I rotated a much smaller sphere by placing down a 1m foundation. If you hover another 1m foundation over it and hold ctrl, you can rotate the second foundation 10 degrees at a time. If you place the circles on top of that second rotated foundation it works. I learned about this trick from a dude making train roundabouts. Edit: You can have any radius by first making a 4, 8, 12, 16, 20, or other 4-divisivible arch/circle. The first method is for even numbers. Just use pillar supports, since they are always 2m long. The second method for odd numbers. You can then place a beam from the circle center to the center of the pillars you placed for the original circle. The length should be the same every time. From there, aim at the beam you just placed and place another beam inside it from the circle center to the desired radius. If you don't aim specifically at the beam you placed, it won't let you place a second beam inside the first beam. You can then delete the first beam and place a pillar on the end of the second, odd-number-length beam you placed.
I’ve had to reread it a couple times the past day but I think I understand what you mean in that first paragraph and that sounds awesome for getting better results at the poles. Less overlapping and more consistent. Thanks! Will definitely be trying it out.
@@makergaming2022 Sorry if it was unclear. The video I saw it in was Rxckxt's "SMALLEST ROUNDABOUT IN SATISFACTORY full build video" at around the 6:30 mark.
When you place the beam from the center to the edge of the first pillar, the length is something like 12.05m. So if you go off the end of the beam. Then the next one would be 12.1 away. Then the next 12.15. So the farther you go from your first one, the more off the sphere gets and starts turning into an egg. By zooping from the middle. Each one is exactly 12.000m from the center. So the sphere stays exact. It’s the key to the method for sure. Another way to say that, is you just want the beam for the angle. The exactness of length has to come from a starting point of a beam. Same with most beam tricks.
I'm from the 1980s, so everything ought to be spheres and pyramids. This one really catches my eye! I'll try modifying the technique for arches. Someday.
This comment is hilarious. I’m also from the 80s and also go sphere and pyramid heavy. Every Minecraft world I own has at least one giant pyramid somewhere.
Nice work! With all those different projects lying around it looks much like some art garden, love it. Would be cool to make one twice as big so you can fit a blueprint designer in it. If you really want to go mad fit each beam on the inside with displays for lighting. I do wonder: why did you keep covering the whole metal beam in concrete instead of just snapping to the right end?
Excellent question. When you drag from the center to the edge of the pillar with the guiding beam, the beam is longer than 12m (like 12.081 or something). So if you snap to the end, that 0.081m propagates after multiple iterations until the curves are no longer perfectly spherical. So if you snap to the center then drag out, you get every single pillar on the sphere EXACTLY 12m away from the center. I did it wrong for ages but never noticed because I was just making arches. It only becomes noticeable when you have something more complicated like the sphere.
20 minute video of building a sphere.
Win in my book.
looks like a giant golf ball. Thank you for the tutorial.
You’re welcome. Yeah the texture is awesome. Especially when it’s printing.
I rotated a much smaller sphere by placing down a 1m foundation. If you hover another 1m foundation over it and hold ctrl, you can rotate the second foundation 10 degrees at a time. If you place the circles on top of that second rotated foundation it works. I learned about this trick from a dude making train roundabouts.
Edit:
You can have any radius by first making a 4, 8, 12, 16, 20, or other 4-divisivible arch/circle.
The first method is for even numbers. Just use pillar supports, since they are always 2m long.
The second method for odd numbers. You can then place a beam from the circle center to the center of the pillars you placed for the original circle. The length should be the same every time. From there, aim at the beam you just placed and place another beam inside it from the circle center to the desired radius. If you don't aim specifically at the beam you placed, it won't let you place a second beam inside the first beam. You can then delete the first beam and place a pillar on the end of the second, odd-number-length beam you placed.
I’ve had to reread it a couple times the past day but I think I understand what you mean in that first paragraph and that sounds awesome for getting better results at the poles. Less overlapping and more consistent. Thanks! Will definitely be trying it out.
@@makergaming2022 Sorry if it was unclear. The video I saw it in was Rxckxt's "SMALLEST ROUNDABOUT IN SATISFACTORY full build video" at around the 6:30 mark.
i now have the aspiration to build a death star and mega factory inside
You should definitely get the hemispheres from the next episode. With those, you can build inside the sphere if you want.
Good luck on your Death Star. All my best creations are copying something.
Thanks for the vid.I am making a larger sphere but i was curious why you zoop the pillar from the center instead of placing it at the end of the beam.
When you place the beam from the center to the edge of the first pillar, the length is something like 12.05m. So if you go off the end of the beam. Then the next one would be 12.1 away. Then the next 12.15. So the farther you go from your first one, the more off the sphere gets and starts turning into an egg. By zooping from the middle. Each one is exactly 12.000m from the center. So the sphere stays exact. It’s the key to the method for sure.
Another way to say that, is you just want the beam for the angle. The exactness of length has to come from a starting point of a beam. Same with most beam tricks.
Blueprint series!
Love u bro, keep up the good work!
❤
Thanks. I’ll try!
I'm from the 1980s, so everything ought to be spheres and pyramids. This one really catches my eye! I'll try modifying the technique for arches. Someday.
This comment is hilarious. I’m also from the 80s and also go sphere and pyramid heavy. Every Minecraft world I own has at least one giant pyramid somewhere.
Arches is episode 3ish of the BP series!!!
@@makergaming2022 EEK! I missed it? I'll look for it, but I'm already running out of time this weekend. My save is very much slow-motion.
My apologies. I’m only at episode 1. Filming ep 2 and then that was my plan for 3.
Ohhhhrwrww. 💡I'll look forward to it... this time without the panicking!
Great video man. These sphere builds are getting great veiws atm.
My sphere build is killing it on veiws :)
Your sphere is awesome. So stylish the way the factory is built around it.
Nice work!
With all those different projects lying around it looks much like some art garden, love it.
Would be cool to make one twice as big so you can fit a blueprint designer in it. If you really want to go mad fit each beam on the inside with displays for lighting.
I do wonder: why did you keep covering the whole metal beam in concrete instead of just snapping to the right end?
Excellent question. When you drag from the center to the edge of the pillar with the guiding beam, the beam is longer than 12m (like 12.081 or something). So if you snap to the end, that 0.081m propagates after multiple iterations until the curves are no longer perfectly spherical. So if you snap to the center then drag out, you get every single pillar on the sphere EXACTLY 12m away from the center.
I did it wrong for ages but never noticed because I was just making arches. It only becomes noticeable when you have something more complicated like the sphere.
Nice work bud
7:50 harsh
F that bean
19:45 concrete... typical
In my defense, I needed EIGHT THOUSAND concrete.
Ha clipping through the world still