (bristle blossom...) or cycle it back into plumbing system).
4. Yes, I don't do that. I just didn't think about it. My life will propably become so much easier once I surround kitchen, greenhouse and power plant with insulated walls. Still that's just delaying the temperature raise as dupes generate heat aswell, and I don't really know how to make an effective cooling system that isn't limited to planting wheezeworts in random spots.
3 and 2. It's actually the exact opposite for me. In early game while building my base I take extra care to place everything in determined spots and to make it look good right away, so I don't expand past the starting biome at all until my barracks, mess hall, bathroom, medbay, power plant with heavy wires going through maintenance tunnel and batteries in separate room etc are finished.
But then I sit, look at my base and think "what now?" The moment I finish the base I lack a push that would point me in a direction of what to do next.
1. I usually get up to 6 decent duplicants early on and then unless an amazing one appears I reject all prints. 10-12 is my upper limit.
I would argue with the duplicants perk being bad or not, never really had a problem with biohazardous and loud sleeper stops being a problem if you make a separate room for each of your duplicants (in mass barrack loud sleeper is bad). On the other hand though having too many narcoleptics means you get nothing done cause someone constantly drops on their face and flatulent is pretty annoying constantly staggering other dupes in their tracks.
wow, i have the same problem with 3.
I mean... Lavatories produce more polluted water than they take in, so just build a reserve for polluted water to dump all the early game wash basin refuse into, and then install a liquid pump into it when you're ready to send it through a sieve. No need to pump in the fresh stuff. Eventually, you might want to plant a reed to soak up the excess so you don't overflow the PW tank.
I got all mistake you listed. I often died after cycles 60 due to
No water
Too much oxygen ( I mean I paid attention to co2 and other gas way too much )
Too much colonist
I tried to finished the game over and over for almost a year now! Idk why this is in my recommendation but it's extremely helpful. Now I got 200 cycles without any issue. Thank you so much! You deserve a like!
GREAT top 5 for this game. This is all stuff I had to learn the hard way. So much valuable information in such a small, simple package.
I would like to emphasize #2 for beginners. Only open up space you intend on using immediately, and no more than you truly need for the given addition. You do not need open, featureless spaces in your base. That's more area to keep oxygenated, more area for your dupes to be traversing, and ultimately less space for other purposes. I've lost colonies simply to the fact I made them too "roomy" with too much open space that got very difficult to keep optimal. Easily the hardest lesson I had to learn and most persistent problem across my many early colonies.
I'm going to add a sixth item to your list: Circuit Saturation; building too many things on the same circuit. Even with the coal generator, power transformers are your friend. In my current base, I use transformers for everything from my kitchen, to my filtration, to my oxygen production. From the main power line, I'll run a transformer to a single battery, as well as a manual generator for certain areas that are critical if they lose power, such as the kitchen or the bathroom, or especially later utilities, such as enclosed transit systems and exosuit docks. Once you get to smart batteries, use them to replace the standard battery, then run an automation line from the battery to the transformer, setting the transformer to be disabled once the battery is full, and re-enabled once the battery has reached about five percent. This will give both the chance to cool down, which will prevent heat generation and damage.
Aside from that, proper bathrooms will create water for you, and so are self-sustaining, if built properly. That said, you need to have unlocked water filtration and some automation before it can work without any real issue.
That said, algae terrariums do have their place, and they're not as wasteful as you might think. Clean water that's fed to them will be converted into polluted water, and most of the germs that were in the clean water are then filtered out. This polluted water can be filtered back into clean water for further decontamination. Further, you can pipe clean water directly to the terrariums by running a pipe to drip the water onto the floor around them - so long as you have a way to prevent flooding. This works decently well by placing a few terrariums underneath a coal generator, and running the excess water from your bathroom to it. It may not create a lot of oxygen, but that's not really the goal here - "clean" clean water is, especially for use in cooking.
I'm using a separated pool of water for toilets and shower; it's been circulating in a closed loop for ages, with a single water sieve, and works great. One huge mistake I made was that I thought I have to get rid of the germs too, so I heated up the whole body of water up to 90+ degrees Celsius, with a liquid tepidizer. Took AGES to cool down, and overheated most of my base. :D Especially since I wasn't using abyssalite to insulate.
Haha, oops! Well it was warm enough then! 😅 When I first started, I overheated my base, because I build all the energy production in the middle of my base. No insulation, of course. That ended up horribly.
