ความคิดเห็น •

  • @marcelomafra
    @marcelomafra 4 ปีที่แล้ว +56

    The title; "Poor Man's Sky" :)
    Awesome tutorial!

  • @buldusmihai
    @buldusmihai 3 ปีที่แล้ว +20

    This tutorial is just what i needed for my game mate.
    Thanks a lot for making it!

  • @ahmadmujtaba3347
    @ahmadmujtaba3347 3 ปีที่แล้ว +7

    That's is exactly what I was looking for, thanks, man!!! please keep on making more tutorials :)

  • @enso_freestyle_create
    @enso_freestyle_create 2 ปีที่แล้ว +2

    Yes! This video is in 2022, and this helps because it's the same version I'm using, making it easy to compare, unlike outdated videos. Thank You Very MUCH! It works like HECK!

  • @NoTimeLeft_
    @NoTimeLeft_ 4 ปีที่แล้ว +27

    You're a life saver. I am building a similar project and was using Rigidbody physics to apply an acceleration to my objects rather than having them snap to full speed. What a nightmare of a rabbit hole that become. You saved me countless hours and showed me a better way. Thank you a million times.

    • @gamesplusjames
      @gamesplusjames 4 ปีที่แล้ว +3

      Glad I could help!

    • @Undead_Rabbit
      @Undead_Rabbit 3 ปีที่แล้ว +1

      Was somebody talking about my rabbit hole

    • @FelineRaptor-gv4te
      @FelineRaptor-gv4te 2 ปีที่แล้ว

      @@Undead_Rabbit you are ded, you don't have a hole.

    • @Undead_Rabbit
      @Undead_Rabbit 2 ปีที่แล้ว

      @@FelineRaptor-gv4te 😢

    • @FelineRaptor-gv4te
      @FelineRaptor-gv4te 2 ปีที่แล้ว

      @@Undead_Rabbit uh do you have a solution to this-emojis in youtube and google appear as a rectangle on my Windows 7 PC.

  • @foldupgames
    @foldupgames ปีที่แล้ว

    That works really well for full 3D controls in space. Nice.

  • @syedjamal6275
    @syedjamal6275 ปีที่แล้ว

    this is very beautiful and crystal clear explanation of flight dynamics for game designing ..excellent

  • @wander205
    @wander205 3 ปีที่แล้ว +1

    I had a lot of fun making this code.THX

  • @stonehunterevans
    @stonehunterevans 3 ปีที่แล้ว +10

    For those wondering how to add collisions, I did it like this:
    *Add a Rigidbody component, then replace:
    transform.position += transform.forward * activeForwardSpeed * Time.deltaTime;
    transform.position += (transform.right * activeStrafeSpeed * Time.deltaTime) + (transform.up * activeHoverSpeed * Time.deltaTime);
    *with this (in a Fixed Update):
    Vector3 forward = transform.forward * activeForwardSpeed * Time.fixedDeltaTime;
    Vector3 strafe = transform.right * activeStrafeSpeed * Time.fixedDeltaTime;
    Vector3 hover = transform.up * activeHoverSpeed * Time.fixedDeltaTime;
    Vector3 movement = forward + strafe + hover;
    gameObject.GetComponent().MovePosition(transform.position + movement);
    Of course, you could reference the Rigidbody, so it could be anywhere in the scene, but this should work nonetheless. Hopes this helps.

    • @bradysamman6749
      @bradysamman6749 3 ปีที่แล้ว +1

      Thanks this works, but with mine the movement gets kinda messed up, does this happen with yours? do you know why? Thanks anyway!

    • @epner
      @epner 3 ปีที่แล้ว

      Have to say, character didn't move at all. what could be the problem?

    • @loltitus121
      @loltitus121 2 ปีที่แล้ว +1

      It kind of works but if you go to fast you just go through, and if you let go you just get pushed out. How do i fix this?

    • @anilrauber
      @anilrauber 2 ปีที่แล้ว +1

      Thanks Man!

    • @migs6073
      @migs6073 2 ปีที่แล้ว

      This isnt working. The spaceship goes inside the objects. What am i missing?

