@@BlackbatsSince2019 I'm sure its not useless making majority or every tower being distracted attacking just a gas while enemies like glitches, tank, fallens, hazards, etc goes past
edit: since my comment is getting popular, i changed my mind mysteries, necromancers, and major bosses wont be anything special if they lost their ability though, but what if: -mysteries and mystery bosses will spawn the same enemies each wave example: there are 8 mysteries on molten wave 16. 3 mysteries will spawn normals, 2 mysteries will spawn speedies, 2 mysteries will spawn hiddens, 1 mystery will spawn normal boss another example: there are 10 mystery bosses on fallen wave 32. 4 mystery bosses will spawn abnormal bosses/wasted bosses, 3 mystery bosses will spawn dark necromancers, 2 mystery bosses will spawn shadow bosses, and 1 mystery boss will spawn giant boss/amalgamation -necromancer/summoner enemies will spawn enemies depending on their health. example: if mystery summoner still have a lot of hp, it will spawn 4 mysteries that contains 4 normal bosses, meanwhile if had low hp, it will spawn 4 mystery bosses that contains 2 slow bosses and 2 speedy bosses -major bosses will also use their abilities depending on their hp so they would still have their abilities but at the same time there won't be anyone losing caused by rng
The bad ending: the accelerator always does 18 damage per tick, golden crates don't exist anymore, all mystery turn into the strongest boss they can summon, all Summoner enemeys will summon the strongest possible enemys they can summon, and major bosses will always stun the moment your towers are unstuned
1:37 That would actually be a pretty good feature for golden crates. Instead of grinding weeks or months for garbage you can pick the gold tower you wanted out of the crate
I think mysteries should have set zombies each wave they’re in and always spawn the exact zombies but are scrambled in the random order so either way you’ll get the same zombies just in a different order every time on when you get them. So for example let’s say on wave 15 there’s mysteries and 2 of them will always be bosses but the order in which they come in are always random meaning there will still be a mystery element but the same zombies so it’s not overwhelming. Either that or a limit on how many bosses can spawn from mystery rounds like 3-5
there is an enemy for it its called normal zombies that you see in each wave but with their spawns scrambled around and with armor with health of mysteries and its speed until its armor is destroyed, then u damage the boss/enemy without the armor the whole point of mysteries is to hope it wont spawn the normal boss which is the thing it will spawn and instead spawn a weaker variant
Fun fact: stuns can actually be useful (unless it affects the whole map) because when a boss gets near the base and it stuns, it will give unstunned towers more time to attack
Bad ending: mysteries spawn alway abnormal bosses, Boss mystery spawns only the Boss thats worst for your defence (for example if you have a lots of accelerators it will spawn speedy boss and if you have rangers it will spawn only hidden bosses.) golden crates always give bad golden skins and bosses will stun every 5 secunds and accelerators will only do 18 damage not 18-25.
If mysteries and mystery bosses die immediately without any abilities, its name wouldn’t even make any sense. Mystery would just be a hidden or shadow without being hidden. Mystery bosses would just be pathetic in late games and less challenging. Bosses not having random stuns would just make its abilities useless, basically removing them. Though, the golden crate thing is understandable. I’d say mysteries should just spawn Normal, Speedy, Slow, Hidden, Abnormal, Quick, Heavy, Shadow, Strong, Molten, Fallen, Bolt, Shock and Glitch. Mystery Bosses should stay the same, it may be annoying but it is accurate to its name, it spawns, Normal Boss, Necromancer, Slow Boss, Speedy Boss, Abnormal Boss, Dark Necromancer, Molten Titan and Fallen Hero. They are all technically bosses in their own way so no need to change them. Bosses also just should still have random stuns, it’s really annoying, but it IS the last wave of the round unless you’re going for Hidden Wave. Even if you are going for Hidden Wave, do know it’s supposed to be challenging. And lastly, golden crates. I’d say your way of “removing RNG” for this is pretty clever, but I’d say to make the devs just make the skins better (Solider and Pyro) since if you could choose, people would just get the overpowered skins and not come back for the bad ones.
