@@harrisonford509 Right, people are so quick to call you toxic when you RESPECTFULLY explain what they're doing wrong. I get it not everybody takes the game so seriously, but cmon at least put SOME effort into getting better, the Destiny community has some of the WORST players i've seen. It's like every other LFG has a guy doing 1/10th the workload.
@okipullup.. are you like a year old? Nary a modern human that takes criticism well and improves from it. Even fewer are those who actively seek out criticism in order to improve. It *is* rare
@@okipullup.. actively going out of your way to admit you aren't as good at the game as you could be and asking for help demonstrates humility as opposed to pride. Rare in the modern day. And something that can be seen in many a place aside from video games. Say, sports or academia. I thought, at your age, you might be able to see beyond the classic "hurr it's pixels lol" shtick. Guess age doesn't denote wisdom.
That PsiOps clip is insane. A Ghoul and a gilded Conqueror just leaving an Unstop Ogre roaming next to them? Concerning gameplay. I imagine they were gunning the Barrier Knight that spawns at the same time as the Ogre, which is such a pipsqueak target in comparison.
@@Wulfyre You're thinking of a different unstoppable in that nightfall, that's the final one on the bridge that spawns around the time as 2 barriers. And even with that one, you want to stun it the second it recovers as they will kill you in an instant even in a well.
Looks like the 3 main issues are: 1. Ammo inefficiency (what enemies deserve what ammo) 2. Lack of knowledge on Champions (how to stop them, when to shoot them) 3. Lack of coordination (everyone just running around fending for themselves instead of working together)
Id add that people are using the incorrect guns/subclasses for given content. Let’s look at the guy from the Gm nightfall. It’s a nightfall with unstop/barrier. And his loadout got only barrier covered with his arbalest, his subclass cant stun any champion nor does his other weapons. I know it’s hard to swap of your favorite loadout, but sometimes (in his case after wiping multiple times in the same Gm) u should just go ahead and rethink/change/optimize ur loadout. For example he could have just used a hc/glaive for unstop, since he was the last fire team member 3x and wasn’t able to threaten the champ. His team was clearly not capable of handling it, so that would have been a way to just do it by himself. Also he could have used another subclass that can handle these champion types better, like solar or stasis for example. Another example, had a guy that didn’t want to take off their favorite exotic armor piece/subclass off for a master raid, he kept dying and struggled with damage, after swapping his build, he had no problems anymore. In general it helps to try some other stuff if what u are doing isn’t working. On kingsfall day one for example my team struggled with the warpriest damage check on challenge mode for multiple hours (got the kill pretty fast on regular with linears) after swapping strats and weapons we got it done pretty fast.
@@Ysl489do you recall what weapons you all used for WP? My clan got stuck on master because we couldn't clear damage on top of the challenge. Were 3 surge mods necessary?
@@ChaosBleeds911 for the day one regular clear we used linears (they weren’t nerfed back then) and for the challenge mode (second clear) we used izi rockets. Also there were no surge mods back then. There were the elemental well mods with font of might. But we didn’t really utilize it, since we had to rotate while doing damage. If u are talking about the current sandbox for just a master clear (with challenge) I recommend doing damage with rockets (linears or retrofit works aswell, but it’s way tighter and requires way more damage phases) 100% use double surges (if ur team doesn’t struggle with surviving and doesn’t need recuperation, slap on all 3), make sure to rally with triple reserves before starting the encounter and have everyone run double special or have someone run some kind of heavy generating exotic (cenotaph, aeon) Also make sure u have a debuff for the boss (tether works best here in my experience). If u wanna be optional id also have 2 warlocks, since the damage phase is quite long and double well is never a bad thing to have, everyone else should be on a damage super (if possible u should have only 1 person on Titan, since titans are pretty useless for this raid and getting hard outclassed by hunters) With that strat u should be able to 2 phase in a perfect scenario, 3 phases or even more if u have some major f‘ups. But damage shouldn’t be a problem. For the strat just have a well placed in the original damage spot (in the middle area between middle and right plate, next to the right totem basically) and just spam rockets. Person that is killing left side knight should be on thundercrash and cast the super to get to the well fast while grabbing the brand while casting. (Just look that up on yt, there are plenty of videos). If u don’t have a titan the whole team needs to rotate in the damage phase to where the brands are if u wanna get challenge done.
You know it’s weird to see your own gameplay in a video lol. I do really appreciate the help and the points. Can’t improve if I’m not sure what to change
@@dredgen-belakor4808ersonally I dont even see a problem with witherhoard in that room but Im only using it for boss damage as Im using something else or immediately as the group of ads and wizard are spawning. You have to keep rotating pretty quickly so Im not gonna take any time to try and aim for direct impacts
@@dredgen-belakor4808 Witherhoard is absolutely fine there *if you have other weapons to support it*. Pulse rifle is fine. Not my first pick, but honestly, with primaries, they're all performing about the same right now, so go with what you like. The main issue is 2-fold. 1. Arc warlock is just not great right now. Chaos reach is super weak, and the subclass in general needs just *hoards* of weak weak weak enemies. Shattered throne is not the place for arc warlock. Any of the other 4 subclasses are perfectly workable though. I prefer to go devour warlock, but you can do whatever you like. 2. Grenade launcher is not it either. They're also just not good. Falling Guillotine is amazing, still (or any other vortex frame sword). Use that on the ogre, and stand in a rift while you're attacking him. Swords are great for that boss. Legend of Acrius? *Amazing*. Just melts it with the catalyst. Parasite? Entirely doable. But legendary GLs are not it.
@@tuckerj5789 I would argue now is the only time to play arc warlock. I agree it's bad, but it the neutral abilities are heavily supported by surges and the seasonal artifact. It's just shattered throne. His problem was def what datto said. Imo if you sub the horror's least for a trace rifle (especially if you have path of least resistance) and ur heavy the build would have been fine.
