Mighty No 9 vs Shovel Knight: The True Successor to Mega Man

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  • เผยแพร่เมื่อ 3 ส.ค. 2016
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ความคิดเห็น • 713

  • @SylentVoidkeeper
    @SylentVoidkeeper 7 ปีที่แล้ว +420

    ...It helps that the Shovel Knight development team was also, you know, OPEN AND CLEAR with what they were providing in their Kickstarter...

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +71

      Ya, Yacht Club were definitely better at that, plus it seemed like they had everything planned out, and just needed money for development costs. Plus, Comcept/Inafune were the pretty much the first Japanese indie developers to use Kickstarter to fund a game, so I think its safe to assume they were unfamiliar with how to interact with backers/fans in the most optimal way, in my opinion.

    • @SylentVoidkeeper
      @SylentVoidkeeper 7 ปีที่แล้ว +16

      Foxcade I agree with the planning thing. Both companies announced that they were going to make a platformer reminiscent of the ones of old (Comcept choosing to shove the "creator" or "developer" of Mega Man in our faces.) It's clear they had no idea how much people wanted a new Mega Man game. Adding onto that, Shovel Knight actually took time for its stretch goals (Plague of Shadows coming out a solid several months after the game launched, and Spectre of Torment releasing in a couple of months). MN9 tried to do all of their stretch goals AT LAUNCH.
      It's sad, really. It looks like it's down to Yooka-Laylee and Bloodstained:Ritual of the Night to prove themselves.....

    • @trevorjamieson8892
      @trevorjamieson8892 5 ปีที่แล้ว +3

      @@SylentVoidkeeper Now that yooka-laylee and bloodstained have both been released, lets look at the results:
      Yooka-laylee: From the looks of it, this game was reviewed to be pretty mixed, and how good the game was considered depended on the person. Overall, not bad, but not great either.
      Bloodstained: As the game has only been released for a month now, I can't say how the game will do down the line. So far, however, it looks like this is being recieved extremely well, as most scores for this game say it's great.
      Say, what did you think about these games?

    • @aldiascholarofthefirstsin1051
      @aldiascholarofthefirstsin1051 ปีที่แล้ว +2

      @@trevorjamieson8892
      Bloodstained is fucking great!

  • @HolyApplebutter
    @HolyApplebutter 7 ปีที่แล้ว +1112

    Mighty #9 made buyers cry like an anime fan on prom night.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +124

      (•_•) ( •_•)>⌐■-■ (⌐■_■)
      (I'm disappointed I didn't think of that when I made this...)

    • @zhaoyun255
      @zhaoyun255 7 ปีที่แล้ว +10

      Would like to make a video about Freedom Planet? A good Sonic/Megaman X/Treasure successor?

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +36

      That would be an interesting thing to look at, especially since Freedom Planet started as a Sonic fan game, and seems to be doing Sonic better than Sega is currently doing, though I haven't touch Freedom Planet myself yet, only watched LPs, so that's just based on what I've seen

    • @zhaoyun255
      @zhaoyun255 7 ปีที่แล้ว +4

      Foxcade
      I played it myself and the diversity between the cast was each of its own. The level design suited for all character except some special for character exclusive. While the DLCs weren't finished yet but the 2 DLCs character had their own quirk that made them represent Gunstar Heroes and another represent Megaman X3 upgrade. Pretty neat though.

    • @gorrilaboy22
      @gorrilaboy22 7 ปีที่แล้ว +16

      I'm still waiting for my refund.

  • @vocalcalibration8033
    @vocalcalibration8033 7 ปีที่แล้ว +96

    "It is the present year"
    This is an entirely correct statement.

    • @ImTakingYouToFlavorTown
      @ImTakingYouToFlavorTown 7 ปีที่แล้ว +4

      but it sounds odd

    • @blankname3816
      @blankname3816 6 ปีที่แล้ว +10

      It can never be false

    • @idiothead5511
      @idiothead5511 5 ปีที่แล้ว +2

      Blank Name but what if there is a year where an oddly large and unreplicated amount of presents are given? Wouldn't that also be "the present year"? Wouldn't every other year not be "the present year"?

    • @brockalbert5111
      @brockalbert5111 3 ปีที่แล้ว

      @@idiothead5511 Yes, the "present year" is the year you receive the most presents. That's common knowledge.

    • @brockalbert5111
      @brockalbert5111 3 ปีที่แล้ว +1

      "Water is wet"
      This is an entirely correct statement.

