Very nice. This is definitely a big improvement. As I mentioned in the Castle Caldwell map reworking, I ended up redesigning the bottom level. Twice, actually. Once was to make it fit better with the castle itself, and it was being used by Wizard Bargle to house his two apprentices and some captives to experiment on. The other time was in connection to the Iron Ring, which had walled off part of the basement in order to make a hidden slaver base, where they could hide their captives before shipping them off.
Very nice. This is definitely a big improvement.
As I mentioned in the Castle Caldwell map reworking, I ended up redesigning the bottom level. Twice, actually. Once was to make it fit better with the castle itself, and it was being used by Wizard Bargle to house his two apprentices and some captives to experiment on. The other time was in connection to the Iron Ring, which had walled off part of the basement in order to make a hidden slaver base, where they could hide their captives before shipping them off.
Were those two versions during the same campaign?
@@TheGrandfathersCave No, two different campaigns and maps.
You planning to continue this series of updating BECMI modules? You have done great work! No one else is doing this. Your niche.
I love your changes and addition of a unified theme.
Thank you 😊
This makes me want to spring this castle and dungeon on my players now.
If you do, make sure to let me know how it goes 😊
Nice update to a classic adventure!
Thank you. I will consider making more 😉
Really thoughtful and inspiring, ty!
Thank you ☺️
Thank you for this.
Thank you for liking it 👍🏻
It is very motivating when I see something that resonates with you guys 😉
Happy New Year 🎆
You too buddy! 😉👍🏻