In regard to GMs, for my team, the moment we realized we needed to pay better attention to spawns was when we first did Scarlett Keep a few seasons back. We had no idea that two different sets of knights would spawn in the boss room at specific damage points, so we were quickly overrun by them. We started to pay more attention to what the spawn qualifiers were, what would spawn in, and how many of them there would be. This made future GM attempts much better because we started paying attention to these details, especially if it was the first time running one. Easily one of the best tips I can give people when attempting a GM.
@@MattTheHuman9 yup. in low level content, barriers are the worst cuz they waste time and heavy ammo when they regenerate while the other two can be brute forced. at hero and legend level, overloads are dangerous as players begin to grapple with their decreasing stun times and increasingly absurd regen. And then in master and grandmaster content, unstoppables start to more reliably one-shot players and they start to feel the consequences of 90% damage resistance when they're 20 power levels under. I love how much nuance there is to the game when you actually stop to investigate enemy patterns.
“Guardian ranks are great I love how I can tell how good a player is now based on what level they are” Multiple level 11s in a GM not knowing to kill the unstoppable
It's mad how many people go into fireteam activities like this without a gun to handle an Unstoppable. I'm always the only one who has one because I know no one else will bring one and I have to be the one that ends up dealing with it. Happens so much in 6 player activities.
Not sure about anyone else but a lot of these are general shooter game mechanics. Target prioritization, weapon and environmental awareness, cover usage (because players think they can take every bullet to the face and not be phased). Glad Datto is making these videos to point these out. These usually get fixed as the players get used to the activity mechanics and learn to adapt to it.
Thanks for reviewing our teams GM run! We learned quite a bit and jumped into it completely blind. I swap loadouts like 5 times and our Strand titan is using Grapple for the first 4 attempts so there's even MORE room for improvement, I can assure you.
My team cleared Psiops GM first try. And have done it 4 times now. Bot much but actually dont think its that bad. You just need too know when thinga spawn and where too be. And ofc optimise builds
I ran Ghosts of the Deep for the 2nd time last night and got lost numerous times, but I always made sure to communicate with my team that I was out of place. In the end, we never wiped, we finished Sim first try in three phases. Comms are lifesaving.
I really hope you do more of these, they really help me, a solo player, out so much. You've given me the confidence to run stuff solo, I never did shattered throne because I didn't think I could. Don't have wish ender, but now that's going to change.
If your team is having problems with champions, you ALL need to be using guns that counter champions. Everyone needs to be using two weapons that counter champions until you learn spawns and technique.
Whenever I run a GM, I always tell my team whats coming, when they're coming and who's best to deal with them based off of what we have. I always get surprised responses that I know that I know this stuff, and they don't believe me, until it happens. Some people just can't remember the minutea of specific strikes like spawns, champions and boss behaviour.
Thats actually wild to me that most people dont realize how structured destiny actually is. Everything always happens for a reason or because you set a “trigger” off and everything is patterned out
Oh yeah we call out everything in advance and also calling out that you are going to stun is key. We are not the best and take a while to get some of the GM’s done but we always pull it off. Teamwork, teamwork and more teamwork.
“A champion is no longer vulnerable” is the biggest thing people need to keep track of. Like it’s mentioned it’s a waste of resources to damage champions when they’re in this state.
That point about building good habits in lower-level content is so true. I was doing heroic dungeons earlier in WoW for a weekly quest, and I outlevel everything there by a large margin, so I was just kinda dicking around and doing whatever. It really hurts when you go into some actual, high-level endgame content and suddenly you can't just face-tank 20 mobs at once as a DPS. It's always good to treat things like they're not a joke, even if they are (not saying you have to go full-sweat tryhard, just not a complete brainlet.) It really does help to build good habits that will aid you later on when things aren't fucking around anymore and will destroy you in two hits. Edit: this is a great video, honestly, and it can apply to so many different games and scenarios.
I love this kind of content. I soloed Shattered Throne last week for the first time and died a lot, especially at the second encounter. I would appreciate lessons in how to do that kind of stuff and a critical eye looking at my gameplay and explaining how to improve.
Love this video. Do you think you could make a video on double special? I see a lot of people making lots of dumb mistakes or spreading misinformation regarding how the loadout works, and even though there are some good videos by other creators, they're all relatively small creators, and they still get some things wrong too.
As far as I know, you want a more damage oriented special (fusion, shotgun) a more primary oriented special (trace rifle, Forerunner), and a machine gun, maybe a linear fusion? Generally of course. Use your specials for general play and orange bars leading up to boss damage, then use heavy for boss damage. If you run out of special during setup, pull out your heavy and use it or your abilities for some kills until you have full special again. Then resume as normal as you should have tons of heavy bricks laying around from using your specials. Thats pretty much the gist of it, no? Tl;dr: using specials spawn heavy and using heavy spawns special, “manipulating” ammo drops
@@Subsistence69 Yeah I know all that. I just mean that other people will frequently spread misinformation. I see people talk about running out of ammo, or recommending that you use finders or save gets when running double special. You can also use any heavy, even rockets, if you are competent with ammo manipulation.
@@Subsistence69 you can get away with almost any combination of special and heavy weapons if your ability engine is powerful enough for add clear. e.g. triple shotgun loadouts on Arcstrider builds because they can kill anything in one or two punches plus maybe a single shotgun shot if it's a big target, or Sunbracers builds that can get away with basically anything because the sheer uptime on grenades takes care of entire rooms. where traces, forerunner, machine guns, etc come in is if you are running a build without as much ability-based add clear, e.g. Stasis or Strand builds when they're trying to CC enemies rather than just kill them outright (not that going all-in on CC effects is the only way to play those, of course). in this case having special/heavy ammo weapons that are relatively efficient when used for add clear compared to their peers can work out better than just only going for the burstier but less efficient options. But yeah, the big rule you must follow is "don't have a gun in your hands that you're trying to spawn ammo for." Prolapse put out a good video recently on how ammo generation works if you want to get into the nitty-gritty of it.
Aegis has a fantastic video on the topic (as well as plenty other informative videos on the game), *highly* recommend checking him out if you haven't already. It covers pretty much every aspect of the double-special loadout that doesn't just come from experience playing and learning it yourself, and I feel like there isn't a single mainstream content creator capable of covering it as well as Aegis does.