Just played my first colony, didnt watch any tutorials, played it completely guessing. im almost on cycle 100! but my colony is fucked now. im going to start again and take your tips onboard. thanks
Lack of clean water? That’s what did my oldest colony in!
@@samaustin339 I had three bases in a row now where the SINGLE "leaking accident" of the base managed to contaminate my only lean water pool. I have now begun making it impossible for any liquid to flow in there
That said, I am guilty of many of the don't in this video...
@@DagarCoH Use lips
I'm surprised the bad traits didn't include the one that made them more susceptible to allergies. It's REALLY bad to have one of those in early game when you're just harvesting any available food (like Meal Lice and Bristle Berry) because then for a while after opening up that area it's impossible to keep them well. Which wouldn't be so bad except having Allergic Reaction rapidly raises your stress, and that becomes a perfect storm if your Dupe has the Binge Eater trait!
When this video was made, Allergic Reactions were not yet in the game but I definitely would have included that ! Thanks for watching and commenting !!!
One big mistake I made, is wiring up the whole base as one big network and heaving to deal with many overloading issues, till I figured out I needed the bigger watt cables. Afterwards I made the mistake to just run them through my main base, not knowing what a horrific decor malus they radiate..
I did the same thing! I had a panic attack when I turned on the decor overlay and had to keep stressed duplicants locked in a high decor room till I got low conductive cables
I luckily could get them stay happy enough with 2 massage tables running non-stop and at least their barracks had positive decor. But I'll always look out where I place heavy watt cables from now on, haha..
Oh fuck. Thank you for this comment. Shit.
Lol yeah I miss the days when everything could be on the same circuit without overloading.
That's what nearly killed my first base, gave up on it; came back later when I knew more and redid the power into individual sectors. Only one architect dupe out of twelve+ survived the great power outage.
I'm so glad I watched this! I always get so overwhelmed with maintaining the base that I stop playing! But I've never tried to insulate it or dig under it for carbon dioxide to fall down or made any effort with decor early on! I'll be sure to play more and build a good solid base for my as few as possible duplicants! Thank you!
one thing i would like to add to #4 ... It really is important to insulate and know where to bottle up heat and where you want to keep it away from ... but this ins't exactly what brings in the problem of early heat and heat creep from other biomes close to the starting zone ... It's actually excessive digging inside the starting biome itself, that makes early temperature such a bother. Digging reduces the mass of material that you dug out, but also reduces the heat energy/capacity because of the missing mass.
Insulation and ways to deal with heat are important and a must to understand ... But if we talk about beginner mistakes is about this mistake where to dig and where not ... you want to keep the mass inside your starting area high, you want to mine out Caustic Biome quick to reduce the mass and therefor the heat there. Also find Ice Biomes yes, dig them out no ... we want the heat sink to be used, not wasted on reduced mass as well.
And another thing about #5 ... I understand that it is about the actual problem that Clean Water as an Item is needed for many things and yes you can "waste" it... but not on Algea Terraiums, not anymore at least. Personally I think this little building is way underestimated after they made the change that from the 300g input of "Water" you get 290g "Polluted Water" back now ... which is HUGE!. I mean the ratio of Algea for O2 was already better than the Algae Deoxydizer and doesn't use power. But now even the payout for Water is so much better than the than the Electrolyzer and again no power required. It needs a bit of work, true, especially in the beginning where you need your Duplicans for something else to work on, but you can automate a few things, like water and algea delivery, with expanding technologies. It could also be pointed out, that the dropped bottles of polluted water, are more germ free than the water fed to the Algea Terrarium and could be used in combination with Air Deodorizer to improve O2 production.
Again I understand it goes about wasting "Clean" water ... but this isn't actually the problem, because the whole game is about using water for everything ... the beginning mistake is actually not to go quick for every source of water - even polluted one. It's about a quick setup for filtration that will help you out early and long term alike.
Also Bristle Blossom itself isn't really a waste of clean water ... it's more or less a halfhearted attempt to do it. Using Meal Wood isn't really without water itself as you probably make Liceloaf out of it (or not you run out of dirt waaaay more quickly) but this itself needs water, 50kg per loaf but Bristle Blossom can shorten it's grow time from 6 to 3 days via farmer station/fertilizer, which also reduces the water it needs from 120kg to 60kg per Bristle Berry, which than again can be cooked, to give even more Kcal with much less power consumption ... it just needs more job skills of your duplicates to handle this.