  • @Alzexza
    @Alzexza 3 ปีที่แล้ว

    Excellent Tutorial btw... really appreciate it. Thank you. Will be hunting for a good follow camera tutorial next and a good shooting tutorial.

  • @CGSmoothie
    @CGSmoothie 3 ปีที่แล้ว +1

    THANK YOU! since i started unity like 5 months ago, i've wanted to make a spaceship but didn't know how. This video is very underrated and i appreciate it!

    • @CGSmoothie
      @CGSmoothie 3 ปีที่แล้ว

      I just have one small question: Do you know how i could make it so i can collide with other meshes? because after fooling around with it for a bit i cant seem to get that down...

    • @uajrh1
      @uajrh1 3 ปีที่แล้ว

      @@CGSmoothie just add a collider

  • @nicolastripp6960
    @nicolastripp6960 2 ปีที่แล้ว +1

    Great work! you could treat the accel as thrusters and simulate the dynamics with a simple finite difference aproximation. For x-axis: xNew = activeForceX/shipMass +2*xActive-xOld. The same for y and z axes.

  • @paulembleton1733
    @paulembleton1733 2 ปีที่แล้ว

    Excellent guide. My hello world of Unity is a crude solar system. Exploring is a debugging tool, and learning how input works compared to my desktop background.

  • @elantonio2022
    @elantonio2022 ปีที่แล้ว

    this was the only one that worked for me. I watched a lot. Perfectly explained. Not to much but enough to do the math yourself. Thank!

  • @kaizensystemstudio
    @kaizensystemstudio 4 ปีที่แล้ว

    Awesome Sir James, you make another good tutorial again 👍

  • @Muninn_Crow
    @Muninn_Crow 3 ปีที่แล้ว +2

    Thank you for creating a flight system tutorial that actually addresses Lerp! And with such a simple setup!
    You must make the other coding channels jealous. ;P

  • @elliottk68va
    @elliottk68va 3 ปีที่แล้ว

    Excellent! You saved me a TON of time! Subscribed and Liked! 8) I did adapt it to the new Input System and Character controller though. Just cause I wanted to. haha.

  • @cfredman
    @cfredman 3 ปีที่แล้ว

    Just wanted to chime in with my thank you for an excellent tutorial.

  • @AngelCnderDreamer
    @AngelCnderDreamer 3 ปีที่แล้ว

    Dude thanks for taking your time on showing us how to make our own! :) This be a big help for my project since I am making an alien game that includes space levels like this. ♥

    • @raiaashish
      @raiaashish 2 ปีที่แล้ว

      can you help me out here? my ship is not moving though I followed everything in video.

    • @AngelCnderDreamer
      @AngelCnderDreamer 2 ปีที่แล้ว

      @@raiaashish I'm sorry I cannot help you, I am not an expert on coding etc. :c I'm still learning and I have yet tried making a flight spaceship like he made here.

  • @stvs9722
    @stvs9722 4 ปีที่แล้ว +5

    Great tutorial... I hope you make a video about scriptable objects someday... The way you explain things is easily understood. Thank you!

  • @breakdancerQ
    @breakdancerQ 10 หลายเดือนก่อน

    very simple short and just works!

  • @RatoCavernaBR
    @RatoCavernaBR ปีที่แล้ว

    Pretty simple, pretty code, pretty good.
    thank you

  • @realdestroyer9516
    @realdestroyer9516 4 ปีที่แล้ว +2

    Great video
    Plz make a video of setting up this scene(I mean how did u make the character)

  • @sakshamgoel8950
    @sakshamgoel8950 3 ปีที่แล้ว

    You're amazing bro!!

  • @saurabhagarwal7454
    @saurabhagarwal7454 8 หลายเดือนก่อน

    Thanks a lot for this video. Are you going to build anything on top of this? Like a space exploration with planets and stuff?

  • @rikywyle
    @rikywyle 3 ปีที่แล้ว +6

    Hi! Loved every second of the tutorial, I was wondering if you could show the transition from the first person to the ship, like pressing E to get on board, I'd love to see how it works! Thank you so much and keep it up!

