I bought it. i thought u will show how did u automatically materialize all Elements. but u didnot show. it seems u used substance painter also. so really there was not a way not to use substance painter like that? because if it is a big city how can u go and make material for every elements by hand in substance
Thank you for sharing your perspective on the matter. It's understandable that you were expecting a demonstration of automated materialization of all elements, which unfortunately was not shown. I mentioned that I have included the materials used for the building, and all you need to do is import the building into Substance Painter, add the materials, and export it. This process can save time compared to manually creating materials for each element, especially in the case of a large city. I hope this clarifies any confusion.
Introduction:
Chapter 1 - Basic Shape.
Chapter 2 - Big Details.
Chapter 3 - Ventilation.
Chapter 4 - Medium Details.
Chapter 5 - Small Details.
Chapter 6 - Small Details 2 Platform.
Chapter 7 - Big Antenna.
Chapter 8 - Small Antenna.
Chapter 9 - Small Antenna 2.
Chapter 10 - Decorative Panels.
Chapter 11 - Cables.
Chapter 12 - Creating HDA.
Chapter 13 - Creating UV.
Chapter 14 - Materials.
Chapter 15 - Automatic Search.
Chapter 16 - Add Complexity Levels.
Chapter 17 - Export.
do these buldings also generates collision mesh in unreal?
awesome. Any plans on making a holiday sale this year?
Yes, the discounts have started!
@@RaduCius Awesome! Merry Christmas.
🔥 Looks sick!
Thanks 🙏
Do you go into details how you build the big cities?
In this tutorial we deal with the creation of buildings
Isn't there a discount coupon for artstation?
Hi, discount coupon - 85% OFF is available, Procedural Modeling in Houdini Bundle.
www.artstation.com/a/29139507
I bought it. i thought u will show how did u automatically materialize all Elements. but u didnot show. it seems u used substance painter also. so really there was not a way not to use substance painter like that? because if it is a big city how can u go and make material for every elements by hand in substance
Thank you for sharing your perspective on the matter. It's understandable that you were expecting a demonstration of automated materialization of all elements, which unfortunately was not shown. I mentioned that I have included the materials used for the building, and all you need to do is import the building into Substance Painter, add the materials, and export it. This process can save time compared to manually creating materials for each element, especially in the case of a large city. I hope this clarifies any confusion.
@@RaduCius it is ok ,thanks for ur tutorial. I am happy to buy ur staffs.
Interesting!
Thanks 🙏
dudeee this is crazy
Thanks!!
Your tutorials are fantastic, but dolar here in Brazil are to hight :( (like, im paying 6x. One 'Real' local = 5.72 dolar)