  • @ilikedogz587
    @ilikedogz587 7 ปีที่แล้ว +434

    Shovel knight
    he's blue
    he has different colored armor
    8 different weapons
    Weapons gained within the stage
    Very hard
    8-bit retro style
    Good intro stage that teaches you without text or in plague of Shadows dlc a small amount of text
    8 main bosses
    After 8 bosses their are stages after it acting like "the willy stages"
    Mini bosses
    and can kind of choose the stage you play it's not the most linear
    it has a lot in common with mega man

    • @asliceofcheese7888
      @asliceofcheese7888 7 ปีที่แล้ว +37

      lol shovel knight is nowhere near being very hard but I agree with the rest

    • @GrayFoxHound9
      @GrayFoxHound9 6 ปีที่แล้ว +4

      A slice of cheese megaman as well
      The only hard megaman games i have played (my played list is megaman 1-7, X 1-8, Z 1-4 and battle network 1-3) is zero 3 and final bosses of BN

    • @librathebeautifulwarmonk1283
      @librathebeautifulwarmonk1283 5 ปีที่แล้ว +5

      I'm bad at platformers so SK is very hard XD

    • @michaelbesser5348
      @michaelbesser5348 5 ปีที่แล้ว +2

      @@librathebeautifulwarmonk1283 What did you think about Plague of Shadows and Specter of Torment?

    • @JosepiThe13th
      @JosepiThe13th 5 ปีที่แล้ว +1

      *I Like Dogs* It’s not 8-bit though. And neither it Mega Man. Just more pixelated than, say Mario 64 or Call of Duty Black Ops 4.

  • @kylianos3907
    @kylianos3907 7 ปีที่แล้ว +248

    I am trying to study game design, so i watched a lot of videos explaining what went wrong with Mighty No. 9. This was by far the best and most useful one. Thank you so much for making this video. :D

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +50

      Thanks, I'm glad it was useful! I was really frustrated by Mighty No 9 and how it came out so I used this to basically vent my frustrations haha

    • @kevinvu5432
      @kevinvu5432 7 ปีที่แล้ว +11

      +Foxcade I also felt the same way about it being in America. I felt the story was so bad I hated everything else.

    • @jettlucashayes8508
      @jettlucashayes8508 2 ปีที่แล้ว

      also make sure to look at the classic sonic games, they seem to have a lot o the things that are "wrong" mighty number 9 in them

  • @johnlong765
    @johnlong765 7 ปีที่แล้ว +149

    maybe I didn't play enough megaman growing up, but shovel knight feels a LOT more like a classic castlevania game that doesn't take itself seriously to me.

    • @MegaManNeo
      @MegaManNeo 7 ปีที่แล้ว +35

      To me, it feels more like Ducktales due to the mechanics how you attack enemies.
      If it takes anything over from MegaMan, it's the option to switch special weapons and use them in cost for special energy as certain weapons also have variable impact on different enemies.

    • @somebloke5424
      @somebloke5424 7 ปีที่แล้ว +25

      MegaManNeo It also takes the idea of themed stages, based on there boss. But I suppose that was sort of a general trope in NES games.

    • @ZetHololo
      @ZetHololo 7 ปีที่แล้ว +19

      I think Shovel knight is more like THE ULTIMATE NOSTALGIC PLATFORMER *broadcaster voice*

    • @vanjaarsic1616
      @vanjaarsic1616 7 ปีที่แล้ว +3

      @jhonlong765 Have you seen shovel knight upcoming dlc for specter knight? Now that feels like Castlevania!

    • @Lone432345
      @Lone432345 7 ปีที่แล้ว +9

      Shovel Knight is more of a hodgepodge of different classic platforms. Mega Man, Duck Tales, Mario, etc.

  • @FafGuy
    @FafGuy 7 ปีที่แล้ว +87

    Stayed for all 23 minutes. Zero regrets.
    Great video man!!!

    • @speggta645
      @speggta645 7 ปีที่แล้ว +6

      FafGuy Played mighty number nine, over nine regrets

    • @gamerdomain6618
      @gamerdomain6618 5 ปีที่แล้ว

      @@speggta645
      Played Mighty Number Nine...
      Oddly liked what was considered a con more than what was considered as a pro.
      *◄* Insert "Duality" *►*

  • @berylredburrow__8810
    @berylredburrow__8810 7 ปีที่แล้ว +390

    Everyone is talking about mighty number 9 and shovel knight, and I'm just over here playing gunvolt

    • @OGEdger
      @OGEdger 7 ปีที่แล้ว +53

      _Mighty Gunvolt_ is Beck's best game.

    • @aznable1000
      @aznable1000 7 ปีที่แล้ว +6

      You and me brother.

    • @MiloKuroshiro
      @MiloKuroshiro 7 ปีที่แล้ว +12

      XSoulbound __ eh. Gunvolt has a lot of the same basic problems on level design that MN9 has and some new, like the main mechanic making you Stop all the flow.

    • @berylredburrow__8810
      @berylredburrow__8810 7 ปีที่แล้ว +22

      It executed a lot of things alot better. The flashfield is very effective, and let's you move quickly through each level.
      I admit the game is far from perfect, the characters and story are pretty weak, and it's not all that difficult, but it's still fun to play, and I'll take the speedy gameplay over unfair deaths any day.

    • @irl_lizard7880
      @irl_lizard7880 7 ปีที่แล้ว +5

      I dunno, after I got to grips with the central ideas I never found myself breaking flow

  • @castjet9898
    @castjet9898 6 ปีที่แล้ว +4

    6:19 you can definitely see where Devil May Cry 1 got inspiration for its dialogue.