I've guilded conqueror twice now. I still will play the weekly nightfall 2 or 3 times on hero before starting the GM runs. It's a great way to remind myself of mechanics, enemy spawn times and spawn locations. The GM will have more champs, but otherwise all enemies and spawns are the exact same.
Personally, I love these kind of videos because even though is not my gameplay, load out or class, there are things I can gather to become a better player in general and be more of a team member. Thank you, coach, for your input.
I love this type of video. We all think we are unique and have original challenges, when in fact most of us probably make the same mistakes. Thanks for taking time to wade thru it all and put together something educational.
Man. I really enjoy these types of videos. Funny, you mentioned your friends never having ammo for the main target of x event. Most of my friends never even use rockets, so I have ask them what they are doing. Again, great video and I hope you enjoy making them.
This was a big issue for me too--I did the opposite of the thing Datto described and tended to save heavy and special ammo even in situations that called for it. I call it the Megalixir Effect, because it's a common JRPG habit to be overly conservative with powerful consumables, even if you're obviously at the end of the game.
I'm having the opposite issue in terms of ammo. I almost never swap off my primary. I just ignore my heavy and special weapons a good chunk of the time. I'm a hoarder that doesn't want to risk wasting shots. The only fix I've found so far, for me personally, is using Eriana's Vow. It has good ammo economy, and heavily incentivizes not wasting shots, and using each shot to the fullest. Even then, I still struggle with just using the weapons. This video has motivated me a bit more to try and be a bit better with ammo economy, and using it; but not overusing it, or using it poorly
This is fantastic. I made it to the end and would totally watch another if you find another key point to cover. The focus of this one is something I already mostly understood (study the encounter, learn key spawns, position and load out appropriately) but I actually got something out of it that I hadn't really understood before. I thought the whole point of stunning an unstop was to stop it closing in on you and that's it. I didn't realize I was also making it more vulnerable and so would often just punt on bothering to stun them if I thought I could burn them down before they got to me. It never clicked that they were burning down faster when stunned. 🤣
One thing I noticed about that last team was too much dependency on staggering unstops with abilities, me and my team always have 2 of the 3 players able to stagger both champs with weapons, and I myself have my builds setup to stagger champs with both weapons and abilities as a secondary backup. Running only one anti champ weapon and relying on abilities to stun the other champs is very risky.
im the opposite type. And I never use my Well in GMs until all my teammates are dead, 1 hp, surrounded by Barrier Knights,gazed by 3 Unstop Orges and I'm still saving my Heavy ammo when theres literally teammates spawning 10 bricks on the ground with their Aeons.
Our dear new light psiOp team was unbelievably uncoordinated and had like no awareness. But also every time they wiped they wouldn't even try using something else in their load out because none of what they were using was exactly good for it
I do genuinely think the biggest issue in destiny is using supers and abilities reactively instead of proactively. I notice it with my team as well, sure it feels safer to use your abilities when you're in danger and need to rely on them to live but you more than likely wouldn't have been in that position IF you used them more proactively.
One of the biggest issues I ever encountered while helping a great mamy people with raids and trials is that you have to agree with yourself to take the game seriously enough to make these decisions. Lots of people view even trials as party time 'I just got off work lemme grab 3 beers and lets go flawless!' That might work for some but not the majority.
some of this gameplay kinda sells the meme of "dad of 20 kids with 25 nanoseconds of time to play each week between his 8 jobs" based on game knowledge
Sometimes it baffles me, that this isn't like just basic intuition on how to play, but then again I'm a gilded Conqueur x8, and I definitely had to learn how to GM very quickly initially.
More people should seek to improve like this. Yet people would rather complain that the game is too hard. Mad respect to those that submitted footage for review.
I have one quick question i would love to have cleared up. In the second clip where you are coaching rhabb. You said that using his machine gun ammo to kill the red bars and wizards was a bad move. I feel like in the past however, you have mentioned that alot of people do not use their machine guns to kill adds enough. Would this just be a scenario you would not want to kill adds with a machine gun cause there is also a boss to deal with, or is there another reason I am not picking up on?
(For the first clip) this is why i run arc on hunter. I can punch forever and only use ammo on bigger guys with 1-2 punch. Add in a forebearance or run conditional finality and lament and you nuke that boss or anything in the game solo.
i didn't even need to watch this video - i'm a perpetual "i can kill this guy without using heavy" gamer (to the chagrin of my fireteam in gms) - but i still watched it because i figured i might pick up some new knowledge that i didn't think about. i didn't, but it definitely reinforced good habits i already have! it was also just... really entertaining? i love hearing you break shit down analytically and i don't know what other avenue you'd be able to find to do stuff like this, but i would find it fascinating. feels kind of like a director's commentary in a way.
The thing I could understand on being so liberal with heavy is in seasons where the heavy ammo is bound to be everywhere (such as between Lucent Finisher and Bricks from Beyond), but you can't tell me burning heavy on Hive Guardians in Lightblade shouldn't yield at least a single brick of heavy without Aeon's.
Now I want to send gameplay of my solo dungeon build that literally revolves on the DAWNBLADE super and how I soloed all but two of the dungeons without dying with it
Being proactive and having the right loadout bleeds into raids as well. The number of times I have had people go “oh what are those?” To weapon surge mods is astounding. And these are people that have been playing the game non stop as well, its not like they took a break and came back, they have been playing since lightfall dropped so there’s little excuse. Also, do a bit of research on the encounter, usually something that does well will keep doing well and then for more general raw dps things, a quick search on the current damage meta should get you up to speed. For reference, right now it is rockets. Proactivity will really lend to not just killing ads efficiently, but also doing raid encounters efficiently and even fixing your team’s mistakes. For example being able to know how to avoid a wipe in totems when a teammate dies saves a lot of time when you don’t have to restart every time. The more you understand about an encounter, the more you can deal with your unpredictable teammates because at least the encounter is entirely predictable. Anyways thats kind of my rant, I see the exact same thing as what datto is saying in my lfg groups so I have a decent amount of experience with it all.
9:25 Especially in GMs, you want to save all your special and heavy for enemies that you have to kill quick. In a GM, 90% of my kills are going to be with primary and abilities.
