HISTORICAL CITY EXPANSION --- Vanilla-ish European City Beginners Guide #4

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 16

  • @CK-wv7gf
    @CK-wv7gf 2 ปีที่แล้ว +3

    I’m so happy I found your channel and series, I love the historical aspect of this play through. It’s definitely going places! I’d love to see an almost Haussmannian revolution in this city at some point.
    Suggestion: Maybe build a satellite village somewhere to support some industry, which can later be incorporated into the main city as it grows

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +1

      Oh man, thank you! That really means a lot! I read every single comment and that just brightened my day!
      As for a Hausmanian revolution: I was thinking about a post WW2 rebuilding and restructuring kind of episode.
      Also: Satellite villages are a yes. You see this so often throughout Europe, so I want to replicate that as well.
      Again thank you!

  • @okapijohn4351
    @okapijohn4351 2 ปีที่แล้ว +6

    My suggestion, There could be a biforcation of the railways around the citycore down to the river and basically have a west-east railway line and a north-south railway line crossing the river. In that way you could keep that diagonal coming from the city centre straight going to the station and the station would be on a much better focal point. I got the point of building around the pre-existing railways line, but you can also change it to fit better your purposes.

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +1

      Thank you for the suggestion! I am not very knowledgeable about trains so this hint is much appreciated! I will see what I can do. Luckily we haven't really touched the tracks all that much yet with the surrounding buildings.

  • @machheydt176
    @machheydt176 2 ปีที่แล้ว +4

    Really looking forward for this series. This is right up my alley, 'playing' the game, while also aiming for a realistic build without too many mods or assets, and going for european city. I didn't really follow your other series, but I'm really looking forward to the part where you'll make everything pretty ^^ Some of those vanilla buildings are such an eyesore. One question I have is: why are you using so many angled straight roads, and why aren't you going more often for slightly curved roads? Is there a reason for that?

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +4

      Thank you, glad you are enjoying it! For sure the vanilla building are... something. I already have an episode planned prettying stuff up once high density is unlocked. As for the curved roads: I just forgot I could use them. I just also realized that it would make the old town look more realistic. I will keep that in mind!

  • @andresperedo1275
    @andresperedo1275 2 ปีที่แล้ว +2

    Yay, my suggestion! :)

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +2

      It was so spot on and I loved that it works in multiple languages! Again thank you!

  • @emyrgrznsky9943
    @emyrgrznsky9943 2 ปีที่แล้ว +3

    great video, just subbed!
    I hope you continue this series!
    personal opinion, I hate the low-density commercial buildings soooo much especially the taller ones with all the advertisements on top, I always bulldoze them whenever I see them and just because of my hatred for them I downloaded sooooo many assets XD ( I think you should allow yourself to just put proper assets instead of those big neon ligths commercial buildings)

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +2

      Thank you! I will for sure continue this series! Also I already planned to change the buildings eventually once I unlock high density. Additionally I will get a few European looking workshop assets. Will be a little while though still.

  • @driftingmajix
    @driftingmajix 2 ปีที่แล้ว +2

    I think the forest close to the future train station would be a very nice and big city park.

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +2

      Oh yeah, that could fit well! I am trying to really leave open spaces in this playthrough as I struggle with building too dense sometimes. Thanks for the idea!

  • @hierony5471
    @hierony5471 2 ปีที่แล้ว +3

    Those roads still look American tho. A lot of zebrapaths and wide roads. To bad City Skylines can't fill in the spots so there aren't gaps between the houses.

    • @erKrieger1
      @erKrieger1  2 ปีที่แล้ว +2

      Agreed, the vanilla roads are too wide. I will try and remedy it somewhat though in the infrastructure episode. Also I will have to use mods to fill the gaps in these irregular shapes blocks.

    • @hierony5471
      @hierony5471 2 ปีที่แล้ว +1

      @@erKrieger1 Yeah, that will make it look perfect! Maybe an idea, a ringroad around but so that can still see where the old road was going. You see that quite often here in The Netherlands where a road through the center is being looped around. This road could also have sportfields right next to it.