Overall the game changed a lot from it's way more earlier stages, where you only had the option to saving your materials, because you had no, or only heat intense ways to deal with it. I think it actually got to the point where there is a lot of materials you once tried to save, can now be (and should be) used way more ample like sand. Again i understand it's about beginner mistakes, but the actually mistake isn't so much about using up stuff, but not invest into long term sustainable systems ... like geyser that can help you out quite a lot, but you need to go out and see what you find. As you mentioned you should find wheeze worths and this should be done quick, to cope with early heat problems from simple machinery. So early exploration is a must as well, but i understand that expansion could be mixed up with this.
anyway :) nice video and yes ... never forget to hang up some Duplicado da Vinci's
I remember the first time I played this. It was so frustrating! Now I've played two 400 cycles saves and have my own spacebase.
When researching, always get the basic farming research h done first. You WILL run out of food eventually, and need away to make more. Never use the microbe musher unless your situation is that dire enough. Because you’ll just end up making mushbars, and those not only taste bad, but they can give diarrhea and food poisoning. Which is not fun to deal with
Did anyone else notice Secunda from Skyrim playing in the background of the video.
yeee and ive gotta childhood flashbacks cause of that...
i had an urge to search this song but found that in comments, thx
Yeah thats true man
I knew it was Elder Scrolls related, but I couldn't put my finger on which one it was from. My first thought was Morrowind.
@@pikuhana Same
Your best food cycling machine is pacus, puffs, dirty water and pepper plants.
Puff turn polluted oxygen to slime, slime turns to dirty water and algea, pepper turns dirty water to pepper, and pacus turn algea into eggs, meat, and polluted dirt. Dirty water off gasses to polluted oxygen as does polluted dirt which begins the cycle all over again.
I just started the Frosty Planet Pack DLC, and these tips are still spot on. Great work.
my best tips are:
-build liquid locks to keep out gases.
-Trap the natural gas from fertilizer synthesizers and pump it into a natural gas generator which drains into polluted water.
-Rock granulators also refine metals!
-Try to separate your power needs in clusters of 1000 watts, as you can hook them up to transformers later, after you've connected al your generators into a single system.
-use deodorizers to make swamps liveable and a quick source of oxygen for your base.
-setting up a good washroom with plenty of sinks and putting sinks between your germs and food will pretty much stop food poisoning.
-Oil is down.
-Always research advanced research first.
I just started playing this game and I can relate to some of the points you made. I have re-started three times now because my dupes die. One issue is too many dupes. Good to hear some things to avoid.
Glad you enjoyed it and really happy to make your game experience better !
Nice tips and good edits. "Interesting" base :)
lol hi xD didn't expect to see you here. Love your voice and your videos ^^
Oh wow I didn't even notice it was a fellow TH-camr !!! thanks so much for stopping by and I really appreciate the feedback !
I have pipped toilets as soon as I can, connect outpipe to a siv and it's now not polluted water, loup it back to toilets, it generates more water so I also have the water storage as well.
Best tip for new players: Power grids do not flow, Air and Water split equally at every fork so for equal distribution make trees.
huh
- Like in classic RTS games, you can save camera positions with key combo CTRL 1 thur 9 ; and jump to that camera spot with SHIFT [Number]. Good for large bases.
- Consider making simple gas/liquid piping to cool your base - or at least, keep your heat generation at bay. Using Worts + hydrogen rooms makes sense, but you can also use excess ice as temp shift plates in a designated pool. They will melt almost instantly. Pipe your basic coolant through that to cool your base for a while. Good for emergency cooling too!
Terrariums can clean germs out of water. Toilet, sieve, drip over terrarium, empty bottles into a tank, sieve again, germ-free clean water tank.
It's a nice way to make water. Early game there is plenty of sand due to refining metal, and dripping the germy fresh water over the terrariums means dupes don't need to deliver water to them.
Another awesome tip. I hope new players read all these great comments. Terrariums definitely waste clean water, but have a niche use to clean semi-germy (sieved) water.
Well thats wrong: Terrariums do not "waste" any water since the update 4-6 weeks ago. They convert it into polluted water 1:1.
Just wanted to say same thing, but that's maybe not for new players, it's a little more advanced system, but then again it's super efficient if made good.