  • @lepapanouwel4663
    @lepapanouwel4663 4 ปีที่แล้ว +44

    "Makes you wonder if Capcom was right not to continue doing games using the Megaman formula"
    Well, Megaman 11 proved you wrong ahah :D

  • @mythosinfinite6736
    @mythosinfinite6736 5 ปีที่แล้ว +14

    According to MM8, the classic series is set in America too; look at the location of Light's Lab on the world map.

  • @Stratelier
    @Stratelier 7 ปีที่แล้ว +29

    Completely agree on all points. In Mighty No. 9's case, dying is compounded not only by the mere frustration of it (as discussed) but the horribly long reload time (over 10 seconds) before you actually respawn. WHY? Shovel Knight in contrast: you die, 3 seconds later you're standing at the last checkpoint ready to make another go FOR SHOVELRY.

    • @jettlucashayes8508
      @jettlucashayes8508 2 ปีที่แล้ว +1

      If I made mighty number 9 two I would make it so you respawn instantly and remove lives, I would also make so the buster is useless but give you most of the boss weapons from the first game at the start

    • @mohdadeeb1829
      @mohdadeeb1829 10 หลายเดือนก่อน +1

      ​@@jettlucashayes8508 Removing lives would make the game worse.

  • @kcegan
    @kcegan 5 ปีที่แล้ว +14

    There is another game that some say is a "spiritual" successor to MegaMan that wasn't mentioned: The Azure Striker Gunvolt games.

  • @JoeCoolMaveric
    @JoeCoolMaveric 7 ปีที่แล้ว +27

    15:11
    I almost feel like there were clashes between Comcept and Inti Creates in regards to the level designs, and they could never agree on anything. So, instead, we get this nightmare of a blender mix.

  • @tonesdad0408
    @tonesdad0408 7 ปีที่แล้ว +6

    And the music in that first stage.... WOW! that's how you get a person ready to play their game!

  • @VlRGlL
    @VlRGlL 7 ปีที่แล้ว +169

    Shovel Knight is goddamn perfect

    • @NeatherBen221
      @NeatherBen221 5 ปีที่แล้ว +9

      Shovel Knight is pretty much Mega Man's alter ego.

    • @gamerdomain6618
      @gamerdomain6618 5 ปีที่แล้ว +5

      *◄* Insert "Fighting With All Our Might *►*

    • @DeltaBlazin
      @DeltaBlazin 4 ปีที่แล้ว +1

      Damn straight

    • @HarvestHollows
      @HarvestHollows 4 ปีที่แล้ว +4

      Ah, what can be said about Shovel Knight. The beautiful pixel art style, the interesting characters and lore, the amount of content in the game and an amazing/memorable soundtrack. All this for 30 bucks, my friends

    • @kidkangaroo5213
      @kidkangaroo5213 4 ปีที่แล้ว +3

      ​@Adam Senzai Yeah, the items are wildly varying in terms of usefulness, and that's why everybody probably just had the phase locket equipped 24/7, but on the plus side, it made some otherwise frustrating sections really manageable.

  • @jay9344
    @jay9344 4 ปีที่แล้ว +7

    If the channel owner himself sounds bored and annoyed when talking about No. 9 in comparison to Shovel Knight...
    I think my point has been made.

  • @cameronmoore7675
    @cameronmoore7675 7 ปีที่แล้ว +127

    Great video! Your insight on the subject is definitely some food for thought.
    I can't help but wonder what your thoughts are on the other Mega Man successor: Azure Striker Gunvolt.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +12

      Thanks! I might do a video on Azure when I finally play the sequel, though I found the first games major failing is that it could have used more diversity in weapons, mainly a beam saber (a la Megaman Zero). The flash field mechanic had potential that I found the rest of the game failed to live up to, though its been a while since I played the game, so its not too fresh in my mind considering how short it was.

    • @cameronmoore7675
      @cameronmoore7675 7 ปีที่แล้ว +12

      Foxcade
      I totally agree with you on Azure Striker's shortcoming of a lack of weapon variety, although I'd add that its story tries to go far too deep; especially with such a shallow presentation.
      The sequel is definitely worth checking out! Inti Creates didn't really improve on Gunvolt's weapon variety, but the second playable character, Copen (yet another Protoman/Zero figure), has a MUCH greater variety in his arsenal. In my opinion, he's more fun in general to play as, and really delivers where the first game fell short.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +4

      Ya, the story definitely wasn't one of its strong suits. And the hidden true ending that no one knew how to get during the initial frustrating as well.
      Interesting, I will definitely check out the sequel out when I finish whats currently on my plate (FF XV, Last Guardian & Pokemon Moon) :)

    • @cameronmoore7675
      @cameronmoore7675 7 ปีที่แล้ว +7

      +Pixel Blasters
      The main reason we're comparing the two is because they were both made by Inti Creates, the developer responsible for the Mega Man Zero and Mega Man ZX series - both of which were good series in their own right - as well as Mega Man 9 and 10. From what I understand, Inti was composed of veteran Mega Man developers to begin with.
      When you think of it that way, it makes a lot of sense to compare Gunvolt to Mega Man, since it's a spiritual successor made by the same team that's made every 2D platformer Mega Man to come out since the turn of the millenium.

