The reason for it feeling better with higher FPS regarding of monitor refresh rate is because it gives your monitor the latest information. If playing with 60FPS on a 60Hz monitor, your pc only have 1 frame to chose from. At worst it can be 0.02 seconds old. With 600FPS on a 60Hz monitor, your computer will have 10 frames to chose from, the oldest possible frame will only be 0.002 seconds old. Because it is only showing 60FPS, there is no visible difference when looking at it, but the game will feel much more responsive. Your brain reacts to difference in frame time, not the actual frame time. The difference between 60 and 600fps will be 0.018 seconds (witch is a drastic change). The difference between 600FPS and 6000FPS will be 0.0018 seconds (after 2 cups of coffee, a good breakfast and a fast workout to wake you up, you might be able to feel it on a 360Hz monitor. AT BEST).
I know I'm really late, but personally the most consistent performance I got in this game in general was before the December 2018 patch, even though low then looked like it was in between medium and high now. But yeah I do agree with quite a bit of your advice
1440p at 50% rendering resolution, this results in that game engine renders at ~720p while the GUI is still at native resolution. All settings low or off, while lighting is on high. Lighting on high gets me dynamic shadows, which helps spotting enemies outside of view in some situations. Brightness on 0.7 for some extra clarity. Unlocked fps to have the highest fps in every situation. I think if I could get a stable 250fps, I would reconsider playing with locked fps. Right now unlocked feels much better then locked.
I've experimented with brightness as well. I went down as low as 0.3-I think I'm at 0.6 right now. I've spent so long testing different colors, too. I've settled on green outline for enemies and a white crosshair for now. I tried the yellow but I must be getting old (I'm 35) as I lose sight of the yellow sometimes. (Always had a problem at heavy armor on Blood Covenant! The sky blinded me all the time.)
Liked. I also hope in my mind, somekind CRT 'like' (but with flat and newest technology) will coming back with 0 latency. But it's just in my mind. Because i never give up to be crazy.
I have noticed thing about smoothness that seems lot of people don't know about. If i play games that are locked to 60fps, i turn my 144hz monitor down to 120hz, it feels way better. Once i had forgot my monitor at 120hz and played Quake Champions, i was like why does this feel much worse than normally, and that was with 150fps limit i use normally. I found out that 150fps feels bad while using 120hz, and limiting near 120 feels much better. Same also happens at 144hz if you limit fps to something like 180fps, but just less noticeable. So, if my pc is not capable of running fps double my refresh rate i will just limit it close to my refresh rate. In theory that gives slightly higher input lag than running unlimited or higher limit, but it is smoother.
Hi, I have a strange issue. Sometimes the game does not react to my fire button press. I press (left mouse) and no shot. It is very rare moment, but happens in every match. It is not about the weapon cooling time and it is happens only with rail, rocket and shotgun. Anybody experienced something similiar?
1440p 144hz with G sync and rtx 3080. i simply played 1440p (120% i think) 144fps ultra everything without thinking to optimize it really. maybe i should try 288fps or more.
so, im tryin these settings , the same as I use on coounter strike GO= 1420x1080, 100%scale resolution, everything low beside texture on medium and lightning on high i have a ryzen 5 2600 and a gtx 1650 4gb and im gettin above 200 fps all the time in all the maps with these settings, is it good to get better at the game?
Just because you can’t see the fps or hz doesn’t mean they ain’t there and you can’t feel them, otherwise you wouldn’t hit more going from 120hz to 360hz, that bollox about not seeing is nothing but a wife’s tale used by people that still play on 60hz
Going from 60hz to 144hz is like going from swimming in mud to swimming in clear water. Huge difference, I was so surprised, haha. Can't wait to try 240 and higher!
I'm getting 70-80 fps and its very inconsistent going down to like 30 sometimes with big stutters. My pc should be more than capable to get 120fps+. Any fix?
@@0d1nnquake14 I don't know loads of pc stuff haha im not a proper nerd but I do know a few stuff. CPU: Ryzen 3 GPU: GTX 1060 3GB I don't really know that much more if you need anything else just tell me and I will try to find it out. But for reference I got 200+ frames when I used to play fortnite, 250 frames on Rocket League, 160 frames on Rainbow Six, I don't know whats going on with Quake. I also noticed it is using an incredible amount of resources, making my CPU, memory, and Disk go to 100% at times. Thanks.
Your first theory is not valid. You DO only see 60fps on a 60hz monitor, but you'll have lower input latency with higher fps despite only having a 60hz monitor. Always remember, fps and hz are two different things.