You get "free" germ cleaner, by free i mean you don't need to use power to heat water to clean it. On the other hand it's a little complicated to set this all up, because you need to tech-up quickly to get plumbing, water sieve and lavatories.
Also good tip on this same subject is that in lavatory you actually "produce" excess water, you use 5 kg of clean water and output 11,7 kg of polluted water, so in effect your duplicants produce water, it's not big thing but you can have closed system and still have water for algae terrariums for free.
1 thing I found helpful was when I pick my first 3 duplicants at the start I make sure to click through till all 3 have diver lungs and don't accept new duplicants unless they have the same trait until I have things at a safe place.
About the lavatories wasting water, you can solve it by placing a water sieve and piping the polluted water there.
#2 I think the opposite is a bigger mistake: Staying inside the starting area too long and running out of stuff while slowly heating up due to no cold sources.
I say run out as soon as you have your mealwood farm done. Go look for those ice biomes. There's free high quality food in there too. Cool steam vent+ AETN = Infinite and cold oxygen.
If you watch the video again, I specifically said to go find wheezeworts to cool your base. Did you miss that part ?
I didn't miss it, but there's no indication that you consider them to be "basic infrastructure", and there's no way to get them without expanding outside of the starting biome.
Personally I just force my dupes to eat dirt; and they're rather (okay) with it. Decent quality food doesn't seem to really be too important till later game.
MW uses dirt, which also runs out, so food is a bit difficult. I think the best idea is balance. Wheat from the cold, meat from fish, nut farms, blossoms and MW together in small quantities is how I do it. Still difficult, but I usually don't run out of water or dirt anymore. And I like 16 dupes, although not necessarily right away. I think pausing the printer now and then while things get set up is a good idea. And there are several different ways to approach the insulation too. I just insulate hot or cold rooms,and put up the odd wall where the base borders a toxic biome. I have more problems with cold in my base than I do with heat these days.
Nice vid though. The problems are very real but the solutions wary. The mark of a good game I think.
good what you doing helping other new player to this amzing game, i know them already from playing this game, there is no dutch book to learn it, only with faling and start it again thats what i have done, i have almost 2500 hours in the game and its the best game ever for me
Decor doesn't matter much if at all now. I completely ignore it and have no stress problems. In fact I sometimes set the stress setting to max just to get the occasional stress reaction, it never happens with base settings.
I like your delivery style. Well edited and informative video.
Thanks Pystronex, I try !
Sink doesnt need germ-free water aswell. Only place where you need clear water is Cooking and Relaxation stuff(and Electrolyzer). Biggest Water drain is Farm, Briste Blossoms respectively. Ballancing your farm and food production is pretty important later, because if you grow too much Bristle Blossoms you'll lose lots of water for nothing. Problem with Mealwood is fact it needs dirt and thats also hard to get later(once you dig everything in starting area). Pacu 'produce' Polluted Dirt that can be Composted(making really hot Dirt) but they eats lots of Algae and thats again hard to get in later stages.
Just started playing ONI.
Very clear video.
Kuddo's.
Great work!
A bit out of date but still extremely helpful. Thanks for the video. :)
Always start with a good trio: Miner, Chef & Researcher. Try to get the best stats in these 3 jobs (5 good, 8 optimal). Don't select mouth breather, narcoleptic, tripophobia, slow learner, flatulence nor biohazardous, they sux, even if they have awesome stats. About stress, keep the ones with 'cry' if possible.
I start whit miner builder and researcher you don’t need a cook at the start cuz basic mealworm will do 4th dup is art then I get a cook
I hardy ever go over 6 Dupes. I learned from my first play through when I got a new one every time they became available, it ended in disaster.
I like to slowly build my dupes up until I have about 10 at cycle 50. I admit that I reload save until I get a good duplicant
My current base is at cycle 263 and I have 7 duplicants since around cycle 50 just cuz as long as you get really good dupes for each job you re fine
I may have multiple dupes, but I try to pick out ones that have job abilities I don't already have, and have each dupe use one job for skill points to reduce stress. Otherwise I pick out the resources or just reject all of them
In the early game I only get 5-8 dupes, but in the late game I get 25-32, I have the resources to maintain them, so why not
My first colony, I had 13 dupes by cycle 40. It was doing well, until I got obsessed with renewable oxygen, so while setting up the steam vent/coolant/Electrizer (whatever it's called), I accidentally flooded my food, water, oxygen, and electricity sources before I could fix it. All he dupes that did not suffocate instead starved to death before my infrastructure could be repaired.
thank you so much i've learn it first thing is don't plant bristle blossom and reject the low stats duplicant and research the insulated tiles before going out to the hydrogen,chlorine, and slime zone
Kylle Vincent Aranez i think if u can manage ur colony in temperate zone it is fine, just make ur source of heat like coal engine far from ur duplicant life support. I usually dig in the bottom of the temperate zone for the place of power station.
