the fact that there are lfgs out there struggling with damage and coordination while you have two psychos running on a single cup of orange juice being able to duo the raid encounter is insane
Yeah, it's kinda nuts We stacked everything we could think of: Apart from triple surge (22%) and B&S (35% at the time), we added Lumina (35%), Argent Ordnance from the artifact (15%), as well as the weaken effect from solar abilities (15%) thanks to the artifact mod. All that makes us do roughly 3x normal damage
Asking the real questions here I'm going with: - The Fortnite helmet (Eternal Vengeance Casque) - The Season of Dawn arms (Virtuous Grips) with the Coleoptera shader - The King's Fall chest (Darkhollow Chiton) with the Whispered Sheen shader - The Solar armor Boots (Sun's Apex Strides) with the Royal Treatment shader - The Spire of the Watcher Cloak (yeehaw hat) with the Queensguard Valor shader I also updated the description of the video with links to the DIM Loadouts if you want to check them out!
Had to set it to some key as I wanted to have it on a certain button in my mouse (Logitech G502) that destiny wouldn't recognize. Chose P as it's the one that's further away from wasd ¯\_(ツ)_/¯
We went with Malf because it deals bonus damage against enemies affected by Witherhoard's blight. I don't know the exact numbers, so Wardens may still come out on top. Either way, I also don't think the difference would be too noticeable in this case.
It's Radiant Dance Machines. While we're shooting the first 5 rockets, we get close to enemies so RDMs can activate and that allows for ~5 dodges in a row
not really, the damage per rocket is the same and with cold comfort you could dump 5 rockets before starting to use RDM Also cold comfort has 10 rockets instead of 9 and higher rpm.
cold comfort can dump more rockets consecutively, as well as having higher reserves. and damage is basically the same per rocket with all the stacked debuffs
the fact that there are lfgs out there struggling with damage and coordination while you have two psychos running on a single cup of orange juice being able to duo the raid encounter is insane
Impressive ggs my man f*ing well done!
GG!
275K per rocket? Somebody please explain. Thoroughly. Even with triple surges and B&S 275k is preposterous.
Yeah, it's kinda nuts
We stacked everything we could think of: Apart from triple surge (22%) and B&S (35% at the time), we added Lumina (35%), Argent Ordnance from the artifact (15%), as well as the weaken effect from solar abilities (15%) thanks to the artifact mod. All that makes us do roughly 3x normal damage
@@Endah2002could do even more with raid mods
Nice work . Wish you showed the damage numbers 😅
I just realized that loadouts made switching to a lucky pants mid phase much more viable, since you don't need setup.
Now don’t get me wrong but FAQ the run whats the drip? That goes hard
Asking the real questions here
I'm going with:
- The Fortnite helmet (Eternal Vengeance Casque)
- The Season of Dawn arms (Virtuous Grips) with the Coleoptera shader
- The King's Fall chest (Darkhollow Chiton) with the Whispered Sheen shader
- The Solar armor Boots (Sun's Apex Strides) with the Royal Treatment shader
- The Spire of the Watcher Cloak (yeehaw hat) with the Queensguard Valor shader
I also updated the description of the video with links to the DIM Loadouts if you want to check them out!
@@Endah2002just got off work saw this… Blessed 🙏
Are rockets actually better than envious+bait grenade launches because of argent ordinance this season
Not anymore. This was pre big gl buff
bro how long are your fingers to have your interact button as P
Had to set it to some key as I wanted to have it on a certain button in my mouse (Logitech G502) that destiny wouldn't recognize. Chose P as it's the one that's further away from wasd ¯\_(ツ)_/¯
@@Endah2002 makes sense, here i thought you where some skinwalker with oversized fingers XD
Wouldnt wardens law be better for lucky pants? Oryx doesnt count as taken
We went with Malf because it deals bonus damage against enemies affected by Witherhoard's blight.
I don't know the exact numbers, so Wardens may still come out on top. Either way, I also don't think the difference would be too noticeable in this case.
can i get your two build pls? (on dim) i love it
Absolutely. I just updated the description of the video with links to the 5 loadouts used
Wait how did that dodge chaining thing work?
It's Radiant Dance Machines. While we're shooting the first 5 rockets, we get close to enemies so RDMs can activate and that allows for ~5 dodges in a row
worlds first??
is it a world first?
I think so
@@abeloplusit's not
@@Dolphin_editz69who did it? I'd like to know (don't care about wf, I care about dmg strats xd)
@@Dolphin_editz69 i love people saying something isn't first or record but then not responding if asked for any proof :)
@abeloplus I've seen someone else did it with trails GL.
bait and switch apex pred would prob dump more damage but still impressive none the less
not really, the damage per rocket is the same and with cold comfort you could dump 5 rockets before starting to use RDM
Also cold comfort has 10 rockets instead of 9 and higher rpm.
cold comfort can dump more rockets consecutively, as well as having higher reserves. and damage is basically the same per rocket with all the stacked debuffs
would not