I really appreciate these videos. I'm not fantastic or bad but I am certain that some of these things are things I am doing without thinking. I wish this series did super well because I could always use more pointers.
I love these types of videos. It's nice seeing constructive feedback be provided, as well as people willing to offer themselves FOR constructive feedback. There's no shame in improvement, folks!
What is a good way to break out of the habit of not using supers as often? Since the beginning of red war till now I’ve developed a bad habit of saving my super and only using it on the final boss of a nightfall or dungeon even tho I could’ve gotten a super 4-6 times in a game
The best way to break the habit is to fuck up placing supers for the first few tries and get a feeling for how fast your super regens and where it needed/most useful
Maybe my guys and myself are just on point, we do run like the absolute strongest weapons and builds when we do GM's (and I know that people really prefer Titans for Strand) but Strand Warlocks have COMPLETELY replaced all uses for the Well of Radiance with my teams in literally every single GM. Even in this GM I used a Strand Warlock and we had no Well, and still no problem. This holds true especially this season because of the artifact mod that does more damage to Unraveling since literally all you need to have CONSTANT uptime on suspend grenades is the fragment and a class ability activation with bomber, period; also every single orb gives me health from Absolution along with Woven Mail from the fragment so there's my replacements for the Titan build but on Warlock instead for those sweet sweet Unraveling and poisoning homing melees with infinite reach. Since any of the 3 characters can have constant uptime on suspend grenades the Unraveling melee that reaches all the way across the map with tracking and Necrotic Grip so the Unraveling will self-proc and continue to keep working all on it's own without extra damage needed makes literally every single champion take at least 1 or 2 less rockets to kill, and that ammo ADDS UP when there's like 20 champs in a single GM. I start every champ encounter with a suspend grenade (or stun first if it's an overload) and then instantly hit them with a Unraveling melee with Necrotic Grip and then proceed to take them to pound town, even if the champ is across the map and I can't get in close this is how I deal with them every single time without fail and I can do it from cover wherever I'm at without putting myself in danger; and if I'm forced to be in danger because it's a small room or whatever then that's what the Suspend, Unraveling, and poison are for since the latter 2 spread like wildfire and the former immobilizes everything it touches while being able to be consumed so all those red bar kills from the Unraveling and poison trigger suspending explosions and having that option is AMAZING when dealing with areas that are dense with red bars. I mostly throw my suspend grenades but I do sometimes consume it instead which is why Datto's point of knowing the content you're playing is useful so you know when you won't need the grenade for a champ and can consume it instead.
I wish I could've recorded the LFG GM that I did today. I was the last one alive more times than I died, and all of my deaths were in mind scape. I ended up dunking 11 tributes.
Shoutout to the people who have the balls to send their gameplay
They just wanna git gud and don’t mind criticism, which is rare nowadays tbh
@@harrisonford509 Right, people are so quick to call you toxic when you RESPECTFULLY explain what they're doing wrong. I get it not everybody takes the game so seriously, but cmon at least put SOME effort into getting better, the Destiny community has some of the WORST players i've seen. It's like every other LFG has a guy doing 1/10th the workload.
@okipullup.. are you like a year old? Nary a modern human that takes criticism well and improves from it. Even fewer are those who actively seek out criticism in order to improve. It *is* rare
Problem is that they are the people to go to the forums screaming PC master race and asking for nerfs lol
@@okipullup.. actively going out of your way to admit you aren't as good at the game as you could be and asking for help demonstrates humility as opposed to pride. Rare in the modern day. And something that can be seen in many a place aside from video games. Say, sports or academia. I thought, at your age, you might be able to see beyond the classic "hurr it's pixels lol" shtick. Guess age doesn't denote wisdom.
'If you know the enemy and know yourself, you need not fear the result of a hundred battles." -Datto probably
Sun Tzu, no?
@@thrilla72dad tzu
Dattzu
Sun datto
"if you know yourself but not know the enemy, you'll be featured in a datto coach video" -sun datto
You're smart, release videos exactly at reset so everyone watches it whilst they can't play the game
Why do I feel so called out LMAO
game isnt up as usual, patch extended without warning
exactly what i’m doing right now
@@Sabre5106classic bungo
Haven't played in 3 weeks. I'd rather play other stuff and watch Datto instead
That PsiOps clip is insane.
A Ghoul and a gilded Conqueror just leaving an Unstop Ogre roaming next to them? Concerning gameplay.
I imagine they were gunning the Barrier Knight that spawns at the same time as the Ogre, which is such a pipsqueak target in comparison.
And imagine dying MULTIPLE TIMES to the same champion and not switching to a weapon that can easily help deal with that champion
if the unstop ogre is killed too fast you dont get the revive and get gold rewards max cause that gm strike is bugged
@@Wulfyre You're thinking of a different unstoppable in that nightfall, that's the final one on the bridge that spawns around the time as 2 barriers. And even with that one, you want to stun it the second it recovers as they will kill you in an instant even in a well.
@@briannaodonnell2572I mean conqueror is literally from doing GMs and Ghoul Im pretty sure requires solo dungeon completion. They should know better
@@Subsistence69 What season did they get the title in? There were seasons in the past with stupid easy GMs.
“You’re bad at Destiny, but that’s okay”
This Datto imposter scares me
Looks like the 3 main issues are:
1. Ammo inefficiency (what enemies deserve what ammo)
2. Lack of knowledge on Champions (how to stop them, when to shoot them)
3. Lack of coordination (everyone just running around fending for themselves instead of working together)
Id add that people are using the incorrect guns/subclasses for given content.
Let’s look at the guy from the Gm nightfall. It’s a nightfall with unstop/barrier. And his loadout got only barrier covered with his arbalest, his subclass cant stun any champion nor does his other weapons.
I know it’s hard to swap of your favorite loadout, but sometimes (in his case after wiping multiple times in the same Gm) u should just go ahead and rethink/change/optimize ur loadout. For example he could have just used a hc/glaive for unstop, since he was the last fire team member 3x and wasn’t able to threaten the champ. His team was clearly not capable of handling it, so that would have been a way to just do it by himself. Also he could have used another subclass that can handle these champion types better, like solar or stasis for example.