Fps and hertz is somewhat related, but what you said, is only applicable with vsync. The mouse issue, is because the people at idsoftware doesn't know wtf they are doing with graphics pipeline and mouse input. They listen to stupid players, instead of other industry people, who figured out how you deal with it, in modern rendering. Doom, quakelive, quake champions have broken input handling
Because QC handles input like its 2004 single core computers, instead of how every other game developer apart from idsoftware realized that results in aweful desynchronized input
totally disagree about the visuals comment (of it not being important). it is. everyone started Quake for a different reason. take me for example, I got into it because, well it was the first FPS that revolutionized the genre at the time, but that aside, because I loved the themes in it. so yes I see you are on the spectrum of players that used to play Q3 with picmip and stuff. Yeah not for me man, I was in the other batch, want my Quake to look goooood :D Otherwise I might as well play pacman FPS xD If you want better smoother performance, surely, the less visuals you put the better it will be. Always. if you could turn textures off altogether with this in mind, i am sure one would do it for that extra smoothness. But again, this is not what is important in Quake, this is a subjective preference. If all you want is to be competitive and get the smoothest experience, then yes, turn it all to low, make sure everything is stable and pump out as many fps as you can. Even on a 60fps monitor, the smoothness makes a difference. Although the screen rendners 60fps only, at 240fps it means it has much better accuracy from frames to available to render that correspond to your input and what is happening. Which renders the screen fps pointless after that, you always want more fps no matter what the screen cap is. but yeah, just thought I comment on that. I mean you did title your video maximum fps boost, and that is what you are going for, so I agree 100%. I simply wholeheartedly disagree with the notion that visuals do not make a difference in Quake, and I agree even less with the notion that because its fast you dont notice it. You do, a lot. Side note, lighting and shadow casting is important for a competitive nature as well. Without it, you cant see for example a galena totem lighting up a room, sometimes even rockets are harder to see (the lighting cue lets you know easier on the eye that a rocket is on its way) and an enemy on a ledge above you will not cast a shadow on the floor (a huge giveaway for many competitive situations). So again, great vid and all, but I kinda disagree on the "importance" of it you mentioned. Tweaking and optimising the game is much more than just, drop everything to low. Anyone can do that bro :D If for example your rig can handle 240fps steady with all the visuals on high. Then I say go for it. More fps makes the game feel better, it dont make you a pro. If I put 500fps and play against Rapha on 100fps, he will still mop the floor with me :D
side note, I see you mention the lighting part. its a little more than just player shadows but yeah, I wont repeat myself, you made a great video regardless
also, going by what pros are going is not something I would recommend either. These guys are playing on the top level, and any small edge they can get against truly skilled other pro players makes a difference. that is not the case for everyone. and I think the notion of "im going to play Quake to go pro!" that some have is just a wrong notion altogether. You can get easily disappointed. Playing to be competitive is a different matter (im not that competitive period myself) but if you are going for that, i say balance the experience out to what feels good. If you see in time that hey, you are naturally just really getting the hang of this, then you can start pushing for the big leagues and start these kind of optimisations. I know people that were at that point, some really awesome vet players, and they eventually said you know what, i am going to take a crack at going to the big boys. And it was still a struggle for many of them and they toned it back down to just play for fun (competitively still, but not for pro). At which point, again, settings vary. You also mentioned very rightly, the game is about how it feels. And this part is subjective. Aside from the smoothness of the game (which is 100% objective and I agree) visuals are also how a game feels. Each person "links" differently with an experience. Example me, if I am running around and I see a texture on a wall that looks like a brown patch because everything is on low, not only it ruins the feel for me, it actually even throws me off and now I am thinking "man, that texture looks like shit" xD So its highly subjective the overall feel of the game. I throw in QL on super levels of fps counts, the game feels as smooth as anything, perfect almost I would say... And yet the overall feel is just sub-par to me now and I do not enjoy it. I throw QC on, not as smooth, evidently so, and yet the entire feel of the game is better. So I agree on the feel being important, just kinda disagree on what feels good to each experience and how to balance this out. This to me is subjective.
In my case I can play on everything with ultra and 125% resolution scale at 144FPS pegged, but before the recent patch with raw input, it still felt somehow sluggish.... although I have to admit QC looks really beautiful with maximum settings!
But downscaling 75% from 1080p to play @ 720p is not the same as downscaling 75% from 1440p (you would've then downscaled to 1080p). You can still keep a sharper HUD and better legibility of text from a 1440p monitor and get the same performance from the 75% from 1080p. You simply downscale by 50% from 1440p. Also, please don't say "my sensitivity is xx.xx, so...". It triggers me when I hear players say things like that! 😆 It does not mean shit that your sensitivity is 3.5. What we hear is: ??.???