And i give u some tips, venture when u have an airlock,. And how to handle hydrogen is to make a pit dig in above before u dig hydrogen area, and a pit below to clorine area, so that gas will sink to the bottom and top. Deodorizer for slime area. And i usually build algae terrarium in front of airlock to manage oxygen pressure is highest near the base and prevent outside gasses.
I've learned quite a lot from this video!
It's a good thing QoL MkII gives you extra resources along with duplicants!
I play ONI since day1 but you give a lot very good tips! Great video!
I always start my base with 50-60 dupes in mind, I get to 40 before things start to get tight but I just spend a few cycles adding on and everything is merry( well not my cpu/gourmet temps) the game usually grinds to a halt if I try to do full top to bottom dig, so I leap to the surface and start rockets it’s super dangerous lol
Love your vids I’m addicted to your vids
Nice tips - subscribed - would like to see a series of video's on creation and expansion of a base from the very beginning to see how to properly create and use everything so far in the game
check out cryptic fox he does streams of his bases along with short explanatory videos on specific things. He just started one for the new update and streams usually once a week for a few hours. They start around 9pm EST
Also using germ polluted water to cool the mineralforge and then store in tank it keeps temp. And germs die over time. After that sieve and voila clean water.
The decor problem is so easy to prevent all you need is a great hall (mess table, a pot with plant, and one of those water coolers things that go in recreation room) 6 moral enough to fill out a skill tree (if the duplicant likes it) not only that there are barracks and washroom to prevent the ugly decor and grisly food negative morale
The fun is the failing early in the game and getting to these conclusions yourself!
this isn't dwarf fortress
@@RaxoFilms I feel that there is enough complexity in the game to support play for many hours while also taking advantage of this knowledge. It's like the old Nintendo Power guides. For those of us who may only have at most 10 hours in a week to play but still want to get far into the game
There are no "mistakes". Making mistakes is learning and that is part of the fun. :)
One issue I have with the lavatory and shower "mistake" is that it is incredibly easy to make a closed system filtration system and be able to pipe excess clean water out to a reservoir. Thus not wasting, but gaining clean water in the process.
Its definitely easy once you know what to do but as some old smart guy once said, "Everything is hard until it's easy".
keep in mind that for filtration you need sand so sooner or later it will run out and stop the system
i only worry about decor around cycle 120 also you dont need to worry about heat as much if you use ranching as a source of food and its much better since you can get better food early
Save the game when you have a dup ready to add, if they dont match, load the game and you'll get another set of 3 with different stats. Repeat till you find one you want.
Basicly cheating
Not cheating at all. If they cared, they could have saved the three choices to keep it from happening. But since they didn't, chances are they don't care. You can just as easily refuse the choices as well. If you don't want to do it, don't. Personally, it's a single player game and I am having fun with it. If I wanted to cheat, I'd hack my characters to have all the best stats.
Thanks for this video, I see I have been making a bunch of these mistakes over and over :-)
I lost my first base at 45th cycle beacuse of no clean water left . I just realized 20 algea terrariums was a bad idea . If I shouldnt them what should I use for oxygen ?
Major Help was the Infrastructure one. I Just need to work on that and It'll solve SO many problems
ENB. You touched on the dirt issue in comments. In some ways I feel that is more important that water. As you can make more 'clean' water, you can't make more dirt.
Which food source would you recommend if not Mealwood or Blossoms?
Not sure if it was true then, but you can easily make more dirt with the compost bin and a source of polluted dirt like the seive, or the fish that eat algae and output polluted dirt.
Also, rushing for the ice biomes, and the starting area these days has buried mucrkoot scattered about. If you keep your duplicant count at three, you may even be able to live off the wild plants in the area if you dig carefully.
I'm not exactly sure what you'd do on maps without that stuff though...