Another example, had a guy that didn’t want to take off their favorite exotic armor piece/subclass off for a master raid, he kept dying and struggled with damage, after swapping his build, he had no problems anymore.
In general it helps to try some other stuff if what u are doing isn’t working. On kingsfall day one for example my team struggled with the warpriest damage check on challenge mode for multiple hours (got the kill pretty fast on regular with linears) after swapping strats and weapons we got it done pretty fast.
@@Ysl489do you recall what weapons you all used for WP? My clan got stuck on master because we couldn't clear damage on top of the challenge. Were 3 surge mods necessary?
@@ChaosBleeds911 for the day one regular clear we used linears (they weren’t nerfed back then) and for the challenge mode (second clear) we used izi rockets.
Also there were no surge mods back then. There were the elemental well mods with font of might. But we didn’t really utilize it, since we had to rotate while doing damage.
If u are talking about the current sandbox for just a master clear (with challenge) I recommend doing damage with rockets (linears or retrofit works aswell, but it’s way tighter and requires way more damage phases) 100% use double surges (if ur team doesn’t struggle with surviving and doesn’t need recuperation, slap on all 3), make sure to rally with triple reserves before starting the encounter and have everyone run double special or have someone run some kind of heavy generating exotic (cenotaph, aeon)
Also make sure u have a debuff for the boss (tether works best here in my experience). If u wanna be optional id also have 2 warlocks, since the damage phase is quite long and double well is never a bad thing to have, everyone else should be on a damage super (if possible u should have only 1 person on Titan, since titans are pretty useless for this raid and getting hard outclassed by hunters)
With that strat u should be able to 2 phase in a perfect scenario, 3 phases or even more if u have some major f‘ups. But damage shouldn’t be a problem.
For the strat just have a well placed in the original damage spot (in the middle area between middle and right plate, next to the right totem basically) and just spam rockets. Person that is killing left side knight should be on thundercrash and cast the super to get to the well fast while grabbing the brand while casting. (Just look that up on yt, there are plenty of videos).
If u don’t have a titan the whole team needs to rotate in the damage phase to where the brands are if u wanna get challenge done.
You know it’s weird to see your own gameplay in a video lol.
I do really appreciate the help and the points. Can’t improve if I’m not sure what to change
I genuinely thought witherhoard would be a good choice but honestly I had no idea what to run on warlock or what weapons to use lol
@@dredgen-belakor4808if ur by urself always use well, or at any point where well is viable
@@dredgen-belakor4808ersonally I dont even see a problem with witherhoard in that room but Im only using it for boss damage as Im using something else or immediately as the group of ads and wizard are spawning. You have to keep rotating pretty quickly so Im not gonna take any time to try and aim for direct impacts
@@dredgen-belakor4808 Witherhoard is absolutely fine there *if you have other weapons to support it*. Pulse rifle is fine. Not my first pick, but honestly, with primaries, they're all performing about the same right now, so go with what you like.
The main issue is 2-fold.
1. Arc warlock is just not great right now. Chaos reach is super weak, and the subclass in general needs just *hoards* of weak weak weak enemies. Shattered throne is not the place for arc warlock. Any of the other 4 subclasses are perfectly workable though. I prefer to go devour warlock, but you can do whatever you like.
2. Grenade launcher is not it either. They're also just not good. Falling Guillotine is amazing, still (or any other vortex frame sword). Use that on the ogre, and stand in a rift while you're attacking him. Swords are great for that boss. Legend of Acrius? *Amazing*. Just melts it with the catalyst. Parasite? Entirely doable. But legendary GLs are not it.
@@tuckerj5789 I would argue now is the only time to play arc warlock. I agree it's bad, but it the neutral abilities are heavily supported by surges and the seasonal artifact. It's just shattered throne. His problem was def what datto said.
Imo if you sub the horror's least for a trace rifle (especially if you have path of least resistance) and ur heavy the build would have been fine.
In regard to GMs, for my team, the moment we realized we needed to pay better attention to spawns was when we first did Scarlett Keep a few seasons back. We had no idea that two different sets of knights would spawn in the boss room at specific damage points, so we were quickly overrun by them. We started to pay more attention to what the spawn qualifiers were, what would spawn in, and how many of them there would be. This made future GM attempts much better because we started paying attention to these details, especially if it was the first time running one. Easily one of the best tips I can give people when attempting a GM.
1000%
Unstops might be the single most disregarded champs I've ever seen in all my runs actually crazy how much people neglect to stun them
Probs cause they're the champ you can easily brute force
@@MattTheHuman9 ..on hero nightfalls that is. In any legend-tier or higher content unstop ogres are not to be messed with lmao
@@MattTheHuman9 You aren't brute forcing an unstop ogre in a GM. Especially not this one that has quite a lot of them.
@@kibetk2223 Yeah that's kinda what I meant dealing with them in lower levels probs give people false confidence against them in GMs.
@@MattTheHuman9 yup. in low level content, barriers are the worst cuz they waste time and heavy ammo when they regenerate while the other two can be brute forced. at hero and legend level, overloads are dangerous as players begin to grapple with their decreasing stun times and increasingly absurd regen. And then in master and grandmaster content, unstoppables start to more reliably one-shot players and they start to feel the consequences of 90% damage resistance when they're 20 power levels under. I love how much nuance there is to the game when you actually stop to investigate enemy patterns.
Seeing other people's gameplay made me realise I may not be so bad at late- to endgame content
“Guardian ranks are great I love how I can tell how good a player is now based on what level they are”
Multiple level 11s in a GM not knowing to kill the unstoppable
Remember guardians, just bc disgraced GM only has 3 unstoppable ogres, they’re still unstoppable ogres and most likely void burn
Guardian ranks is how much one no lifes the game, not necessarily how good one is at it. Plenty of these big dick 11s walking around like bots lol
@@iponce2 eternal rank 7 cuz i cba to do some random bullshit i dont care about
@@kurokofs113 don't feel bad bro, I'm rank 6 forever. Don't want to replay a lightfall campaign mission lmao I'm too petty
@@alexcox9400that’s why I’ve been maining strand titan now for any gm w unstoppables. Because I always end up being the one to stun them
It's mad how many people go into fireteam activities like this without a gun to handle an Unstoppable. I'm always the only one who has one because I know no one else will bring one and I have to be the one that ends up dealing with it. Happens so much in 6 player activities.
