I'M JEALOUS OF SO MUCH STUFF HERE, From UI to character animations, Everything looks so professional, so impressive! I seriously can't wait for more :D
Nice work! I like all of the characters. It looks like they'd all engage the player with a different playstyle. That's great. I like Prisma and... wow. Med-1K's punching. That's looks fun. The coolest thing about all of this is that you're filling up your library with a wide collection of techniques that can be repurposed for a variety of uses. All the best!
Game is looking great! I’m digging the character-specific approach to weapon design. I’m particularly excited for MED-1K. I wanna bounce around the arena as a literal deathball like at 7:40. Super awesome work, looking forward to seeing your progress.
Awesome game! I'm planning on making a game like this! I'm not too new to GameMaker Studio 2 but it is quite difficult to learn how to implement most stuff. I'm struggling the most with random room generation and trying to get it to a size i like. Can't wait to play this game when it releases.
@@SundercoreDevi was thinking he could summon a slime that chases enemies and deals a debuff to them, it could disapprar after 10 sec, for an upgrade it could be strapped with a bomb, and when it explodes a liquid is splashed everywhere, lets say poison, and all enemies who walk in the poison are aplied the poison debuff.
Great showcase! All these characters look amazing and none of them look uninteresting to play with. When you mentioned you weren't going to be adding a high variety of weapons I was a little sad since looters are my jam, but the mechanics you described/showed off in this update genuinely look like they'll be a blast and are a breath of fresh air tbh. I think the "Isaac" approach you're taking with the weapon upgrades was the right move. It's somewhat familiar yet definitely stands out. I'm here for it for sure. Another thing I thought stood out was MED-1K's melee gameplay. I usually stay away from any form of melee in these types of games because it typically feels like a gimmicky afterthought, but this looks absolutely nuts and his health system is gonna call for some unique gameplay. Honestly, super impressive stuff man
this game looks great. I been following it for some time and i look forward to when its finished. The only thing i'd recommend rn is improving bullet impacts. Make them feel like they hit harder or have a juicier impacrt.
heres some ideas for your dudes if ya need em, for the gooey guy you can make his ability be to eat characters sense he a werid mutant, for the robot you can have a ability that can shoot his fist out like a rocket and shoot out a few projectiles that can also be mutated and a throw thats aoe based like he slams teh enemy down on the floor that effects a small area ,idk for the yak lokin dude maybe a charge ?, brimsa tho you could have her have a crystal grenade that reflects her beam tho, and gets effected by the mods
All the characters look very unique. Looking forward to see how this game turns out Also, will all of them be playable from the start or will you have to do something to unlock them?
@@SundercoreDev Maybe you could find him in the 3 or 4 world and activate them with a battery, as some kind of side quest. Although I don't know if that would work well in a roguelike
MED-1K having 3 armor slots at the cost of all his health seems extremely steep when compared to Briggs who gets full health but 1 less armor slot. With that comparison, MED-1K seems less like of a high skill floor character(Melting from Nuclear Throne) and more like a challenge character (Pride Robe in WoL that sets your HP to 1 and disable shields). Both require skill to use, but while high skill floor characters tend to be equally if not more viable than defaults if you manage to master their unique mechanics, challenge characters are intentionally weaker than the other characters. Which is also a good niche, but it doesn't really seem like that was your intention with him. That said, we don't know his abilities yet so maybe they're strong enough to compensate for his 1 health.
Lasers Don't Need A Reload, it Only Overheat And I Think Having Duel Wield Weapons Means Every Characters Are Same With Different Guns Makes No Gameplay + A Thing, You Get it right And Also I like The Blue Skull Character Though The Shotgun When Fired It Has to Have Some Feel To The Fun Here I Don't See Any Feedbacks On the Guns And Enemy's Needs Death Animations And If You Want Your Game To Pop U Need To Change How The Background World Or The Rooms Need Some Major Overhoul Take Inspiration From More New And Old Games Search For What Makes Your Game Different FROM other Janre
@@SundercoreDev Got an outro video suggestion where you have mentioned the steam link. Maybe you should add it in all your video descriptions.Wishlisted
Hi, I was wondering how you got so good at pixel art and character design? There aren’t many videos that actually explain how to develop the skills :( and its a big issue for me
Practice, that's about it, you can watch a few videos to learn some techniques, but I just comes down to how much time you spend doing it to improve at it
Probably somewhere between $10 - 15, there is a long road ahead before release, but I'm going to make sure it's worth the money, and if it's mildy successful, expect free content updates
Sounds good! I'd probably be happy to pay more than that based on the games current state, but that sounds like a very reasonable price. @@SundercoreDev
@@SundercoreDev Can I get a shoutout on the community side on your channel and can i know which software do ou se for you art and which type of art is tis !