    • @michaelbesser5348
      @michaelbesser5348 5 ปีที่แล้ว +1

      @@cameronmoore7675 I would say that it is fair to compare it to MegaMan X, but comparing it to MegaMan, or, indeed, Shovel Knight, is a bit unfair. Whereas classic MegaMan and Shovel Knight typically are slow paced with fairly deliberate, careful platforming, Gunvolt and X are more generous with platforming mistakes, which is a necessity given their fast pace.

  • @Ike_of_pyke
    @Ike_of_pyke 7 ปีที่แล้ว +44

    20XX deserves the spot more

    • @Xenonfuji
      @Xenonfuji 7 ปีที่แล้ว +2

      Ike of Pyke 20XX is great.

  • @cyanmanta
    @cyanmanta 4 ปีที่แล้ว +8

    I’ve felt this way for years. In fact, I’ve sometimes said that Shovel Knight is my favorite MegaMan game. Moreso than MegaMan 3 or MegaMan X.

    • @mohdadeeb1829
      @mohdadeeb1829 9 หลายเดือนก่อน +1

      It's demeaning to call Shovek Knight a Mega Man game. I do agree to disagree with that opinion.

  • @PowerUpJay
    @PowerUpJay 7 ปีที่แล้ว +44

    That first stage theme of Shovel Knight still gives me goosebumps.
    Edit: Losing Shield Knight hits my right in the feels ;.;

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +8

      I loved editing this video because I got to listen to all of Shovel Knights awesome themes over again!

    • @alkaupadhyay7650
      @alkaupadhyay7650 3 ปีที่แล้ว +1

      @@Foxcade hey you!
      Watch me dance!

  • @yugijak
    @yugijak 7 ปีที่แล้ว +22

    I keep saying...
    The issues of the game come from the poor use of the dash mechanic.
    Also, never touched it or Shovel Knight (or really any Megaman game apart from maybe Blue Moon.) Septimal Energy was too powerful.
    That said, every time I look at the gameplay of MN9, I'm immediately drawn to how POORLY the dash is BRUTE FORCED into the game.
    Note the following:
    1) At what point are you not being blatantly required to use it to get anywhere in the game?
    2) When you use the dash, does enemy placement or ANYTHING in the game actually revolve around how the dash works (the way it's INTENDED to work) most of the time?
    3) If the dash was removed from the game, would you ever really notice it was part of it in the first place? Would something feel missing from the way the game works?
    There's where the real kicker seems to be. The mechanic is placed in a game that is trying to copy the levels and feel of Megaman, without asking even once why certain design decisions were made. Why was an enemy placed HERE and not THERE? What does THIS contribute over THAT? Why were E-tanks USEFUL?
    The result is that it is often forced onto you instead of the player reaching a conclusion of their own will that it is useful, and it is done repeatedly.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +4

      Ya, the dash mechanic feels forced in, especially when you look at the original kickstarter and there was never any mention of a dash, at least from my memory. I you want some games with great dash mechanics, check out Hyper Light Drifter, or Noitu Love 2: Devolution

    • @yugijak
      @yugijak 7 ปีที่แล้ว +2

      Foxcade That said I'm actually doing my own analysis of the game and I kind of want to show how it breaks everything.
      This game is much like DmC, it has no clue what it wants to actually be. The dash mechanic would let it be a unique title, but the megaman carbon copy level design kind of makes it want to be a megaman clone.
      You can't exactly do both the way this was done. You could probably get both, but it would be insanely hard.

  • @FarelForever
    @FarelForever 7 ปีที่แล้ว +5

    Gosh, this video was surprisingly very informative.
    And by "surprisingly" I mean that several times when you made a point, I either rolled my eyes or chuckled, cause it sounded silly to me... but each time when you started to explain what you mean, I got what you mean and began to agree.
    You manage to get your point across really really well, so I do wish to give you some praise! Neat video!

  • @DearDeerRyone
    @DearDeerRyone 5 ปีที่แล้ว +2

    Speaking as someone who’s played Mighty No. 9 and beaten it, agreed with everything you said. Makes me want to play Shovel Knight even more! Great video!

  • @deathdealer036
    @deathdealer036 5 ปีที่แล้ว +3

    It’s 3:30 in the morning and zero yelling “what am I fighting forrrrr!” Woke my dog up

  • @JustinRuta
    @JustinRuta 7 ปีที่แล้ว +14

    These game reviewing channels that put time into their videos are on the rise. Your channel is going places. I feel like your subscriber count is about to explode.

  • @jamespopovitch7870
    @jamespopovitch7870 5 ปีที่แล้ว +5

    Also shovel knight is going on 4 playable characters and all of them have different levels and mechanics

  • @pacoelfeo
    @pacoelfeo 7 ปีที่แล้ว

    Great video, thanks for uploading it.