i wish mysteries dont spawn enemies but instead they are a random zombie but theres a limit to how many they can be(2 bosses, 3 hiddens and so on) but the catch is they spawn as mysteries so we wont know what they are(they also spawn at different orders)
1. Mysteries now spawn only normal or speedy or slow. 2. Mystery boss-same situation like with mystery. 3. Now bosses stun in periods of time. Like after 5 seconds of spawn stun, the after 20-30 seconds of previous stun next stun. 4.Same. 5. Same
I'm know how to deal with mysterious enemies and other rng's. Myst - Just do like limit to minimum and max bosses from them. Like, wave 17 - minimum 1 boss - maximum 2. Accelerator - have 25 dmg when he start shooting (cuz full charge), but slowly decrease it down to 20 Crate's - Buff golden pyro and soldier OR do pity system. Like, first crate 100% minigunner or scout, if you get soldier or pyro from second crate, next crate will give you something instead of pyro/soldier Necromancer enemies - just decrease spawnrate or decrease enemies from spawn. Bosses - Just do they will not do same abilities in a row, also no "combo" (soul summon + towers stun from void reavers), so if 1 major boss use ability, second will do his ability only after 6-7 seconds. This will do game alot better
Mysteries: Breakers Necromancer: Only skeletons Golden crates: can now buy them Accelerator: always 35 Fallen king: may be changed in rework. So yeah, they helped the community a lot now
0:48 it would be weird if they are called mysteries but then nothing happens. It would make the game way too easy which is boring. So i dont think below would add that.
imagine if mysteries get more and more advanced as the waves go, waves 13-16 are speedies and normals and by wave 30, they are spawning bigger bosses like boss2-i mean abnormal boss or something and mystery bosses spawn a bunch of mysteries which can spawn abnormals
Btw you can get the golden skin you want using a glitch with a windows computer and a phone when you open a crate you just reset this by joining on another server then losing connection then repeat no more worring about chest rng
RNG changes: mystery cant spawn abnormal boss mystery boss only spawns stuff with “boss” in their name accelerator has 9 damage at base, 12 damage at lv3, 22 damage at lv 5 (no random damage) summoner boss summons 10 mysteries but doesn’t spawn mystery bosses anymore necromancer and dark necromancer don’t get changes, necromancer boss spawns 1 mystery boss everytime it summons gold crate becomes 60,000 coins, and can select which tower you want basic crate becomes 1,500 coins, same as gold crate premium becomes 500 robux, same as basic crate deluxe becomes 700 robux, same as premium crate major bosses can only use ability once (more of a nerf rather than an RNG fix)
It would be epic if a mistery/mistery boss would break into a type of enemy/boss depending where is it 0% a really fast enemy with low health 25% some fast enemy with medium health 50% medium speed with alot of health 80% a really slow with alot of health
troll ending: instead of removing rng related, it becomes this: 1. mystery always normal/abnormal boss, mystery boss always speedy boss or tank 2. those that stomp will stomp every five seconds 3. golden crate always gives pyro and soldier
I think below should add zombie types limit to mystery, like if 2 mysteries spawned a normal boss, normal boss spawning gets disabled for other mysteries and they have to spawn another enemies like normal or speedy
Some people would love this but me personally would hate it because it doesn't give you any challenge but makes it even easier, also removing the entire point of mysteries
Rather than removing RNG just make it less annoying so for example with normal mystery zombies it'll have a stupid low chance of spawning a normal boss
Elite saw the future Most of the rng bosses-enemies got replaced with no rng typed versions Because of the new shop you can get the golden skin with a little higher price and a wait but guranteed what you wanted
I think golden crate should be replaced with something like gold sanctuary and the gold titan or something is there and it says like “ give me 50k coins and i will give you a golden blessing” and you can choose which tower gets the blessing
Okay to be fair mystery bosses are the biggest threat in fallen so they’d have to replace it with something else otherwise fallen would be waaaaaay to easy
my first and only golden crate was gold soldier :C it can solo molten with supports in 24 minutes, done a video on it. But my speedrun I finish in 12 mins and 30 secs
It would have been funnier if the mysteries always spawn abnormal bosses and g crate gives worst loot and mystery bosses always always spawn fallen heroes and fallen king necro mancer summons the most op enemies u get the point by now
commander: i wonder what the mysteries will become
mystery: about that...
they will become gas, which is the most powerful enemy, yet useless..
infinite HP but cant deal damage to the base
@@BlackbatsSince2019 I'm sure its not useless making majority or every tower being distracted attacking just a gas while enemies like glitches, tank, fallens, hazards, etc goes past
@@gonnachangemychannel9449 oh i forgot to say.
that every single tower ignores it and its also a ghost
and im trying to say that its now air
They will become the void reaver
@@BlackbatsSince2019 New zombie discovered
edit: since my comment is getting popular, i changed my mind
mysteries, necromancers, and major bosses wont be anything special if they lost their ability though, but what if:
-mysteries and mystery bosses will spawn the same enemies each wave
example: there are 8 mysteries on molten wave 16.
