Server Meshing works! ... Right?

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  • เผยแพร่เมื่อ 8 ต.ค. 2024

ความคิดเห็น • 3

  • @YolkySheep
    @YolkySheep 4 วันที่ผ่านมา

    Wow! Very awesome!

  • @tenpoundfortytwo
    @tenpoundfortytwo 4 วันที่ผ่านมา +1

    Great info thanks!
    The server boundary issues are going to be really interesting. I assume that CIG are going to want to keep players away from those space boundaries with the rotations. But they will have to fix most of these issues if they ever want to have multiple dgs's in a city for example.
    Great video!

    • @BuildandPlay_
      @BuildandPlay_  3 วันที่ผ่านมา

      There is a chance it's a very simple setting sort off scenario, where it just wasn't enabled because of the DGS setup. I am also uncertain if this same issue occurs in LIVE by just transitioning from object container to object container. Worst case, they haven't figured out how to do the real meshing and it's only a sort of advanced instancing right now, which would mean that CIG would have to work out how to decide when to load and when to not load a player on another DGS for a client, if that makes any sense.