  • @Koop784
    @Koop784 7 ปีที่แล้ว +9

    I honestly found the dashing in Mighty Number 9 to be an enormous pain in the ass. It didn't really feel like there was any benefit from it except that it's faster than shooting things to death, and it ran counter to my instinct of "Don't run into enemies." Also, the ability to infinitely air dash meant they could be much, MUCH lazier in their level design.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +5

      It could have worked much better if the level design and gameplay meshed so that the player could use the dash more fluidly. If you look at the Ray DLC for MN9, the dash mechanics were implemented much better, as the character was build for close range melee combat.

  • @RainaThrownAway
    @RainaThrownAway 7 ปีที่แล้ว +8

    I finally picked up Shovel Knight yesterday. And man, I can't believe I let it slip by me for so long. It's really an incredibly good game. I find it kind of difficult, mainly because I'm bad at platforming.

  • @defcon9998
    @defcon9998 7 ปีที่แล้ว

    Wow! Great video review and your points of view! We loved it here!!! Big fans now of your channel

  • @YourIdeologyIsDelusional
    @YourIdeologyIsDelusional 7 ปีที่แล้ว +2

    The one thing I REALLY disliked about Shovel Knight, which was enough to nudge me into putting off finishing the game prior to Plague Knight being released (who's faster pace kept me interested), was actually the Dark Souls-esque death penalty. It left a really, really sour taste in my mouth any time those hard earned gems became unrecoverable. On my first play through, I got to Propeller Knight's stage and outright quit in frustration, thanks to all the bottomless pits and stage gimmicks making any given death a huge loss of gold.
    I would take a moderate lives system over this any day, especially if it was designed to only put the player back to a middle checkpoint, since that actually serves the point of "resetting" a player's moment if they start banging their head against the wall too much. Hell, I might even take a harsh lives system that makes you start over. At least actually beating that makes it feel like you accomplished something. Losing a bunch of gold and regaining it... Doesn't feel like anything at at, while failing to get it back is extremely frustrating.
    To be honest, Dark Souls isn't a good game. It's never been good. It'd be regarded as a mediocre ARPG at best if it didn't pander to the hardcore image, and any game trying to copy it is going to likely end up lesser for doing so. This is made worse by the fact injecting a modern day death penalty into a platformer is about the worst thing you can copy from another game genre, let alone Dark Souls. Death penalties are horrible design to begin with.

  • @queenmeme7982
    @queenmeme7982 7 ปีที่แล้ว

    Wow this video was great, I loved how you built up the antici

  • @samuecchi
    @samuecchi 5 ปีที่แล้ว

    So glad you mentioned Egoraptor's video. That's a masterpiece when it comes to talk about what megaman does good.

  • @Dragonrealms245
    @Dragonrealms245 7 ปีที่แล้ว +1

    You're really good at analyzing games. I'm glad I watched this video. Keep it up!

  • @MegaBleedman
    @MegaBleedman 7 ปีที่แล้ว +99

    Mighty 9 getting a sequel? HAHAHAHAHAHAHA!

    • @MegaBleedman
      @MegaBleedman 7 ปีที่แล้ว +14

      The bigger question is who's gonna fund it? With all the negative publicity and stuff.

    • @justinwhite2725
      @justinwhite2725 7 ปีที่แล้ว +5

      I don't know if Mighty #9 actually made any money. I think the only people who own copies are those that kickstarted it and it got such bad PR that no one else bought it.

    • @Yujinni0
      @Yujinni0 5 ปีที่แล้ว

      Rip and honestly after the patchs I actually enjoyed mighty number 9 I did get it super cheap on steam tho and I also bought the Ray dlc which is Soo worth runing through the levels tearing bots to bits feels so good and it kinda sucks that the game kinda ruined it's first chance I think the characters have heart in them and have neat designs well most of them and the story could easily be polished off in a new game also recently a new company bought up the game along with alot of others who knows maybe in the right hands it'll turn out good? And heck mighty gunvolt or mighty galgun depending on your system is also really good it's a cross over game that plays alot like MegaMan 1 but with the ability to control and upgrade aspects of your gun and it handled mn9 way better in it's own way

    • @ProfessorLilith
      @ProfessorLilith 5 ปีที่แล้ว

      Mighty number 10

    • @funfan2345
      @funfan2345 4 ปีที่แล้ว

      There is a sequel now, but I’m hearing that it’s actually quite decent!

  • @dragonlordthekingofdragons6373
    @dragonlordthekingofdragons6373 7 ปีที่แล้ว +20

    Team shovel knight

  • @Gojirilla
    @Gojirilla 6 ปีที่แล้ว +2

    Shovel Knight is by far my favorite thing to ever come out of kickstarter. and I'd dare say it's my favorite indie platformer of all time.

  • @publiusdraco2557
    @publiusdraco2557 7 ปีที่แล้ว +4

    Excellent video. New subscriber, and hope to continue to enjoy high quality criticism like this in the future.