3 mysteries will spawn normals, 2 mysteries will spawn speedies, 2 mysteries will spawn hiddens, 1 mystery will spawn normal boss
another example: there are 10 mystery bosses on fallen wave
32.
4 mystery bosses will spawn abnormal bosses/wasted bosses, 3 mystery bosses will spawn dark necromancers, 2 mystery bosses will spawn shadow bosses, and 1 mystery boss will spawn giant boss/amalgamation
-necromancer/summoner enemies will spawn enemies depending on their health.
example: if mystery summoner still have a lot of hp, it will spawn 4 mysteries that contains 4 normal bosses, meanwhile if had low hp, it will spawn 4 mystery bosses that contains 2 slow bosses and 2 speedy bosses
-major bosses will also use their abilities depending on their hp
so they would still have their abilities but at the same time there won't be anyone losing caused by rng
That's a good idea, but it will be pain to script
@@wellywirasaputra6294 yeah
Just one problem, it would kinda kill the purpose of “Mysteries”
So i have an idea:
Mysteries still have rng but every enemy it spawns only has half of its health than the original enemy
mystery boss on fallen be like: *always spawn fallen guardian*
The bad ending: the accelerator always does 18 damage per tick, golden crates don't exist anymore, all mystery turn into the strongest boss they can summon, all Summoner enemeys will summon the strongest possible enemys they can summon, and major bosses will always stun the moment your towers are unstuned
It would be impossible to win tds and it like the worst ending
@@JackTTD4076 +1
@@JackTTD4076 easier than pw2 and hardcore))))
I LOVE RNG i dont ok BELOW FIX TDS RIGHT NOW i mean DO IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Who’s here in 2023 and has to deal with stupid breakers
better than depending on good rng
yep 50 hp to 18 hp what the hell bro it's just like we are fighting an strong on wave 16 but faster
@@Hekojom crazy
@@yangliu6901nah on fallen breakers have 50 hp and spawn 30 hp speedy guys on death and when they do die you can’t attack them for 2 seconds
2024
When you opening a golden crate
RNG:hello there!
hello there!
@@dantealejandrovillalobosal919 *gets golden pyro* bruh
I got gold mini from it
i got golden minigunner too on my first golden crate but i want golden scout i already have something good
@@Channel-ii7kc I got golden mini from first too, I opened my second golden crate today and I got golden pyro:D(kill me)
1:37 That would actually be a pretty good feature for golden crates. Instead of grinding weeks or months for garbage you can pick the gold tower you wanted out of the crate
But it's a crate and it's should be random.
if it's not then it should be a shop for this or something like that
@@thespecificdev yes it should be, remove the weapon section of the map for "GOLDEN TOWERS" oh my god that would be sick
%100 +1👍
Well they kinda added that now, in daily skin shop
@@Tench_Gaming_altwhere its more expensive and it is rare to get tpanything out of there😊
Bad Ending: Below added more rng so he is a king of rng
He is the king of delays
@@Orjam_Stuff brm5 : *sad no update for 9 months*
@@Orjam_Stuff yes
Who the heck you imposter
@@idie8709 FAKER DUDE
Good ending: he wasn’t asleep and it was real and below became popular :D
Edit: omg why did u gave me a lot of likes I don’t need them
More like bad ending
@@zoroastrianismrona9585 that's a good ending dummy
Below is not the king of delays now
SecretEnding: below was gone
@@mypreppyworld6307 what does good mean?
you forgot about the fallen guardians that stun litterally every 2 seconds
Yeah these mf's i hate them
I lose tons of times thanks to those mf’s
fallen guardians are not rng. they’re just plain annoying.
DA FARM HAS APPEARED TO TAKE ALL DA STUNS!
Da milltary base be like: *sad*
this would actually be a good update, they would have to do something about the mysteries though, maybe make them fast 20 healths?
Maybe the mystery’s just spawn the weakest RNG enemy?
Its called mystery for a reason and would mess up the whole point of the enemy
Tho I would like the crate rng I think its actually pretty good
True crate RNG is good but what will the mystery’s spawn?