Im following for a long time and I always wanted to say that but forgot: Zedude is really ugly I cant point my finger on why but out of all the well designed characters he looks really ugly
The real sundercore was the friends we made along the way
This is one of the devlogs where I really really want to play the game.
I'M JEALOUS OF SO MUCH STUFF HERE, From UI to character animations, Everything looks so professional, so impressive! I seriously can't wait for more :D
Thank you dude, still waiting on your next vid too
Sundercore is looking really good, can't wait to play it eventually
Some day...
Very cool! 🎉
Nice work! I like all of the characters. It looks like they'd all engage the player with a different playstyle. That's great. I like Prisma and... wow. Med-1K's punching. That's looks fun. The coolest thing about all of this is that you're filling up your library with a wide collection of techniques that can be repurposed for a variety of uses. All the best!
Game is looking great! I’m digging the character-specific approach to weapon design. I’m particularly excited for MED-1K. I wanna bounce around the arena as a literal deathball like at 7:40.
Super awesome work, looking forward to seeing your progress.
Ahh can't wait to see the final result, It's incredible how mutch work you've done in a month
Ypur devlogs are so good, they are so different from any other youtuber’s devlogs, bcs you play with montages and music so much
I dont usually use so many montages but if people like them I'll do the next devlog videos like this too
Awesome game! I'm planning on making a game like this! I'm not too new to GameMaker Studio 2 but it is quite difficult to learn how to implement most stuff. I'm struggling the most with random room generation and trying to get it to a size i like. Can't wait to play this game when it releases.
Glad to here, if you haven't already, look into how you can use arrays for random map generation, thats what I use
this is looking super juicy! looking forward to plying it!
This looks sick. I can’t wait for more
Sundervore is looking great you should add a proper death animation for the enemies it stead of them disappearing.
Death animations are on the way, just low priority, should be in next video
Slush’s ability could be turning into a puddle, increasing movement speed and leaving a damaging and/or slowing trail
Cool idea
@@SundercoreDevi was thinking he could summon a slime that chases enemies and deals a debuff to them, it could disapprar after 10 sec, for an upgrade it could be strapped with a bomb, and when it explodes a liquid is splashed everywhere, lets say poison, and all enemies who walk in the poison are aplied the poison debuff.
I’ve never see a game like this I can’t wait to play this game
Great showcase! All these characters look amazing and none of them look uninteresting to play with. When you mentioned you weren't going to be adding a high variety of weapons I was a little sad since looters are my jam, but the mechanics you described/showed off in this update genuinely look like they'll be a blast and are a breath of fresh air tbh. I think the "Isaac" approach you're taking with the weapon upgrades was the right move. It's somewhat familiar yet definitely stands out. I'm here for it for sure. Another thing I thought stood out was MED-1K's melee gameplay. I usually stay away from any form of melee in these types of games because it typically feels like a gimmicky afterthought, but this looks absolutely nuts and his health system is gonna call for some unique gameplay. Honestly, super impressive stuff man
Thanks, There's hopefully gonna be a lot of different gun modifiers so there should be a lot of variety
this game looks great. I been following it for some time and i look forward to when its finished. The only thing i'd recommend rn is improving bullet impacts. Make them feel like they hit harder or have a juicier impacrt.
It's been on the to do list for a while, just low priority right now
Love your Devlogs they are really inspiring
That is great to here :)
Idk if im late but with the gun trait mechanic it might be cool to add curses as you pick more up. Curses arent fundamentally bad
the ratchet and clank music make this!
Wow, nice progress, it looks awesome!
Thanks :D
Love the progress! Keep it up
Thanks dude
EPIC music taste
That starting animation of Sgt Briggs in the Bakta tank was awesome!
Thanks, glad you liked it, there's going to be one of those for each character
@@SundercoreDev looking forward to seeing them!
Lovely graphics
heres some ideas for your dudes if ya need em,
for the gooey guy you can make his ability be to eat characters sense he a werid mutant, for the robot you can have a ability that can shoot his fist out like a rocket and shoot out a few projectiles that can also be mutated and a throw thats aoe based like he slams teh enemy down on the floor that effects a small area ,idk for the yak lokin dude maybe a charge ?, brimsa tho you could have her have a crystal grenade that reflects her beam tho, and gets effected by the mods
Would be sick to see some feedback for when you kill an ennemy (small explosion fx, corpse ect) ❤
Death animations are on the way, they're just low priority right now, there's also no feedback when the player gets hit too
@@SundercoreDev okayy awesome game byw!