    • @Shxrds
      @Shxrds 2 ปีที่แล้ว

      juast figure ouyt how to chnage position of camera with as clik

  • @vindajojo
    @vindajojo 3 ปีที่แล้ว

    Excellent video, THX!

  • @nlaughton
    @nlaughton 3 ปีที่แล้ว +1

    Amazing! Thank you so much! Now I have to figure out how to make it automatically do barrel-rolls, because as you said, how could you not? Any suggestions greatly appreciated!

  • @rytisss92
    @rytisss92 ปีที่แล้ว

    Hey thanks for this, I implemented something similar with the help of this video! I have a question, how did you make the trail look so good?

  • @unknownabcd
    @unknownabcd 2 ปีที่แล้ว

    thanks man it helped a lot

  • @JoeDirtyist
    @JoeDirtyist 3 ปีที่แล้ว +3

    Thanks. If anyone has trouble with camera placing itself inside the player model when you move, make sure you add Camera Controller to the Main Camera and set the Target Point to Cam Point

    • @jamesoei9518
      @jamesoei9518 3 ปีที่แล้ว

      what is this CAM POINT and where can i find it

  • @jsbgamedev89
    @jsbgamedev89 3 ปีที่แล้ว

    Amazing code thanks!

  • @kodey8065
    @kodey8065 3 ปีที่แล้ว

    Hiya, new subscriber so i followed the whole steps and all and it works perfectly i love the spaceship and the truster glow. I have a question how can i add some details in the background?
    Example: I made a custom BG in blender
    how do i add the blender file in order to merge in the background?

  • @briancunning423
    @briancunning423 3 ปีที่แล้ว +1

    My 4 year old made a plane with stickle brick which I've modeled in Blender and was looking for an easy way to get it to fly in Unity. Just what I was looking for. Thanks.

    • @micearn1
      @micearn1 ปีที่แล้ว +1

      welldone

  • @fabienamet8511
    @fabienamet8511 3 ปีที่แล้ว +3

    Hello ! Thanks for this Awesome tutorial ! However, I tried with collider. When I boosted forward, collider didn't work. Did you try ?

  • @AstonArchitecture
    @AstonArchitecture 2 ปีที่แล้ว +5

    Holy hell, this tutorial was a life saver! Been struggling trying to get some of the Mathf.Lerp code to work from another tutorial, because they had some of the syntax wrong...
    May swap some of the controls around so that hover and strafe are excluded, and mousing to the left/right give roll instead. That is, if I dont break the script first! :D

    • @leonardusrakapradayan2253
      @leonardusrakapradayan2253 2 ปีที่แล้ว

      Did it work?
      If it did can you tell me how to make it roll with the mouse?

  • @ChazzBurger
    @ChazzBurger 2 ปีที่แล้ว +1

    Gotta say this tutorial is amazing but one thing is really stumping me.
    Is there any way to add say a circle or just an area in the middle of the screen where the mouse doesn’t effect the ship until it leaves that area? Just wondering since this would be really helpful and i got absolutely no clue how to do it.
    Thank you!

  • @alanisokunbi1448
    @alanisokunbi1448 9 หลายเดือนก่อน

    The exact solution I was looking for. Using the new input system has made me forget how powerful the default input system is

  • @walney2008
    @walney2008 3 ปีที่แล้ว

    very good, how would ship movement be like in the world of warship game? we can put strength and withdraw to accelerate, and we can turn the vavio and with a mouse aim and shoot, can you teach?

  • @newsystem3667
    @newsystem3667 5 หลายเดือนก่อน

    Nice, any idea how would you handle collisions when doing it this way? also I wish you had included the barrel roll code haha

  • @srboromir452
    @srboromir452 3 ปีที่แล้ว

    Only partway into the video, any reason you're using transform to move instead of addforce? I know early on I used transform for movements but the glitchy nature with physics interactions, teleporting through colliders made me switch

  • @walney2008
    @walney2008 ปีที่แล้ว

    show, could you teach the mechanics of moving a speedboat, where the steering wheel is on the screen and the gear placed forward stays at that speed and can have 3 constant forward speeds and put it back too, can you teach?