It’s time to copy your copies
They should make it so that mysteries spawn in fasts, normal’s, hefty’s, and slows and mystery bosses spawn in the boss version
RNG needs to be classified as an SCP.
I think mysteries should have set zombies each wave they’re in and always spawn the exact zombies but are scrambled in the random order so either way you’ll get the same zombies just in a different order every time on when you get them. So for example let’s say on wave 15 there’s mysteries and 2 of them will always be bosses but the order in which they come in are always random meaning there will still be a mystery element but the same zombies so it’s not overwhelming. Either that or a limit on how many bosses can spawn from mystery rounds like 3-5
there is an enemy for it
its called normal zombies that you see in each wave but with their spawns scrambled around and with armor with health of mysteries and its speed until its armor is destroyed, then u damage the boss/enemy without the armor
the whole point of mysteries is to hope it wont spawn the normal boss which is the thing it will spawn and instead spawn a weaker variant
@@lukiValent You are a man of words soldier
Bruh why does everybody hate RNG if there was no RNG you could literally set up a bot and get so many free wins and coins would be easy to get
@@hellothere3788 no, TDS would still be too complex
@@JoeWithTheHoesBiden bro tds isn’t complacatied
Well they gotta replace mysteries, necromancers now
sounds like a good idea
necromancers are rng too they spawn random enemies
@@Pieseuu but they spawn trash stuff.
And also what will they replace crate
@@211q1 You can pick a tower
Fun fact: stuns can actually be useful (unless it affects the whole map) because when a boss gets near the base and it stuns, it will give unstunned towers more time to attack
True
it works on fallen and molten better
meh u will probably lose if u have a raged fallen king with 50k hp on ur base
for like half a second... not that helpful
Thanks for coming in blox dragons stream last night
1:37 imagine he accidentally picked golden soldier :desolate:
Or his brother/sister just comes in and clicks pyro
@@SaintedHorbgorble he would get a shotgun and shoot her/him
yea finnaly new vidio i hope u get 200k soon
When you tryin to beat hardcore
RNG:allow us to introduce ourselves
well actually it would be (insert grammar police its technically singular so dont use us wait us is in among us among us sussy sussy here)
Its called hardcore for a reason
I never complained about RNG, until one day all the mysteries turned into bosses.
Eeeeeee
If there was no RNG, there is no use for mystery being a enemy
i think it would be much better if mysteries would only spawn normal ,speedy and heavy and there versions in hardcore and fallen
Facts
A mystery, that spawns a mystery, that spawns a mystery, that spawns a mystery, that spawns a mystery, that spawns a- you get the point.
Bad ending: mysteries spawn alway abnormal bosses, Boss mystery spawns only the Boss thats worst for your defence (for example if you have a lots of accelerators it will spawn speedy boss and if you have rangers it will spawn only hidden bosses.) golden crates always give bad golden skins and bosses will stun every 5 secunds and accelerators will only do 18 damage not 18-25.
Ranger: and i took that personally
so if u have trash it will spawn only hidden bosses? i dont use junk in this game
"Thats a mystery, I wonder whats inside them."
"Uhh, sir?"
"Yes?"
"IS EMPTY BOI!"
When a mystery boss summons speedy boss:
*My pain is greater than yours*
How about one mystery boss summons all of the final bosses in TDS history
Best RNG
YESS ITS GOOD TO WATCH RNG GET DESTROYED IN TH-cam
If mysteries and mystery bosses die immediately without any abilities, its name wouldn’t even make any sense. Mystery would just be a hidden or shadow without being hidden. Mystery bosses would just be pathetic in late games and less challenging. Bosses not having random stuns would just make its abilities useless, basically removing them. Though, the golden crate thing is understandable.
I’d say mysteries should just spawn Normal, Speedy, Slow, Hidden, Abnormal, Quick, Heavy, Shadow, Strong, Molten, Fallen, Bolt, Shock and Glitch.
Mystery Bosses should stay the same, it may be annoying but it is accurate to its name, it spawns, Normal Boss, Necromancer, Slow Boss, Speedy Boss, Abnormal Boss, Dark Necromancer, Molten Titan and Fallen Hero. They are all technically bosses in their own way so no need to change them.
Bosses also just should still have random stuns, it’s really annoying, but it IS the last wave of the round unless you’re going for Hidden Wave. Even if you are going for Hidden Wave, do know it’s supposed to be challenging.