Cool, me like
All the characters look very unique. Looking forward to see how this game turns out
Also, will all of them be playable from the start or will you have to do something to unlock them?
I think they will all be available from the start, except for maybe the Robot character, I'll see how I balance it in the future with the ability
@@SundercoreDev Maybe you could find him in the 3 or 4 world and activate them with a battery, as some kind of side quest. Although I don't know if that would work well in a roguelike
i think it would be cool if you could had more particles or some sort of animation for the ememies' death.
You should try voidigo, maybe you'll be able to combine several new ideas from there, it's an incredible game and it's not far from your ideas uwu
Excilent presentation
slush could maybe get something like a slime bomb that slows and weakens enemies while walking in it
That's a cool idea
how dose this only have 68 views it should have more XD
We climbing now
Got to get those views PS I really enjoy your videos@@SundercoreDev
MED-1K having 3 armor slots at the cost of all his health seems extremely steep when compared to Briggs who gets full health but 1 less armor slot.
With that comparison, MED-1K seems less like of a high skill floor character(Melting from Nuclear Throne) and more like a challenge character (Pride Robe in WoL that sets your HP to 1 and disable shields). Both require skill to use, but while high skill floor characters tend to be equally if not more viable than defaults if you manage to master their unique mechanics, challenge characters are intentionally weaker than the other characters. Which is also a good niche, but it doesn't really seem like that was your intention with him.
That said, we don't know his abilities yet so maybe they're strong enough to compensate for his 1 health.
Hopefully you add more variety to bullets types. Because everything just seems like brimstone, double shot, or quad shot. Gl tho.
Eventually ye
Hoping more people drop in to your discord :)
Hopefully ye, although I don't do a very good job at trying to maintain it 😬
@@SundercoreDev One thing at a time lol. Tap in for the journey btw- I'm dropping knowledge & music
Lasers Don't Need A Reload, it Only Overheat And I Think Having Duel Wield Weapons Means Every Characters Are Same With Different Guns Makes No Gameplay + A Thing, You Get it right And Also I like The Blue Skull Character Though The Shotgun When Fired It Has to Have Some Feel To The Fun Here I Don't See Any Feedbacks On the Guns And Enemy's Needs Death Animations And If You Want Your Game To Pop U Need To Change How The Background World Or The Rooms Need Some Major Overhoul Take Inspiration From More New And Old Games Search For What Makes Your Game Different FROM other Janre
Have you tried Risk of Rain? I think you'd love it. Especially the character design.
Would you recommend 1 or 2
Nice
Noice
i hope this game got co op
Local coop at least
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
@@SundercoreDev
lookin sick and snazzy. Are you planning on doing early access or just a regular release?
A release is so far away at this point, I haven't given it much thought, but I do want to set up a steam page with a demo at some point
The colours and characters in the game look too good. How did you make those characters?
with my imagination, and also Aseprite
@@SundercoreDev Got an outro video suggestion where you have mentioned the steam link. Maybe you should add it in all your video descriptions.Wishlisted
Quick question. What is the pixel resolution for the characters. It looks sick!!
Like 64x64?
I figured. Thank you!
can you add multiplayer cause it's gonna be fun with playing with friends :D
there will be local multiplayer, but online is out of the scope of the project
Hi, I was wondering how you got so good at pixel art and character design? There aren’t many videos that actually explain how to develop the skills :( and its a big issue for me
Practice, that's about it, you can watch a few videos to learn some techniques, but I just comes down to how much time you spend doing it to improve at it
make a shapeshifter
the crates just dissappear when you shoot at them? no destroy animation? or later?
Later
you may not have given it much thought, but how much do you plan on pricing the game?
Probably somewhere between $10 - 15, there is a long road ahead before release, but I'm going to make sure it's worth the money, and if it's mildy successful, expect free content updates
Sounds good! I'd probably be happy to pay more than that based on the games current state, but that sounds like a very reasonable price. @@SundercoreDev
I think that med-1k shouldn't use the lazer like the others characters and have a scripted sinergy because that ruin the point of the character
That's a good point
Prizma rule 34
Wait this isnt google
Great video, but way too much b-roll without commentary
Noted for next time
Hi
Hello
@@SundercoreDev Can I get a shoutout on the community side on your channel and can i know which software do ou se for you art and which type of art is tis !
@@LemunDev I use Aseprite to do the pixel art, and it's all my art
Im following for a long time and I always wanted to say that but forgot:
Zedude is really ugly I cant point my finger on why but out of all the well designed characters he looks really ugly
I've actually had people say Zedude is their favourite, so I guess you can't please everybody 😅
bro , this looks EPIC!