If Im able to, I always try to cover all 3 champ capabilities in a build if Im lfging 😂
It’s always the opposite for me. I can usually cover both unstop and overload but none of the randoms I play with have barrier so I just get fucked.
@@boombop4980unless you’re doing Warden of Nothing, you don’t need to plan for all three champs, just the ones in the given NF.
Not sure about anyone else but a lot of these are general shooter game mechanics. Target prioritization, weapon and environmental awareness, cover usage (because players think they can take every bullet to the face and not be phased). Glad Datto is making these videos to point these out. These usually get fixed as the players get used to the activity mechanics and learn to adapt to it.
Thanks for reviewing our teams GM run! We learned quite a bit and jumped into it completely blind. I swap loadouts like 5 times and our Strand titan is using Grapple for the first 4 attempts so there's even MORE room for improvement, I can assure you.
My team cleared Psiops GM first try. And have done it 4 times now. Bot much but actually dont think its that bad. You just need too know when thinga spawn and where too be. And ofc optimise builds
Was this your first time seeing an Unstoppable Ogre? lol
@@Gunslinger8912 No I reinstalled the game to do this GM and was pretty rusty after a few weeks lmao.
I ran Ghosts of the Deep for the 2nd time last night and got lost numerous times, but I always made sure to communicate with my team that I was out of place. In the end, we never wiped, we finished Sim first try in three phases. Comms are lifesaving.
I really hope you do more of these, they really help me, a solo player, out so much. You've given me the confidence to run stuff solo, I never did shattered throne because I didn't think I could. Don't have wish ender, but now that's going to change.
Optimize your load out and shattered throne is a joke, trust. Minimal effort and both bosses are a 1 phase/easy and consistent 2 phase
Elitist datto is my favorite character we need more of him spanking the D2 community and telling them to get it together
This is Coach Datto not Elitist
too respectful for elitist datto
If your team is having problems with champions, you ALL need to be using guns that counter champions. Everyone needs to be using two weapons that counter champions until you learn spawns and technique.
Whenever I run a GM, I always tell my team whats coming, when they're coming and who's best to deal with them based off of what we have.
I always get surprised responses that I know that I know this stuff, and they don't believe me, until it happens.
Some people just can't remember the minutea of specific strikes like spawns, champions and boss behaviour.
Thats actually wild to me that most people dont realize how structured destiny actually is. Everything always happens for a reason or because you set a “trigger” off and everything is patterned out
Oh yeah we call out everything in advance and also calling out that you are going to stun is key. We are not the best and take a while to get some of the GM’s done but we always pull it off. Teamwork, teamwork and more teamwork.
Hope this video does well Datto. Really enjoy the measured content you put out. No over the top BS.
“A champion is no longer vulnerable” is the biggest thing people need to keep track of. Like it’s mentioned it’s a waste of resources to damage champions when they’re in this state.
Totally here for this stuff. Like watching a sports show replay/break down or a video game version of Engineering Disasters.
That point about building good habits in lower-level content is so true. I was doing heroic dungeons earlier in WoW for a weekly quest, and I outlevel everything there by a large margin, so I was just kinda dicking around and doing whatever. It really hurts when you go into some actual, high-level endgame content and suddenly you can't just face-tank 20 mobs at once as a DPS. It's always good to treat things like they're not a joke, even if they are (not saying you have to go full-sweat tryhard, just not a complete brainlet.) It really does help to build good habits that will aid you later on when things aren't fucking around anymore and will destroy you in two hits.
Edit: this is a great video, honestly, and it can apply to so many different games and scenarios.
I love this kind of content. I soloed Shattered Throne last week for the first time and died a lot, especially at the second encounter. I would appreciate lessons in how to do that kind of stuff and a critical eye looking at my gameplay and explaining how to improve.
Love this video. Do you think you could make a video on double special? I see a lot of people making lots of dumb mistakes or spreading misinformation regarding how the loadout works, and even though there are some good videos by other creators, they're all relatively small creators, and they still get some things wrong too.
As far as I know, you want a more damage oriented special (fusion, shotgun) a more primary oriented special (trace rifle, Forerunner), and a machine gun, maybe a linear fusion? Generally of course.
Use your specials for general play and orange bars leading up to boss damage, then use heavy for boss damage.
If you run out of special during setup, pull out your heavy and use it or your abilities for some kills until you have full special again. Then resume as normal as you should have tons of heavy bricks laying around from using your specials.
Thats pretty much the gist of it, no?
Tl;dr: using specials spawn heavy and using heavy spawns special, “manipulating” ammo drops
@@Subsistence69 Yeah I know all that. I just mean that other people will frequently spread misinformation. I see people talk about running out of ammo, or recommending that you use finders or save gets when running double special. You can also use any heavy, even rockets, if you are competent with ammo manipulation.
@@Subsistence69 you can get away with almost any combination of special and heavy weapons if your ability engine is powerful enough for add clear. e.g. triple shotgun loadouts on Arcstrider builds because they can kill anything in one or two punches plus maybe a single shotgun shot if it's a big target, or Sunbracers builds that can get away with basically anything because the sheer uptime on grenades takes care of entire rooms.
where traces, forerunner, machine guns, etc come in is if you are running a build without as much ability-based add clear, e.g. Stasis or Strand builds when they're trying to CC enemies rather than just kill them outright (not that going all-in on CC effects is the only way to play those, of course). in this case having special/heavy ammo weapons that are relatively efficient when used for add clear compared to their peers can work out better than just only going for the burstier but less efficient options.
But yeah, the big rule you must follow is "don't have a gun in your hands that you're trying to spawn ammo for." Prolapse put out a good video recently on how ammo generation works if you want to get into the nitty-gritty of it.