  • @DavidAdochiti
    @DavidAdochiti 3 ปีที่แล้ว

    how can i set bounds when looking around? so for example if i look down, the player wont just keep spinning, it would just stop. same with all the other axis's. also one more thing, whenever i look in a direction, its inverted

  • @anno1895fla
    @anno1895fla 2 ปีที่แล้ว

    I'm not sure if you can help, but is it possible to make the ship roll by follow the cursor? Like with War Thunder aircrafts.

  • @Matt-xi6tw
    @Matt-xi6tw 5 หลายเดือนก่อน

    Thank you so much, I really hope you monitor the comments because I had a question. My spaceship wont stop spinning and its kind of nausating, like even with no input and mouse on the middle the constantly moving

  • @ConfusingGameplay
    @ConfusingGameplay 3 ปีที่แล้ว +1

    i know this is kind of a late reaction but how do i make cursor deadzones in the middle of the screen?

  • @bhqaspr6356
    @bhqaspr6356 ปีที่แล้ว

    This is great! Anybody know how to add Yaw to the ship if I want to use Q and E buttons instead of mouse look?

  • @mcvideos2162
    @mcvideos2162 3 ปีที่แล้ว

    KING BRO

  • @shzhid
    @shzhid 3 ปีที่แล้ว +1

    THIS IS PERFECT FOR MY GAME!

  • @bounames
    @bounames 3 ปีที่แล้ว

    Thanks for the tutorial. Great job.
    Question though, have you tried to make the mouse cursor invisible?

    • @ThunderStormFortnite
      @ThunderStormFortnite 3 ปีที่แล้ว

      maybe you can change your cursor sprite to an invisible sprite lol

  • @walney2008
    @walney2008 3 ปีที่แล้ว

    hello, the roll, when it should rotate in the letters q and e, is it too slow how to put it like in your presentation video?

  • @simpsonelli
    @simpsonelli 3 ปีที่แล้ว

    Thank you!

  • @AhmedAyman-dv7uf
    @AhmedAyman-dv7uf 3 ปีที่แล้ว

    Thanks so much!!!

  • @salihbalkis72
    @salihbalkis72 3 ปีที่แล้ว

    Thanks from heart...

  • @owenroughley1889
    @owenroughley1889 2 ปีที่แล้ว

    I know I'm really late and might not get an answer but how did you do that camera at the start of the video?

  • @ANNGUYEN-cw7lw
    @ANNGUYEN-cw7lw 3 ปีที่แล้ว

    Hello instructor, can you build a FPS shooter multiplayer series tutorial on youtube ?.

  • @pommpeii
    @pommpeii 2 ปีที่แล้ว

    so useful
    tysm

  • @enso_freestyle_create
    @enso_freestyle_create 2 ปีที่แล้ว +1

    Can you please expand on this project by adding a boost when you press shift, and maybe thruster effects where it reacts on the ships movement. It would be nice to know how to do it.

    • @andythedishwasher1117
      @andythedishwasher1117 2 ปีที่แล้ว

      Sounds like you could probably just add an input trigger (probably left shift) that modifies the speed and acceleration values while held down. As for the thruster effects, you could probably just trigger an upscale of the existing trail prefab, possibly with some changes to its material properties. Assuming you had one already. How he made the trail in the first place is slightly beyond what I've explored.

    • @buzzyrobo
      @buzzyrobo ปีที่แล้ว

      @@andythedishwasher1117 Its a pretty simple line renderer attached to the thruster points, then you would just change the thickness of the line to make the boost effect.

  • @Only4GamersXyz
    @Only4GamersXyz 9 หลายเดือนก่อน

    Please create a tutorial for camera controller for this kind of game.

  • @gregory4431
    @gregory4431 2 ปีที่แล้ว +1

    works great till the object collides with something then it starts moving on it's own.
    Edit: I modified the code to use velocity instead, and now it works perfectly for me. I very much appreciate the code you posted, thankyou.