I like to collect snow and ice in a container and then drop it into my water supply. Pure fresh water and it cools everything down. I also enjoy watching 20 tiles of water explode into existence at once. xD
That is an awesome tip / idea !
How thoughtful of you in the description!
I lost at least 9 colonies before I learned from all my mistakes. What I actually did to learn all the game mechanics was playing on Sandbox or Dev mode. In that mode I was free to build, test, and experiment with various concepts. If something fails, no big deal I just destroy it all and rebuild until things work out. After I was done with my sandbox colony, I was able to take my next real colony up to almost 200 days before a freak incident killed half my dupes. I still considered that run a success considering that all of my previous colonies never made it to day 75.
I like the subtle Skyrim music playing in the background
Very nice video! I've played this game for over 700 hours and I still forget to do the basic things haha...
nice, im near the 585 hours, according to steam.
Hello, I want ask. When I'm using mechanical surf board is this a wasting water?
I would assume your colony is very stable by the time you reach that technology so you should have easily gotten to ice and are able to melt the ice for water. So my answer would be no, as long as you have ice or stable sieves running.
@@ENBOmniGaming thanks
I rarely do insulated tiles. I just space out wheezle worts and my base is generally in the green anyway. Also I tried a water sieve with my sinks and it doesn't seem to affect germs at all.
Ok. I have only played 2 "bases" but my second one i am on cycle 500. And i have 1 painting in my base. 3 dupes with top tier jobs and the highest stress i have is 18%. Decor is good. But there are other ways of managing stress. But all in all i would agree with most of what you said. My first colony got to cycle 200 before going downhill (lucky me not my first game of this type so the "small colony to start" was already in my head. Second doing way better from the things i learned from first..
i was thinking i dont really need to watch this video, now i watched it aaaaand i'm gonna have to restart my shit again for the 100th time :P
Thank you for this video!! So glad I found your channel, my video idea is a plumbing tutorial/tips video. I accidently contaminated everything last night, so I'm starting over now 😂 (Sorry if that's already a video you made about plumbing I'm going to search now!)
I've lost so many bases that way :( That is a good idea for a video...thx !
I like how he's using Skyrim music lol
I started a colony a while ago but I’m completely surrounded by slime with now enough space to set up properly. I’ve had this colony for a while and I don’t want it to go to waste.
I don't know what could help me on the hardest settings for the hardest asteroids, the coldest or hottest will crush me.
I may be stupid, yes, but I've decided to play this game just on hard, because learning curve whatsoever and the thrill of course.
But i run frequently in water- and pressureproblems. My furthest game was an oassis Asteroid with about 60 cycles, and it became pretty narrow, since about the 15th Cycle, so i'll have to improve still a lot to get the most out of it. Any helpful tips? I mean, i've learned recently about decor and debris and, so that it's pretty mandatory to know where your dupes will spent most of their time.
As far as i know, you can survive with about 4 dupes on a single fry mush setup otherwise you'll need about 32 Mealwood.
And i tested funny stuff. You barely need additional food sources or something, if you just print dupes and let them die xD I've survived almost 30 cycles by doing that and it was hilarious despite i already lost some colonies way earlier than that xD Yeah and i guess binge eaters will need a prison at time. Dupes will only store up to 4k kcal and "they" can eat like 15k a day but if you lock them somewhere else with barely enough food right before they stress-react, you'll have a free stress reduction down to 60%
Best video I found on O2 not included.
Most other videos are 40+ mins
Looking forward for more. Can you make a video on electricity distribution?
Thanks Wisam ! I'm really busy studying for class but I have a few videos in the future coming. I will add that idea to the list !
My number one mistake would be not looking up guides.
A lot of the fun comes from figuring things out yourself. But doing the same mistakes over and over again, leading to the same failures over and over again, gets old.
Seek out tips, read the wiki and listen/read guides and advices. No shame in getting a little help.
Also, my prefered method of dealing with heat is piping cool dirty water off a cool water geiser. I build a very large reservoir to have cool water in the inactivity time of the geiser and pipe it through the base as needed with a liquid valve. I also avoid using the Space Heater. It's better to make a radiator off some machine's hot liquid output.
Automation it's really very useful. I had an initial resistance to it, since they implemented a different system that screwed up the workings of my power grid based automations. But I learned to deal with it since the logic gates make it so much more useful.