Aegis has a fantastic video on the topic (as well as plenty other informative videos on the game), *highly* recommend checking him out if you haven't already. It covers pretty much every aspect of the double-special loadout that doesn't just come from experience playing and learning it yourself, and I feel like there isn't a single mainstream content creator capable of covering it as well as Aegis does.
I love this style of content, i want to get better at this game and youre helping with that
Put me in, coach! I'm ready to play, today, Centerfield!
I've guilded conqueror twice now. I still will play the weekly nightfall 2 or 3 times on hero before starting the GM runs. It's a great way to remind myself of mechanics, enemy spawn times and spawn locations. The GM will have more champs, but otherwise all enemies and spawns are the exact same.
Big Datto back with the massive coaching video, big W
Personally, I love these kind of videos because even though is not my gameplay, load out or class, there are things I can gather to become a better player in general and be more of a team member. Thank you, coach, for your input.
I love this type of video. We all think we are unique and have original challenges, when in fact most of us probably make the same mistakes. Thanks for taking time to wade thru it all and put together something educational.
More of this Datto. This has helped immensely!
the webcam at 7:20 is hurting my brain
Love the coaching vids. Keep them coming. Teach these new lights how to “become legend”!
I don't always even do one GM each season, but I love the simplicity of this advice. Thanks for sharing!
Great video. Loved the automatic correlation between bad habits and Jez & Danielle LOL.
Man. I really enjoy these types of videos. Funny, you mentioned your friends never having ammo for the main target of x event. Most of my friends never even use rockets, so I have ask them what they are doing. Again, great video and I hope you enjoy making them.
This was a big issue for me too--I did the opposite of the thing Datto described and tended to save heavy and special ammo even in situations that called for it. I call it the Megalixir Effect, because it's a common JRPG habit to be overly conservative with powerful consumables, even if you're obviously at the end of the game.
I would have loved to see dattos reaction to my TRIO Root Of Nightmares while I was using Sweet Business the entire raid 😂
Professor Datto is at it again
I'm having the opposite issue in terms of ammo. I almost never swap off my primary. I just ignore my heavy and special weapons a good chunk of the time. I'm a hoarder that doesn't want to risk wasting shots. The only fix I've found so far, for me personally, is using Eriana's Vow. It has good ammo economy, and heavily incentivizes not wasting shots, and using each shot to the fullest. Even then, I still struggle with just using the weapons. This video has motivated me a bit more to try and be a bit better with ammo economy, and using it; but not overusing it, or using it poorly
This is the kind of content I originally subbed for… excellent tutorial! Thanks 🙏🏽
This is fantastic. I made it to the end and would totally watch another if you find another key point to cover. The focus of this one is something I already mostly understood (study the encounter, learn key spawns, position and load out appropriately) but I actually got something out of it that I hadn't really understood before. I thought the whole point of stunning an unstop was to stop it closing in on you and that's it. I didn't realize I was also making it more vulnerable and so would often just punt on bothering to stun them if I thought I could burn them down before they got to me. It never clicked that they were burning down faster when stunned. 🤣
I like the diversity of this video and overall coaching. Nice job
One thing I noticed about that last team was too much dependency on staggering unstops with abilities, me and my team always have 2 of the 3 players able to stagger both champs with weapons, and I myself have my builds setup to stagger champs with both weapons and abilities as a secondary backup. Running only one anti champ weapon and relying on abilities to stun the other champs is very risky.
im the opposite type. And I never use my Well in GMs until all my teammates are dead, 1 hp, surrounded by Barrier Knights,gazed by 3 Unstop Orges and I'm still saving my Heavy ammo when theres literally teammates spawning 10 bricks on the ground with their Aeons.
Unstoppable Ogre: "what are you doing in my swamp?!"
Our dear new light psiOp team was unbelievably uncoordinated and had like no awareness. But also every time they wiped they wouldn't even try using something else in their load out because none of what they were using was exactly good for it
Wow! Someone was recording me getting overwhelmed, bailing and getting drilled in the back till death.
please do more of these datto
I do genuinely think the biggest issue in destiny is using supers and abilities reactively instead of proactively. I notice it with my team as well, sure it feels safer to use your abilities when you're in danger and need to rely on them to live but you more than likely wouldn't have been in that position IF you used them more proactively.
I hope you do this again. Always good to get advice from someone who is a top tier player.
I love this breakdown. There are tons of people who are afraid to ask any questions at all.
Thanks Datto, if I could I would store this in my vault. ❤
One of the biggest issues I ever encountered while helping a great mamy people with raids and trials is that you have to agree with yourself to take the game seriously enough to make these decisions. Lots of people view even trials as party time 'I just got off work lemme grab 3 beers and lets go flawless!' That might work for some but not the majority.
As a Solo player doing mostly master LS and dungeons, I love those videos!
Nice timing while we try to log in
Easily one of my favorite series now. Hope it does well enough for a 3rd, so commenting for the algorithim.
19:51 its all ogre now
Fun fact: In any content featuring Taken, the mod Taken Spec provides more damage than the other damage mods, though only for Taken
As a long time D2 casual, this was very helpful. Hope to see more.
I love watching these gameplay reviews. Really hope this one does well too so you can keep making them!
I’m paying more attention to this video than any class I’ve ever taken in school
The stag warlock should've 100% be using a glaive instead of the trace.
Solid walk-thru; thanks!
I've needed Datto in every single LFG oh my LORRDDDDD
I watch these videos between duo flawless raid practices, thats how good they are
some of this gameplay kinda sells the meme of "dad of 20 kids with 25 nanoseconds of time to play each week between his 8 jobs" based on game knowledge
Watching this gameplay makes me realize I don’t need Datto’s coaching
Sometimes it baffles me, that this isn't like just basic intuition on how to play, but then again I'm a gilded Conqueur x8, and I definitely had to learn how to GM very quickly initially.
Smart dude, puts out videos during downtime!
More people should seek to improve like this. Yet people would rather complain that the game is too hard. Mad respect to those that submitted footage for review.