    • @Jove_Jupiter
      @Jove_Jupiter 2 ปีที่แล้ว

      I have run into the same issue and can't figure out how to stop my ship from shaking after it collides with another object in-game. Any help would be greatly appreciated! Thank you for your time!

  • @LlzStreamz
    @LlzStreamz 3 ปีที่แล้ว +1

    For some reason my ship only rolls up and down not left and right. And the way my ship rolls left and right is for some reason my mouse cursor is going up or down.
    Please help lol

  • @oirionman
    @oirionman ปีที่แล้ว

    Couldnt you just use a rigidbody to make the ship movement more snappy instead of lerping the speeds?

  • @RealNekoGamer
    @RealNekoGamer 3 ปีที่แล้ว +1

    With mouseDistance, wouldn't it be simpler to called .Normalized() on it?

  • @joshbergeon8426
    @joshbergeon8426 3 ปีที่แล้ว

    CS7036 "There is no argument given that corresponds to the required formal parameter 't' of 'Mathf.Lerp(float, float, float)
    Same error for all Mathf lines. I even tried copying the code in the video 100% identically and it throws the same error.
    Can someone please help me out? I'm at a loss on this one and really wanted to get these controls figured out.

  • @burundukfpv
    @burundukfpv 3 ปีที่แล้ว

    Could someone please help me? When I run the game then my ship just launches forward, as if I am holding down "w". This also happens with other movement scripts for me. I tried on both 2019.4.9f1 Personal and the 2020.3.2f1 versions. I have been cracking my mind for several days at this point.

  • @davidshearer3544
    @davidshearer3544 3 ปีที่แล้ว

    Can anyone help? Time is not being recognised when i put it in (not going green) in visual studio

  • @cptray-steam
    @cptray-steam 2 ปีที่แล้ว

    Thank you :D

  • @Devsycoder
    @Devsycoder ปีที่แล้ว

    Does anyone know where he put the camera controller script, because whenever I put it on teh camera it messes up,.,,

  • @walney2008
    @walney2008 3 ปีที่แล้ว

    gostaria de aprender a fazer controle de navio como do jogo ship simulator extreme, poderia ensinar ?

  • @phantomapprentice6749
    @phantomapprentice6749 ปีที่แล้ว

    Ship still rotates in the Z axis even when I don't want it to , its really strange and I don't know what is causing that.

  • @FearsaQuoge
    @FearsaQuoge 3 ปีที่แล้ว +2

    Works great, however when colliding with another object, the mouse controls become "uncentered"... like, the center for the mouse moves when the ship is knocked off its current rotation by another rigid body. Does anyone have a fix for this?

    • @cheeseonvase4723
      @cheeseonvase4723 2 ปีที่แล้ว

      I was dealing with a similar thing too, what I ended up using was sending out ray casts at each corner of the box collider and telling the ship to turn away really quickly to simulate hitting that surface without technically touching it, it’s pretty primitive but it works.

  • @RandomSZ
    @RandomSZ ปีที่แล้ว

    is there a possible way to set rotation/camera controls to a controller?

  • @L1ghtOn3
    @L1ghtOn3 2 ปีที่แล้ว

    Need help with: if(player is moving in world space z or -z direction){do other code here to move UI Icon direction of x direction as the player is being pushed in the x direction always and UI Icon must show this when player is facing in either z or -z world space ditection movement the icon either points right or left depending on the player z movement} The code inside the brackets is fine but the if( player is moving in z or -z world space) I can not figure out 3 weeks later. Alll the best from 🏴󠁧󠁢󠁳󠁣󠁴󠁿👨‍💻 👍

  • @joshuarobinson7422
    @joshuarobinson7422 2 ปีที่แล้ว

    When I hit play I have to click the mouse for it to stay steady. If I don't the camera rotates like crazy. Anyone have a fix?

  • @derickchan3638
    @derickchan3638 3 ปีที่แล้ว

    when i try to play it cannot move forward but the plane still move rightly along with the cursor , help :(

  • @MrPonchovie
    @MrPonchovie 2 ปีที่แล้ว +1

    Fantastic video, do you know of a way to implement collision and such to this flight system?