  • @dan1204hc
    @dan1204hc 7 ปีที่แล้ว

    Love your channel man. Hope it grows crazy. Just figured it out. Keep it up

  • @NyrinTriball
    @NyrinTriball 5 ปีที่แล้ว +1

    Love me some Rocky Horror, liked the video even more.

  • @1upkid
    @1upkid 7 ปีที่แล้ว +1

    This video is done really well. Solid job on the video! Keep up the good work!

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +1

      Thank you, its motivating to hear people enjoying it!

  • @buddhabing7004
    @buddhabing7004 7 ปีที่แล้ว

    Nice analysis man. Never caught onto the gems in the checkpoints indicating difficulty, good to know.

  • @KyazuTheInsane
    @KyazuTheInsane 4 ปีที่แล้ว +2

    Gunvolt is closer to a mega-man successor , as it really feels like a successor to the Zero/ZX games

  • @linguicaguy
    @linguicaguy 7 ปีที่แล้ว +5

    Watching this video gives me so much more appreciation for Yacht Club than I did before. I knew Shovel Knight was great, but I didn't realize just how cleverly and well-thought-out its level design and structure as a whole was. Yacht Club seriously knows what they're doing and it's no wonder Shovel Knight is such a beloved title. Makes me anxious to see what they'll come up with next!

  • @thegioshow9784
    @thegioshow9784 7 ปีที่แล้ว

    Love the video man

  • @panthertakamaki7141
    @panthertakamaki7141 2 ปีที่แล้ว +1

    I finally got shovel knight a few days ago and I can agree it's amazing

  • @elin111
    @elin111 7 ปีที่แล้ว +1

    You pretty much got it perfectly. If I were to describe Mighty No.9 with one word, it'd be "outdated".

  • @lincolnmiller4757
    @lincolnmiller4757 4 ปีที่แล้ว +3

    Shovel Knight is one of my favorite games.

  • @muonswitch
    @muonswitch 7 ปีที่แล้ว

    I just got thru the 20 minutes without noticing. Nice job, congrats! :D

  • @DrCaesarMD
    @DrCaesarMD 7 ปีที่แล้ว

    Good video! You deserve more subs, which is why I'm subbing. High quality content from such a tiny youtuber is hard to find nowadays

  • @hoodiesticks
    @hoodiesticks 7 ปีที่แล้ว +41

    Countershade's stage was not easy. Having insta-kill electric wires cover areas of the map you thought you had memorized while also having to deal with Countershade's constant sniper fire that can peek around walls thanks to these unintuitive magic spheres was not fun. Not to mention THERE WERE NO CHECKPOINTS. Worst stage in the game, by far.

    • @flameshana9
      @flameshana9 7 ปีที่แล้ว

      Agreed.

    • @firefist5904
      @firefist5904 5 ปีที่แล้ว +2

      @@flameshana9 seems like we have a terraria mech boss situation, where the type of player you are defines how hard each boss is. One playstyle can increase and decrease the difficulties of another playstyle

    • @coldtyrant2557
      @coldtyrant2557 4 ปีที่แล้ว

      I sincerely just did brandish, got his power then did countershade so that I could deflect the bullets

    • @jettlucashayes8508
      @jettlucashayes8508 2 ปีที่แล้ว

      That’s strange I beat his stage first try no deaths, he was really easy just blot it too the end of the screen and hope you get an xel tank so you can heal yourself. Also the instant kills are really easy to avoid if you have panteints for them or get lucky with a good cycle

  • @vincentsissom4180
    @vincentsissom4180 7 ปีที่แล้ว

    This video got you a new sub.

  • @sewaprolo
    @sewaprolo 7 ปีที่แล้ว +1

    Amazing video. Subbed!

  • @RynLikeTin
    @RynLikeTin 7 ปีที่แล้ว +2

    Top notch video and content you've got here. Def earned a subscribe from me. I too saw this featured on the top level of youtube. Hope that keeps happening for you so your channel can expand. Looking forward to more of your content.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว +1

      Thanks for the support, I'm glad people are finding and enjoying my content!

  • @urbanberndtsson
    @urbanberndtsson 6 ปีที่แล้ว +1

    8:50 Yeah, staring straight into your soul...

  • @braselthegamer
    @braselthegamer 7 ปีที่แล้ว +2

    Great video man! Subscribed! Looking forward to checking out your other stuff too.

  • @Holacalaca
    @Holacalaca 6 ปีที่แล้ว

    I couldnt gelp but think of Egoraptor screaming at every title screen

  • @Spat856
    @Spat856 7 ปีที่แล้ว +6

    Mighty No 9 tryed to focuse too much on story and the gameplay flooped. Shovel Knight had a simple story but focused primarily on the gameplay.

    • @justarandommimikyu8474
      @justarandommimikyu8474 6 ปีที่แล้ว +3

      Spat856 if you count the other two campaigns in shovel knight than it focuses on both story and gameplay, thus leaving no reason to buy mighty number nine over shovel knight.