I have one quick question i would love to have cleared up. In the second clip where you are coaching rhabb. You said that using his machine gun ammo to kill the red bars and wizards was a bad move. I feel like in the past however, you have mentioned that alot of people do not use their machine guns to kill adds enough. Would this just be a scenario you would not want to kill adds with a machine gun cause there is also a boss to deal with, or is there another reason I am not picking up on?
The Moon BG GM clip is actually insane like i couldn't help but just laugh 😆.
what messes me up about unstop champs is that their stun timer does not line up with their animation
(For the first clip) this is why i run arc on hunter. I can punch forever and only use ammo on bigger guys with 1-2 punch. Add in a forebearance or run conditional finality and lament and you nuke that boss or anything in the game solo.
i didn't even need to watch this video - i'm a perpetual "i can kill this guy without using heavy" gamer (to the chagrin of my fireteam in gms) - but i still watched it because i figured i might pick up some new knowledge that i didn't think about. i didn't, but it definitely reinforced good habits i already have! it was also just... really entertaining? i love hearing you break shit down analytically and i don't know what other avenue you'd be able to find to do stuff like this, but i would find it fascinating. feels kind of like a director's commentary in a way.
The thing I could understand on being so liberal with heavy is in seasons where the heavy ammo is bound to be everywhere (such as between Lucent Finisher and Bricks from Beyond), but you can't tell me burning heavy on Hive Guardians in Lightblade shouldn't yield at least a single brick of heavy without Aeon's.
I was just talking to my friend yesterday telling them how much teammate heavy ammo inefficiency annoys me
Now I want to send gameplay of my solo dungeon build that literally revolves on the DAWNBLADE super and how I soloed all but two of the dungeons without dying with it
Being proactive and having the right loadout bleeds into raids as well.
The number of times I have had people go “oh what are those?” To weapon surge mods is astounding. And these are people that have been playing the game non stop as well, its not like they took a break and came back, they have been playing since lightfall dropped so there’s little excuse.
Also, do a bit of research on the encounter, usually something that does well will keep doing well and then for more general raw dps things, a quick search on the current damage meta should get you up to speed. For reference, right now it is rockets.
Proactivity will really lend to not just killing ads efficiently, but also doing raid encounters efficiently and even fixing your team’s mistakes.
For example being able to know how to avoid a wipe in totems when a teammate dies saves a lot of time when you don’t have to restart every time. The more you understand about an encounter, the more you can deal with your unpredictable teammates because at least the encounter is entirely predictable.
Anyways thats kind of my rant, I see the exact same thing as what datto is saying in my lfg groups so I have a decent amount of experience with it all.
9:25 Especially in GMs, you want to save all your special and heavy for enemies that you have to kill quick. In a GM, 90% of my kills are going to be with primary and abilities.
I really appreciate these videos. I'm not fantastic or bad but I am certain that some of these things are things I am doing without thinking.
I wish this series did super well because I could always use more pointers.
More of this content forsure 🔥
I honestly find it baffling that people STILL underestimate how threatening an unstop ogre is if it's not dealt with immediately
I love these types of videos. It's nice seeing constructive feedback be provided, as well as people willing to offer themselves FOR constructive feedback.
There's no shame in improvement, folks!
thats litterly the best video ive seen in months fr!
Love the content! Thanks!
I appreciate these videos, honestly.
What is a good way to break out of the habit of not using supers as often? Since the beginning of red war till now I’ve developed a bad habit of saving my super and only using it on the final boss of a nightfall or dungeon even tho I could’ve gotten a super 4-6 times in a game
The best way to break the habit is to fuck up placing supers for the first few tries and get a feeling for how fast your super regens and where it needed/most useful
I love these style of videos. I want more
Would love to do a coaching session with you datto.... but where would i sign up....
Maybe my guys and myself are just on point, we do run like the absolute strongest weapons and builds when we do GM's (and I know that people really prefer Titans for Strand) but Strand Warlocks have COMPLETELY replaced all uses for the Well of Radiance with my teams in literally every single GM. Even in this GM I used a Strand Warlock and we had no Well, and still no problem. This holds true especially this season because of the artifact mod that does more damage to Unraveling since literally all you need to have CONSTANT uptime on suspend grenades is the fragment and a class ability activation with bomber, period; also every single orb gives me health from Absolution along with Woven Mail from the fragment so there's my replacements for the Titan build but on Warlock instead for those sweet sweet Unraveling and poisoning homing melees with infinite reach. Since any of the 3 characters can have constant uptime on suspend grenades the Unraveling melee that reaches all the way across the map with tracking and Necrotic Grip so the Unraveling will self-proc and continue to keep working all on it's own without extra damage needed makes literally every single champion take at least 1 or 2 less rockets to kill, and that ammo ADDS UP when there's like 20 champs in a single GM. I start every champ encounter with a suspend grenade (or stun first if it's an overload) and then instantly hit them with a Unraveling melee with Necrotic Grip and then proceed to take them to pound town, even if the champ is across the map and I can't get in close this is how I deal with them every single time without fail and I can do it from cover wherever I'm at without putting myself in danger; and if I'm forced to be in danger because it's a small room or whatever then that's what the Suspend, Unraveling, and poison are for since the latter 2 spread like wildfire and the former immobilizes everything it touches while being able to be consumed so all those red bar kills from the Unraveling and poison trigger suspending explosions and having that option is AMAZING when dealing with areas that are dense with red bars. I mostly throw my suspend grenades but I do sometimes consume it instead which is why Datto's point of knowing the content you're playing is useful so you know when you won't need the grenade for a champ and can consume it instead.
Respect to whoever sent that GM footage in, that was painful to watch.
love the coaching vids
For a arc warlock if I'm running higher end content I use ball lightning. Chain lightning is a death sentence on higher end content
I just realized in the Rhabby_V footage Datto overlayed himself onto himself and lined up the background.
I wish I could've recorded the LFG GM that I did today. I was the last one alive more times than I died, and all of my deaths were in mind scape. I ended up dunking 11 tributes.
I don’t think the Arc warlock was aware jolt can stun unstops.
blind*
We need a Coach Datto channel.
Love this series please keep doing this 🖤