Downscaling from 1440p to 720 (50%) doesn't feel the same. I don't care about the sharper HUD. I'm not looking at the HUD when I'm playing. I'm looking for people to frag. I tried it and didn't like it. Doesn't matter at all to me that you're triggered about mouse sensitivity. Also, I have 3.5 mouse sensitivity. :D
@@0d1nnquake14 3.5 doesnt tell you anything lmao without dpi. people and games need to all adopt the cm360 measurement, since it is actually referenceable
Yeah you know, there are people in various stages of financial situations, not to mention, the ridiculous situations trying to secure any type of GPU right now.
The reason for it feeling better with higher FPS regarding of monitor refresh rate is because it gives your monitor the latest information. If playing with 60FPS on a 60Hz monitor, your pc only have 1 frame to chose from. At worst it can be 0.02 seconds old. With 600FPS on a 60Hz monitor, your computer will have 10 frames to chose from, the oldest possible frame will only be 0.002 seconds old. Because it is only showing 60FPS, there is no visible difference when looking at it, but the game will feel much more responsive. Your brain reacts to difference in frame time, not the actual frame time. The difference between 60 and 600fps will be 0.018 seconds (witch is a drastic change). The difference between 600FPS and 6000FPS will be 0.0018 seconds (after 2 cups of coffee, a good breakfast and a fast workout to wake you up, you might be able to feel it on a 360Hz monitor. AT BEST).
What GPU do you have?
I know I'm really late, but personally the most consistent performance I got in this game in general was before the December 2018 patch, even though low then looked like it was in between medium and high now. But yeah I do agree with quite a bit of your advice
same.
1440p at 50% rendering resolution, this results in that game engine renders at ~720p while the GUI is still at native resolution. All settings low or off, while lighting is on high. Lighting on high gets me dynamic shadows, which helps spotting enemies outside of view in some situations. Brightness on 0.7 for some extra clarity. Unlocked fps to have the highest fps in every situation. I think if I could get a stable 250fps, I would reconsider playing with locked fps. Right now unlocked feels much better then locked.
I've experimented with brightness as well. I went down as low as 0.3-I think I'm at 0.6 right now. I've spent so long testing different colors, too. I've settled on green outline for enemies and a white crosshair for now. I tried the yellow but I must be getting old (I'm 35) as I lose sight of the yellow sometimes. (Always had a problem at heavy armor on Blood Covenant! The sky blinded me all the time.)
I'm 38. We are playing Quake. Everybody is old... Except for vengeur.... He's 19.
@@RobKorV I frankly don't even remember what I was doing when I was 19. Seems like 100 years ago... :D
@@0d1nnquake14 I am using Green enemies too but sometimes I double take when a friendly has the protection, might change it.
@@karlzimmer4860 I opt for enemies as yellow. its excellent.
Just found your channel! Come back and upload more you got me to download the game :))
Very true, frame timing & stability is #1!
Liked. I also hope in my mind, somekind CRT 'like' (but with flat and newest technology) will coming back with 0 latency. But it's just in my mind. Because i never give up to be crazy.
I have noticed thing about smoothness that seems lot of people don't know about. If i play games that are locked to 60fps, i turn my 144hz monitor down to 120hz, it feels way better. Once i had forgot my monitor at 120hz and played Quake Champions, i was like why does this feel much worse than normally, and that was with 150fps limit i use normally. I found out that 150fps feels bad while using 120hz, and limiting near 120 feels much better. Same also happens at 144hz if you limit fps to something like 180fps, but just less noticeable.
So, if my pc is not capable of running fps double my refresh rate i will just limit it close to my refresh rate. In theory that gives slightly higher input lag than running unlimited or higher limit, but it is smoother.
it's smoother because the frame pacing is correct. 1 frame for every 2 refreshes of the screen rather than 1 every two then 1 every 1 etc,
What GPU do you have?
Hi, I have a strange issue. Sometimes the game does not react to my fire button press. I press (left mouse) and no shot. It is very rare moment, but happens in every match. It is not about the weapon cooling time and it is happens only with rail, rocket and shotgun. Anybody experienced something similiar?
I am experiencing the same and it drives me nuts
@@cerlecky Older QC gamers told me on other forums, that is because of the wrong net code, and we have to live with this problem.
What's your GPU again?
What streaming config do you use with QC? I have major blurring issues even at 1080p / 60 / 9k bitrate. Have a 10900k / 3090 and using obs
1440p 144hz with G sync and rtx 3080.
i simply played 1440p (120% i think) 144fps ultra everything without thinking to optimize it really. maybe i should try 288fps or more.