  • @Hayden_O
    @Hayden_O 7 ปีที่แล้ว

    This is a really interesting video on a topic I thought would be too obvious, good job! You deserve more subscribers man

  • @airbornemagician
    @airbornemagician 5 ปีที่แล้ว

    when the anticipation part happened I thought my headphones disconnected

  • @justinwhite2725
    @justinwhite2725 7 ปีที่แล้ว

    @14:50 - this specific instance - you can use the lightning thing to kill the spinning arms. It doesn't detract from your point, though, but the example you gave isn't entirely true if you have the right weapon.

  • @GrinaldoNM
    @GrinaldoNM 7 ปีที่แล้ว +1

    instant subscribe. nice video dude

  • @couchgamingnews9379
    @couchgamingnews9379 7 ปีที่แล้ว +15

    why do i feel your fox eyes should be moving right and left continuously.

    • @I_was_a_Bullfrog
      @I_was_a_Bullfrog 7 ปีที่แล้ว +10

      Because Foxes are suspecious thieves...

    • @thehale_
      @thehale_ 7 ปีที่แล้ว

      AstrosGamer raccoons are more theif like

  • @giornogiovanna2008
    @giornogiovanna2008 4 ปีที่แล้ว +1

    1:30
    That has some _interesting_ connotations

  • @fistpump64
    @fistpump64 7 ปีที่แล้ว

    actually megaman had some good story even back on the nes and now it's been really re visited and made amazing

  • @PolyFox
    @PolyFox 7 ปีที่แล้ว

    Thats good shit my dude. I played through both campaigns of shovel knight, and I agree with all of the points you made. Good commentary my dude.

  • @BigJunnySoprano69
    @BigJunnySoprano69 7 ปีที่แล้ว

    Good video! I really want to make a gam when I'm finally old enough so this video was a lot of help!It helped me to know what makes a game suck so bad compared to a good one and how the good game was so good,again good video! 😃

  • @excelseo3165
    @excelseo3165 7 ปีที่แล้ว +3

    So this video appeared on the home feed, and like what, how did it get there you only have like 30 subscribers! I'm very glad I did stumble across it though this is good stuff.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว

      I'm pumped you were able to find it and enjoyed it! I'm still working on getting my videos out for people to see but its taking time

  • @cofagrigusfan24
    @cofagrigusfan24 5 ปีที่แล้ว +2

    and now we have Mega Man 11 + the one good thing about MN9, is the design of the boss robots

  • @bigbobojo3
    @bigbobojo3 7 ปีที่แล้ว

    Great video buddy +1 sub

  • @hleghe810
    @hleghe810 7 ปีที่แล้ว

    I never heard of mighty no9 until I saw a playthrough of it, after release of course

  • @isuckatgaming1873
    @isuckatgaming1873 7 ปีที่แล้ว

    actually in some of the megaman games had maps showing that dr. lights lab was in America (in American versions)

  • @Qythero
    @Qythero 5 ปีที่แล้ว +2

    The creators of Mighty No. 9 probably did the kickstarters to make some *bank*. When it worked, they made a cheap, uninspired game so they could keep all the dough they earned and never look back.
    The creators of Shovel Knight actually told you what you where paying for and where a humble, obscure studio at the time.

  • @VieneLea
    @VieneLea 7 ปีที่แล้ว

    Wow, that was a very fun to listen analysis! I really like that you put one game against another, modern one, rather than just talking about it in void, against old games, or - even worse - complaining about the production process! The rest of your channel doesn't seem to focus on interesting games, but I'll certainly subscribe!

  • @Soumein
    @Soumein 2 ปีที่แล้ว +1

    Now I want to make a driving game with ducks as a hazard.

  • @cainreval7885
    @cainreval7885 6 ปีที่แล้ว

    I curious what you thought of Gunvolt as a spiritual successor to mega man? I'm assuming the developers had it in with some of the Mighty #9 people as there are a few crossover games that feature both characters, but what're your thoughts on it in it's vanilla form?

  • @toddhoward841
    @toddhoward841 5 ปีที่แล้ว

    I sure love this combo on combo action...

  • @ulyssesthedm
    @ulyssesthedm 6 ปีที่แล้ว

    Thank you, sooooooo much for ranting about this. I 999.99% agree with you. And yeah, shovelknight is amazing!

  • @joshuahuq
    @joshuahuq 5 ปีที่แล้ว

    Now we can all sleep soundly at night thanks to the successful recent release of Mega man 11!

  • @metroidfannumber1234
    @metroidfannumber1234 6 ปีที่แล้ว

    on the first megaman you didn't get to save or even have a password system. there was a great risk for losing. it gave you insentive to play your best and look for all the secrets and made them all that special. that is what modern games are forgetting to do, give the player risk.

  • @NeatherBen221
    @NeatherBen221 5 ปีที่แล้ว +2

    I think that the limited lives system can be pretty good when the game is designed correctly. Mega Man had pretty good level design (except for Mega Man and Bass), so the life system was pretty good in my opinion, especially in challenging games such as Mega Man 9. Mighty Number 9 failed on level design, so the life system was bad.

  • @maxieprimo2758
    @maxieprimo2758 7 ปีที่แล้ว +21

    This game was a great example of good concept, terrible execution.