And lastly, golden crates. I’d say your way of “removing RNG” for this is pretty clever, but I’d say to make the devs just make the skins better (Solider and Pyro) since if you could choose, people would just get the overpowered skins and not come back for the bad ones.
👏👏👏Nice speech
i made something similar to ur speech
i agree with you with everything
wtf
@@pizzaguydiscord2186 do you not know what an opinion is
Wth
Well now the breakers can be more annoying
i wish mysteries dont spawn enemies but instead they are a random zombie but theres a limit to how many they can be(2 bosses, 3 hiddens and so on) but the catch is they spawn as mysteries so we wont know what they are(they also spawn at different orders)
I love how a scout does 20 damage a shot
xd maybe g but again impossible
It's still unfair for the devs and makes the game too easy, the point of it is to have fun and TRY to win off bosses
the noob was lucid dreaming lol
First or second i think
Edit:Yay am first :)
You Are first.
YOO CONGRATS YOUR FIRST
here a 🥇
Sheeesh
SHEEESH
1. Mysteries now spawn only normal or speedy or slow.
2. Mystery boss-same situation like with mystery.
3. Now bosses stun in periods of time. Like after 5 seconds of spawn stun, the after 20-30 seconds of previous stun next stun.
4.Same.
5. Same
Those watching this in 2024 😅😅😅😅👇
I am
I like that No more Rng I love it
This was legit. I legit just see a mystery turn into air
That would be the best update ever!
I love how a scout kills a 10 hp mystery with one shot
xd maybe g
Scout one shots mystery
Nice
I'm know how to deal with mysterious enemies and other rng's.
Myst -
Just do like limit to minimum and max bosses from them. Like, wave 17 - minimum 1 boss - maximum 2.
Accelerator - have 25 dmg when he start shooting (cuz full charge), but slowly decrease it down to 20
Crate's -
Buff golden pyro and soldier OR do pity system. Like, first crate 100% minigunner or scout, if you get soldier or pyro from second crate, next crate will give you something instead of pyro/soldier
Necromancer enemies - just decrease spawnrate or decrease enemies from spawn.
Bosses -
Just do they will not do same abilities in a row, also no "combo" (soul summon + towers stun from void reavers), so if 1 major boss use ability, second will do his ability only after 6-7 seconds.
This will do game alot better
how to fix fallen king: dont make it stun randomly, make stomp its only attack
I had one of these dreams where I became a tds admin and helped a lot of people
@Mack i would cry so much lol
1:30 below needs to 100% add this
Rng is needed like it or hate it to keep the game fresh. If something new happens that's good and keep players engaged
That happend to me... I, dreamed that there wasn't rng in any game... I HATE WHEN DREAMS R SO REAL
If there wasn't rng, MY LIFE WILL BE 100000% MUCH BETTER
ikr
Mysteries: Breakers
Necromancer: Only skeletons
Golden crates: can now buy them
Accelerator: always 35
Fallen king: may be changed in rework.
So yeah, they helped the community a lot now
0:48 it would be weird if they are called mysteries but then nothing happens. It would make the game way too easy which is boring. So i dont think below would add that.
