Forgotten Modloaders || The History of Modded Minecraft
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- เผยแพร่เมื่อ 29 พ.ย. 2024
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Edited by: Kiz and Vesper
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=Summary=-
In the beginning of its history, Minecraft had Forge, the one big modloader. Now we have Forge, Neoforged, Fabric and its fork Quilt, how did this happen? Where did it go wrong? Who ate my sandwich? Lets dive into this first part of the history of Modded minecraft together!
#forge #minecraft #moddedminecraft
=Credit&Sources=
A brief history on Modded Minecraft - Aaron Mills:
web.archive.or...
What is Happening? - cpw
neoforged.net/...
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The amount of times I forgot to delete META-INF... If you know you know
ik
Idk why the frameworks doesn't automatically delete metainf
I think I've seen the folder but I've never had to delete it
Oh my god i completely forgot those words
YOU HAVE TO DELETE IT?
I remember trying to learn how to write mods for Minecraft, this was in the olde days, when BetterThanWolves and Redpower where still going strong. And the idea of writing code to interface with a mod loader made sense. Then I looked at Forge's docs (what I could find anyway), and realized my absolutely noobish Java skills wouldn't cut it.
I did manage to get a glitchy sword into the crafting table, though. And by glitchy I mean it had the power to crash the game upon swinging it. Truly magnificent, basically copied the code from the Diamond Sowrd, so couldn't begin to tell you what I did..
2:00 Correction Cygnus: Modloader was from the era of numerical ids, so if a mod had conflicting IDs, the game would crash. You could have 4 of the same ore (and you usually did with thermal, buildcraft, gregtech, ect), and the game wouldnt care so long as the IDs were different.
Aha! Thanks for the correction
Placing my bet before i watch it: Risugami's modloader, liteloader, rift, and while i doubt this one im gonna guess legacy fabric
i got risugami's modloader right :)
liteloader too
RIFT TOO
@@aaliyahsoup09 This comments section is an entire story arc lol
4:45 this doesn't really make sense, I believe the innovation with mixin was that it allowed modifying code in a more easy and compatible way than anything before. it doesn't really have anything to with textures and if anything had more runtime overhead than jarmods.
nice video though!
bro has NO CLUE what mixins are like i had no idea what they were going on about with textures and fetching and stuff like what ??? its just easier code modification
The technical explanations are constantly lacking in these videos.
It'd be easier to read the paragraph from Fabric's wiki than whatever that texture stuff is. Or ask someone who actually has knowledge on the topic.
Even funnier is that since 1.13 basically all resource/data pack stuff is handled by the game with no additional intervention.
Jar modding and RML are still used in the beta community, however it’s much easier now because of MultiMC. But there’s also a newer port of Fabric to beta 1.7.3.
Ayo, that's some very fancy editing here.
But I wanted to point out on quite inaccurate description of mixins: mixins allow you to make injections into bytecode in a runtime. In simpler words, add your code on top in already existing one when the game is loaded. It was the opposite of Forge's straight forward patching game's files and allowed mod devs themselves decide what they need to patch rather than relying on hope that eventually their mod loader will add an API for thing they need.
Also, main reason in performance difference of Forge and Fabric comes from the sizes of their toolchains and patches. Forge has enormous amount of different tools among their libraries and API, a lot of different kinds of patches to the code and on top of that a lot of technical debt that NeoForge is resolving now. Fabric's approach is being as small as possible and trying to not affect vanilla gameplay at all, thus keeping experience without any mods near vanilla itself
Love the video, but I did want to make a small correction:
Mixins don't really help with data fetching, they're essentially jar patching at runtime. They patch classes and methods during the load process like jar modding did. Love the video, keep up the great work!
Thanks for the feedback!!
Oh I remember the lite loader, I used it back in 2015
2:05 Before that mod creators would work together to make mods compatible with each other.
is subsequenlty get really mad at each other. looking at Eloraam and FlowerChild
Would need a miracle for that to happen nowadays lol
@@haiperbus What happened with those two?
COOOOL VIDEO!!!
I was just thinking about what modloaders are there beyond the more popular ones. Great video.
i would really want to know how is the "old" fabric project worked, the fabric project which has a different goal than today
The only experience I have with modding is forge LOL so this was very interestin, good video
I just found out there is a modloader named flintloader and its a modern version of lite loader.
Hey everyone! Me and Vesper worked really hard on this video, I hope you enjoy it!
LMAO i remember having trouble trying to use texture pack. so i dropped it in the jar then turn out it's a mod pack. sadly i can't remember what it was :/
great editing
Next part, nice
I loved liteloader and miss Tabbychat2 so much
Alongside the macro mod the creator made for it
I hope someday all those mods get updated for modern versions
4:26 RADICAL
I can see the new fitmc rise
The mixins explanation is wrong. Mixins allow to inject arbitrary code into existing game classes. Before mixins there was no straightforward way to modify game classes in a predictable and compatible manner, leading to the same problem "jar modding" has.
you’re completely wrong about mixins btw
Why's that
sooo now is a good time to remake a video about "why is there so many modloaders?"?
That has been the plan! I wanted to document my journey digging though the history of Modloaders
What about chikcenloader ow hat was it, i remeber there were mods pre 1.12 that could only run on that
When tf did Neo Forge become a thing? Have I really been asleep for that long?
June/July last year
Imagine the terrible feeling of not being the first here. Must suck to suck.
no u
Hey @CygnusMC, a good topic for the next video would be gregtech.
are you going to talk about goldenforge ?
Whats that
Надеюсь, что когда-то и NilLoader получит свою известность и популярность хD
Чтобы моддинг в кубозоидах наконец загнулся, очень адекватная и эффективная схема👍
@@razdva154Технически NilLoader может работать по верх любого модлоадера)
Хотя совместимость ложится полностью на плечи разработчика мода :D
I used to use LiteLoader!
what's the shader name 😢😢
Complementary
@@Cygnus_MC theres different shaders at the most of the time of video, did you use multiple?
Commenting for the algorithm
Pipix.
uhh what about blazeloader
I miss tekkit
So do i
Are you from Belgium?
Yes
i know liteloader
i know rift too
nuh uh
no offense but you sound kind of like gru
I do not have plans to steal the moon, trust me
Nice pfp
@@UberSpah thanks, me!
uh huh
Quilt is mid af, it's just useless honestly fabric is the best
Fabric ruined modded mincraft no matter how much better or more performant it might be before fabric you could get every mod you wanted in the same pack, now most mods are stuck on either forge or fabric so really huge mod packs with basically every major mod are a thing of the past
forge sux fabric gud. The only good modloader is fabric
Forge has cooler mods but as for performance, fabric takes the W.