Pokey seems to be able to generate what sounds like a pseudo sawtooth wave (the metallic background notes in Storm, Panther). I guess this is the ring modulator? Interesting sound chip to have just square waves, but ring modulation and the high pass filter as well.
Pokey have a special feature called "poly counters". These are some kind of pseudo random generators. Pokey have several of them, offering different sizes. These are used to make some complex synthetic sounds. This is the feature giving the pokey it's very own sound signature.
@@jeanlesueur6936 There's an excellent explanation of how they're used here: www.atariarchives.org/dere/chapt07.php There was also a volume-only mode in which the CPU could just directly control the speaker position to produce any waveform--that's presumably how they did things like snippets of sampled speech, though I don't suppose you could have that while you were doing anything else.
@@MattMcIrvin Yep, I can confirm that sampled speech was rendered using the 4 bit DAC under the "volume only mode". And yes, this required important part of CPU power(as for any 8 bit machine at this time). In addition, on the Atari 8 bit, this could also require shutting down display if you wanted good speech quality. Because display was stealing some RAM access slots from CPU, display caused irregularities to speech. You can hear it in the title song of the "Ghostbusters" game which didn't shut down display while rendering speech.
@@jeanlesueur6936 It depends on how the samples are played back - if it's just a subroutine then VBI gets in the way of it, but if it's played back via interrupts (like Space Harrier for example) then the sound is as clear as can be expected on an 8bit machine!
Atari used the POKEY in their arcade games too, but in the later ones, they often included a separate Yamaha chip just for music and retained the POKEY for sound effects, because it was so good at things like explosions and engine noises.
David Whittaker is one of the best game composer evers, if not the best. Way better than Toby Fox, whose Undertale music is overly overrated. David Whittaker is the real GOAT.
If I got my facts right we have to thank Mr. Whittaker for the Zombie Nation's Kenkraft 400 (check YT for the history of that track, short and awesome). Panther is in my top 10 of Atari music and I agree it sounds better on Atari than C64. So much good music forgotten in the past... Adam Gilmore, Rob Hubbard, David Whittaker... oh man.
See where you're coming from, but when I listen, all I hear is Whittaker's music from the game 'Leviathan' on the C64 or Spectrum; tell me you can't hear the same bass line! So he 'duplicated' himself a year later in Leviathan, with a different melody over the top! Listen to the C64 version of 'Storm' and the drums/percussion are even the same in Leviathan!
Technically well done, I hear no difference to the master Rob Hubbard on the Atari XL/XE . But Rob had another talent in addition to that: producing earworms with a great meldody. I`m quite missing these points in David's tunes.
Red Max does sound better on the Atari, despite the pokey being inferior to the SID, the punchy sound of the pokey works better on some tunes like Draconus for example
Panther... possibly the best Atari tune.
and Warhawk.
Draconus ever
Red max
2:30. Grand Prix simulator,
4:03. Storm
5:22. Panther
8:05 BMX Simulator. All great tunes, you gotta love the pokey!!
STORM!!!! what a beautiful memories...
Panther..... there is no better tune !
Panther reminds me of Jean Michelle Jarre
Great to hear this again after so many years. Thank you.
Pokey seems to be able to generate what sounds like a pseudo sawtooth wave (the metallic background notes in Storm, Panther). I guess this is the ring modulator? Interesting sound chip to have just square waves, but ring modulation and the high pass filter as well.
Pokey have a special feature called "poly counters". These are some kind of pseudo random generators. Pokey have several of them, offering different sizes. These are used to make some complex synthetic sounds. This is the feature giving the pokey it's very own sound signature.
@@jeanlesueur6936 There's an excellent explanation of how they're used here:
www.atariarchives.org/dere/chapt07.php
There was also a volume-only mode in which the CPU could just directly control the speaker position to produce any waveform--that's presumably how they did things like snippets of sampled speech, though I don't suppose you could have that while you were doing anything else.
@@MattMcIrvin Yep, I can confirm that sampled speech was rendered using the 4 bit DAC under the "volume only mode". And yes, this required important part of CPU power(as for any 8 bit machine at this time). In addition, on the Atari 8 bit, this could also require shutting down display if you wanted good speech quality. Because display was stealing some RAM access slots from CPU, display caused irregularities to speech. You can hear it in the title song of the "Ghostbusters" game which didn't shut down display while rendering speech.
@@jeanlesueur6936 It depends on how the samples are played back - if it's just a subroutine then VBI gets in the way of it, but if it's played back via interrupts (like Space Harrier for example) then the sound is as clear as can be expected on an 8bit machine!
Its really interesting to hear how different composers use their own "sounds" to emulate different instruments.
I'm liking the sound of the PoKEY chip, it has a different sound compared to the C64 SID Chip and Spectrum AY 3-8912
Atari used the POKEY in their arcade games too, but in the later ones, they often included a separate Yamaha chip just for music and retained the POKEY for sound effects, because it was so good at things like explosions and engine noises.
yeah, it was fun making games with pokey
It had 4 channels. Always thought music programmers could get a lot more out this chip. Maybe it was very difficult to programme.
David Whittaker is one of the best game composer evers, if not the best. Way better than Toby Fox, whose Undertale music is overly overrated. David Whittaker is the real GOAT.
Storm
Nice :) / Greetings from Poland .
I like the little brother of Paula :)
Panther and BMX are the greates trakcs to me.
YEAH RED MAX TUNE RULEZ!
4 best ever
Couldn't identify it at first but the Storm piece is of course from Shadow of the Beast which is hardly surprising considering they're both DW
8:29 knight rider
Make me notice my tinnitus again :)
If I got my facts right we have to thank Mr. Whittaker for the Zombie Nation's Kenkraft 400 (check YT for the history of that track, short and awesome). Panther is in my top 10 of Atari music and I agree it sounds better on Atari than C64. So much good music forgotten in the past... Adam Gilmore, Rob Hubbard, David Whittaker... oh man.
4:03 Anyone else hear the shadow of the beast ost in this? :)
See where you're coming from, but when I listen, all I hear is Whittaker's music from the game 'Leviathan' on the C64 or Spectrum; tell me you can't hear the same bass line! So he 'duplicated' himself a year later in Leviathan, with a different melody over the top! Listen to the C64 version of 'Storm' and the drums/percussion are even the same in Leviathan!
yeah it's certainly the first 9 or so notes of the theme from Beast for sure
Yes I see what you mean. Never noticed before. 👍
I cant hear it. Which SOTB?
@@MrKarolWlodarczyk Intro theme to the first one. This is a faster but similar melody and bass note progression.
POKEY nice square waves..... SID ADSR I LIKE MORE....
Technically well done, I hear no difference to the master Rob Hubbard on the Atari XL/XE . But Rob had another talent in addition to that: producing earworms with a great meldody. I`m quite missing these points in David's tunes.
Red Max sounds better than on C64 IMHO :)
I agree
Great sound track. Sounds like Rymdreglage
Red Max does sound better on the Atari, despite the pokey being inferior to the SID, the punchy sound of the pokey works better on some tunes like Draconus for example
Defimetly poley music is better than sid.