“Since when was Below nice?” He has been nice since he was drunk
imagine if mysteries get more and more advanced as the waves go,
waves 13-16 are speedies and normals
and by wave 30, they are spawning bigger bosses like boss2-i mean abnormal boss or something
and mystery bosses spawn a bunch of mysteries which can spawn abnormals
everywhere you go, rng follows you
Btw you can get the golden skin you want using a glitch with a windows computer and a phone when you open a crate you just reset this by joining on another server then losing connection then repeat no more worring about chest rng
RNG changes:
mystery cant spawn abnormal boss
mystery boss only spawns stuff with “boss” in their name
accelerator has 9 damage at base, 12 damage at lv3, 22 damage at lv 5 (no random damage)
summoner boss summons 10 mysteries but doesn’t spawn mystery bosses anymore
necromancer and dark necromancer don’t get changes, necromancer boss spawns 1 mystery boss everytime it summons
gold crate becomes 60,000 coins, and can select which tower you want
basic crate becomes 1,500 coins, same as gold crate
premium becomes 500 robux, same as basic crate
deluxe becomes 700 robux, same as premium crate
major bosses can only use ability once (more of a nerf rather than an RNG fix)
It would be epic if a mistery/mistery boss would break into a type of enemy/boss depending where is it 0% a really fast enemy with low health 25% some fast enemy with medium health 50% medium speed with alot of health 80% a really slow with alot of health
When a single scout kills a 10 hp enemy with 1 shot
troll ending: instead of removing rng related, it becomes this:
1. mystery always normal/abnormal boss, mystery boss always speedy boss or tank
2. those that stomp will stomp every five seconds
3. golden crate always gives pyro and soldier
big troll ending: nothing ever changed and the guy was just lucky for that round and the crate
When the alarm went off I was like BRUHH I WAS DREAMING THAT ELITE WAS DREAMING
I think below should add zombie types limit to mystery, like if 2 mysteries spawned a normal boss, normal boss spawning gets disabled for other mysteries and they have to spawn another enemies like normal or speedy
2:04 RNG never dies LOL
2:02 i feel your pain bro :(
I actually like RNG thank you
Below finally had break time that is why he's nice
1:18 another sentence for fallen king:well i will stunning towers every minute
HE PREDICTED BREAKERS
NO WAY
Alarm:Wakey wakey its time for school
They got rid of mysteries. And golden crate already basically but accelerator and other stuff hasn't been removed form rng
below this is all you have to do, the only other thing is adding back enforcer, which you can make more realistic by making it super expensive.
If that happened I would absolutely be in love with ot
Idk why but people keep thinking accel does rng damage. No it doesnt, it does max damage it can do or it writes.
Some people would love this but me personally would hate it because it doesn't give you any challenge but makes it even easier, also removing the entire point of mysteries
I have to agree on this i would hate it
this was a dream i had it went exactly like this including the last part
Below is always nice he is busy not a lazy dev
2:01 me when i wake up from a good dream
1:08 yeah, try playing against void in tower battles...
worst ending:now mysteries will be replaced with new stronger bosses and gold crate gets deleted with no refunds also accel always do 18 dmg
back from the future to say mystery enemies we're replaced with breakers sirlllll
Nightmare Ending:This Day Becomes Her Nightmare
i like how that noob wakes up at 12:48 which is super late
Rather than removing RNG just make it less annoying so for example with normal mystery zombies it'll have a stupid low chance of spawning a normal boss
I think the fact there's RNG make it cool and harder, tough it was annoying when i got gold pyromancer from the golden crate
Elite saw the future
Most of the rng bosses-enemies got replaced with no rng typed versions
Because of the new shop you can get the golden skin with a little higher price and a wait but guranteed what you wanted
I think they should add an update where if you open a golden crate but they give us an option to chose which one we get if we pay 10k more coins
Bad ending: he was a sleep at 12pm
the mysteries and mysteries the Worst. But oh god the mystery necromancer guy in hardcore is hell.
What, how
0:29 **remembers a similar song when you craft something in a workbench in islands**
But it minecraft anvil sound right?
@@khongcoten5689 yeah, is the same song for a weird reason
wow cool video
if this was true, i would LITERALLY prioritize TDS than ANYOTHER games on my computer or on roblox, this is a dream come true
I think golden crate should be replaced with something like gold sanctuary and the gold titan or something is there and it says like “ give me 50k coins and i will give you a golden blessing” and you can choose which tower gets the blessing
Mystery bosses will now only spawn normal bosses and hidden bosses
I wish if this was real and RNG was finally gone
welcome to btd! u get ballon and monke to kill ballons that appear each wave!!!
no enemy that stuns or spawn
only ballons
This is my eliding secret ending: mystery still spawns stuff but only abnormals
or normal
Okay to be fair mystery bosses are the biggest threat in fallen so they’d have to replace it with something else otherwise fallen would be waaaaaay to easy
Hmm maybe replace it with tank spam?
I really like the idea of being able to pick your skins but make it at least 3 random skins
1:57 every single time when I was dreaming no more school
we’ve done them
I would make mysterys and things that summon have a summon pattern and bosses have attack patterns
my first and only golden crate was gold soldier :C it can solo molten with supports in 24 minutes, done a video on it. But my speedrun I finish in 12 mins and 30 secs
1:55 Oh no, not another bad ending @#$&!@#!
It would have been funnier if the mysteries always spawn abnormal bosses and g crate gives worst loot and mystery bosses always always spawn fallen heroes and fallen king necro mancer summons the most op enemies u get the point by now