You are a life saver man
Awesome!!!
But did you solve trouble with water volume shading with XPU?
cool tutorial , but i cannot control the ramp of density and flame like Pyrobakevolume/ Pyro advancedshader to get the details of fire
Pyro bake volume works only with Mantra render, with karma it will not work, it is only for viewing purpose.
I was hoping this vid was going to cover rendering separate smoke and fire AOV's. Does anyone know if this can happen? - like it used to be in mantra.
Thank you, great video.
Great shot✌🔝
It's only showing my hdri in the karma render viewport but not any of the fire/smoke, any idea why? In viewport and mantra everything works fine
NICE, thank you!
Can`t seem to get the colours / burn / density in there evrything is just flames.
Smoke, Scatter and Fire values need to be set as well in kma_pyropreview1 and in pyrobakevolume. Somehow I missed it first time so it wasnt working for me as well and I wasnt getting any fire/flames so maybe u missed it as well.
Thanks. Karma works without stage
THAX my friend!!!!
Great tut man!
thanks a lot !!!
Thanks Bro!
nice one
thank youuuuuuuuuuu
Thanks
i following you
Great tutorial! I think that its the best clarifaying XPU how-to tutorial. Thnaks a lot! Do you think that its possible to use XPU tu render oceans?
@@SKYWHITEFX Thanks a lot! Your tutorials are great! 🙂