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Battlefield 4 in 2021- FAMAS Attachment Breakdown
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- เผยแพร่เมื่อ 8 ก.ค. 2021
- testing out the attachments for the FAMAS to get the most out of it. spoiler alert: i will almost always use a suppressor in BF4 due to the spotting mechanic. mistake made during the suppressor velocity test, uneven ranges. too late to fix now
music:
Battlefield V Legacy Theme
#Battlefield4 #BF4 #FAMAS
last time i played any multiplayer was in December 2020. i was super rusty trying to get gameplay for this video.
Man I can’t wait for your 2042 videos
btw just some future info for any kind of bf4 weapon vids - marbleduck did a good set of attachment guides a while ago and it is probably better to create your own short description for what each of which attachment slot does:
dice has never updated the item descriptions through their balances and reworks since the game was in beta so they are all uselessly misleading, and a lot of the attachments don't describe their downside
- all foregrip attachments have a major demerit to your weapon's base accuracy recovery, which means that inbetween bursts your shots will always balloon more once you start shooting again if you microburst than if you just ran the underbarrel naked, the effect is only impactful on 700ish rpm or higher weapons, so a stubby grip on anything lower will be regularly a straight benefit to lower rpm weaponry, however once you start getting higher up at around 750rpm the stubby's reduced accuracy spread will be counteracted by its lower spread recovery, and will only help in long sustained bursts (the exception being the l85a2 as it has some unique stats that make the stubby beneficial to help with moving and shooting)
- all weapons have a base accuracy stat which is lower on bullpups, but bullpups get less of a penalty for accuracy loss while moving, the ergo grip is not exclusively a hipfire attachment and actually is mainly useful for tightening the cone of bursts while on the move and aiming down sights, allowing you more precision than a stubby grip when on the move for a variety of weaponry (lmgs often have terrible moving stats)
- smgs typically have pretty great moving values but terrible spread increases, and suffer at any range beyond immediate mid-distance, so a stubby grip is normally the best choice on these weapons specifically, but outside of this class a variety of different grip styles can benefit your weapons way more than a stubby or potato
- the heavybarrel attachment used to be really strong but it was quietly nerfed and on any weapon it statistically decreases spread increase by about 0.012 degrees per shot, and with its large added vertical recoil, it's actually a lot less viable than it would initially seem, often times making the compensator more useful on certain higher rate of fire weapons as it allows you to direct the cone of fire much more easily, and prevent the recoil from knocking your grouping off target, however if the weapon has uniquely low left-right values (l85a2 and a variety of lmgs) it is often a straight upgrade on some lower rate of fire weapons (exceptions being possibly the scar-h, since running it naked except the sight allows the most precision with bursts as it has a really high base vertical stat, and it has a reduced base spread recovery so grips will extend the time you need to wait between shots a lot more, same for the bulldog)
PS: accuracy recovery is a stat that constantly ticks based on the server's tickrate, and isn't related to if you stopped shooting or not, it will tick down as you shoot, which is why lower rpm weapons will appear to have less overall spread, when in fact the pacing of each shot allows more accuracy recovery ticks so the cone comes out tighter, on higher rpm weapons the opposite is true and the weapons will bloom much more wildly as the accuracy recovery will not tick as often between shots, and all grips reduce the strength of each accuracy recovery tick, so eventually the benefit of the stubby's reduced spread per shot will be counterracted by your weapon's rate of fire after a very short burst of a very small amount of rounds, which is why running the underbarrel naked is usually beneficial to long ranged shooting on high rpms
Thanks for the info but I don't care what marble duck or any other TH-camr have done.
@@Ji3A3 I was just giving you a source of good information that would be helpful for these specific guides since they're mechanically focused
and i do appreciate it. it wasn't a sarcastic "thank you". i know there's a lot more to the weapon mechanics than just spraying down the wall but i think the average battlefield player doesn't have time or won't care to sift through all the information on symthic and put them to use.
@@Ji3A3 that's fair, though what I'm not suggesting is for you to go through all the symthic stats but rather suggesting that there is an unfulfilled niche you could be filling in with these types of guides to have accurate information that shows more diverse and interesting combinations outside of stubby heavy barrel which on a lot of weapons isn't the best combination, ik the game is old as shit but I wanted to do these kinds guides myself with comprehensive descriptions of mechanics and what each attachments do but I just simply don't have the time for it
Tldr; majority of players will have been building around misleading stats and descriptions for the entire lifespan of this game and I think the people who will look into these guides will actually be interested in seeing different builds, I. E. How you could optimise the scar-h to be a tap firing dmr hybrid that allows precise longer ranged shots with an ergo or vert grip while on the move with minimal performance hits to cqc bloom due to its lower magazine
Or - something more meta and well known but still niche outside of the more competitive parts of bf4, the ace 23 with a comp stubby setup for cqc, metro, lockers, or comp naked for longer ranged maps
@@GuitarHeroHardyMaste thank you for this useful info mate. Ive been playing bf4 for 4 years and and did not know any of this. Youre awesome and appreciated robyru!!
Cool i can t wait to see your video on BF2042
(500K for sure)
I wish so I could start working part time
3:08 right on the pp
lol. i didn't realize how strong the bipod was gonna be.
@@Ji3A3 didn't realise at first that you were lying down so i was like ??? you could use bipod while standing??? 🤣😂
Beaver and I were playing that a couple weeks ago. Felt so good
Too much spotting though
@@Ji3A3 oh yeah for sure
Waiting for your videos on bf 2042
waiting for it to come out. the fact that there will always be bots populating the servers might make it difficult for me to make these kinds of videos unless there is a test range or rental server at release.
Chinese red dot (always)
Laser
Silencer
Stubby grip
my go to FAMAS setup
I love the famas in Black ops 1 and BF4.
BF3 FAMAS was so OP until it got nerfed hard
I got BF3 at release And got around to lvl 40 but Two weeks later Skyrim came out and my dad got it for me as a Gift and i ended up playing skyrim for 3 months, wasn't Until mid 2012 I got back into BF3.
Definitely use the bipod, other attachments are not useful and the bipod makes it about as strong as the minigun (half the rate of fire but going towards twice the damage at range)
and the accuracy with the bipod is better than a laser.
This game is almost 10 years old! 😮 I'm still enjoying Cold War, BF 2042 better have the same or better movement than Modern Warfare.
oh bf4
so much spotting ノಠ_ಠノ
Just a heads up. the hipfire reticle is bugged and does not scale with FOV so it is actually much smaller if you have higher than default FOV.
hopefully in a month or so, this bug doesn't exist in 2042. if it does exist, it will be hidden under the other game breaking bugs lol
@@Ji3A3 it won't. they fixed it in BF1.
Still banned from all the good servers.
make an alternate account and get banned all over again.
2042
Only game where attachments make your gun worse. Alot do nothing and theres like 5 that actually help
name the 5 that help
@@Ji3A3 stubby grip, potato grip, heavy barrel, and laser from my experience. So more like 4