  • @SophiaXiaoyuAralaCran
    @SophiaXiaoyuAralaCran 7 ปีที่แล้ว +1

    I do confess the one most frustrating thing in M-#9 was I took it like a Megaman Style game and suddenly was like: "Wait hold on... I'm blasting this boss maverick but he's just NOT going down! What am I doing wrong?!" Then later realized the Xel dash was needed to defeat bosses lol wow X'D
    It's not god-awful but this can be a bit frustrating for:
    -first time players,
    -veterans who never knew about that (like me),
    -when in a pinch and hoping to end a boss fight

  • @AgentctoAviating
    @AgentctoAviating 7 ปีที่แล้ว

    I can't hear or see any reference to Rocky Horror without binging on it immediately after.

  • @tristanwilke8808
    @tristanwilke8808 7 ปีที่แล้ว +4

    Hey. Just like some others here, I'm totally into game design, or to be more specific, I'm a programmer who wants to code video games in the future. Therefore I'm 'collecting' every video about game design that I can find, and yours are pretty good. So thanks for giving me some more insight on what makes a good game, and don't stop doing what you're doing. Have a nice day.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว

      Thanks for the feedback, and good luck in you future as a programmer!

    • @tristanwilke8808
      @tristanwilke8808 7 ปีที่แล้ว

      Foxcade always a pleasure. Expect the next future defining video game in about 5 years or so

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว

      Tristan Wilke Awesome, I look forward to seeing what you make!

    • @tristanwilke8808
      @tristanwilke8808 7 ปีที่แล้ว

      Foxcade me too ^^

  • @NyrinTriball
    @NyrinTriball 5 ปีที่แล้ว +1

    I know this is old, yet new because of it; have you considered tearing another strip off MN9 with a comparison to MM11?

  • @themexologist1347
    @themexologist1347 5 ปีที่แล้ว +1

    I think nostalgic expectations allows for so much criticism. We had no expectations of Shovel Knight. We expected Mighty #9 to recapture yet reimagine our nostalgic experiences. It simply will end up falling short because it's not Mega Man.

  • @Superdan4290
    @Superdan4290 4 ปีที่แล้ว +3

    Mighty No. 9 takes the good and the bad from Mega Man, while Shovel Knight takes the best aspects of many NES games, and puts a modern twist on it.

  • @raphaeldominicchico9309
    @raphaeldominicchico9309 7 ปีที่แล้ว

    wow thank you foxcade for telling me mighty no. 9 i did not know him

  • @SonicSP
    @SonicSP 5 ปีที่แล้ว +1

    I want a successor to Battle Network (and by extension Star Force). I love X and Zero but Battle Network has always been my favorite.
    Ironic because I didn't like it at first cos it was very different from traditional Megaman but boy how I ate my words later on in terms of enjoying it. I still go back and play the games from time to time and its every bit as good as I remembered it.
    Used to look forward to my annual dose of Battle Network and Zero on the GBA every year, those were the days. Sad that Star Force only got three entries and ZX two on the DS.

  • @adambump5297
    @adambump5297 7 ปีที่แล้ว +1

    honestly Mega Man will never be replaced

  • @nyararann5
    @nyararann5 7 ปีที่แล้ว

    Congrats! You got a new sub!

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว

      Thanks!

  • @stevencase796
    @stevencase796 7 ปีที่แล้ว +1

    "Mole Knight's stage has this in spades." *ba-dump, tss*

  • @MoeMoeJoeJoe
    @MoeMoeJoeJoe 6 ปีที่แล้ว

    Megaman takes place in America. If you look at the boss select screen in either Megaman 7 or 8 (I'm not sure which) when you go over to Dr. Light, his location on the globe was in the United States a little ways above Texas I think. Besides, you can see that many places in the real world do exist in Megaman through the levels or just looking at that globe.
    Just a little fun fact.

  • @michaela6425
    @michaela6425 3 ปีที่แล้ว +2

    I think that the live system can be good if used correctly.

  • @jayfolk
    @jayfolk 5 ปีที่แล้ว

    when $5 gets your name into the credits leading to 4 hour long credits
    hence why a lot of KS games set credit names at $100

  • @folgadorosa5675
    @folgadorosa5675 7 ปีที่แล้ว

    Good stuff.

  • @Insertmiddlefinger
    @Insertmiddlefinger 7 ปีที่แล้ว

    Being someone who arrived to the final boss, lost and then deleted the damn game (Mighty) I have to add that countershade`s level was far from a cakewalk.

  • @JoeCoolMaveric
    @JoeCoolMaveric 7 ปีที่แล้ว +1

    2:02
    "What demon from the depths of the Hell created thee!?"

    • @JoeCoolMaveric
      @JoeCoolMaveric 7 ปีที่แล้ว +1

      And honestly, I'm feeling the same thing after seeing and hearing about ReCore.

    • @Foxcade
      @Foxcade  7 ปีที่แล้ว

      Ya, from what I've seen from ReCore, it looks like its having similar problems, though I haven't had any hands on