Don't abuse the Priorities system. If everything is priority 9, it's just the same as everything being Priority 1. Learn to use the Duplicant Priority thing. Have some specialists in the base instead of everyone doing everything.
Also, the game gets rebalanced all the time.
I bought it as soon as Early Access was available. I made almost all of these mistakes back then, but one thing I always ended doing was running out of... sand.
I actually made the suggestion of making a rock crusher to crush Sandstone into sand.
The great thing about this game is that just fixing these mistakes WILL help you a lot, BUT, they are not nearly enough to get past mid game and learn a lot of intricacies. I definitely agree a lot of the fun comes from trial and error.
I prefer to grow a small amount of bristle blossom, but not a lot. I use it early-game for good food, because the only good-tasting early-game food is omelettes and gristle berry. Plus, it looks MUCH better.
Very good and informative video. Thank you
So what would you say is the absolute maximum number of duplicants a colony should have?
That is an exceptionally difficult question. I would say as much food and oxygen you can produce.
Thank you for this video. very clear and informative.
Really like your videos would like to see some videos on layouts if you have the time.
Another good job!
Secunda in the background giving me real Skyrim vibes my man
I build my lavatories very early, I go and find some thimble Reed to eat the disease filled waste water, and stock up on Reed fiber early. 😜 lavatories and sinks don't really use alot of water.
I never run out before I start sieving natural polluted water.
what turns do you define as midgame and late game? 50? 500?
Thanks ENB. I know its not the theme of youre channel, but it is possible, that you create a lets play with guide in near or far future? - Or is there another channel where you did/do this?
I just feel I'm not good at those type of videos.. : ( - maybe something like - lets play starting a new colony, something like that ? Thank you for the comment very much !
This is the best tips ever
I'd say Flatulent is the worst dupe trait. Oxygen and natural gasses cannot share a square and natural gasses are a bit more annoying to deal with than C02 over time. Although I suppose you can store it for power, but that seems a bit much effort just for the sake of having a dupe trait.
Also Lavatories are fantastic early game, just have a dedicated space for them and then purify the water- if you start with a steam gysure nearby the water runoff from that into an insulated room can reach 140F*+ which is enough to disinfect the germs if you mix the water runoff. Just a matter of cooling after.
About flatulent dupes: You see a nuisance, I see an electrical generator powered by farts.
My big tip is use waterlocks. I cannot empathize enough how useful they are
Agreed, I actually showed off some great uses for waterlocks in my newest video about organizing gasses. Definitely something to learn and apply to other parts of your colony as well.
I’m sorry, but the plumbing with the toilets actually doesn’t waste water as long as you get the water filter connected to them, and that will be good use of an indefinite reuse of water
what is "midgame" for you? 50 days? 100 days?
I'm also asking the same question haha
@@Bobbyrichuu let's assume it's day 100
@@alejotassile6441 yes
How do you build tiles inside the wall like that? Just going with a ladder down or?
I have like 200 hours in and seen lots of tip videos, but these were actually all helpful. Fuckin a!
OMG the skyrim background music
You can use disease water in wash basin without issue
Yes, but it will give them some germs which can add up over time
No, it wont
make sure to update this after the expressive upgrade
Looks like the expressive upgrade is mostly a visual update, with the only relevant change being "Quality of Life to replace food/decor expectations". As such, there is no doubt in my mind these will continue to be the top 5 mistakes long into the future ! However, I'll definitely keep my eye on it !
good imma look for it if there's an upgrade
I have a pretty good base layout that I do always since it works I use 4 worth’s to help whit cooling I keep power using appliances at the very low until I can’t really avoid them cuz my bases start to run into problems just cuz I don’t know how to build power farms
I learn #1 when i have food problem, oxygen running out and dub start dying by starvation
#2 when i expand too fast, causing delay for more important matters like power and buildings
#3 is when my dub start stressing when i make them learn new skill on low morale, causing excessive raging and vomitting
#4 when it get too hot and my plants cant grow causing starvation
#5 on the most recent playthrough when i burn through my water growing stuff like abdor and bristle seed and terririum, it just not worth it
i would say share this so ppl dont have to learn through the hard way, but if you are new i doubt any of this would make sense
It a beauty of this game i feel, you have to get involve, and go through a trial of fire, somtimes quite litterally, and draw your own lesson to be better
I’ve never had a heat problem but a cold problem that limits how mich I can grow. I also have power issues
Not having enough coal