    • @HoisinDuckWrap
      @HoisinDuckWrap 2 ปีที่แล้ว

      Did you get collisions working?

    • @MrPonchovie
      @MrPonchovie 2 ปีที่แล้ว

      @@HoisinDuckWrap been fiddling with some different implementations, but so far nothing that's doing well enough to consider working

    • @owenroughley1889
      @owenroughley1889 2 ปีที่แล้ว

      @@MrPonchovie try a mesh collider

  • @cheezy69
    @cheezy69 2 ปีที่แล้ว

    How do I make the turning movement on A and D keys?

  • @tehanperera4
    @tehanperera4 3 ปีที่แล้ว +1

    hope we get to see an AI version of this maybe? You are seriously undersubbed

  • @256kmagic
    @256kmagic 4 ปีที่แล้ว

    Great video. Few questions
    How would you adapt the mouse rotation controls to a joystick axis setup?
    Are you using a rigidbody at all on the spaceship for collisions?

    • @stonehunterevans
      @stonehunterevans 3 ปีที่แล้ว

      I collisions like this:
      *Add a Rigidbody component, then replace:
      transform.position += transform.forward * activeForwardSpeed * Time.deltaTime;
      transform.position += (transform.right * activeStrafeSpeed * Time.deltaTime) + (transform.up * activeHoverSpeed * Time.deltaTime);
      *with this (in a Fixed Update):
      Vector3 forward = transform.forward * activeForwardSpeed * Time.fixedDeltaTime;
      Vector3 strafe = transform.right * activeStrafeSpeed * Time.fixedDeltaTime;
      Vector3 hover = transform.up * activeHoverSpeed * Time.fixedDeltaTime;
      Vector3 movement = forward + strafe + hover;
      gameObject.GetComponent().MovePosition(transform.position + movement);
      Of course, you could reference the Rigidbody, so it could be anywhere in the scene, but this should work nonetheless. Hopes this helps.

  • @gortilla
    @gortilla 3 ปีที่แล้ว

    mine rolls to the right when I move my mouse up, and rolls left when I move my mouse down. help

  • @cazlindgren
    @cazlindgren 2 ปีที่แล้ว

    any way to make the rotation work with a controller?

  • @mnm__studios
    @mnm__studios 3 ปีที่แล้ว

    how did you made the aircraft and the lights ?

  • @storiestotellofficial
    @storiestotellofficial ปีที่แล้ว

    Hi i want to make this game for android mobile can you show how to make controls for mobile devices?

  • @chickenfrenzy9096
    @chickenfrenzy9096 2 ปีที่แล้ว

    I love the feel of this controller, but is there a way to add collisions to other objects, my spaceship just phases through obstacles

    • @owenroughley1889
      @owenroughley1889 2 ปีที่แล้ว

      Add a mesh collider to the ship and set it to kinematic (if that doesn't work add a rigidbody and turn off gravity)

  • @advancedcraftgamer4241
    @advancedcraftgamer4241 ปีที่แล้ว

    How to get that spaceship moving effects

  • @arproductions6541
    @arproductions6541 3 ปีที่แล้ว

    Which unity template did you use?

  • @redbaft4310
    @redbaft4310 3 ปีที่แล้ว +2

    Hi, I got an error saying "error CSO266: cannot implicity convert type 'double' to 'float'. An explicit conversion exists (are you missing a cast?)" can you please help me?

    • @Havii
      @Havii 2 ปีที่แล้ว

      Put (float) infront of it. That's casing it. Telling it you know what you're doing and that it's on purpose that we're converting it into a float

    • @kaischmucker
      @kaischmucker 2 ปีที่แล้ว

      or f in back of it, like 1.2f

    • @owenroughley1889
      @owenroughley1889 2 ปีที่แล้ว

      I had this, instead of timesing by 0.5, divide by 2

  • @solebridge
    @solebridge 3 ปีที่แล้ว

    The camera and mouse functionalities don't work for me

  • @henri0515
    @henri0515 5 หลายเดือนก่อน

    How would stop it to fly through the wall?