I mean if it all feels good and smooth and you have no instances where you're FPS bombing, then you should be good!
Quake needs more hype fr
I am getting 20 fps with rx 6600 on 1080p with ryzen 5 5600 how is it possible?
can someone explain how "V-Sync" exactly works and how it affects gameplay etc. ?
here's the question:
in-game fps cap or rivatuner?..
(i'm using amd gpu)
I'd use the Rivatuner personally, with uncapped frames in the game.
so, im tryin these settings , the same as I use on coounter strike GO=
1420x1080, 100%scale resolution, everything low beside texture on medium and lightning on high
i have a ryzen 5 2600 and a gtx 1650 4gb and im gettin above 200 fps all the time in all the maps with these settings, is it good to get better at the game?
What's your FPS when you play on all high detail?
Just because you can’t see the fps or hz doesn’t mean they ain’t there and you can’t feel them, otherwise you wouldn’t hit more going from 120hz to 360hz, that bollox about not seeing is nothing but a wife’s tale used by people that still play on 60hz
Going from 60hz to 144hz is like going from swimming in mud to swimming in clear water. Huge difference, I was so surprised, haha. Can't wait to try 240 and higher!
@@0d1nnquake14 after 240hz the difference is negligible. at that point latency has a lesser degree of diminishing returns
I'm getting 70-80 fps and its very inconsistent going down to like 30 sometimes with big stutters. My pc should be more than capable to get 120fps+. Any fix?
What are your computer specs?
@@0d1nnquake14 I don't know loads of pc stuff haha im not a proper nerd but I do know a few stuff.
CPU: Ryzen 3
GPU: GTX 1060 3GB
I don't really know that much more if you need anything else just tell me and I will try to find it out. But for reference I got 200+ frames when I used to play fortnite, 250 frames on Rocket League, 160 frames on Rainbow Six, I don't know whats going on with Quake.
I also noticed it is using an incredible amount of resources, making my CPU, memory, and Disk go to 100% at times.
Thanks.
@@EjayT06 same issue
@@jveerf8573 yeah I literally have up trying to play after that anyway. Game was unplayable and not really that bothered about it
@@EjayT06 maybe a potato cfg would fix the issue
Love the videos man! Just one suggestion: does the distracting music have to be there in the background? D:
Yes, yes it does
Your first theory is not valid. You DO only see 60fps on a 60hz monitor, but you'll have lower input latency with higher fps despite only having a 60hz monitor. Always remember, fps and hz are two different things.
Fps and hertz is somewhat related, but what you said, is only applicable with vsync. The mouse issue, is because the people at idsoftware doesn't know wtf they are doing with graphics pipeline and mouse input. They listen to stupid players, instead of other industry people, who figured out how you deal with it, in modern rendering. Doom, quakelive, quake champions have broken input handling
a5hun put out a similar video and came to the same conclusion.
Uncapped fps and lowered graphics settings so you are cpu bound not gpu bound.
Because QC handles input like its 2004 single core computers, instead of how every other game developer apart from idsoftware realized that results in aweful desynchronized input
Chernobyl Studios guy 🤘
Pretty nice! can you tell me the name of the background music please
This is a songs in the background are all my own compositions so I don't get nabbed by copyright claims :D
@@0d1nnquake14 Oooo I want to hear it XD
thanks
enemy model has a green shit on it? How to do this ? ;)
Bro I have i3 and 4 gb intregeted graphic 60hz refest rate can I play any way possible 🙏
I use a software called 'smart game booster'. It has a section to check if the games are working on your system or not.
hey, uhm can you help me with something?
ggs wp man!!!
Play the game on quake 2 graphics to be playable.
I have 30-50 fps stuttering
Does Champions support reflex by nvidia???
it does now :)
it's okay
totally disagree about the visuals comment (of it not being important). it is. everyone started Quake for a different reason. take me for example, I got into it because, well it was the first FPS that revolutionized the genre at the time, but that aside, because I loved the themes in it. so yes I see you are on the spectrum of players that used to play Q3 with picmip and stuff. Yeah not for me man, I was in the other batch, want my Quake to look goooood :D Otherwise I might as well play pacman FPS xD
If you want better smoother performance, surely, the less visuals you put the better it will be. Always. if you could turn textures off altogether with this in mind, i am sure one would do it for that extra smoothness. But again, this is not what is important in Quake, this is a subjective preference. If all you want is to be competitive and get the smoothest experience, then yes, turn it all to low, make sure everything is stable and pump out as many fps as you can.