  • @francisco_canedo
    @francisco_canedo 4 ปีที่แล้ว +67

    Hi, James, I believe your last Udemy course has been stolen from a guy who has publish a clone of your course. His name is Eric Alexander and the course's name is "Aprende a Crear un FPS Shooter con Unity & C#". Maybe I'm wrong and both of you had made an arragement and he has permition to clone your work. The structure of the course it's the same, the graphics are the same and even the number of lessons and the name of the lessons are the same. Sure, he made his own videos but I think he has used your content and work, he don't developed his own content.
    I don't know, but just in case I send a note similar to this one to Udemy , i know this is not my bussines but I'm just try to help here. Sorry if I was out of line. Cheers and sorry for my english.

    • @dopebrose5151
      @dopebrose5151 2 ปีที่แล้ว +1

      your english is great better then me when I'm talking in chat which is kinda sad cause I was born to know english

    • @gamerclips8895
      @gamerclips8895 2 ปีที่แล้ว

      What happened with Eric Alexander?

    • @FelineRaptor-gv4te
      @FelineRaptor-gv4te 2 ปีที่แล้ว

      @@dopebrose5151 born to know English? I kinda lost you there.

    • @dopebrose5151
      @dopebrose5151 2 ปีที่แล้ว

      @@FelineRaptor-gv4te ya englesh im baddddd, me speek no engleeeesh

    • @FelineRaptor-gv4te
      @FelineRaptor-gv4te 2 ปีที่แล้ว

      @@dopebrose5151 okeeeeeeeeeeee i don nos engleeesssshhhh also

  • @IdioticRandmz1421
    @IdioticRandmz1421 ปีที่แล้ว

    Alright this is an amazing tutorial but I have a problem with the rotation, whenever i click play it starts rotating towards the bottom left of my screen. and I don't know how to fix it.

    • @ryanhowe2543
      @ryanhowe2543 ปีที่แล้ว

      same happened to me but turns out I just wasn't clicking the window so it couldn't use the position.

  • @ivo6221
    @ivo6221 2 ปีที่แล้ว +1

    The A and D keys are moving me up and down. The ctrl and space keys are moving me left to right! Help pls

    • @owenroughley1889
      @owenroughley1889 2 ปีที่แล้ว

      Add or remove minuses in front of the variables in the lines controlling movement

  • @luke9947
    @luke9947 3 ปีที่แล้ว

    Myship rotation.x doesn’t go above 90 degrees

  • @anicepineapple9067
    @anicepineapple9067 3 ปีที่แล้ว

    Anyone wondering what value he was going to devide it by??

  • @IamWISP
    @IamWISP ปีที่แล้ว

    Can someone help pls? I did everything from video, but if I turn mouse to left or right my ship start rolling instead of turn.

    • @fonesrphunny7242
      @fonesrphunny7242 ปีที่แล้ว

      You have a total of 3 rotation axes available. 1 axis is correct but the other 2 are not. Should be easy enough to figure this one out.

  • @panzrv7566
    @panzrv7566 ปีที่แล้ว

    I loved the tutorial, but I have one issue (On my end, not with the tutorial):
    When I move my cursor left, the ship goes right, and when I move my cursor right, the ship goes left. It's the same for the Y-axis. Can anyone help me?

    • @fonesrphunny7242
      @fonesrphunny7242 ปีที่แล้ว

      You just put a "-" in front. If there already is, remove it.
      Positive and negative numbers .... mathematics 5th/6th grade.

  • @baconmanbacon303
    @baconmanbacon303 3 ปีที่แล้ว

    Am I wrong or am I missing something I have watched the video but its not working I am new at this and need a script like this but its not working as of yet any Ideas???

  • @epicrelaxingambientmusic8342
    @epicrelaxingambientmusic8342 2 ปีที่แล้ว

    youve forgot to add the ship rotate :( but great tutorial

  • @Luci-gh7ud
    @Luci-gh7ud 3 ปีที่แล้ว

    epic.

  • @user-vz5nc8bi4w
    @user-vz5nc8bi4w 4 หลายเดือนก่อน

    What is the app im just a beginner