Even on a 60fps monitor, the smoothness makes a difference.
Although the screen rendners 60fps only, at 240fps it means it has much better accuracy from frames to available to render that correspond to your input and what is happening. Which renders the screen fps pointless after that, you always want more fps no matter what the screen cap is.
but yeah, just thought I comment on that. I mean you did title your video maximum fps boost, and that is what you are going for, so I agree 100%. I simply wholeheartedly disagree with the notion that visuals do not make a difference in Quake, and I agree even less with the notion that because its fast you dont notice it. You do, a lot.
Side note, lighting and shadow casting is important for a competitive nature as well. Without it, you cant see for example a galena totem lighting up a room, sometimes even rockets are harder to see (the lighting cue lets you know easier on the eye that a rocket is on its way) and an enemy on a ledge above you will not cast a shadow on the floor (a huge giveaway for many competitive situations).
So again, great vid and all, but I kinda disagree on the "importance" of it you mentioned. Tweaking and optimising the game is much more than just, drop everything to low. Anyone can do that bro :D
If for example your rig can handle 240fps steady with all the visuals on high. Then I say go for it. More fps makes the game feel better, it dont make you a pro. If I put 500fps and play against Rapha on 100fps, he will still mop the floor with me :D
side note, I see you mention the lighting part. its a little more than just player shadows but yeah, I wont repeat myself, you made a great video regardless
also, going by what pros are going is not something I would recommend either. These guys are playing on the top level, and any small edge they can get against truly skilled other pro players makes a difference. that is not the case for everyone. and I think the notion of "im going to play Quake to go pro!" that some have is just a wrong notion altogether. You can get easily disappointed.
Playing to be competitive is a different matter (im not that competitive period myself) but if you are going for that, i say balance the experience out to what feels good. If you see in time that hey, you are naturally just really getting the hang of this, then you can start pushing for the big leagues and start these kind of optimisations.
I know people that were at that point, some really awesome vet players, and they eventually said you know what, i am going to take a crack at going to the big boys. And it was still a struggle for many of them and they toned it back down to just play for fun (competitively still, but not for pro). At which point, again, settings vary.
You also mentioned very rightly, the game is about how it feels. And this part is subjective. Aside from the smoothness of the game (which is 100% objective and I agree) visuals are also how a game feels. Each person "links" differently with an experience. Example me, if I am running around and I see a texture on a wall that looks like a brown patch because everything is on low, not only it ruins the feel for me, it actually even throws me off and now I am thinking "man, that texture looks like shit" xD
So its highly subjective the overall feel of the game. I throw in QL on super levels of fps counts, the game feels as smooth as anything, perfect almost I would say... And yet the overall feel is just sub-par to me now and I do not enjoy it. I throw QC on, not as smooth, evidently so, and yet the entire feel of the game is better.
So I agree on the feel being important, just kinda disagree on what feels good to each experience and how to balance this out. This to me is subjective.
In my case I can play on everything with ultra and 125% resolution scale at 144FPS pegged, but before the recent patch with raw input, it still felt somehow sluggish.... although I have to admit QC looks really beautiful with maximum settings!
@@0d1nnquake14 raw input? Wait, the new patch land? I need to try it. Or is it the test server still?
Nice gameplay
But downscaling 75% from 1080p to play @ 720p is not the same as downscaling 75% from 1440p (you would've then downscaled to 1080p). You can still keep a sharper HUD and better legibility of text from a 1440p monitor and get the same performance from the 75% from 1080p. You simply downscale by 50% from 1440p. Also, please don't say "my sensitivity is xx.xx, so...". It triggers me when I hear players say things like that! 😆 It does not mean shit that your sensitivity is 3.5. What we hear is: ??.???
Downscaling from 1440p to 720 (50%) doesn't feel the same. I don't care about the sharper HUD. I'm not looking at the HUD when I'm playing. I'm looking for people to frag. I tried it and didn't like it. Doesn't matter at all to me that you're triggered about mouse sensitivity. Also, I have 3.5 mouse sensitivity. :D
@@0d1nnquake14 fair, fair.
@@0d1nnquake14 3.5 doesnt tell you anything lmao without dpi. people and games need to all adopt the cm360 measurement, since it is actually referenceable
@@Jwellsuhhuh who cares lmao
@@0d1nnquake14 everyone
so boring start. 1 minute "bla-bla-bla", it's for $, isn't?
Buy a new graphic card XD will get 200 FPS
Yeah you know, there are people in various stages of financial situations, not to mention, the ridiculous situations trying to secure any type of GPU right now.
@@0d1nnquake14 Yes my friend your right im just kidding hope all people get better